@@DanilaXXL_0 Seek, Figure, and Grumble have to be instant kills, the part about entities spawning more is already done by Bad Time/Really Bad Time/Worst Time Ever, and completely removing Rush and Ambush would allow players to get free knobs by activating modifiers for them.
@ its the solo modifier, you can only use it without any other modifiers Also a solution could be adding 2 of them, to the rush and amubush cathegory, they prevent them from spawn and make non fatal entites deal 50% of max hp each (the only problem is that 2 rush mods that you can use at the same time)
@@DanilaXXL_0 Why is it a solo modifier? It should just enable Rush and Ambush to attack. Also, this modifier actually makes the game harder, as fatal entities dealing 50% damage means you die in two hits as opposed to 3.
Modifier idea: (I don’t have a name for it) every entity from every floor including super hard mode and retro mode can appear in the (floor name) you have to find a way to shorten it though
@@jaydenaguillon1247 Retro Mode and SUPER HARD MODE!!! are April Fools pranks and their entities are not canon. Also, there are already modifiers that add entities from other floors into The Hotel/Mines, so this modifier is pretty much obsolete
@Fazer976 if I can still try again there could be a modifier that adds the hoax entities + a forgotten one called agony which people call nightmare ambush now
Somehow most of my scrapped ideas (some of which I haven’t touched in months) end up being better than the majority of other custom modifiers that I see 💀
More ideas Low power All light sources are slitghly weaker (flashlights will flicker 10% more,lighters will take more time to light up) +5% knobs Jammed batterys Light sources are significantly weaker (samething with the weaker version but now lighted rooms have less light) +10% knobs This place isn't very bright... All light sources are highly weaker (All items that produce light make 50% less light, lighted rooms have less light, guiding light is affected except in seek chase +25% knobs
@@joaovitormattioli5309 The main issue I see with these modifiers is that the difficulty heavily relies on whether or not you use light sources. I get Jammed Batteries & This Place Isn’t Very Bright make rooms darker, but that isn’t an issue unless the room is completely dark.
Ok so i have a personal document for doors concepts i had, and well… there’s this 1 modifier that i made, Nightmare Shift… and well… I think it’s probably one of the hardest things the game could add. I’ll sum it up. So basically, every entity gets replaced with nightmare variants, which get harder after beating the library, and the hotel becomes entirely locked, with the greenhouse needing Rush’s nightmare variants to rush through 3 times to knock over the gate so the player can progress. Plus, after the library, every room is dark and shrouded in purple fog. It’s pretty difficult if you were to ask me. also wtf does doomsday do i cant read the text
@@ZENI-wg1co Modifiers should focus on buffing or nerfing new features, not adding new ones (nightmare variants of an entity are new features). The part about The Hotel being locked is obsolete since Key Key Key Key exists. Also, why does everything get difficult after the Library? It should be difficult throughout the entirety of The Hotel, and in that case, the fog and guaranteed dark rooms should be removed as well since Bad Ventilation and Lights Out already serve those two functions. Lastly, I don’t see why Rush has to “knock over the gate”, since it just goes right through the gates in the Greenhouse anyways. Doomsday activated every single positive modifier
@@joeythekangaroo2162 What? I’m not going to make a video that has one idea in it lol. Also, these are MY custom modifier ideas, so if you want your ideas to be in a video then I can tell you how I make my videos.
4:56 it should disable the rift too
@@Shadow6678-j5s Good point
@Fazer976 Thanks!
The candle would be unobtainble
@ which is why it should disable the rift, because the candle won’t work
@@Shadow6678-j5s its not the only reasonl it also should disable the rift cuz its powered by guiding light
It kinda makes sense that these modifiers are scrapped but some like Starlight, Starbright and Possessed would be good modifier ideas
@@GuyCalledSeek I scrapped them because I feel that they just didn’t fit in the game
I love the mirrored controls one
0:37 this is kind of convenient because I once came up with that modifier idea in like March
0:23 idea name: going crazy
@@Shadow6678-j5s I won’t be changing anything about these ideas since they’re scrapped anyways
@Fazer976 yeah
I also thought of solo modifier, it will make all entities deal fatal damage and spawn MUCH more, but it will completely remove rush and ambush
@@DanilaXXL_0 Seek, Figure, and Grumble have to be instant kills, the part about entities spawning more is already done by Bad Time/Really Bad Time/Worst Time Ever, and completely removing Rush and Ambush would allow players to get free knobs by activating modifiers for them.
@ its the solo modifier, you can only use it without any other modifiers
Also a solution could be adding 2 of them, to the rush and amubush cathegory, they prevent them from spawn and make non fatal entites deal 50% of max hp each (the only problem is that 2 rush mods that you can use at the same time)
@@DanilaXXL_0 Why is it a solo modifier? It should just enable Rush and Ambush to attack. Also, this modifier actually makes the game harder, as fatal entities dealing 50% damage means you die in two hits as opposed to 3.
2:54 name suggestion: sunny day
Modifier name: Dreaded Hours
Description: makes Dread appear in both Of the rooms and backdoor, when he spawns, he's invisible
@@shamshadyousuf2531 It’s a cool idea, but it’s pretty much obsolete since you don’t stay in rooms for a long time in subfloors
@Fazer976ou could make it so that in the hotel and mines he spawns in like 30 seconds and apply that to rooms
@@jaydenaguillon1247 I don’t think 30 seconds is enough for A-120
@ it stops when a-120 spawns and continues when he’s gone
0:33 the rooms are blocked when modifiers are on,so no
Modifier idea: (I don’t have a name for it) every entity from every floor including super hard mode and retro mode can appear in the (floor name) you have to find a way to shorten it though
@@jaydenaguillon1247 Retro Mode and SUPER HARD MODE!!! are April Fools pranks and their entities are not canon. Also, there are already modifiers that add entities from other floors into The Hotel/Mines, so this modifier is pretty much obsolete
@ my ideas suck
@@jaydenaguillon1247 Coming up with good ideas can be pretty tricky sometimes, I don’t blame you
@Fazer976 if I can still try again there could be a modifier that adds the hoax entities + a forgotten one called agony which people call nightmare ambush now
Somehow most of my scrapped ideas (some of which I haven’t touched in months) end up being better than the majority of other custom modifiers that I see 💀
That's crazy
@@GuyCalledSeek I wish I was joking
Why does the speed increasing mod give you more knobs
@@buud_ul-le8id The faster the game goes, the less time you have to react to things like Screech or A-90
@Fazer976 speed runners would love it
@@buud_ul-le8id This would put Kardin Hong’s speedruns to shame
@@buud_ul-le8id This would put Kardin Hong’s speedruns to shame
More ideas
Low power
All light sources are slitghly weaker (flashlights will flicker 10% more,lighters will take more time to light up)
+5% knobs
Jammed batterys
Light sources are significantly weaker (samething with the weaker version but now lighted rooms have less light)
+10% knobs
This place isn't very bright...
All light sources are highly weaker
(All items that produce light make 50% less light, lighted rooms have less light, guiding light is affected except in seek chase
+25% knobs
@@joaovitormattioli5309 The main issue I see with these modifiers is that the difficulty heavily relies on whether or not you use light sources. I get Jammed Batteries & This Place Isn’t Very Bright make rooms darker, but that isn’t an issue unless the room is completely dark.
I would kill to play with You Can Run Too.
lol the 0:48 one kind of exists now XD (baby hands)
@@Niks_animations The only difference is that this one only lets you carry two items whether they are essential or not
@Fazer976 ye thats why i said kind of
@@Niks_animations I see
@Fazer976 me too :P
these are good but most of them won't make sense as mods since they would need much more programming than a normal mod would
@@chocolatef9 That’s exactly why I scrapped them
0:28 Not Crazy should be name
0:48 1 A Hand
@@Fnafeditz510 These ideas are scrapped anyways so I won’t be changing them
hi
Ok so i have a personal document for doors concepts i had, and well… there’s this 1 modifier that i made, Nightmare Shift… and well… I think it’s probably one of the hardest things the game could add. I’ll sum it up. So basically, every entity gets replaced with nightmare variants, which get harder after beating the library, and the hotel becomes entirely locked, with the greenhouse needing Rush’s nightmare variants to rush through 3 times to knock over the gate so the player can progress. Plus, after the library, every room is dark and shrouded in purple fog. It’s pretty difficult if you were to ask me.
also wtf does doomsday do i cant read the text
@@ZENI-wg1co Modifiers should focus on buffing or nerfing new features, not adding new ones (nightmare variants of an entity are new features). The part about The Hotel being locked is obsolete since Key Key Key Key exists. Also, why does everything get difficult after the Library? It should be difficult throughout the entirety of The Hotel, and in that case, the fog and guaranteed dark rooms should be removed as well since Bad Ventilation and Lights Out already serve those two functions. Lastly, I don’t see why Rush has to “knock over the gate”, since it just goes right through the gates in the Greenhouse anyways.
Doomsday activated every single positive modifier
oki i edit when im back from my vacation. ALSO WHAT RUSH JUST GOES THROUGH THE GATE-
anyway i thought of rush knocking over the gate cuz i needed some way to lock it :>
i can be mean sometimes :>
@@ZENI-wg1co I think Key Key Key Key locks doors in the greenhouse anyways, but I could be wrong
Can u add “Clean Plants” Snare can’t spawn in green house -25%
@@joeythekangaroo2162 I already published the video so no
@ no next video
@@joeythekangaroo2162 Bad news
This is the last part of the series
I might make a community post for it tho
@ bruh
@@joeythekangaroo2162 What? I’m not going to make a video that has one idea in it lol. Also, these are MY custom modifier ideas, so if you want your ideas to be in a video then I can tell you how I make my videos.
bro i legit can read any of the modifier names or description its too blurry 🌟
@@BarrelOfStarlight Try changing the quality of the video to the highest setting
My modifier idea
Inverted
Discription:all icons of player are inverted
Bonus:15%
@@kailaskhadke8488 How does this modifier work?
For example your crouch button is always in right side but It switches to left
Can you take my idea pls
@@kailaskhadke8488 2:02
@Fazer976 ohhh
Grace 💀?
@@Marii-z3d I didn’t feel like playing doors