I am getting a lot of comments talking about Armored Core. I address this in the video, but AC is not a souls/soulslike. This video was targeted towards those types of games.
@@Dastardly_Duo A Souls game that does something different the way Bloodborne did something different from Dark Souls. Not a mech game. Not a racing game. Not a first person shooter. Understand?
elden ring has already evolved passed it with jumping and more emphasis of positioning, it just needs to get rid of i-frames altogether and focus more on hit box manipulation like ducking/weaving, diving etc, even add flips and more acrobatics into movesets.
Месяц назад+11
If From doesn't involve Sekiro-deflect in their next Souls-game and focus more on swordplay/clashing blades, then I'm inclined to give up on them. Because that's one of my major gripes and disappointments with Elden Ring in general. I still enjoy Elden Ring but it could have been far more enjoyable with more engaging combat like that, which is why Bloodborne and Sekiro are my favourite games by From. However, it's also the reason why I find Lies of P and the new Lords of the Fallen far more enjoyable than Elden Ring because they have the right ideas when it comes to refining Souls-combat in my opinion.
I would like them to tackle a non open world gritty and dank cyberpunk world. Wet and rusty. Tech priests. Neon lighting minimally used. Beyond neo Tokyo or what was in cyberpunk 2077. Eldritch cyber horror
I honestly would like to see a Spelbound like game from FS. Like imagine the BB and Sekiro intentions and how they affected the Souls series. BB was the 1st game to introduce a fast pace gameplay which was taken into the Souls seties in DS3. Sekiro expanded on movement options (jump and crouch) which was later taken into the ER and expanded on with horse movemnt (although very rudimentary) Now onw thing I think the souls series is really lacking in is good balnced magic system. In the current system, a magic build is just r1 or l1 spam. Imagine a magic system with a full moveset. The r1s are Carian Slicer, the R2s are a mix of carian Piercer and Carian Greatsword, and so on and so forth. Or R1s are Glintstone Pebble, with r2s being Great Glintstone Shards and charged R2s being the Comet spell. Idk seems fun and interesting honestly. I would love to see a system like this developed, ehich would best develop in a game like Spellbound. Its high time Fromsoft put Magic balancing on the table.
That's... actually a really good idea. I never thought about how pure caster is basically using only 2 buttons, if even that. Elden Ring already made a lot of improvements on the Dark Souls magic system, especially when it comes to spell variety, but giving casters a full moveset (without having to switch through spells) that basically every melee weapon has by default seems like an obvious step forward. I was also very much looking forward to Spellbound due to its focus on magic (even tho i rarely use it in the souls games). Kinda sad that it was fake. But who knows, maybe they'll still make something like that anyway.
@@axel9473 I honestly hate how in the souls series there are 3-4 spells which are just cheese tools and the rest are essentially useless. A more spell focused game would also allow bosses to he designed with a greater focus on ranged combat and countering ranged combat effectively rather than being sitting ducks to projectile attacks.
really cool idea! Also, imagine if magic could be seamlessly mixed with melee? Like, for example, using the magic button while you're doing a melee combo would integrate the magic attacks into the combo instead of starting another combo/single attack entirely. I think a system where you could active certain moves by doing certain combos would be crazy interesting, with certain magics or skills (being able to equip multiple ashes of war would be cool too) taking on a different effects depending on when you use it. It could have some practical effects like this: X magic has a standard combo. When using the magic while you're doing a sword combo, it becomes a dual magic/sword moveset. If you use Y magic right after the 3 attack combo of a greatsword, a special attack is unleashed. If you use Z magic after using A ash of war, an extension of that ash of war is unleashed. If you use ash of war B right after ash of war A, an alternative move is unleashed. It would be super fun and would solve the problem of "L2 - The Game" that Elden Ring kind of has. You would have an incentive to use both attacks and spells and skills in conjunction to one another in fights.
If one does come it’ll probably be because executives at sony or the other companies that own fromsoft demand it. Miyazaki has said he hates doing sequels and never planned for ds1 to continue when it was made
Ngl an evolved version of bloodborne or sekiro’s combat has insane potential. I think those 2 games should be what’s next for the next souls game or at an influence on it.
@@SmHy23it really does. My only critique would be that I want less mini boss arena’s that have layouts that the camera just can’t handle. For some mini bosses, keeping the camera from getting me killed was the secret true difficulty
Sekiro Is my favorite combat in a video game!! Followed by lies of p.. elden ring is my favorite game of all time. But I hope fromsoftware does have parry combat in there next game. But I think the next game will be the magic game that was leak years ago( spellbound) .
@@AngelGarcia-op3bdHe also said that he’s not denying a possibility of there being another one. So he’s wanting to move on, but still leave the possibility there
@@hmmmp care to elaborate in the slightest? What's the point of just replying no? The dark souls/elden ring formula is in desperate need of innovation if they're gonna make another one. Their next game HAS to have a different concept similar to BB or Sekiro.
@@Melonsauce91 open world is tiring. sekiro was fun to replay 4 times in a row to get all the endings because its linear mostly. Open world makes level design suffer. From makes better levels then they do open worlds when it comes to playability.
well why not both lol, with the addition of the "sekiro tear" it's clear to me that they are interested in bringing back that type of deflection combat design. be it er2, sekiro2 or a total new IP, I'll be happy to see it return
Yeah they really should've added hyper armor to a lot of weapon skills. A lot of the weapon skills are unusable against bosses especially as they will just immediately knock you out of it before it can execute any damage
When someone insists you should know what you want, you can be sure they’ve never had a legitimately difficult decision to make in their life. I’m sure there will be plenty that will fall over themselves to express how wrong that is, but if you always know what you want, you probably haven’t thought all that long about it
Since it seems like a lot of people are throwing out ideas for a future fromsoft souls type of game I’m going to put in what I think they should make next. I think that fromsoft for as generic as it may sound, is that they should make a game based on Ancient Egyptian culture and mythology because of how much potential lies in a setting like that especially considering the themes in fromsoft games already. They could probably throw in some Mesopotamia stuff in there as well. I can imagine pharaoh sorcerers and undead mummies and a rich environment with palm trees and abundant crops. I can imagine the cool weapons you could make with Egypt and how a lot of them could be made of copper or even more mystical but with the quality Bloodborne put into its weapons (a smaller selection but basically each option is amazing). I can imagine how folklore creatures could be interpreted as bosses like a sphynx-like creature. Like it’s normal in ancient Egypt to have depictions of animal headed people and other hybrid type of beings. I feel like even bringing back some imagery from past games like the beasts from Bloodborne or more jar stuff like Elden Ring and the Farum Azula Ailing Loran type of vibe for an area. There’s so many new things that could be thought up and many things that could become a reinterpretation of concepts we loved from old fromsoft games. Also I feel like this setting could work very well as open world or not (open world could have sand dunes and explorable tombs and wildlife like crocodiles or turtles or whatever), but a linear styled game may require a little more thought put into it to make it convincing (like set in some Egypt styled kingdom and you find old and new parts of the city like Bloodborne). I honestly would be surprised if they never make a game like this.
Elden Ring is my favourite game, but something really different in between the next DLC or big dark fantasy game would be fantastic. My personal choice would be Bloodborne 2 or Sekiro 2, but I'd love something completely different as well.
9:45 I'm an average souls player at best and thats a bit of a stretch w/ that being said I can assure you that Radahn's X move sword slash is dodgable on med roll which means light roll would also work (can't confirm hvy roll as thats not my play style). In fact I was able to dodge all his melee attacks using med roll w/ a Great Mace. I have a clip of my Radahn kill on my Twitch highlights and I'm currently uploading my full Blind play thru on YT but its a slow process due to the upload speed.
For those who haven’t yet, I heavily recommend for you to play ds2/sotfs - you’ll either love it or hate it. Don’t be scared off by it just because it’s not some people’s cup of tea. But to get back on topic, fromsoftware does its best work when they innovate - which helps them handle new designs they’ll like to try out. Personally, I would really like them to make a pure horse combat game to buff out some of the kinks they have with it - but in general I’m fine with literally anything they want to make.
I really appreciate ds2 because of the things they tried to deviate itself from the traditional formula, a lot of them didn’t work but the few that did almost all made it’s way back in future installments(Elden ring most obviously) and Sekiro was also very much experimental and that was a phenomenal game. I wouldn’t even mind if they made a game that was centered on spellcasting because I think there is still a lot of potential for improvement in their magic systems. They have the players’ trust and I think it’s great they are trying new things.
@@christianbell8347 haven’t played any of the previous AC games, so I can’t really comment on them. Nothing I said indicated that the previous AC games were “wrong”. AC6 just happens to be a return to a franchise that hadn’t been used in about a decade. While is does share some DNA with Fromsofts Souls-games; heavier focus on bosses, repair packs like estus, more actiony combat than before (going by what I’ve heard about the older AC games from videos talking about all of them) AC6 is still the least souls-like game From has made since the Souls genre became their bread and butter. And quite frankly I have it as my GotY for 2023.
The Abyssal Woods (with enemies that can’t be hit without a parry) seemed like an unpolished teaser for a survival horror game. Creepy maze-like levels, a story about madness, and a high risk high reward style of play. Though one could argue ALL FromSoft games are survival horror games.
If you’ve played Elden Ring with Sekiro combat modded into it you’ll probably agree, but I want something like that. Sekiro is amazing and the entire reason for that imo is the combat/enemy design. I want Sekiro’s combat, buildcrafting(but simplified), 6 weapon options that still feel very tuned for Sekiro combat, and bloodborne’s asthetic. That’s my dream game
Oh is the mod the sekiro deflect on the nexus by a modder named VIZZO? im doing a run with that mod right now it made ER bearable enough to replay it lol.
not exactly what your saying but at the moment i'd say Lies of P is a pretty close contestant and is worth checking out if you haven't yet (it's also on gamepass if you have an xbox)
I would love a survival horror by fromsoftware, like Kuon. Or something not so combat focused like Déraciné, because I think they do atmosphere and horror so incredibly well. This is coming from a waterfowl defender btw lol
Ironically you mention taking a break from the rolling after talking about Radahns 3 hit attack. I tried dodging them all but it was too hard so I figured they were actually doing what you said and made us take a break from the roll dodging and I incorporated some of their other mechanics which was the deflect tear in this case. Roll the first attack then deflect the second and then you can roll the final. Or just deflect them all lol
I think the SotE dlc has killed the possibility of Elden ring 2 but if it were to happen I think all it would need is a Lies of P style perfect guard to make it feels fresh and allow From to keep pushing the difficulty in a fair way. Probably controversial but I think Lies of Ps core combat mechanics are more complex than any Fromsoftware souls game and I think the only thing that stops people from seeing that is the frustrating snappy animations from bosses which make the tight perfect guard window feel even more tight and punishing. If this combat was in a game with the animation clarity of Elden ring everyone would recognise it as a master stroke of game design.
I love the traditional Dark Souls/Elden Ring style of games, but I also loved Bloodborne and Sekiro, part because of their fresh takes upon the formula, so I'm also hoping for a new game like this and I like to brainstorm what kind of things they could make, both for that kind of game or for a spiritual successor to Elden Ring/Elden Ring 2. Let me think of some ideas. - making something better than having to scroll through 10 spells. - a system of dynamic combos, where you could active certain moves by doing certain combos in a certain wat, with certain magics or skills (being able to equip multiple ashes of war would be cool too) taking on a different effects depending on when you use it. It could have some practical effects like this: X magic has a standard combo. When using the magic while you're doing a sword combo, it becomes a dual magic/sword moveset. If you use Y magic right after the 3 attack combo of a greatsword, a special attack is unleashed. If you use Z magic after using A ash of war, an extension of that ash of war is unleashed. If you use ash of war B right after ash of war A, an alternative move is unleashed. - magic becoming normal attacks, like weapons, and having only "special attacks" that could apply both to magic and melee be the ones to consume FP and needing the special attunnement slot. - make something more dynamic than just dodge rolling to dodge. Maybe implement dodging and deflecting in the same game like Lies of P. Maybe implement a way to dodge attacks while you're attacking with skills or casting, with some limitation like being harder to pull it off (that would be cool and solve the chronical hyper armor problem the spells and skills have in these games) - a long time ago I had this idea for a Bloodborne sequel that was having a mechanic to build weapons. Lies of P does this in a way, but From could do it in a different way. For example: attach an edge to a pole and it becomes a spear. Attach a furnace to the spear head and it unlocks special attacks in which it causes explosions or bursts of fire in certain attacks. Parts would be interchangeable anytime.
Miyazaki has already stated in interviews that Elden ring 2 is a possibility but not something they are working on or will work on in the near future, he also says he would love to do something related to bloodborne but that’s sony’s decision, he also says dark souls 4 is a possibility but highly unlikely and, for more great news, he stated that the company will try to have new games made by new creators other than miyazaki. So, basically, we are getting unique new games.
I've dodged the x slash with mid roll (it is the reason the fight is called dodge left simulator as it's the only attack that needs it) but it feels like half luck as it feels like he was slightly above me on the terrain.
Is not luck, but in order to be consistent, you gotta circle around him all the time and dodge left, making punish windows even smaller Or the best for this fight, gwyn him down I really hope they make that attack more reasonable
That attack is just terrible. I can believe there are people who compared Waterflow with this trash when waterflow could be consistently avoided... You know you have a 110 ms window in order to avoid both slash at medium/light if you want to avoid them by timing? That or stick to his left leg limiting combat freedom. What a joke.
I think seeing something different is the likely scenario. I hear this term “Elden Ring 2” thrown around a lot, and I don’t think there will ever be a sequel to Elden Ring. I also don’t think we’ll be seeing another Dark Souls like medieval fantasy game for a while. Elden Ring seems like it was intended to be the culmination of these RPGs we’ve seen so far, so I’m sure Miyazaki and From Software are ready to move on so something else. I could be wrong, but that’s my thoughts on it
King's Field remake with first & third person combat like Chivalry 2 / For Honor-esque stance and directional attacks could work as a sidegrade to the technical, more grounded DS1/2 combat, making combat deeper mechanically while possibly scaring the more 'mainstream' fans that discovered From games just now
I'd like a return to DS3 boss-design, where the bosses wind up and just attack - instead of pausing for five minutes before finally striking at lightning speed.
I think FS is the only developer that can make a deep,well-written (albeit a bit obtuse) and well-designed Dark Fantasy world. Hell, there are even traces of this darkness in the Armored Core series since its inception. I hope they never lose this in whatever the next game is. They do darkness, grittiness and tragedy like no other modern developer can and I'm tired of high colorful fantasy.
My personal wish; Dark pirate fantasy soulslike with ship traversal & combat & underwater zones leading to legacy dungeons with giant sea monsters covering the underwater skybox.
I want a Bloodborne 2 with the abyssal woods theme. It can be named whatever but I want a game that’s a crossover of those two. The mechanics of bloodborne is nearly peak. And if they expanded on the abyssal woods and maybe even the frenzied flame they would have an amazing setting that ties in really well with bloodborne
I think a great example of an area that doesn’t have anything in it but is just their to make you reflect in your journey is The Shaman Village, take away that tree sentinel, put it in a more easily accessible area and it’s exactly what you want
A mix of nioh's system with the stance swapping could be nice where you have more ways to get different moves out of your weapons and better combos for stance breaking etc. Also tying different types of dodges so you have your fast dodge with higher s but low travel distance to dodge moves like the combo traps (Radahn's triple slice) and your lower rolls but further distance evade for dodging most attacks, keep the jump and have more emphasis on attacks that can only be dodged with a jump and even add ducking.
This is a remake of the first video I put on this channel. The old video is completely irrelevant, and it was like my third video I ever made, so there's that. The link is below for anyone who cares, as it will be unlisted for the rest of time. ruclips.net/video/ncJzWtg9Dpo/видео.html
There's no indication that Fromsoft are going to make an Elden Ring 2 anytime soon. "We don't want to say this is the end of the Elden Ring saga for now. I think we said a similar thing at the end of Dark Souls 3. We didn't want to flatten those possibilities or put a pin in them just at that time. And it's a similar story with Elden Ring. We don't want to discourage the possibilities for that. There might be more ideas in the future. We don't have any current plans to make a second DLC or a sequel, but we definitely don't want to snuff out that possibility. We think that there could well be something the future." - Miyazaki Elden Ring is in the same state as Dark Souls - will probably come back one day, very possibly with a different director.
Purely considering the game, Elden Ring is by far my favorite From game; I'd personally place DS2 above it just because of the whole experience that game was for me, as I played it much younger, along with several friends, all discovering the game together while chatting, on what I think was one of the very best weekends of my life when DS2 released and we played non-stop from thursday to monday morning, and then along until all of us finished it weeks later. The whole community around From games is undoubtedly the best aspect of them, the first weeks of discoveries, lore discussions and videos, secrets and OP builds, and also the heaps of memes and funny montages, funny messages and all in between, make these games a super fun, super engaging phenomenon I'm very glad to be part of
I think a possible path forward would be to take a page from Zelda and better integrate more different tools into the player's core arsenal. A big flaw of the Souls formula is that it feels like the games are built purely around melee combat, with everything else falling by the wayside. Take bows, for example. Souls games have always had bows, but they're really primitive and underwhelming to the point where a lot of players never bother even trying them out. Elden Ring improved them a bit but even then aiming is clunky, damage is underwhelming, and the combat isn't really designed around them. Compare that with Breath of the Wild. Bows have a dedicated button, are much more comfortable to aim, you can move while firing them and enemies get staggered when you shoot their weakpoints. They just feel so much more dynamic and rewarding, and are used almost as much as melee weapons. I want something like that. Dial back on the RPG aspect and make it so that all players have access to these different tools at all times without needing to allocate stats into it. Give bows a dedicated button, make spells more integranted into the melee combat, etc. That way the challenge isn't just "dodging at the right time" but also rewarding precision and knowing which tool to use at each time. I think this would also do wonders for big monster bosses. Instead of mindlessly hacking away at the Fire Giant's toes you could focus on shooting at him from far away until you get a stagger, then you go in for heavy melee damage. And this time they could design him around that, give him a lot more interesting attacks to dodge from a distance.
It’s an already existing IP though. I think Cosmic Eye’s point was about them doing something completely different they haven’t before after most games with the medieval fantasy and Dark Souls like gameplay and formula
Hear me out, Sci-Fi/Science fiction could be a really cool setting fromsoft can dive into. Imagine a Star Wars/Dragon Ball type of world with all sorts of planets you can explore and with god like beings but with a Souls twist to it. I think their is alot of potential in a setting like that
Something tells me that we're never gonna get Elden ring too just like how blood-borne 2 is still nonexistent but a true fantasy I would love is to have blood-borne 2, but in an Elden ring style world, so open world with caves, but change to blood-borne and instead of a horse, you get a carriage or something
i’ve never played bloodborne cuz i never had ps4 but everything i’ve seen of the game seems like i’d love it so i rly want something like a bloodborne game
It would be weird if they made an Elden Ring 2. It's a complete package. Like the story is over and most of the loose ends have been tied up. I think people are just very attached to the IP and world. But I think having a direct sequel would limit them. Id rather see a spiritual successor. Also, Miyazaki has said he doesnt like making sequels. And they have a lot of ideas he said didnt fit in their old games that he'd like to explore. The abyssal woods in the DLC felt experimental like they were testing the waters
well the thing is in the elden beast fight it shows their are many erd trees across the universe. you could literally have many different stories happening., as Marika and these demi- gods are just one family of demi-gods. plus they could go into star creatures, the gloam-eyed queen, outer gods that played a big role in malenia and miquellas story. also there is the mystery that is the actual golden order and outer will. elden ring 2 has a lot to work with.
@@raiden3013 All of those feel so adjacent because you'd have to leave the world and characters we know behind connected only by the things you mentioned. At that point just make a new game
saying most loose ends are tied is crazy when we are still clueless about gloam eyed queen and the culture of godskins, they could make an entire game out of the gloam eyed queen and the time period she lived in EASILY
@@austin0_bandit05 maybe, i'll give you that; but miquella was exposed with (albeit more exposition) similar mistique, and then used for the dlc. and From has a history of underexposing things that they will later use for more games. as much as miyazaki doesnt like making sequels, bandai and miyazaki himself already stated (unfortunately) we should expect more elden ring in the coming years. i wish they went back to more streamlined games so we could get more "duel like" fights like in the days of souls, but with the technical and artistical evolution they had, but it doesnt seem to be the case; guess we will have to eat more vfxslop (elden ring is phenomenal but man i personally hate the combat direction they took)
Elden ring and its dlc, problems and all, was great. But I think that the combat system was pushed towards its limits. I think fromsoft needs to do something else and if we do get an Elden ring 2, it needs to evolve whether it fundamentally evolves the formula or it makes multiple small yet substantial changes
I don't want an Elden Ring 2 at all. It is an excellent game, but I don't want the talent at FROM to stick to one type of game and risk stagnation. Remember, Assassin's Creed didn't go from good to awful overnight. If there comes an Elden Ring 2, I fear it might mark the first step of a similar trajectory for FROMSOFTWARE.
I can’t see them doing more than 3 games in one “world” for their souls-like games. Just like dark souls. I think Miyazaki likes to have a full vision for a story that ends in a way that makes sense. I don’t see why they’d do an elden ring sequel cuz the stoey feels super complete, but even if they did I would only expect up to 2 more.
real talk, let’s go modern day 2000s but there was an apocalypse, and we can choose what weapon we want ! something actually new as opposed to (knights, ninjas, and futuristic)
agreed. i love elden ring to death, including the dlc, and i want to see more like it in the future. but I'd also like to see more armored core (either a new game or dlc for the last one), or a sequel to sekiro or spiritual sequel to bloodborne (not bb2, for sony exclusivity reasons), or, most of all, just something entirely new. If I had to pitch something myself, I'd suggest post apocalyptic sci fi soulslike set in an underground ruin focused on an interconnected, metroidvania like map with, exploration opening up based on abilities gained (grapple gun, etc) & changes made to the environment (powering up elevators, draining flooded sections, deactivating automated defensive) etc. free exploration but of tightly designed spaces as opposed to open world. seem like domething that wpuld be new enough to interest miyazaki while still playing to the team's design strengths. whatever the next souls-ish game, i want combat slower & more deliberate founded on one core change: no more dodge s. defense based on blocking and positioning, not rote memorization of dodge timings. ER has pushed that design as far as ot can go, and imo is already more fun the more you rely on positioning, jumping, blocking, & parrying.
Hard disagree. 1. Elden Ring is a money printing machine, it would be kinda insane for them to ignore such a commercially successful IP after a single game. 2. If there is an Elden Ring 2 it's entirely possible for the game to be developed without Miyazaki. Miyazaki stated that he prefers working on new IP rather than sequels. Because of this, it's more likely that Elden Ring 2 would be directed by someone else at Fromsoftware while Miyazaki works on his "passion projects" which he stated in a relatively recent interview.
@@haydencantthink To add to point 1, Elden Ring also entirely belongs to From Software now and not Bandai Namco anymore. I'm no expert as to what that truly means but I can't imagine they bought the right to that franchise just to coast on the success of one game.
@@haydencantthinksounds like a recipe for a soulless, copy paste sequel. I hope they do something new. Almost anything Fromsoft does next will do well financially so I hope they do something that also excites them.
@@haydencantthink as long it’s a fromsoft/Miyazaki name attached to it, a new ip will always hit, People used to go crazy for a few seconds of teaser trailer of ER and sekiro years before its release, so they don’t need to hype a ER2. People begged for a sekiro DLC and a bloodborne 2 yet no sequels, especially for sekiro dlc or sequel is easy money and yet they stand ten toes and proceed to a new ip ,so I’m pretty confident there’s no Er2 But I do agree with your second point where if there really is a Er 2 it might be picked up by someone else.
@@adlantian6334 This. Elden Ring is my favorite game, but apart of some points, the game feels finished and not really open for a sequel, lore wise and gameplay wise. I mean, we have 150+ hours for a game counting DLC . Another game would be just more of the same, like happened to ToTK.
the only problem elden ring's combat system has is that bosses don't have stamina. bosses being able to delay and feint and chain attacks freely is fine, it adds reaction to the memorization. but the harder bosses shouldn't be able to keep swinging literally infinitely. also deflect > parry. deflect for elden ring 2.
as for an ER style open world, I'd prefer something else for the next souls game, but when we do get one, even if it is next, I'll be excited to see it. SotE's open world already showed huge improvements over the base game's map, & if their next open world game is a similar improvement over SotE then I won't be complaining about it regardless of when it comes.
From has milked the "souls" lineup with Demon/Dark Souls up to Elden Ring. So far we've only received 1 Bloodborne and 1 Sekiro, like im talking about only 1 of their kind of game style. But if i were forced to pick one before going back to Elden Ring 2/Souls lineup, i want a "Sekiro 2".
i partially agree when it comes to the typical souls combat formula. but instead i think it needs to be shelved entirely instead of being given a break. nothing pisses me off more than hearing people say that elden is the culmination of everything fromsoft has learned over the years. it's not. its more of a step backwards than a step forward. besides being able to jump, crouch, and guard counter we're basically playing as the ds3 ashen one again. if not possibly slower. if elden truly wanted to be a step forward/culmination of previous games including sekiro and bloodborne they would've included the faster quickstep dash as the default dodge movement and made it so enemies' posture was visible giving you the incentive to actually engage with that mechanic like the developers clearly wanted. fromsoft wanted the enemies in elden to be just as fast as they were in bloodborne and sekiro without understanding what made those games' combat work so well. it was the reactive mechanics they gave the player that allowed them to match the bosses in aggression making the overall experience far more engaging and enjoyable than elden's combat could ever hope to be in it's current state.
I'd personally love to see some non-mech Sci-fi work by From. Although I personally suspect that there's a Bloodborne sequel in the works, to me it's the only thing that makes sense of the lack of recognition by Sony. I expect to see both the release of a PS5 & PC version of Bloodborne on the 10th anniversary next year, along with the announcement of a sequel likely releasing in 2026.
Maybe a year before ER came out, I first gave the Souls games a try. Tested the waters with DS1 and thought it was pretty addicting but just a little too slow and brutal. Then I tried Bloodborne and devoured it. So fun and fresh, just a great one off package. Then I tried DS3 and fell in love again. Slower than BB, but with so much more fantasy roleplaying and flexibility. Played maybe 300+ hours of it. Then I tried Sekiro. Thought it was too hard but I pushed through and ended up loving the combat and beat almost all of it (looking at you Sword Saint). So when I heard ER was a new IP inspired by the Souls games I was pumped of course. Since the last 3 FS games I played were all quite different I was expecting an all new combat/weapon system. And man, after 300 hours of DS3 coming into Elden Ring and realizing it was the same combat system with mostly reused combat animations I just felt a big wave of disappointment. I eventually got over it and enjoyed the exploration, new bosses, lore, etc. But I always thought in the back of my head, man I hope they change this formula drastically for the next game. I can only devote so many thousands of hours to this combat before I get truly bored!
My theory is that their next game will be all about casters. We’ve all heard the leaks about a game called “Spellbound” with an image that may or may not be AI, but I think it’s actually hinted at in Elden Ring. Thops’ Barrier’s description says that it could’ve been the foundation of an entire school of sorcery. So this got me thinking; what if Spellbound is gonna be a caster-centered game while also employing Sekiro-style spell parries? The gameplay would look like it was straight out of a Harry Potter movie
They need to improve the dodge system and need to incorporate the several new ways of dodging introduced in some of the ashes of war. Add better animations like those in the light greatswords, banished knight sword and shashmir curved sword. Improve enemy AI and movesets closely similar to the Margit fight. If they do decide to continue the open world format than they need to not let the last third of the game be so linear.
Elden Ring had the best combat of souls with the most boss complicated kits. Roll poke is still very effective, just harder than more primitive games like earlier souls and Bloodborne. Plus the build diversity is just off the charts Sekiro was a step in a different direction , and also amazing. Tighter combat, but way less diversity
They should release an mmo merging the 2 maps, free with paid cosmetics. And they should release a mod kit like cdpr and larian. This would be very good for them and players in the long run
I personally want FromSoft to make a solid effort towards improving Caster gameplay with a dedicated game focused around magic. While there were a few minor beneficial changes in Elden Ring, but outside of Spells, Caster gameplay is extremely stagnant compared to Martial gameplay. A lot of Elden Ring's Caster gameplay treaded a lot of the same ground as the earlier games, leading to a bit of a disappointment for Caster mains. Catalysts (Seals/Staves) is suppose to be a Caster's bread and butter weapon of choice, but it's basically a glorified tool from the item bar that fills a hand slot instead. Despite Spellbound being debunked, it really did put Elden Ring's barebones and quite frankly disappointing Caster gameplay into the spotlight.
I'd rather have 2 separate elden ring copies, 1 modded 1 vanilla. Im done with the vanilla along with the dlc, but since there's still alot of things in the lore that they gotta address, im keeping a vanilla version. The modded version simply gives me features that i wish it were on the vanilla version, like a better coop system, and overhaul mods that makes everything feel fresh
Right now all I want is a Bloodborne remake. To this day it remains my favorite "souls like" game, and that's saying alot when Dark Souls 3, Sekiro and Elden Ring exsist. It practically a perfect game, just needs to bring the graphics up to todays standards, obviously give it steady 60 fps, then maybe find a way of improving the Chalice Dungeons. There's really not much more I could ask for.
I would love a Dune inspired setting for a new soulsborne. Something between fantasy and sci-fi, like exploring an alien world with traces of long lost civilizations and traditions
What ever thier next few games are, I hope they are more tightly designed with smaller scope, like AC, Sekiro or Bloodborne. Would be nice if the setting was sci-fi as well.
I would still be happy if there was Dark Souls 4. Okay, many say that Elden Ring was Dark Souls 4, but with a big evolution. But still Darks Souls 4, with a limited world like 3 was. I would buy without blinking an eye. But yes, Miyazaki already said that Dark Souls ended in 3. But a man can always dream, right?
How bout a game with Elden Ring exploration, Dark Souls RPG mechanics (you could include this with ER too) Serkiro’s combat and Bloodborne’s setting/lore esk
I have faith that whatever Fromsoft makes is what they wanted to make and it will be great. I would like to see a combat shake-up much more than a setting shake-up. I feel like the relatively simple souls system is nearing the end of it's life cycle. From also desperately needs a new game engine. Now that they finally have some AAA resources, i hope we will see a lot of changes.
Yea considering how From seems to have always done things I’m not worried in the slightest. We’ll be getting at least a couple crazy wacky takes on formulas, like with BB & Sekiro before get anything close to another Elden Ring. They always do their best to stay consistent with not just doing the same thing over & over. I believe that’s also why Fromsoft bought all of the rights to Elden Ring sometime last year, so they wouldn’t feel pressured or forced to make another one so soon if at all.
I think they could totally make that work. Imagine Sekiro combat, but with like 6 different weapon options. Maybe it wouldn’t work, but I think they could make it super refined like Sekiro while also giving a couple options for the weapon we use
I do like this kind of discussion, especially when it comes to tying to guess what comes next. That being said, the idea of "I want something else before ER 2" feels a bit weak when interviews clearly aim to that as a fact. As you show in the video, multiple projects are in the working by other directors.
So people don’t think that RUclips OR video gaming isn’t just a young man or woman’s thing, I was TWENTY-TWO when King’s Field dropped. I was around for Pong. I’m also going to say how disappointed I am that some people think this could be the GREATEST DLC ever made. Not. Even. Close.
Im scared of an ER2. What'll they do next, give every boss twice the speed, AoE on every attack, extreme tracking, instant gap closers and healing on every hit? Its already excelated so much the normal souls game formula has hit the difficulty wall, and the next game has to be harder so Ibthink its time to say goodbye to the usual methods and look into game styles like sekiro. Linear, more complexity and less cheesy OP things so they dont gotta throw the kitchen sink at bosses.
Exactly, i like the dificulty of elden ring with the bosses ( except consort radahn phase 2, he feels excesive with the beams all over the place, crazy damage output and not that many punish windows, malenia and consort radahn phase 1 is around the ceiling this combat system can be pushed
@@jajasking9652 I was mostly fine with ER endgame right up until Melania, it was tougher and pushed me more than previous games but wasn't the worst. I will say I enjoyed the bosses of previous games still though. The bosses of ER did up the ante in various ways, it's just that they all didn't up the ante in every single way, leaving some wiggle room. Then we get the DLC, which doubles down and makes everything as brutal as we've ever seen combat with the basic souls formula, they had to do that though. If they didn't the players OP builds would have completely trivialized anything they threw at the player. So for this to go forward they need to make us way less OP and limit our cheese access so they can properly balance a boss and have more people actually have some fun with boss encounters imo.
I think it’ll be fine if they keep the souls combat formula. Fromsoft usually learns over time about what is good and what isn’t m in their games, and I think elden ring and especially shadow of the erdtree were good limits to boss complexity. I think they went on record saying the last boss of the DLC is pushing the absolute limit of the system, so I doubt we get anything more difficult than that
You are overreacting. Most of the main bosses in Elden Ring, including the dlc are hard but quite fair, even without any cheesy tactics. There are just some outliers like Malenia and Radahn and even then it's just a single move per boss that is actually somewhat overtuned. And Elden Ring is definitly not the first fromsoft game with bullshit boss moves. If the next game goes even further with boss movesets then obviously the basic mechanics of the combat have to match that and allow the player to react accordingly. They already did that in Elden Ring but too many players are stuck playing like it's Dark Souls 3.
@@axel9473Yeah, bosses that can input read and close an entire arena to one shot you before your character can even start drinking a flask.....is fair. Or bosses healing on every hit with 30 hit combos over and over. Everything in this game has become a battle of attrition, and there is hardly any back & forth. FromSoft fell off as far as combat design. Dark Souls with a jump button, doesn't cut it, especially while the entire world, is still designed around falling down in the right spot. I don't know, maybe it was the 37th tree spirit I fought in a run, but this game is just extremely lackluster. It aims to do too much, and accomplishes almost none of it, to the degree they have in the past.
it’s pretty silly to expect there to be an Elden ring 2. that’s essentially what the dlc was, with how large the scope of the project was. also has anyone else here ever heard of spellbound? we’ve known about that project for well over a year now. magic focused soulslike. traditional level design in the city, open world outside the boundaries of the city. so this video was quite redundant given the fact that their next game is 100% NOT going to be Elden ring 2, lmao
Micheal Zaki hates making sequels. He had his hand forced by Bamco for DS2 and 3 but he clearly didnt wanna make them. Im just looking forward to any of their new peoject. They have been on a roll since 2009. Every single one of their project have been stellar. I dont want an elden ring 2. I just wanna a new Micheal Zaki game because its gonna be awesome regardless of what it is.
I am getting a lot of comments talking about Armored Core. I address this in the video, but AC is not a souls/soulslike. This video was targeted towards those types of games.
So you don't want something else or different...
@@Julez60 hes talking about something different along the lines of sekiro. armored core is not that
@@Julez60
Right? I was gonna come and say that Sekiro and AC are very different, but now idk what this guy wants
@@Dastardly_Duo A Souls game that does something different the way Bloodborne did something different from Dark Souls. Not a mech game. Not a racing game. Not a first person shooter. Understand?
@@Julez60bro did NOT watch the start of the video
I want the combat to have a complete overhaul. Bosses and most enemies have outgrown this roll/poke combat that worked in earlier games.
no
elden ring has already evolved passed it with jumping and more emphasis of positioning, it just needs to get rid of i-frames altogether and focus more on hit box manipulation like ducking/weaving, diving etc, even add flips and more acrobatics into movesets.
If From doesn't involve Sekiro-deflect in their next Souls-game and focus more on swordplay/clashing blades, then I'm inclined to give up on them. Because that's one of my major gripes and disappointments with Elden Ring in general. I still enjoy Elden Ring but it could have been far more enjoyable with more engaging combat like that, which is why Bloodborne and Sekiro are my favourite games by From. However, it's also the reason why I find Lies of P and the new Lords of the Fallen far more enjoyable than Elden Ring because they have the right ideas when it comes to refining Souls-combat in my opinion.
@@Ghorda9i feel like minimizing the i-framest kind of like monster hunter would do the trick
@@hmmmp didn't expect to run into you here, doom penguin man
I would like them to tackle a non open world gritty and dank cyberpunk world. Wet and rusty. Tech priests. Neon lighting minimally used. Beyond neo Tokyo or what was in cyberpunk 2077. Eldritch cyber horror
I honestly would like to see a Spelbound like game from FS.
Like imagine the BB and Sekiro intentions and how they affected the Souls series.
BB was the 1st game to introduce a fast pace gameplay which was taken into the Souls seties in DS3.
Sekiro expanded on movement options (jump and crouch) which was later taken into the ER and expanded on with horse movemnt (although very rudimentary)
Now onw thing I think the souls series is really lacking in is good balnced magic system. In the current system, a magic build is just r1 or l1 spam. Imagine a magic system with a full moveset. The r1s are Carian Slicer, the R2s are a mix of carian Piercer and Carian Greatsword, and so on and so forth. Or R1s are Glintstone Pebble, with r2s being Great Glintstone Shards and charged R2s being the Comet spell.
Idk seems fun and interesting honestly.
I would love to see a system like this developed, ehich would best develop in a game like Spellbound. Its high time Fromsoft put Magic balancing on the table.
Didn’t Vaati make a video that the next From game will have magic based combat or did I dream that?
@@pyatig several people made videos like that idt Vaati made one but many others did. The 'leak' was Spellbound which was later debunked
That's... actually a really good idea. I never thought about how pure caster is basically using only 2 buttons, if even that. Elden Ring already made a lot of improvements on the Dark Souls magic system, especially when it comes to spell variety, but giving casters a full moveset (without having to switch through spells) that basically every melee weapon has by default seems like an obvious step forward.
I was also very much looking forward to Spellbound due to its focus on magic (even tho i rarely use it in the souls games).
Kinda sad that it was fake. But who knows, maybe they'll still make something like that anyway.
@@axel9473 I honestly hate how in the souls series there are 3-4 spells which are just cheese tools and the rest are essentially useless.
A more spell focused game would also allow bosses to he designed with a greater focus on ranged combat and countering ranged combat effectively rather than being sitting ducks to projectile attacks.
really cool idea! Also, imagine if magic could be seamlessly mixed with melee?
Like, for example, using the magic button while you're doing a melee combo would integrate the magic attacks into the combo instead of starting another combo/single attack entirely.
I think a system where you could active certain moves by doing certain combos would be crazy interesting, with certain magics or skills (being able to equip multiple ashes of war would be cool too) taking on a different effects depending on when you use it. It could have some practical effects like this: X magic has a standard combo. When using the magic while you're doing a sword combo, it becomes a dual magic/sword moveset. If you use Y magic right after the 3 attack combo of a greatsword, a special attack is unleashed. If you use Z magic after using A ash of war, an extension of that ash of war is unleashed. If you use ash of war B right after ash of war A, an alternative move is unleashed.
It would be super fun and would solve the problem of "L2 - The Game" that Elden Ring kind of has. You would have an incentive to use both attacks and spells and skills in conjunction to one another in fights.
Elden ring doesn’t need a sequel honestly
a smaller dlc could work however
SotE should've just been a full sequel. But now that it has already happened, a sequel to ER is definitely off the table imo
@@djbeema I think it’s fine as a dlc cause it would be weird to make a duology, plus don’t think FS wants to be tied to one series again.
If one does come it’ll probably be because executives at sony or the other companies that own fromsoft demand it. Miyazaki has said he hates doing sequels and never planned for ds1 to continue when it was made
SOTE was so needlessly big it maye have well been Elden ring 2
Ngl an evolved version of bloodborne or sekiro’s combat has insane potential. I think those 2 games should be what’s next for the next souls game or at an influence on it.
Lies of P did a great job (ik its not fromsoft but still)
Elden rings my favourite game of all time and a step up from dark souls in every way imo. I want something new before Elden ring 2
same same
Still think ds1 has better world connectivity and level design but agree that it is better in every way
Its not, is basically dark souls open world.
@@silentbutharry3819 yeah nothing beats half first of DS1 in term of world connectivity and level design
Elden ring has made it impossible to enjoy dark souls again
I want fromsoft to do something they’re excited to work on. As long as that’s the case there’s a good chance that it’ll be an interesting product
I hope they make a successor to Sekiro, at least mechanically, as that had my preferred combat mechanics.
fr
The secret ending perfectly implies a sequel
@@SmHy23it really does. My only critique would be that I want less mini boss arena’s that have layouts that the camera just can’t handle. For some mini bosses, keeping the camera from getting me killed was the secret true difficulty
Sekiro Is my favorite combat in a video game!! Followed by lies of p.. elden ring is my favorite game of all time. But I hope fromsoftware does have parry combat in there next game. But I think the next game will be the magic game that was leak years ago( spellbound) .
@@brentontariocanada7935 Sekiro too has my fav combat and Elden ring is my fav game of all time too!
Elden ring is my favourite game of all time. It’s just remarkable how team work created such an art of gaming.
Like armored core between shadow of the erdtree and ER.
I feel like everyone forgot that game existed. One of my personal favourites of all time imo
Didn’t miyazaki say he’s done with elden ring. That’s why they even made mention of making a film or show. He said he wants to move on
@@AngelGarcia-op3bd he didn't. said the opposite actually.
@@AngelGarcia-op3bdHe also said that he’s not denying a possibility of there being another one. So he’s wanting to move on, but still leave the possibility there
@@TheGlowingManYThe had said the same about ds4.
I just want Sekiro 2 man
I feel ya bro
as long as we have several weapons and build making i think it would be alright.
@@ciro_costa Sekiro works much better with one weapon because the combat system is so tightly focused on that weapons speed
I dont think we ever even need an Elden Ring 2. I'd like to see an open world sekiro game
no
@@hmmmp care to elaborate in the slightest? What's the point of just replying no? The dark souls/elden ring formula is in desperate need of innovation if they're gonna make another one. Their next game HAS to have a different concept similar to BB or Sekiro.
@@Melonsauce91bro, relax😂 he’s just some kid in a yt comment section, who tf cares
@@Melonsauce91 open world is tiring. sekiro was fun to replay 4 times in a row to get all the endings because its linear mostly. Open world makes level design suffer. From makes better levels then they do open worlds when it comes to playability.
well why not both lol, with the addition of the "sekiro tear" it's clear to me that they are interested in bringing back that type of deflection combat design. be it er2, sekiro2 or a total new IP, I'll be happy to see it return
I really want them to do a dark sci fi in a setting similar to the BLAME! manga. Or maybe incorporate Sekiro's sword play into and pirate setting.
Unbelievable fun fact: you can fat roll radahns bs 3 hit combo
My biggest issue with elden ring is you get the cool boss weapon with the cool ash but when you try to do the move you get knocked out from the sky.
Yeah they really should've added hyper armor to a lot of weapon skills. A lot of the weapon skills are unusable against bosses especially as they will just immediately knock you out of it before it can execute any damage
That and your version of the move is never as cool as the boss version
When someone insists you should know what you want, you can be sure they’ve never had a legitimately difficult decision to make in their life. I’m sure there will be plenty that will fall over themselves to express how wrong that is, but if you always know what you want, you probably haven’t thought all that long about it
Since it seems like a lot of people are throwing out ideas for a future fromsoft souls type of game I’m going to put in what I think they should make next.
I think that fromsoft for as generic as it may sound, is that they should make a game based on Ancient Egyptian culture and mythology because of how much potential lies in a setting like that especially considering the themes in fromsoft games already. They could probably throw in some Mesopotamia stuff in there as well. I can imagine pharaoh sorcerers and undead mummies and a rich environment with palm trees and abundant crops. I can imagine the cool weapons you could make with Egypt and how a lot of them could be made of copper or even more mystical but with the quality Bloodborne put into its weapons (a smaller selection but basically each option is amazing). I can imagine how folklore creatures could be interpreted as bosses like a sphynx-like creature. Like it’s normal in ancient Egypt to have depictions of animal headed people and other hybrid type of beings. I feel like even bringing back some imagery from past games like the beasts from Bloodborne or more jar stuff like Elden Ring and the Farum Azula Ailing Loran type of vibe for an area. There’s so many new things that could be thought up and many things that could become a reinterpretation of concepts we loved from old fromsoft games. Also I feel like this setting could work very well as open world or not (open world could have sand dunes and explorable tombs and wildlife like crocodiles or turtles or whatever), but a linear styled game may require a little more thought put into it to make it convincing (like set in some Egypt styled kingdom and you find old and new parts of the city like Bloodborne). I honestly would be surprised if they never make a game like this.
You already got something else, Armored Core.
and then we got shadows of the erdtree...
Elden Ring is my favourite game, but something really different in between the next DLC or big dark fantasy game would be fantastic. My personal choice would be Bloodborne 2 or Sekiro 2, but I'd love something completely different as well.
I think it feels like the Chosen Dead is fighting Sekiro bosses.
9:45 I'm an average souls player at best and thats a bit of a stretch w/ that being said I can assure you that Radahn's X move sword slash is dodgable on med roll which means light roll would also work (can't confirm hvy roll as thats not my play style). In fact I was able to dodge all his melee attacks using med roll w/ a Great Mace. I have a clip of my Radahn kill on my Twitch highlights and I'm currently uploading my full Blind play thru on YT but its a slow process due to the upload speed.
For those who haven’t yet, I heavily recommend for you to play ds2/sotfs - you’ll either love it or hate it. Don’t be scared off by it just because it’s not some people’s cup of tea.
But to get back on topic, fromsoftware does its best work when they innovate - which helps them handle new designs they’ll like to try out. Personally, I would really like them to make a pure horse combat game to buff out some of the kinks they have with it - but in general I’m fine with literally anything they want to make.
I really appreciate ds2 because of the things they tried to deviate itself from the traditional formula, a lot of them didn’t work but the few that did almost all made it’s way back in future installments(Elden ring most obviously) and Sekiro was also very much experimental and that was a phenomenal game. I wouldn’t even mind if they made a game that was centered on spellcasting because I think there is still a lot of potential for improvement in their magic systems. They have the players’ trust and I think it’s great they are trying new things.
I want another sekiro or armored core type experience. Very focused games with tight gameplay. FS does it very well.
Have you tried Armored Core 6?
It’s a fantastic game and it’s nothing like Elden Ring.
Literally blew my mind when I finished it the first time, like how Fromsoft can do masterclass to masterclass in so many different genres
It's a great game, I don't know why so many fans of the Soulsbourne games haven't tried it.
If they need to make six games until they get it right, that means Fromsoft is a shit company.
@@christianbell8347 2 GOTY in 3 years but yeah it’s a shit company 😂😂
@@christianbell8347
haven’t played any of the previous AC games, so I can’t really comment on them.
Nothing I said indicated that the previous AC games were “wrong”.
AC6 just happens to be a return to a franchise that hadn’t been used in about a decade.
While is does share some DNA with Fromsofts Souls-games; heavier focus on bosses, repair packs like estus, more actiony combat than before (going by what I’ve heard about the older AC games from videos talking about all of them) AC6 is still the least souls-like game From has made since the Souls genre became their bread and butter. And quite frankly I have it as my GotY for 2023.
The Abyssal Woods (with enemies that can’t be hit without a parry) seemed like an unpolished teaser for a survival horror game. Creepy maze-like levels, a story about madness, and a high risk high reward style of play.
Though one could argue ALL FromSoft games are survival horror games.
If you’ve played Elden Ring with Sekiro combat modded into it you’ll probably agree, but I want something like that. Sekiro is amazing and the entire reason for that imo is the combat/enemy design. I want Sekiro’s combat, buildcrafting(but simplified), 6 weapon options that still feel very tuned for Sekiro combat, and bloodborne’s asthetic. That’s my dream game
Oh is the mod the sekiro deflect on the nexus by a modder named VIZZO? im doing a run with that mod right now it made ER bearable enough to replay it lol.
not exactly what your saying but at the moment i'd say Lies of P is a pretty close contestant and is worth checking out if you haven't yet (it's also on gamepass if you have an xbox)
I would love a survival horror by fromsoftware, like Kuon. Or something not so combat focused like Déraciné, because I think they do atmosphere and horror so incredibly well. This is coming from a waterfowl defender btw lol
Ironically you mention taking a break from the rolling after talking about Radahns 3 hit attack.
I tried dodging them all but it was too hard so I figured they were actually doing what you said and made us take a break from the roll dodging and I incorporated some of their other mechanics which was the deflect tear in this case.
Roll the first attack then deflect the second and then you can roll the final. Or just deflect them all lol
I think the SotE dlc has killed the possibility of Elden ring 2 but if it were to happen I think all it would need is a Lies of P style perfect guard to make it feels fresh and allow From to keep pushing the difficulty in a fair way. Probably controversial but I think Lies of Ps core combat mechanics are more complex than any Fromsoftware souls game and I think the only thing that stops people from seeing that is the frustrating snappy animations from bosses which make the tight perfect guard window feel even more tight and punishing. If this combat was in a game with the animation clarity of Elden ring everyone would recognise it as a master stroke of game design.
I love the traditional Dark Souls/Elden Ring style of games, but I also loved Bloodborne and Sekiro, part because of their fresh takes upon the formula, so I'm also hoping for a new game like this and I like to brainstorm what kind of things they could make, both for that kind of game or for a spiritual successor to Elden Ring/Elden Ring 2. Let me think of some ideas.
- making something better than having to scroll through 10 spells.
- a system of dynamic combos, where you could active certain moves by doing certain combos in a certain wat, with certain magics or skills (being able to equip multiple ashes of war would be cool too) taking on a different effects depending on when you use it. It could have some practical effects like this: X magic has a standard combo. When using the magic while you're doing a sword combo, it becomes a dual magic/sword moveset. If you use Y magic right after the 3 attack combo of a greatsword, a special attack is unleashed. If you use Z magic after using A ash of war, an extension of that ash of war is unleashed. If you use ash of war B right after ash of war A, an alternative move is unleashed.
- magic becoming normal attacks, like weapons, and having only "special attacks" that could apply both to magic and melee be the ones to consume FP and needing the special attunnement slot.
- make something more dynamic than just dodge rolling to dodge. Maybe implement dodging and deflecting in the same game like Lies of P. Maybe implement a way to dodge attacks while you're attacking with skills or casting, with some limitation like being harder to pull it off (that would be cool and solve the chronical hyper armor problem the spells and skills have in these games)
- a long time ago I had this idea for a Bloodborne sequel that was having a mechanic to build weapons. Lies of P does this in a way, but From could do it in a different way. For example: attach an edge to a pole and it becomes a spear. Attach a furnace to the spear head and it unlocks special attacks in which it causes explosions or bursts of fire in certain attacks. Parts would be interchangeable anytime.
Miyazaki has already stated in interviews that Elden ring 2 is a possibility but not something they are working on or will work on in the near future, he also says he would love to do something related to bloodborne but that’s sony’s decision, he also says dark souls 4 is a possibility but highly unlikely and, for more great news, he stated that the company will try to have new games made by new creators other than miyazaki. So, basically, we are getting unique new games.
I've dodged the x slash with mid roll (it is the reason the fight is called dodge left simulator as it's the only attack that needs it) but it feels like half luck as it feels like he was slightly above me on the terrain.
Is not luck, but in order to be consistent, you gotta circle around him all the time and dodge left, making punish windows even smaller
Or the best for this fight, gwyn him down
I really hope they make that attack more reasonable
That attack is just terrible. I can believe there are people who compared Waterflow with this trash when waterflow could be consistently avoided... You know you have a 110 ms window in order to avoid both slash at medium/light if you want to avoid them by timing? That or stick to his left leg limiting combat freedom. What a joke.
I think seeing something different is the likely scenario. I hear this term “Elden Ring 2” thrown around a lot, and I don’t think there will ever be a sequel to Elden Ring. I also don’t think we’ll be seeing another Dark Souls like medieval fantasy game for a while. Elden Ring seems like it was intended to be the culmination of these RPGs we’ve seen so far, so I’m sure Miyazaki and From Software are ready to move on so something else. I could be wrong, but that’s my thoughts on it
King's Field remake with first & third person combat like Chivalry 2 / For Honor-esque stance and directional attacks could work as a sidegrade to the technical, more grounded DS1/2 combat, making combat deeper mechanically while possibly scaring the more 'mainstream' fans that discovered From games just now
I want them to lean more into armored core. AC6 last year felt like they were dipping their toes in.
I'd like a return to DS3 boss-design, where the bosses wind up and just attack - instead of pausing for five minutes before finally striking at lightning speed.
I think FS is the only developer that can make a deep,well-written (albeit a bit obtuse) and well-designed Dark Fantasy world. Hell, there are even traces of this darkness in the Armored Core series since its inception. I hope they never lose this in whatever the next game is. They do darkness, grittiness and tragedy like no other modern developer can and I'm tired of high colorful fantasy.
My personal wish; Dark pirate fantasy soulslike with ship traversal & combat & underwater zones leading to legacy dungeons with giant sea monsters covering the underwater skybox.
I think we all want a bloodborne remaster before an elden ring 2 installment
I want a Bloodborne 2 with the abyssal woods theme. It can be named whatever but I want a game that’s a crossover of those two. The mechanics of bloodborne is nearly peak. And if they expanded on the abyssal woods and maybe even the frenzied flame they would have an amazing setting that ties in really well with bloodborne
I think a great example of an area that doesn’t have anything in it but is just their to make you reflect in your journey is The Shaman Village, take away that tree sentinel, put it in a more easily accessible area and it’s exactly what you want
A mix of nioh's system with the stance swapping could be nice where you have more ways to get different moves out of your weapons and better combos for stance breaking etc. Also tying different types of dodges so you have your fast dodge with higher s but low travel distance to dodge moves like the combo traps (Radahn's triple slice) and your lower rolls but further distance evade for dodging most attacks, keep the jump and have more emphasis on attacks that can only be dodged with a jump and even add ducking.
This is a remake of the first video I put on this channel. The old video is completely irrelevant, and it was like my third video I ever made, so there's that. The link is below for anyone who cares, as it will be unlisted for the rest of time.
ruclips.net/video/ncJzWtg9Dpo/видео.html
There's no indication that Fromsoft are going to make an Elden Ring 2 anytime soon.
"We don't want to say this is the end of the Elden Ring saga for now. I think we said a similar thing at the end of Dark Souls 3. We didn't want to flatten those possibilities or put a pin in them just at that time. And it's a similar story with Elden Ring. We don't want to discourage the possibilities for that. There might be more ideas in the future.
We don't have any current plans to make a second DLC or a sequel, but we definitely don't want to snuff out that possibility. We think that there could well be something the future." - Miyazaki
Elden Ring is in the same state as Dark Souls - will probably come back one day, very possibly with a different director.
Purely considering the game, Elden Ring is by far my favorite From game; I'd personally place DS2 above it just because of the whole experience that game was for me, as I played it much younger, along with several friends, all discovering the game together while chatting, on what I think was one of the very best weekends of my life when DS2 released and we played non-stop from thursday to monday morning, and then along until all of us finished it weeks later. The whole community around From games is undoubtedly the best aspect of them, the first weeks of discoveries, lore discussions and videos, secrets and OP builds, and also the heaps of memes and funny montages, funny messages and all in between, make these games a super fun, super engaging phenomenon I'm very glad to be part of
I think a possible path forward would be to take a page from Zelda and better integrate more different tools into the player's core arsenal. A big flaw of the Souls formula is that it feels like the games are built purely around melee combat, with everything else falling by the wayside.
Take bows, for example. Souls games have always had bows, but they're really primitive and underwhelming to the point where a lot of players never bother even trying them out. Elden Ring improved them a bit but even then aiming is clunky, damage is underwhelming, and the combat isn't really designed around them.
Compare that with Breath of the Wild. Bows have a dedicated button, are much more comfortable to aim, you can move while firing them and enemies get staggered when you shoot their weakpoints. They just feel so much more dynamic and rewarding, and are used almost as much as melee weapons.
I want something like that. Dial back on the RPG aspect and make it so that all players have access to these different tools at all times without needing to allocate stats into it. Give bows a dedicated button, make spells more integranted into the melee combat, etc.
That way the challenge isn't just "dodging at the right time" but also rewarding precision and knowing which tool to use at each time.
I think this would also do wonders for big monster bosses. Instead of mindlessly hacking away at the Fire Giant's toes you could focus on shooting at him from far away until you get a stagger, then you go in for heavy melee damage. And this time they could design him around that, give him a lot more interesting attacks to dodge from a distance.
You know they did Armored Core after elden ring right
A souls game
@@Saturn1upbut that's not different?
It’s an already existing IP though. I think Cosmic Eye’s point was about them doing something completely different they haven’t before after most games with the medieval fantasy and Dark Souls like gameplay and formula
Bro 90% of people including me forgot Armor core exists
You realise Elden Ring DLC came out after AC... Right?! 🤦
Hear me out, Sci-Fi/Science fiction could be a really cool setting fromsoft can dive into. Imagine a Star Wars/Dragon Ball type of world with all sorts of planets you can explore and with god like beings but with a Souls twist to it. I think their is alot of potential in a setting like that
Something tells me that we're never gonna get Elden ring too just like how blood-borne 2 is still nonexistent but a true fantasy I would love is to have blood-borne 2, but in an Elden ring style world, so open world with caves, but change to blood-borne and instead of a horse, you get a carriage or something
i’ve never played bloodborne cuz i never had ps4 but everything i’ve seen of the game seems like i’d love it so i rly want something like a bloodborne game
It would be weird if they made an Elden Ring 2. It's a complete package. Like the story is over and most of the loose ends have been tied up. I think people are just very attached to the IP and world. But I think having a direct sequel would limit them. Id rather see a spiritual successor. Also, Miyazaki has said he doesnt like making sequels. And they have a lot of ideas he said didnt fit in their old games that he'd like to explore. The abyssal woods in the DLC felt experimental like they were testing the waters
well the thing is in the elden beast fight it shows their are many erd trees across the universe. you could literally have many different stories happening., as Marika and these demi- gods are just one family of demi-gods. plus they could go into star creatures, the gloam-eyed queen, outer gods that played a big role in malenia and miquellas story. also there is the mystery that is the actual golden order and outer will. elden ring 2 has a lot to work with.
@@raiden3013 All of those feel so adjacent because you'd have to leave the world and characters we know behind connected only by the things you mentioned. At that point just make a new game
saying most loose ends are tied is crazy when we are still clueless about gloam eyed queen and the culture of godskins, they could make an entire game out of the gloam eyed queen and the time period she lived in EASILY
@@soul-5 Those feel like cut content from scope creep less so space for a sequel
@@austin0_bandit05 maybe, i'll give you that; but miquella was exposed with (albeit more exposition) similar mistique, and then used for the dlc. and From has a history of underexposing things that they will later use for more games. as much as miyazaki doesnt like making sequels, bandai and miyazaki himself already stated (unfortunately) we should expect more elden ring in the coming years. i wish they went back to more streamlined games so we could get more "duel like" fights like in the days of souls, but with the technical and artistical evolution they had, but it doesnt seem to be the case; guess we will have to eat more vfxslop (elden ring is phenomenal but man i personally hate the combat direction they took)
Elden ring and its dlc, problems and all, was great. But I think that the combat system was pushed towards its limits. I think fromsoft needs to do something else and if we do get an Elden ring 2, it needs to evolve whether it fundamentally evolves the formula or it makes multiple small yet substantial changes
I don't want an Elden Ring 2 at all. It is an excellent game, but I don't want the talent at FROM to stick to one type of game and risk stagnation. Remember, Assassin's Creed didn't go from good to awful overnight. If there comes an Elden Ring 2, I fear it might mark the first step of a similar trajectory for FROMSOFTWARE.
I can’t see them doing more than 3 games in one “world” for their souls-like games. Just like dark souls. I think Miyazaki likes to have a full vision for a story that ends in a way that makes sense. I don’t see why they’d do an elden ring sequel cuz the stoey feels super complete, but even if they did I would only expect up to 2 more.
@@zero1487 Miyazaki didn't plan to make sequels to DS1 either. The story was complete within the first game.
real talk, let’s go modern day 2000s but there was an apocalypse, and we can choose what weapon we want ! something actually new as opposed to (knights, ninjas, and futuristic)
agreed. i love elden ring to death, including the dlc, and i want to see more like it in the future. but I'd also like to see more armored core (either a new game or dlc for the last one), or a sequel to sekiro or spiritual sequel to bloodborne (not bb2, for sony exclusivity reasons), or, most of all, just something entirely new.
If I had to pitch something myself, I'd suggest post apocalyptic sci fi soulslike set in an underground ruin focused on an interconnected, metroidvania like map with, exploration opening up based on abilities gained (grapple gun, etc) & changes made to the environment (powering up elevators, draining flooded sections, deactivating automated defensive) etc. free exploration but of tightly designed spaces as opposed to open world. seem like domething that wpuld be new enough to interest miyazaki while still playing to the team's design strengths.
whatever the next souls-ish game, i want combat slower & more deliberate founded on one core change: no more dodge s. defense based on blocking and positioning, not rote memorization of dodge timings. ER has pushed that design as far as ot can go, and imo is already more fun the more you rely on positioning, jumping, blocking, & parrying.
Unpopular opinion, but there’s probably not gonna be an Elden ring 2 . After DS series fromsoft isn’t too keen for a sequel
Hard disagree.
1. Elden Ring is a money printing machine, it would be kinda insane for them to ignore such a commercially successful IP after a single game.
2. If there is an Elden Ring 2 it's entirely possible for the game to be developed without Miyazaki. Miyazaki stated that he prefers working on new IP rather than sequels. Because of this, it's more likely that Elden Ring 2 would be directed by someone else at Fromsoftware while Miyazaki works on his "passion projects" which he stated in a relatively recent interview.
@@haydencantthink To add to point 1, Elden Ring also entirely belongs to From Software now and not Bandai Namco anymore. I'm no expert as to what that truly means but I can't imagine they bought the right to that franchise just to coast on the success of one game.
@@haydencantthinksounds like a recipe for a soulless, copy paste sequel. I hope they do something new. Almost anything Fromsoft does next will do well financially so I hope they do something that also excites them.
@@haydencantthink as long it’s a fromsoft/Miyazaki name attached to it, a new ip will always hit,
People used to go crazy for a few seconds of teaser trailer of ER and sekiro years before its release, so they don’t need to hype a ER2.
People begged for a sekiro DLC and a bloodborne 2 yet no sequels, especially for sekiro dlc or sequel is easy money and yet they stand ten toes and proceed to a new ip ,so I’m pretty confident there’s no Er2
But I do agree with your second point where if there really is a Er 2 it might be picked up by someone else.
@@adlantian6334 This. Elden Ring is my favorite game, but apart of some points, the game feels finished and not really open for a sequel, lore wise and gameplay wise. I mean, we have 150+ hours for a game counting DLC . Another game would be just more of the same, like happened to ToTK.
“A glooming eye” “a drop in the bucket” - you have some unusual phrases
the only problem elden ring's combat system has is that bosses don't have stamina.
bosses being able to delay and feint and chain attacks freely is fine, it adds reaction to the memorization.
but the harder bosses shouldn't be able to keep swinging literally infinitely.
also deflect > parry. deflect for elden ring 2.
as for an ER style open world, I'd prefer something else for the next souls game, but when we do get one, even if it is next, I'll be excited to see it. SotE's open world already showed huge improvements over the base game's map, & if their next open world game is a similar improvement over SotE then I won't be complaining about it regardless of when it comes.
From has milked the "souls" lineup with Demon/Dark Souls up to Elden Ring. So far we've only received 1 Bloodborne and 1 Sekiro, like im talking about only 1 of their kind of game style.
But if i were forced to pick one before going back to Elden Ring 2/Souls lineup, i want a "Sekiro 2".
My 5 yr old just beat Soldier of God, I'm so proud of him. They better pick it up at fromsoft, or he's gonna run out of fresh content to experience.
i partially agree when it comes to the typical souls combat formula. but instead i think it needs to be shelved entirely instead of being given a break. nothing pisses me off more than hearing people say that elden is the culmination of everything fromsoft has learned over the years. it's not. its more of a step backwards than a step forward. besides being able to jump, crouch, and guard counter we're basically playing as the ds3 ashen one again. if not possibly slower. if elden truly wanted to be a step forward/culmination of previous games including sekiro and bloodborne they would've included the faster quickstep dash as the default dodge movement and made it so enemies' posture was visible giving you the incentive to actually engage with that mechanic like the developers clearly wanted.
fromsoft wanted the enemies in elden to be just as fast as they were in bloodborne and sekiro without understanding what made those games' combat work so well. it was the reactive mechanics they gave the player that allowed them to match the bosses in aggression making the overall experience far more engaging and enjoyable than elden's combat could ever hope to be in it's current state.
I'd personally love to see some non-mech Sci-fi work by From.
Although I personally suspect that there's a Bloodborne sequel in the works, to me it's the only thing that makes sense of the lack of recognition by Sony. I expect to see both the release of a PS5 & PC version of Bloodborne on the 10th anniversary next year, along with the announcement of a sequel likely releasing in 2026.
Fromsoft was never "the miyazaki led team" they just had a drought between des and elden ring
Maybe a year before ER came out, I first gave the Souls games a try. Tested the waters with DS1 and thought it was pretty addicting but just a little too slow and brutal. Then I tried Bloodborne and devoured it. So fun and fresh, just a great one off package. Then I tried DS3 and fell in love again. Slower than BB, but with so much more fantasy roleplaying and flexibility. Played maybe 300+ hours of it. Then I tried Sekiro. Thought it was too hard but I pushed through and ended up loving the combat and beat almost all of it (looking at you Sword Saint).
So when I heard ER was a new IP inspired by the Souls games I was pumped of course. Since the last 3 FS games I played were all quite different I was expecting an all new combat/weapon system. And man, after 300 hours of DS3 coming into Elden Ring and realizing it was the same combat system with mostly reused combat animations I just felt a big wave of disappointment. I eventually got over it and enjoyed the exploration, new bosses, lore, etc. But I always thought in the back of my head, man I hope they change this formula drastically for the next game. I can only devote so many thousands of hours to this combat before I get truly bored!
My theory is that their next game will be all about casters. We’ve all heard the leaks about a game called “Spellbound” with an image that may or may not be AI, but I think it’s actually hinted at in Elden Ring. Thops’ Barrier’s description says that it could’ve been the foundation of an entire school of sorcery. So this got me thinking; what if Spellbound is gonna be a caster-centered game while also employing Sekiro-style spell parries? The gameplay would look like it was straight out of a Harry Potter movie
They need to improve the dodge system and need to incorporate the several new ways of dodging introduced in some of the ashes of war. Add better animations like those in the light greatswords, banished knight sword and shashmir curved sword. Improve enemy AI and movesets closely similar to the Margit fight. If they do decide to continue the open world format than they need to not let the last third of the game be so linear.
Elden Ring had the best combat of souls with the most boss complicated kits. Roll poke is still very effective, just harder than more primitive games like earlier souls and Bloodborne. Plus the build diversity is just off the charts
Sekiro was a step in a different direction , and also amazing. Tighter combat, but way less diversity
They said there won't be Elden Ring 2. God, I hope there won't be second one 😑
They should release an mmo merging the 2 maps, free with paid cosmetics.
And they should release a mod kit like cdpr and larian.
This would be very good for them and players in the long run
The triple slashes from Radahn I roll on the side it’s better to roll side on controller then pc due to the lack of direction on Keyboard
I personally want FromSoft to make a solid effort towards improving Caster gameplay with a dedicated game focused around magic. While there were a few minor beneficial changes in Elden Ring, but outside of Spells, Caster gameplay is extremely stagnant compared to Martial gameplay.
A lot of Elden Ring's Caster gameplay treaded a lot of the same ground as the earlier games, leading to a bit of a disappointment for Caster mains.
Catalysts (Seals/Staves) is suppose to be a Caster's bread and butter weapon of choice, but it's basically a glorified tool from the item bar that fills a hand slot instead.
Despite Spellbound being debunked, it really did put Elden Ring's barebones and quite frankly disappointing Caster gameplay into the spotlight.
I'd rather have 2 separate elden ring copies, 1 modded 1 vanilla. Im done with the vanilla along with the dlc, but since there's still alot of things in the lore that they gotta address, im keeping a vanilla version. The modded version simply gives me features that i wish it were on the vanilla version, like a better coop system, and overhaul mods that makes everything feel fresh
Right now all I want is a Bloodborne remake. To this day it remains my favorite "souls like" game, and that's saying alot when Dark Souls 3, Sekiro and Elden Ring exsist. It practically a perfect game, just needs to bring the graphics up to todays standards, obviously give it steady 60 fps, then maybe find a way of improving the Chalice Dungeons. There's really not much more I could ask for.
Land of reeds game would be awesome with an evolution of sekiro combat but creator character and more build diversity
I'll keep saying. From Software making a cosmic horror Doom/Dead Space game would be extremely fresh and right up FS alley.
I would love a Dune inspired setting for a new soulsborne. Something between fantasy and sci-fi, like exploring an alien world with traces of long lost civilizations and traditions
What ever thier next few games are, I hope they are more tightly designed with smaller scope, like AC, Sekiro or Bloodborne.
Would be nice if the setting was sci-fi as well.
The new game already leaked. It’s a 18th century style game centered around magic
I would still be happy if there was Dark Souls 4. Okay, many say that Elden Ring was Dark Souls 4, but with a big evolution. But still Darks Souls 4, with a limited world like 3 was. I would buy without blinking an eye. But yes, Miyazaki already said that Dark Souls ended in 3. But a man can always dream, right?
We already got Elden ring two with the dlc it will be entirely new ip but similair mechanics
How bout a game with Elden Ring exploration, Dark Souls RPG mechanics (you could include this with ER too) Serkiro’s combat and Bloodborne’s setting/lore esk
I have faith that whatever Fromsoft makes is what they wanted to make and it will be great. I would like to see a combat shake-up much more than a setting shake-up. I feel like the relatively simple souls system is nearing the end of it's life cycle. From also desperately needs a new game engine. Now that they finally have some AAA resources, i hope we will see a lot of changes.
I want a pvp centric souls game. Pls Michael Zaki
Yea considering how From seems to have always done things I’m not worried in the slightest. We’ll be getting at least a couple crazy wacky takes on formulas, like with BB & Sekiro before get anything close to another Elden Ring. They always do their best to stay consistent with not just doing the same thing over & over. I believe that’s also why Fromsoft bought all of the rights to Elden Ring sometime last year, so they wouldn’t feel pressured or forced to make another one so soon if at all.
I wonder if theyd ever do a hand to hand combat in a sekiro formula thatd be kinda cool
I think they could totally make that work. Imagine Sekiro combat, but with like 6 different weapon options. Maybe it wouldn’t work, but I think they could make it super refined like Sekiro while also giving a couple options for the weapon we use
thats just sifu. great game you should try it
I do like this kind of discussion, especially when it comes to tying to guess what comes next. That being said, the idea of "I want something else before ER 2" feels a bit weak when interviews clearly aim to that as a fact. As you show in the video, multiple projects are in the working by other directors.
So people don’t think that RUclips OR video gaming isn’t just a young man or woman’s thing, I was TWENTY-TWO when King’s Field dropped. I was around for Pong.
I’m also going to say how disappointed I am that some people think this could be the GREATEST DLC ever made. Not. Even. Close.
Whatever they do, I hope they significantly improve their storytelling.
I think FromSoft could make a really good stealth system. I would love to see what a fromsoft game in the vein of Metalgear looks like
Im scared of an ER2. What'll they do next, give every boss twice the speed, AoE on every attack, extreme tracking, instant gap closers and healing on every hit? Its already excelated so much the normal souls game formula has hit the difficulty wall, and the next game has to be harder so Ibthink its time to say goodbye to the usual methods and look into game styles like sekiro. Linear, more complexity and less cheesy OP things so they dont gotta throw the kitchen sink at bosses.
Exactly, i like the dificulty of elden ring with the bosses ( except consort radahn phase 2, he feels excesive with the beams all over the place, crazy damage output and not that many punish windows, malenia and consort radahn phase 1 is around the ceiling this combat system can be pushed
@@jajasking9652 I was mostly fine with ER endgame right up until Melania, it was tougher and pushed me more than previous games but wasn't the worst. I will say I enjoyed the bosses of previous games still though. The bosses of ER did up the ante in various ways, it's just that they all didn't up the ante in every single way, leaving some wiggle room. Then we get the DLC, which doubles down and makes everything as brutal as we've ever seen combat with the basic souls formula, they had to do that though. If they didn't the players OP builds would have completely trivialized anything they threw at the player. So for this to go forward they need to make us way less OP and limit our cheese access so they can properly balance a boss and have more people actually have some fun with boss encounters imo.
I think it’ll be fine if they keep the souls combat formula. Fromsoft usually learns over time about what is good and what isn’t m in their games, and I think elden ring and especially shadow of the erdtree were good limits to boss complexity. I think they went on record saying the last boss of the DLC is pushing the absolute limit of the system, so I doubt we get anything more difficult than that
You are overreacting. Most of the main bosses in Elden Ring, including the dlc are hard but quite fair, even without any cheesy tactics.
There are just some outliers like Malenia and Radahn and even then it's just a single move per boss that is actually somewhat overtuned. And Elden Ring is definitly not the first fromsoft game with bullshit boss moves.
If the next game goes even further with boss movesets then obviously the basic mechanics of the combat have to match that and allow the player to react accordingly. They already did that in Elden Ring but too many players are stuck playing like it's Dark Souls 3.
@@axel9473Yeah, bosses that can input read and close an entire arena to one shot you before your character can even start drinking a flask.....is fair. Or bosses healing on every hit with 30 hit combos over and over. Everything in this game has become a battle of attrition, and there is hardly any back & forth. FromSoft fell off as far as combat design. Dark Souls with a jump button, doesn't cut it, especially while the entire world, is still designed around falling down in the right spot. I don't know, maybe it was the 37th tree spirit I fought in a run, but this game is just extremely lackluster. It aims to do too much, and accomplishes almost none of it, to the degree they have in the past.
I would love for them to do a stealth action. I.e. Metal Gear Series
it’s pretty silly to expect there to be an Elden ring 2. that’s essentially what the dlc was, with how large the scope of the project was.
also has anyone else here ever heard of spellbound? we’ve known about that project for well over a year now. magic focused soulslike. traditional level design in the city, open world outside the boundaries of the city.
so this video was quite redundant given the fact that their next game is 100% NOT going to be Elden ring 2, lmao
elden ring 2 needs to happen eventually but it needs a lot more time so maybe even 2 more games from fromsoft before
I'd like BB2 but I'll take a King's Field reimagining
Micheal Zaki hates making sequels. He had his hand forced by Bamco for DS2 and 3 but he clearly didnt wanna make them. Im just looking forward to any of their new peoject. They have been on a roll since 2009. Every single one of their project have been stellar. I dont want an elden ring 2. I just wanna a new Micheal Zaki game because its gonna be awesome regardless of what it is.
They should make a souls like tps like remnant. That being said, I'm down with an elden ring 2 before that.
They always do something different between the Souls games
DS2->BB->DS3->Sekiro->ER->AC6->SotE
Ii want them to make a horror game like silent hill or resident evil that would be amazing