Bioshock - The Museum of Cut Content from Bioshock! | Bioshock's Cut Content In Depth!

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  • Опубликовано: 19 окт 2018
  • Welcome back my Rapture Family to another brand new Bioshock video. In today's video, we'll be exploring The Museum of Cut Content in Bioshock. Hope you all enjoy!
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Комментарии • 154

  • @TheBioshockHub
    @TheBioshockHub  5 лет назад +114

    If you guys want me to cover content cut from Bioshock 2 and Bioshock Infinite, like this comment, leave a like on the video, and let me know in the comments. I'd greatly appreciate it.

    • @anneupfold8577
      @anneupfold8577 4 года назад +1

      Please do.

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      @@anneupfold8577 Got a whole playlist on my channel for that :)

    • @anneupfold8577
      @anneupfold8577 4 года назад +1

      @@TheBioshockHub I find them extremely fascinating,especially the lore of BioShock 1 and 2 and the audio diaries are equally interesting too.

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      @@anneupfold8577 I just love deep-diving into cut content, lore, etc. It's so fun.

    • @anneupfold8577
      @anneupfold8577 4 года назад +1

      @@TheBioshockHub Same.

  • @Yelzabub
    @Yelzabub 5 лет назад +221

    Shot out to the person who drew the first concept art of Rapture. Without your imagination we wouldn't have one of the best fantasy realms in gaming.

  • @qusiuplayz8751
    @qusiuplayz8751 4 года назад +125

    8:48 My mom introducing me to the guests

    • @drakep.5857
      @drakep.5857 4 года назад +13

      This is the most funniest fucking comment I have ever witnessed

    • @lucianomeijer2324
      @lucianomeijer2324 4 года назад +3

      This should be top comment, like i wasnt prepared for what was coming next

    • @hunterdramora
      @hunterdramora 4 года назад +3

      honestly that line in the cid caught me off gaurd and legit made me laugh

    • @Matheus-ki9zo
      @Matheus-ki9zo 4 года назад +2

      This made me laugh way too much LOL

  • @KnoxCarbon
    @KnoxCarbon 3 года назад +28

    The Missing Link model could have easily been downscaled, cleaned up, and recycled to be Atlas's model.

  • @brandonhwang3294
    @brandonhwang3294 5 лет назад +84

    So, like Suchong's quest to find a way for Big Daddies to bond with Little Sisters, BioShock's devs had to find a way to get players to sympathize with The Gatherer.

    • @TheBioshockHub
      @TheBioshockHub  5 лет назад +10

      Everything came full circle.

    • @MisterJohnDoe
      @MisterJohnDoe 4 года назад +2

      Huh, never noticed that.

    • @hannibalburgers477
      @hannibalburgers477 Год назад

      Burial At Sea 2 crashing down like Columbia: "It is mutual beneficial partnership"

  • @adammanneh4692
    @adammanneh4692 5 лет назад +91

    My favourite Big Daddy model was Subject Delta!

  • @ageidyne
    @ageidyne 2 года назад +15

    Imagine if there was a feature in this museum, like a button or something of sorts, that brought the models to life so we could see how they functioned; it would be even cooler if we actually got to physically fight them!

  • @katprime2386
    @katprime2386 5 лет назад +76

    Most of these early concepts of the splicers look like they came straight out of the Resident Evil series.

    • @peppermillers8361
      @peppermillers8361 3 года назад +3

      They make more sense if you tried out System Shock 2.

  • @cyberassassin6241
    @cyberassassin6241 Год назад +2

    12:21 "the player would encounter the big daddy at the end of the level" sounds cool and I wish this scene was in the final game.

    • @hannibalburgers477
      @hannibalburgers477 Год назад

      It would easily be repetitive. I can see this working on a 2D game, or a game with more linear gameplay. But you had to design an unique Big Daddy for every level.

  • @imonke5303
    @imonke5303 Год назад +1

    Something that always fascinated me when I was a child was the preview pics for bioshock, I had the game of course but if you didn't realize a lot of them are of beta areas and/or enemies like the double drill bouncer

  • @bradabar2012
    @bradabar2012 3 года назад +9

    I'm watching this video during a break from playing Bioshock Remastered, ...again. What a great place this Bioshock Museum is! There's so much to learn here. This video will be saved in my Bioshock folder for future reference.
    I'll be sure to drop by the Gift Shop!

  • @nexusomega1
    @nexusomega1 4 года назад +11

    The creatures just look like bioshock-soma mix

  • @shibainuhat6937
    @shibainuhat6937 4 года назад +3

    at the beginning of bioshock 2 you can see a Rosie repairing part of rapture

  • @JerryOviedo
    @JerryOviedo 3 года назад +2

    My favorite Big Daddy is the lancer. After Bioshock Infinite and tears I think they could of included the monsters as an alternate timeline where Suchong had more time to experiment, maybe even collaborate with Fink as it would have gone well with some of the things you see in his lab in Burial At Sea Episode 2. Maybe I’m
    just used to horror games like Resident Evil franchise and the Dead Space franchise but I would have loved to fight these creatures

  • @elithelonewolf2677
    @elithelonewolf2677 4 года назад +5

    I was wondering about that double drilled bouncer, man this puts to rest a decade long question I have been asking

  • @mostlyghostly6615
    @mostlyghostly6615 4 года назад +5

    Sound design could have made people care about the slugs more. Cute sounds can make something terrifying into something iconic.

  • @TheScarletKing-sh6iu
    @TheScarletKing-sh6iu 4 года назад +6

    Subject delta will always be my favorite big daddy

  • @myfellowsonicfans7131
    @myfellowsonicfans7131 4 года назад +7

    I’m honestly not sure whether it was a good idea to remove the super unique looking enemies, because I can’t remember a single splicer or enemy from any of the Bioshock games, only the Big Daddies.

    • @sucka_punch-2000
      @sucka_punch-2000 3 года назад +4

      I made sure to check out splicer heads bc I always felt bad that they once lived in a great utopia now they're just insane. So yeah, I definitely remember what they look like lol

    • @aidan1R
      @aidan1R 5 месяцев назад

      I actually can remember a few, but the only real notable splicers are the two that stand out the most:
      That priest/cop guy from the 1st for his lack of mutation, and the spider splicer from the 2nd for his obvious unsettling look

  • @silent_stalker3687
    @silent_stalker3687 4 года назад +7

    1:00
    Until you see the rocket whale boss fight planned very early and scrapped in the game
    Yes, cybernetic whales in space protecting nuclear satellites in space was the original boss fight, you could bypass it completely by hacking the satellites to nuke the whale or by saving them to dump them all into the ocean, rapture or any nation of your choosing
    You could nuke the world
    But was cut due to budget, the world not moving fast enough because you know... it’ll be a giant disco ball spinning with colors and they’d pr baby be forced to add a seizure warning to the game if they added it
    Follow it up a bit later and they were re-used for the boats and fishing nets Atlas hijacked until it was also where workers came into and you know... the idea of Deus ex Whales going up to Boston to bring people down to rapture didn’t mix well with the secrecy of rapture that they wanted
    Then dead space asteroid section but with cyborg whales instead but he budget was thin and they didn’t want to engineer a new game mechanic system when they already had Atlas in the works and risk making it a broken mess via that one segment’s non-existent game mechanics
    Edit: the cyborg whales were suicide bomb cyborg whales you had a turret section to defend rapture fun but the segment was by itself and the story didn’t have anything to call for such a reaction by Atlas, the satellite whale boss fight was for the Regan satellite for his ‘star wars’ project and had a whale jumping over the moon as a painting on the side of it, a homage to ET go home but with a whale in space instead of a friendly alien
    So yeah whales were planned a lot throughout the game
    Speech 68: Lie

    • @LIFTEDIT1
      @LIFTEDIT1 4 года назад

      Wtf...?

    • @ItsRawdraft2
      @ItsRawdraft2 4 года назад

      What did I just read

    • @silent_stalker3687
      @silent_stalker3687 4 года назад +1

      Rawdraft2
      I forgot to edit ‘cut content’ into it
      Basically the fake fans who don’t play or watch the games, but just wanna pop up and say some stuff to sound smart and for pats on the back to Maine bite this and not bother reading
      To the end for the lie skill
      Check

    • @silent_stalker3687
      @silent_stalker3687 4 года назад +1

      LIFTEDIT1
      Basically bait ‘hello fellow fans’ Who arrive for pats on the back and smack stuff to bite into it and not read until end for the skill check joke
      Also because people buy the ‘free of morality’ idea and think ‘anything’ goes in the game lore and because of many other reasons outside of the game’s lore and more about development and so on as what the game seemed to spike interest in games following its release and the constant let down, the objectivism fan base has kinda been lead on form Bioshock to Bioshock 2 which they enjoyed, then new Vegas which was later a let down because of ether obsidian breaking endings to the games and options that was so common even the new Vegas 2009 official guide thought it was intended (and House’s personality fits in perfectly) but was removed later in a update and House’s character became less consistent to them then going to Crysis 2 and the interest since then has pretty much died and went stale, even infinite didn’t spike any of their interest and so far the 2008-2013 small fan group died off in activity to a point where they haven’t been around or active in comments on some videos for nearly half a decade, some even were interested in Crysis 3 but that was around time they were falling back to sleep on video games
      That’s a sub-set of fans that persisted and basically died off after a while
      Also for bait: usually on games you catch at least a few fake fans buying comments like these and any form of laughing at them drives them insane and usually off a franchise

    • @ItsRawdraft2
      @ItsRawdraft2 4 года назад

      @@silent_stalker3687 I didn't catch the meme at first lmao

  • @tolgaoren8381
    @tolgaoren8381 4 года назад +6

    BEST FPS EVER !!! I LOVE BİOSHOCK

  • @estebanvasquez2307
    @estebanvasquez2307 5 лет назад +1

    Would be interesting seeing not only what they have cut in gameplay, but in story or plot terms too, such as which philosophy was gonna present itself in the game or so

  • @justahollow7951
    @justahollow7951 4 года назад +2

    Doctor: 2 drill Bouncer isn't real, he cannot hurt you
    2 drill Bouncer: Nah bro, chill. The doctor's right.

  • @sadboyofficial30e
    @sadboyofficial30e 3 года назад

    In bioshock there are 3 superpower like cagetgories. In bioshock there are plasmids, vigors, and genes or gene tonics or just tonics. But if these enemies were put into the game, there would've been a 4th, 5th, and 6th superpower category. The 4th category was over powering, that's why they took it out and It was supposed to be made from the mutants and used for combat. These would've been called mutes. They were these syringes found throughout rapture. Plasmids and vigors genetically mutated your body, but mutes were supposed to physically mutate the body. To give the user the powers and abilities of these creatures, eve hypo was also supposed to regenerate mutes like plasmids. You could shape shift your hands, feet, and other body parts into different monstrosities. If you play the game touched by an outer god from the dread x collection 2, that's what it was supposed to be like, but doesn't change your voice or appearance or related to the resident evil viruses. There were these machines called stem labs where you could buy more mutes or upgrade and customize ones you already pocessed. Then there was the 5th superpower category. There was supposed to be more robots and cyborg like enemies in the earlier version of the game. Kind of like the handyman from infinite but either fully or partially machine. These were gonna be powerful enemies so they added a combat mechanism called an extractor. It was this metallic circle with wires that would come out of it located on the users left and right arm wrists. Jack apparently found this odd machine that you could stick your arm into that gave it to him in a painful way. It could hack machines, robots, even could genetically brainwash non robotic enemies. Tubes were the superpowers and ammunition for this mechanism that when switched over to, the wires would retreat into the extractor and shoot out wearing the colored tubes at the end of each wire. Each tube allowed you to do different things like, hypnotize an enemy, turn someone into a horrifying mutant, or upgrade the usage of technician for weapons, hacking, enemies, and machines, also it could allow u to extract Adam, eve or eve hypo, and powers from an enemy. If you watch gameplay of atomic heart, you can the protagonist has a metal band on his left arm. That's what it was supposed to look like but without the band attached to it. Lastly was the 6th superpower, well kind of. What gave the idea of the handyman from infinite was the earlier ideas of bioshock. The 6th category was the use of robotic and cybortic parts called handiments. For example, there were these hands of the handyman that would give the user massive strength such as to break through walls, ceilings, door, gates, and floors. U could also use them to break, destroy, or lift massive and strong objects. They would appear as small metallic gloves but could unfold into large massive metallic hands. The only handiments that we know about was the hands, shoulder turrets, and other handiments that would go with the hands such as the swinging saw blades and firearms that could be attached to the hands. Also in bioshock infinite vigors were supposed to be purchased from these vending machines called vigor bars where u could upgrade and customize them too and the gardens where you purchase plasmids was supposed to be called plasmid gardens, in the earlier version you were also allowed to mix and combine plasmids, vigors, tubes, and mutes. For example, it was possible to use electricity and combine it with incendiary. Also instead of there just being 1 hand seen, It was supposed to show both hands of the protagonist, to which plasmids, vigors, and genes could be of use in both hands, except for when you used a fire arm or other weapons.

  • @realdoctortenenbaum
    @realdoctortenenbaum 2 месяца назад +1

    14:08 If Bioshock finally becomes moddable, I wanna replace the naked, dickless Fontaine final boss with this one. He looks (kinda) like Fontaine and would make a much more threatening enemy.

  • @mrmaxwell2437
    @mrmaxwell2437 5 лет назад

    Keep it up, always glad to see your content

  • @romainvicta2742
    @romainvicta2742 3 года назад +1

    Lancers and rumblers are pretty bad ass

  • @badmeetsevil1973
    @badmeetsevil1973 3 года назад

    I enjoy watching these videos

  • @anthonyjohnstone695
    @anthonyjohnstone695 3 года назад

    Your channel is awesome

  • @jeremyrbaker230
    @jeremyrbaker230 4 года назад +2

    All of the dislikes was all of the characters removed from the game

  • @winged_cat_4571
    @winged_cat_4571 4 года назад +2

    It’s Neptune’s bounty concept art

  • @tide_shift
    @tide_shift 4 года назад

    My favorite Big Daddy type/model would have to be the iconic Bouncer or Subject Alpha.

  • @Mandalore_ultimate
    @Mandalore_ultimate 5 лет назад +7

    Please do a video of cut content from Bioshock 2 next.

  • @Nick-bk7es
    @Nick-bk7es 2 года назад

    me personally my favorite Big Daddies are The Alpha Series and the Lancer

  • @quinnhill7769
    @quinnhill7769 4 года назад +1

    The second location is in the smugglers hideout.

  • @Robotipi
    @Robotipi 5 лет назад

    Nice video mate

  • @xxgoldmansionxx
    @xxgoldmansionxx 2 года назад

    You know I love the Museum of Orphaned Concepts,I wish more games did things like this

  • @kitsunefoxx9701
    @kitsunefoxx9701 4 года назад +1

    At first playing bioshock i don't really understand the game and i hated it, but when i kept playing the game I realized I just really love the story.

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      The story and environment suck you in honestly.

    • @kitsunefoxx9701
      @kitsunefoxx9701 4 года назад

      @@TheBioshockHub yes, and it is a 10/10 for me : )

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      @@kitsunefoxx9701 :D

  • @linkravenwood587
    @linkravenwood587 5 лет назад +1

    I really love this gam series I can’t wait for a sequel

    • @TheBioshockHub
      @TheBioshockHub  5 лет назад +1

      Hey, at least we have 3 games :) I can't wait to see if we're going to get a 4th installment.

    • @bothatguyyoudontknow
      @bothatguyyoudontknow 4 года назад +1

      Likely be in VR

  • @missingindy
    @missingindy 4 года назад

    The early idea of the splicers which I never knew about gave me a idea for this side project game I’m making so I don’t know if I should thank you or the devs so I’m gonna thank everyone
    Edit: the reason I didn’t know if I should thank you is because I never knew the early history of the splicers before I watched this

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      Well hey, would you be interested in me trying your game?

    • @missingindy
      @missingindy 4 года назад

      TheBioshockHub well it’s not even barely done just in the very early stages but when it’s done it would be great if you could do a video on it!

  • @davidbanan.
    @davidbanan. 3 года назад +1

    it should have been fontaines home for orphaned ideas

  • @joedash959
    @joedash959 4 года назад

    8:47 this cancelled enemy look remind me Ustanak from Resident evil 6

  • @joedash959
    @joedash959 4 года назад

    15:08 that creature and second one look like Nightmare fuel

  • @saulgoodman5662
    @saulgoodman5662 4 года назад +1

    I love the elite and normal bouncer daddies.

  • @spitefulraven
    @spitefulraven 4 года назад +3

    Whats with the scaling of the models? Even the more normal splicers tower over the player, I guess they scaled them up to show more detail?

    • @TheBioshockHub
      @TheBioshockHub  4 года назад

      I'm not entirely sure, tbh. I wish I could talk to someone who worked on the game to ask them myself.

    • @peppermillers8361
      @peppermillers8361 3 года назад

      Jack is a man let, I guess

  • @lafox2833
    @lafox2833 4 года назад +2

    The Rosie's are the best

  • @Ileana45
    @Ileana45 4 года назад

    mine are rosies alpha series and lancers

  • @anarchyunme9094
    @anarchyunme9094 4 года назад +1

    Alpha series big daddies are cool looking

  • @caughtdog136
    @caughtdog136 4 года назад +1

    The alpha series is my favorite

    • @TheBioshockHub
      @TheBioshockHub  4 года назад +1

      Good choice. Mine is the Lancer, I just wish we could have seen them more outside of Minerva's Den.

  • @romainvicta2742
    @romainvicta2742 3 года назад

    Imagine a drill and turrets mounted to them

    • @hannibalburgers477
      @hannibalburgers477 Год назад

      Probably would work like Burial At Sea 1 endgame boss. You can't get too close or Big Daddy would beat you. You can't get too far or he would use projectiles that hurt you or pull you. It is a game of "hide behind corners and spam Lightning."

  • @wren8795
    @wren8795 5 лет назад +3

    DEMODAWGGGGGG

  • @exodusblack9145
    @exodusblack9145 3 года назад

    My favorite big daddy model is the Alpha Series bid daddy

  • @AndroidBoiYaBoi
    @AndroidBoiYaBoi 5 лет назад

    they should create a update on bioshock the Collection adding all these things into the game

    • @TheBioshockHub
      @TheBioshockHub  5 лет назад +2

      That would be awesome honestly.

    • @peppermillers8361
      @peppermillers8361 3 года назад

      Would be cool if it didn't make it a bit of a remake. But then again, I wish they rebalanced the games in the collection since the balancing in the games was never that great.

  • @watcherofmemelords7967
    @watcherofmemelords7967 4 года назад +2

    How do you get to this place?

  • @romainvicta2742
    @romainvicta2742 3 года назад

    Favorite daddy is the rosie

  • @friefrenchie9383
    @friefrenchie9383 3 года назад

    My favorite Big Daddy is the Alpha Series they remind me of my big brother.

  • @SirAroace
    @SirAroace 4 года назад +2

    I do think they went too human for the enemies, feel like their where missed opportunity.

  • @fennikk5810
    @fennikk5810 4 года назад

    My Favorite is probably the Bouncers

  • @RizPlaysYTgaming
    @RizPlaysYTgaming 4 года назад +1

    I would love BioShock infinite cut content

    • @TheBioshockHub
      @TheBioshockHub  4 года назад

      There's a whole playlist on my channel of Cut Content that covers every game, if you're interested :)

  • @bootyslayer2868
    @bootyslayer2868 4 года назад +1

    Gernadeer splice lol

  • @andresdeleon5160
    @andresdeleon5160 3 года назад

    would you kindly tell me that do you think that early big daddy model would have been a female version 16:23?

    • @TheBioshockHub
      @TheBioshockHub  3 года назад +1

      If it made sense within the game, I wouldn't mind it at all honestly.

    • @andresdeleon5160
      @andresdeleon5160 3 года назад

      Indeed. In fact did i ever tell about the little brother gatherers?

  • @zackfair4187
    @zackfair4187 5 лет назад +1

    Bouncer ofc

  • @jj3892
    @jj3892 4 года назад

    Subject delta

  • @Lordregiwald
    @Lordregiwald 5 лет назад +3

    Make a video about content cut from The Last Of Us!

  • @ImDaRealBoi
    @ImDaRealBoi 4 года назад

    Ehehehhehe in *depth* funny funny haha ohioohiiiojhiihiiooooo
    Good vid tho

  • @nathanielmatava-brown605
    @nathanielmatava-brown605 4 года назад +1

    6:26 then why does it need a pistol?

  • @why.are.you.gae.
    @why.are.you.gae. 4 года назад +4

    Honestly these monsters were better than the actual enemies...more scary and creepy. Can't understand why they decided to go with cartoony masked people ecc

    • @TheBioshockHub
      @TheBioshockHub  4 года назад

      I LOVE their designs!

    • @alexthibodeau979
      @alexthibodeau979 4 года назад +1

      jack tog as much as I love the original pink splicer design it would not have fit into the game we got. Maybe in another game or a completely different Bioshock it would have worked

    • @why.are.you.gae.
      @why.are.you.gae. 4 года назад

      @@alexthibodeau979 yeah maybe... But still...

    • @ryantaylor3917
      @ryantaylor3917 4 года назад +1

      I feel like these older splicers look too "resident evil" which is obviously not a bad thing, but the splicers we got are more original

    • @Cam-im8io
      @Cam-im8io 4 года назад

      Shut the fuck up your opinion sucks

  • @tolgaoren8381
    @tolgaoren8381 4 года назад +1

    CAN YOU TELL US BİOSHOCK 4 RELİSE DATE OR ANYTHİNG ???

    • @TheBioshockHub
      @TheBioshockHub  4 года назад

      I wish I had that information :/

    • @anneupfold8577
      @anneupfold8577 4 года назад +1

      He doesn't have connections to 2k or ghost story games fam.

  • @durzoblint6532
    @durzoblint6532 2 года назад

    Something you missed at the beginning was a concept art for a cut level back when the Adam gatherers were still slugs. The art was for a "Garden" level where these slugs are grown. Would of acted similarly to the Botanic Garden level in a sense and you could tell by how similar they look.

  • @shadowclawgaming6031
    @shadowclawgaming6031 4 года назад

    Slow projectile/fucked up melee

  • @RiverTolles
    @RiverTolles 5 лет назад +1

    Dad

  • @iKatOverLord
    @iKatOverLord 4 года назад

    👍👽

  • @linkravenwood587
    @linkravenwood587 5 лет назад

    Stranger things is awesome