Shocking there's not a disable pause button in the settings for some of these games. Especially if these tournaments are known and encouraged for a decade or two.
I feel like it wouldn't be that hard for someone who knows about consoles or controllers to have done kind of plugin that both controllers go into and it just doesn't allow the start button (or home, select, whatever could possibly put a pause in the game)
There was a pause in a Melee tourney where a player unplugged their controller by accident and the other guy paused to let him pick it up. But then, the first guy demanded that he was given the win because of the pause, until he was called out on it. That's like the opening of The Incredibles, unironically.
@@PNDKM makes me kinda sad that there are still people out there who are that slimy for an accomplishment for a 20+ year old game, imagine if someone cheated in an MK1 tourney for money
In the case of Momochi and Gamerbee, they awarded just the round to Gamerbee. He hit Momochi enough that he won by time instead of beating him to death so that he didn't earn extra meter to carry into the next round.
Speaking of pause shenanigans, always makes me think of the Melee set Fortune vs SG. In Smash there’s a rule where if you pause the game by accident the player who paused has to forfeit a stock. What happened with Fortune vs SG was that during the set Fortune’s controller came unplugged and in response SG paused the game so he could plug it back in… you can see where this is going. Fortune then demanded that SG lose a stock for pausing the game, which is maybe the grimiest thing I’ve ever seen. Especially because it was at a local that didn’t matter
@@fiammaorsmth9840 We'll technically if you disconnect your controller during a match, it was considered a forfeit. Why no one called that out, no idea.
Listen… I’m not into the whole fighting scene, but if everyone agrees to this rule, then wouldn’t it make sense to respect it….. why must rules only apply on a case by case basis, local or not? I don’t see it being grimey if it’s agreed upon
@@zenwickforever If you think rule-sharking is a thing people should do and not be slandered for then you really don't care about anything competitive. You literally sound like someone who has only just learnt that competitive games exists today and providing your 0 experience input into the situation.
Ryan is fucking LEGENDARY for that. Never leave your victory to doubt. He'd not feel like the champion if that had ended the tournament, and - indeed - he would not have been. He instead proved himself, absolutely. Respect.
Brawlhalla has no pause. Just quick matches. That said. All you do is just take the L or hope your opponent realizes and leaves your stock alone till you get back.
I feel a good way to handle pausing offline is if a single player hits the pause button it will have a pop up in the corner saying they're requesting a pause and then the other player needs to also hit the pause button for it to actually pause. that way you can actually pause if there's a need for it and put in a failsafe so it doesn't accidentally happen
Smash has so many shenanigans with pausing, but it always seems like its up to the other player if the rule is enforced. That should be how pause rules should be handled when it is determined it was a player that did it. That Momochi pause looked like it happened during neutral, so it wouldn't have been difficult to keep playing from there if both players agreed.
Smash is proof that letting the players decide if the pause should be punished is not okay. It's the one example where we saw a tournament player abuse the ruling to make his opponent take a stock for a completely fair pause. The fact that players HAVE TO beg the tournament staff to let them keep playing is just insane. This should be the standard default to redo the match. There's no sportsmanship or professionalism in winning to a hardware malfunction. This is not a ruling that would exist in any other sport.
Sounds like a good case for devs implementing "no pause" as a feature in any "Tournament Mode" setting in their future games. Turn it on from options and all forms of pauses are disabled. No pause menu, no home screen, no "controller disconnected" interruptions. Even if someone purposefully or accidentally tries to interfere, the game will literally not stop the match for any reason.
The latter two are probably impossible thanks to console standards and compliance but yeah, pause disabling should be an auto include feature in any fighting game, same with a quick button remap system.
@@birdfacemd Home screen maybe, but "controller disconnected" is often an in-game notice, not console-controlled. You could still have a prompt pop up saying there's a disconnect, but simply not actually pause the game/action in any way.
@@Mirvana True, though you probably can't fully disable the prompt. Idk if that would be satisfactory for the tournament organizers but can't hurt to include the option.
Honorable Mention: Filipino Champ vs Kusoru While Kusoru put F.Champ in a super animation that would be a guarantee win, he went to the menu and scroll spammed in celebration. F.Champ noticed and immediately tried to get him DQ'd, but since he was going to lose anyway, they continued the set. Kusoru went on to win that tournament.
i think that case should always be up to the other player, if the person paused in bad faith they get the win, but if it was a technical problem or accident they can decide to take the win or keep fighting so they don't get an empty victory
In current day, Ryan's decision is no long valid due to the fact the there are rules, like the Momochi's one. The player is the the one who decide, but it's the judge. Momochi's one is even better sportmanship showed. He only hit GamerBee enough to win by time due to higher HP. In reality he can just unlease a full combo, or in SFV mechanic like Nash, he can just build max meter with his opponent 0 meter, coming to the last round with extreme meter advantage
@@gandido Ok, what's your big tell all that will make people think otherwise? How about instead of being a passive aggressive whiner, you cough up receipts?
Ryan Hart will now be Ryan ❤ because his respect for himself was also compassion for his opponent which allowed the audience to enjoy what they came there for. That is a true competitor. That is a true champion.
My favorite has to be LTG vs Gll in SFV where Gll was trolling LTG the whole time and right at the end of a round where LTG was getting beaten mercilessly the game paused exactly when LTG would have rage quit if he were streaming. So everyone thought LTG rage quit but it was Gll basically giving him a mercy round to troll him. Then at the end she lifted him off the ground to give him a big bear hug, it was really entertaining
I’m very proud of you dudes for taking the helm in providing info on MK. Would love for you to take a deep dive into the early days of MK2 in Chicago where machines across the city arcades were networked via dsl. The first true networked fighting game play to exist afaik
It's definitely always unfortunate when this happens, but at least a lot of fighting games nowadays either have settings where you have to hold the pause button down to get to the menu or an option to disable pausing altogether, removing the issue of accidentally pressing the button. I actually had an issue where I accidentally paused in the middle of a tournament match (I panicked and started button mashing, I have never claimed to be good and never will), but my opponent was kind enough to just let the match continue.
There's actually a way wilder pause that happened at KIT 2017, in UMVC3 Grand Finals between Terry Bogard & JoeyD. Terry is coming from Winner's Side, and during the very first game, he is in a highly favorable game-winning situation. However, he hits the guide button, so JoeyD is awarded the match. Terry does then 2 straight, meaning he would've won if not for that pause! Instead, it's now 2-1 & Joey runs it back for the bracket reset, and then 3 straight to win the tournament
I’ve been into fighting games since MK1 but never knew about/got into the community until MKX, so these videos are a great history lesson for me. Keep ‘em coming! 👍🏻
My favourite is the smash bros pause where one guy's controller accidentally comes loose, and the opponent pauses like gentlemen and them he claims that he'd have to lose a stock but the guy is like, controller dc is a dq
Honestly the one that got me upset the most was in Melee when Fortune’s controller was yanked out by accident and SG paused so that Fortune could plug his controller back, then Fortune claimed that SG needed to lose a stock since he paused
11:36 "it was then discovered months down the line that it wasn't actually Gandido[..]" How in the world was this discovered? What could they possible do to discover that it was someone else months later?
That Gamerbee match was heartbreaking. I like Momochi but it was during that moment that the momentum already shifted to Gamerbee. The downtime really helped Momochi recover mentally
you know, in RC racing there was a rule that no one was allowed to move backwards (not even an inch). To accommodate this rule, literally every single ESC (electronic speed controller) had a toggleable "Race mode" that completely disabled the ability to move backwards, to prevent any accidental disqualifications. Even super cheap ESC's in pre-built kits had it. It seriously shocks me to come from that, look at the world of fighting game tournaments, and see these huge top-of-the-world players with custom fightsticks not have a DIP switch to disable the pause button.
I'm a tournament organizer and facilitator for fight games. We always press the reset button on the PS4 controller to automatically desync the controller to the console. In our official IDs, there is a pin attach to it to press the reset button on the controller.
There needs to be custom copies of the games released for tournaments or a tournament mode in games that prevent pauses during the game. That would prevent this from happening.
lol.. why don't these developers just add a tournament mode where pause is disabled? Like.. can that really be that hard if Mortal Kombat 2 did it in 1993?
Its funny cause games have FUNALLY started doing it on some level of regularity as of recenrly but it is amazing it took so long. Wild to thing that having a "tournament mode" that turned off start, select and share buttons was a sought after feature for fightsticks cause devs were just too lazy to add in such a basic function for so long.
Ryan Hart is a legend for that, he knew it didn’t seem right to just be given a win over some pause menu. He must have learned from his parents that “Things aren’t given, they must be earned” he showed everyone that in 2008
They should have a rule where if its blatant hardwarse issue you restart and if not you can make the opponent choose, like if the oppononent chooses to rematch nothing happens. It would be all much more fair
This is why Sega Genesis controllers were the best. I never once saw anybody accidentally hit the pause button on a Genesis controller, and I've played no less than 1,000 hours with other people in my youth.
I remember watching a video about a player whose controller came unplugged at a Smash tourney. Their opponent paused to allow him to plug the controller back in. After the match, he went and appealed to disqualify his opponent for pausing the game…
I'd now love to hear you talk about more games outside of Netherhealm and Killer Instinct. For instance, seeing the equivalent of MK Meta done with games like Super Turbo and Third Strike
The slimiest thing I had to deal with is when I was about 10. I was a Fox player in Brawl (way before Sm4sh’s announcement) and this tournament had a weird bracket. They used the in-game free for all thing where it’d be 4 players, then 3, and then two 1v1s for finals and grand finals. During the second free for all, a guy said his controller was having issues and the TO and I were trying to help him and before I realized too late the other guy kept trying to take me out and I only have 2 stocks left. The to was still trying to help him and couldn’t see what happened.
For the last story, simply wow... also if the win was taken, and then it is known that the audience that pause the match (there will be ALWAYS someone like that), the opponent will feel very bitter (and could be a life changing experience, for worse). But since the match was replayed, all is good.
for that tekken match at evo 2008 you can see in the upper right it shows controller number 3 was the one who paused it. I remember it happening alot because of pad players putting their pads in their backpacks. some people took the battery out so that they could only play wired
a controller disconnect causing a win to be granted to the other player sounds like b.s. to me almost as bad as the idea of someone conceding a match of any kind.
I remember watching that momochi one on twitch ! He was using the big razor attic stick and those had detachable cables so sometimes they can get faulty , so that’s what happened I’m sure . Had to replace that cable before myself when I had one
I feel like there should be more room for in the moment judge decisions in some of these cases; mainly the hardware malfunctions and extra wireless controllers connected. I can see how intentionally pausing could be used in bad faith to game the system, and gain tempo control irl against an opponent, but most of these I would say just replay the round
Anybody else had MK2 on snes growing up? To this day i still don't understand why you can't pause during fights, but you can pause between fights when the game is showing your character ascending the combat tower, what an odd design choice.
Not playing fighting games myself or knowing much about the whole scene, I can't help but wonder how's it that a) modern fighting games known to be played competitively don't have a readily built-in 'tournament mode' that disables pausing during rounds, b) wireless controllers are used in tournaments, c) controllers used in tournaments can't have some kind of cover placed over the start button to prevent accidental presses?
Tekken 7 has a tournament mode where the pause button is disabled. Even though it is a useful feature the home button still exists, also some tournament don't use this feature because when it's enabled you can't skip character intros and outros.
A lot of modern fighters have a setting to make it so you have to hold the pause button for a couple seconds instead of tapping it. And many fight sticks have the home and start buttons on the side so you don't hit them by accident, and even some with a toggle to disable the button completely. It's getting better, but there are still issues like Momochi's stick just dying that you can't plan around.
"Random hardware malfunction out of nowhere" My friend... have you ever used an xbox elite controller? They are notoriously bad for de-syncing or just dropping audio.
I think if you really feel a need to pause in tournament, you should be allowed to do so at the cost of forfeiting the current game, but not the entire match (unless you were already on match point).
A controller disconnecting shouldn't count as an immediate loss for whoever owns the controller, that's just silly bullshit. They weren't even actively doing anything when it paused.
Gamerbee vs Momochi. Gamerbee was having the tournament of his life. Eliminated Infiltration and then reset the bracket with Momochi. He had so much momentum going at that point. I know they were tied 2-2 at that point but I really thought if the pause didn't happen Gamerbee could've won the tourney. Good thing the decision was to let time run out and let gamerbee win that round because that's when they discovered Momochi's pad was faulty. If the decision was to have Gamerbee ko Momochi to take the round right away, momochi's faulty pad may not have been discovered and another pause could have happened in the next round forfeiting momochi.
I always assumed they would use a modified version of the programme with the pause disabled for competition, or at least tape over the button or something.
More fighting games should have settings for disabling pausing mid match in offline games imo. Unfortunately it wouldn't be enough to deal with the modern day wireless controller shenanigans, though.
Here's an idea: add an option that will only enable the pause button if no other input has been received in the last 5 seconds, or make it default even, That way, it will be impossible to pause during the play unless you really want to pause, win-win.
I feel like these events should have something where you can send your fight stick in for them to remove the pause button, have a custom mod for not having a pause, or have their own sticks people cam opt to use to avoid this. I know there's problems with each of those choices but knowing it's possible to accidentally hit pause if it's in a weird place on your preferred fight stick is just so weird
@@HappyBeezerStudios yeah but the only problem would be that there's no way to really prove the fighter isn't gonna have it switched off all the time, and they could just discreetly flip it and then flip it back after the match. Maybe make it to where flipping the switch disables the controller until you unplug it and plug it back in so if they switch it they're pretty much caught right there since the controller won't work unless they get up and unplug it then plug it back in
This happened few times in both DOTA 1 (Warcraft 3) and DOTA 2. During intense moment of the game, troll players would pause and unpause the game to throw opponent off. Luckily, in Dota 2, pausing has 5 seconds delay on and off and each player has limited amount of pause allowed.
I'm an underwriter by trade, so I'm all about the letter of the law and sticking to the rules as written, but the rules themselves are inadequate here. Accidentally pressing pause is one thing, but if the hardware literally malfunctions once in an entire tournament, there should be a rule which states the round must be replayed, and if it happens again during the entire tournament with that same controller, then that player is disqualified. At the end of the day these are computers, and they can always randomly malfunction. It should not kick a player out of a tournament who put several years of his life into refining his play and spending who knows how much money traveling to these tournaments.
#2 While the judges were deliberating what to do, the ballroom became deadass quiet. It was wild that a room full of thousands of people could stay silent for more than a minute.
I know it wasn’t in a tournament but the FT10 with Sanford vs. Duc Do in MvC2 at Evo2k7 should have been an honorable mention. Mainly cause it was like a 15k money match and the set is legendary in the MvC2 community
The thing about the first clip is that they could have found out who did it quickly, but i remember the tournament stream had vods set to subscribers only so stream detectives couldn't do anything but speculate lol
The rules not accounting for hardware failures or "acts of God" as the umbrella term for uncontrollable events where no player is truly at fault shows a level of unprofessionalism on the part of these tournaments. Events like this shouldn't be taken seriously if they're going to give a loss for a uncontrolled and random hardware malfunction. Other professional competitions have clauses like this.
Something you skipped over at #2. They decided to award the round to Gamerbee, but instead of beating Momochi that round, he just hit him enough to win by time over so that he wouldn't have gotten a bunch of extra meter going into the next round in order to keep the rest of the match as fair as possible.
05:08 Notice the respect and sportsmanship after that accident? Incredible. Admirable behavior from both players and honestly I wish more players were like this.
I assume it's to not waste time redoing a set, so they'd rather just punish and move on Not very nice or honestly fair since an accident can happen but its whatever
A pause can disrupt a lot of things. Momentum, concentration, etc. If the punishment is too light you risk players pausing on purpose to force a restart and break their opponent's focus among other things.
@@agenttex5973 im not a competitive fighter in any sense but if im on stage and either me or the guy accidentslly hit pause. If we cant just unpause, like it happened in the middle of an animation, i'd just run it again and if either of us mess up again then ban
@@mitchellpatterson3044 that gives either competitor the ability to reset a game at will by pausing during a combo that might kill, or when they are significantly down. You gotta give a punishment to pausing that reflects how game breaking it can be, otherwise people will use it to grime
@@chayyenerincon6386 thats why i said ban a second time. I can see it messing up a lot but if they happen often give a little leeway (leighway? I have no idea how to spell it)
Pausing shouldn't be treated so harshly, but at the same time it should since a pause literally throws your opponent off their game and gives you time to breath and maybe make a comeback, but at the same time not all pausing is done on purpose.
This 2023 evo sf6 grand final had disconnected controller, but since the players didn't pause and the opponent let the guy reconnect there were no penalties. You can really see the character of people in those moments
was sure you were going to talk about when SG paused the game to let Fortune reconnect the controller because it accidentally disconnected and Fortune 1 stock in and Fortune called for SG to lose a stock because he paused the game. or when a melee player (forgot the names) p1 accidentally hits pause so p2 raises his hands as to show he didn't push anything while mid combo but in doing so he accidentally dropping the remote than p1 blames p2 hit start because he dropped his remote and everyone agreed it was p2 believing p1 giving him the round.
I can’t believe this isn’t something that’s ever crossed my mind. Probably because everyone is to try hard to ever consider doing this even for a laugh 😂
Excellent video :D tons of memories but I have to make this small comment: 7:35 don't forget that in that final there were TWO stick malfunctions, not one :D that was crazy. Saw it live (on stream, ofc).
The last clip; whoever that guy is, sounds like a champion. He wanted to play it out legitimately over taking a free win because the free win wasn't 'his'. He wanted to be able to win and say he earned it. Well done.
This is why Smash Ultimate has the option to turn off pausing I will say props to Ryan for refusing to win on a technicality and then takes the match legitimately I’ve never heard of this guy until now but I can already tell the dude’s a living legend
Shocking there's not a disable pause button in the settings for some of these games. Especially if these tournaments are known and encouraged for a decade or two.
Right? Like a special code or option just for tournament purposes.
But then again, you have to deal with accidental console dashboard button presses.
ArcSys and NRS have long pauses as options, I hope more companies start putting it in.
Tekken 7 has a tournament mode can’t pause at all
Dude it’s crazy. Super smash bros melee has that option and that game wasn’t meant to be played competitively. Idk why it’s such an overlooked feature
I feel like it wouldn't be that hard for someone who knows about consoles or controllers to have done kind of plugin that both controllers go into and it just doesn't allow the start button (or home, select, whatever could possibly put a pause in the game)
-refuses to win on a technicality
-wins legitimately anyway
-doesn't elaborate further
Gigachad Ryan
Ryan the GOAT
He did actually elaborate further tho. We had a quote from the guy
@@mrblooper1994 “he did actually” -🤓
@@Saleh_kaz "giga Chad" 🤓🤓
There was a pause in a Melee tourney where a player unplugged their controller by accident and the other guy paused to let him pick it up. But then, the first guy demanded that he was given the win because of the pause, until he was called out on it.
That's like the opening of The Incredibles, unironically.
Such a scummy move. A perfect example of ''give them an inch and they'll take a mile.''
I remember seeing that. Probably one of the slimiest things Ive ever seen in tournament.
@@PNDKM makes me kinda sad that there are still people out there who are that slimy for an accomplishment for a 20+ year old game, imagine if someone cheated in an MK1 tourney for money
SG v Fortune. Scumbag move by Fortune
Most Controversial Moments in Smash History- 04:05
I won't lie.
Seeing the system just get turned off made me laugh a bit.
Same i laughed so hard lol
That was hilarious just cause it was in a tournament... Like bruh we're trying to play here🤣
Same😭😂😂
Am I the only one who thinks he did it on purpose tho ? 😂
@@6packjesus had to be, they want straight to it💀
Big props to Momochi not instantly breaking his stick in half after it betrayed him.
A one in a million game pad or fight stick disconnection should be a round reset, NOT instant disqualification.
I know right!
In the case of Momochi and Gamerbee, they awarded just the round to Gamerbee. He hit Momochi enough that he won by time instead of beating him to death so that he didn't earn extra meter to carry into the next round.
@CreatotronFighting game tournaments aren't even close to that loose on the rules.
No this is why you don't make tournament rules...
No because then people would abuse it and DC during a combo or near round end.
Speaking of pause shenanigans, always makes me think of the Melee set Fortune vs SG.
In Smash there’s a rule where if you pause the game by accident the player who paused has to forfeit a stock. What happened with Fortune vs SG was that during the set Fortune’s controller came unplugged and in response SG paused the game so he could plug it back in… you can see where this is going. Fortune then demanded that SG lose a stock for pausing the game, which is maybe the grimiest thing I’ve ever seen. Especially because it was at a local that didn’t matter
Absolutely vile. Surely there's been a bit of amends to make controller disconnects excusable
@@fiammaorsmth9840 We'll technically if you disconnect your controller during a match, it was considered a forfeit. Why no one called that out, no idea.
@@mercifuldeath they did iirc, im pretty sure he was dq'd
Listen… I’m not into the whole fighting scene, but if everyone agrees to this rule, then wouldn’t it make sense to respect it….. why must rules only apply on a case by case basis, local or not? I don’t see it being grimey if it’s agreed upon
@@zenwickforever If you think rule-sharking is a thing people should do and not be slandered for then you really don't care about anything competitive. You literally sound like someone who has only just learnt that competitive games exists today and providing your 0 experience input into the situation.
Ryan is fucking LEGENDARY for that. Never leave your victory to doubt. He'd not feel like the champion if that had ended the tournament, and - indeed - he would not have been. He instead proved himself, absolutely. Respect.
An option to disable pause in offline vs would be nice, at least that way player error is removed.
Or do it like in Dragon ball fighterz, to pause you have to hold the button. But your way too is good
Brawlhalla has no pause. Just quick matches.
That said. All you do is just take the L or hope your opponent realizes and leaves your stock alone till you get back.
Just put a flip down cover for the pause button on the controller.
There actually is for Mortal Kombat it's just that for some reason they don't use it
I feel a good way to handle pausing offline is if a single player hits the pause button it will have a pop up in the corner saying they're requesting a pause and then the other player needs to also hit the pause button for it to actually pause. that way you can actually pause if there's a need for it and put in a failsafe so it doesn't accidentally happen
I think that could be abused by players trying to distract their opponents at crucial moments
Yea, when it comes up in fifa it’s so annoying
The FGC needs more of this content, as it helps preserve memorable moments and bring more eyes to fighting games.
It's also quite enjoyable to watch.
Smash has so many shenanigans with pausing, but it always seems like its up to the other player if the rule is enforced. That should be how pause rules should be handled when it is determined it was a player that did it. That Momochi pause looked like it happened during neutral, so it wouldn't have been difficult to keep playing from there if both players agreed.
Smash is proof that letting the players decide if the pause should be punished is not okay. It's the one example where we saw a tournament player abuse the ruling to make his opponent take a stock for a completely fair pause. The fact that players HAVE TO beg the tournament staff to let them keep playing is just insane. This should be the standard default to redo the match. There's no sportsmanship or professionalism in winning to a hardware malfunction. This is not a ruling that would exist in any other sport.
@@TailsClock that happened once ever
Sounds like a good case for devs implementing "no pause" as a feature in any "Tournament Mode" setting in their future games. Turn it on from options and all forms of pauses are disabled. No pause menu, no home screen, no "controller disconnected" interruptions. Even if someone purposefully or accidentally tries to interfere, the game will literally not stop the match for any reason.
The latter two are probably impossible thanks to console standards and compliance but yeah, pause disabling should be an auto include feature in any fighting game, same with a quick button remap system.
@@birdfacemd Home screen maybe, but "controller disconnected" is often an in-game notice, not console-controlled. You could still have a prompt pop up saying there's a disconnect, but simply not actually pause the game/action in any way.
@@Mirvana True, though you probably can't fully disable the prompt. Idk if that would be satisfactory for the tournament organizers but can't hurt to include the option.
i mean they have a tournament mode in Tekken 7
Honorable Mention: Filipino Champ vs Kusoru
While Kusoru put F.Champ in a super animation that would be a guarantee win, he went to the menu and scroll spammed in celebration. F.Champ noticed and immediately tried to get him DQ'd, but since he was going to lose anyway, they continued the set. Kusoru went on to win that tournament.
Ryan Hart what a great sport
He denied his win be a technical and wanted a restart match what a guy!
i think that case should always be up to the other player, if the person paused in bad faith they get the win, but if it was a technical problem or accident they can decide to take the win or keep fighting so they don't get an empty victory
Ryan is a boss. Straight up amazing sportsmanship and prevented sabotage without even knowing it.
@@gandido Enjoy your laugh then I guess?
In current day, Ryan's decision is no long valid due to the fact the there are rules, like the Momochi's one. The player is the the one who decide, but it's the judge.
Momochi's one is even better sportmanship showed. He only hit GamerBee enough to win by time due to higher HP. In reality he can just unlease a full combo, or in SFV mechanic like Nash, he can just build max meter with his opponent 0 meter, coming to the last round with extreme meter advantage
@@gandido Did I say anything about your opinion?
@@gandido Ok, what's your big tell all that will make people think otherwise? How about instead of being a passive aggressive whiner, you cough up receipts?
@@gandido Or you could say it instead of alluding to it like a little pansy.
Ryan Hart will now be Ryan ❤ because his respect for himself was also compassion for his opponent which allowed the audience to enjoy what they came there for.
That is a true competitor. That is a true champion.
My favorite has to be LTG vs Gll in SFV where Gll was trolling LTG the whole time and right at the end of a round where LTG was getting beaten mercilessly the game paused exactly when LTG would have rage quit if he were streaming. So everyone thought LTG rage quit but it was Gll basically giving him a mercy round to troll him. Then at the end she lifted him off the ground to give him a big bear hug, it was really entertaining
I’m very proud of you dudes for taking the helm in providing info on MK. Would love for you to take a deep dive into the early days of MK2 in Chicago where machines across the city arcades were networked via dsl. The first true networked fighting game play to exist afaik
Ryan is a great example of sportsmanship, one of my favourite memories from back in the day.
It's definitely always unfortunate when this happens, but at least a lot of fighting games nowadays either have settings where you have to hold the pause button down to get to the menu or an option to disable pausing altogether, removing the issue of accidentally pressing the button. I actually had an issue where I accidentally paused in the middle of a tournament match (I panicked and started button mashing, I have never claimed to be good and never will), but my opponent was kind enough to just let the match continue.
It’s also good as it still allows you to pause but can only be down intentionally
There's actually a way wilder pause that happened at KIT 2017, in UMVC3 Grand Finals between Terry Bogard & JoeyD. Terry is coming from Winner's Side, and during the very first game, he is in a highly favorable game-winning situation. However, he hits the guide button, so JoeyD is awarded the match. Terry does then 2 straight, meaning he would've won if not for that pause! Instead, it's now 2-1 & Joey runs it back for the bracket reset, and then 3 straight to win the tournament
pausing while getting combo'd sure, but that is dumb to lose a round when both opponents are far away and your controller disconnects.
I’ve been into fighting games since MK1 but never knew about/got into the community until MKX, so these videos are a great history lesson for me. Keep ‘em coming! 👍🏻
My favourite is the smash bros pause where one guy's controller accidentally comes loose, and the opponent pauses like gentlemen and them he claims that he'd have to lose a stock but the guy is like, controller dc is a dq
Honestly the one that got me upset the most was in Melee when Fortune’s controller was yanked out by accident and SG paused so that Fortune could plug his controller back, then Fortune claimed that SG needed to lose a stock since he paused
11:36 "it was then discovered months down the line that it wasn't actually Gandido[..]" How in the world was this discovered? What could they possible do to discover that it was someone else months later?
That Gamerbee match was heartbreaking. I like Momochi but it was during that moment that the momentum already shifted to Gamerbee. The downtime really helped Momochi recover mentally
you know, in RC racing there was a rule that no one was allowed to move backwards (not even an inch).
To accommodate this rule, literally every single ESC (electronic speed controller) had a toggleable "Race mode" that completely disabled the ability to move backwards, to prevent any accidental disqualifications. Even super cheap ESC's in pre-built kits had it.
It seriously shocks me to come from that, look at the world of fighting game tournaments, and see these huge top-of-the-world players with custom fightsticks not have a DIP switch to disable the pause button.
that’s actually a great point
Why tho? What if u hit the wall?
I'm a tournament organizer and facilitator for fight games. We always press the reset button on the PS4 controller to automatically desync the controller to the console. In our official IDs, there is a pin attach to it to press the reset button on the controller.
There needs to be custom copies of the games released for tournaments or a tournament mode in games that prevent pauses during the game. That would prevent this from happening.
Ryan Hart vs Gandido is such a great match. FilthieRich screaming at the end has been my text notification for a long time.
lol.. why don't these developers just add a tournament mode where pause is disabled? Like.. can that really be that hard if Mortal Kombat 2 did it in 1993?
Its funny cause games have FUNALLY started doing it on some level of regularity as of recenrly but it is amazing it took so long. Wild to thing that having a "tournament mode" that turned off start, select and share buttons was a sought after feature for fightsticks cause devs were just too lazy to add in such a basic function for so long.
Ryan Hart is a legend for that, he knew it didn’t seem right to just be given a win over some pause menu. He must have learned from his parents that “Things aren’t given, they must be earned” he showed everyone that in 2008
Ryan Hart will always be a legend.
Ryan is an awesome human being. Kaz players are truly gentlemen
Aye I was up early to see it pop up right on refresh 😂
They should have a rule where if its blatant hardwarse issue you restart and if not you can make the opponent choose, like if the oppononent chooses to rematch nothing happens. It would be all much more fair
Video starts at 1:45
The MKX one is amazing. The first pause was relatively harmless, until it happened the 2nd time around, Lmao!
"A feel-good moment"
For everyone not called Gandido...!
This is why Sega Genesis controllers were the best. I never once saw anybody accidentally hit the pause button on a Genesis controller, and I've played no less than 1,000 hours with other people in my youth.
I remember watching a video about a player whose controller came unplugged at a Smash tourney. Their opponent paused to allow him to plug the controller back in. After the match, he went and appealed to disqualify his opponent for pausing the game…
It was during the match and the judges weren’t having it.
I forgot how overwhelmingly brown and gray Injustice 1 was
I'd now love to hear you talk about more games outside of Netherhealm and Killer Instinct. For instance, seeing the equivalent of MK Meta done with games like Super Turbo and Third Strike
The slimiest thing I had to deal with is when I was about 10. I was a Fox player in Brawl (way before Sm4sh’s announcement) and this tournament had a weird bracket. They used the in-game free for all thing where it’d be 4 players, then 3, and then two 1v1s for finals and grand finals. During the second free for all, a guy said his controller was having issues and the TO and I were trying to help him and before I realized too late the other guy kept trying to take me out and I only have 2 stocks left. The to was still trying to help him and couldn’t see what happened.
Terrible to think that this 20-30 year old seriously did that but the other guy won it and apologized to me after.
For the last story, simply wow... also if the win was taken, and then it is known that the audience that pause the match (there will be ALWAYS someone like that), the opponent will feel very bitter (and could be a life changing experience, for worse). But since the match was replayed, all is good.
for that tekken match at evo 2008 you can see in the upper right it shows controller number 3 was the one who paused it. I remember it happening alot because of pad players putting their pads in their backpacks. some people took the battery out so that they could only play wired
a controller disconnect causing a win to be granted to the other player sounds like b.s. to me almost as bad as the idea of someone conceding a match of any kind.
I remember watching that momochi one on twitch ! He was using the big razor attic stick and those had detachable cables so sometimes they can get faulty , so that’s what happened I’m sure . Had to replace that cable before myself when I had one
I feel like there should be more room for in the moment judge decisions in some of these cases; mainly the hardware malfunctions and extra wireless controllers connected. I can see how intentionally pausing could be used in bad faith to game the system, and gain tempo control irl against an opponent, but most of these I would say just replay the round
4:44 is that Jiyuna? "Cut the feed cut the feed" LMAO 🤣🤣🤣
Seeing something other than MK threw me through the loop
The fact that you are using "Before Moon" theme from street fighter ex2 plus on the intro makes me love this video. Old good memories !
Love seeing you cover stuff outside the mk world! Happy with whatever you want to make, you always put out great stuff.
Anybody else had MK2 on snes growing up? To this day i still don't understand why you can't pause during fights, but you can pause between fights when the game is showing your character ascending the combat tower, what an odd design choice.
Not playing fighting games myself or knowing much about the whole scene, I can't help but wonder how's it that a) modern fighting games known to be played competitively don't have a readily built-in 'tournament mode' that disables pausing during rounds, b) wireless controllers are used in tournaments, c) controllers used in tournaments can't have some kind of cover placed over the start button to prevent accidental presses?
Tekken 7 has a tournament mode where the pause button is disabled. Even though it is a useful feature the home button still exists, also some tournament don't use this feature because when it's enabled you can't skip character intros and outros.
A lot of modern fighters have a setting to make it so you have to hold the pause button for a couple seconds instead of tapping it. And many fight sticks have the home and start buttons on the side so you don't hit them by accident, and even some with a toggle to disable the button completely. It's getting better, but there are still issues like Momochi's stick just dying that you can't plan around.
"Random hardware malfunction out of nowhere"
My friend... have you ever used an xbox elite controller? They are notoriously bad for de-syncing or just dropping audio.
That was the evo Gamerbee also went through an insane set with Infiltration in losers finals that went almost 30 mintes.
I really wanted Gamerbee to win the entire thing. Sad that happened.
Gamerbee may have lost the set, but he's the people's champ.
"Don't make me pause!" Is now my new catchphrase
I think if you really feel a need to pause in tournament, you should be allowed to do so at the cost of forfeiting the current game, but not the entire match (unless you were already on match point).
That's exactly how it works yes
A controller disconnecting shouldn't count as an immediate loss for whoever owns the controller, that's just silly bullshit. They weren't even actively doing anything when it paused.
Gamerbee vs Momochi. Gamerbee was having the tournament of his life. Eliminated Infiltration and then reset the bracket with Momochi. He had so much momentum going at that point. I know they were tied 2-2 at that point but I really thought if the pause didn't happen Gamerbee could've won the tourney.
Good thing the decision was to let time run out and let gamerbee win that round because that's when they discovered Momochi's pad was faulty. If the decision was to have Gamerbee ko Momochi to take the round right away, momochi's faulty pad may not have been discovered and another pause could have happened in the next round forfeiting momochi.
Wow great video! Several of those I didn’t even know about, but I’ll never forget Momochi vs Gamerbee. Clearly remember seeing that stream live 😢
5:53 i'm sorry
This is interesting to watch. I know nothing about the Competitive fighting scene. I found this from my recommended :D
I always assumed they would use a modified version of the programme with the pause disabled for competition, or at least tape over the button or something.
some fight sticks have the option to lock the start button, effectively removing the problem of pressing start on accident
More fighting games should have settings for disabling pausing mid match in offline games imo. Unfortunately it wouldn't be enough to deal with the modern day wireless controller shenanigans, though.
07:33 how not to hold a mic!
Here's an idea: add an option that will only enable the pause button if no other input has been received in the last 5 seconds, or make it default even,
That way, it will be impossible to pause during the play unless you really want to pause, win-win.
An easy solution is simply to require holding the pause button for a couple of seconds to pause the game.
just disable the pause button with a tournament mode option
Was watching quake champions casting for a long time. Just recently your videos popped up in youtube recommended list. Quality content.
I feel like these events should have something where you can send your fight stick in for them to remove the pause button, have a custom mod for not having a pause, or have their own sticks people cam opt to use to avoid this. I know there's problems with each of those choices but knowing it's possible to accidentally hit pause if it's in a weird place on your preferred fight stick is just so weird
Sticks with a little switch on the side that can disable the button would be practical. Just next to where the cable comes out.
@@HappyBeezerStudios yeah but the only problem would be that there's no way to really prove the fighter isn't gonna have it switched off all the time, and they could just discreetly flip it and then flip it back after the match. Maybe make it to where flipping the switch disables the controller until you unplug it and plug it back in so if they switch it they're pretty much caught right there since the controller won't work unless they get up and unplug it then plug it back in
This happened few times in both DOTA 1 (Warcraft 3) and DOTA 2. During intense moment of the game, troll players would pause and unpause the game to throw opponent off. Luckily, in Dota 2, pausing has 5 seconds delay on and off and each player has limited amount of pause allowed.
I'm an underwriter by trade, so I'm all about the letter of the law and sticking to the rules as written, but the rules themselves are inadequate here. Accidentally pressing pause is one thing, but if the hardware literally malfunctions once in an entire tournament, there should be a rule which states the round must be replayed, and if it happens again during the entire tournament with that same controller, then that player is disqualified. At the end of the day these are computers, and they can always randomly malfunction. It should not kick a player out of a tournament who put several years of his life into refining his play and spending who knows how much money traveling to these tournaments.
#2 While the judges were deliberating what to do, the ballroom became deadass quiet. It was wild that a room full of thousands of people could stay silent for more than a minute.
I know it wasn’t in a tournament but the FT10 with Sanford vs. Duc Do in MvC2 at Evo2k7 should have been an honorable mention.
Mainly cause it was like a 15k money match and the set is legendary in the MvC2 community
if it's not a tournament it doesn't count as an honorable mention.
8:47 if this were wrestling, Seth Killian would have come out on stage and loudly bellowed: "this match must continue!"
Do a video on players getting banned from tournaments for really stupid reasons (like the WhyDidNRSDoThis debacle)
The thing about the first clip is that they could have found out who did it quickly, but i remember the tournament stream had vods set to subscribers only so stream detectives couldn't do anything but speculate lol
The rules not accounting for hardware failures or "acts of God" as the umbrella term for uncontrollable events where no player is truly at fault shows a level of unprofessionalism on the part of these tournaments. Events like this shouldn't be taken seriously if they're going to give a loss for a uncontrolled and random hardware malfunction. Other professional competitions have clauses like this.
0:39 I thought you said "a gangster rule" 😂
Something you skipped over at #2. They decided to award the round to Gamerbee, but instead of beating Momochi that round, he just hit him enough to win by time over so that he wouldn't have gotten a bunch of extra meter going into the next round in order to keep the rest of the match as fair as possible.
05:08 Notice the respect and sportsmanship after that accident? Incredible. Admirable behavior from both players and honestly I wish more players were like this.
A pause being an immediate loss and, are a common problem?
Seems like a harsh punishment. Is there a reason they cant just try it again?
I assume it's to not waste time redoing a set, so they'd rather just punish and move on Not very nice or honestly fair since an accident can happen but its whatever
A pause can disrupt a lot of things. Momentum, concentration, etc. If the punishment is too light you risk players pausing on purpose to force a restart and break their opponent's focus among other things.
@@agenttex5973 im not a competitive fighter in any sense but if im on stage and either me or the guy accidentslly hit pause. If we cant just unpause, like it happened in the middle of an animation, i'd just run it again and if either of us mess up again then ban
@@mitchellpatterson3044 that gives either competitor the ability to reset a game at will by pausing during a combo that might kill, or when they are significantly down. You gotta give a punishment to pausing that reflects how game breaking it can be, otherwise people will use it to grime
@@chayyenerincon6386 thats why i said ban a second time. I can see it messing up a lot but if they happen often give a little leeway (leighway? I have no idea how to spell it)
Pausing shouldn't be treated so harshly, but at the same time it should since a pause literally throws your opponent off their game and gives you time to breath and maybe make a comeback, but at the same time not all pausing is done on purpose.
Wow, that #2 moment, don't remind me. I felt REALLY bad for both players, especially for Gamerbee, he could have made history, if I'll be honest.
Now this right here is content. Great video guys!
Unpause the game?
really good video. that is great to hear that he didn't take the win that way unless it was him really getting the win.
This 2023 evo sf6 grand final had disconnected controller, but since the players didn't pause and the opponent let the guy reconnect there were no penalties. You can really see the character of people in those moments
song at 5:42?
8:37 Everybody in there simultaneously got blue balled
was sure you were going to talk about when SG paused the game to let Fortune reconnect the controller because it accidentally disconnected and Fortune 1 stock in and Fortune called for SG to lose a stock because he paused the game. or when a melee player (forgot the names) p1 accidentally hits pause so p2 raises his hands as to show he didn't push anything while mid combo but in doing so he accidentally dropping the remote than p1 blames p2 hit start because he dropped his remote and everyone agreed it was p2 believing p1 giving him the round.
Ryan Hart is a legend. True fighting spirit.
I can’t believe this isn’t something that’s ever crossed my mind. Probably because everyone is to try hard to ever consider doing this even for a laugh 😂
"to interrupt the set in the middle of a round is a Gangsta rule."
Excellent video :D tons of memories but I have to make this small comment: 7:35 don't forget that in that final there were TWO stick malfunctions, not one :D that was crazy. Saw it live (on stream, ofc).
The last clip; whoever that guy is, sounds like a champion.
He wanted to play it out legitimately over taking a free win because the free win wasn't 'his'. He wanted to be able to win and say he earned it. Well done.
Ryan my man, you, you understand true sportsmanship and honour.
This is why Smash Ultimate has the option to turn off pausing
I will say props to Ryan for refusing to win on a technicality and then takes the match legitimately
I’ve never heard of this guy until now but I can already tell the dude’s a living legend
You had me at hello - hello being the 8bit (or was it 16bit?) Mortal Kombat music introduction.