Thanks so much for this very useful boot camp and sharing your gorgeous game room, table and beautiful figures! I have GdA2 on order from the Lardies in the UK winging their way to my home in Canada as we speak! I am now a confirmed subscriber and look forward to many more CYL events from 'down under'. 😊😊
Hi Scott. Great video as always mate. On the ADC availability, I don’t believe that the presence of brigades off-table (reserves/reinforcements) affects the number of dice that you roll. The force size is the force size for determining how many ADCs are rolled for. And you can allocate ADCs to troops moving on-table in the turn they arrive (forwards is actually mentioned). If you’re not using a CinC Tasking for reserves then you need to roll to activate any reserves arriving - this is very relevant in a Corps battle where any reinforcements arriving can join the Corps Reserve. The great thing about the game now is at the beginning of a battle you can find you have lots of ADCs available, but as reserves are committed or reinforcements turn up your ability to command these become more stretched which is a great way to reflect increasing pressure as the battle develops and you, as the commander, lose more and more control over it. Being brave enough to keep reserves off table until they are needed becomes key.
Thanks for that! I confirmed with DCRB that a Brigade arriving as a consequence of a Corps commander’s ‘Reserves’ order simply marches onto the table at the appointed time.
Love the videos, they really do help. I think when the unit retreated from the combat in the BUA, you rolled 4CD as additional casualties, you don't take additional casualties when retreating from combat (you'v suffered enough at that point). You would take the 4CD as a failure of a DT, or getting a retreat result in the charge phase, or if retreating whilst faltering
Hi, thanks for the video - looking at the "failed" charge at 20:00; a few things. One, the charge distance for cavalry in column is 18" (the unit appears to be in column, not line)- plus adding 3" for Glory means the total charge distance is 21" (so they would have reached target). Two, I see that faster movement for cavalry in column (18 not 15") is another change from first edition. Three, 8.1.7 in the rules does state that a "failed" charge (in this case due to being out of charge range) simply cancels the charge and still allows the "charging" unit to still activate later in the turn -- this is interesting as other rules would force the unit to move its full charge distance, fall short, and then take the consequences.
Good pick up, yes, 18 inches Cavalry Columns. My opponent would have picked it up 😆. The charge wasn’t ’failed’ as such in this situation as it wasn’t even launched. There are situations in GDA2 where a charge might not reach its target, and then there are consequences but this isn’t one of them because it didn’t even begin.
Also Scott, when a unit retreats from a melee (see your YG attack on the BUA) it doesn’t lose any additional casualties. The loses from a retreat result only applies from the charge test, I believe. 👍🏻👍🏻
Hi Scott thank you so much for these 4 game sessions great way for me to reinforce my rules knowledge, im struggling with the strong point/garrison section as i thought you could only ever have one unit defending it cheers Alan
Hi Alan! If the village / BUA is large (as is the one in this game) then it’s divided into sectors. Each sector holds a garrison of 1 infantry unit. See page 58, 10.6.1 ‘VILLAGES’ 2nd paragraph
Thank you for these videos. Helps a lot. A question: how can a french skirmish line protect an attacking French column being in the rear left flank of it?
I mean your French assault of a town at 22 minute when Prussians fired a defensive fire against them from town and you divided 2 losses between a French attacking column and a brigade skirmish which was located at that moment far behind the column. It looked very strange to me.
@@levsharus5899 ah, yes. That’s a mistake that I correct at the 23.23 mark. Garrisons fire as per Skirmishers BUT have different shooting priorities. I made an error but corrected it.
Great series of videos. Thank you Scott. I have extensive 15mm Napoleonic collection, so can't wait to get them out onto the table. A few mistakes, but show me a game and gamer that never makes a rules boob.Even Rich and Dave make them, so you'r in good company! 😃 BTW, did you finish the game and, if so, who won?
Hi Mate. I did complete the game. Ripper of a game,… (left and right flanks from the French side) the French young guard battalion that initially assaulted the right half of the Village in turn 6 stormed into the left side and drove out the Prussians. The remainder of the brigade attack up the right side of the plateau and drove off the Russian recruits. The dragoons and infantry on spur drove off the Prussians there but could not take the BUA (farm). The Prussian dragoons arrived on the left and together with the a Russian Cavalry checked the French Guard cavalry. Eventually the Grenadiers a Cheval and Guard artillery arrived and together with the French infantry Bde that arrived on turn 4 cracked the allied left flank. At that point the Russians holding the farm and on the left withdrew.
these are great vids - no need to apologize for mistakes, you make far fewer than I do! Just got an email my "oh so flash" GdA2 markers have arrived in the states
As a button counter, couldn’t help but laugh at the red battalion flag of the “51me de Linge”, made presumably from repurposed decadent aristo red silk bedsheets (linge = linen). 😆😂🤣
I played it as a unit in a Garrison retreating through another unit in a garrison. If it retreated OUT of a BUA into a unit outside I wouldn’t unform them but this is a unit retreating into another unit WITHIN a garrison and I think it would have a detrimental effect.
@@eddiepennington345 well I can. Troops defending a BUA who currently are engaging enemy Skirmishers who are probing are aware that some enemy have penetrated another part of the BUA,… (they would surely know of the close quarter fighting nearby) suddenly a sister battalion comes routing through their area of responsibility (possibly) screaming “run for your lives! The French are right on our tails”! I think that they would possibly find that event somewhat disconcerting. ‘Unforming’ is not limited to a physical disruption of the formation but also the psychological effects. I suspect more than a handful of the troops seeing friends routing through their position would use that opportunity to ‘mingle’ with them and take the opportunity to be elsewhere. When a battalion initially enters a BUA they are ‘unformed’. The ‘forming’ in a BUA is not ridged lines of troops being sorted out but simply officers and NCOs allocating tasks, defining fields of fire and areas of responsibility and tying in platoons and companies. All that would be somewhat disrupted by friends routing through their positions. I came to that conclusion based on my own reading and experience. That said, the rules might state otherwise but I couldn’t find anything suggesting in the rules I am categorically wrong. But I will take a closer look.
@@eddiepennington345 Page 81, 2nd paragraph. “Garrisons that retreat do not unform any units behind them”. Well that settled that 😆 ‘ANY’ units which includes other garrisons I’m assuming.
As I await the Rulebook, ive found this series and your whole theme on GDA absolutely brilliant. Had a quick question on artillery model representation. Do Limbers come into the game?
Thanks so much for this very useful boot camp and sharing your gorgeous game room, table and beautiful figures! I have GdA2 on order from the Lardies in the UK winging their way to my home in Canada as we speak! I am now a confirmed subscriber and look forward to many more CYL events from 'down under'. 😊😊
Hi Scott. Great video as always mate. On the ADC availability, I don’t believe that the presence of brigades off-table (reserves/reinforcements) affects the number of dice that you roll. The force size is the force size for determining how many ADCs are rolled for. And you can allocate ADCs to troops moving on-table in the turn they arrive (forwards is actually mentioned). If you’re not using a CinC Tasking for reserves then you need to roll to activate any reserves arriving - this is very relevant in a Corps battle where any reinforcements arriving can join the Corps Reserve.
The great thing about the game now is at the beginning of a battle you can find you have lots of ADCs available, but as reserves are committed or reinforcements turn up your ability to command these become more stretched which is a great way to reflect increasing pressure as the battle develops and you, as the commander, lose more and more control over it. Being brave enough to keep reserves off table until they are needed becomes key.
Thanks for that!
I confirmed with DCRB that a Brigade arriving as a consequence of a Corps commander’s ‘Reserves’ order simply marches onto the table at the appointed time.
Love the videos, they really do help. I think when the unit retreated from the combat in the BUA, you rolled 4CD as additional casualties, you don't take additional casualties when retreating from combat (you'v suffered enough at that point). You would take the 4CD as a failure of a DT, or getting a retreat result in the charge phase, or if retreating whilst faltering
really helpful thanks - we are playing an "all dayer" French v Austrians at the Sheffield UK club this Sunday!
I’d recommend you troll through all the comments here to pick up on any corrections to mistakes I made.
Hi, thanks for the video - looking at the "failed" charge at 20:00; a few things. One, the charge distance for cavalry in column is 18" (the unit appears to be in column, not line)- plus adding 3" for Glory means the total charge distance is 21" (so they would have reached target). Two, I see that faster movement for cavalry in column (18 not 15") is another change from first edition. Three, 8.1.7 in the rules does state that a "failed" charge (in this case due to being out of charge range) simply cancels the charge and still allows the "charging" unit to still activate later in the turn -- this is interesting as other rules would force the unit to move its full charge distance, fall short, and then take the consequences.
Good pick up, yes, 18 inches Cavalry Columns. My opponent would have picked it up 😆. The charge wasn’t ’failed’ as such in this situation as it wasn’t even launched. There are situations in GDA2 where a charge might not reach its target, and then there are consequences but this isn’t one of them because it didn’t even begin.
Excellent series of videos Scott!
Thank you kindly!
Fantastic series! It’s been so fun to watch. Where do you get your casualty figures on your dice cell bases?
Most are Perry miniatures
Also Scott, when a unit retreats from a melee (see your YG attack on the BUA) it doesn’t lose any additional casualties. The loses from a retreat result only applies from the charge test, I believe. 👍🏻👍🏻
I’ll check that out. Thanks!! 😃👍
Hi Scott thank you so much for these 4 game sessions great way for me to reinforce my rules knowledge, im struggling with the strong point/garrison section as i thought you could only ever have one unit defending it cheers Alan
Hi Alan! If the village / BUA is large (as is the one in this game) then it’s divided into sectors. Each sector holds a garrison of 1 infantry unit. See page 58, 10.6.1 ‘VILLAGES’ 2nd paragraph
Thanks Scott
Thank you for these videos. Helps a lot. A question: how can a french skirmish line protect an attacking French column being in the rear left flank of it?
It can’t. If it is in arc and range it is simply drawing the fire of some of the enemy Skirmishers, but not all of them.
I mean your French assault of a town at 22 minute when Prussians fired a defensive fire against them from town and you divided 2 losses between a French attacking column and a brigade skirmish which was located at that moment far behind the column. It looked very strange to me.
@@levsharus5899 ah, yes. That’s a mistake that I correct at the 23.23 mark. Garrisons fire as per Skirmishers BUT have different shooting priorities. I made an error but corrected it.
Great series of videos. Thank you Scott. I have extensive 15mm Napoleonic collection, so can't wait to get them out onto the table. A few mistakes, but show me a game and gamer that never makes a rules boob.Even Rich and Dave make them, so you'r in good company! 😃
BTW, did you finish the game and, if so, who won?
Hi Mate. I did complete the game. Ripper of a game,… (left and right flanks from the French side) the French young guard battalion that initially assaulted the right half of the Village in turn 6 stormed into the left side and drove out the Prussians. The remainder of the brigade attack up the right side of the plateau and drove off the Russian recruits. The dragoons and infantry on spur drove off the Prussians there but could not take the BUA (farm). The Prussian dragoons arrived on the left and together with the a Russian Cavalry checked the French Guard cavalry. Eventually the Grenadiers a Cheval and Guard artillery arrived and together with the French infantry Bde that arrived on turn 4 cracked the allied left flank. At that point the Russians holding the farm and on the left withdrew.
these are great vids - no need to apologize for mistakes, you make far fewer than I do! Just got an email my "oh so flash" GdA2 markers have arrived in the states
As a button counter, couldn’t help but laugh at the red battalion flag of the “51me de Linge”, made presumably from repurposed decadent aristo red silk bedsheets (linge = linen).
😆😂🤣
It’s drenched in blood,..🩸
The Glory tasking only promotes a unit for a DT nothing else, and adds 1 CD rolled in melee. 😮
Eek,.. how did I miss that?!?!?🤯
Thanks for letting me know. Another thing to add to my ‘house cleaning’ round up. 😃
Page 81 Retreat last point retreating garrisons do not unform units behind them
I played it as a unit in a Garrison retreating through another unit in a garrison. If it retreated OUT of a BUA into a unit outside I wouldn’t unform them but this is a unit retreating into another unit WITHIN a garrison and I think it would have a detrimental effect.
I can't see how a unit retreating through a BUA, presumably along the streets, would unform defenders presumably hiding in the buildings!
@@eddiepennington345 well I can. Troops defending a BUA who currently are engaging enemy Skirmishers who are probing are aware that some enemy have penetrated another part of the BUA,… (they would surely know of the close quarter fighting nearby) suddenly a sister battalion comes routing through their area of responsibility (possibly) screaming “run for your lives! The French are right on our tails”! I think that they would possibly find that event somewhat disconcerting. ‘Unforming’ is not limited to a physical disruption of the formation but also the psychological effects. I suspect more than a handful of the troops seeing friends routing through their position would use that opportunity to ‘mingle’ with them and take the opportunity to be elsewhere. When a battalion initially enters a BUA they are ‘unformed’. The ‘forming’ in a BUA is not ridged lines of troops being sorted out but simply officers and NCOs allocating tasks, defining fields of fire and areas of responsibility and tying in platoons and companies. All that would be somewhat disrupted by friends routing through their positions. I came to that conclusion based on my own reading and experience. That said, the rules might state otherwise but I couldn’t find anything suggesting in the rules I am categorically wrong. But I will take a closer look.
By the way got a set of the markers here In Northern England. Thanks for the code
@@eddiepennington345
Page 81, 2nd paragraph. “Garrisons that retreat do not unform any units behind them”. Well that settled that 😆
‘ANY’ units which includes other garrisons I’m assuming.
As I await the Rulebook, ive found this series and your whole theme on GDA absolutely brilliant. Had a quick question on artillery model representation. Do Limbers come into the game?
I have and use limbers in my games though they are not essential.