if I had a nickel for every time an indie horror game developer was involved in a controversy and questionable business practices, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice (BATIM and Poppy Playtime).
Ironically that's what I am wondering about My Friendly Neighborhood. Is there some dark secret behind them? Because that game was so good it's almost uncanny!
The scariest part is the fact that every form of creativity is inextricably linked to capitalism and the flawed economic system, which links back to imperialism and deep-seated biases that can only be removed via totally overthrowing our oppressors.
2:54 - Amnesia: Dark & Decent Start (oh and some others before i guess) 6:46 - Slender: The 80 games in 2 years (oh and scp i guess) 17:11 - Five Years with Freddy's (Robots, Remnant and Random Stories, oh my!) 37:04 - Bendy and the Merch Machine (HELLO, I LIKE MONEY) 46:22 - Baldi's Basic (Like this to get Jack to talk about DDLC) 50:58 - Goodbye Neighbor (PLEASE PAY ATTENTION TO US OUR GAME HAS LORE YOU LIKE THAT RIGHT?!!1?2!?) 59:02 - Poopy Playtime (HELLO, I ALSO LIKE MONEY)
If he ever makes a garten of banban video: PLEASE PAY ATTENTION TO OUR GAME, DO YOU LIKE THE STUPID VEINY DESIGN AND TERRIBLE TERRIBLE VOICE ACTING?! PLEASE SAY YOU DO WE ONLY MAKE MONEY FROM CHILDREN
I'm really bad with horror, so I admit the "Viral Horror" style of things where my horror experience is mostly through watching someone else suffer through it for me on RUclips does make it a lot more palatable, there's several games I'd never go anywhere near if not for the virtual hand-holding Markiplier and others provide. As someone who has a soft spot for FNAF, even after falling a bit off of it myself as things went on, I'm glad you weren't TOO harsh on the series. I was worried when this video uploaded it would be another case of "let's rip on all the FNAF-y horror things" style of video. Though looking back I can concede on a number of your points for most things past that. Frankly you were nicest to FNAF and Baldi which surprised me. Surprised somewhere among all the horror and adjacent games mentioned, you didn't take a Yandere Simulator pot-shot somewhere though.
considering how much stuff there would be to cover yandere simulator that needs a video of its own- and about 20 bottles of the strongest alcohol known to man
@@ashtonisvibing Seriously there could be a multi part docu series on yandere simulator. Some of the real things that have happened don't even sound real.
@@ashtonisvibing I myself prefer absinthe but if you want a strong concoction. Use some medical spirits and a sweet liquor, maybe a sherry. I'll guarantee that after the 2nd shot your liver will be completely liquified
@@MysteriousGuardian like how Yan Dev has been exposed for the following: -Soliciting *minors* -*Telling fans to off themselves* (on multiple occasions -Calling his fans retarded because they can't understand his broken game mechanics Need I go on?
I super appreciate that you went into a lot of the development history. I'd heard all the stuff about Neighbor and Poppy, but that Ink Machine info was news to me, and really puts into context the ACTUAL REAL HORROR that goes on in real life when making them.
It's impressive (and horrifying) how reality can be genuinely scarier than fiction. I'm guessing the real horror comes from video game development and how these games were made.
I had no idea Bumbles was around the same age as me, but it honestly made the video way better with the fact that he was part of the craze with some of these games
I'll be honest, I was one of the people who didn't quite Baldi's Basics at first. I was just confused about if it was a joke or it was genuinely trying to do something scary. But later I learned about the whole Game Jam thing, I now I think it's the funniest shit ever. It's the perfect parody game in almost every way, taking potshots at multiple trends and succeeding. Also, the fact that someone made a game that's better than most of the viral horror games on like 2 weeks with a shitpost is the ultimate punchline.
It’s basically Slender, but with an interesting art style and stuff to do that actually increases or decreases your survival chances, which is what Slender needed!
For those who were morbidly curious: The slenderman stabbing was an incident back in 2014 where two girls tried to kill their friend as a sacrifice because they thought slenderman was real. Thankfully she survived and is alive today. As for the other two, I know at least one was diagnosed with schizophrenia. They were supposed to be jailed/placed in a mental facility for 25 years, but I think both (or at least one) got out early. Regardless, it absolutely tainted Slendermans' popularity and creepypastas as a whole.
If that incident never happened, then it would potentially make the popularity of both Slenderman and creepypastas last a little bit longer. It's just that people were stupid enough to believe that Slenderman, a FICTIONAL character by the way, is actually real.
@@HankJWimbleton-v1m apparently the reason they thought he was real was mostly because one of the two girls had schizophrenia, and actually hallucinated seeing slenderman from time to time
@@lxi.. Thank you for providing this information! I generally don't want to sound like a typical Boomer but I believe that incident is one of the biggest proofs of why young children should ALWAYS be monitored by their parents/guardians when accessing the Internet because, otherwise, stuff like this would happen. You'll probably don't want to know or experience whatever fucked-up shit lying at every corner without realizing their existence. It teaches us that sometimes, the reality is often stranger than fiction.
One thing about the "lore" obsession is that it fills in way too much, spelling out in crystal clear the who what where why when and how of every part of the story. I think it's way more effective if horror gets done in broad strokes. You don't NEED the main villain to be a guy with dead children who is researching how to become an immortal robot and using his pizzeria as a front to both perform the experiments and get subjects, him being just a serial killer whose motives are unknown but who for some reason prefers that location is more effective.
Facts, I think the fact that everything is trying to have so much detail along such an abstract yet strict timeline makes the horror aspects so much less scary when you understand everything going on
It's like how the original Michael Myers is the scariest of the classic slashers cause we don't know anything about why he does what he does. Why did he kill his family that night? Why did he just sit still and silent for the next decade? Why is he obsessed over his sister? We don't know. We don't even know if HE knows. And him being an inexplicable force of evil makes him way scarier.
yeah, there doesn't really need to be a "reason" for a villain to kill kids. a lot of irl serial killers who targeted kids didn't really have "reasons" either, outside of kids being easy victims. not that serious villains *can't* have complex motives, but the Afton lore got really silly really fast imo, which I'm sure was not the intention
@@wadespencer3623 Hell, even the whole "his sister" twist wasn't introduced until the end of movie 2, and John Carpenter made it up on the spur of the moment and thought it was ultimately a mistake. So for most of his development under his creator, Michael Myers was just pursuing Laurie for no reason at all.
@@misterbadguy7325 ...apparently my loose memories of the series confounded me and I mixed it up with the Rob Zombie remakes where that's established in movie one.
It amazes me how much of a profile Poppy and the Ink Machine has. So many people hated the ending of Bendy and the Ink Machine had, but, at the time, I just kinda shrugged and said “Ya. What do you expect? The story hadn’t established anything more than ‘creepy ink thing thinging around.’” And Poppy’s Playtime will do the same thing. It IS doing the same thing. Why do people expect the game to turn out different just because the animation is better?
Been a fan ever since the original punchout video, and I really love how consistently polished your videos are. You manage to mix together a serious discussion or history lesson of a subject while easily mixing in jokes so seamlessly, and I'm here for it.
the scariest thing is how severely underrated this channel is. seriously, I've been watching your videos a lot recently. It's like comfort food for my eyes. I'm so happy these videos are getting longer and longer. quality work as always, jack! i can safely say the "18th favorite youtuber" joke from one of your past videos is no longer accurate.
i think your distinction to start at 2010 is really good because amnesia is very much a 'viral' game compared to corpse party which is just a popular horror game, theres a difference.
I remember back when I got real into Inscryption. Being ostensibly a horror game, youtube decided to fill half my recommendations with the newly released fnaf security breach. Despite not watching a single one, they remained a strong presence for like a month.
Just some things to correct about the Fnaf lore stuff to make it seem less stupid (it is still stupid, I agree it should've ended at 6 but here we are). In Custom Night, it's been confirmed that William was not sent to hell and, in fact, did not die, he was being kept alive by one of his victims (Golden Freddy) so that they could torture him for his crimes and that everything in Custom Night wasn't William's afterlife, it was a living nightmare induced by this spirit. Unfortunately, by the spirit doing this, they may have accidentally allowed William to escape death again which leads into Fnaf VR where he infused his soul into some of the circuit boards in the electronics for the pizzeria (how did that happen? Don't ask me... actually, if we're taking the books into consideration then it could be that his body exploded buuuuuut I'm not gonna say that's completely canon yet) and also there may or may not be somebody who knows this and is helping William due to Fazbear Entertainment specifically requesting that the circuit boards be used and that, in Security Breach, Vanessa with William's spirit possessing her was sent to the Pizzaplex as a security guard despite the higher ups saying otherwise since she has no prior experience in that field... this person/people are never mentioned again so it may be possible that someone other than William is in on the plan but we'll just to have to wait and see until Security Breach's (free) DLC comes out. Thank you for reading these pointless Fnaf lore facts that I have stored in my brain and I wish I could erase and leave room for something more productive, I hope you have a great day! (Also, I'm hype as hell for the DLC because, from the teasers, it seems like the setting is the collapsing Pizzaplex, the animatronics are incredibly damaged and, if they improve the AI for most of the animatronics, I think that this is going to be a great addition to the series, we'll just have to wait and see though)
_"Actually, if we're taking the books into consideration then it could be that his body exploded"_ What?! I thought he died due to a fire, not due to him swallowing C4!
@@Emmariscobar Yes, indeed, he did die due to a fire but like I said, the spirit was keeping him alive despite all of that... and then the best explanation we have as to how his soul got inside of a computer chip is that his body was brought to a Fazbear distribution centre... before it just exploded. I know how dumb that sounds but trust me, it's literally the best explanation we have right now.
WOOOOO FNAF LORE BABY!! You decide to take one look at the spooky bear game in the formative years of your life and now the back of your brain is home to some of the most confusing writings of fiction known to man!
Honestly, I’m shocked you don’t even have 100k subscribers. Your videos are honestly some of the best I’ve seen in a long time, your jokes land really well, and you’ve got energy but not an extreme amount. Seriously, I think you’re one of the best content creators out there. You deserve so much more than what you have right now.
While Treesicle did kinda start off the theory that Baldi is a criticism of our education system, it's one that I kinda agree with. The idea of teachers being so arrogant that there's hardly a dialogue between them and students can and has become a reality. If there's any "lore" it seems to be more just a satire of lore and the real lore is just the meta fact that school kinda sucks. And it looks like Mystman didn't even intend that. It's just Sonic Schoolhouse without Sonic but just as much uncanny.
I’m easier on Baldi because out of all of them it takes itself the least seriously It’s a joke game parodying old educational games your teacher made you “play” in school, no lore, no NFTs, no books, just a silly horror game
@@seanmcloughlin5983 Speaking of educational games my teacher made me play in school, I played Oregon Trail in school luckily enough. Its sequels were more fun, but I still have a nostalgic connection to that game. Now where's the parody of that game? Oh yeah; Organ Trail. XD
Tbh, I quite like what they’re doing with Baldi by making it more of a puzzle solving game than a horror spoof and it can be pretty fun. Also, as someone who liked FNaF and has been there through it all, I do agree the series is starting to falter quite a bit, but the fangames like The Joy of Creation, the One Night at Flumpty’s trilogy, and recently things like JRs and The Glitched Attraction are what’s keeping me in the series mostly.
I'd LOVE a Bmbles McFumbles on various RPG horror games! Ib, Witch's House, OFF, Mermaid Swamp, Desert Nightmare, ect, ect, are all fantastic and definitely deserve some recognition!
While I was aware of most of the subjects of this video (except Baldi which I was entirely unaware of), I didn't learn about Poppi until I saw some kids drawing him with chalk on the sidewalk as I doing groceries and wondered "Why the fuck are they drawing Cookie Monster's gangly, lip stick wearing carnivorous cousin?"
My friend introduced me to your channel with this vid, and this hits the nail right on the head with how modern horror is presented nowadays, This was really entertaining! Though I have a softspot for some of it when I first played it, it’s unfortunate how much the genera is now being exploited. I really appreciate some of the gems who aren’t trying to be “media titans” with their game (Baldi and Tattletail honestly deserved better). Even on the lore side of things horror nowadays try’s to go for a lot of it just flat out feels… The same. I really hope someday, someone out there will put some of this lore stuff aside and do what Scott did. He didn’t chase the Slender trend after all. Don’t try to be the “Next FNAF”. Be your own identity.
(I was that friend btw) But yeah I agree with this, something like Iron Lung is really effective at doing the indie horror thing while tackling a unique concept and not being marketable plush worthy
Hell, I’d argue that “Horror for Kids” has FAR more potential than people think. Kids aren’t dumb, they can fill in the blanks on stuff that happens behind the scenes in these stories- you can make all kinds of stories without the more explicit themes of something like Halloween or Get Out, but you have to be *creative* with it.
@@azurelionheart I already know that Don't Hug Me I'm Scared isn't a horror game or even meant for children, but I believe that series is exactly what you're searching for.
@@epicgamer1391 I'll recommend some underrated hidden gems out there: - Darkwood - Cry of Fear - Golden Light - Lost in Vivo - Murder House - White Day: A Labyrinth Named School - Northbury Grove - Song of Horror - Visage - Detention - FAITH: The Unholy Trinity.
"Yeah, you get all the lore you want; you just gotta take a Mach 10 Fox to the face to find out!" How do you come up with quotable lines like that?! 🤣🤣🤣
I would like a few words with whichever one of your editors added the door knocking sound at around 17:00. 😐 Otherwise, awesome video!! Really enjoyed it, especially being someone who grew up alongside a lot of this. I was barely a teenager when FNAF 1 dropped so I've seen this genre blow up and plummet into what it is now and it's just... fascinating. Truly. Excellent discussion on it.
i know its not the main point of the video, but im glad you touched on programmers just trying their best to do their job. developers are often really poorly treated by big game companies, and even indie devs can have a lot of pressure put on them. especially if you're one of if not the only programmers for a game
10/10 video as per usual, jack! Honestly I’d love to hear your thoughts on rpg maker games. As someone who’s loved them, honestly horror games made in that engine feel like their own breed of horror. Games like Ib, Mad Father, The Crooked Man, Witch’s House, Ao Oni, and Misao just have such a vibe about them, and they aren’t that long to play (unless you keep in mind most of these have multiple endings lol).
@@starmaker75 oh yeah omori is good too! i was more focusing on the more old but iconic games in my original comment, but that could totally be included too
There's one I saw on Nitro Rad's channel that was almost a RUclips poop horror rpg called Toilet in Wonderland. It's super weird and the scariest part, unidonically, is being hunted in a mansion by Super Mario, who moves faster than a speeding bullet compared to you
I remember being scared out of my mind of fnaf as a kid. The first time i played fnaf 2 on a tablet i literally jumped off my chair and almost broke it. What scared me to such a degree? The title screen.
Yeah when it comes to horror games as a medium I feel they really lost their luster when they went from being about producing an experience to producing a phenomena. While it's fine to strive for fame and popularity you need to have a vision for where that fame will take your franchise if you choose to run with it. As for the stuff you didn't talk about in this video I would love to see some more in-depth discussion about the RPG Maker Horror games (the games that introduced me to the genre and really sparked many an indie developer, their influence on the genre cannot be understated) and maybe even a deeper discussion about the bait-and-switch style horror like Doki Doki, Don't Hug Me, ETC.
I just wanna shout out the absolute perfection that was your song choice during the BATIM section. I barely even remember anything from Epic Mickey and I was too stupid to even finish the game as a kid, but that small world boss fight and its theme are still one of the coolest things I've ever seen done in a video game.
these viral horror games actually encapsulate a huge issue I have with stories in general really well. that being; over abundant lore. lore is meant to be a nice supplement to the main story, it can help flesh out the world and characters if used properly and make the main story more engaging, but it's basically a side salad while the actual story is the main course. but these types of games focus SO MUCH on cryptic lore and foreshadowing that there's no actual story to be seen which makes all this lore completely worthless because you don't care. we don't care about the story that happened fifty years ago, we want the story that is happening now but there is none which makes the actual game shallow as a puddle and just make you wish that you were going through the much more interesting story that the lore is constantly building up
Nitro rad mentioned how having no weapons is a horror double edge sword. Because the only option is to run and hide. So it _has_ to work. He mentioned how the old silent hills had this element of uncertainty. If you run and hide it doesnt have to work. So it might not. If you fight, you might not make it. And since ammo is limited, every shot counts. Tormented souls and the evil within 1 & 2 had this. He said that TEW 1 isnt a horror game. But 2 was praised by him for it. And even used an example of the photo monster with how it makes the same noise whether it found and is chasing you or is just moving to another room. He makes a break for it and manages to escape at the last second because it _did_ find him. He then says "i couldve turned around and fight it but because there was this sense of panic and uncertainty i decided to run" Wordvomit.exe has finished executing
I think one thing that really helped Bendy become as popular as it was besides the videos was the songs. Especially anything by DAGames. Those songs are still absolute bangers even if the game is trash. Also, I have a freind who really likes Bendy, but hates the games. She says that she mainly enjoys it due to the style and the genuinely good fanfanction people have made. Considering the game was just written by fans due to the incompetence of the directors, I can see why.
"why is foxy a pirate when no one else is pirate themed" i always assumed it was a reference to how one of the animatronics that hangs out with chuck e. cheese is inexplicably cowboy'd up
32:15 Well, everyone, we did it. Bumbles now has to release the “Jack complains about the FNAF Storyline” cut. Next goal will be to get the SpongeBob Movie Game video to 1 million views so we can read his college essays on the movie!
I'd love hearing about the old rpgmaker horror games some day, they have some variant charm to them and equally fun to see them get proper updates like corpse party on psp/3ds or witch house
Honestly, bit of a shame that Doki Doki wasn’t talked about. I get why, but it’s a REALLY good horror game that only got killed by both popularity and basic age rating laws.
You know what’s funny? You managed to bring back more nostalgia by playing ‘Clock Tower’ from Epic Mickey over the Bendy section than most of this entire video, and I lived through the FNAF era as a nerdy ass middle schooler! I’d love to see you discuss that game, possibly also the history of Disney Interactive
A spooktacular treat for my birthday eve, Bumbles talking about FNAF is gonna be real interesting! FNAF 2's gotta be the best one, but the OG FNAF did the best with the "uncanny valley" premise that set the series to stardom, I feel.
"Why is toy chica missing her beak, I DON'T KNOW SCOTT, WHY IS MY SHIRT RED?" Why was the first thing I thought when I heard this was (Red) Scout ranting about fnaf lore
Bumbles….your opinions on these games are absolutely spot on, infact despite me being young, I knew I had the power to make a video to talk about what’s a good game and what’s a bad game. But you beated me to it. And I’m glad you beated me.
Literally two days later and Joey Drew Studios uploads a video saying how the trailer, presumably for the BATIM Sequel, is coming out Tomorrow. Sounds about right.
I just love at this point some "horror" game devs are trying hard to appeal to MatPat of all people. Seriously? Appeal to the people first and make a good game with a worthwhile experience than just one dude who makes theories
You talking about how taking away the option of combat enhances horror reminds me of something someone said that honestly goes in the complete opposite direction: "Having the option taken away just feels unsatisfying to me. Like, I get the feeling they’re going for, but in some ways, it actually makes them LESS scary for me, because there’s no question of “okay, what’s my better option here, do I have the means to deal with these enemies, or should I just try to avoid them?” In a “you have to run” setting, it’s just pure “Okay, just have to avoid it.” It… feels kinda boring to me with no other options. Becomes more of a stealth game than a horror game, and I don’t usually enjoy stealth games that much."
I agree with this. In all honesty, OG RE3 exemplified how combat can still enhance horror through one simple mechanic: Nemesis. The game doesn't punish you for running from Nemesis, but it does reward if you choose to fight him. To someone not familiar with Nemesis as a whole, it creates the perfect storm of false security. They can fight Nemesis early on and win, leaving them to think "...Why was this thing so important to get cover billing on the game?" And continue on, only to be nearly done with the RPD and have NEMESIS JUMP THROUGH A WINDOW WITH A ROCKET LAUNCHER. Boom. Horror *With* a combat element.
I'm gonna be that guy who says "You can make a horror game scary and still let you fight enemies". Silent Hill, Classic RE and RE 1 and 2 remake. Hell, survival horror made a tiny comeback with Tormented Souls.
I know you said you don't blame FNAF but honestly I think what blew the whistle more than anything else on cashing in on "horror for kids" was Scott himself doing it. 3 was when FNAF obviously should have ended, 4 was clearly the series buying into its own BS with the 'deep lore' and Scott actively encouraging more theorizing by throwing new stuff out every time it seemed like everything was 'solved', and everything after 4 is more of a cash-in than the last with pizzeria sim looking more and more like a freak incident ever as time goes on. Scott so publicly milking the franchise to death for every dime and still retaining his popularity was like blood to shark for anyone on the fence about whether they thought they could get away with doing it themselves. And that's not even getting into what kind of people Scott was giving all of said money to....
I'd legit love to watch that video on RPG Maker Horror games, the limited tools available to devs force them to be truly creative in their horror endevours
Fantastic vid man! It's so interesting to see someone discuss games being discussed from such a similar perspective, being near identical in age. You've been making banger after banger and I look forward to whatever you make next!
Fun fact, Slender: The Arrival also had Joseph DeLage, Tim Sutton and Troy Wagner (The Marble Hornets Team) on board and actually helped write the script for initial release
In addition, Marble Hornets got a comic continuation, Troy went on to make a series in the same universe called Eckva, and Marble Hornets' influence ended up causing well over a hundred series, such as EverymanHybrid, TribeTwelve, DarkHarvest, 2FreeEnigma, and I Could Make You Care. There's a bunch of drama in several of the communities but some of the sub-communities are alright
43:10 I also find it ironic that Kindly Beast renamed themselves to Joey Drew Studios as if sealing their fate to follow the footsteps of this clearly corrupt and greedy fictional company that they made themselves. They literally became the villian of their own story which in itself is based off the villian in a story that they wrote themselves. It doesn't get more ironic than that, folks...
I’m probably gonna be blasted and considered to be some whiny 5-year-old baby, but I legit find jumpscares scary. At least half of it. Half the time I get completely taken by surprise and feel the top of my head get tingly. But the other half, it feels like a rickroll
From what I've seen of A Machine for Pigs, there are a few key factors that make it live in the shadow of The Dark Descent. 1. It wasn't made by Frictional. It was made by The Chinese Room. 2. The Chinese Room were more known for making walking simulators with unsettling elements. 3. A Machine for Pigs is much more akin to a walking simulator than Survival Horror, stripping away a lot of the fragility and exploration that its predecessor had, putting you on a more linear path. 4. A Machine for Pigs was always going to live in its big brother's shadow, but given it was so much more different than what came before/what people wanted out of an Amnesia game, it was inevitably going to become a forgotten relic of that era.
Hello neighbor wouldve been extremely cool if the neighbor built his house to the insane lengths to try and keep something hidden after every chapter, starting sane and slowly getting more cracked out.
The sanity meter in amnesia literally only gaslights you if you don’t play on the hardest difficulty, in which you will die, but otherwise it just messes with visuals making you think changes happen.
At the very least Poppy chapter 2 plays up more proper horror. You’re still wandering around the empty factory but now Mommy Long Legs is watching you while making you play these sadistic games that test your reflexes. The red light green light minigame in particular is more of that horror goodness. You’re playing red light green light with this freaky caterpillar dog who wants to eat you. You can only move with the lights on but the dog doesn’t stop moving. And hearing those footsteps growing closer and closer as you inch slowly through the obstacle course is almost heart racing. Having said that, LOCKING LORE BEHIND NFTS?! I don’t even know what to say about that other than “Stupid!”
"William Afton on a USB Drive" got me into a coughing fit because i was drinking soda in the middle of that and could not hold back my laugher. Thank you.
A: Great video!! Your videos are always pretty great though. B: The thing that sucks about Poppy most to me personally is that besides the admittedly good voice acting, it has a genuinely good art direction with interesting locations and admittedly really good looking character designs that translate well into creepy monsters. (and I say that as a designer of characters and settings) It really sucks that so much of that talent and effort was put into an unimaginative mess of a game that only exists to line the pockets of some upper management bozo.
Honestly, a lot of the Baldi fangames are the ones guilty of trying to be horror games more so than Mystman himself. Baldi Unreal, Advanced Education, Baldi's Basics in Nightmare (fittingly enough a FNAF fangame too) Alex's Zoology are the result of missing the point of Baldi, which is a sort of satire. Baldi is self-admitted to be a horror game, but the horror is just being in school. The scares are mostly subtle with the exception of the jumpscares, and even the jumpscares are undercut by fidget spinners. The fangames can be pretty fun and a few have a lot of effort put into them, but there were PLENTY of bootlegs in the app store and it looks like Mystman reported those. Good!
Definitely another great video for Halloween. Especially appreciate the, well not absence, but shortage of jump scares. I never liked it when a video has loud jump scares, and I appreciate you avoiding them.
“Why can’t Halloween be on a Saturday for once” is such a big mood
Happened in 2020, PLUS we got a blue moon. And where I live, we got snow.
Only downside was
2020
@@Glory2Snowstar pretty sure 2020 was the lowlight of that Halloween
Apparently we're getting one in 4 years.
@@mattapparently yeah the pattern is 5, 5, 11, it all averages out but man after that one the next Halloween is in 2032
Can’t wait till 2026
Spooky fun fact: You never see Bumbles McFumbles and Pringus McDingus in the same room.
Don't there meme energy would create a meme bomb
I feel my name is appropriate
Pringus and Bumbles crossover when
The fact I accidentally looked up "Pringus McDingus Balan" on RUclips two days ago-
Not yet
It really has gotten to a point of "ooo new horror franchise that looks creative and neat.....ok what controversy did the creators do"
if I had a nickel for every time an indie horror game developer was involved in a controversy and questionable business practices, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice (BATIM and Poppy Playtime).
@@HankJWimbleton-v1m and also FNAF
@@HankJWimbleton-v1mAnd now batam
Bandam? Banban? Some combination
Ironically that's what I am wondering about My Friendly Neighborhood. Is there some dark secret behind them? Because that game was so good it's almost uncanny!
@@syndrette scott cawthon doesn't count, that man's been openly religious for a decade
Always remember, boys and girls. The scariest thing about a horror game isn't the horror aspects, it's the merchandizing.
Based pfp
The scariest part is the fact that every form of creativity is inextricably linked to capitalism and the flawed economic system, which links back to imperialism and deep-seated biases that can only be removed via totally overthrowing our oppressors.
@@maverickREAL wat
@@Fork219 Politicians are fine to kill.
@@maverickREAL Yeah, let's start COMMUNISM if that's what you wanted.
2:54 - Amnesia: Dark & Decent Start (oh and some others before i guess)
6:46 - Slender: The 80 games in 2 years (oh and scp i guess)
17:11 - Five Years with Freddy's (Robots, Remnant and Random Stories, oh my!)
37:04 - Bendy and the Merch Machine (HELLO, I LIKE MONEY)
46:22 - Baldi's Basic (Like this to get Jack to talk about DDLC)
50:58 - Goodbye Neighbor (PLEASE PAY ATTENTION TO US OUR GAME HAS LORE YOU LIKE THAT RIGHT?!!1?2!?)
59:02 - Poopy Playtime (HELLO, I ALSO LIKE MONEY)
Thanks for the time stamps
Nice
Funny how the next Bendy game actually tried to be good...and was!
If he ever makes a garten of banban video: PLEASE PAY ATTENTION TO OUR GAME, DO YOU LIKE THE STUPID VEINY DESIGN AND TERRIBLE TERRIBLE VOICE ACTING?! PLEASE SAY YOU DO WE ONLY MAKE MONEY FROM CHILDREN
Lol and now bendy has a good game.
I'm really bad with horror, so I admit the "Viral Horror" style of things where my horror experience is mostly through watching someone else suffer through it for me on RUclips does make it a lot more palatable, there's several games I'd never go anywhere near if not for the virtual hand-holding Markiplier and others provide.
As someone who has a soft spot for FNAF, even after falling a bit off of it myself as things went on, I'm glad you weren't TOO harsh on the series. I was worried when this video uploaded it would be another case of "let's rip on all the FNAF-y horror things" style of video. Though looking back I can concede on a number of your points for most things past that. Frankly you were nicest to FNAF and Baldi which surprised me.
Surprised somewhere among all the horror and adjacent games mentioned, you didn't take a Yandere Simulator pot-shot somewhere though.
I'll find a way to take pot shots at yandere one day, don't worry
considering how much stuff there would be to cover yandere simulator that needs a video of its own-
and about 20 bottles of the strongest alcohol known to man
@@ashtonisvibing Seriously there could be a multi part docu series on yandere simulator. Some of the real things that have happened don't even sound real.
@@ashtonisvibing I myself prefer absinthe but if you want a strong concoction. Use some medical spirits and a sweet liquor, maybe a sherry. I'll guarantee that after the 2nd shot your liver will be completely liquified
@@MysteriousGuardian like how Yan Dev has been exposed for the following:
-Soliciting *minors*
-*Telling fans to off themselves* (on multiple occasions
-Calling his fans retarded because they can't understand his broken game mechanics
Need I go on?
I super appreciate that you went into a lot of the development history. I'd heard all the stuff about Neighbor and Poppy, but that Ink Machine info was news to me, and really puts into context the ACTUAL REAL HORROR that goes on in real life when making them.
It's impressive (and horrifying) how reality can be genuinely scarier than fiction. I'm guessing the real horror comes from video game development and how these games were made.
I had no idea Bumbles was around the same age as me, but it honestly made the video way better with the fact that he was part of the craze with some of these games
I don't know why everyone thinks I'm so old
@@bumblesmcfumbles probably because we're used to have content creators be older than us... or at least I am... I'm also about the same age as you.
@@bumblesmcfumbles as a local 20 year old most are older then me
@@bumblesmcfumbles you have a 30 yo voice
And then you have ones like me hearing he's a good few years younger and feeling ourselves becoming a bit closer to turning to dust!
I'll be honest, I was one of the people who didn't quite Baldi's Basics at first. I was just confused about if it was a joke or it was genuinely trying to do something scary. But later I learned about the whole Game Jam thing, I now I think it's the funniest shit ever. It's the perfect parody game in almost every way, taking potshots at multiple trends and succeeding. Also, the fact that someone made a game that's better than most of the viral horror games on like 2 weeks with a shitpost is the ultimate punchline.
It’s basically Slender, but with an interesting art style and stuff to do that actually increases or decreases your survival chances, which is what Slender needed!
For those who were morbidly curious:
The slenderman stabbing was an incident back in 2014 where two girls tried to kill their friend as a sacrifice because they thought slenderman was real. Thankfully she survived and is alive today. As for the other two, I know at least one was diagnosed with schizophrenia. They were supposed to be jailed/placed in a mental facility for 25 years, but I think both (or at least one) got out early.
Regardless, it absolutely tainted Slendermans' popularity and creepypastas as a whole.
it an shame because I think it good sense of internet folk lore. Also 2014, I swear it was later(like 2016)
If that incident never happened, then it would potentially make the popularity of both Slenderman and creepypastas last a little bit longer. It's just that people were stupid enough to believe that Slenderman, a FICTIONAL character by the way, is actually real.
@@HankJWimbleton-v1m apparently the reason they thought he was real was mostly because one of the two girls had schizophrenia, and actually hallucinated seeing slenderman from time to time
@@lxi.. Thank you for providing this information! I generally don't want to sound like a typical Boomer but I believe that incident is one of the biggest proofs of why young children should ALWAYS be monitored by their parents/guardians when accessing the Internet because, otherwise, stuff like this would happen. You'll probably don't want to know or experience whatever fucked-up shit lying at every corner without realizing their existence. It teaches us that sometimes, the reality is often stranger than fiction.
@@HankJWimbleton-v1m if it stayed longer i bet more people would unironically sucrifice people in his name
One thing about the "lore" obsession is that it fills in way too much, spelling out in crystal clear the who what where why when and how of every part of the story. I think it's way more effective if horror gets done in broad strokes. You don't NEED the main villain to be a guy with dead children who is researching how to become an immortal robot and using his pizzeria as a front to both perform the experiments and get subjects, him being just a serial killer whose motives are unknown but who for some reason prefers that location is more effective.
Facts, I think the fact that everything is trying to have so much detail along such an abstract yet strict timeline makes the horror aspects so much less scary when you understand everything going on
It's like how the original Michael Myers is the scariest of the classic slashers cause we don't know anything about why he does what he does. Why did he kill his family that night? Why did he just sit still and silent for the next decade? Why is he obsessed over his sister? We don't know. We don't even know if HE knows. And him being an inexplicable force of evil makes him way scarier.
yeah, there doesn't really need to be a "reason" for a villain to kill kids. a lot of irl serial killers who targeted kids didn't really have "reasons" either, outside of kids being easy victims. not that serious villains *can't* have complex motives, but the Afton lore got really silly really fast imo, which I'm sure was not the intention
@@wadespencer3623 Hell, even the whole "his sister" twist wasn't introduced until the end of movie 2, and John Carpenter made it up on the spur of the moment and thought it was ultimately a mistake. So for most of his development under his creator, Michael Myers was just pursuing Laurie for no reason at all.
@@misterbadguy7325 ...apparently my loose memories of the series confounded me and I mixed it up with the Rob Zombie remakes where that's established in movie one.
It amazes me how much of a profile Poppy and the Ink Machine has. So many people hated the ending of Bendy and the Ink Machine had, but, at the time, I just kinda shrugged and said “Ya. What do you expect? The story hadn’t established anything more than ‘creepy ink thing thinging around.’” And Poppy’s Playtime will do the same thing. It IS doing the same thing. Why do people expect the game to turn out different just because the animation is better?
Been a fan ever since the original punchout video, and I really love how consistently polished your videos are. You manage to mix together a serious discussion or history lesson of a subject while easily mixing in jokes so seamlessly, and I'm here for it.
the scariest thing is how severely underrated this channel is. seriously, I've been watching your videos a lot recently. It's like comfort food for my eyes. I'm so happy these videos are getting longer and longer. quality work as always, jack! i can safely say the "18th favorite youtuber" joke from one of your past videos is no longer accurate.
i think your distinction to start at 2010 is really good because amnesia is very much a 'viral' game compared to corpse party which is just a popular horror game, theres a difference.
"Oohoohoohoo brother, not today! And not tomorrow!" is a phrase I will be officially inducting into my vocabulary from now on.
I remember back when I got real into Inscryption. Being ostensibly a horror game, youtube decided to fill half my recommendations with the newly released fnaf security breach. Despite not watching a single one, they remained a strong presence for like a month.
Just some things to correct about the Fnaf lore stuff to make it seem less stupid (it is still stupid, I agree it should've ended at 6 but here we are). In Custom Night, it's been confirmed that William was not sent to hell and, in fact, did not die, he was being kept alive by one of his victims (Golden Freddy) so that they could torture him for his crimes and that everything in Custom Night wasn't William's afterlife, it was a living nightmare induced by this spirit. Unfortunately, by the spirit doing this, they may have accidentally allowed William to escape death again which leads into Fnaf VR where he infused his soul into some of the circuit boards in the electronics for the pizzeria (how did that happen? Don't ask me... actually, if we're taking the books into consideration then it could be that his body exploded buuuuuut I'm not gonna say that's completely canon yet) and also there may or may not be somebody who knows this and is helping William due to Fazbear Entertainment specifically requesting that the circuit boards be used and that, in Security Breach, Vanessa with William's spirit possessing her was sent to the Pizzaplex as a security guard despite the higher ups saying otherwise since she has no prior experience in that field... this person/people are never mentioned again so it may be possible that someone other than William is in on the plan but we'll just to have to wait and see until Security Breach's (free) DLC comes out.
Thank you for reading these pointless Fnaf lore facts that I have stored in my brain and I wish I could erase and leave room for something more productive, I hope you have a great day! (Also, I'm hype as hell for the DLC because, from the teasers, it seems like the setting is the collapsing Pizzaplex, the animatronics are incredibly damaged and, if they improve the AI for most of the animatronics, I think that this is going to be a great addition to the series, we'll just have to wait and see though)
_"Actually, if we're taking the books into consideration then it could be that his body exploded"_ What?!
I thought he died due to a fire, not due to him swallowing C4!
@@Emmariscobar Yes, indeed, he did die due to a fire but like I said, the spirit was keeping him alive despite all of that... and then the best explanation we have as to how his soul got inside of a computer chip is that his body was brought to a Fazbear distribution centre... before it just exploded. I know how dumb that sounds but trust me, it's literally the best explanation we have right now.
WOOOOO FNAF LORE BABY!! You decide to take one look at the spooky bear game in the formative years of your life and now the back of your brain is home to some of the most confusing writings of fiction known to man!
@@elemangell2981 Indeed... it may have influenced my writing with its confusing story... whether that's a good or bad thing has yet to be seen.
Honestly, I’m shocked you don’t even have 100k subscribers. Your videos are honestly some of the best I’ve seen in a long time, your jokes land really well, and you’ve got energy but not an extreme amount. Seriously, I think you’re one of the best content creators out there. You deserve so much more than what you have right now.
Agreed. Quality is always top notch, I love your sense of presentation and humor. Absolutely fantastic.
Same, real hidden gem of a channel.
While Treesicle did kinda start off the theory that Baldi is a criticism of our education system, it's one that I kinda agree with. The idea of teachers being so arrogant that there's hardly a dialogue between them and students can and has become a reality. If there's any "lore" it seems to be more just a satire of lore and the real lore is just the meta fact that school kinda sucks. And it looks like Mystman didn't even intend that. It's just Sonic Schoolhouse without Sonic but just as much uncanny.
I’m easier on Baldi because out of all of them it takes itself the least seriously
It’s a joke game parodying old educational games your teacher made you “play” in school, no lore, no NFTs, no books, just a silly horror game
@@seanmcloughlin5983 Speaking of educational games my teacher made me play in school, I played Oregon Trail in school luckily enough. Its sequels were more fun, but I still have a nostalgic connection to that game. Now where's the parody of that game? Oh yeah; Organ Trail. XD
i like the treesicle video because it's just an interpretation on the meaning, not the lore because there is no lore that's not obvious.
That little bit at the end about how the devs are not bad eggs, but the culture around the business is shady... well said, Bumbles, well said.
3:50 while horror RPGmaker would be interesting, odd RPGmaker games would be even more! Space Funeral being the one that comes to the top of my head.
Hope Ib gets a section on that video, it's one of the all-time best
Toilet In Wonderland too
*Mario Has Logged In*
I wonder what he would think of OFF
Tbh, I quite like what they’re doing with Baldi by making it more of a puzzle solving game than a horror spoof and it can be pretty fun. Also, as someone who liked FNaF and has been there through it all, I do agree the series is starting to falter quite a bit, but the fangames like The Joy of Creation, the One Night at Flumpty’s trilogy, and recently things like JRs and The Glitched Attraction are what’s keeping me in the series mostly.
4:48 Well, one of these is true for me, so I guess I'm half freaked out. Also, surprised you didn't bring up _Tattletail._
Hope you get out of that castle man
I love that most Mascot Horror is about evil companies…
Now made by evil companies.
I'd LOVE a Bmbles McFumbles on various RPG horror games! Ib, Witch's House, OFF, Mermaid Swamp, Desert Nightmare, ect, ect, are all fantastic and definitely deserve some recognition!
"You - Daniel, a guy stuck in a castle"
OH GOD, HOW DID HE KNOW?
While I was aware of most of the subjects of this video (except Baldi which I was entirely unaware of), I didn't learn about Poppi until I saw some kids drawing him with chalk on the sidewalk as I doing groceries and wondered "Why the fuck are they drawing Cookie Monster's gangly, lip stick wearing carnivorous cousin?"
Yeah some of these Freddy clones I go “ that an courage the cowardly dog reject villain”
My friend introduced me to your channel with this vid, and this hits the nail right on the head with how modern horror is presented nowadays, This was really entertaining!
Though I have a softspot for some of it when I first played it, it’s unfortunate how much the genera is now being exploited. I really appreciate some of the gems who aren’t trying to be “media titans” with their game (Baldi and Tattletail honestly deserved better).
Even on the lore side of things horror nowadays try’s to go for a lot of it just flat out feels… The same.
I really hope someday, someone out there will put some of this lore stuff aside and do what Scott did. He didn’t chase the Slender trend after all.
Don’t try to be the “Next FNAF”. Be your own identity.
(I was that friend btw)
But yeah I agree with this, something like Iron Lung is really effective at doing the indie horror thing while tackling a unique concept and not being marketable plush worthy
Hell, I’d argue that “Horror for Kids” has FAR more potential than people think. Kids aren’t dumb, they can fill in the blanks on stuff that happens behind the scenes in these stories- you can make all kinds of stories without the more explicit themes of something like Halloween or Get Out, but you have to be *creative* with it.
@@azurelionheart I already know that Don't Hug Me I'm Scared isn't a horror game or even meant for children, but I believe that series is exactly what you're searching for.
@@epicgamer1391 I'll recommend some underrated hidden gems out there:
- Darkwood
- Cry of Fear
- Golden Light
- Lost in Vivo
- Murder House
- White Day: A Labyrinth Named School
- Northbury Grove
- Song of Horror
- Visage
- Detention
- FAITH: The Unholy Trinity.
@@HankJWimbleton-v1m I wouldn't call darkwood underrated, or FAITH, but otherwise a good list
"Yeah, you get all the lore you want; you just gotta take a Mach 10 Fox to the face to find out!"
How do you come up with quotable lines like that?! 🤣🤣🤣
I keep chuckling at the Springtrap line. "HELLO WATCHERS. I'D LIKE TO COMMISSION YOU TO MAKE AN NFT!"
The random door knocking sound effects sprinkled throughout the video raised my anxiety far more than I'd like to admit.
I would like a few words with whichever one of your editors added the door knocking sound at around 17:00. 😐 Otherwise, awesome video!! Really enjoyed it, especially being someone who grew up alongside a lot of this. I was barely a teenager when FNAF 1 dropped so I've seen this genre blow up and plummet into what it is now and it's just... fascinating. Truly. Excellent discussion on it.
WAIT WHAT I THOUGHT SOMEONE WAS AT MY DOOR
The hello neighbor devs basically on their knees begging matpat to make a game theory video about them on Twitter will never not be funny
i know its not the main point of the video, but im glad you touched on programmers just trying their best to do their job. developers are often really poorly treated by big game companies, and even indie devs can have a lot of pressure put on them. especially if you're one of if not the only programmers for a game
A fresh 1 hour bumbles special? Splendid!
10/10 video as per usual, jack! Honestly I’d love to hear your thoughts on rpg maker games. As someone who’s loved them, honestly horror games made in that engine feel like their own breed of horror. Games like Ib, Mad Father, The Crooked Man, Witch’s House, Ao Oni, and Misao just have such a vibe about them, and they aren’t that long to play (unless you keep in mind most of these have multiple endings lol).
There also omori. That game so far it most creepy I’ve played(haven’t play silent hill yet)
@@starmaker75 oh yeah omori is good too! i was more focusing on the more old but iconic games in my original comment, but that could totally be included too
Crooked Man is one of my favorite games of all time.
There's one I saw on Nitro Rad's channel that was almost a RUclips poop horror rpg called Toilet in Wonderland. It's super weird and the scariest part, unidonically, is being hunted in a mansion by Super Mario, who moves faster than a speeding bullet compared to you
@@matthewgillis2617 omg i love that game actually - its such a trip and i quote "mario has logged in" on occasion bc of it
I remember being scared out of my mind of fnaf as a kid. The first time i played fnaf 2 on a tablet i literally jumped off my chair and almost broke it. What scared me to such a degree?
The title screen.
Yeah when it comes to horror games as a medium I feel they really lost their luster when they went from being about producing an experience to producing a phenomena. While it's fine to strive for fame and popularity you need to have a vision for where that fame will take your franchise if you choose to run with it. As for the stuff you didn't talk about in this video I would love to see some more in-depth discussion about the RPG Maker Horror games (the games that introduced me to the genre and really sparked many an indie developer, their influence on the genre cannot be understated) and maybe even a deeper discussion about the bait-and-switch style horror like Doki Doki, Don't Hug Me, ETC.
I just wanna shout out the absolute perfection that was your song choice during the BATIM section. I barely even remember anything from Epic Mickey and I was too stupid to even finish the game as a kid, but that small world boss fight and its theme are still one of the coolest things I've ever seen done in a video game.
these viral horror games actually encapsulate a huge issue I have with stories in general really well. that being; over abundant lore. lore is meant to be a nice supplement to the main story, it can help flesh out the world and characters if used properly and make the main story more engaging, but it's basically a side salad while the actual story is the main course. but these types of games focus SO MUCH on cryptic lore and foreshadowing that there's no actual story to be seen which makes all this lore completely worthless because you don't care. we don't care about the story that happened fifty years ago, we want the story that is happening now but there is none which makes the actual game shallow as a puddle and just make you wish that you were going through the much more interesting story that the lore is constantly building up
Why can't halloween just be on a Saturday for once is such a mood
Nitro rad mentioned how having no weapons is a horror double edge sword. Because the only option is to run and hide. So it _has_ to work. He mentioned how the old silent hills had this element of uncertainty. If you run and hide it doesnt have to work. So it might not. If you fight, you might not make it. And since ammo is limited, every shot counts. Tormented souls and the evil within 1 & 2 had this. He said that TEW 1 isnt a horror game. But 2 was praised by him for it. And even used an example of the photo monster with how it makes the same noise whether it found and is chasing you or is just moving to another room. He makes a break for it and manages to escape at the last second because it _did_ find him. He then says "i couldve turned around and fight it but because there was this sense of panic and uncertainty i decided to run"
Wordvomit.exe has finished executing
I think one thing that really helped Bendy become as popular as it was besides the videos was the songs. Especially anything by DAGames. Those songs are still absolute bangers even if the game is trash.
Also, I have a freind who really likes Bendy, but hates the games. She says that she mainly enjoys it due to the style and the genuinely good fanfanction people have made. Considering the game was just written by fans due to the incompetence of the directors, I can see why.
"why is foxy a pirate when no one else is pirate themed"
i always assumed it was a reference to how one of the animatronics that hangs out with chuck e. cheese is inexplicably cowboy'd up
32:15 Well, everyone, we did it. Bumbles now has to release the “Jack complains about the FNAF Storyline” cut. Next goal will be to get the SpongeBob Movie Game video to 1 million views so we can read his college essays on the movie!
I'd love hearing about the old rpgmaker horror games some day, they have some variant charm to them and equally fun to see them get proper updates like corpse party on psp/3ds or witch house
Honestly, bit of a shame that Doki Doki wasn’t talked about. I get why, but it’s a REALLY good horror game that only got killed by both popularity and basic age rating laws.
what are you talking about. doki doki is a fucking jokey jokey. its not scary at all
Watch his video on viral games he touched on it
There also omori, granted omori came out pretty recently
@@starmaker75 thats hardly viral on the level of everything else mentioned
@@reptilez5798
The more people that go into it knowing the scares, the less effective it is.
You know what’s funny? You managed to bring back more nostalgia by playing ‘Clock Tower’ from Epic Mickey over the Bendy section than most of this entire video, and I lived through the FNAF era as a nerdy ass middle schooler! I’d love to see you discuss that game, possibly also the history of Disney Interactive
i like how you theme the cards for each video rather than just using the same ones every time
Bumbles: What makes viral horror
Then suddenly
AD
A spooktacular treat for my birthday eve, Bumbles talking about FNAF is gonna be real interesting!
FNAF 2's gotta be the best one, but the OG FNAF did the best with the "uncanny valley" premise that set the series to stardom, I feel.
13:50 I used this joke for a stand up comedy routine at my school. Thanks for being funny mate!
"Why is toy chica missing her beak, I DON'T KNOW SCOTT, WHY IS MY SHIRT RED?"
Why was the first thing I thought when I heard this was (Red) Scout ranting about fnaf lore
Yes, PLEASE talk about classic RPG Maker horror games
>FNaF was the 29th game Scott made THAT YEAR
Man, what I wouldn't give to work as quickly as him.
to be fair im pretty sure those other 28 games didnt have much quality but HOLY SHIT 28 GAMES
YOU…YOU PLAYED EPIC MICKEY MUSIC! YOU KNEW THE IMMEDIATE REACTION I HAD WITH THIS GAME
Bumbles is underrated. Give him more subscribers dammit
Bumbles….your opinions on these games are absolutely spot on, infact despite me being young, I knew I had the power to make a video to talk about what’s a good game and what’s a bad game. But you beated me to it. And I’m glad you beated me.
Literally two days later and Joey Drew Studios uploads a video saying how the trailer, presumably for the BATIM Sequel, is coming out Tomorrow.
Sounds about right.
Bumbles: "or when witnessing horrible things like this"
Ad: _plays_
Me: _screams in terror_
I just love at this point some "horror" game devs are trying hard to appeal to MatPat of all people.
Seriously? Appeal to the people first and make a good game with a worthwhile experience than just one dude who makes theories
An upload from Gamechamp3000 and BumblesMcFumbles Back-To-Back? Today is a good day.
There's also Odyssey central in my case
You talking about how taking away the option of combat enhances horror reminds me of something someone said that honestly goes in the complete opposite direction:
"Having the option taken away just feels unsatisfying to me. Like, I get the feeling they’re going for, but in some ways, it actually makes them LESS scary for me, because there’s no question of “okay, what’s my better option here, do I have the means to deal with these enemies, or should I just try to avoid them?” In a “you have to run” setting, it’s just pure “Okay, just have to avoid it.” It… feels kinda boring to me with no other options. Becomes more of a stealth game than a horror game, and I don’t usually enjoy stealth games that much."
I agree with this. In all honesty, OG RE3 exemplified how combat can still enhance horror through one simple mechanic: Nemesis. The game doesn't punish you for running from Nemesis, but it does reward if you choose to fight him. To someone not familiar with Nemesis as a whole, it creates the perfect storm of false security. They can fight Nemesis early on and win, leaving them to think "...Why was this thing so important to get cover billing on the game?" And continue on, only to be nearly done with the RPD and have NEMESIS JUMP THROUGH A WINDOW WITH A ROCKET LAUNCHER. Boom. Horror *With* a combat element.
Its different when the game is older as the standards were different
The random door knocks are a nice touch and totally got me the first time through the video. Bravo!
I'm gonna be that guy who says
"You can make a horror game scary and still let you fight enemies".
Silent Hill, Classic RE and RE 1 and 2 remake. Hell, survival horror made a tiny comeback with Tormented Souls.
The Epic Mickey clock tower boss arrangement of It’s A Small World After All was a fantastic choice for the Bendy segment
I know you said you don't blame FNAF but honestly I think what blew the whistle more than anything else on cashing in on "horror for kids" was Scott himself doing it. 3 was when FNAF obviously should have ended, 4 was clearly the series buying into its own BS with the 'deep lore' and Scott actively encouraging more theorizing by throwing new stuff out every time it seemed like everything was 'solved', and everything after 4 is more of a cash-in than the last with pizzeria sim looking more and more like a freak incident ever as time goes on. Scott so publicly milking the franchise to death for every dime and still retaining his popularity was like blood to shark for anyone on the fence about whether they thought they could get away with doing it themselves. And that's not even getting into what kind of people Scott was giving all of said money to....
I'd legit love to watch that video on RPG Maker Horror games, the limited tools available to devs force them to be truly creative in their horror endevours
Fantastic vid man! It's so interesting to see someone discuss games being discussed from such a similar perspective, being near identical in age. You've been making banger after banger and I look forward to whatever you make next!
I feel like Slenderman has kind of just worn down to the mascot of the indie horror genre as well as creepypastas.
“Or when witnessing horrible things like…”
*ad plays*
THE HORROR!
Fun fact, Slender: The Arrival also had Joseph DeLage, Tim Sutton and Troy Wagner (The Marble Hornets Team) on board and actually helped write the script for initial release
In addition, Marble Hornets got a comic continuation, Troy went on to make a series in the same universe called Eckva, and Marble Hornets' influence ended up causing well over a hundred series, such as EverymanHybrid, TribeTwelve, DarkHarvest, 2FreeEnigma, and I Could Make You Care. There's a bunch of drama in several of the communities but some of the sub-communities are alright
43:10
I also find it ironic that Kindly Beast renamed themselves to Joey Drew Studios as if sealing their fate to follow the footsteps of this clearly corrupt and greedy fictional company that they made themselves. They literally became the villian of their own story which in itself is based off the villian in a story that they wrote themselves. It doesn't get more ironic than that, folks...
"You're making a Jonestown Rollercoaster" is a sentence that never existed until this video and i don't know how to feel about that XD
“Thunderbolts and lightning very very frightening” the video game
An hour of most the games I’m shamed of being a fan of.
Yay
I kind of wish you had mentioned Tattletail, but because of how obscure the game is now, I can't blame you if you haven't even heard of it.
I’m probably gonna be blasted and considered to be some whiny 5-year-old baby, but I legit find jumpscares scary. At least half of it. Half the time I get completely taken by surprise and feel the top of my head get tingly. But the other half, it feels like a rickroll
I NEED THE JACK COMPLAINS ABOUT THE FNAF LORE CUT.
I unironically really want the Jack complains about the FNAF storyline cut because I love listening to him and that rant was great
From what I've seen of A Machine for Pigs, there are a few key factors that make it live in the shadow of The Dark Descent.
1. It wasn't made by Frictional. It was made by The Chinese Room.
2. The Chinese Room were more known for making walking simulators with unsettling elements.
3. A Machine for Pigs is much more akin to a walking simulator than Survival Horror, stripping away a lot of the fragility and exploration that its predecessor had, putting you on a more linear path.
4. A Machine for Pigs was always going to live in its big brother's shadow, but given it was so much more different than what came before/what people wanted out of an Amnesia game, it was inevitably going to become a forgotten relic of that era.
Hello neighbor wouldve been extremely cool if the neighbor built his house to the insane lengths to try and keep something hidden after every chapter, starting sane and slowly getting more cracked out.
Or hell, have the thing he hiding be a demon pack he made as the theorist first thought
“And then the worst type of people; *CHILDREN* got their hands on it!”
And this, gentlemen, is why 80% of online fanbases go to muck.
Around 32:30, “Calvinball Rules” was a blast of nostalgia I was not prepared for, 10/10 reference
The sanity meter in amnesia literally only gaslights you if you don’t play on the hardest difficulty, in which you will die, but otherwise it just messes with visuals making you think changes happen.
I'm surprised he didn't mention the fact Slenderman inspired one of the major enemies in minecraft
My shift today just started so this will help it go by so much faster ♡
Thanks dude!!
At the very least Poppy chapter 2 plays up more proper horror. You’re still wandering around the empty factory but now Mommy Long Legs is watching you while making you play these sadistic games that test your reflexes. The red light green light minigame in particular is more of that horror goodness. You’re playing red light green light with this freaky caterpillar dog who wants to eat you. You can only move with the lights on but the dog doesn’t stop moving. And hearing those footsteps growing closer and closer as you inch slowly through the obstacle course is almost heart racing.
Having said that, LOCKING LORE BEHIND NFTS?! I don’t even know what to say about that other than “Stupid!”
That intro was too spooky.
I literally cannot find the juicer I bought 5 years ago, and this video got me feeling attacked.
"William Afton on a USB Drive" got me into a coughing fit because i was drinking soda in the middle of that and could not hold back my laugher. Thank you.
A: Great video!! Your videos are always pretty great though.
B: The thing that sucks about Poppy most to me personally is that besides the admittedly good voice acting, it has a genuinely good art direction with interesting locations and admittedly really good looking character designs that translate well into creepy monsters. (and I say that as a designer of characters and settings)
It really sucks that so much of that talent and effort was put into an unimaginative mess of a game that only exists to line the pockets of some upper management bozo.
Honestly, a lot of the Baldi fangames are the ones guilty of trying to be horror games more so than Mystman himself. Baldi Unreal, Advanced Education, Baldi's Basics in Nightmare (fittingly enough a FNAF fangame too) Alex's Zoology are the result of missing the point of Baldi, which is a sort of satire. Baldi is self-admitted to be a horror game, but the horror is just being in school. The scares are mostly subtle with the exception of the jumpscares, and even the jumpscares are undercut by fidget spinners. The fangames can be pretty fun and a few have a lot of effort put into them, but there were PLENTY of bootlegs in the app store and it looks like Mystman reported those. Good!
I love how his reason for not talking about ddlc is just because of how genuinely terrifying it is.
Five Nights at Freddy’s is kinda like Jaws because they were both great, but they completely ruined the horror genre of each their respective medium.
16:58 That knocking would've scared me if only I had my right earbud on.
Thanks for calling out the scummy and greedy developers
I’d say Withered Bonnie’s design is pretty cool and scary, it does a lot with a little.
Definitely another great video for Halloween. Especially appreciate the, well not absence, but shortage of jump scares. I never liked it when a video has loud jump scares, and I appreciate you avoiding them.
“Everyone is scared of the dark. It could have a scary animal or hepatitis in it.” Help I am in SHAMBLES🤣🤣🤣🤣🤣🤣🤣🤣🤣