Being there's many viewers who've never heard of a data-cap, it's not correct to say they're the norm. I should've clarified its a phenomena mostly encountered in North America; something I've dealt with until very recently, which I pay extra not to deal with. Apologies for the oversight and any confusion it caused. P.S. No, it's not called Heroes II of Might and Magic.
Data caps are normal across most of Europe... But a lot (if not most) packages call themselves "unlimited" but aren't. Because most governments agreed to a standard of "fair use" 10+ years ago, and using any data over that is deemed to be unfair on the service provider. So it's still absolutely capped, they just don't tell you that, and throttle you rather than cutting you off.
We used to have installers that let us choose what to install. Nowadays, only pirate repacks have both selective downloads and selective installs. Remember the "piracy is a service problem" line?
Funfact about that from call of duty. The devs have no idea how to slim down their file size with selective language download like that. The game is hardcoded where you absolutely need to download all languages, bloating up the call of duty game to absurd levels even if you cant speak german. Or the game just crashes But for whatever reason, pirates are able to recode the game so that you can run the campaign with only English or Japanese or w/e you choose
Im still surprised when i hear the us has a data cap, that shit barbaric. I pay for the line, it should be unlimited. In europe u pay only for bandwidth.
In order to attain the bee movie in HD, you will need knowledge in the dark arts, cryptography, python hacking skills, five monster cans, a syphon, advanced code breaking, medieval literature, and go to the dark web at least 37 times.
Hitman 2 was 100+ Gigs in size (and contains Hitman 1 & 2 together). Hitman 3 was just 50 Gigs, while containing 1, 2, AND the latest 3 maps! The magic of smart compression and optimisation :)
Honestly that's kind of related to what my stance these days have been towards the every growing bloat. If a game is over 50gb, or even worse, up to 100+gb. then somewhere along the way the devs failed horrifically at optimization.
@@IAMNOTRANAman why are the devs always the ones under the bus, DRM is mostly put by greedy publishers that think piracy is generating them negative revenue, most devs know shit like denuvo is bad for performance but have no say in it for obvious reasons.
@@Xamarin491 I mean for tesla it's not exactly free to add a bigger battery later. They either simplify their production chain and use the same battery in every car, or if you decide you want more range they have to go in and install a new battery and also now manage like 4 different battery sizes across their fleet of vehicles.
Back in 2015 if my friend asked me how much storage they need when building PC, I would say 500 GB are more than enough for games and many other things. Nowdays I always hestitate to say 1 TB is the bare minimum.
I invested on a Blu-ray writer when I reach the point that buying a new HDD every 6 months seemed like my only option. And that's just me making backups of video projects. more than 20 gb for a videogame is still insane to me.
I think around seven or eight years ago I had stacks of games installed on steam, currently I'll be lucky to install maybe 5 or 6 in my library. I used to think I was just running out of space from hoarding video-making tools, but that's only half of the truth. Also I'm living on an island with shitty internet, so frequent 50gb updates for games makes the 'Hey, dude, let's hop on this game real quick' conversation get awkward fast.
I didn't have fiber optic until 2014. I played Halo 3 and Ghost Recon Future Soldier for 6 years straight because they were the only games on my 360 that allowed me to play with sometimes 1200ms ping. I had shitty sat internet with an up/down of 15kb/s sometimes and 100kb/s on a good day. It took me 3 days to download ArmA 2. 3 DAYS. It takes me 2 minutes now lmaoooo
A company in the UK, Marks & Spencers use that as their slogan for whatever it is they're flogging. "Its not just (insert product), it's M&S (insert product).
@@salty3964 Haven't played the valve official comp servers but I imagine it doesn't work there since iirc those don't even let you change viewmodel fov. I know it works in casual and I assume it would work on any community competitive server based on the configs I see people playing those with, and based on it seeming to work in mge servers I've been on. If I'm remembering pure settings correctly valve comp is pure 2 so I assume it works on pure 1 and 0.
@@stan1287 Wow, hadn't actually looked into the performance boost, that's pretty low. I have a pretty decent pc now so it probably doesn't affect it much but I thought I noticed a more significant increase when I was on a really low spec laptop with no gpu and an i3. Never actually checked how much it changed back then but I feel like it was more, even if not when you're only getting 30 with hats on getting an extra 10 makes more of a difference. I still run it now since I think everything looks a bit cleaner, same with no ragdolls. I'll update my original reply though.
@@mlalbaitero From my personal experience and what I've heard from other people the issue in TF2 isn't really consistent fps since you will get really good frames on even a not great pc most of the time, it's major drops. Even on a good build it's not uncommon to quickly drop a lot of frames and go below your monitor refresh rate in a casual match when you have a dozen people going around in full unusual loadouts and/or doing unusual taunts, or just if you're in the middle of a bunch of pyros and soldiers or any class whose weapons generate a lot of particle effects. Even with no hats, no ragdolls, and no explosion smoke I probably drop from over 200 fps to around or below 100 pretty frequently in pubs.
Absolutely. Bonus I miss playing a game with another person on the same console, by just plugging in another controller and picking the multiplayer option. (No profile or download nonsense) lol.
@@vinimooraess I understand that but at the same time I want my game to perfectly playable at launch and not wait for a patch or a multiplayer game with barely any content
@@vinimooraess Not really. The "complexity" of modern games is just shinier and shinier graphics, which is worthless if the game isn't really playable. Also ACTUAL content in modern games is very limited, BECAUSE of said graphics. AI hasn't really improved, the actual filled expanse of games hasn't really changed much. A vast portion of modern gaming is just an offshoot of the Destiny/PUBG/Fortnite family tree. And it's really disheartening sometimes.
It's not really a problem though is it? "Haven't seen the worst of it yet" implies something will eventually get "better". How do you think this will get better? Games peak at 500GB and then they go back to 50GB like the good ol days? It's evolution, progression, moving forward into time one direction only. This is how things have progressed, 50 years ago your entire PC had 2kb of RAM. Now 2kb is enough for storing a single letter of the alphabet.
@@oli31 Well, tech better hurry the fuck up, because if file size bloat continues like it is, even the largest solid state drives and hard drives that are both available and affordable for your average consumer are going to be totally outpaced by this seeming exponential growth. The drives for consoles are going to only be able to store a few games, and the fact that you can't readily switch out a hard drive in a console like you can a PC, means this shit could get unsustainable fast. Hell, fucking 8k resolution is ominously looming on the horizon, and it'll only make this problem worse, and I haven't even touched on the tangled mess that is American internet infrastructure.
One of these days 100GB Day One patches will be a norm. And when those days do come those future people will wonder how people in the past lived on only 50GB full game downloads.
As someone who had mostly older games (considered classics by now) were surprised to see that a game like GTA V was nearly 100 gb huge or Doom 2016 at about 50-60 gb which feels abnormally big, as games before that were about 7-20 gb. At first I thought it had to do with massive counts of polygons in each and every 3d model.
I remeber my old computer where i had a few mb ram and a few 100s of mb of storage...and "big" games was 6-7 floppys at about 300-400kb per floppy (aka 0.3-0,4mb).
I know, it looked a lot rougher and resolutions like FullHD were a dream far off. But, full DLC packs within a few hundered Mbytes! Good times! I miss it! At least we have good old games.
10:44 god damn i felt that. 3d artist living in the sticks with 0.7MB download... thankfully the dev team are really good on keeping file size low (game itself is around 10GB), biggest issue for me is uploading source textures (like less than 0.1MB up)
Agreed! It's particularly relevant, considering the low storage space of the new consoles - it's going to quickly become a problem for the majority of console players, at least until the hardware revisions release.
Yea, I also wish they'd focus on good game mechanics and "stuff" instead of prioritizing high-end graphics and sound. Fun to play > fun to watch. To me it seems like a lot of games these days are more flash and less game
And that is why the first few mods I do with FO4 on Steam are: F4SE, ModAchievementEnabler (Bethesda can rightfully fuck the hell off for giving us achieves, giving us modding capabilities, then smacking us in the face with no achieves if we dare mod to fix their buggy-ass shit on a 25yo evolved engine), NoCreationClub.
Games will go MS flightsimulator's path and become unlimited and that content will be deleted from you harddrive if you are not in that location the game needs -->in near future
"Mocked for a small download size." I guess these people must play Fortnite or are 12, because when I discovered Valheim was only 1gb, I nearly threw a party over it.
I remember Skyrim getting some remarks over it. It wasn't mocking though, more that people were surprised that such a huge and (back then) cutting edge graphics world could be displayed by a
When Fall Guys and Among Us and later Lethal Company blew up, one of the big draws for me were that they were so small. Hard drive space is a currency now, and having fun as hell games that take up next to no storage feels like I'm getting something for free.
Its something I never thought about either, but i guess it does make sense... considering that when we buy them we dont have to download them these days... and in the case of cosmetics specifically we ... you know... can see them on other players despite not owning them ourselves...
@@Blossoming_Fate In Monster Hunter World, for example, everyone had to download the Iceborne dlc even if you didn't own it because you could get matched with someone who owned it and used assets from it
depends on the game, some will only download content once you've purchased it. multiplayer seems to be the issue since you might not own content another player does, but you still need to see it (first exception that comes to mind: beat saber will force you to sit out the round of multiplayer if you don't have the song purchased as it's not downloaded)
@@MrEL91N it's quite easy actually. Fitgirl and DODI are the two repackers I trust. Fitgirl's repacks are smaller but slower to install. DODI's are a bit larger but install quite fast. And both of them allow for optional downloads. If you don't need Spanish, Russian or Polish download files, you simply don't download them. Same with 4K texture packs. The game installs and runs exactly as intended even without them.
"Pirates have been doing that for years." Decades even. In the 90s already there was a distinction between Rips and Full Releases. I remember some releases deliberately had to uncompress sound files during installation, which took its fair time back in the day.
This sounds like an excuse but its true... FIRST thing I do before buying a game is to check how big it is. Dont have fibre internet or unlimited ssd space. If I really want to play I game I'll check how big the cracked repacks are. If its small enough, well there you go...
For what that game is about to deliver, 70GB is actually pretty respectable, Jesus... that is a problem isn't it? Looks better to me than RDR2 and that game is over 150GB so I am happy lol.
Yes, 15 minutes ago actually when I updated my GTX graphics drivers. I get to choose Gefore Now as optional, then I get to choose Express (Recommended) which updates existing driver or Custom (Advanced) that allows you to add/remove components or run a fresh install.
@@boxhead6177 nvidia does the advanced so you can make a clean install, rather than choose what you want, the audio controller and whatever else they update that time are usually necessary, bc stuff always goes wrong when you don’t have those
@Fake Mozart You could still do a split install today. 10 GB on SSD, 70 GB on HDD. AFAIK nobody does that. A launcher like Steam, GOG Galaxy or Lutris could probably even do that without developer input by a virtual directory that links to the actual files.
The problem with Procedural content is that it's massively more difficult to design games around, because of how random it is. That's why the best games that use it are games that don't overly rely on complete randomness
@@NedVedSed If you think procedural content has to be random, you don't understand it. A checkerboard can be generated procedurally without a trace of randomness. It's all about the _procedure._ Randomness is just an optional tool. If you're synthesising sound effects, you might use the noise generator (fundamentally a RNG) for some, but not for others.
@@NedVedSed Demoscene group Farbrausch made a proof-of-concept game called .kkreiger that packs a single level of Doom 3 quality graphics into 96KB. The system requirements are only slightly higher than those of Doom 3, and it was a contemporary of it. Demoscene productions in general, especially size-restricted ones, make extensive use of procedural content. Plug "demoscene 64k" into the RUclips search box and you'll find tonnes of examples.
The only reason I'm not playing warzone rn is it would actually take a full week for it to download , and after that I can't play anything else cause my drive is full
As someone with a 5 Mbit/s connection, it's tiring to get new AAA games and having to wait literal days to play them. It's often faster for me to drive 2 hours to a friend's house in the city, put the game files on a flash drive, and drive back to copy them to my PC
It sucks how triple a developers don't consider the people living in third world countries with limited internet speeds. I'm saying this has a person who is living in one right now and it blows
It reminds me of when I was wanting to try out The Division's open beta, only to not be able to download it in time due to how my connection (not) worked at the time. Game prices and sizes are rising, but I can't say I've felt HDD prices and sizes, as well as internet prices and speeds rising with the same proportion. When X is related to Y, yet X lags behind, it just feels like shit to have to rip the wallet apart even more for money you don't have, just so your experience not even improves, but simply keeps up with the way things are going nowadays. I'd be all for it if I didn't live in a third world country with abysmal currency rates, low connection speed, an inability to change parts of my computer every 2 seconds and overpriced games, but... I do, so I just fucking hate it instead.
Only if you stick to AAA games. Indie games are relatively small. Deep Rock Galactic is 3 gigs, Terraria is about 2 gigs and Hades is 15 gigs. All amazing games, easy to download and fits comfortably in any storage.
This is literally my life these days. The first thing I check for on a game’s system requirements is the download size. My connection in rural BC is so bad it takes me days to download a AAA title. I might not even be able to play half the games coming out in the future if this trend continues.
Eh BC boys rise up! In the next 10 years we might see better internet for rural areas with it being provided by satellite services such as Starlink from SpaceX.
Things like this makes me want to create my own signal speed amplifier for faster speeds in a similar fashion as to how diy people build astonishing home made solutions to power their homes and utilities to fit the needs one have.
Ikr. Repackers and pirates can offer the game at much smaller download size and I can see people seeing that as a better alternative than getting the game legitimately. Ugh.
8:16 you just made me remember that Black Ops 1 & 2 on PC actually allows you choose if you want to install the multiplayer and zombies, which was really nice back in the day since I mainly just played zombies on my old low end laptop
A lot of the reason you need to download all the skins is so you can see them when other people are using them, not just to make it easier to buy them, they want you to see other people using them.
"Data caps are the norm" I will never ever understand how this came to be in the USA, we don't have it here in Europe (or in Hungary, at least) and it feels such an alien concept to me
I used to live in Canada, and in many places because of the fucktards at Rogers, Bell, and their subsidiary companies, data caps are still a thing. I remember a few of my friends family's having only like 100gb per month, and then it was something outrageous like $5 per gb if you went over. Grateful for the 300mb/s and unlimited internet in Budapest 🙏🏻😅
There's also a lot of region locking. In the city I live, you only get one provider based on where in the city you are. So it's either dogass slow or crazy expensive and not much faster, you get no choice. They can charge whatever they want.
Bethesda games on pc are the largest games (file wise) out there. they not only require the base game’s 30-70 gb files but also the 200 additional gb of mods to make the experience playable
@@BlackVogel1 playing any bethesda game (yes ik obsidian made NV) without mods is a death sentence lmao and theres alot of things to help loading times only problem is not being able to uninstall a game bc it'll fuck up the hundreds of mods you have on each but damn if its not a price im more than willing to pay
I was feeling the same way then realized that a good amount of mp maps are just locations cut from warzone and pasted as a Ground War map or 6v6 MP map
The models are the smallest problem, honestly. It's all in the textures and sound (if uncompressed). Textures, especially with modern game engines, are huge. Imagine if you had a 4k texture 15 years ago... yeah you'd have one 4k texture. Nowadays you have AT LEAST three. That is diffuse (color), then roughness + metallic + ao (compressed into one texture because they all need only one color channel), and then you also have a normalmap which is notoriously hard to compress. That is three 4k textures just for ONE material. You can imagine why textures take up so much space.
@@ProxyDoug Yeah definitely but I doubt that animation data is ever more than 20% of a games data, probably not even close. Unless we're talking about super animation heavy games like Detroit: Become Human or something.
I mean, Fortnite had some optimizations recently. Went from 86GB to 15.7 on my PC. That is what you call optimizations and compression at their finest.
I know how you feel. FIFA is my guilty pleasure, but I'm glad I don't play the gambling-ridden FUT mode and don't buy each and every incremental release. :)
The most important thing is that you enjoy yourself and don't let yourself become agitated by those 9-year-olds and don't become addicted. Sadly it's a game designed to be addictive from the ground up and the '16-and-unders' are the target demographic. I've seen the addiction it creates in kids first hand and it ain't pretty... Just enjoy yourself and do what you love :)
Textures are expensive in terms of memory. As width / height increase by one, you add a whole column / row. And there's multiple textures per material - one for color, one for normal mapping / tessellation, one for roughness, and detail maps on top of that sometimes. It's just a lot of data. I tested an 8K x 8K texture in Blender and it made my PC chug. The size for a single 8K x 8K texture is 256 MB.
@@ayrtonclark2023 In Hungary there is no cap even on the worst plans. The only data cap is on mobile internet on your smartphone. I don't know how you have a noticeable latency. If you have a server in your region you have no latency or at least not bigger then in default. I use Nvidia Now and my latency is under 40ms.
@@MF_Frost 5 years ago, would've taken me 3-4 hours. I've been very fortunate to have fiber internet for a long time, plus 5 years ago was only 2016/15
It's not even the speed that's the problem most times, it's the absolute data limit. I'm on a premium plan and I'm capped at 900 gigs to share with my 5 housemates.
@@Reydriel My ISP has decently fast bandwidth and a usage cap that's so absurdly high that it might as well not exist, however, their service is inconsistent as all hell. Sometimes my ping is >10, other times it's over 15000 (Yes I am not joking my isp sometimes drops connection for over 15 seconds)
The size of the game might also effect a players choice to delete a game off their hard drive because of how long it would take to redownload if they choose to return in the future.
this is me... with 100/300 kb download speed if i download a game that is heavy i don't uninstall it so im literally holding 30 - 70 gb of a game for years just to be able to replay it in the future... i need a external Hard drive just for this purpose to hold games that i might return later. (literally Putting it in a DVD)
I downloaded war zone and played it a bit but then one day it just auto uninstalled off my hard drive so I just stopped playing it because the download is ridiculous
Map size in TF2 from experience making them is actually very small unless you add a lot of custom assets to them that are uncompressed / unoptimized as the base assets of the game that are used are actually quite small in file size. The BSP of the map is minimal in terms of file size.
As a person with bad internet, I am intimately familiar with the download requirements of all sorts of platforms. Even gmail is starting to be bloated by downloads.
I'd actually be interested in a video like this about SAVE FILES. FFVII on the PS1 was able to save my progress, including hundreds of materia, items, character stats, everything... on 1 "block" of an 8 MB memory card. The save file on the PS4 remake is a 271.8 MB file, and I'm pretty sure it saves *less* stuff. Frostpunk uses nearly a gig!
I appreciate that Dyson Sphere Program gives you a breakdown of exactly how many bytes of your save file is used by each of the game's components - my current save game is about 30MB, and looking at the breakdown it makes perfect sense
Indie game dev here, can explain. Older games did something to the data called "serialization" - They find some method to convert the data needed to be saved to text and numbers and store that, compressed if need be. Text is VERY compressible, even more so if what it expands to is arbitrary (ex.: player_character_name could become cn for character name or even just stored, unlabeled, as the first part of the save file). Modern games not only track way more things than old games, and don't compress serialized data, but they also often store the entire game state of certain areas. This has the benefits of being easier (some game engines natively support storing the state of entire maps) AND more foolproof (what if the dev forgets to save, load, or apply a certain piece of data?), but it balloons the file size as a tradeoff. The other major tradeoff is that if something in the map glitches, the player can't always fix it by saving and reloading the game. There are probably other reasons too, and some asterisks on what I've mentioned that are too technical to get into, but this is the basic gist of (at least part of) the problem.
I should be able to turn on every sink in the game at once, and each requires its own physics simulation because two faucets are not built the same, thus water flows out of them at different rates.
I think this is the thing that aggravates me the most about modern game design philosophy. So many resources sunk into fidelity, but if the game looked like it was on the PS2 and took the same amount of time to develop, we'd get to play something actually legendarily fun every other week.
@Cameron Johnson I think, digging even deeper, it may be a result of how we see videogames, and their ever-increasing role in the lives of those who play them. Videogames can be a wonderful form of recreation which should be taken part in temperately and for leisure, and when we realize that's ultimately all they are - videogames. If we want to relax with for a little while after a long day of work, a videogame can provide that. If we want a fully realized open world with dynamic cloth effects and volumetric lighting - that desire begs the question of why we are trying to make a videogame recreate something we all can get in a much more real way by simply going outside. This desire to create simulated worlds where we can be all powerful and attain any material thing we could possibly desire rather than participate in the real world is frightening. Of course, if we don't think reality is any more important than a simulated world in a computer, we will live like it. We need to have a rigorous philosophical reckoning with ourselves and realize why we exist, or else we will keep pouring our lives out just trying to fill up the time, and keep trying to find deeper meaning in fundamentally shallow things.
just fuckin make half life one graphics and make a legendary game with perfect gameplay in under a gigabyte. youre not triple A because there are three polygons in every nanometer of your textures, youre triple A if your games are good and you have a large development team and money to make a game in a short period of time.
4tb hdd 2tb ssd 90% filled God damn i thought mods were to blame when arma 3 became 400GBs, no just massive uncompressed updates. Like bruh...I have 1 ssd lot left in my tower
I feel you, I downgraded from Cox's 940 Mbps to their 100 Mbps service to save some money, my download speed literally updating wreckfest right now on Steam? 1 Mbps. I used the old service to download Cold War and it took about 30 minutes. Wreckfest has been updating *just* 7GB all morning started at 9am, currently it's 3pm and it's at 58%. It's fucking atrocious, my savings you ask? $29 a month. they are fucking con-artists over there.
I am actually VERY interested in the fact that game moders were able to reduce the file size them selfs. Going in and removing duplicates, compressing audio, high textures. Thats so cool. Are there people doing this with lots of games
As Gabe Newell said it years ago: Piracy is a service problem. Evidently, noone was listening. These days, unless you're playing an exclusively multiplayer game, the question seems to just boil down to: "Would you like to pay more money for the privilege of getting a worse experience?"
That's been true since the mid 2000s. When games started using really invasive DRM schemes it started causing tons of problems on a lot of computers. It often was advised on forums at the time that if your game refused to launch that usually the fix was downloading the no cd crack and, surprise, it worked most of the time. I can speak from experience that despite me owning the physical copy of the game (and in some cases, MULTIPLE copies because it didn't work) it was often necessary to install those cracks just to play the games that you paid for. Nowadays it's even worse if you want to play older titles on pc because the DRM is straight up not supported anymore on windows and on wine only a few of them work at all. No cd cracks have become a necessity for legally purchased games with the only exception of those that are sold on GOG.
and the TV manufacturers are already rushing to make 8K TVs. Your thinking a future downloading a 500GB game, trying downloading it while the other 3.4 people in the house are also watching seperate 8k streams of Netflix, HBO and P.Hub.
As an indie dev I pay quite a fair bit of attention to my usage of space and I'm quite thankful for it. There's a reason most indie games don't surpass 720 or 1080p. All you need is a retinal display, everything beyond that can't even be seen.
In 5 or so years, this video is going to be recommended to a bunch of people, and people are going to be so..not shocked by the massiveness of 200 gigs for one game.
in three years it was recommended to me which i haven't seen any content from this channel and i have a ~100 gigabyte storage device which means some games even if i cleared everything on it including system stuff i wouldn't be able to download it
8:10 you know, the way you said this reminded me of something - back in the day World of Warcraft came with a new feature to reduce the amount of time spent downloading patches: they simply front loaded the essential stuff + the lowest texture tier. Everything else came after. So if you had shit internet you could still play with your friends rather quickly after patch day, the game wouldn't look as good but it would download the textures as it went. I'm seriously beginning to wonder why they don't start compartmentalizing the files like that. Only download the low-end textures first and if players want they can enable high-end textures.
A lot of games on console, and I think a few developer launchers adopted that too like EA Origin... have the game playable at a certain percentage downloaded. But then you have to wonder, if they games is playable at 60% what is really the other 40%.
@@boxhead6177 From what I remember reading most of these 40% are assets that don't show up right away. Think late game levels and such. The game would work without them since you're most likely aren't going to play that far before the download is done. The rest is textures.
Something I should add: A lot of games just keep the cut content and dev/test content in the files. As well if they use common formats (png,obj), they usually keep them at default settings, rather than optimizing them in any way. I wrote a tool (gulp-gameoptimizer), and in some games (mostly indie games), i've been able to save a couple of GB. And older console games for disc based systems (ps1, ps2, psp), usually had large dummy files, to pad the disc. These files are usually GBs in size.
This is just one of the many reasons why GOG is my best friend right now. There's nothing like downloading 400MB to play Deus Ex on a tablet with 32GB storage while everyone around me panics over how they will be able to afford a new graphics card and/or the internet connectivity to download the latest releases.
I think arma 3 did a good job on DLC. So you download all the dlc, and you can try it for free. Your unable to drive some dlc vehicles but mission creators can allow ai to drive you around in those vehicles you can’t drive. Basically allowing you to enjoy dlc, without being forced to pay, in return the game shows you a “hey, this is what’s in that dlc you tried out, plus here’s the extra stuff from the dlc there is!”
And he's right on. Computers today are orders of magnitudes faster then even 10-15 years ago, why not use that capacity for seamless worlds before clutterig everything with 8K nonsense.
A thing to remember is these days games use asset streaming to load assets. Streaming assets off HDD with 120MB READ or SSD with 550MB isn't going to cut it for Huge 20GB or bundled "Big" files. These files have to be streamed to memory entirely before their contents can be used which takes time given their size that could be greatly reduced if they had done compression on the assets or paired it with an upscaler or designed for multi-core CPUs.
This really flashed me back to australia, where it took me 3 consecutive days to download gtav on the 360, and I had a 150gb data cap. Man times change
In call of duty’s case especially black ops 3 it’s to hide content and release them as dlc as people searching the files for black ops 3 found all the dlc multiplayer maps and weapons already in the game, I think the zombies maps where genuinely added later but I remember You had to download the dlc even if you didn’t buy it which is just wrong IMO
You can grab the installer from its GutHub github.com/ME3Tweaks/ALOTInstaller/releases/tag/4.0.720.2201 Make sure to backup the vanilla files somewhere though for when there are updates and in case of issues.I mention this because my copy of Mass Effect 2 with the texture Mods installed will crash at a certain point (shifting the beams during the rogue VI quest chain). I have to rename the modded folder, copy in the vanilla version and play that section, then I can go back to the modded version.
@@voteDC In the early days my vanilla copy would crash during that quest too, right when the beam explosion happens. Not looking at the explosion helped lol
I don't believe for an instant that the textures truly *need* to be that big. And "load times" loses a lot of its cachet in the era of SSDs where space is more at a premium than seek time.
Look at how Mass Effect Andromeda was blasted for not having cutting edge graphics. I guarantee if future games lessened the resolution of textures to save space, you'd find countless people complaining online that X game from y years ago has better textures
@@WillowEpp > Resolution is only correlated with on-disk space consumption What did you mean by this? They said that if lower res textures were in games, people would complain, and you said that.
As a country guy with 5mb for the entire household and I can only get .7 Mbps tops no matter the distance, this video is fantastic and I hope that it rises the recommendation ranks
Jesus. Last time i had internet that slow was 15 years ago. I begged my parents to upgrade and thankfully we lived in an area that was possible 😭 I cant imagine those speeds with games sizes today. That is awful
The US is certainly super weird in this regard. They're this supposed shining example of modernity and cutting-edge technological superiority, but all these things have a mandatory stone-age aspect. At this point, I half expect that their first self-driving car will need to be started with a hand-crank.
Nothing super weird, it's called monopoly, they know that they hold the big market and lobbyists to hold for them, + the drones who actually believe data cap is better and don't understand what data loss is and think they way is better.
To be honest, Brazil isn't really 3rd world. I'm from the Philippines and our ISPs like to fuck us over by offering really small data plans and slow(sometimes unstable) connection unless you live in the capital region.
you really should have elaborated more on how pirates have been reducing game sizes for decades. From letting you choose which languages to include to literally compressing 1/3 of the game by just reducing cinematic resolutions or compressing audio files without loosing any noticeable quality
yep. 70 gig games becomes 40. Also devs often include dummy files. Empty files that just feel space. They exist purely to bloat download size for pirates and to make it harder to remove protection.
My US friends: Dude my internet is so slooow... I only got 10Mbs... Me, a frenchie living in the countryside: WHAT THE FUCK DUDE THIS IS LIGHTSPEED FAST
Eh, compression is tricky to balance but completely uncompressed is sort of inexcusable now days when CPUs are so damn fast especially with the new consoles having CPUs ~3-5x faster depending on the situation than the previous gen. Optimization is even more tricky to tackle and should legitimately get worse as we now have significantly more powerful consoles. Maybe the tools to build games have gotten a lot better, but only time will tell.
Don't talk to me about optimization. An art that most modern software developers sorely lack. Like, just because the power's there doesn't mean you have to use it. 🙄
@@LiveType With more powerful hardware comes less people willing to optimize at all. I've come across *so* many people who don't optimize because "They can run it so it should be fine". I genuinely hope that Optimization and Compression does become more common place among devs of any kind.
@fucku weebsnfurries i mean yeah i get going after furries they are complete degenerates and yeah anime pfps are cringe but your trolling is pretty noob level. On the scale of trolling i would give it 3/10 at least you tried
Being there's many viewers who've never heard of a data-cap, it's not correct to say they're the norm. I should've clarified its a phenomena mostly encountered in North America; something I've dealt with until very recently, which I pay extra not to deal with. Apologies for the oversight and any confusion it caused.
P.S. No, it's not called Heroes II of Might and Magic.
Its Might II of Magic and Heroes, get it right
It’s not really normal for over here in Canada, maybe just a usa thing?
@@TheGamingComputerBomb I'm a Canadian.
Data caps are normal across most of Europe... But a lot (if not most) packages call themselves "unlimited" but aren't. Because most governments agreed to a standard of "fair use" 10+ years ago, and using any data over that is deemed to be unfair on the service provider.
So it's still absolutely capped, they just don't tell you that, and throttle you rather than cutting you off.
The CuHnadian?
We used to have installers that let us choose what to install. Nowadays, only pirate repacks have both selective downloads and selective installs. Remember the "piracy is a service problem" line?
Repacks are an absolute blessing for my poor ssd
Funfact about that from call of duty. The devs have no idea how to slim down their file size with selective language download like that. The game is hardcoded where you absolutely need to download all languages, bloating up the call of duty game to absurd levels even if you cant speak german. Or the game just crashes
But for whatever reason, pirates are able to recode the game so that you can run the campaign with only English or Japanese or w/e you choose
Thats why I'm proud to pirate games from companies that don't respect the consumer..
Im still surprised when i hear the us has a data cap, that shit barbaric. I pay for the line, it should be unlimited. In europe u pay only for bandwidth.
This.
Its simple, every new AAA game comes with a 4k version of The Bee Movie hidden in the code, you just have to find it
That's Thinking Bee!
Not only that, MW2 has a 4k version of The Bee Movie where every time there's a bee on the screen it's Toy Story 2 instead!
I've found it and uploaded it on youtube: ruclips.net/video/dQw4w9WgXcQ/видео.html
In order to attain the bee movie in HD, you will need knowledge in the dark arts, cryptography, python hacking skills, five monster cans, a syphon, advanced code breaking, medieval literature, and go to the dark web at least 37 times.
@@Bruhsty1234 thanks man! This was super interesting!!
Hitman 2 was 100+ Gigs in size (and contains Hitman 1 & 2 together).
Hitman 3 was just 50 Gigs, while containing 1, 2, AND the latest 3 maps!
The magic of smart compression and optimisation :)
Honestly that's kind of related to what my stance these days have been towards the every growing bloat.
If a game is over 50gb, or even worse, up to 100+gb. then somewhere along the way the devs failed horrifically at optimization.
Too bad devs were complete morons to pull "always online" DRM.
@@IAMNOTRANA I'm convinced modern game developers are _the_ dumbest people on the face of the earth. Even more so than modern game players.
@@IAMNOTRANAman why are the devs always the ones under the bus, DRM is mostly put by greedy publishers that think piracy is generating them negative revenue, most devs know shit like denuvo is bad for performance but have no say in it for obvious reasons.
I'd watch a 3 hour video detailing how they did it. I NEED to know
Imagine Walmart stored TVs in your house and you could only use it if you buy it.
Most underrated comment yet!
Ahaha indeed
Yup that’s what DLC is
Tesla does the same shit with features in their cars. You can "unlock" more power by downloading performance packages.
@@Xamarin491 I mean for tesla it's not exactly free to add a bigger battery later. They either simplify their production chain and use the same battery in every car, or if you decide you want more range they have to go in and install a new battery and also now manage like 4 different battery sizes across their fleet of vehicles.
I remember when 1TB drives used to seem like overkill to me, now I consider them the bare minimum.
Back in 2015 if my friend asked me how much storage they need when building PC, I would say 500 GB are more than enough for games and many other things. Nowdays I always hestitate to say 1 TB is the bare minimum.
True, bought my second 1tb ssd last year and i regret it... should have been 2tb. Now my all my brackets in my pc are full
Kinda right there with you. I have a 1TB SSHD exclusively for games now, just cause they were crowding out literally everything else
I invested on a Blu-ray writer when I reach the point that buying a new HDD every 6 months seemed like my only option. And that's just me making backups of video projects. more than 20 gb for a videogame is still insane to me.
I just bought a 480gb SSD last week...
It wasn't enough
I think around seven or eight years ago I had stacks of games installed on steam, currently I'll be lucky to install maybe 5 or 6 in my library. I used to think I was just running out of space from hoarding video-making tools, but that's only half of the truth.
Also I'm living on an island with shitty internet, so frequent 50gb updates for games makes the 'Hey, dude, let's hop on this game real quick' conversation get awkward fast.
Same! I used to install every game I owned, now it’s a super limited selection. And having shitty internet makes it so much more annoying
@@vantave9946 just get an external storage hard drive. Or an SSD if you've got the cash
@@thesaucyprophesy2939 How much would you say that is enough? I have 2.5 TB of storage and it's still not that good.
@@Fran-zx5xy I have a 3TB drive and I've found it to be relatively difficult to fill it up. I still have 2.5 left
I didn't have fiber optic until 2014. I played Halo 3 and Ghost Recon Future Soldier for 6 years straight because they were the only games on my 360 that allowed me to play with sometimes 1200ms ping. I had shitty sat internet with an up/down of 15kb/s sometimes and 100kb/s on a good day.
It took me 3 days to download ArmA 2. 3 DAYS. It takes me 2 minutes now lmaoooo
You ask them to make the customer choose what they want to install. Some programs don't even trust you to choose the installation folder.
ive never had a program not give that choice.
Windows Store left the chat.
@Code Turtle You don't have to switch OS to mod WUP apps, but it's a pain in the ass to take control of the folder from Windows
@@FractalPrism. discord doesn't give that choice for example
Yeah 😬
I still remember when I thought GTA IV was obscenely massive for being, not just bigger than 10GB, but DARING to get close to 20GB.
Then you download GTA IV, only to realise it can't even run well on the most powerful of PCs
💀@@p_Hak
"It's not just a dress it's a 4k dress"
That sounds like the tagline to some non-existent brand.
Sounds like what a gamer girl would say
@@v3xman "It's not just my bath water, it's 4k bath water!"
@@v3xman sounds like apple would say if they made dresses
A company in the UK, Marks & Spencers use that as their slogan for whatever it is they're flogging. "Its not just (insert product), it's M&S (insert product).
@@techyb8614 And they can be expensive AF lol.
'Member when game installers gave you a choice to install "minimum", default or everything on your hard drive?
Damn it, I should've referenced that.
Oh God, YES. When you could choose whether to install cutscenes or BGM for example or make the game read them from the CD.
I remember the 90s
yeah, there was sometimes a "custom" option as well
Well, pirated repacks give those options to install specific language\DLCs for a game.
Imagine having an option to disable cosmetics in tf2
A game where a single hat may have more polygons than a character model
@@marlkarx8279 oh, yeah I have used mastercomfig which also had that, but it doesn't work in comp games I think, or any pure servers
@@salty3964 Haven't played the valve official comp servers but I imagine it doesn't work there since iirc those don't even let you change viewmodel fov. I know it works in casual and I assume it would work on any community competitive server based on the configs I see people playing those with, and based on it seeming to work in mge servers I've been on. If I'm remembering pure settings correctly valve comp is pure 2 so I assume it works on pure 1 and 0.
The games pretty old u still get great fps with hats on
@@stan1287 Wow, hadn't actually looked into the performance boost, that's pretty low. I have a pretty decent pc now so it probably doesn't affect it much but I thought I noticed a more significant increase when I was on a really low spec laptop with no gpu and an i3. Never actually checked how much it changed back then but I feel like it was more, even if not when you're only getting 30 with hats on getting an extra 10 makes more of a difference. I still run it now since I think everything looks a bit cleaner, same with no ragdolls. I'll update my original reply though.
@@mlalbaitero From my personal experience and what I've heard from other people the issue in TF2 isn't really consistent fps since you will get really good frames on even a not great pc most of the time, it's major drops. Even on a good build it's not uncommon to quickly drop a lot of frames and go below your monitor refresh rate in a casual match when you have a dozen people going around in full unusual loadouts and/or doing unusual taunts, or just if you're in the middle of a bunch of pyros and soldiers or any class whose weapons generate a lot of particle effects. Even with no hats, no ragdolls, and no explosion smoke I probably drop from over 200 fps to around or below 100 pretty frequently in pubs.
I miss the days of coming home from gamestop and popping in a brand new game, immediately being able to play
Absolutely. Bonus I miss playing a game with another person on the same console, by just plugging in another controller and picking the multiplayer option. (No profile or download nonsense) lol.
@@khrashingphantom9632 I feel games are downgrading in quality that's why I emulate old games and play rom hacks
@@y2hy2h45 it's because games are getting way more complex with giant teams working on them, so there is more room for error.
@@vinimooraess I understand that but at the same time I want my game to perfectly playable at launch and not wait for a patch or a multiplayer game with barely any content
@@vinimooraess Not really. The "complexity" of modern games is just shinier and shinier graphics, which is worthless if the game isn't really playable. Also ACTUAL content in modern games is very limited, BECAUSE of said graphics. AI hasn't really improved, the actual filled expanse of games hasn't really changed much. A vast portion of modern gaming is just an offshoot of the Destiny/PUBG/Fortnite family tree. And it's really disheartening sometimes.
“This problem isn’t going away anytime soon”
I agree and I feel like we haven’t seen the worst of it yet.
Yeah , wait until the next gta arrives ( if it happens)
@@sckybox917
Lol next gta lmao
It's not really a problem though is it? "Haven't seen the worst of it yet" implies something will eventually get "better". How do you think this will get better? Games peak at 500GB and then they go back to 50GB like the good ol days?
It's evolution, progression, moving forward into time one direction only. This is how things have progressed, 50 years ago your entire PC had 2kb of RAM. Now 2kb is enough for storing a single letter of the alphabet.
@@oli31 Well, tech better hurry the fuck up, because if file size bloat continues like it is, even the largest solid state drives and hard drives that are both available and affordable for your average consumer are going to be totally outpaced by this seeming exponential growth. The drives for consoles are going to only be able to store a few games, and the fact that you can't readily switch out a hard drive in a console like you can a PC, means this shit could get unsustainable fast. Hell, fucking 8k resolution is ominously looming on the horizon, and it'll only make this problem worse, and I haven't even touched on the tangled mess that is American internet infrastructure.
Cyberpunk will probably be half a terrabyte when it`s patched up to a working form on consoles.
One of these days 100GB Day One patches will be a norm. And when those days do come those future people will wonder how people in the past lived on only 50GB full game downloads.
As someone who had mostly older games (considered classics by now) were surprised to see that a game like GTA V was nearly 100 gb huge or Doom 2016 at about 50-60 gb which feels abnormally big, as games before that were about 7-20 gb.
At first I thought it had to do with massive counts of polygons in each and every 3d model.
I remeber my old computer where i had a few mb ram and a few 100s of mb of storage...and "big" games was 6-7 floppys at about 300-400kb per floppy (aka 0.3-0,4mb).
Fyi, Cyberpunk's day one patch is reportedly 43gb. We're there, basically.
How much fixing would be required for a 100 gb patch ?
@@TheKazuma410P Or more realistic: how many microtransaction skins^^
Back then, it took a couple of hundred megabytes for entire dlc expansions.
Now it takes 10 gbs just to update a few bugs.
everywhere i go, i see your face
I know, it looked a lot rougher and resolutions like FullHD were a dream far off.
But, full DLC packs within a few hundered Mbytes! Good times!
I miss it!
At least we have good old games.
Yeah, back then the games where between 2 and 4 gigs and were complete at that size, not like this now
back then we had geniuses like Carmack. now with have sjw trash off the street. that's the difference
@@512TheWolf512 sadly true
10:44 god damn i felt that. 3d artist living in the sticks with 0.7MB download... thankfully the dev team are really good on keeping file size low (game itself is around 10GB), biggest issue for me is uploading source textures (like less than 0.1MB up)
@Trevor Phillips bro they put in fiber optics and told us how well its gonna run.
They fucking lied we pay for 50/50mgb and get like ten mgb
Just fedex them a USB stick with your work at that point.
Heyyy I'm currently living on an island with shitty internet too!
Australia.
Lmao same
:(
haha me too
i live in Indonesia
Could be worse, you could be living on an island off Australia which everyone ignores like Christmas, Lord Howe or Tasmania.
Me too, Ireland!
"This problem isn't going away anytime soon. But it can be addressed tomorrow."
That's seriously a great line. Kudos.
Agreed! It's particularly relevant, considering the low storage space of the new consoles - it's going to quickly become a problem for the majority of console players, at least until the hardware revisions release.
Yep! Lucas sure knows how to end his videos perfectly.
:3
Ima write this down.
What's really funny is this could be considered a procrastination line.
"Heroes two of might and magic"
...the things you don't notice while editing.
@@Raycevick Great video btw, always wondered that
@@Raycevick you aren't familiar with daddy Sseth are you?
@@themurderofcoke i shit you not i Just finished binge watching a bunch of his videos. Coincidences man
themurderofcoke hey hey people
4:10
Raycevick: "It's not just a dress"
Me: "I know, it's the wiggle-physics as well"
It's a 4K jiggle physics
And adding "me:" is just useless.
im so glad people are calling attention to this. the massive game sizes are a choice by AAA studios
Yea, I also wish they'd focus on good game mechanics and "stuff" instead of prioritizing high-end graphics and sound. Fun to play > fun to watch. To me it seems like a lot of games these days are more flash and less game
Dang true, 1 game like eating my space here.. Welp here comes cyberpunk
I have a Feeling they could make a Call of duty that is Bigger than MW3 for 8 Mb
@@Thebigem uhhh no
The textures for the smgs alone is more then 8mb. Thats mw3 texture standards BTW, not HD stuff
@@brysenthompson910 I meant 8 GB, sorry, but it is Possible for a Game like that since technology is Advancing Fast
Remember when Fallout 4 added the "mini DLC" creation club, and the technical solution they came up with was to pre-install everything you could buy?
Mini-DLC: XXL Edition
least it made it easy as hell to pirate all of it
@@hauthicus Yeah. I was told that it's not even piracy, because it was legitimately downloaded, and it's legal to modify the code to make it run.
And that is why the first few mods I do with FO4 on Steam are: F4SE, ModAchievementEnabler (Bethesda can rightfully fuck the hell off for giving us achieves, giving us modding capabilities, then smacking us in the face with no achieves if we dare mod to fix their buggy-ass shit on a 25yo evolved engine), NoCreationClub.
Remember when Bethesda invented cosmetic DLC with their Horse Armour for Oblivion?
The near future: "The games only 500gb, it's not that much storage."
Maybe
If storage improves to reasonable prices
considering the fact cod wz IS 250gb this could be true in 1 - 2 years
@@commisaryarreck3974 Considerint that I had to pay 2,700 bucks for a trio of 8 terabyte SSDs, yes.
Games will go MS flightsimulator's path and become unlimited and that content will be deleted from you harddrive if you are not in that location the game needs -->in near future
@Ao Berry you forgot day one patches and patches for bugs, add another 100 GB.
"Mocked for a small download size." I guess these people must play Fortnite or are 12, because when I discovered Valheim was only 1gb, I nearly threw a party over it.
I remember Skyrim getting some remarks over it. It wasn't mocking though, more that people were surprised that such a huge and (back then) cutting edge graphics world could be displayed by a
@@hkr667 Skyrim didnt even have "up to the standards" graphics for its day when it lunched
When Fall Guys and Among Us and later Lethal Company blew up, one of the big draws for me were that they were so small. Hard drive space is a currency now, and having fun as hell games that take up next to no storage feels like I'm getting something for free.
Some compensate by buying trucks; others with file size.
I feel like you're actually breaking a story. I had no idea that I'm downloading all DLC including cosmetics.
Its something I never thought about either, but i guess it does make sense... considering that when we buy them we dont have to download them these days... and in the case of cosmetics specifically we ... you know... can see them on other players despite not owning them ourselves...
@@Blossoming_Fate In Monster Hunter World, for example, everyone had to download the Iceborne dlc even if you didn't own it because you could get matched with someone who owned it and used assets from it
depends on the game, some will only download content once you've purchased it. multiplayer seems to be the issue since you might not own content another player does, but you still need to see it
(first exception that comes to mind: beat saber will force you to sit out the round of multiplayer if you don't have the song purchased as it's not downloaded)
"At least when compared to evangelion monoliths of today" LOL
Ahem...CALL OF DUTY
NIKOO MY CAAASINN
That piracy bit really hit home. I've found myself pirating games ive bought just to save space
At times piracy is just more convenient than the real thing. It goes back and forth between the years it seems.
@@Guztav1337 and sometimes, pirated games are more stable than the ones you buy.
I have no idea how to pirate games on my PC but I definitely want to look into it for this exact reason.
@@MrEL91N it's quite easy actually. Fitgirl and DODI are the two repackers I trust. Fitgirl's repacks are smaller but slower to install. DODI's are a bit larger but install quite fast. And both of them allow for optional downloads. If you don't need Spanish, Russian or Polish download files, you simply don't download them. Same with 4K texture packs. The game installs and runs exactly as intended even without them.
@@MrEL91N Just go to the r/piracy subreddit and read the megathread, there you will find everything you need to know (including links).
0:58 YOOO i just realized that's blender default font lol that's a really interesting way to use a 3D program to put stuff into perspective
nice logo
nice logo
nice logo
nice logo
nice logo
"Pirates have been doing that for years."
Decades even. In the 90s already there was a distinction between Rips and Full Releases. I remember some releases deliberately had to uncompress sound files during installation, which took its fair time back in the day.
It’s funny how much more consumer friendly pirates are compared to a lot of developers and distributors lol
This sounds like an excuse but its true...
FIRST thing I do before buying a game is to check how big it is. Dont have fibre internet or unlimited ssd space.
If I really want to play I game I'll check how big the cracked repacks are. If its small enough, well there you go...
@@TheExterminatorGuy That's Libertarianism for you.
They're basically modern day knights but for Libertarianism
@@TheExterminatorGuy At times piracy is just more convenient than the real thing. It goes back and forth between the years it seems.
@@danielsurvivor1372 That has absolutely nothing to do with libertarianism.
You know we've gotten way too used to game sizes in the triple digits, when I sigh of relief that Cyberpunk 2077 is only ~70GB.
For what that game is about to deliver, 70GB is actually pretty respectable, Jesus... that is a problem isn't it? Looks better to me than RDR2 and that game is over 150GB so I am happy lol.
I honestly didn’t think it would be below 100, so I’m with you in feeling relief 😅
@FullBitGamer Pirates can even play RDR2 with 115 gb. Seriously.
Just means the game may be nowhere near as ambitious as they claim it is.
Ah but apparently the day 1 patch will add something like 40 gigs to it
Remember the days when you could choose during the installation if you want the "minimal installation", "full installation" or "custom"?
HUMONGOUS Installation
Yes, 15 minutes ago actually when I updated my GTX graphics drivers.
I get to choose Gefore Now as optional, then I get to choose Express (Recommended) which updates existing driver or Custom (Advanced) that allows you to add/remove components or run a fresh install.
@@boxhead6177 nvidia does the advanced so you can make a clean install, rather than choose what you want, the audio controller and whatever else they update that time are usually necessary, bc stuff always goes wrong when you don’t have those
Well well... THAT was a long time ago...
Can’t remember when that trending died though
@Fake Mozart You could still do a split install today. 10 GB on SSD, 70 GB on HDD. AFAIK nobody does that. A launcher like Steam, GOG Galaxy or Lutris could probably even do that without developer input by a virtual directory that links to the actual files.
Also a reason not a lot of people are talking about....
Compression techniques/technology has evolved BUT has not kept up in the gaming industry.
Procedural content is even better for making tiny file sizes. Plug "Demoscene 64k" into the search bar and marvel at what can be done in 64KB.
The problem with Procedural content is that it's massively more difficult to design games around, because of how random it is. That's why the best games that use it are games that don't overly rely on complete randomness
@@NedVedSed If you think procedural content has to be random, you don't understand it. A checkerboard can be generated procedurally without a trace of randomness. It's all about the _procedure._ Randomness is just an optional tool. If you're synthesising sound effects, you might use the noise generator (fundamentally a RNG) for some, but not for others.
It seems nice, though difficult
Now that I know this info, I would say that it has potential. I hope it actually gets utilized
@@NedVedSed Demoscene group Farbrausch made a proof-of-concept game called .kkreiger that packs a single level of Doom 3 quality graphics into 96KB. The system requirements are only slightly higher than those of Doom 3, and it was a contemporary of it.
Demoscene productions in general, especially size-restricted ones, make extensive use of procedural content. Plug "demoscene 64k" into the RUclips search box and you'll find tonnes of examples.
WILL WATCH!
Thanks for doing it
You're in the same cinematic universe?
Wait a minute!
Almost 58 GB to download Cyberpunk.
why comment if you haven't even watched the video yet? You're comment is pointless
@@cyberninjazero5659 you're telling me cyberpunk is smaller than GTA V?
One thing I like about the recent fad of retro "boomer shooters" is the simple fact that they're SMALL.
Honestly, games looking beautiful shouldn't come at the cost of your computer being full
THIS
Yeah, both Amid Evil and Dusk are small, but fucking great.
The only reason I'm not playing warzone rn is it would actually take a full week for it to download , and after that I can't play anything else cause my drive is full
@@justiceforjoggers2897 exactly games looking amazing should be in story telling games not shooters
As someone with a 5 Mbit/s connection, it's tiring to get new AAA games and having to wait literal days to play them. It's often faster for me to drive 2 hours to a friend's house in the city, put the game files on a flash drive, and drive back to copy them to my PC
It sucks how triple a developers don't consider the people living in third world countries with limited internet speeds. I'm saying this has a person who is living in one right now and it blows
5 Meg squad!
It reminds me of when I was wanting to try out The Division's open beta, only to not be able to download it in time due to how my connection (not) worked at the time. Game prices and sizes are rising, but I can't say I've felt HDD prices and sizes, as well as internet prices and speeds rising with the same proportion. When X is related to Y, yet X lags behind, it just feels like shit to have to rip the wallet apart even more for money you don't have, just so your experience not even improves, but simply keeps up with the way things are going nowadays. I'd be all for it if I didn't live in a third world country with abysmal currency rates, low connection speed, an inability to change parts of my computer every 2 seconds and overpriced games, but... I do, so I just fucking hate it instead.
Im sorry, but your solution gave me a laugh, hope your situation improves soon!
@@shawklan27 Third world country of "Washington State, USA", reporting in. i.imgur.com/kcfru22.png
At this rate, there will come a time when 20TB drives become the bare minimum
Only if you stick to AAA games. Indie games are relatively small. Deep Rock Galactic is 3 gigs, Terraria is about 2 gigs and Hades is 15 gigs. All amazing games, easy to download and fits comfortably in any storage.
@@alephkasai9384 hades has no reason to be over 5gb max
But consoles will still come with 1TB drives and you can't play games on external drives because fuck you
@@barrrakudam Depends on how many worlds and characters you have
@@lukky6648 Why?
This is literally my life these days. The first thing I check for on a game’s system requirements is the download size. My connection in rural BC is so bad it takes me days to download a AAA title. I might not even be able to play half the games coming out in the future if this trend continues.
Fellow BC resident, you've got my empathy dude.
Eh BC boys rise up! In the next 10 years we might see better internet for rural areas with it being provided by satellite services such as Starlink from SpaceX.
Things like this makes me want to create my own signal speed amplifier for faster speeds in a similar fashion as to how diy people build astonishing home made solutions to power their homes and utilities to fit the needs one have.
"So I've finally downloaded modern warfare"
... Two years after (no patch)
"So hey uhh we, Activision just released a new Modern Warfare! Completely new, totally not reskinned"
wow after three years you finally did it
File size is a completely overlooked aspect of accessibility in gaming, love seeing you talk about this!
Ikr. Repackers and pirates can offer the game at much smaller download size and I can see people seeing that as a better alternative than getting the game legitimately. Ugh.
8:16 you just made me remember that Black Ops 1 & 2 on PC actually allows you choose if you want to install the multiplayer and zombies, which was really nice back in the day since I mainly just played zombies on my old low end laptop
A lot of the reason you need to download all the skins is so you can see them when other people are using them, not just to make it easier to buy them, they want you to see other people using them.
Ow yeah ofcourse, didn't even think about that. Good point
I played PUBG on mobile for a little while, and that’s one thing it got right; you only downloaded maps/skins/cosmetics that you asked for.
Aaah, creating an in-game ruling class. Even in video games I get to be middle/lower class. :))))
It was weird that he went straight for the malicious reason since this is the most obvious one.
There should be an option to just see the default textures so you can avoid that mess.
Sometimes i feel like u actually play video games lmao cringe
Whitelight! I love you
Heyyy it's the knock-off
Raycevick
Shut up White Light and go back and play Cybugpunk 2077
Whitelight-chan is a slag, prove me wrong
@@ohamatchhams > playing games
"for someone with a 10 megabit connection" me Rockin 500 kilobits
i feel for you man. sometimes my ISP throttles my connection to speeds you would get in the early 90s on dial up.
took me like 3 days to preload cyberpunk. took a buddy of mine
Capped at 300kb/s
:(((((
You guys getting kilobits?
I know how you feel
"Data caps are the norm"
I will never ever understand how this came to be in the USA, we don't have it here in Europe (or in Hungary, at least) and it feels such an alien concept to me
I used to live in Canada, and in many places because of the fucktards at Rogers, Bell, and their subsidiary companies, data caps are still a thing. I remember a few of my friends family's having only like 100gb per month, and then it was something outrageous like $5 per gb if you went over. Grateful for the 300mb/s and unlimited internet in Budapest 🙏🏻😅
@@nickzona2491 bruh thats like 10 times faster than my internet. how much u pay
Same here in India 300mbps + and no data caps on any plans
And It costs about 15 usd per month
@@alexanderdvanbalderen9803 Europe isn't such an oasis either.
There's also a lot of region locking. In the city I live, you only get one provider based on where in the city you are. So it's either dogass slow or crazy expensive and not much faster, you get no choice. They can charge whatever they want.
Bethesda games on pc are the largest games (file wise) out there. they not only require the base game’s 30-70 gb files but also the 200 additional gb of mods to make the experience playable
C'mon bro... Take this W
The best experience in New Vegas is without mods in a casual play through.
No mods loading times and errors just a game that runs.
has fun but cries in 124.6gb skyrim
@@BlackVogel1 playing any bethesda game (yes ik obsidian made NV) without mods is a death sentence lmao and theres alot of things to help loading times only problem is not being able to uninstall a game bc it'll fuck up the hundreds of mods you have on each but damn if its not a price im more than willing to pay
MW: “Modify your install for a lower size :)”
Also MW: *Requires 80 gigs of Warzone*
Must be because it contains all the base assets of the game. So removing warzone and having only mp would probably have negligible difference anyways
I was feeling the same way then realized that a good amount of mp maps are just locations cut from warzone and pasted as a Ground War map or 6v6 MP map
I don't even like war zone or even play it, yet I'm forced to keep it to play thr coop, story, and MP.
@@professormemebrain1352 Other way around, Warzone is just multiplayer assets copied and pasted but changed.
@@abeidiot Pretty much. Earlier in the video they mention "asset duplication" as a problem. This is a case of the opposite hapenning.
For the longest time I was looking exactly this type of topic being discussed.
Now I understand that large spaces go beyond just 3D model assets.
The models are the smallest problem, honestly. It's all in the textures and sound (if uncompressed). Textures, especially with modern game engines, are huge. Imagine if you had a 4k texture 15 years ago... yeah you'd have one 4k texture. Nowadays you have AT LEAST three. That is diffuse (color), then roughness + metallic + ao (compressed into one texture because they all need only one color channel), and then you also have a normalmap which is notoriously hard to compress. That is three 4k textures just for ONE material. You can imagine why textures take up so much space.
@@FrozenDozer And often characters have one material for the face, and usually two for the body.
Animation data can take quite a bit of space as well.
@@ProxyDoug Yeah definitely but I doubt that animation data is ever more than 20% of a games data, probably not even close. Unless we're talking about super animation heavy games like Detroit: Become Human or something.
I mean, Fortnite had some optimizations recently. Went from 86GB to 15.7 on my PC. That is what you call optimizations and compression at their finest.
It would be even better, especially for your storage as well as mental health, if that number dropped to 0GB :)
@@franekma9080 yeah, I know. I'm ashamed of playing it, especially now in 2021 - it's just 9 year olds
I know how you feel. FIFA is my guilty pleasure, but I'm glad I don't play the gambling-ridden FUT mode and don't buy each and every incremental release. :)
@@franekma9080 I've spent a tenner on "the game for nine year olds". I'm not spending any more.
The most important thing is that you enjoy yourself and don't let yourself become agitated by those 9-year-olds and don't become addicted. Sadly it's a game designed to be addictive from the ground up and the '16-and-unders' are the target demographic. I've seen the addiction it creates in kids first hand and it ain't pretty... Just enjoy yourself and do what you love :)
Hey dude! Author of ALOV here. Just wanted to say thanks for the shoutout and glad you like our mod :D
Thank you for your mod!
Indie games:
But seriously, it’s crazy how a skin for a character is as large as an indie game
Thats fucked compression for ya 🙁
@@youneskasdi indie games don't have nearly as much content.
Gamers are very demanding. Look at how many people complain about “low quality” textures when something isn’t maxed out
Tech bloat
Textures are expensive in terms of memory. As width / height increase by one, you add a whole column / row. And there's multiple textures per material - one for color, one for normal mapping / tessellation, one for roughness, and detail maps on top of that sometimes. It's just a lot of data. I tested an 8K x 8K texture in Blender and it made my PC chug. The size for a single 8K x 8K texture is 256 MB.
"BuT WhAt AboUT cLouD gAmINg??? No DOwnLoAds!!!"
*uses 10 GBs in an hour*
Why does that matter, it's not like most people have a usage cap. The real reason not to use cloud gaming is the stupid latency.
@@ayrtonclark2023 yes! Agreed
@@ayrtonclark2023 i dunno where you are, but for me only the most premium plans dont have caps
@@repker I'm in the UK and I dont know of any plans that have caps. Someone else in the comments said it's an EU law too.
@@ayrtonclark2023 In Hungary there is no cap even on the worst plans. The only data cap is on mobile internet on your smartphone.
I don't know how you have a noticeable latency. If you have a server in your region you have no latency or at least not bigger then in default. I use Nvidia Now and my latency is under 40ms.
Download time: Longer than game completion time.
"...Only have a few maps"
*TF2 footage playing*
Ahem, about that one.
2000: 2gb is kinda big
2020: only 50gb, thanks gaben
I remember downloading GTA V for a whole goddamn week. Tough times
oof, what you working with? takes me about 2 hours to download the full 260gbs of modernwarfare
@@NonsensicalSpudz weird flex but ok
@@NonsensicalSpudz 5 years ago tho...
@@MF_Frost 5 years ago, would've taken me 3-4 hours.
I've been very fortunate to have fiber internet for a long time, plus 5 years ago was only 2016/15
The fact that America caps your download speed is actually mind boggling
It's not even the speed that's the problem most times, it's the absolute data limit. I'm on a premium plan and I'm capped at 900 gigs to share with my 5 housemates.
Bruh my third-world-ass country has faster speeds and unlimited data (no cap) wtf
@@Reydriel My ISP has decently fast bandwidth and a usage cap that's so absurdly high that it might as well not exist, however, their service is inconsistent as all hell. Sometimes my ping is >10, other times it's over 15000 (Yes I am not joking my isp sometimes drops connection for over 15 seconds)
@@21Trainman I'm from India as I have 75mbps (download speed around 11mbps) internet connection for 18 months unlimited for 100$
Only IPs do that
The government can’t really cap your speed fr here
The size of the game might also effect a players choice to delete a game off their hard drive because of how long it would take to redownload if they choose to return in the future.
Or the reason one might not buy the game. I certainly haven't played rdr2 and other games cause I don't want to delete some of my videos and files
this is me... with 100/300 kb download speed
if i download a game that is heavy i don't uninstall it so im literally holding 30 - 70 gb of a game for years just to be able to replay it in the future... i need a external Hard drive just for this purpose to hold games that i might return later. (literally Putting it in a DVD)
I downloaded war zone and played it a bit but then one day it just auto uninstalled off my hard drive so I just stopped playing it because the download is ridiculous
This is already taking effect, I first hand know the suffering of this with all my games.
5:00 "But these games only have a couple dozen maps at best." *shows TF2, a game with literally 124 maps*
in comparison it also does have a shit ton of cosmetics and his size is less than the Behemoth that is Warzone.
Map size in TF2 from experience making them is actually very small unless you add a lot of custom assets to them that are uncompressed / unoptimized as the base assets of the game that are used are actually quite small in file size. The BSP of the map is minimal in terms of file size.
As a person with bad internet, I am intimately familiar with the download requirements of all sorts of platforms. Even gmail is starting to be bloated by downloads.
you think gmail is bad? have you tried outlook on a bad connection.....oh lord is that slow as hell.
At least Gmail has a basic HTML option that reduces it's size considerably.
I'd actually be interested in a video like this about SAVE FILES. FFVII on the PS1 was able to save my progress, including hundreds of materia, items, character stats, everything... on 1 "block" of an 8 MB memory card. The save file on the PS4 remake is a 271.8 MB file, and I'm pretty sure it saves *less* stuff. Frostpunk uses nearly a gig!
Don't you have multiple save files or something?
I appreciate that Dyson Sphere Program gives you a breakdown of exactly how many bytes of your save file is used by each of the game's components - my current save game is about 30MB, and looking at the breakdown it makes perfect sense
Indie game dev here, can explain. Older games did something to the data called "serialization" - They find some method to convert the data needed to be saved to text and numbers and store that, compressed if need be. Text is VERY compressible, even more so if what it expands to is arbitrary (ex.: player_character_name could become cn for character name or even just stored, unlabeled, as the first part of the save file).
Modern games not only track way more things than old games, and don't compress serialized data, but they also often store the entire game state of certain areas. This has the benefits of being easier (some game engines natively support storing the state of entire maps) AND more foolproof (what if the dev forgets to save, load, or apply a certain piece of data?), but it balloons the file size as a tradeoff. The other major tradeoff is that if something in the map glitches, the player can't always fix it by saving and reloading the game.
There are probably other reasons too, and some asterisks on what I've mentioned that are too technical to get into, but this is the basic gist of (at least part of) the problem.
@@angolin9352 yeah I figured it's just dumping the memory to storage, but like... it's icky!
As long as devs keep spending time adding 8k dynamic moisture simulation instead of actual gameplay, file sizes will continue going up
I should be able to turn on every sink in the game at once, and each requires its own physics simulation because two faucets are not built the same, thus water flows out of them at different rates.
I think this is the thing that aggravates me the most about modern game design philosophy. So many resources sunk into fidelity, but if the game looked like it was on the PS2 and took the same amount of time to develop, we'd get to play something actually legendarily fun every other week.
@Cameron Johnson I think, digging even deeper, it may be a result of how we see videogames, and their ever-increasing role in the lives of those who play them. Videogames can be a wonderful form of recreation which should be taken part in temperately and for leisure, and when we realize that's ultimately all they are - videogames.
If we want to relax with for a little while after a long day of work, a videogame can provide that.
If we want a fully realized open world with dynamic cloth effects and volumetric lighting - that desire begs the question of why we are trying to make a videogame recreate something we all can get in a much more real way by simply going outside.
This desire to create simulated worlds where we can be all powerful and attain any material thing we could possibly desire rather than participate in the real world is frightening. Of course, if we don't think reality is any more important than a simulated world in a computer, we will live like it. We need to have a rigorous philosophical reckoning with ourselves and realize why we exist, or else we will keep pouring our lives out just trying to fill up the time, and keep trying to find deeper meaning in fundamentally shallow things.
just fuckin make half life one graphics and make a legendary game with perfect gameplay in under a gigabyte. youre not triple A because there are three polygons in every nanometer of your textures, youre triple A if your games are good and you have a large development team and money to make a game in a short period of time.
Gotta love the 500gb drive being halfway full in 1 month.
4tb hdd
2tb ssd
90% filled
God damn i thought mods were to blame when arma 3 became 400GBs, no just massive uncompressed updates. Like bruh...I have 1 ssd lot left in my tower
have an external so i can just back up the game and uninstall it if i need more space and can easily redownload it later.
9:00 dude i live in the middle of nowhere and century link charges me 60$ a month for "12mbps" that tops out at 1.1mbps down at best
I feel you, I downgraded from Cox's 940 Mbps to their 100 Mbps service to save some money, my download speed literally updating wreckfest right now on Steam? 1 Mbps. I used the old service to download Cold War and it took about 30 minutes. Wreckfest has been updating *just* 7GB all morning started at 9am, currently it's 3pm and it's at 58%. It's fucking atrocious, my savings you ask? $29 a month. they are fucking con-artists over there.
They probably meant megabits (mb/s) instead of megabytes (mB/s) the same thing happened with my internet provider a whole ago
@@FullBitGamer Sounds like it wasn't worth it. Sacrifice another bill/service instead, like Spotify or something.
At least there are no urban youths or antifa near you.
AllahDoesNotExist shut face, troll
I am actually VERY interested in the fact that game moders were able to reduce the file size them selfs. Going in and removing duplicates, compressing audio, high textures. Thats so cool. Are there people doing this with lots of games
You know it's bad when pirating a game is more convenient than actually buying it
As Gabe Newell said it years ago: Piracy is a service problem. Evidently, noone was listening.
These days, unless you're playing an exclusively multiplayer game, the question seems to just boil down to: "Would you like to pay more money for the privilege of getting a worse experience?"
That's been true since the mid 2000s. When games started using really invasive DRM schemes it started causing tons of problems on a lot of computers. It often was advised on forums at the time that if your game refused to launch that usually the fix was downloading the no cd crack and, surprise, it worked most of the time. I can speak from experience that despite me owning the physical copy of the game (and in some cases, MULTIPLE copies because it didn't work) it was often necessary to install those cracks just to play the games that you paid for. Nowadays it's even worse if you want to play older titles on pc because the DRM is straight up not supported anymore on windows and on wine only a few of them work at all. No cd cracks have become a necessity for legally purchased games with the only exception of those that are sold on GOG.
@@purplegill10 Some games still have DRM on GOG, even if they don't work "properly". Pirate versions of F.E.A.R actually don't have DRM, for example.
This was the case in South Asia when regional pricing didn't exist.
Thank god for repacks, cause I ain't download a game that has 2-3 GBs of languages that I don't understand or use.
"Big Boy" and "Dawn of Thickness" are things i never expected to come out of Raycevick's mouth.
"More than 35% of US households have a 4K television" Damn, really? I would've had no idea.
@Zack Ceasar based and lootpilled
@@mokubakaiba1751
Spoken like a true upper middle class child
Most people don't
Looters seem to have gained a lot of them tho
I've seen a 4k TV once in my life and I've never met a person who owned one.
and the TV manufacturers are already rushing to make 8K TVs.
Your thinking a future downloading a 500GB game, trying downloading it while the other 3.4 people in the house are also watching seperate 8k streams of Netflix, HBO and P.Hub.
@@boxhead6177 I hate it when 0.4 of a person is watching stuff on my line!
As an indie dev I pay quite a fair bit of attention to my usage of space and I'm quite thankful for it. There's a reason most indie games don't surpass 720 or 1080p. All you need is a retinal display, everything beyond that can't even be seen.
"Data caps are the norm"
*in the US
Yeap, for example, data caps are illegal for broadband connections in the EU. (And news flash, our ISPs are still profitable!)
@@TheVanuPhantom US capitalism for you... sigh
and Canada
@@willmungas8964 CAPITALISM BAD USA BAD
@@zab6124 Yes
on-disc DLC is like war in Afghanistan; it used to be a deal breaker, now we're just supposed to take what we get
I remember getting on DLC area that came out years after by glitching out of bound on the destiny beta
Soooo much empty stuff but totally rendered
In 5 or so years, this video is going to be recommended to a bunch of people, and people are going to be so..not shocked by the massiveness of 200 gigs for one game.
in three years it was recommended to me which i haven't seen any content from this channel and i have a ~100 gigabyte storage device which means some games even if i cleared everything on it including system stuff i wouldn't be able to download it
Ironically, you almost definitely compressed this video so that it wouldn't take hours to upload.
Yup. RUclips itself compresses on top of that as well.
8:10 you know, the way you said this reminded me of something - back in the day World of Warcraft came with a new feature to reduce the amount of time spent downloading patches: they simply front loaded the essential stuff + the lowest texture tier. Everything else came after. So if you had shit internet you could still play with your friends rather quickly after patch day, the game wouldn't look as good but it would download the textures as it went. I'm seriously beginning to wonder why they don't start compartmentalizing the files like that. Only download the low-end textures first and if players want they can enable high-end textures.
A lot of games on console, and I think a few developer launchers adopted that too like EA Origin... have the game playable at a certain percentage downloaded. But then you have to wonder, if they games is playable at 60% what is really the other 40%.
@@boxhead6177 From what I remember reading most of these 40% are assets that don't show up right away. Think late game levels and such. The game would work without them since you're most likely aren't going to play that far before the download is done. The rest is textures.
The people bragging about how big their game's file size is sound like the kids in high school who brag about how many STDs they've had
What kind of highschool did you go to?
Or kids who always wanna one up you on how little they slept.
@@likira111 there were only a couple losers who did it
@@thescatologistcopromancer3936 The fact that there was more than one bro
@@likira111 Honestly it wasn't a bad school, there are just bound to be some morons when the class is over 800 people. Bug chasers are everywhere
Something I should add:
A lot of games just keep the cut content and dev/test content in the files.
As well if they use common formats (png,obj), they usually keep them at default settings, rather than optimizing them in any way.
I wrote a tool (gulp-gameoptimizer), and in some games (mostly indie games), i've been able to save a couple of GB.
And older console games for disc based systems (ps1, ps2, psp), usually had large dummy files, to pad the disc. These files are usually GBs in size.
Remember when all of the game came on one single disc and didn't need a download or day one update?
Pepperidge Farm remembers
and devs had to actually make a working game with less bugs/glitches...
Bethesda doesn't remember...
This is just one of the many reasons why GOG is my best friend right now. There's nothing like downloading 400MB to play Deus Ex on a tablet with 32GB storage while everyone around me panics over how they will be able to afford a new graphics card and/or the internet connectivity to download the latest releases.
just got a new sound system and your voice has never sounded better
I think arma 3 did a good job on DLC.
So you download all the dlc, and you can try it for free.
Your unable to drive some dlc vehicles but mission creators can allow ai to drive you around in those vehicles you can’t drive.
Basically allowing you to enjoy dlc, without being forced to pay, in return the game shows you a “hey, this is what’s in that dlc you tried out, plus here’s the extra stuff from the dlc there is!”
If games are so big why won’t they fight me?
They're big but also scared.
Why doesn't Modern Warfare, the biggest game, not simply eat the others?
My barber complains all the time about how big games are and how long the loading screens are or just how there are loading screens in general
And he's right on. Computers today are orders of magnitudes faster then even 10-15 years ago, why not use that capacity for seamless worlds before clutterig everything with 8K nonsense.
you pointed out a problem to me I didn't even know existed. just another reason why Indies are honestly becoming my primary source of entertainment.
Oof.
A thing to remember is these days games use asset streaming to load assets. Streaming assets off HDD with 120MB READ or SSD with 550MB isn't going to cut it for Huge 20GB or bundled "Big" files. These files have to be streamed to memory entirely before their contents can be used which takes time given their size that could be greatly reduced if they had done compression on the assets or paired it with an upscaler or designed for multi-core CPUs.
Raycevick: *mentions data caps*
Europeans: *confused screaming*
Yea, is that really the norm over there? Wtf
Pretty sure parts of Britain still have caps
I live in europe and i have a data cap of 150GB
My phone plan is literally unlimited...
Why are caps still a thing?!
@@XDRosenheim to make consumers pay more
7:25
I'd actually praise a game for being small in file size
Agree, I was very pleasantly surprised when I saw that No Man's Sky is a 10 GB download
@@coolnickname4606 I'd say smaller game size is just all the more reason for indie games to be played
This really flashed me back to australia, where it took me 3 consecutive days to download gtav on the 360, and I had a 150gb data cap. Man times change
In call of duty’s case especially black ops 3 it’s to hide content and release them as dlc as people searching the files for black ops 3 found all the dlc multiplayer maps and weapons already in the game, I think the zombies maps where genuinely added later but I remember
You had to download the dlc even if you didn’t buy it which is just wrong IMO
> raycevick: mentions mass effect texture mods
> me: Eyeing my unplayed mass effect trilogy I bought for 5 bucks.
Uh, links pls?
I'd say check the nexus (mass effect nexus)
You can grab the installer from its GutHub github.com/ME3Tweaks/ALOTInstaller/releases/tag/4.0.720.2201 Make sure to backup the vanilla files somewhere though for when there are updates and in case of issues.I mention this because my copy of Mass Effect 2 with the texture Mods installed will crash at a certain point (shifting the beams during the rogue VI quest chain). I have to rename the modded folder, copy in the vanilla version and play that section, then I can go back to the modded version.
Unless you have insane modding skills/computer knowhow, just wait for the remasters. I had so much trouble modding MET it wasnt even worth it.
@@brianstryker4536 The ALOT installer makes the texture modding a trivial experience.
The days of having to manually install tpf files are long gone.
@@voteDC In the early days my vanilla copy would crash during that quest too, right when the beam explosion happens. Not looking at the explosion helped lol
I don't believe for an instant that the textures truly *need* to be that big. And "load times" loses a lot of its cachet in the era of SSDs where space is more at a premium than seek time.
Look at how Mass Effect Andromeda was blasted for not having cutting edge graphics. I guarantee if future games lessened the resolution of textures to save space, you'd find countless people complaining online that X game from y years ago has better textures
@@FraserSouris You missed my point. Resolution is only correlated with on-disk space consumption. Optimise your crap and take up less of it.
@@WillowEpp > Resolution is only correlated with on-disk space consumption.
yes... and that's the metric we're discussing..
@@spaceman-pe5je You seem like you're implying that I'm not?
@@WillowEpp > Resolution is only correlated with on-disk space consumption
What did you mean by this? They said that if lower res textures were in games, people would complain, and you said that.
As a country guy with 5mb for the entire household and I can only get .7 Mbps tops no matter the distance, this video is fantastic and I hope that it rises the recommendation ranks
The fact new games are the size of my old skyrim install with 400+ mods is insane
2.3 mb/s internet here.
I've had the urge to redownload and play Modern Warfare, then I remember its 250 gigs.
I have double, you peasant!
horseback usb would be faster
Mb or MB?
Jesus. Last time i had internet that slow was 15 years ago. I begged my parents to upgrade and thankfully we lived in an area that was possible 😭
I cant imagine those speeds with games sizes today. That is awful
"Data cap is the norm."
Laughs in 3rd world country with stable speed for unlimited usage.
The US is certainly super weird in this regard. They're this supposed shining example of modernity and cutting-edge technological superiority, but all these things have a mandatory stone-age aspect.
At this point, I half expect that their first self-driving car will need to be started with a hand-crank.
Nothing super weird, it's called monopoly, they know that they hold the big market and lobbyists to hold for them, + the drones who actually believe data cap is better and don't understand what data loss is and think they way is better.
From what 3rd world country are you? Singapore?
Come to Brazil.
To be honest, Brazil isn't really 3rd world. I'm from the Philippines and our ISPs like to fuck us over by offering really small data plans and slow(sometimes unstable) connection unless you live in the capital region.
you really should have elaborated more on how pirates have been reducing game sizes for decades. From letting you choose which languages to include to literally compressing 1/3 of the game by just reducing cinematic resolutions or compressing audio files without loosing any noticeable quality
yep. 70 gig games becomes 40. Also devs often include dummy files. Empty files that just feel space. They exist purely to bloat download size for pirates and to make it harder to remove protection.
I love how Seele is taking up a quarter of my hard drive
EEYYY finally seeing a Raycevick within a day of release
hahahaha said the same eeeeeyyy. saw the red blink on top right, didnt expect him to to upload
First time? No high like it
Yeah
My US friends: Dude my internet is so slooow... I only got 10Mbs...
Me, a frenchie living in the countryside: WHAT THE FUCK DUDE THIS IS LIGHTSPEED FAST
There are two things that we must hope for: Compression and Optimization.
Eh, compression is tricky to balance but completely uncompressed is sort of inexcusable now days when CPUs are so damn fast especially with the new consoles having CPUs ~3-5x faster depending on the situation than the previous gen.
Optimization is even more tricky to tackle and should legitimately get worse as we now have significantly more powerful consoles. Maybe the tools to build games have gotten a lot better, but only time will tell.
Don't talk to me about optimization. An art that most modern software developers sorely lack. Like, just because the power's there doesn't mean you have to use it. 🙄
@@LiveType With more powerful hardware comes less people willing to optimize at all.
I've come across *so* many people who don't optimize because "They can run it so it should be fine".
I genuinely hope that Optimization and Compression does become more common place among devs of any kind.
Game developers already doing crunch and still release unfinished games. I dont have much hope for optimizations
"Nyaa, modern warfare-chan! You're so big for my hard drive!"
Bleach please
found the weeb, Shinde kudasai
@fucku weebsnfurries Damn your whole existence is just centering around hating a group
@fucku weebsnfurries nah just by a glance again I know youre a troll. Why would I do that
@fucku weebsnfurries i mean yeah i get going after furries they are complete degenerates and yeah anime pfps are cringe but your trolling is pretty noob level.
On the scale of trolling i would give it 3/10 at least you tried