My favourite thing about the growth of Ursa's channel has been the patreon thanking at the end. It has increased from about 5 seconds to about 30 seconds.
I've only played six games of Civ 6 and won all easily. Two Prince, two King, two Emperor. On my first Emperor try, I did reload back 30 turns once, and even still having little idea what is going on in the game, managed to win no problem after that. Prince was so easy as to be pointless. I can't tell the difference between King and Prince either. The AI doesn't do anything in either. On Emperor, I start getting denounced and attacked and if I leave a city without proximate military support, I'm f'd. So yeah, I reloaded back 30 turns on my first Emperor try, defended my city, took out a neighbor early, and still coasted to victory having no idea what I was doing. I even realized 20 turns late I had been spreading an opponent's religion. On my second Emperor run, I won a religious victory with no intention all game of even doing so. I was going Science/Dom, but learned when I was about to go in and take my last opponent, that you can't attack someone you're allied with. Didn't know that, bc I have little clue about this game. Just cleaned up the board of opponents' religion while I waited for the alliance to expire and I could finally invade, but discovered I guess I had cleaned up the board enuf of religion to win that way. Point is, no point to playing Prince or King imo. I'm about to try my first Immortal run, which is why I'm priming with this video. I should report back in full disclosure once I get my ass handed to me, but I'm not invested in this thread that much. Just enough to share I don't see a point to playing on Prince or King.
I've only played one game so far on Deity, which was with Nzinga Mbande. If it wasn't for how OP she is with secret societies on, I'm not sure if I would have won. Immortal difficulty I find to be just hard enough to have fun without feeling like I'm slogging through quicksand through the whole early game. I haven't gotten good enough at balancing early war ( either forced or by plan ) with eco development yet to make me feel comfortable taking on Deity regularly.
Might have already been said, but melee units don't exert zone of control across rivers. So only one of your samurais was actually blocking the aqueduct in your exemple with Egypt's capital !
So happy to see you saw that Barb-claimed settler at 9:58. Was worried that with all the explanations going on about loyalty that you’d miss it! Speaking of which, really liked the bit about not buying tiles when you think you’ll just win all the border through loyalty anyway
When you need that extra push of era score, it becomes harder and harder to get to the Golden Age if it's left late. The tricky part is planning almost an era ahead with ways to keep that score higher, like getting a couple Wonders and pushing out Great People quickly. If you're in a Golden Age (like here), I've found the planning has to be really early which is really tough to get right.
@@speedmanplays If it was any era score than I'd probably go for it every game. That it's only +2 or more makes me hesitate though. I also haven't taken the time to actually see how many era score rewards are two and higher so that has an affect on it.
@@manwithabasicprofilepic I'm fairly certain there are quite a few you can pick up over the course of the mid-late game. If you are getting certain units promoted to 3 levels (like Spies) you can gain extra score. There's also taking Suzerainty of city-states from others, converting religious cities, and even international trade routes completing.
I'm not sure if you didn't do this on purpose, or just forgot but just as an added FYI for peeps reading, at around 9:40 when you decided to get the industrial zone, you could've moved it up on the queue to 'place it' on the tile then go back to producing it later. That way the production cost gets locked in immediately, as district costs go up with the number of techs/civics that you research. Don't think it made a difference in this instance, but I think you've avoided doing it in other games.
Yes - this is called district locking - it's something I avoid doing because I often change my mind on districts A LOT but it's a great way of saving half a turn of production here and there and stopping strategics ruining your optimised placement!!
I still wish it was more than +1 faith per route. It would be so much more valuable if that amount was scaled to something, like 0.5 per citizen following the religion or city pop, or campus adjacency, or anything really. Chinguetti makes the faith bonus of Sankore look pathetic.
something you mentioned that id like to correct: units do not exert zone of control across rivers. same with lakes next to the CC. needs to be a naval unit in that singular lake to ZoC it. same applies to naval units, they cannot exert ZoC on land. could you also explain the loyalty pressure issue you mentioned wrt golden and normal ages. loved how you calmly took the center of the map. work of art! :D
The loyalty thing is cool - if your city is next to another bunch of cities, if everyone is in a golden age including you, you'll find it harder to keep your city than if everyone is in a normal age including you. The way loyalty is calculated, outgoing loyalty is harsher with golden ages than the internal loyalty pressure. The difference isn't game breaking, it's just quite interesting!
Question, have you ever seen an AI go for the Mausoleum? Potato mentioned at some point that the AI never goes for it(or almost never, don't quite remember), and I've usually always seen it still available 50 turns after unlocking it. With how good it is for a coastal city, I'm surprised it always seems available.
Hmmm - the AI doesn't beeline it but it also doesn't ignore it. Any game I want it the AI will normally go for it I find! It's certainly in the bracket that you have a chance of winning if you focus on it though XD
@@UrsaRyan Yeah. That's my experience too. I can't call myself an expert - having only recently started playing Civ 6 (10 matches so far, ranging from prince to deity difficulty) - but I've had a 50/50 split in terms of my snagging it or the AI, however I think this is based more on difficulty level than chance. on my two prince games the AI ignored it and so did I, as having just started the game I had no idea how powerful it could be. I eventually got it in the atomic era of the second game just for era score and remained oblivious to it's power. That all changed with my first emperor game where, playing as the cree (randomly selected), I found my capital confined to a long narrow strip of land between two continents (just two tiles wide) with lots of ocean around. I needed some era score, saw it's sea tile yield bonus (completely missing the great engineer extra charge!) and thought "Yeah, I'll nab that! could be handy". Turns out, first time I didn't. 1 turn before completion an AI beat me to it. Luckily I'd recently saved and had some woods that needed chopping for my next district. The yields alone from the sheer number of sea tiles was an early game boon but once I reached the modern era I realised its true power with the great engineers. Since then I've tried to nab it every game but on deity I've only managed it by rigging a 'huge earth true start' game massively in my favour (my other three deity attempts were all over by the renaissance era with a violent bloody slaughter). So all-in-all, the point of my longwinded ramble is that I think the two main contributing factors to whether the AI goes for the mausoleum are down to difficulty level and whether the AI has any cities with suitable sites to place it. On prince, it's pretty much ignored completely. On Deity, they'll absolutely go for it if they can. As to your videos Ursa, thank you. As someone new to Civ 6 (or indeed any Civ game) I've found them very helpful and informative! That said, even with your expert guidance I think I'll still be giving deity a wide birth (other than my current "rigged" game, where I gave myself all Europe and Asia to myself and have now, in the industrial era, utterly broken science and the economy with my corporations and monopolies on half the world's resources!). What can I say, I needed revenge for the last three massacres, and not to count my chickens before they've hatched but it looks like I'm gonna get it!
@@UrsaRyan Thanks for taking the time to answer! Love the videos you make and the effort you put into them. The giga alliance this playthrough is hilarious
@@UrsaRyan have you thought of making a collection on Steam Workshop of the mods you routinely use? Might be easier for some that don't use discord much, or not at all. Discord can be kind of intimidating ( confusing a better word maybe? ) at first if you haven't used it before.
It's a great game but not really a demo on how to play Civ 6 at Deity level because you got super-lucky with that Maori settler which allowed you to place Kyoto not only in the centre but right next to Mt Kilimanjaro and its mega food tiles. Had you not had that lucky break, the entire centre would have gone to Australia. One thing you did not do which I would have done is buy that last Kilimanjaro food tile. Yokib getting it has delayed its flipping to you. I have come to the conclusion that this new Japanese leader is much like Portugal except internally focused. It's an incredible powerhouse once you get it going. In my game the first thing I did was give Magnus those two promotions for extra food on internal trades and then got the governor promotion that gives +1 builder charge and then the extra Magnus for settler production. By that time I had enough cash so that all settlers were bought. So much fun!
Just a note of the settler - I thought I mentioned at the time and I'll mention it again here - being flexible and spotting weaknesses with the AI, be it a free settler or a bunch of weak coastal cities with no walls, that is absolutely the sort fo thing that any strategy shoudl incorporate and I'd reccomend keeping an eye out for it. It's in the same bracket as the AI selling cheap luxuries or great works, or RNG from city states or tribal huts. I understand that you can't replicate it in every game but the point is that if you look for these things and look to exploit them, EVERY game will have at least something for you to jump on and take advantage of. Deity AI demands that sort of optimisation. In this particular example, had I not got the settler, I would have just ferried my own up 15 turns later and udes open borders to bypass Australia. It would have been less of a head start but with chops you can easily get a foothold somewhere like that
Ive been playing a lot of tokugawa lately and ive really struggled to get samurai before getting to musketmen... it feels really hard to get samurai at a reasonable time before manat arms or muskets.
Hojo has a lot more fun getting them with cheap theatre squares - but remember the tarde routes provide a lot of culture so get those monuments and 4 to 5 routes and you can unlock them nice and early = )
Why didn't you take out Diplomatic League in favor of Merchant Confederation? With the number of envoys you had it would be 26 gold per turn, and considering you only had one city state left without envoys it seems to me to be the better option...
It would have been yes. Just a note of the settler though - I thought I mentioned at the time and I'll mention it again here - being flexible and spotting weaknesses with the AI, be it a free settler or a bunch of weak coastal cities with no walls, that is absolutely the sort of thing that any strategy should incorporate and I'd reccomend keeping an eye out for it. It's in the same bracket as the AI selling cheap luxuries or great works, or RNG from city states or tribal huts. I understand that you can't replicate it in every game but the point is that if you look for these things and look to exploit them, EVERY game will have at least something for you to jump on and take advantage of. Deity AI demands that sort of optimisation. In this particular example, had I not got the settler, I would have just ferried my own up 15 turns later and used open borders to bypass Australia. It would have been less of a head start but with chops you can easily get a foothold somewhere like that
New viewer here, just wanted to give some feedback. It feels like the game scenarios you have set up make it too easy and so the games are less exciting to watch, for example only having 6 player games means wonders are a lot easier to build and there's less chance of AI's popping off. Or in your next deity ++ videos you have all the game modes on which really break the game when used in conjunction. I'd much rather watch 8 player games with only 1 game mode or no game modes at all.
The one thing I've learned is that noone can agree on what they want to watch - the joy of having so many thousands of people watch each series - so I just try and vary it up a lot and play everything. Have a look at my "first video in every series" playlist - you'll find a bunch of Deity ++ games in that as you like. Everyone likes a different thing but I have a few series in there that should suit you fine!
My favourite thing about the growth of Ursa's channel has been the patreon thanking at the end. It has increased from about 5 seconds to about 30 seconds.
It's been a hilariously fun challenge for me to cram in at the end of every video XD
Was so worried you weren't going to see that free Kupe settler
I was screaming
Same
okay. you've convinced me. i'm gonna finally start a snowflake map and play this game through to the end. (on prince difficulty. please be gentle.)
Prince difficulty: I enjoy Civ
Diety difficulty: I enjoy getting wrecked by the AI
Deity makes me sad
I've only played six games of Civ 6 and won all easily. Two Prince, two King, two Emperor. On my first Emperor try, I did reload back 30 turns once, and even still having little idea what is going on in the game, managed to win no problem after that. Prince was so easy as to be pointless. I can't tell the difference between King and Prince either. The AI doesn't do anything in either. On Emperor, I start getting denounced and attacked and if I leave a city without proximate military support, I'm f'd. So yeah, I reloaded back 30 turns on my first Emperor try, defended my city, took out a neighbor early, and still coasted to victory having no idea what I was doing. I even realized 20 turns late I had been spreading an opponent's religion. On my second Emperor run, I won a religious victory with no intention all game of even doing so. I was going Science/Dom, but learned when I was about to go in and take my last opponent, that you can't attack someone you're allied with. Didn't know that, bc I have little clue about this game. Just cleaned up the board of opponents' religion while I waited for the alliance to expire and I could finally invade, but discovered I guess I had cleaned up the board enuf of religion to win that way.
Point is, no point to playing Prince or King imo.
I'm about to try my first Immortal run, which is why I'm priming with this video. I should report back in full disclosure once I get my ass handed to me, but I'm not invested in this thread that much. Just enough to share I don't see a point to playing on Prince or King.
It's a game to enjoy, play at whatever difficulty makes it fun for you..
I've only played one game so far on Deity, which was with Nzinga Mbande. If it wasn't for how OP she is with secret societies on, I'm not sure if I would have won. Immortal difficulty I find to be just hard enough to have fun without feeling like I'm slogging through quicksand through the whole early game. I haven't gotten good enough at balancing early war ( either forced or by plan ) with eco development yet to make me feel comfortable taking on Deity regularly.
Might have already been said, but melee units don't exert zone of control across rivers. So only one of your samurais was actually blocking the aqueduct in your exemple with Egypt's capital !
Yes very true! I thought I mentioned that at the time but I might not have been clear!
ah glad to see more learned scholars in the chat ;) XD
Came here for the same reason, but mostly to see if i was tripping out. Commented to help boost the channel. Great video series my dude!
I’m happy this series came up on my feed. But it was difficult to find this particular video after watching part 1
all playlists are on my channel homepage if you need them!
You've inspired me to play a game on the same setup... I forgot how tough the barbs are on this map!
Yeah they get very focused - it's a lot of fun though!
So happy to see you saw that Barb-claimed settler at 9:58. Was worried that with all the explanations going on about loyalty that you’d miss it! Speaking of which, really liked the bit about not buying tiles when you think you’ll just win all the border through loyalty anyway
When you need that extra push of era score, it becomes harder and harder to get to the Golden Age if it's left late. The tricky part is planning almost an era ahead with ways to keep that score higher, like getting a couple Wonders and pushing out Great People quickly. If you're in a Golden Age (like here), I've found the planning has to be really early which is really tough to get right.
In those situations I try and time both my unique items for the same golden age if I can manage it.
@@manwithabasicprofilepic Definitely, it helps to pre-plan certain things and also getting the Taj Mahal is 100% S-tier. It's a must have Wonder.
@@speedmanplays If it was any era score than I'd probably go for it every game. That it's only +2 or more makes me hesitate though. I also haven't taken the time to actually see how many era score rewards are two and higher so that has an affect on it.
@@manwithabasicprofilepic I'm fairly certain there are quite a few you can pick up over the course of the mid-late game. If you are getting certain units promoted to 3 levels (like Spies) you can gain extra score. There's also taking Suzerainty of city-states from others, converting religious cities, and even international trade routes completing.
Just to chip in here Taj is fantastic late game - the +1 stacks up way more than you might think over the course of the game!
I was so close to yelling at my screen barb settler
Yes! This is what the people want.
I'm not sure if you didn't do this on purpose, or just forgot but just as an added FYI for peeps reading, at around 9:40 when you decided to get the industrial zone, you could've moved it up on the queue to 'place it' on the tile then go back to producing it later. That way the production cost gets locked in immediately, as district costs go up with the number of techs/civics that you research. Don't think it made a difference in this instance, but I think you've avoided doing it in other games.
Yes - this is called district locking - it's something I avoid doing because I often change my mind on districts A LOT but it's a great way of saving half a turn of production here and there and stopping strategics ruining your optimised placement!!
I’m starting to wonder if the whole point of Firaxis releasing Tokugawa was to make the University of Sankore a decent wonder.
I think Ursa fans must have been bribing people
I still wish it was more than +1 faith per route. It would be so much more valuable if that amount was scaled to something, like 0.5 per citizen following the religion or city pop, or campus adjacency, or anything really. Chinguetti makes the faith bonus of Sankore look pathetic.
£247 - Ursa Ryan delayed the building of the University of Sankore as a timing ploy to distract Egypt from defending themselves during the war.
Ahhh, interesting Chapter in history of Sankore.
35:33 Phrasing!
something you mentioned that id like to correct: units do not exert zone of control across rivers. same with lakes next to the CC. needs to be a naval unit in that singular lake to ZoC it. same applies to naval units, they cannot exert ZoC on land. could you also explain the loyalty pressure issue you mentioned wrt golden and normal ages. loved how you calmly took the center of the map. work of art! :D
The loyalty thing is cool - if your city is next to another bunch of cities, if everyone is in a golden age including you, you'll find it harder to keep your city than if everyone is in a normal age including you. The way loyalty is calculated, outgoing loyalty is harsher with golden ages than the internal loyalty pressure. The difference isn't game breaking, it's just quite interesting!
He captured 3 settlers in that war with Egypt. Damn
It's often a thing with mid to late game wars with the AI - if threatened, they pull civilian units into city centers and you can trap them there
I hope you don't live to regret leaving that barb camp alone!
Me? Regret barb camps? NEVER
Ah yes, the inevitable snow ball starts
It's all about holding out for mid game! The AI has nothing on you if you hold the course = )
This game is further proof that Ursa is S-tier, the A.I. needs a late-game buff, and Sid Meier is genius.
XD I need to boot up Deity ++ again I think!
Sankore meme enthusiasts loving this new iteration of Japan...
If only we knew a few huh
Question, have you ever seen an AI go for the Mausoleum? Potato mentioned at some point that the AI never goes for it(or almost never, don't quite remember), and I've usually always seen it still available 50 turns after unlocking it. With how good it is for a coastal city, I'm surprised it always seems available.
Mausoleum was like that in Civ 5 from what I remember. There were just certain Wonders you could bank on.
Hmmm - the AI doesn't beeline it but it also doesn't ignore it. Any game I want it the AI will normally go for it I find! It's certainly in the bracket that you have a chance of winning if you focus on it though XD
@@UrsaRyan Yeah. That's my experience too. I can't call myself an expert - having only recently started playing Civ 6 (10 matches so far, ranging from prince to deity difficulty) - but I've had a 50/50 split in terms of my snagging it or the AI, however I think this is based more on difficulty level than chance. on my two prince games the AI ignored it and so did I, as having just started the game I had no idea how powerful it could be. I eventually got it in the atomic era of the second game just for era score and remained oblivious to it's power.
That all changed with my first emperor game where, playing as the cree (randomly selected), I found my capital confined to a long narrow strip of land between two continents (just two tiles wide) with lots of ocean around. I needed some era score, saw it's sea tile yield bonus (completely missing the great engineer extra charge!) and thought "Yeah, I'll nab that! could be handy". Turns out, first time I didn't. 1 turn before completion an AI beat me to it. Luckily I'd recently saved and had some woods that needed chopping for my next district. The yields alone from the sheer number of sea tiles was an early game boon but once I reached the modern era I realised its true power with the great engineers.
Since then I've tried to nab it every game but on deity I've only managed it by rigging a 'huge earth true start' game massively in my favour (my other three deity attempts were all over by the renaissance era with a violent bloody slaughter). So all-in-all, the point of my longwinded ramble is that I think the two main contributing factors to whether the AI goes for the mausoleum are down to difficulty level and whether the AI has any cities with suitable sites to place it. On prince, it's pretty much ignored completely. On Deity, they'll absolutely go for it if they can.
As to your videos Ursa, thank you. As someone new to Civ 6 (or indeed any Civ game) I've found them very helpful and informative! That said, even with your expert guidance I think I'll still be giving deity a wide birth (other than my current "rigged" game, where I gave myself all Europe and Asia to myself and have now, in the industrial era, utterly broken science and the economy with my corporations and monopolies on half the world's resources!). What can I say, I needed revenge for the last three massacres, and not to count my chickens before they've hatched but it looks like I'm gonna get it!
@@UrsaRyan Thanks for taking the time to answer! Love the videos you make and the effort you put into them. The giga alliance this playthrough is hilarious
@Ursa Ryan - What is the mod used on the Great People Screen at 6.56?
Real Great People - but you should come to Discord, I keep a full list of all three dozen mods I use there XD
@@UrsaRyan have you thought of making a collection on Steam Workshop of the mods you routinely use? Might be easier for some that don't use discord much, or not at all. Discord can be kind of intimidating ( confusing a better word maybe? ) at first if you haven't used it before.
It's a great game but not really a demo on how to play Civ 6 at Deity level because you got super-lucky with that Maori settler which allowed you to place Kyoto not only in the centre but right next to Mt Kilimanjaro and its mega food tiles. Had you not had that lucky break, the entire centre would have gone to Australia.
One thing you did not do which I would have done is buy that last Kilimanjaro food tile. Yokib getting it has delayed its flipping to you.
I have come to the conclusion that this new Japanese leader is much like Portugal except internally focused. It's an incredible powerhouse once you get it going. In my game the first thing I did was give Magnus those two promotions for extra food on internal trades and then got the governor promotion that gives +1 builder charge and then the extra Magnus for settler production. By that time I had enough cash so that all settlers were bought. So much fun!
Just a note of the settler - I thought I mentioned at the time and I'll mention it again here - being flexible and spotting weaknesses with the AI, be it a free settler or a bunch of weak coastal cities with no walls, that is absolutely the sort fo thing that any strategy shoudl incorporate and I'd reccomend keeping an eye out for it. It's in the same bracket as the AI selling cheap luxuries or great works, or RNG from city states or tribal huts. I understand that you can't replicate it in every game but the point is that if you look for these things and look to exploit them, EVERY game will have at least something for you to jump on and take advantage of. Deity AI demands that sort of optimisation.
In this particular example, had I not got the settler, I would have just ferried my own up 15 turns later and udes open borders to bypass Australia. It would have been less of a head start but with chops you can easily get a foothold somewhere like that
Early Bear Bonanza!
Early bears assemble!
Huzzah!
The way you have been absolutely destroying the AI is so funny
I need to bring Deity ++ back I think!
Ive been playing a lot of tokugawa lately and ive really struggled to get samurai before getting to musketmen... it feels really hard to get samurai at a reasonable time before manat arms or muskets.
Hojo has a lot more fun getting them with cheap theatre squares - but remember the tarde routes provide a lot of culture so get those monuments and 4 to 5 routes and you can unlock them nice and early = )
which mod shows all the possible great people?
I've had a bit of a look through Steam and it is an update on the Real Great People (UI) by INFIXIO. It was updated 2 weeks ago
Yeah that's the one - fantastic mod, would recommend !
thank you
why didnt u use last scientist in kyoto instead?
You know Ursa is part polar bear because of his snowballing technique
Also I can hunt out food from 20 miles downwind
Could you have requested Greece withdraw their troops from your boarders in order to free up the commercial hub in Kyoto?
Maybe! I always forget about that sort of play, I should have tried it. Normally the AI ignores me
Why didn't you take out Diplomatic League in favor of Merchant Confederation? With the number of envoys you had it would be 26 gold per turn, and considering you only had one city state left without envoys it seems to me to be the better option...
If you didn't get the stolen settler in the middle, this game would have been much different.
It would have been yes. Just a note of the settler though - I thought I mentioned at the time and I'll mention it again here - being flexible and spotting weaknesses with the AI, be it a free settler or a bunch of weak coastal cities with no walls, that is absolutely the sort of thing that any strategy should incorporate and I'd reccomend keeping an eye out for it. It's in the same bracket as the AI selling cheap luxuries or great works, or RNG from city states or tribal huts. I understand that you can't replicate it in every game but the point is that if you look for these things and look to exploit them, EVERY game will have at least something for you to jump on and take advantage of. Deity AI demands that sort of optimisation.
In this particular example, had I not got the settler, I would have just ferried my own up 15 turns later and used open borders to bypass Australia. It would have been less of a head start but with chops you can easily get a foothold somewhere like that
🖖
New viewer here, just wanted to give some feedback. It feels like the game scenarios you have set up make it too easy and so the games are less exciting to watch, for example only having 6 player games means wonders are a lot easier to build and there's less chance of AI's popping off. Or in your next deity ++ videos you have all the game modes on which really break the game when used in conjunction. I'd much rather watch 8 player games with only 1 game mode or no game modes at all.
The one thing I've learned is that noone can agree on what they want to watch - the joy of having so many thousands of people watch each series - so I just try and vary it up a lot and play everything. Have a look at my "first video in every series" playlist - you'll find a bunch of Deity ++ games in that as you like. Everyone likes a different thing but I have a few series in there that should suit you fine!
Algorithm 64
PETRA
Weird map.
Hey Mods, we need a Steal Your Face map! For Jerry.
omg