Hearing all this is strangely sour after all the warm happy feelings Half-Life Alyx generated. It just seems like Valve is going to keep being the Valve it's been for almost a decade after all...
nah, theyre more like a mixture of the embodiment of the "you did the wrong formula but got the right answer" meme, that one kid who never studies but always gets an A, and the quiet kid
No, they study laboriously, endlessly, poring over notes. But it's just when exam time comes around, they waste so much time on the minutia that they only get half of their answers written out by the time the professor/teacher asks everyone to put down their pencils and pass in their exams.
Valve lacks the corporate structure to be disciplined about releasing content regularly. In fact, Valve's ethos of shipping products based solely on internal momentum and enthusiasm is precisely why their games are so high-quality. That's why I try to simply enjoy everything they actually do release, and never actually expect anything. We can expect Valve-tier quality or mainstream release frequency, but we can't have both.
Yeah, basically the valve format for the most part is quality > quanity, I mean look how artifact turned out, I could probably understand wanting to "cook things further" instead of releasing a half baked product like that again lol
Artifact and Underlords are far from high quality (both dead in terms of playerbase). Index had quite a few issues with it (cable breaking, new one costs $130 and is proprietary, knuckles controllers are known to break every now and then, and replacement costs $279), steam controller wasnt great so they discontinued it, steam machines were a failure, the list of valve bad products/games is not that small. Dunno why there is still a stereotype of valve being some kind of a company that makes only high quality stuff.
Is valve funded entirely on Steam sales? Or how can a company afford to release so few titles, so seldom? I wish they could add some sort of threshold where if a project has been completed to let's say 30-40% then the team has to finish it before they're allowed to work on anything else. Just came up with this now so there's probably flaws to this method but I just wish they had a bit more discipline. It's good to be forced to shit once in a while.
When you say "VALVe's lackluster view on vr" Is this implying that valve basically shipped HLA, deemed it a failure for some reson (as they do) and are no longer pushing the vr space?
HLA actually greatly exceeded Valve's expectations for how a AAA PCVR game would perform at the time, considering the relatively high bar of entry for the average consumer. It's likely more that Tyler was referring to Valve's perception of the current general VR market. HLA was made with the intention to spur competitors to develop VR content of similar quality, and unfortunately this really hasn't happened yet. So Valve's developers are shifting direction to other ventures. They did what they planned, it didn't have the intended affect, they're moving on for the time being. At least, that's how I interpret what's going on.
@@the_real_Kurt_Yarish I would agree with you on that one. It was a sort of "experiment" in a sense (not really), but they were trying to stimulate growth in the VR market.
@@diddlydarnman683 It doesn't help that Mark Zuckerberg and Facebook are literally strongarming the VR market. Who knows how many antitrust laws they're breaking and are easily able to get away with, because they have money.
@@Dumbrarere yeah, seems what studios are working on vr stuff now, they are working on making things that run on the quest 2. whether they have been bought out by facebook or not. which is annoying, you can play pcvr games on a quest 2 wired or with virtual desktop, but you cant run android vr games on a pcvr headset.
@@ge2719 I feel likey PCVR is slowly dying, not because people lose interest, but because Facebook is making the devs lose interest in PCVR and try to get them to develop for the Quest. I hope that Deckard puts an end to this bullshit and establishes an OPEN PCVR ecosystem as the got to platform to develop for.
VR gaming was expected to remain as a niche market for a long time (high price of entry, requires a decent GPU plus not many people enjoy moving around with a headset to play a game + restricted space of movement). Valve had unrealistic expectations to change this around regardless of how good HL Alyx was.
Ironically stand alone headsets seem to be the one thing that's actually changing this, the Quest 2 already shipped over 10 million units, but Valve actually needs to have the foresight to aim at a low cost stand alone device. An x86 headset with significantly better graphics capabilities than Qualcomm's device could be the one thing that actually saves VR for Valve.
you do realize the user base of VR as a platform increased over 25% when Alyx and the Index were revealed, correct? Their expectations were met and then some. If artifact showed us anything, it's that valve will do what they feel passionate about.
@@oXDestroXo The sales were great yeah, but the video reported that they expected VR to become a mainstream platform after HL Alyx, that expectation was a bit too much. The fact that they didn't kept focus on VR either meant that they did HL Alyx solely out of passion as you pointed out or they shifted their focus to a more promising platform (Steam Deck).
@@oXDestroXo 25% increased is good... But the number of people owning and using their vr set were already pretty low. So a 25% on a low number is not huge. I realy don't see how people can believe that vr is the future of gaming. Most people who play video games own old pcs, laptops or play with their phones. People who have high specs machines are already the minority. I don't see how vr can be the new status quo for video games in our economical context. People are losing their jobs, most people who live in big cities can barely pay a rent for a one room appartement... And yet, some think that vr is the future. Like, yeah, I'm going to pay a vr set for the price of laptop (that I can use for at least 5 years), and play it alone like a dumb ass for a few great games and a lot of mediocres one... If vr is not used in the future for other things than video games (work, other forms of entertainement, for social purposes...) it will never become this big thing vr fans have been telling us for the past 5 years. Pc gaming grown and became huge because people already had a computer for work, internet etc...
They only got into VR when Gaben found out that his teenager friend Palmer Luckey became a billionaire overnight by selling his company to Facebook. Gaben got so butthurt that they partnered with the first company they could find - HTC - and made Vive. 5 years later, it's crystal clear (always has been to be fair) that Valve never cared about VR and never will. All they care about is dollars coming sold off each piece of software, and having 100% monopoly on gaming market in terms of software, they will not risk going anywhere further.
I wanna see where Adrian Shepherd ended up. It would be cool if it were to have him come back during the combine invasion and explore through this new world. I wouldn’t even mind if they were to have Shepherd be the man that ends the story.
You will literally never see a game like this, and probably never see Adrian Shepherd again either. I'm really not sure why Half-Life fans cling to that so much, it's clear any kind of Opposing Force follow-up is never happening.
@@commisso3806 HL2 Episode 4 Return to Ravenholm by Arkane was a legitimate Opposing Force sequel. And that game was far along. It's not that far fetched.
@@commisso3806 Well yes but the point is nobody, not even Mr. McVicker, knew that it was an Adrian Shepard game until last year. Just saying anything is possible.
let's not forget the new trend this decade. Company announces a new game and gains a lot of hype. Only turn out disappointing. Totally not talking about CoD, GTA, Battlefield or Cyberpunk.
"New"? What about Daikatana, Duke Nukem Forever, or most of Peter Molyneux's 2000's output? A highly hyped up game that ends up being disappointing is nothing new.
not sure how to feel about this news. its nice to know that were getting more half life content, but im not sure i want the next release to be a standalone rts
I just played Half-Life Alyx for the first time yesterday. It was AMAZING, and left me convinced that surely Half-Life 3 must be coming, presumably in VR. I mean, that cliffhanger...? But then I see THIS video. My morale is crushed. It's a black Friday indeed.
Valve's attitude towards hardware makes it really hard to get excited about anything. The Steam controller, Steam... whatever their psuedo-console was called, and now the Index apparently have all just been left to rot while Valve looks for the next big thing. How long before the Steam Deck gets the same treatment?
Something to keep in mind is that the Index hasn't been left to rot, there's just really no reason in the current market to evolve it at the moment. If you own an Index there hasn't really been any significant reason to pick up any other HMD for PC VR. Portable VR is another story, and it looks like Valve is getting into that market behind the scenes, but if you enjoy PC VR the Index is still the best all around package.
@@reNINTENDO Theres also the consideration that any hardware development of the Index will functionally be the same thing as obsolescence by age, the same thing that stops people from buying the newest PC hardware all the time. As long as VR isn't in the price range of a console, nobody will put up with gimmick improvements.
The Index hasnt really been left to rot, it has steadily gotten updates and is a finished product. You also need to keep in mind that VR tech is evolving very quickly, the Deckard is going to have FAR FAR FAR better screens (higher resolution, even less screen door effect, likely HDR), better lenses (including vari-focal), eye tracking, better tracking system (that is cheaper, more accurate, less prone to errors and no external base stations), standalone capable and PCVR wireless capable.
I don't understand how Valve even works, they still show themselves as game developers yet they do little to release new ones. Just the idea of devs can leave any work to help with or start another is exactly what caused several cancelled titles
I'm beginning to think that their flat management system is having a bad effect on them. No one to boss you around is cool, but that means that nobody is going to finish something.
@@amspook Yeah that's true, sure it may sound like a good idea and more enjoyable but if there's no one telling you what to do then nothing happens and the company falls apart some way.
I mean, it also ensures that anything that IS finished is worth playing. Nobody to force you to work faster than you CAN work, and a long-running understanding that there will be sometimes years at a time where nothing is released.... That sounds like heaven for an ambitious developer who hasn't gotten too big for their britches. That's essentially unlimited time to find a concept, flesh it out into a full game, and give it that shine and polish that, time and time again, we have seen make waves in their genres and never quite be replicated. I mean, look at it this way. Have we ever gotten an FPS from anyone but Valve that stands up to Half-Life's litmus tests of polish? A puzzler quite as tight as the Portal series? Has anyone managed to give Left 4 Dead contention for the best of its genre? And I know TF2 is the infamous neglected child of Valve's lineup, but.... Name me one class-based team shooter that can beat it at its own game. And all these are BECAUSE of all that freedom, that lack of pressure, etc. I'd say Valve is a master at being worth the wait no matter how bad the management looks from a standpoint of profit or productivity.
@@IronBoy-hf2lp They are willing to wait because they already making tons and tons and tons and tons of money, so they don't need to do anything for years ahead.
The ironic thing is that they don’t have explicit hierarchies, only implicit ones, which can be worse. Some people who have been at valve a long time have way more power than other people, their opinion on projects holds a lot of weight. The fact that you need to be working on something that has to be deemed worthy by those people to receive a good evaluation puts a lot of pressure on the developers, and it goes completely against the “just work on whatever you want” ethos. I’d rather just be assigned a game and be told what to do tbh.
@@Dimasterim Exactly. I would like to argue, that you actually truly CAN work on projects you like or want to work on. But it seems like you BETTER make results that are so good it changes everyones elses opinion on it or you wont be there for long.
I just want a straight forward sequel to Episode 2 that actually aims to tie up all of loose plot threads and finish the damn story up. No VR title, no VR/RTS/FPS/whatever hybrid game. Just a simple well written fps sequel that finally book ends the series after an ungodly amount of years of said series being absent from the industry. That's it. There really is no need to complicate it any further than that.
Lol imagine if Valve goes full Dune. Gordon Freeman will become Gordon Fremen with the messianic aura everyone bestows upon him, and the Vortigaunts will Jihad across the multiverse in his name, planting the Lambda banner on every world the Combine have touched. And instead of tripping on Spice Melange, it's Morphine. --- [MORPHINE ADMINISTERED] You see a holy war spreading across the multiverse like an unquenchable fire. A warrior religion that waves the Lambda Banner in Eli's name. Fanatical legions worshiping at the shrine of Eli's pegleg. A war in your name! Everyone is shouting your name! Freeman! Freeman! Freeman! [cut to a shot of Gordon in the door of a big ship, Alyx at his side, and a bunch of HEV-clad Vortigaunts raising their crowbars and banners]
@@idipped2521 i think gman is done with Gordon now he focused on alyx as his new employee if u read epistle 3 you'll find out that when alyx and Gordon travel through time in the borealis g man will come and take alux and leave Gordon there alone
@@mohepicpro23 I’m not trying to compare half life to halo because as much as I love halo and grew up playing it more than half life, HL is better but I think Half Life 3 is going to do a 2-3 playable character campaign where you play as Alyx, Gordon, and either Barney or Adrian Shephard switching back and forth like halo 2 did between the Arbiter and Chief. But I think they should do the Barney stealth game too that everyone has been talking about
If Valve is unsatisfied with the performance of HLA in terms of reclaiming users from Oculus and Facebook's walled garden, they really have nobody to blame but themselves. VR is expensive. Even a $300 Quest 2 is a big ask for a lot of people nowadays, let alone the PC hardware to run it tethered, or the expensive networking setup to do wireless. And like, to be frank, there's not really that much in the way of good software to run on it. If you're into flight sims or racing sims, that's a use case (although support can be spotty and you're taking performance heavy games and adding another big performance hit on top of them), but if you're the average capital G Gamer... like, Beat Saber I guess? Most VR games pushed nowadays have the feel of minigames or tech demos. VR *needs* more big, high production quality titles like HLA for the health of the medium, IMO. But in the meantime, why should I, as John Q Public, spend a fuckin thousand dollars on a Valve Index, whose main selling point feature (the finger tracking) isn't really all that well supported, instead of just chucking $300 at facebook. Idk it's just one of those things like... if it's as you describe, do people at Valve actually play video games? Do they not understand that you need a good base of software to sell the hardware? Has Epic's strongarm approach to building its platform by trying to get content exclusive for itself not taught them anything?
I don’t mind it being in vr only It sucks because even I want to play it I have the quest I just need a link and a better computer but I see why people are mad vr is quite a lot
And even the $300 Quest 2 is a product designed to undercut competition by subsidizing the upfront cost through advertising, and eventually justify its subsidy through market dominance
An FPS RTS CO-OP hybrid with massive nostalgia trips in store. Okay well call me cynical but I feel like Valve them selves arent sure about that for a half life game and are gonna rely on nostalgia for positive ratings. Half Life has always been about pushing immersive narrative with fun game play, not nostalgia or what ever the hell this hybrid is gonna be. I'm not hopeful about this.
Valve has always known what would make their customers happiest. I doubt they would do something as juvenile as rely on nostalgia to sell a game. Hell, they cancelled the first iteration of HLA because they deemed the story too confusing and lack luster, opting to bring back the old writers of Half Life. Call me a fanboy but I have faith in Valve's ability to read their customer base and develop solid content. They haven't let us down before, why would this next game be any different?
It is going to be about pushing new hardware though, as it's gonna be designed for Steam Deck, just like HLA was designed for the Index and HL1 was designed for 3D accelerated cards
@@ilikemusic3856 I hate what Valve has become. Even Tyler has spoken about just how bad the office politics are there now. Seems to be more about Ego jerking than making good games now. Not to mention how out of touch they are with their communities nowadays. I watch these videos because I really really enjoy almost all of Valves games from the past and I want to know if they will ever go back to that time.
@@BonJoviBeatlesLedZep That's true actually. Atleast that remains true. But atleast for a 'Half life style' Narrative/game expirience, CO-OP and RTS just dont seem like a good fit. Maybe I'm wrong but it sounds aweful to me.
Honestly, here’s my prediction: we’re not seeing anymore VR out of Valve. HLA hasn’t encouraged other devs to start making AAA VR titles, and Zuck’s trying to pitch his metaverse nonsense essentially as the sole use case for VR and is gobbling up every other company in the space. Valve is not going to want to compete with that, especially since it seems like they’re going to be going harder and harder with the vendor lock-in and loss leader hardware pricing. As a consequence, the full wireless headset will be quietly cancelled about a year from now and they’ll either sit on the patents or sell them off to some startup. HLX is going to wind up like “L4D3”: an internal tech demo project that people mistakenly think is a new game. I think we’re going to see the Steam Deck ship, followed by Citadel a few months later, and then we’re going to see one of those “what now” periods inside Valve, which will either culminate in development on a new pancake Half-Life game starting up or Valve moving onto something else and a second wilderness period being unceremoniously ushered in. tl;dr: Valve VR is basically dead, the Steam Deck and Citadel will be most of the next year to two years of Valve’s work, followed by potentially a pancake Half-Life FPS entering development by 2023 at the earliest unless Valve just gives up again.
That’s just copium so hard bud vr has never been doing better with the amount of users and new games coming. Also valve will never go back to pancake again with a title like half life. Also they are already developing a standalone vr headset probably going to go along with a new half life or left for dead
@@alialatrach9788 Which is strange and kind of ironic, because what you're describing is the exact opposite of what HL2 is and was supposed to feel like
2:30 Read the footnote at the bottom. After Citadel and the Steamdeck are mostly wrapped up (besides post-release work) I have a feeling there may be a sizable shift in personnel there.
If HLX, which seems like a more viable idea (building on what worked on Alyx) is unlikely to survive, I don’t think the umpteenth attempt of making HL3 will survive either. Maybe if Citadel reinvigorates the series in a major way we could see Valve shifting focus to those projects, but it’s impossible to know with Valve.
@@sharp14x Well...how has it really? Its the first piece of HL content in like, a decade. And it was a thing only like, I think 1% of people got to experience? (if Steam Hardware Surveys are to be trusted.) It was super hyped and talked about for maybe a month, if we are being generous. While we then had our chuckle and asked "so what about the real next Half Life game?". Most people experience Alyx through a RUclips LP than playing the actual game. And learning about all the developer turmoil behind how Valve has made and canned hundreds of projects (including numerous attempts at a HL3) up until Alyx finally got out isn't helping morale here. Thanks to their weird structure of "hands off, no bosses" approach to development teams; its unlikely we will ever get another Half Life game. There's at least about 12 HL3's sitting in some hard drive probably 90% done then left behind if what ex and current Valve employees say is true.
@@sharp14x not really. Just as quickly as the game came out, i would barely hear about Alyx outside of the Half-Life communities anymore. As much as I love Alyx and the series, the game felt like it came and went.
Valve turning their back on VR is such blackpilling, heart-breaking news. Not only I was excited about their intention to push the medium forward, my hopes for HL3 just went went from a solid 70% likelihood of happening after Half-Life: ALyx to 15%. It seems like Valve is more interested in becoming Apple, then they are of being Valve.
To be fair as another comment has perfectly explained: PCVR is dying and Facebook/Meta are pushing their quest 2 headsets to all developers. Worst part being: you can’t run those on a PCVR headset sadly. Valve had great feedback and HL:A is amazing and the Valve headset is one of the best headsets out there for consumers. The PCVR market just needs more support which I believe Valve also talked about willing to fund creators for VR games but the market is too niche with the current prices and equipment needed for PCVR, hence why the Quest 2 headsets and Meta will probably have a big monopoly in the VR market.
@@xyron5418 I think it’ll go the way of mobile gaming. Because of the company Meta is, I just expect the platform to be used to push advertising and eventually lead to low effort games to make the market have higher margins.
Point about vr is: noone wanted an overly expensive product that is hardly available. People just want an easy to buy, mid-range product. Sure there are people who will buy the few produced units of the index, but Oculus hardware is such a no brainer at that price.
and valve didn't want to ship the most cheap and affordable headset that everyone can have. they wanted it to be at least somewhat good, like with most of their projects. although I will agree, that valve could've be a good competitor to the zuck, if they wouldn't be so small of a company
2:58 I've got to disagree here, GabeN stated himself that money isn't an issue for Valve and that they don't look at how much money they will make, but how much they enjoy what they made.
I feel so fucking bad for Tyler. He's devoted so much of his time and energy into filling this void of communication that no one else would, not even Valve, and he gets so little in return. It doesn't matter if no one's asked him of this responsibility, because no one should. This problem that Tyler actively solves is caused by such a soulless, disingenuous company; one that would rather waste the money-factory that is Steam on more unmarketable hardware rather than what their fans truly desire. Hand crafted experiences within games. We know they can DO THIS, because they've done it before.
We basically need to wait and hope for modders to bring Project Borealis to life. (Hoping that I'm wrong). What about Half life 2 remastered collection?
The fact that Valve allegedly told their lens manufacturer to feel free to show their tech to other companies to spur interest makes me think they will take a back seat to VR until Apple and Facebook make VR mainstream. Maybe then they will rejoin the VR game space.
i just don’t understand why they teased half life 3 at all when they can’t even commit to starting or let alone finish a half life game. it’s incredibly frustrating how they can disappoint their fans for over a decade and then give false hope and act like nothings wrong.
I’m waiting for a good VR hmd that is wireless and not owned by Facebook. I have the original vice with the wireless adapter and it is amazing. I can’t go back to wired. It’s the only thing holding me back from getting the index
one of my neighbors works on driving games in vr a lot and valve contracted him to build a driving system or something for one of their games. dunno what that's about. but it's something like that.
It's crazy that this upcoming March it will be 2 YEARS since HL Alyx. And Valve still hasn't done any other first party titles, or funded anything, to support their own VR hardware. And they are still working on new VR hardware?!? It doesn't make any sense.
I feel like Alyx got WAY, WAY more praise than it deserved simply for having 'Half Life' in it's name. Boneworks did a similar thing far, far better and largely flew under the radar while Valve, with all it's resources, made yet another lazy teleport-locomotion shooting gallery where there's barely even any physics. Valve are dicks for making another damn headset when they didn't bother to make any damn games for the index. VR is failing because the only ones bothering to invest anything into the software end of it is friggin' FACEBOOK of all companies, and a lot of that is Valve's fault for shilling out Vives and Indexes, building hype, and then promptly abandoning the platform once they got their money.
I love the HL games so much because of how old school they feel. I'm always wondering how a new game would feel. Would it be simple with the same charging stations and pickups? Would it be as fast and smooth or have slow animations for everything like Metro Exodus. Climbing ladders and crafting medkits feels so slow and tedious to me in ME, but a lot of people like that kind of "realism" stuff nowadays:/
I agree. The Half-Life games were iconic for making everything feel so effortless and simple and intuitive in a way that I’d often take for granted. It felt so player-conscious. But would a real, full scale pancake Half-Life game even work with the same magic today, and who would work on it? It’s a huge ask that’d demand lots of commitment and money.
That blue light glasses promo was a bit too excessive for my liking, those promises are something I would call something that goes beyond a "far stretch." It honestly felt like what a telemarketer trying to scam me would say. There's no doubt that blue light is bad for your eyes in terms of eye strain and disrupting your circadian rhythm, but anything beyond improvements in those two areas is misleading at best, scammy at worst.
Alyx is masterpiece. I really hope we see more games like it. I played it on my quest 2 wirelessly with my midrange gaming computer and it ran surprisingly well.
Lol. I’m quite mentally ill, with severe bi-polar disorder. You might not believe it from my looks, but I am in the best place I’ve ever been in, period. Im taking care of my mental health, then my physical health.
Well, they have a reputation to uphold, and making super good games is not easy. Not saying that Valve has never made a mistake (Artifact) but rather a lot of their most popular games are GENRE DEFINING! For instance, when I say tactical shooter, you think Counter-Strike. Zombie shooter = L4D, Puzzle = Portal, Class-based shooter = Team Fortress, and narrative FPS would be Half-Life. Even though League is way more popular than Dota 2, everyone knows of Dota. I imagine Valve wants to continue to push out games but only if they can live up to the standards that all these other franchises established. I'm sure when they were working on Artifact, they were anticipating that it would be the genre-defining online card game. Even Half-Life: Alyx is possibly the first game that comes to mind when I say "VR shooter". As I creative person I can understand why Valve's employees don't want to make the same game over and over again. It would be hell for them to just make L4D3 the same as the past 2 games but with different characters and maps and a few new gameplay features... Or because hardware and other software endeavors are more important to them.
I'm going to work towards a degree in creative writing and apply for a writer's position at valve. I wanna be the guy to write half life 3. This is a cringe, cringe comment. But I have a plot, I am a long time half life fan and I legit really think I can tie things up. Wish me luck that I pull this off before valve makes a new, plot bending game.
the lack both the structure and the discipline to pull it off. either we have to wait for another 20 years when there is a change of management or Valve at some point is bought by some other giant and then we get a Half Life every two years.
I'm so bitter at the people on VR subreddit going "VALVE IS GONNA SAVE US!!!!" no. They aren't. I love Valve software too, but they aren't pushing VR forward anymore.
well, the steamdeck development will not go on forever, and half life and citadel are great oportunities to explore the steamdecks capabilities, i have hopes, but these things.. they take time...
2030: Valve counts to 3. They release Half Life 3, Portal 3 and Team Fortress Three, and collectively release the Orange Box 2. Widespread attention is drawn to Valve and the gaming scene as a whole, becoming so prevalent to even garner a spot on major television networks. Nearly every red-blooded gaming aficionado purchases all three, leading to massive increase in Valves profit. Half Life, and it’s story, are neatly concluded. Portal continues once more to provide puzzle solving shenanigans with light hearted comedy and deeper unsettling undertones, with an enriching and active story, co-op, and level-editor. And Team Fortress continues to be what it has always been, with even more people joining its devoted player base. Everyone ponders what is to come, with valves biggest release of all time, and perhaps gaming a biggest release of all time, now behind them. That’s a story only told by the ghosts of our future, which will be beheld to us in due time. There will be peace. Life will be good.
About the VR platform not being affordable, I think people underestimate how many people still have computers just good enough to run source games. I know people who only really play Source engine stuff, and their computers look like 2004 still haha
Not farming this literal gold mine of a franchise is an incredible disservice to the IP and one who has ever been involved with or played the game. It will never make sense at all.
So are you saying the future of PC VR isnt looking so hot right now? Damn, thats a shame. I was really excited by the possibility of AAA VR games like half life alyx
I don't believe this at all, if Valve really wanted Half-Life: Alyx to be the "flag planted in PC VR" they would have released mod-support for the game, goldsrc/Half-life had within a year Sven Co-op, lots of maps, lots of content TONS of modding, HL2 had deathmatch, also tons of modding and GMOD even more so, HL:A has basically nothing and it has been years
Man, i dont think there is a company thats in a better position to actually do SOMETHING for quality vr and gaming general than Valve. Its so dissapointing seeing them being such idiots about it. Its insane.
let me be honest: All I ever wanted is how Half Life Episode 2s follow up story would have played out. Laidlaw leaked the story, I know how it was supposed to end and thats it. I'm tired of fanboying for Valve games. I usually play games for the story and Valve is not a story teller.
As much as I wanted to play HL:A the price tag was just to high and it sucks, because I don't think I saw a scathing review of it anywhere, it seemed very well received across the board. I'm not interested in VR and the price is the biggest thing for me. I can't just drop that kind of money on a cool knick knack I may only use for one game. There are cheaper sets coming out, well, yearly at this point. But until it hits a price point for what I view as a cool add-on, I will just have to be salty about it being VR.
The thing is I think they do not know how to end it.Back then I read that the hl3 ending if out was suppose to be another cliff hanger ending.So the fight goes on and on.I think it would need time travel as Earth is like being destroyed by the combine.
@@SnoTangerine sadly I am not, it's an official HL game so I NEED to see everything by myself, as the devs intended, but I already wasted everything I had since Episode 2 xd
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Hey Tyler, do you think Valve would ship VR gloves with the Deckard or would that be more like Gen 3 VR?
The only way for Half Life 3 to come out is if it's called ''Half-Life Gordon''.
Half-Life Gord3n
Facts
I mean ‘Half-Life: Freeman’ as a title does sound pretty freaking cool
@@will-eu6lx or even Half-Life: One Free Man
@@raythefox5594 heck yeah!
Hearing all this is strangely sour after all the warm happy feelings Half-Life Alyx generated. It just seems like Valve is going to keep being the Valve it's been for almost a decade after all...
Maybe some indies (similar to crowbar collective) could just go ahead with the borealis plotline and Adrian shepards return
@@Ghost_Text check out project borealis
@@themetapod isnt it dead? no update in years
@@housr I think they've said they're still in active development
@@themetapod yea I also read that, just a bit sad with no updates what so ever, fingers crossed
Valve is like that student who doesn't study before the exam and is like "idk what happened" when the results arrive.
Story of my life.
nah, theyre more like a mixture of the embodiment of the "you did the wrong formula but got the right answer" meme, that one kid who never studies but always gets an A, and the quiet kid
I get major "gifted child who thought they didn't need to study and slacked off in high school" vibes from valve.
There could be other ways to describe Valve. But I can’t come up with one.
No, they study laboriously, endlessly, poring over notes. But it's just when exam time comes around, they waste so much time on the minutia that they only get half of their answers written out by the time the professor/teacher asks everyone to put down their pencils and pass in their exams.
Can we see the spinoff about popular character John Freeman, Gordon freeman's brother?
What?
Wait he has a brother
And he has to deal with the full life consequences of his actions?
Could you include the science team as well.
@@heromusawa547 No, It's just some shitty old HL meme
Citadel better have discs for weapons, jump pads, powerups and an unexpectedly terrifying spinny falling death animation
bro you literally just explained day of defeat smh
That makes me think of Ricochet tbh.
@@TheDragShot oh no, it definitely isn't Ricochet, for sure. I hear Citadel has red and blue platforms too.
XD
@@TheDragShot What's Ricochet?
Valve lacks the corporate structure to be disciplined about releasing content regularly. In fact, Valve's ethos of shipping products based solely on internal momentum and enthusiasm is precisely why their games are so high-quality. That's why I try to simply enjoy everything they actually do release, and never actually expect anything. We can expect Valve-tier quality or mainstream release frequency, but we can't have both.
Yeah, basically the valve format for the most part is quality > quanity, I mean look how artifact turned out, I could probably understand wanting to "cook things further" instead of releasing a half baked product like that again lol
Yeah but 13 years is a bit much dont you think ?
Artifact and Underlords are far from high quality (both dead in terms of playerbase). Index had quite a few issues with it (cable breaking, new one costs $130 and is proprietary, knuckles controllers are known to break every now and then, and replacement costs $279), steam controller wasnt great so they discontinued it, steam machines were a failure, the list of valve bad products/games is not that small. Dunno why there is still a stereotype of valve being some kind of a company that makes only high quality stuff.
@@shy9407 Agreed.
Is valve funded entirely on Steam sales? Or how can a company afford to release so few titles, so seldom?
I wish they could add some sort of threshold where if a project has been completed to let's say 30-40% then the team has to finish it before they're allowed to work on anything else. Just came up with this now so there's probably flaws to this method but I just wish they had a bit more discipline. It's good to be forced to shit once in a while.
When you say "VALVe's lackluster view on vr" Is this implying that valve basically shipped HLA, deemed it a failure for some reson (as they do) and are no longer pushing the vr space?
HLA actually greatly exceeded Valve's expectations for how a AAA PCVR game would perform at the time, considering the relatively high bar of entry for the average consumer. It's likely more that Tyler was referring to Valve's perception of the current general VR market. HLA was made with the intention to spur competitors to develop VR content of similar quality, and unfortunately this really hasn't happened yet. So Valve's developers are shifting direction to other ventures. They did what they planned, it didn't have the intended affect, they're moving on for the time being.
At least, that's how I interpret what's going on.
@@the_real_Kurt_Yarish I would agree with you on that one. It was a sort of "experiment" in a sense (not really), but they were trying to stimulate growth in the VR market.
@@diddlydarnman683 It doesn't help that Mark Zuckerberg and Facebook are literally strongarming the VR market. Who knows how many antitrust laws they're breaking and are easily able to get away with, because they have money.
@@Dumbrarere yeah, seems what studios are working on vr stuff now, they are working on making things that run on the quest 2. whether they have been bought out by facebook or not.
which is annoying, you can play pcvr games on a quest 2 wired or with virtual desktop, but you cant run android vr games on a pcvr headset.
@@ge2719 I feel likey PCVR is slowly dying, not because people lose interest, but because Facebook is making the devs lose interest in PCVR and try to get them to develop for the Quest. I hope that Deckard puts an end to this bullshit and establishes an OPEN PCVR ecosystem as the got to platform to develop for.
VR gaming was expected to remain as a niche market for a long time (high price of entry, requires a decent GPU plus not many people enjoy moving around with a headset to play a game + restricted space of movement). Valve had unrealistic expectations to change this around regardless of how good HL Alyx was.
Ironically stand alone headsets seem to be the one thing that's actually changing this, the Quest 2 already shipped over 10 million units, but Valve actually needs to have the foresight to aim at a low cost stand alone device. An x86 headset with significantly better graphics capabilities than Qualcomm's device could be the one thing that actually saves VR for Valve.
you do realize the user base of VR as a platform increased over 25% when Alyx and the Index were revealed, correct? Their expectations were met and then some. If artifact showed us anything, it's that valve will do what they feel passionate about.
@@oXDestroXo The sales were great yeah, but the video reported that they expected VR to become a mainstream platform after HL Alyx, that expectation was a bit too much. The fact that they didn't kept focus on VR either meant that they did HL Alyx solely out of passion as you pointed out or they shifted their focus to a more promising platform (Steam Deck).
@@oXDestroXo 25% increased is good... But the number of people owning and using their vr set were already pretty low. So a 25% on a low number is not huge.
I realy don't see how people can believe that vr is the future of gaming. Most people who play video games own old pcs, laptops or play with their phones. People who have high specs machines are already the minority. I don't see how vr can be the new status quo for video games in our economical context. People are losing their jobs, most people who live in big cities can barely pay a rent for a one room appartement... And yet, some think that vr is the future. Like, yeah, I'm going to pay a vr set for the price of laptop (that I can use for at least 5 years), and play it alone like a dumb ass for a few great games and a lot of mediocres one... If vr is not used in the future for other things than video games (work, other forms of entertainement, for social purposes...) it will never become this big thing vr fans have been telling us for the past 5 years.
Pc gaming grown and became huge because people already had a computer for work, internet etc...
They only got into VR when Gaben found out that his teenager friend Palmer Luckey became a billionaire overnight by selling his company to Facebook. Gaben got so butthurt that they partnered with the first company they could find - HTC - and made Vive. 5 years later, it's crystal clear (always has been to be fair) that Valve never cared about VR and never will. All they care about is dollars coming sold off each piece of software, and having 100% monopoly on gaming market in terms of software, they will not risk going anywhere further.
I wanna see where Adrian Shepherd ended up. It would be cool if it were to have him come back during the combine invasion and explore through this new world. I wouldn’t even mind if they were to have Shepherd be the man that ends the story.
You will literally never see a game like this, and probably never see Adrian Shepherd again either. I'm really not sure why Half-Life fans cling to that so much, it's clear any kind of Opposing Force follow-up is never happening.
@@commisso3806 HL2 Episode 4 Return to Ravenholm by Arkane was a legitimate Opposing Force sequel. And that game was far along. It's not that far fetched.
@@SnoTangerine But it was never released, was it? That was back *in 2007* and Valve weren't even the people working on it.
@@commisso3806 Well yes but the point is nobody, not even Mr. McVicker, knew that it was an Adrian Shepard game until last year. Just saying anything is possible.
@@commisso3806 But still, they acknowledge a character from a spin-off.
If it wasn't the zombie craze back then, we could've seen it.
I am litterly waiting on HL³ for half of my life already.... I expect to be waiting far longer still.
Maybe you have to wait 3 halves of your life...
@@frank_calvert 3/4-Life
@@vim4917 think you missed the joke/irony
@@luttren Nope, you missed the joke bud, i called it 3/4-Life instead of Half-Life :)
@@vim4917 But by replying to mine you were missing my joke
let's not forget the new trend this decade.
Company announces a new game and gains a lot of hype. Only turn out disappointing. Totally not talking about CoD, GTA, Battlefield or Cyberpunk.
"New"? What about Daikatana, Duke Nukem Forever, or most of Peter Molyneux's 2000's output? A highly hyped up game that ends up being disappointing is nothing new.
Halo broke the trend (watch this age like milk :( )
this really isn't a new trend at all, dissapointing games have existed ever since gaming was a thing
@@patrlim It already did
@@commisso3806 Oh yeah, but this year was specially bad at it
I really need to see my boi Gordon again. Let him team up with Barney again PLEASE VALVE
He's ya boi? Strange, he has never spoken about ya...
@@Wojtek_Ch He's our boi
Can’t wait to not pick up that can
not sure how to feel about this news. its nice to know that were getting more half life content, but im not sure i want the next release to be a standalone rts
"We think it’s important to reiterate that while Tyler is a passionate gamer, he has no inside information about what goes on at Valve"
Man, when I saw the _new_ cliffhanger, I am hopeful that Half-Life 3 is coming pretty soon. And "soon" as in the upcoming 10 years!
Shh.... Don't say the 3 again, or you're in VALVE trouble...
I just played Half-Life Alyx for the first time yesterday. It was AMAZING, and left me convinced that surely Half-Life 3 must be coming, presumably in VR. I mean, that cliffhanger...? But then I see THIS video. My morale is crushed. It's a black Friday indeed.
Valve's attitude towards hardware makes it really hard to get excited about anything. The Steam controller, Steam... whatever their psuedo-console was called, and now the Index apparently have all just been left to rot while Valve looks for the next big thing. How long before the Steam Deck gets the same treatment?
(Generalized) ADHD company much.
Something to keep in mind is that the Index hasn't been left to rot, there's just really no reason in the current market to evolve it at the moment. If you own an Index there hasn't really been any significant reason to pick up any other HMD for PC VR. Portable VR is another story, and it looks like Valve is getting into that market behind the scenes, but if you enjoy PC VR the Index is still the best all around package.
@@reNINTENDO Theres also the consideration that any hardware development of the Index will functionally be the same thing as obsolescence by age, the same thing that stops people from buying the newest PC hardware all the time. As long as VR isn't in the price range of a console, nobody will put up with gimmick improvements.
The Index hasnt really been left to rot, it has steadily gotten updates and is a finished product. You also need to keep in mind that VR tech is evolving very quickly, the Deckard is going to have FAR FAR FAR better screens (higher resolution, even less screen door effect, likely HDR), better lenses (including vari-focal), eye tracking, better tracking system (that is cheaper, more accurate, less prone to errors and no external base stations), standalone capable and PCVR wireless capable.
Steam Deck will fail like all of Valve's hardware.
I don't understand how Valve even works, they still show themselves as game developers yet they do little to release new ones. Just the idea of devs can leave any work to help with or start another is exactly what caused several cancelled titles
I'm beginning to think that their flat management system is having a bad effect on them.
No one to boss you around is cool, but that means that nobody is going to finish something.
@@amspook Yeah that's true, sure it may sound like a good idea and more enjoyable but if there's no one telling you what to do then nothing happens and the company falls apart some way.
I mean, it also ensures that anything that IS finished is worth playing. Nobody to force you to work faster than you CAN work, and a long-running understanding that there will be sometimes years at a time where nothing is released.... That sounds like heaven for an ambitious developer who hasn't gotten too big for their britches. That's essentially unlimited time to find a concept, flesh it out into a full game, and give it that shine and polish that, time and time again, we have seen make waves in their genres and never quite be replicated. I mean, look at it this way. Have we ever gotten an FPS from anyone but Valve that stands up to Half-Life's litmus tests of polish? A puzzler quite as tight as the Portal series? Has anyone managed to give Left 4 Dead contention for the best of its genre? And I know TF2 is the infamous neglected child of Valve's lineup, but.... Name me one class-based team shooter that can beat it at its own game.
And all these are BECAUSE of all that freedom, that lack of pressure, etc.
I'd say Valve is a master at being worth the wait no matter how bad the management looks from a standpoint of profit or productivity.
@@IronBoy-hf2lp They are willing to wait because they already making tons and tons and tons and tons of money, so they don't need to do anything for years ahead.
Here at Valve you can work on anything you want!
*As long as it's one of the 2-3 projects we've arbitrarily deemed profitable.
they never said what they would do with the work done.
The ironic thing is that they don’t have explicit hierarchies, only implicit ones, which can be worse. Some people who have been at valve a long time have way more power than other people, their opinion on projects holds a lot of weight. The fact that you need to be working on something that has to be deemed worthy by those people to receive a good evaluation puts a lot of pressure on the developers, and it goes completely against the “just work on whatever you want” ethos. I’d rather just be assigned a game and be told what to do tbh.
So can you work on your best friend's sister at Valve?
@@Dimasterim Exactly. I would like to argue, that you actually truly CAN work on projects you like or want to work on. But it seems like you BETTER make results that are so good it changes everyones elses opinion on it or you wont be there for long.
I just want a straight forward sequel to Episode 2 that actually aims to tie up all of loose plot threads and finish the damn story up. No VR title, no VR/RTS/FPS/whatever hybrid game. Just a simple well written fps sequel that finally book ends the series after an ungodly amount of years of said series being absent from the industry.
That's it. There really is no need to complicate it any further than that.
I'm pretty sure that is what everyone wants.
I’d even take a book
@@KizaruB I mean honestly, I would too at this point. Lol
@@NoExplosionsMcgee read epistle 3 then
Lol imagine if Valve goes full Dune. Gordon Freeman will become Gordon Fremen with the messianic aura everyone bestows upon him, and the Vortigaunts will Jihad across the multiverse in his name, planting the Lambda banner on every world the Combine have touched. And instead of tripping on Spice Melange, it's Morphine.
---
[MORPHINE ADMINISTERED]
You see a holy war spreading across the multiverse like an unquenchable fire.
A warrior religion that waves the Lambda Banner in Eli's name.
Fanatical legions worshiping at the shrine of Eli's pegleg.
A war in your name! Everyone is shouting your name!
Freeman! Freeman! Freeman!
[cut to a shot of Gordon in the door of a big ship, Alyx at his side, and a bunch of HEV-clad Vortigaunts raising their crowbars and banners]
When half life 3 gets announced and at the start i absolutely know Gman is gonna say "it's time Mr Freeman" i would Lose my mind
It’s implied Freeman is only going to survive because G man has use for him, so we’ll see what that could mean
@@idipped2521 i think gman is done with Gordon now he focused on alyx as his new employee if u read epistle 3 you'll find out that when alyx and Gordon travel through time in the borealis g man will come and take alux and leave Gordon there alone
@@mohepicpro23 I’m not trying to compare half life to halo because as much as I love halo and grew up playing it more than half life, HL is better but I think Half Life 3 is going to do a 2-3 playable character campaign where you play as Alyx, Gordon, and either Barney or Adrian Shephard switching back and forth like halo 2 did between the Arbiter and Chief. But I think they should do the Barney stealth game too that everyone has been talking about
If Valve is unsatisfied with the performance of HLA in terms of reclaiming users from Oculus and Facebook's walled garden, they really have nobody to blame but themselves.
VR is expensive. Even a $300 Quest 2 is a big ask for a lot of people nowadays, let alone the PC hardware to run it tethered, or the expensive networking setup to do wireless. And like, to be frank, there's not really that much in the way of good software to run on it. If you're into flight sims or racing sims, that's a use case (although support can be spotty and you're taking performance heavy games and adding another big performance hit on top of them), but if you're the average capital G Gamer... like, Beat Saber I guess? Most VR games pushed nowadays have the feel of minigames or tech demos. VR *needs* more big, high production quality titles like HLA for the health of the medium, IMO. But in the meantime, why should I, as John Q Public, spend a fuckin thousand dollars on a Valve Index, whose main selling point feature (the finger tracking) isn't really all that well supported, instead of just chucking $300 at facebook.
Idk it's just one of those things like... if it's as you describe, do people at Valve actually play video games? Do they not understand that you need a good base of software to sell the hardware? Has Epic's strongarm approach to building its platform by trying to get content exclusive for itself not taught them anything?
I don’t mind it being in vr only It sucks because even I want to play it I have the quest I just need a link and a better computer but I see why people are mad vr is quite a lot
And even the $300 Quest 2 is a product designed to undercut competition by subsidizing the upfront cost through advertising, and eventually justify its subsidy through market dominance
An FPS RTS CO-OP hybrid with massive nostalgia trips in store. Okay well call me cynical but I feel like Valve them selves arent sure about that for a half life game and are gonna rely on nostalgia for positive ratings. Half Life has always been about pushing immersive narrative with fun game play, not nostalgia or what ever the hell this hybrid is gonna be. I'm not hopeful about this.
Valve has always known what would make their customers happiest. I doubt they would do something as juvenile as rely on nostalgia to sell a game. Hell, they cancelled the first iteration of HLA because they deemed the story too confusing and lack luster, opting to bring back the old writers of Half Life. Call me a fanboy but I have faith in Valve's ability to read their customer base and develop solid content. They haven't let us down before, why would this next game be any different?
It is going to be about pushing new hardware though, as it's gonna be designed for Steam Deck, just like HLA was designed for the Index and HL1 was designed for 3D accelerated cards
If you hate valve so much why do you watch Tyler Mccverick.
@@ilikemusic3856 I hate what Valve has become. Even Tyler has spoken about just how bad the office politics are there now. Seems to be more about Ego jerking than making good games now. Not to mention how out of touch they are with their communities nowadays.
I watch these videos because I really really enjoy almost all of Valves games from the past and I want to know if they will ever go back to that time.
@@BonJoviBeatlesLedZep That's true actually. Atleast that remains true. But atleast for a 'Half life style' Narrative/game expirience, CO-OP and RTS just dont seem like a good fit. Maybe I'm wrong but it sounds aweful to me.
Honestly, here’s my prediction: we’re not seeing anymore VR out of Valve. HLA hasn’t encouraged other devs to start making AAA VR titles, and Zuck’s trying to pitch his metaverse nonsense essentially as the sole use case for VR and is gobbling up every other company in the space. Valve is not going to want to compete with that, especially since it seems like they’re going to be going harder and harder with the vendor lock-in and loss leader hardware pricing. As a consequence, the full wireless headset will be quietly cancelled about a year from now and they’ll either sit on the patents or sell them off to some startup. HLX is going to wind up like “L4D3”: an internal tech demo project that people mistakenly think is a new game.
I think we’re going to see the Steam Deck ship, followed by Citadel a few months later, and then we’re going to see one of those “what now” periods inside Valve, which will either culminate in development on a new pancake Half-Life game starting up or Valve moving onto something else and a second wilderness period being unceremoniously ushered in.
tl;dr: Valve VR is basically dead, the Steam Deck and Citadel will be most of the next year to two years of Valve’s work, followed by potentially a pancake Half-Life FPS entering development by 2023 at the earliest unless Valve just gives up again.
I’m at least gonna wait to see if PSVR2 makes any waves.
But you’re not crazy.
That’s just copium so hard bud vr has never been doing better with the amount of users and new games coming. Also valve will never go back to pancake again with a title like half life. Also they are already developing a standalone vr headset probably going to go along with a new half life or left for dead
I've always though ever since Episode 2 started expanding the size of the maps, Half-Life would work great in an open world.
Welp, one of the prototypes was kind of an open world, wasn't it?
HL2 did felt like an open world to me, as if I am running in my own adventure and not following a linear path
@@alialatrach9788 Which is strange and kind of ironic, because what you're describing is the exact opposite of what HL2 is and was supposed to feel like
Half Life: Infinite
@@commisso3806 I said how it felt to me
2:30 Read the footnote at the bottom. After Citadel and the Steamdeck are mostly wrapped up (besides post-release work) I have a feeling there may be a sizable shift in personnel there.
If HLX, which seems like a more viable idea (building on what worked on Alyx) is unlikely to survive, I don’t think the umpteenth attempt of making HL3 will survive either. Maybe if Citadel reinvigorates the series in a major way we could see Valve shifting focus to those projects, but it’s impossible to know with Valve.
@@Dimasterim You don't think Alyx has already reinvigorated the series in a major way?
@@sharp14x Well...how has it really?
Its the first piece of HL content in like, a decade. And it was a thing only like, I think 1% of people got to experience? (if Steam Hardware Surveys are to be trusted.)
It was super hyped and talked about for maybe a month, if we are being generous. While we then had our chuckle and asked "so what about the real next Half Life game?". Most people experience Alyx through a RUclips LP than playing the actual game.
And learning about all the developer turmoil behind how Valve has made and canned hundreds of projects (including numerous attempts at a HL3) up until Alyx finally got out isn't helping morale here. Thanks to their weird structure of "hands off, no bosses" approach to development teams; its unlikely we will ever get another Half Life game. There's at least about 12 HL3's sitting in some hard drive probably 90% done then left behind if what ex and current Valve employees say is true.
@@sharp14x not really. Just as quickly as the game came out, i would barely hear about Alyx outside of the Half-Life communities anymore.
As much as I love Alyx and the series, the game felt like it came and went.
Half life will go down to me as one of greatest games ever, I'll be extremely sad to know the last game is coming
If they just made a bigger version of the archery tower defense thing from the lab I would be happy.
I’d be thrilled actually, cause it means it would stop consuming my mindshare. I’d feel closure.
@@KizaruB if half life 3 was the last game in the series that would be fine. It’s better than waiting 20 years between release forever
Thanks for the update Tyler. It often feels like the fans love Half-Life more than Valve does.
Valve turning their back on VR is such blackpilling, heart-breaking news. Not only I was excited about their intention to push the medium forward, my hopes for HL3 just went went from a solid 70% likelihood of happening after Half-Life: ALyx to 15%. It seems like Valve is more interested in becoming Apple, then they are of being Valve.
To be fair as another comment has perfectly explained: PCVR is dying and Facebook/Meta are pushing their quest 2 headsets to all developers. Worst part being: you can’t run those on a PCVR headset sadly. Valve had great feedback and HL:A is amazing and the Valve headset is one of the best headsets out there for consumers. The PCVR market just needs more support which I believe Valve also talked about willing to fund creators for VR games but the market is too niche with the current prices and equipment needed for PCVR, hence why the Quest 2 headsets and Meta will probably have a big monopoly in the VR market.
@@xyron5418 Not if Valve Deckard happens.
@@xyron5418 I think it’ll go the way of mobile gaming. Because of the company Meta is, I just expect the platform to be used to push advertising and eventually lead to low effort games to make the market have higher margins.
Point about vr is: noone wanted an overly expensive product that is hardly available. People just want an easy to buy, mid-range product.
Sure there are people who will buy the few produced units of the index, but Oculus hardware is such a no brainer at that price.
and valve didn't want to ship the most cheap and affordable headset that everyone can have. they wanted it to be at least somewhat good, like with most of their projects.
although I will agree, that valve could've be a good competitor to the zuck, if they wouldn't be so small of a company
So, the answer to the question in the title for what's next, is disappointment. Great.
2:58 I've got to disagree here, GabeN stated himself that money isn't an issue for Valve and that they don't look at how much money they will make, but how much they enjoy what they made.
Damn, didn't expect Valve to pretty much give up on VR :(
Surprised to see that there is any development being made for HL3
I would be surprised if there wasn’t. It seems like there’s always at least one person working on HL3 at any given time at Valve.
@@shreksnow1918 i dont have any hope for these projects, they are too big
@@shreksnow1918 sheesh when did boreal alyph die? that project seemed really promising. I don't remember Tyler or anyone ever reporting on that
how are you surprised??? they literally teased it in half life alyx ending
@@Eternal_Sky_Tardis but its still valve
I feel so fucking bad for Tyler. He's devoted so much of his time and energy into filling this void of communication that no one else would, not even Valve, and he gets so little in return. It doesn't matter if no one's asked him of this responsibility, because no one should. This problem that Tyler actively solves is caused by such a soulless, disingenuous company; one that would rather waste the money-factory that is Steam on more unmarketable hardware rather than what their fans truly desire. Hand crafted experiences within games. We know they can DO THIS, because they've done it before.
"soulless, disingenuous company" do you mean EA or Ubisoft or Activision or Blizzard or Bethesda or Facebook or every other company in the existence?
Wait, I thought HLX was originally planned just to be more alyx like gameplay that they can relatively easy produce?!
I want HL3 to open up with gordon freeman standing next to an HECU soldier and say “Adrian?”
We basically need to wait and hope for modders to bring Project Borealis to life. (Hoping that I'm wrong).
What about Half life 2 remastered collection?
I don't want PCVR to die down... if the future is steamdeck and the nintendo switch and facebook, then it's going to be disappointing
The fact that Valve allegedly told their lens manufacturer to feel free to show their tech to other companies to spur interest makes me think they will take a back seat to VR until Apple and Facebook make VR mainstream. Maybe then they will rejoin the VR game space.
Do you have a link for that?
@@matejdro just follow Sadly It's Bradley. He's got a fair amount of info and speculation.
That probably wouldn’t be wise economically, because it’d mean they’d have missed their opportunity for getting market share in PC VR hardware.
Half-Life: Alyx & Boneworks must make their way onto the next PSVR 2
i just don’t understand why they teased half life 3 at all when they can’t even commit to starting or let alone finish a half life game. it’s incredibly frustrating how they can disappoint their fans for over a decade and then give false hope and act like nothings wrong.
God this is so depressing. My hopes to see more Half-Life were low but this brings in the backhoe-loader.
Gordon doesn't need to hear all this. He's a highly trained professional. We have assured the Administrator that nothing will go wrong.
I’m waiting for a good VR hmd that is wireless and not owned by Facebook. I have the original vice with the wireless adapter and it is amazing. I can’t go back to wired. It’s the only thing holding me back from getting the index
one of my neighbors works on driving games in vr a lot and valve contracted him to build a driving system or something for one of their games. dunno what that's about. but it's something like that.
I'm just waiting for operation black mesa and guard duty. As for half life see you in 14 years again
It's crazy that this upcoming March it will be 2 YEARS since HL Alyx. And Valve still hasn't done any other first party titles, or funded anything, to support their own VR hardware. And they are still working on new VR hardware?!? It doesn't make any sense.
I feel like Alyx got WAY, WAY more praise than it deserved simply for having 'Half Life' in it's name. Boneworks did a similar thing far, far better and largely flew under the radar while Valve, with all it's resources, made yet another lazy teleport-locomotion shooting gallery where there's barely even any physics. Valve are dicks for making another damn headset when they didn't bother to make any damn games for the index. VR is failing because the only ones bothering to invest anything into the software end of it is friggin' FACEBOOK of all companies, and a lot of that is Valve's fault for shilling out Vives and Indexes, building hype, and then promptly abandoning the platform once they got their money.
Now that Alyx came back, it’s time for Gordon Freeman to return
for those who dont want to watch the 9 min.... we will have to wait 13 years again probably for someone at Valve to pull HL again from its tomb stone.
I think we will get half life 3 at some point in the future, people want it and the franchise is a money maker
Valve doesn't care about money. If they did, we would've gotten HL3 a decade ago.
@@evdestroy4121 they probably waited until they made source 2.
If valve cared about money they would not make VR
Valve doesn’t care if their franchises are money makers or not, they just care about Steam
@@yelazyy Source 2 has been around for over 5 years now (internally at Valve, anyway)
I love the HL games so much because of how old school they feel. I'm always wondering how a new game would feel. Would it be simple with the same charging stations and pickups? Would it be as fast and smooth or have slow animations for everything like Metro Exodus. Climbing ladders and crafting medkits feels so slow and tedious to me in ME, but a lot of people like that kind of "realism" stuff nowadays:/
I agree. The Half-Life games were iconic for making everything feel so effortless and simple and intuitive in a way that I’d often take for granted. It felt so player-conscious.
But would a real, full scale pancake Half-Life game even work with the same magic today, and who would work on it? It’s a huge ask that’d demand lots of commitment and money.
I hope whats next for me is some food and water (i have not eaten in 20 years)
That blue light glasses promo was a bit too excessive for my liking, those promises are something I would call something that goes beyond a "far stretch." It honestly felt like what a telemarketer trying to scam me would say. There's no doubt that blue light is bad for your eyes in terms of eye strain and disrupting your circadian rhythm, but anything beyond improvements in those two areas is misleading at best, scammy at worst.
Alyx is masterpiece. I really hope we see more games like it. I played it on my quest 2 wirelessly with my midrange gaming computer and it ran surprisingly well.
We've been asking the same question ever since 2007
Poor Tyler. Red rings around the eyes, unkempt hair.. still putting out quality, but he's neglecting himself
Lol. I’m quite mentally ill, with severe bi-polar disorder. You might not believe it from my looks, but I am in the best place I’ve ever been in, period.
Im taking care of my mental health, then my physical health.
If Citadels VR thing gets cut this is gonna be the first Valve game I will never play, other than Dota but that one isn't real
Why can’t Valve just make games?
Because it's not that simple?
They are to busy making profit with selling other peoples games.
Well, they have a reputation to uphold, and making super good games is not easy. Not saying that Valve has never made a mistake (Artifact) but rather a lot of their most popular games are GENRE DEFINING! For instance, when I say tactical shooter, you think Counter-Strike. Zombie shooter = L4D, Puzzle = Portal, Class-based shooter = Team Fortress, and narrative FPS would be Half-Life. Even though League is way more popular than Dota 2, everyone knows of Dota. I imagine Valve wants to continue to push out games but only if they can live up to the standards that all these other franchises established. I'm sure when they were working on Artifact, they were anticipating that it would be the genre-defining online card game. Even Half-Life: Alyx is possibly the first game that comes to mind when I say "VR shooter". As I creative person I can understand why Valve's employees don't want to make the same game over and over again. It would be hell for them to just make L4D3 the same as the past 2 games but with different characters and maps and a few new gameplay features...
Or because hardware and other software endeavors are more important to them.
Because the games they make isnt just copypaste always unlike that dumb vanguard
@@cloacky4409 making vr headsets isn’t so simple either
I'm going to work towards a degree in creative writing and apply for a writer's position at valve. I wanna be the guy to write half life 3.
This is a cringe, cringe comment. But I have a plot, I am a long time half life fan and I legit really think I can tie things up. Wish me luck that I pull this off before valve makes a new, plot bending game.
Welp, Half-life is in the toilet again.
Anything about the half life 2 remasterd/HD version project ?
I still think Half-Life 3 is happening due to the end of Half-Life: Alyx. Like, c’mon. It has to be in the works at this point.
@@lechicki4953 nooooo don't say that
Eh. I have a feeling that’s just the writers doing something to always leave the door open.
We clung to the same hope with episode 2.
the lack both the structure and the discipline to pull it off. either we have to wait for another 20 years when there is a change of management or Valve at some point is bought by some other giant and then we get a Half Life every two years.
I needed this video, thank you
First we could do with a Barney game working undercover as combine cop, helping Doc Kleiner find Lamar, helping citizen to escape, gathering intel
Noooo. I loved Alyx but no more spin-offs please. Valve needs to just make HL3.
I'm so bitter at the people on VR subreddit going "VALVE IS GONNA SAVE US!!!!"
no. They aren't. I love Valve software too, but they aren't pushing VR forward anymore.
Man even if valve did state a fact it would still be a rumour bc valve has told us things before and not deliverd lol
well, the steamdeck development will not go on forever, and half life and citadel are great oportunities to explore the steamdecks capabilities, i have hopes, but these things.. they take time...
2030: Valve counts to 3.
They release Half Life 3, Portal 3 and Team Fortress Three, and collectively release the Orange Box 2.
Widespread attention is drawn to Valve and the gaming scene as a whole, becoming so prevalent to even garner a spot on major television networks. Nearly every red-blooded gaming aficionado purchases all three, leading to massive increase in Valves profit.
Half Life, and it’s story, are neatly concluded. Portal continues once more to provide puzzle solving shenanigans with light hearted comedy and deeper unsettling undertones, with an enriching and active story, co-op, and level-editor. And Team Fortress continues to be what it has always been, with even more people joining its devoted player base.
Everyone ponders what is to come, with valves biggest release of all time, and perhaps gaming a biggest release of all time, now behind them. That’s a story only told by the ghosts of our future, which will be beheld to us in due time.
There will be peace.
Life will be good.
Core 3 multiplayer? Tyler i believe you meant 2, or is L4D2 considered by you in active development?
About the VR platform not being affordable, I think people underestimate how many people still have computers just good enough to run source games. I know people who only really play Source engine stuff, and their computers look like 2004 still haha
Not farming this literal gold mine of a franchise is an incredible disservice to the IP and one who has ever been involved with or played the game. It will never make sense at all.
So are you saying the future of PC VR isnt looking so hot right now? Damn, thats a shame. I was really excited by the possibility of AAA VR games like half life alyx
You CAN use the Quest as a PCVR headset though.
A video like this is basically worthless without any linked sources. You aren't backing up your claims at all.
I don't believe this at all, if Valve really wanted Half-Life: Alyx to be the "flag planted in PC VR" they would have released mod-support for the game, goldsrc/Half-life had within a year Sven Co-op, lots of maps, lots of content TONS of modding, HL2 had deathmatch, also tons of modding and GMOD even more so, HL:A has basically nothing and it has been years
you really don't understand how Valve operates, don't you?
Dude I just want to get home, sit down and play new Half-Life video games. Not hook myself up into the matrix to play a tech demo.
Man, i dont think there is a company thats in a better position to actually do SOMETHING for quality vr and gaming general than Valve. Its so dissapointing seeing them being such idiots about it. Its insane.
I dunno what it was Tyler but the way you signed us off in that last moment made me really happy. Sounded warmer than usual idk
let me be honest: All I ever wanted is how Half Life Episode 2s follow up story would have played out. Laidlaw leaked the story, I know how it was supposed to end and thats it. I'm tired of fanboying for Valve games. I usually play games for the story and Valve is not a story teller.
My mans really turned on the camera with his hair lookin' like that. Bruh, hairbrushes exist.
Could we get a video on fan-made projects? As far as I know, Project Borealis is still alive although not very active when it comes to communication
1:05 Bill "D-FENS" Foster style. Dig it!
As much as I wanted to play HL:A the price tag was just to high and it sucks, because I don't think I saw a scathing review of it anywhere, it seemed very well received across the board. I'm not interested in VR and the price is the biggest thing for me. I can't just drop that kind of money on a cool knick knack I may only use for one game. There are cheaper sets coming out, well, yearly at this point. But until it hits a price point for what I view as a cool add-on, I will just have to be salty about it being VR.
The thing is I think they do not know how to end it.Back then I read that the hl3 ending if out was suppose to be another cliff hanger ending.So the fight goes on and on.I think it would need time travel as Earth is like being destroyed by the combine.
I'd go for VR just cannot afford. When you are starting a new business you dont drop $1000 on entertainment
Man this news made me sad, but I’m not surprised… back to business as usual at Valve.
My guess? I give it 6-8 years before we see HL3.
But if a very small Team or even only some people at Valve working on HL3 it means HL3 is a thing at Valve. This is enough for me.
I think there’s always a group of people at valve doing “something” involving Half-Life at any given time. They just rarely get to shine.
i want the continue of half life so desperately...
Damn. So sad about the PCVR news.
Yet informative, thank you very much.
That Beatles ROM diverted my attention.
The movie is a clusterfuck but amazing.
In Half Life 3, Gordon fights his neo clones 😮
Guess we're back at square one bois.
dude if half life alyx comes to ps vr then i'm sold vr is gonna be my gaming future bruh sound effect #2
I would watch this video to see in what state I am but since it's full of Half-Life Alyx spoiler I decided to remain innactive
The video doesn't spoil anything directly, just hints. If you're okay with that then you're good!
@@SnoTangerine sadly I am not, it's an official HL game so I NEED to see everything by myself, as the devs intended, but I already wasted everything I had since Episode 2 xd