Thanks @unravel_indra7, honestly you are right, I should have picked up the deck of cards for the initial 2 Luck. It is generally a good idea to take it when going for buff stacking with Miss Fortune/Mr. Struggles.
3:18 This new amulet is all about killing yourself as it debuffs yourself :P I checked out Blood Goob out of curiosity on the last fight. Now no healing amp./healing reduction influence xd You did plain 10+vamp instead of 10+ vamp* (1+0,2-0,3). Man... how hard is to make Blood Goob work as intended? ;p I'm not touching beta until at least Blood is fixed =D Really nice build. Suprisingly Katanas were indeed better than Hungries. I like them as a weapon but it is a heavy match-up dependant weapon as 1 weapon and no buffs punishes you heavily. I really like how game gave you ENTIRE run since class unique only 1 stamina weapon opponents with only 2 of them having anything on top (1x hammer for crafting and 1x dagger) :> Obviously it is not a coincidence. In other words Katanas might be unplayable for high MMR players in ranked due to rigging unless you want to force specific m-m and thus dodge other bad ones. Looks like they have priority over vamp which means they have a really high priority. This may be potentially their biggest advantage for us. The question is if only 1 is enough cuz 1 is not a problem where 2 is stamina committing. Nothing better than analyzing 'hidden' item stats :P Would be funny if 1 is enough and we run Katana in everything that isn't specific burst just to break the algorithm. Great idea would be if you repeat that build but only run 1x Katana and than Hungry or Thorne to check out what happens with m-m. Well... at least great for such nerds as I :P
Thanks @crystallized1676. Yeah, I may run this build again and try it with one Katana and a hungry blade and see how it goes. Is there any other builds you can think of that would use the Katana?
@@LuckOuts Check out my made for fun skill ratings and conclusion. Curious if you more agree or disagree. Egg for sure would enjoy Katana a lot. Especially Berk one as it doesn't have Flame Whip and class Whip isn't that good. Slower Pyro builds also wouldn't mind it due to extra speed and probably Bowl with Chiefs as well as they run more weapons meaning tech weapon is better in comparison, plus they like some time for scaling. Other than that I can't find anything specific. I guess fatigue but is fatigue any good?
@@LuckOuts It's good it isn't a real time cuz people seeing what I'm milling on Pyro while having 2x Hungry and the Banner would be mad as F they are losing to such drooling noob xd 2x Blood Gem + Prism Orb + Box r 11. But hey there is a method in this madness ;p Also Tim r. 5 with Ripsaw was funny. I think offering uniques should count as not having them at the start of the shop round. Probably not a big deal as rarely people offer uniques but would be a nice micro improvement :P Also maybe some bonus for offering uniques? ^^ Gods should enjoy them more due to rarity right?
@secretplanet6453, I just replied to your other comment on the other video. This the Beta, the main Branch won't have these new items and changes until November 7th but if you want to play on the Beta, I wrote on the other comment on how to play on the Beta
First time watcher here. I really appreciate you putting the item effect in the video 😙
came here to say that
@@lokiragnarok7616 came here to say the same too
Thanks @nobodyfrek5510, @lokiragnarok7616 and @cleverm5516 I really appreciate that you three are all enjoying the videos and your kind words too!
i like your litle explanation images. good job
Thanks @Tandurin123, I appreciate that
amazing video! the pop ups for the items are so helpful
Thanks very much @thatsavyman3183, I am so glad to hear that
As far as i can tell... this channel put most effort to making backpack battle's video
Thanks for kind words @abdurrahimminhow6533. I have been trying to improve the videos every day.
Neat editing and explanations. Subscribed
Awesome, really glad you subscribed @urias134 and thanks very much!!!
Quality editing, appreciate showing the item effects in the corner for people less familiar with the game
Thanks @MrRomanPie, Glad to hear that!
This update bring something i wanted a lot the inventory value it should be in the shop somewhere instead of showing when you match up
Yeah, that would be a good idea to see how much value you currently have. It really is a nice touch to add to the game
Another editing appreciation comment. My third by now, I think. Guess that speaks to you making good content huh?
Thanks very much @mrbtiger4838. You are really awesome!!! I appreciate your kind words
Last opponent was relying on immunity for crowns instead of life steal from red gems. Definitely a mistake on his part vs your build!
For sure
Nice build. But why u never picked up Deck of cards? 2 starting luck would helped you a lot before survival
Thanks @unravel_indra7, honestly you are right, I should have picked up the deck of cards for the initial 2 Luck. It is generally a good idea to take it when going for buff stacking with Miss Fortune/Mr. Struggles.
@@LuckOuts no hate or Front in anyway bro. Just wondered😂🙌 great content buddy
3:18 This new amulet is all about killing yourself as it debuffs yourself :P
I checked out Blood Goob out of curiosity on the last fight. Now no healing amp./healing reduction influence xd You did plain 10+vamp instead of 10+ vamp* (1+0,2-0,3). Man... how hard is to make Blood Goob work as intended? ;p
I'm not touching beta until at least Blood is fixed =D
Really nice build. Suprisingly Katanas were indeed better than Hungries. I like them as a weapon but it is a heavy match-up dependant weapon as 1 weapon and no buffs punishes you heavily. I really like how game gave you ENTIRE run since class unique only 1 stamina weapon opponents with only 2 of them having anything on top (1x hammer for crafting and 1x dagger) :> Obviously it is not a coincidence. In other words Katanas might be unplayable for high MMR players in ranked due to rigging unless you want to force specific m-m and thus dodge other bad ones. Looks like they have priority over vamp which means they have a really high priority. This may be potentially their biggest advantage for us. The question is if only 1 is enough cuz 1 is not a problem where 2 is stamina committing.
Nothing better than analyzing 'hidden' item stats :P Would be funny if 1 is enough and we run Katana in everything that isn't specific burst just to break the algorithm. Great idea would be if you repeat that build but only run 1x Katana and than Hungry or Thorne to check out what happens with m-m. Well... at least great for such nerds as I :P
Thanks @crystallized1676. Yeah, I may run this build again and try it with one Katana and a hungry blade and see how it goes. Is there any other builds you can think of that would use the Katana?
@@LuckOuts Check out my made for fun skill ratings and conclusion. Curious if you more agree or disagree.
Egg for sure would enjoy Katana a lot. Especially Berk one as it doesn't have Flame Whip and class Whip isn't that good.
Slower Pyro builds also wouldn't mind it due to extra speed and probably Bowl with Chiefs as well as they run more weapons meaning tech weapon is better in comparison, plus they like some time for scaling. Other than that I can't find anything specific. I guess fatigue but is fatigue any good?
@@LuckOuts It's good it isn't a real time cuz people seeing what I'm milling on Pyro while having 2x Hungry and the Banner would be mad as F they are losing to such drooling noob xd 2x Blood Gem + Prism Orb + Box r 11. But hey there is a method in this madness ;p Also Tim r. 5 with Ripsaw was funny. I think offering uniques should count as not having them at the start of the shop round. Probably not a big deal as rarely people offer uniques but would be a nice micro improvement :P Also maybe some bonus for offering uniques? ^^ Gods should enjoy them more due to rarity right?
why i`s my game not updated ?
@secretplanet6453, I just replied to your other comment on the other video. This the Beta, the main Branch won't have these new items and changes until November 7th but if you want to play on the Beta, I wrote on the other comment on how to play on the Beta
The meta drops into 90% burst or scaling builds after 1 week of every patch and its boring, something needs to be done about it