I was just thinking that this and THPS 1 were the only games I remember playing on the Dreamcast. Or was that PlayStation one? None the less I remember playing this one on Dreamcast and watching the memory card have the floating logo is still one of the coolest things I have seen.
Jet Set is one of the few games out there where it's influence in the industry isn't based on mechanics, but it's aesthetic and style. Games like Persona 3 and Splatoon wouldn't exist without Jet Set's colorful urban style.
Yeah, there are better examples of JSR's influence. Sunset Overdrive, anything Reptile, and TWEWY all come to mind. JSR's influence isn't as pronounced as I'd like it to be, but that's a great thing. BRC IS ABSOLUTELY SLAPPING AS WELL. GO PLAY IT
I really wish games would stop going down the "photorealistic" look. These games look awsome even today. I feel as if the farthest you could ever go with "realism" look while still making it look good years later is Dishonored 2.
I still happily throw JSRF on every now and again. I used to play it on that double disc that came with our Xbox. The soundtrack, art style and characters are unmistakably original. And the soundtrack, just sublime.
I only just discovered the website for Jet Set Radio Live a few months ago and when I brought it to the attention of my friends, they didn't understand how I was just finding out about it. We'd all played the games when we were in elementary/middle school and loved the soundtrack yet I was somehow left out of the loop that the site was even a thing.
I do love that this is said by someone with an Ulala profile picture. Though we did technically get a new Space Channel 5 game this year and are apparently getting more.
Sega needs to re-release JSRF as an HD remaster, like they did with with the first one. I wonder if their deal with Microsoft back in the day has something to do with it.
@@CaptainConfuzion Grand Royal? It was a label created by the Beastie Boys, which would make sense because Ad-Rock's BS2000 project was included in the game.
The licences for cibo matto, guitar vader, scapegoat wax, are easy to get. But the real reason for the licencing issue is that no one knows the company the holds rights to the latch bros
I don't know if you read comments on old videos, but these are three of my favorite games of all time and you were extremely articulate in your analysis of all three, all of them feel like they are right on the edge of being something amazing. A proper sequel with updated controls has long been a dream of mine.
This is super nostalgic - I remember growing up with JSRF at my friends' place. As a kid, it was crazy loading a save and being asked "Ya wanna load this one?"
Talk about waking up to a surprise! This is one of my favorite games of all time and I wish they brought it back. I listen to the soundtrack at least twice a year.
The amount of RUclipsrs who never even mention JSR/F who use Hideki Naganuma's songs in their vids is disappointing. His music is legendarily good. While the games alone are fun, it's his soundtracks that push them to the heights of fun they achieve
So cool to see you cover Hover! I backed the game and spent about 30 hours with the alpha/beta when it was a free roam game with various time trials, but when the full game released I didnt spend much time on it because the missions are just awful. Fusty had a winning formula on their hands, they just couldn't quite stick the landing
Jet Set Radio has always fascinated me. Despite its endless charm, and masterclass soundtrack- I always found myself putting double, triple, even quintuple the time in lesser games. There's something about what it sets out to do, the people directing its gameplay focus that makes it engaging while theory crafting in my head; but unable to have any fun at all once it's in my hands. Tony Hawk didnt have an ounce of its character. Neversoft just knew how to be engaging long enough to be memorable for my entire lifetime.
I dont even usually prescribe to the thought that gameplay is the be all end all. Mark of Kri and Deadrising 1 are some of my favorite games of all time. Sometimes things just crack without that solid groundwork
I actually have something to add on to your Hover section! So, I am a VERY long time Hover player. I heard about it back when the Kickstarter first started, and bought it a few months after release. The community was pretty small, small enough to where a fanmade Discord server made in ~late 2015-ish had 100 members or less. The devs actually joined the community Discord, and either turned it into the official Discord, or moved the members from the community one, to the new one. I can't remember which, it's been a while. But maaaaan, that game went downhill. When the game was first released, I think the devs didn't have enough experience than they thought they did. The game had terrible memory leaks, they re-made the main map 2 or 3 times, they changed how characters were unlocked multiple times, they changed how the character creator worked multiple times. The weird MMO-esque "chip" system was originally sort of a skill tree. When you leveled up in the game, you could assign a point to any skill you wanted, you didn't need any special chip to do so. It was clear that the vision they had for the game originally was changing. I met a dude on Hover named Dante, he started getting pretty close with the devs, and they were having a lot of financial issues. The publisher wouldn't give them the budget to make the game, I heard that sometimes the workers wouldn't be paid at all? It was very hellish. They also started having issues with the soundtrack. Hideki Naganuma was originally going to compose the ENTIRE OST, but stopped replying to the Hover team for some reason? He was paid the agreed price, but it just ended up not working out. The team was also making a lot of changes to the game that drove the community away. Don't get me wrong, the game always had a smaller community, but the community is practically MIA now. Along with that, there was also some fighting with the developers and the community if I remember correctly? Some of the team members left the official Discord server, I think one of them might have quit? I heard that there was also a lot of WORKPLACE drama with some of the team members. From what I remember, with my hazy memory, is that there was a developer on the game that had some transphobia issues or something? One of the team members is trans, btw. I can't remember any specifics from it, I honestly could have pulled the transphobia thing out of my ass, or maybe got it confused with something else, but Hover had a verrrry rough upbringing. But do keep in mind, a lot of this is sort of hearsay. While I do think a lot of the financial problems are very real, I think the team behind Hover had some... questionable intentions later on in the games development. I think there was wayyyy more things going on behind the scenes that Dante either never told me, or they never told Dante. He completely stopped associating with Hover & the devs about 2 or 3 years ago. I'm still not completely sure why, but he always alludes to them doing some shady shit. But here's something that ISN'T hearsay: most of the OG Kickstarter backers never received a code for the game! Take that how you will. ;) Just to add a little validity to this, so you don't think I'm just a random troll, here's a fun little story from 2016ish! Dante, a few people in the Hover community, and I started an in-game "gang" called "Grind." The devs thought this was awesome, and because Dante is an artist, they asked him to design a logo, and they put the logo in the game, along with a secret room that is no longer accessible (unless you clip out of bounds). I actually have pictures of the room in the game, my spawn point is still set there, ~4 years later. Here's an imgur album of the old Grind logo, and the room, along with 2 old screenshots of Dante talking to Neerhos, a Hover developer, just for a little more credibility. /a/CWajGPH (put imgur dot com before the /a/. RUclips flags comments with links IIRC.) I also have an old video of me playing Hover! I recorded it because I wanted to show off how to get to a glitched area of the map. It's uploaded to my old RUclips channel, but hopefully it'll add a little more credibility that I've been playing this game for a long ass time. watch?v=EutmTi_zHHU I'd love to add more, but most of my conversations about Hover were on Skype, and this was before they saved conversations on a server, so I don't have them anymore :( Great video btw! JSRF is one of my favorite games of all time, it's always cool to see new content on it.
I'm so glad you gave a nod to Hover here, I've always felt the gameplay and freedom were some of the best I've experienced in a long time. The game itself kinda sucks in terms of story and structure but the gameplay, it's just too good to ignore. Plus the community is pretty chill, having more people to chat to while playing is always nice, more people should check this game out! :)
Jet Set Radio Future was the most unique game I had the pleasure of playing in my mid-teens. I thought it was clunky and weird at first but something kept me interested enough to keep playing, which I now realize was the music. I'm really glad I stuck with it though, I ended up enjoying it more than I thought it would
I'm shocked Sunset Overdrive wasn't mentioned once in this video. If anything, I see that as the true spiritual successor to JSR, just more punk-rockish than anything else.
@@larry3828 Helps that the original game was developed by a team of young hot shot Japanese devs who had little experience actually making games but were passionate nonetheless. Surprisingly, that really adds to the feel of the game.
Some bitter pills to swallow. I love all these games. But it's also a relief to hear from someone with a more objective perspective that I'm not wrong in loving them. They may not be great games, but they're priceless experiences. Last time I put on a JSRF track on my phone was, I believe, last week. Really looking forward to seeing how BRC solves this puzzle...
Aisle 10 was an absolute banger of a song, and you cannot tell me otherwise. Also, wasn't there a song in the soundtrack that was basically a description of fellatio?
As a backer for hover, it's definitely a game that seemed to be held back by the size of the team and budget. Great mechanics, some really interesting art direction that carried amazingly from their concept art, but they just didn't have the manpower to flesh it out as much as it needed to be, and i feel like that's a shame.
I love the comparisons you made to other games in this video. Comparing the first JSR to Tony Hawk and Tomb Raider is a fascinating way of looking at its pretty unique (and clunky!) controls. I noticed you didn't give much mention to the fixed-arc jumping and the miserable amount of sideways in-air control it gives you. Do you think that an improved camera alone would be sufficient, or that the air controls would also need a rework? For both JSRF and Hover, one thing I noticed while watching is how many issues both games experience thanks to pseudo-open-world structures. You emphasise the freedom in Hover quite a few times (You seemed to really like the open-ness of wallrunning which I also think is excellent) and how it contrasts the restrictive mission structure, and I agree that it's the game's greatest flaw. One thing I maybe wished you could have explored more is an alternative approach to this setup. You cite collectathons, but the multi-layer grid-based design of the two main Hover environments are arguably too open and grid-based to make navigation reliable like in Banjo-Kazooie or Super Mario 64. Personally I wonder if that's why they slapped down checkpoint races throughout the streets and called it a day, but I'm interested to hear of any ways you think the maps would need to be modified (if at all) to create a more engaging collectathon setup. Perhaps the Skate games could work as a template instead, particularly with more open-ended 'spot'-based objectives. For example, some Skate missions require you to pull off certain styles of tricks at particular locations, but to do so you can exercise the game's object-placement tool to tailor the environment to your needs. Do you think that could work as an alternative foundation? Apologies for the wordwall there. I am also enamoured with Hover's controls and its lacklustre structure is something I've tried to puzzle out quite a few times. I appreciate the small comparisons to Mirror's Edge: Catalyst. In my opinion, lots of Jet Set Radio's issues transitioning to Future are similar to Mirror's Edge going onto Catalyst: a more forgiving control-scheme (arguably better in Catalyst though), semi-open-world design, similar issues with backtracking, and levels that feel ironically more restrictive than its predecessor. While the collectibles are a nice addition in JSRF, I do wish there was more incentive to enjoy each area as a 'playground' after completing the main objective. Short of that, they just feel like linear paths to backtrack through, much as Catalyst's open-world segments are used to load in the next section. On one hand, I wish JSRF more resembled one single open map, but the structural issues with Hover make me doubt that. Anyway, I loved the video, and I guess my only question after watching is: How do you think a game like Bomb Rush Cyberfunk should be structured to avoid the trappings of JSR/JSRF/Hover? (Also, nice shoutout for Ollie King, that game's soundtrack is wonderful)
reagarding the jumping and air controls, it's about understanding the degree of movement you are given. if you jump and then hold a direction you will drift rouhhly 10 to 20 degrees if you hold for your whole jump, if you hold a direction and then jump you can get to 60 degrees out at a push. the movement is very, very weighty admittedly butonce you understand it, it is really satisfying.
You have no idea how much this means to me that Jet Set Radio is getting so much attention after all this time! TeamReptile and Naganuma are amazing for all of this Thank you too for talking about JSR its my favorite game of all time since I'm 3 and god, it means so much for me Thanks
Out of these three, I only played Hover, and it really was the most hollow game experience I've ever had. I desperately clung to whatever objective I could find so I could keep experimenting with the movement, but there was only so much I could tolerate.
I never played the JSR, but I got Hover on release and your analysis is spot on. I love the game to bits because the movement just feels so good, but I only do just enough of the story to unlock all the main areas, then treat the whole thing like a sandbox/race my friends.
i can't take any of these complaints regarding the gameplay seriously, when i 100% completed this game at 13 years old. Nothing was hard, i loved every second of it. Would play it again without a heartbeat's hesitation, and i highly recommend. If you like, Play games on the regular, the issues with halfpipes and roofs listed here are so easily navigated that hearing an adult whine about them is kinda laughable.
I was waiting through the whole thing to type a comment about BRC. Very glad you've put the word out about it, I have high hopes for team reptile giving us a fantastic product.
@@dr.velious5411 It's no masterpiece but it has a somewhat unique gameplay loop and it's a fun light hearted game. You don't need an Xbox, it's available on Steam.
I gotta appreciate this vid man, not a lot of people care about jsr in youtube. It's nice to see this type of content. My favorite song of the original jsr is miller boll breakers and everybody jump around.
Fun fact: I backed Hover and then never got the game I paid for haha I even emailed the devs repeatedly and never got an answer. Seems like kind of a shame, even if the game's structure is utterly sterile. I tended to play JSFR the way you played Hover. Ignored progress and just vibed with the movement. Because of this, the #1 thing I remember about the game is how freely you can bounce between grind rails _that were never supposed to link together._ The #2 takeaway is that somehow, they struck the perfect balance between strict, escalating linearity and completely flat open world design. Because of the opt-in challenges and collect-a-thon design, character unlocks felt more like Easter eggs, and it really felt like you had control over _where_ you went and _who_ you brought. Modern open worlds let you simply _walk into Mordor,_ but I really appreciated JSRF's balance, letting you confront challenges and progress in whatever order you dared.
Your production values are off the charts. I am a boomer by today's standards--Im 31--but I can't imagine one video game channel on TV which valued interesting ideas backed by gameplay as much as you, back in the day. You are the G4 I always wanted. This is why I like your videos and contribute to your patreon. Thank you so much.
i wish people credited more artists than just hideki naganuma. yes, he did the most music out of every contributor, but he didn't get anywhere near doing the majority of tracks. deavid soul and the latch brothers both rival him in their respective games.
I think it was the first time seeing any reference to Tomb Raider. I was wondering if there's ever gonna be a potential video about the reboot (a.k.a. 'Survival') series. Anyway, good job as always.
No, that's Pro Skater 1 on the dreamcast.
Bruh
Q: What do you get if you cross a cat with a dark horse?
A: Kitty Perry
Hello
NFS Carbon was my childhood. PLEASE
I was just thinking that this and THPS 1 were the only games I remember playing on the Dreamcast. Or was that PlayStation one? None the less I remember playing this one on Dreamcast and watching the memory card have the floating logo is still one of the coolest things I have seen.
Yes
I have spotted the brightest light in the room
Why are you commenting on your own video
🤣
this isn’t iron man go away
Yes
Bomb Rush Cyberfunk: Write that down! Write that down!
Getting mad hype for this game. Can't stop playing lethal league from is debut in flash
@@sportyeight7769 the teaser music plays in my head everyday
(^∇^)ノ♪ ♪ \(^ω^\ )
YES!
i added it immediately to Steam wishlist. i wonder if the devs will give Raycevick a shoutout
Not to mention bringing back the guy who shitposts family guy memes
DO YOU UNDERSTAND UNDERSTAND UNDERSTAND UNDERSTAND THE CONCEPT THE CONCEPT OF LOVE?!
UH!
WHAT IS LOVE? WHAT IS FREE LOVE?
To tame for me
Ready to kick some ass
FREE LOVE IS TOO TAME FOR HIM
Jet Set is one of the few games out there where it's influence in the industry isn't based on mechanics, but it's aesthetic and style. Games like Persona 3 and Splatoon wouldn't exist without Jet Set's colorful urban style.
Outside of maybe the menu screens I fail to see how Persona 3 wouldn't exist.
@@JZStudiosonline Even P3's menus are based on magazines at the time. JSR has nothing to do with P3 lmao.
Yeah, there are better examples of JSR's influence. Sunset Overdrive, anything Reptile, and TWEWY all come to mind.
JSR's influence isn't as pronounced as I'd like it to be, but that's a great thing.
BRC IS ABSOLUTELY SLAPPING AS WELL. GO PLAY IT
persona 3 has got fuck all to do with it
The entire soundtrack is the definition of slappin'
Hideki naganuma is a legend
@@SwedishMinecraftAnim Hideki "Family Guy Funny Moments" Naganuma
That's the reason I always remember JSRF
till birthday cake makes your ears bleed
@@youtubeterminatedmyaccount8882birthday cake is a banger
Hideki "The funky uncle" Naganuma is a treasure.
I thought it was Hideki 'Family Guy Funny Moments' Naganuma?
Family guy funny moments
@@Calvin_Coolage more like *Funky* Moments
Don't be sleeping on Hideki "skankfunk" Naganuma's hard hitters neither (Make sure you let him tell you how your knife feels).
Yes!!!
JSRF is such a slept on game
That’s just plain...popycock
@@Mr200MPHJunky i could hear that in my head
@@bogmanhimself4656 that’s very nice thank you
@@Mr200MPHJunky uhhhhh. tickula? wahh here uhhhhh count tickula?
@@bogmanhimself4656 I believe it’s the transition for Birthday Cake
I was told years ago to come here for bangers.
Now there's a true spiritual successor, Bomb Rush Cyberfunk, gave me such big nostalgia feels watching the trailer!!!
And now is a combination of Jsr and Xtreme3.
Man its good huh? Feels so right
I really wish games would stop going down the "photorealistic" look. These games look awsome even today. I feel as if the farthest you could ever go with "realism" look while still making it look good years later is Dishonored 2.
I don't understand... dishonored 2 is super stylized 🤔
@@geoffdb8118 exactly. That. That game is the closest looking realistic game I could find that has aged well and even then it's super stylized
@@watchingthemoons stylized is the opposite is realistic though 🤔 .. that's where I'm getting lost. But yes D1 and D2 will look good for years to come
@Blashtifin ah okay gotcha. I love dishonored art
And its cheaper to make it cell shaded and have a mayor probability of age fine like wine
I still happily throw JSRF on every now and again. I used to play it on that double disc that came with our Xbox. The soundtrack, art style and characters are unmistakably original. And the soundtrack, just sublime.
Same got that disc in 2002
Sega GT?
Yup! Sega GT 2002 was also pretty fun, can't lie!
Two minutes in and Raycevick already praising humming the bassline and the ost as a whole
This is going to be a great review won't it
This game fell off my radar for a decade, until my coworker kept repeatedly yelling “JET SET RADIOOOOoo” all night
Thanks John
UNDERSTAND UNDERSTAND
UNDERSTAND UNDERSTAND
THE CONCEPT
OF LOVE
UH
Free love is to tame for him.
Sorry I dont understand. Can you repeat that?
I only just discovered the website for Jet Set Radio Live a few months ago and when I brought it to the attention of my friends, they didn't understand how I was just finding out about it. We'd all played the games when we were in elementary/middle school and loved the soundtrack yet I was somehow left out of the loop that the site was even a thing.
Man that website is so dope
But did they understand, understand, the concept of love?
Sega: a company with many great IPs they decide to do nothing with because of their safe blue boy.
And the blue boy was Kinda trash from the beginning
Well, Sonic and Yakuza. And Bayonetta. And Puyo Puyo. And Persona. And SMT. And Football Manager. And Phantasy Star. And--
more like their safe bakamitai and general boys because sonic isn't even segas biggest franchised moneywise atm (it's total war and yakuza)
It has been 20 years! But no sequel to Skies of Arcadia!
I do love that this is said by someone with an Ulala profile picture. Though we did technically get a new Space Channel 5 game this year and are apparently getting more.
Video title: Jet Set Radio, Jet Set Radio Future, Hover
Category / Game Title in description: *Bomb Rush Cyberfunk*
That's smart, Raycevick.
This makes me so happy, JSRF/Burnout/Halo were so huge to me in the 6th gen. Glad to see you cover literally all my favorites.
Yea that is pretty much the holy trinity of my childhood too!
i was 5 haha but thanks to older siblings i got to learn how to play them at that age
Include crimson skies and breakdown, and that was my game library back then.
Sega needs to re-release JSRF as an HD remaster, like they did with with the first one. I wonder if their deal with Microsoft back in the day has something to do with it.
It's more likely because half of the soundtrack was licensed from a record label that went out of business before the game even shipped.
@@CaptainConfuzion Grand Royal? It was a label created by the Beastie Boys, which would make sense because Ad-Rock's BS2000 project was included in the game.
The licences for cibo matto, guitar vader, scapegoat wax, are easy to get. But the real reason for the licencing issue is that no one knows the company the holds rights to the latch bros
This is legitimately one of the best games ever made. It's criminal that this isn't an ongoing series.
I'm hyped for this guy to cover BRC
This sound track completely broadened my taste in music for the rest of my life.
I don't know if you read comments on old videos, but these are three of my favorite games of all time and you were extremely articulate in your analysis of all three, all of them feel like they are right on the edge of being something amazing. A proper sequel with updated controls has long been a dream of mine.
Bomb Rush Cyberfunk is out now and holy shit it is absolutely magnificent, hope you're playing it
Haven't had time yet, but looking forward to it.
The aesthetic of JSR has and will influence me forever. THANK YOU HIDEKI NAGANUMA, and god I can’t wait for BRC.
Happy to report Bomb Rush Cyberfunk is FREAKING AMAZING.
Seriously, it plays the way your nostalgia remembers Jet Set Radio feeling.
Now I eagerly await "So I've finally played....Bomb Rush Cyberfunk."
This is super nostalgic - I remember growing up with JSRF at my friends' place. As a kid, it was crazy loading a save and being asked "Ya wanna load this one?"
The Jet Set Radio franchise deserves more recognition I swear. Great Video.
I'm so glad there's so many fan games and fan music dedicated to keeping this classic alive.
Not gonna lie, I didn't expect Tomb Raider 1 to pop up on Raycevick's playlist.
One thing is for sure, JSRF should win greatest video game soundtrack of all time!!!
Every JSR fan agrees the soundtrack is full of bangers
BRC ends up being everything that players want from JSRE, Better controls, better combos, more gears, and an equally interesting open world to explore
I'm just here to say I understand the concept of love.
Talk about waking up to a surprise! This is one of my favorite games of all time and I wish they brought it back. I listen to the soundtrack at least twice a year.
I still Rollerblade, the Spotify JSR playlist is on extremely heavy rotation.
@@will5948 i wish I had a place to Rollerblade i miss those days of just jamming out as a kid.
My favourite series of all time. Im glad you've covered it!
10:48 "It's the closest you'll ever get to a remaster"
Why must you hurt me so?
"The most obnoxious auto-center"
Star fox adventures taught me the meaning of this statement. So glad it actually has a name!
This is one of those games that just stays with you.
I came of age when this game dropped. Still love it. The whole soundtrack is just such a love letter to that era.
I think you should play Sunset Overdrive, very good game and it really reminds you of JSR.
kinda
Sunset Overdrive is a masterpiece. It's similar to JSR while not being similar at all.
Definitely! I absolutely adore the game and wish it got more love. I’d still be playing it online if the servers weren’t dying.
The amount of RUclipsrs who never even mention JSR/F who use Hideki Naganuma's songs in their vids is disappointing. His music is legendarily good. While the games alone are fun, it's his soundtracks that push them to the heights of fun they achieve
So cool to see you cover Hover! I backed the game and spent about 30 hours with the alpha/beta when it was a free roam game with various time trials, but when the full game released I didnt spend much time on it because the missions are just awful. Fusty had a winning formula on their hands, they just couldn't quite stick the landing
I do love JSR and Hover, but I 100% agree with your criticism.
The fact you played Hover BTW makes us a total of 10 people who have played it xD.
Here to let all of you know that bomb rush cyberfunk 100% lived up to the hype
Jet Set Radio has always fascinated me. Despite its endless charm, and masterclass soundtrack- I always found myself putting double, triple, even quintuple the time in lesser games. There's something about what it sets out to do, the people directing its gameplay focus that makes it engaging while theory crafting in my head; but unable to have any fun at all once it's in my hands. Tony Hawk didnt have an ounce of its character. Neversoft just knew how to be engaging long enough to be memorable for my entire lifetime.
I dont even usually prescribe to the thought that gameplay is the be all end all. Mark of Kri and Deadrising 1 are some of my favorite games of all time. Sometimes things just crack without that solid groundwork
Rewatching this pearl, in order to hope a future Bombrush Cyberfunk Review
I thought JSR's soundtrack couldn't get more perfect until Bout the City started playing, it blew my mind
I actually have something to add on to your Hover section!
So, I am a VERY long time Hover player. I heard about it back when the Kickstarter first started, and bought it a few months after release. The community was pretty small, small enough to where a fanmade Discord server made in ~late 2015-ish had 100 members or less. The devs actually joined the community Discord, and either turned it into the official Discord, or moved the members from the community one, to the new one. I can't remember which, it's been a while.
But maaaaan, that game went downhill. When the game was first released, I think the devs didn't have enough experience than they thought they did. The game had terrible memory leaks, they re-made the main map 2 or 3 times, they changed how characters were unlocked multiple times, they changed how the character creator worked multiple times. The weird MMO-esque "chip" system was originally sort of a skill tree. When you leveled up in the game, you could assign a point to any skill you wanted, you didn't need any special chip to do so. It was clear that the vision they had for the game originally was changing.
I met a dude on Hover named Dante, he started getting pretty close with the devs, and they were having a lot of financial issues. The publisher wouldn't give them the budget to make the game, I heard that sometimes the workers wouldn't be paid at all? It was very hellish. They also started having issues with the soundtrack. Hideki Naganuma was originally going to compose the ENTIRE OST, but stopped replying to the Hover team for some reason? He was paid the agreed price, but it just ended up not working out. The team was also making a lot of changes to the game that drove the community away. Don't get me wrong, the game always had a smaller community, but the community is practically MIA now.
Along with that, there was also some fighting with the developers and the community if I remember correctly? Some of the team members left the official Discord server, I think one of them might have quit? I heard that there was also a lot of WORKPLACE drama with some of the team members. From what I remember, with my hazy memory, is that there was a developer on the game that had some transphobia issues or something? One of the team members is trans, btw. I can't remember any specifics from it, I honestly could have pulled the transphobia thing out of my ass, or maybe got it confused with something else, but Hover had a verrrry rough upbringing.
But do keep in mind, a lot of this is sort of hearsay. While I do think a lot of the financial problems are very real, I think the team behind Hover had some... questionable intentions later on in the games development. I think there was wayyyy more things going on behind the scenes that Dante either never told me, or they never told Dante. He completely stopped associating with Hover & the devs about 2 or 3 years ago. I'm still not completely sure why, but he always alludes to them doing some shady shit.
But here's something that ISN'T hearsay: most of the OG Kickstarter backers never received a code for the game! Take that how you will. ;)
Just to add a little validity to this, so you don't think I'm just a random troll, here's a fun little story from 2016ish! Dante, a few people in the Hover community, and I started an in-game "gang" called "Grind." The devs thought this was awesome, and because Dante is an artist, they asked him to design a logo, and they put the logo in the game, along with a secret room that is no longer accessible (unless you clip out of bounds). I actually have pictures of the room in the game, my spawn point is still set there, ~4 years later. Here's an imgur album of the old Grind logo, and the room, along with 2 old screenshots of Dante talking to Neerhos, a Hover developer, just for a little more credibility. /a/CWajGPH (put imgur dot com before the /a/. RUclips flags comments with links IIRC.)
I also have an old video of me playing Hover! I recorded it because I wanted to show off how to get to a glitched area of the map. It's uploaded to my old RUclips channel, but hopefully it'll add a little more credibility that I've been playing this game for a long ass time. watch?v=EutmTi_zHHU
I'd love to add more, but most of my conversations about Hover were on Skype, and this was before they saved conversations on a server, so I don't have them anymore :(
Great video btw! JSRF is one of my favorite games of all time, it's always cool to see new content on it.
I'm so glad you gave a nod to Hover here, I've always felt the gameplay and freedom were some of the best I've experienced in a long time. The game itself kinda sucks in terms of story and structure but the gameplay, it's just too good to ignore.
Plus the community is pretty chill, having more people to chat to while playing is always nice, more people should check this game out! :)
I'm sooo happy you mentioned Bomb Rush Cyberfunk
JSR's spiritual successor in my mind is sunset overdrive
Bomb rush cyberfunk
@@z-chan946 also Sunset Overdrive. JSR has multiple successors.
Futures looks so good that I even remember the menus an absolute classic
So I've Finally Played...Tomb Raider when? I got so hype seeing that gameplay. One of my faves. Great video as always!
Jet Set Radio Future was the most unique game I had the pleasure of playing in my mid-teens. I thought it was clunky and weird at first but something kept me interested enough to keep playing, which I now realize was the music. I'm really glad I stuck with it though, I ended up enjoying it more than I thought it would
Back here to watch this on the launch of Bomb Rush Cyberfunk. Keep up the good work!
My first ever memory as a child was playing the original Jet set radio on the Dreamcast. It'll always have a special place in my heart.
I'm shocked Sunset Overdrive wasn't mentioned once in this video. If anything, I see that as the true spiritual successor to JSR, just more punk-rockish than anything else.
Right!! And I've never played the game. Too bad its only for xbox...
@@Theohybrid its on Steam and its a solid port
sunset overdrive was like the opposite of JSR tho, it was corporate committee approved "down with the kids", JSR was genuinly cool
@@larry3828 Helps that the original game was developed by a team of young hot shot Japanese devs who had little experience actually making games but were passionate nonetheless. Surprisingly, that really adds to the feel of the game.
@@polkadi did not know this. I hope SEGA considers a sequel.. (or at least a new gen re-release orz)
I do not understand how someone can dislike Sweet Soul Brother, but be completely fine with the caterwauling screechfest that is Birthday Cake.
I'm definitely not okay with Birthday Cake, though the artists other songs are awesome.
@@Raycevick OK. I can sleep now.
Bomb rush cyberfunk is released 😊
Some bitter pills to swallow. I love all these games. But it's also a relief to hear from someone with a more objective perspective that I'm not wrong in loving them. They may not be great games, but they're priceless experiences. Last time I put on a JSRF track on my phone was, I believe, last week. Really looking forward to seeing how BRC solves this puzzle...
Aisle 10 was an absolute banger of a song, and you cannot tell me otherwise.
Also, wasn't there a song in the soundtrack that was basically a description of fellatio?
Yup. Edited down to remove the most explicit parts. It's also arguably one of the best tracks.
Wonder how that got past...
Ah yes "I'm not a Model". Censored and shortened in game luckily
Yep great song too
This game is amazing. Finally a video on it.
That 'Iconic' reference, got me at 2 am. laughed so unexpectedly.
This is absolutely one of my favorite games of all time and you are absolutely one of my favorite RUclipsrs.....dream come true
As a backer for hover, it's definitely a game that seemed to be held back by the size of the team and budget. Great mechanics, some really interesting art direction that carried amazingly from their concept art, but they just didn't have the manpower to flesh it out as much as it needed to be, and i feel like that's a shame.
The new bomb rush is absolutely superb
I love the comparisons you made to other games in this video. Comparing the first JSR to Tony Hawk and Tomb Raider is a fascinating way of looking at its pretty unique (and clunky!) controls. I noticed you didn't give much mention to the fixed-arc jumping and the miserable amount of sideways in-air control it gives you. Do you think that an improved camera alone would be sufficient, or that the air controls would also need a rework?
For both JSRF and Hover, one thing I noticed while watching is how many issues both games experience thanks to pseudo-open-world structures. You emphasise the freedom in Hover quite a few times (You seemed to really like the open-ness of wallrunning which I also think is excellent) and how it contrasts the restrictive mission structure, and I agree that it's the game's greatest flaw. One thing I maybe wished you could have explored more is an alternative approach to this setup. You cite collectathons, but the multi-layer grid-based design of the two main Hover environments are arguably too open and grid-based to make navigation reliable like in Banjo-Kazooie or Super Mario 64. Personally I wonder if that's why they slapped down checkpoint races throughout the streets and called it a day, but I'm interested to hear of any ways you think the maps would need to be modified (if at all) to create a more engaging collectathon setup. Perhaps the Skate games could work as a template instead, particularly with more open-ended 'spot'-based objectives. For example, some Skate missions require you to pull off certain styles of tricks at particular locations, but to do so you can exercise the game's object-placement tool to tailor the environment to your needs. Do you think that could work as an alternative foundation? Apologies for the wordwall there. I am also enamoured with Hover's controls and its lacklustre structure is something I've tried to puzzle out quite a few times.
I appreciate the small comparisons to Mirror's Edge: Catalyst. In my opinion, lots of Jet Set Radio's issues transitioning to Future are similar to Mirror's Edge going onto Catalyst: a more forgiving control-scheme (arguably better in Catalyst though), semi-open-world design, similar issues with backtracking, and levels that feel ironically more restrictive than its predecessor. While the collectibles are a nice addition in JSRF, I do wish there was more incentive to enjoy each area as a 'playground' after completing the main objective. Short of that, they just feel like linear paths to backtrack through, much as Catalyst's open-world segments are used to load in the next section. On one hand, I wish JSRF more resembled one single open map, but the structural issues with Hover make me doubt that.
Anyway, I loved the video, and I guess my only question after watching is: How do you think a game like Bomb Rush Cyberfunk should be structured to avoid the trappings of JSR/JSRF/Hover? (Also, nice shoutout for Ollie King, that game's soundtrack is wonderful)
reagarding the jumping and air controls, it's about understanding the degree of movement you are given. if you jump and then hold a direction you will drift rouhhly 10 to 20 degrees if you hold for your whole jump, if you hold a direction and then jump you can get to 60 degrees out at a push. the movement is very, very weighty admittedly butonce you understand it, it is really satisfying.
You have no idea how much this means to me that Jet Set Radio is getting so much attention after all this time! TeamReptile and Naganuma are amazing for all of this
Thank you too for talking about JSR its my favorite game of all time since I'm 3 and god, it means so much for me
Thanks
Damn I hit refresh at the right time.
Q: What did the femur say to the patella?
A: I kneed you.
This was one huge throwback. I think about this game often.
Great review, you should do bomb rush cyberfunk, great game.
Out of these three, I only played Hover, and it really was the most hollow game experience I've ever had. I desperately clung to whatever objective I could find so I could keep experimenting with the movement, but there was only so much I could tolerate.
JSRF is my favorite video game of all time. I firmly believe it's influenced my art style and music taste
I never played the JSR, but I got Hover on release and your analysis is spot on. I love the game to bits because the movement just feels so good, but I only do just enough of the story to unlock all the main areas, then treat the whole thing like a sandbox/race my friends.
i can't take any of these complaints regarding the gameplay seriously, when i 100% completed this game at 13 years old. Nothing was hard, i loved every second of it. Would play it again without a heartbeat's hesitation, and i highly recommend. If you like, Play games on the regular, the issues with halfpipes and roofs listed here are so easily navigated that hearing an adult whine about them is kinda laughable.
It's really not that difficult or jank but he made it sound so broken when it's really not lol. It plays totally fine and explains itself well enough.
yeah the only thing that was hard for me was figuring out were some of the tags were, other then that the game was easy from what i remember.
I literally just found +Hover the other day. I think Google and the algorithm are tracking me. Great video dood!
Was I the only one that literally bannged my head through all 4 of the clips of the soundtrack?
I was waiting through the whole thing to type a comment about BRC. Very glad you've put the word out about it, I have high hopes for team reptile giving us a fantastic product.
Man, I want Hover to have functional missions that complement it's free movement
Yesyesyes, more content, more greatness. I AM HERE for it!!!
My childhood commented by Raycevick...
Idk if you guys know but there is actually an online version of JSRF called Jet Set Radio Multiplayer free on PC. Its solo developed and SUPER fun.
But what about Sunset Overdrive? It does have similarities to Jet Set Radio 🤔
O-O this dude is onto something
To me Sunset Overdrive felt like Jet Set Radio and Saints Row the Third mashed together, pretty sad that we probably won't get a sequel.
Sunset Overdrive feels like JSR + Tony Hawk's Pro Skater with a little bit of Insomniac's trademarked "shooter platformer with crazy guns"
I heard a lot of people ragging on Sunset Overdrive, was it actually good? I was interested but never got an Xbox One to play it.
@@dr.velious5411 It's no masterpiece but it has a somewhat unique gameplay loop and it's a fun light hearted game. You don't need an Xbox, it's available on Steam.
That was such an enjoyable and gripping video! This half an hour FLEW
For most of the development team, this must feel like going from _The Gospel According to St. Matthew_ to _Hackers_
This is one of the best examples of "style is substance" out there, like it's not that great of a game but that doesn't stop it from being awesome
Every now and then I play the OG Tomb Raider Games(1-4).Would love to see you make a video on them
I was so lucky to have had the chance to experience this in my childhood. Definitely boosted my music taste to polar opposites. Amazing game.
Alternate Title: Hideki is the Master Uncle of Funky Beats.
I gotta appreciate this vid man, not a lot of people care about jsr in youtube. It's nice to see this type of content.
My favorite song of the original jsr is miller boll breakers and everybody jump around.
Remember Air Gear really underrated anime concept kinda like Jet Set Radio
Hidekia Naganuma (JSRs main composer) did the credits track as well
god i wish they didnt stop making it
Its on RUclips right now!
I thought only me and my brother knew about this anime, such a shame there was only a single season 😔
All I remember about Air Gear was that scene where the mc cut a girl's bra open with his skates...
@@legefy to be honest the comedy and music were the only good parts about it
Fun fact: I backed Hover and then never got the game I paid for haha I even emailed the devs repeatedly and never got an answer. Seems like kind of a shame, even if the game's structure is utterly sterile.
I tended to play JSFR the way you played Hover. Ignored progress and just vibed with the movement. Because of this, the #1 thing I remember about the game is how freely you can bounce between grind rails _that were never supposed to link together._ The #2 takeaway is that somehow, they struck the perfect balance between strict, escalating linearity and completely flat open world design. Because of the opt-in challenges and collect-a-thon design, character unlocks felt more like Easter eggs, and it really felt like you had control over _where_ you went and _who_ you brought.
Modern open worlds let you simply _walk into Mordor,_ but I really appreciated JSRF's balance, letting you confront challenges and progress in whatever order you dared.
I KNEW IT, I saw someone named Raycevik playing Hover like a week ago and had a race with them, and went "nah it CANT BE them".
Rad.
Hehe, yeah.
Your production values are off the charts. I am a boomer by today's standards--Im 31--but I can't imagine one video game channel on TV which valued interesting ideas backed by gameplay as much as you, back in the day. You are the G4 I always wanted. This is why I like your videos and contribute to your patreon. Thank you so much.
Ok but can we talk about the voice acting? Gum’s “hey you” beat’s “sup”
And the amazing
“THIS IS ONISHIMA” are all super cheesy but kinda funny
i wish people credited more artists than just hideki naganuma. yes, he did the most music out of every contributor, but he didn't get anywhere near doing the majority of tracks. deavid soul and the latch brothers both rival him in their respective games.
I think it was the first time seeing any reference to Tomb Raider.
I was wondering if there's ever gonna be a potential video about the reboot (a.k.a. 'Survival') series.
Anyway, good job as always.