Oro Combos! Street Fighter 5 Essential Combo Guide

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  • Опубликовано: 17 янв 2025

Комментарии • 72

  • @VesperArcade
    @VesperArcade  3 года назад +26

    The combo annotations are in the video description. Have fun playing Oro guys!

    • @GC94
      @GC94 3 года назад

      Glad you're not using the increasingly present number pad notation. It sucks in SC, let alone anywhere else.

    • @skywalker1217
      @skywalker1217 3 года назад

      I'm having trouble doing charge inputs in combos any tips

    • @lilogdeeze1
      @lilogdeeze1 2 года назад

      Help on the standing mk into fire ball the timing is crazy

    • @metaldude48
      @metaldude48 Год назад

      Thank you for putting every thing in the description, but now I'm kinda mad because I went through that whole video and copied every thing into a note pad for easy access and check the description to make sure my understandings of the notations were correct, and I find all the fuckin combos down there. I coulda just copy pasted.

  • @InfinityVenom
    @InfinityVenom 3 года назад +20

    *No turtles were harmed in the making of this video*

  • @mike_yarddogg
    @mike_yarddogg 3 года назад +5

    Great combos, as usual, Vesper A.! I gotta remember with people like Guile and Oro: *Charge 🅱 or 🔽 early!*

    • @cheapskate9487
      @cheapskate9487 3 года назад

      Charge B? Wdym? Is there a different way yo charge it?

    • @mike_yarddogg
      @mike_yarddogg 3 года назад +1

      @@cheapskate9487 I meant charge back or down early.
      My bad, it _did_ appear as though I meant "B" as an actual button on a pad, didn't it?

  • @0rder0fLight
    @0rder0fLight 3 года назад +3

    Amazing stuff, thanks for sharing!!

  • @febreeze4655
    @febreeze4655 3 года назад +7

    How do I do I cancel standing medium kick into fireball? I don't see how I have enough time to charge it since oro has a back medium kick that comes out if you hold back when you do the move.

    • @mir2266
      @mir2266 3 года назад +9

      To cancel a normal like that into a charge move, you have to quickly let go of the direction you're charging, then pressing the normal and then hit the other direction and the button (so back, release back, s.mk then forward and punch in this case). It requires some precise timing but it can be useful to know for charge characters as it sometimes is optimal.

  • @guero210
    @guero210 3 года назад +3

    how do you do the “D-U” ? i tried down up and he just jumps

    • @mir2266
      @mir2266 3 года назад +12

      it is a charge move, what that means is that it requires you to hold a down direction (which can be down+back, down or down+forward) for a certain amount of time before being able to do the move. Once you have enough charge you can press any up direction and punch and it will come out. it takes about two thirds of a second to charge the move, you should try to familiarize yourself with the timing so that you know when the move is ready to be used

  • @RAF_Ai
    @RAF_Ai 3 года назад +1

    Last combo very niceee

  • @marstudios7879
    @marstudios7879 2 года назад

    How do you do the little short jump repeating kicks close to the opponent? I’m struggling to do this and I cannot do it.

    • @Guitar-Dog
      @Guitar-Dog 2 года назад +1

      That's tigerknee chicken feet.
      I'm a Tekken player, been playing SFV and oro for a few months, so my words might be wrong.
      It's QCF,UF then a kick button.
      You need to hold UF until prejump frames are over (not sure wha that is in SF, 5or 7 frames I think). Then press kick.
      You get the high jump Stampy legs you've pressed QCF and kick, if you get a standing kick you haven't held UF long enough.
      It's how you do instant air fireballs with kage

    • @Guitar-Dog
      @Guitar-Dog 2 года назад +1

      'QCF,UF(hold) kick button'
      Edit: check my channel out, I'm gonna upload my SFV clips tonight, still playing at bronze but I did my first SHIMMY today!!

    • @marstudios7879
      @marstudios7879 2 года назад

      @@Guitar-Dog thank you, it is very difficult I can do it with the natural suspended jump, but doing it closely the opponent is a headache.

    • @marstudios7879
      @marstudios7879 2 года назад

      @@Guitar-Dog great!!! let me know, I wanna watch it.

    • @Guitar-Dog
      @Guitar-Dog 2 года назад +1

      @@marstudios7879 I uploaded a few now

  • @freelikeojallday7543
    @freelikeojallday7543 2 года назад

    I’m new to comp sf I’m playing oro as my first main thanks for this

  • @TheKai432
    @TheKai432 3 года назад +3

    So does this mean we are going to get daily videos again Vesper Sifu?

  • @LightningStrikes66
    @LightningStrikes66 3 года назад +7

    Seeing him switch arms I can see why they gave him a 🐢... like what they did with Gill

  • @Psychopower369
    @Psychopower369 3 года назад

    Hello , how do i get the instant air chicken wing?

  • @Monty2289
    @Monty2289 3 года назад +10

    Why is this mans meterless damage so high. Is the turtle buffing his combos?

    • @Longlostpuss
      @Longlostpuss 3 года назад +6

      Yeah it's a pre mutagen Ninja Turtle

    • @lorenzobrown1003
      @lorenzobrown1003 3 года назад +1

      Nah he rivals Akuma in power canonically. He's so powerful that he only uses one hand.

  • @jettmanas
    @jettmanas 3 года назад

    Good info. Considering subbing, even maining, since he was a fav in SF3.
    Is VT1 okay? Everyone I've seen seems to use VT2, but the combos look really tough.
    And how do you get 2 hit on jHP? Thanks for the vid!

  • @yanchengzheng606
    @yanchengzheng606 3 года назад

    Nice

  • @digitalkid5623
    @digitalkid5623 3 года назад

    Thanks Mir!

  • @adrienestevez6350
    @adrienestevez6350 3 года назад

    thx! oro is my main char! :D

  • @ReginaldVannison7777
    @ReginaldVannison7777 3 года назад

    Oro dope! Now when is Capcom gonna give SF5 the next gen upgrade???

    • @treybowen6407
      @treybowen6407 3 года назад +1

      SF6 is rumored for Fall 2022 so SFV prob isn't getting a next gen release

    • @HighLifeProds17
      @HighLifeProds17 3 года назад

      @@treybowen6407 I'm not so sure. Ultra 4 did, after all... How hard would it be to port CE over with all the different stuff that was ever purchasable for the game in one big package?

  • @10-OSwords
    @10-OSwords 3 года назад +1

    Trigger 2 send to do pretty low damage for a 3 bar & considering what large combos you can get with it.

    • @evalangley3985
      @evalangley3985 3 года назад +2

      I agree here, but VT1 is IMO the way to go.

  • @bopbop076
    @bopbop076 3 года назад +3

    His air stomp is +3 on block... that's stupid.

    • @HuhWhatHuhwhatHuh
      @HuhWhatHuhwhatHuh 3 года назад

      Do you mean the one that after it’s blocked sends him into the air behind wide open for any punishment as he falls?

    • @bopbop076
      @bopbop076 3 года назад

      @@HuhWhatHuhwhatHuh No, the short instant air stomp 236lk in neutral it's very good.

    • @turwalswor
      @turwalswor 3 года назад

      Well doesn't Chun Li have something similar? 👀

  • @KOJO_WINS
    @KOJO_WINS 3 года назад +2

    Am I buggin or does this character kinda suck? Like...his frames are really bad. What the Hell are you supposed to do to not get killed for trying to play?
    None of the stomps track. Didn't at least one track in 3rd Strike?

    • @turwalswor
      @turwalswor 3 года назад

      You're bugging. I wouldn't say he kinda sucks but requires a lot of skill to be good. He's not simple

    • @KOJO_WINS
      @KOJO_WINS 3 года назад +1

      @@turwalswor Yeah, I see that. But you can't deny that his frames are questionable. His normals lack range. He has strong triggers though.

    • @turwalswor
      @turwalswor 3 года назад

      @@KOJO_WINS Yeah honestly that's what I mean by he requires a lot of skill. I probably should've said finesse. His only ranged good normal is down mp and you can't even link it off anything 😅😅 and I find myself always tryna jump in on someone to close the distance cuz subconsciously I feel like I don't have a mid game

    • @KOJO_WINS
      @KOJO_WINS 3 года назад +1

      @@turwalswor Exactly. And why can't you cancel into stomp from Mk>Mp? That would be sick.

    • @turwalswor
      @turwalswor 3 года назад

      @@KOJO_WINS Yeah I can see them giving him a few buffs in the future definitely. Not to make him OP or anything but make him not too skill capped

  • @R0omwithoutawindow
    @R0omwithoutawindow 3 года назад

    I’m having a difficult time confirming lk into hcb hp, I don’t know if I’m just not doing the half circle fast enough?

    • @mir2266
      @mir2266 3 года назад +6

      You could try by pressing forward and light kick at the same time, assuming you aren't doing that already, and then roll to back, might give you a couple of precious frames to perform the move. Aside from that there really is no trick, just speed

  • @evalangley3985
    @evalangley3985 3 года назад +3

    In the right hands, Oro is going to be a major problem.

  • @GamerLCD
    @GamerLCD 3 года назад

    Buff Oro :(

    • @evalangley3985
      @evalangley3985 3 года назад

      Ah.... STFU... BUFF RYU... (I heard that for 5 seasons and now we have a broken RYU tier)

  • @dado380
    @dado380 3 года назад +1

    Makoto didn't stand a chance next to to all horrible and ridiculous dlc characters.

    • @ReeceThaDon
      @ReeceThaDon 3 года назад +4

      And nobody wanted Makoto.

    • @leechseed4360
      @leechseed4360 3 года назад +3

      Oro is sick

    • @ReeceThaDon
      @ReeceThaDon 3 года назад

      @@leechseed4360 Hell yea he is and this nigga DADO been on almost every Vesper video crying for Makoto acting there's more than just him that wanted her back. Like bruh, it's just you and maybe 5 other people. Chill out 🤣

  • @ZenGaijin
    @ZenGaijin 3 года назад +3

    My issue with this game is everyone is a worse version of themselves from previous games. How chicken wing was an overhead gone, how his forward mk has the universal overhead look but isn't an overhead gone. It's just annoying to me that they dumb these characters down essentially to put them in SFV.

    • @donkeydarko77
      @donkeydarko77 3 года назад

      lol, ridiculous.

    • @ZenGaijin
      @ZenGaijin 3 года назад

      Egh, i dunno there was major salt there but i do wonder why they change properties of moves in SFV for seemingly no reason

    • @phantomgamer4463
      @phantomgamer4463 3 года назад

      @@ZenGaijin because in each sequel the moves can be changed, its buff or nerd or different motion.

    • @drwalka10
      @drwalka10 3 года назад +3

      Are you gonna to ignore all the new stuff they gave oro ?

  • @mrchinee25
    @mrchinee25 3 года назад

    Supers in this game are Soo lackluster and ineffective.. it's just not as impactful like 2D Street fighters and like kof. Take garou mark of the wolves for eg, when u do a super in that game u feel like u actually did a super
    Sf5 really is a soulless shelll of a game

    • @ZenGaijin
      @ZenGaijin 3 года назад +1

      I think its more because they dont make things hit multiple times. Like with Rose CA and Oro's it should be a multi hit then explosion to really seal in how powerful the attacks they can produce.
      But from Goef lackluster CA to Juri's the CA in general in SFV are just bland.

    • @drwalka10
      @drwalka10 3 года назад +1

      Cry more please

    • @kingalton10
      @kingalton10 3 года назад +2

      Capcom already said in the beginning a while back that they wanted supers to be short because they felt like supers in 4 took too long. Honestly I don’t mind either lol

    • @kujo4388
      @kujo4388 3 года назад

      Depends on the character because akuma and kage have the best supers in sf history, and there’s plenty of cool ones like Karin, Ed, akira, and zeku. Though some do feel downgraded/lackluster like chun li and poison