Jump Dash vs Double Jump, Which is better?
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- Опубликовано: 22 авг 2024
- A debate that has raged on in Sonic the Hedgehog games for 16 years now is whether Sonic should have a double jump or a jump dash, so I'm here to give my opinion on which I think is better, and how to improve them
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I think it depends on the level design. If the level is more horizontal, the air dash will probably come in handy, but if the level is more vertical, the double jump will be more practical.
I don’t think any game has featured level design where the double jump would ever be effectively better ngl.
@@Codyiguess I think a double jump makes platforming less punishable, so by the lens of someone that sucks in precise platforming in sonic I do prefer a double jump.
N.t: sorry for godawful english
Hear me out, both
Jump > double jump > air dash
Jump > hold double jump > drop dash
Jump > boost > double jump > air dash
Bro think he sonic frontiers tutorial 💀
Agreed that is basically just Sonic Frontiers moves except some of them have air dash at the end lol
Or you know, just have there be multiple buttons for these moves instead of just one
People complained about the drop dash being 3 button presses instead of 2 in frontiers already. This will make them combust 💀
frontiers coulda just had both but instead a > x is an awkward air kick that isnt useful at all
Well… now that we have the Frontiers control scheme… we can actually have both!
The double jump can still be mapped to the jump command, and boost is on the right trigger.
However, the Homing attack is now BACK on the left face button, separate from the boost! Meaning that pressing the left face button in the air does… nothing! Now you can just map that to an air dash! Sonic can have a double jump, air dash, and an air boost all in one character!
I don't get explain
@@sukumadehk They did.
But they didn’t get
@@VinTheDirector i mean how could you explain it anymore than that
What about the drift
Here’s my compromise: Double Jump + Air Boost
Alternatively, give Sonic the air dash but then give another character like Amy the double jump
Forces and Frontiers pretty much solved it for me with the air boost giving you just a little bit of height. The issue is that the Forces double jump feels awful. Colors was slightly better, Frontiers is tolerable but the best double jump is still the classic lightning shield double jump.
@@mdstevens0612
Honestly, I actually like how it looks in Forces
Bro they literally did this with Shadow 😂
I think the double jump really isn't necessary, because implementing the bounce bracelet ability is a way cooler way to get extra height on your jumps, which still lets you be able to have the air dash as well
Frontiers has the Jump Stomp which is basically that.
the air dash for adventure was also used to help Sonic immediately gain speed, which the boost games it does not function this way due to physics being a lot different.
I remember playing SA2 and always used the air dash when nearly on the ground to get Sonic running, which I found to be very useful. I feel if momentum/physics come back to the series eventually I feel the air dash should be in the moveset for this reason, and also its a lot more faster and reliable then a double jump.
While I'm on the double jump team, the cool junk you can pull off in generations with the air dash is way too fun. Great video!
I second this.
i have a feeling that Unleashed was originally meant to have the double jump (which is why the homing attack is on the boost button), but they eventually removed it but kishimoto's team kept it when developing colors.
and honestly i prefer the double jump, because it's less useful as a double jump but more useful for giving yourself more air time, especially since unlike the jump dash it doesn't completely kill your momentum
also the frontiers air boost is pretty much just the jump dash, its actually pretty comparable to unleashed's jump dash. (frontiers' base boost is pretty much just the lost world run button anyway lmao)
I personally feel that the double jump works better for the boost games. You already have the boost. And in colors if you have no boost meter you can do an air dash
I always love these random incredibly well made videos from tiny RUclipsrs, I hope you blew up soon!
3:20 That is a weird statement, not cause it's wrong or right but because it's both. Sonic Frontiers has some of the most fun (and occasionally dynamic and multilayered) platforming in the entire series, it's one of the most platform-esque platformers ever, that gameplay loop takes center stage and it is engaging and fun AF for the majority of the playtime. But it's not integrated well with the environment, it's not dynamic, it is just out of place assets guiding you to events and parkour challenges. I appreciate the lore explanation given, that literally none of them are there and they're all constructs of the gang's mind but it doesn't make up for the visual turn off.
After playing Generations with a double jump mod, I am team double jump. Issue is just that Colors and Forces feel awful, you lose so much air control when you double jump. Frontiers is only slightly better but the air boost is so useful in Frontiers it feels like the best of both worlds.
While the double jump is better for platforming the jump dash is better for parkour and getting a quick speed boost in air without having to go “WHOOO”
Air Dash all the way!
I don’t like how stiff and weird the double jump feels. Tho it works better in 2D rather than in 3D sections.
I have my own issues with the air dash as well but I guess it really depends on what game. In Generations and 06 you lose momentum or speed when you air dash which is annoying. Never was like that in SA1 and SA2 or you just didn’t lose as much from my memory.
Honestly, I really like the lost world double jump. It actually gets you height while being a risk reward thing. You have a chance of being hit while double jumping in exchange for extra height. It's pretty good
Great video - what do you think of sonic colors which has both mechanics?
Each has its own merits in their own games, the dash works to close the gap but doesn’t have much flexibility the double helps with Platforming and adjusting each works in their own game. Though a double jump often feels like a fix for a weak main jump.
I mean, now that sonic frontiers has pioneered putting the boost on the right trigger, with the homing attack mapped to X/Y/square, I think it would be a great idea to put the air dash on X/Y/square when you don’t have a homing attack target, and map double jump to A.
One of my favorite things about frontiers is that we have both
They should honestly use the double jump animation from Sonic Lost World going forward. It just looks more dynamic than Sonic jumping in a ball twice.
by using the frontiers button map we COULD have both but I sorta doubt it'll be given to us.
Guys he may have cooked.
Cream 🍦
He did indeed cook
1:57 the double jump wasn't first featured in Sonic Colours it actually first introduced in Sonic R, that sonic racing game in the sega saturn
Double Jump is definitely the better option. especially for any game that utilizes a boost mechanic. Jump dash can look nice and all, buts its uses are a lot more limiting due to the range they cover and that it doesn't carry momentum. Double jumps not only give you a little extra height to help with platforming, not only keep you air borne a little longer to help with platforming, they also carry your momentum expanding the variety of situations you can get use from it. Plus you still can use your boost whenever making it much easier to keep a flow regardless of the layout. There have been plenty of times I was able to make jumps and cross gaps in Frontiers that I wouldn't be able to make if didn't have the double jump thanks to the extra time and height I can get with double jump without killing my momentum. Sure compared to a double jump, an airdash can change your angle easier in mid air, but you can still accomplish that with a midair boost. The airdash in comparison just seems like a redundant, limiting version of what you can already accomplish with a double jump and air boost.
I greatly prefer the jump dash/air dash but now with the air boost being a perfect replacement, I’m good with the double jump and air boost being available together
The double jump definitely comes with its strengths. But the jump dash will always feel more “Sonic” to me. It really helps sets him apart from other characters within the platforming genre. Not only that, it just feels better to use in the Adventure games especially.
While I can’t remember the name of it this does reminds me of a mod for Frontiers that gives Sonic a bunch of new random abilities with one of them being the jump dash and the way it works is pretty simple
If you press the homing attack button when there’s nothing around to homing on rather than using the useless punch ability in the air it will do the jump dash and if you ask me that’s the perfect way to incorporate it
I just thought of a new compromise. And airdash with an upwards arc but it also takes into account the direction and speed and acts as a multiplier for those 2 things but also have a speed limit as well so you can airdash for infinite speed. If you are going up the arc will be big and if you are going down fast enough then it will be straight
kind of weird you mentioned accidentally inputting a homing attack for double jump and not air dash when both can face the same problem if their buttons are the same
It's a weird conundrum, homing attack input should always be in A-A ( sonic unleashed is funky), but that opens the door for if you double jump through a vertical area you homing attack into shit you don’t want to.
I think you should either
A) make level design around the single jump/ jump dash
B) map the homing attack on a different button ( RT would probably be my bet)
C) don’t put too many vertical sections in a game
How about when pressing the jump button twice sonic double jumps but when you press the homing attack button (if the game separates the jump and homing attack) while not locking onto anything you airdash?
With how Frontiers controls, they could have the Jump Dash on X out of Combat and keep the Double Jump on A in case you overshoot (I know this is easier said than done, but I feel like this would be good since it's like a best of both worlds kind of deal).
As someone who casually speedruns generations, the double jump mod makes the one 2D section filled with blocks right before the last 3D section feel better as without it, it's the one section that breaks the flow, regardless of your skill.
Any other time I could air dash, a well timed air boost allows me to go further.
This is a fascinating video topic
I prefer the Air Dash from Adventure. You only lose height, not speed, and you can use it to speed up.
Double jump team.
Although I thought you would give more credit on Forces/Frontiers jump ball and the latter's level design, but I can respect that.
The problem with unleashed Air dash i ls that beacuse you can only do with you have 0 ring energy aka boost.
I liked Frontiers a lot, but it definitely lacks a Flow State. You just press forward to the next thing, and the subtle road markers from BotW only ever show up rarely. I like grabbing all the memory tokens, but to do so I have to use the map to find the token and then backtrack to find the start of the platforming section. That's not a flow state, and the "here's the objective straight ahead" doesn't help either.
Frontiers has both btw. Tapping Boost in the air makes him dash forward, no?
You cannot really air boost because its so short that it ends up just being an air dash.
Or just make the drop jump as high as a double jump would be for the verticality and use the second buttonpress on jump as the air dash?
It will never be perfect. Just ideas. And all of them will be not liked by someone :c
Tbh, the double jump has felt bad every time it’s been in sonic. It doesn’t carry momentum, and it barely gives additional height. I think it only exists to assist in platforming and i wouldn’t be sad to see it go. It needs a rework tbh.
Depends if the double jump is good or if it's the double jump from Sonic Colours.
But why not both like in Frontiers?
Honestly based on the sonic games that have a double jump, it seems to just be a crutch for poor controls at least in 2d. The controls in the Kishimoto directed games are not made for 2d. Yet they keep insisting on putting these sections in or in colours have most of the game in 2d. You don't even get much height out of it, it's like it only exists to correct jumps because they knew the 2d controls weren't great.
Двойной прыжок более лучший вариант в плане геймплея и логики. Во-первых, для того, чтобы перемещаться по воздуху стремительно горизонтально вперëд, есть air boost, а дополнительный к нему jamp dash, лишь для того, чтобы переместиться вперëд, чтобы дотянуться, нууу, это не все игрокуи используют, как те, кто проходит игру на время. Более часто бывают ситуации, когда ты дотянулся до определëнного места, но тебе не хватает совсем чуть-чуть, чтобы забраться вот тут и помогает двойной прыжок.
P. S. На самом деле некоторую уродливость, кажущуюся бесполезность двойного прыжка можно оправдать тем, что двойной прыжок - это геймплейная условность. Все знаю, что это физически невозможно, но является хорошим инструментом для преодолевали геймплейных ситуаций. А условность это, потому что в реальности Соник бы просто прыгнул чуть сильнее, но в игре игрок ограничен заранее определëнной высотой и дальностью прыжка. Да я знаю, что jump dash можно приписать к геймплейной условности и сказать, что Соник просто далеко прыгает, но чисто математически двойной прыжок лучше, потому что у игрока уже есть инструмент для передвижения по воздуху горизонтально вперëд по кривой, а двойной прыжок даëт некоторую возможность на передвижение более выше.
Sonic Colors has BOTH the Double Jump and the Air Dash.
I'm the only one that likes the forces/Frontiers jump ball it makes him look like a saw blade.
Like the adventures of sonic the hedgehog or lego dimensions.
I feel like playing with Sonic's momentum and jumping off slopes would be undermined with the double jump, so air dash all the way.
But frontiers gave a jump deceleration slider for speed with the double jumps
Honestly I think sonic should have both
Finally, someone who also shares the same opinion as me. It’s because of how stiff Forces and Frontiers are that makes me want to barf. What was SEGA thinking of not making future Sonic games with more emphasis on speed (which have to do with reactions)?
sonictubers will make videos about anything dawg
I'm team double jump but ideally you would have both!
Why not Secret Rings jump dash? It basically acts like BOTH
The double jump always feels stiff and awkward , instead of just making his jump feel good already they add another weaker jump to fix it instead
obviously both? we’ve had multiple games with both doesn’t make sense to choose one
Homing attack on square on the ground or in the air. air dash on square in air if and there is no target. double jump on cross.
4:27 why is your friend playing forces?
The double jump barely ever helped me personally.
yes thank you i also like shadow game dash
Prefer double jump. Its just better and allows for more interesting platforming ideas.
Why not both
both. both is good
Is this a video about the jumpdash and double jump or an excuse to fling shit at Sonic and Sonic Team, kinda hard to tell
"flinging shit at sonic and sonic team" when the actual video is critiquing a tiny part of the controls in some of my favorite games in the series like colors and generations in the hope of improvement in the future
Double jumps are lazy design imo. Like do smth cool
Prefer the jump dash cuz double jump too ez
Double jump, easy lmao
btw sonic colors have both of them lol
Heroes Jump
0:50 hard disagree, the boost games had platforming, it just was more inherently linear than the adventure games, (still more interesting than the go straight ahead design of sa2 which the boost games make better with the boost)
I think the air dash is better because 2 out of the 3 games, the double jump appears in it isn't very good(especially forces which already has the far superior air boost)