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Daviron
Канада
Добавлен 8 ноя 2019
Hi, I'm Daviron, I make videos about our favorite blue rat and other games (sometimes). President of the Sonic Generations fanclub!
Discord: discord.gg/3Jtk2jeeRX
Microphone: Blue Snowball ICE
Video Editing Software: Adobe Premiere Pro
Thumbnail Software: Adobe Photoshop
Screen Recording: OBS
Streaming Software: Streamelements
PC Specs:
Ryzen 7 5800x
Rtx 3060
16gb Ram
pfp by D.Doe
Banner by Shinda
Discord: discord.gg/3Jtk2jeeRX
Microphone: Blue Snowball ICE
Video Editing Software: Adobe Premiere Pro
Thumbnail Software: Adobe Photoshop
Screen Recording: OBS
Streaming Software: Streamelements
PC Specs:
Ryzen 7 5800x
Rtx 3060
16gb Ram
pfp by D.Doe
Banner by Shinda
Difficulty in Sonic Games SUCKS...
Sonic games are notoriously bad at scaling difficulty properly, with some fans finding the games way too easy but newcomers finding those same games difficult to grasp. Today we tackle why this happens and how to better approach difficulty in sonic games.
thumbnail credit @ReservoirrIts on twitter!
twitter: @davironyoutube
thumbnail credit @ReservoirrIts on twitter!
twitter: @davironyoutube
Просмотров: 16 799
Видео
The Sonic Fanbase PROBLEM...
Просмотров 10 тыс.2 месяца назад
New game? more toxicity! The Sonic fanbase has a repeating cycle of discussion whenever we get close to a new game, so I wanted to make a follow up to my previous video on the topic to tackle this new wave of counter criticism. Go Subscribe to @Matthasnocuts !!! Credit to @Dylonic for the thumbnail art
Jump Dash vs Double Jump, Which is better?
Просмотров 11 тыс.3 месяца назад
A debate that has raged on in Sonic the Hedgehog games for 16 years now is whether Sonic should have a double jump or a jump dash, so I'm here to give my opinion on which I think is better, and how to improve them Join the Discord! discord.gg/HT8X2nRa7M If you want to further support the channel donate on Kofi: ko-fi.com/daviron
Why do Sonic Fans HATE Sonic
Просмотров 2,4 тыс.4 месяца назад
The blue guy can't catch a break these days, sometimes not even from his own fanbase. That brings up the question of whether sonic fans actually like Sonic despite all the criticism... Join the Discord! discord.gg/CpDYHJDk
Sonic Hot Takes Are WEIRD...
Просмотров 8 тыс.5 месяцев назад
Sonic the Hedgehog is a very varied franchise which can lead to a wide amount of hot takes, despite not really having a general consensus due to said variety. Today I want to talk about my hot takes, and hot takes in general in Sonic discussion... Thanks for watching! Join the Discord: discord.gg/wSctSxNJtd
The WORST Looking Sonic Game
Просмотров 4,7 тыс.7 месяцев назад
Sonic Frontiers is a pretty bad looking game in terms of artstyle when compared to the rest of the series, and its far from what I and many others want for the series looking forward, so I'm here to talk about it Check out Honkai Star Rail using this link: hoyo.link/7FHgFTAL And don't forget to redeem your rewards using these codes! Ruan Mei & Blade: 12/27 - 01/17 NB9TKRMK5R23 Dr. Ratio & Kafka...
The Best Sonic Game in YEARS...
Просмотров 2,5 тыс.7 месяцев назад
Sonic Forces is a game that not many people actually like, but a group of talented modders set out to make the game better, and oh boy did they succeed, Sonic Forces Overclocked is probably my favorite 3d sonic game since generations and is undoubtedly my favorite fan project. Please give this mod a try here: gamebanana.com/mods/485051 And listen to the amazing ost: soundcloud.com/sonic-forces-...
Sonic Frontiers Update 3 is A Mess...
Просмотров 10 тыс.10 месяцев назад
Sonic Frontiers Update 3 dropped, and while I am not the most positive about it, I do think there's some stuff here that if given the proper direction and attention could make for a genuinely fun time. These are just some unfiltered thoughts and annoyances I had with the update but it's not all bad in the end! Discord: discord.gg/CUqMNJkXvH
The WORST Sonic Developer...
Просмотров 13 тыс.11 месяцев назад
So Yuji Naka has had a pretty rough time these past couple of years, especially after recently being arrested for insider trading, but I had noticed that I actually got blocked by him beforehand, and I launch the journey to find out why! Thanks to @AverageBurgerboy and @VirtuousAezon for providing voices for the cop and Yuji Naka respecitvely! Music Used: Quest SOS - Sonic Frontiers 1-3 Cybersp...
Sonic Frontiers Update 3 Looks INSANE...
Просмотров 6 тыс.Год назад
Sonic frontiers update 3 has just been announced, and I'm talking about it. Want to hear outlandish theories, goofy takes and more? well stay tuned because I'm doing sonic news content! Join The Discord: discord.gg/F5dgcKQfuG
What Are The BEST Sonic Songs?
Просмотров 6 тыс.Год назад
Sonic music is an iconic part of the series, almost as much as the loops he runs, but what actually is the best song from each game? That is the question for which I went through every single sonic soundtrack to single out my favorite! If you enjoyed the video please subscribe! Discord: discord.gg/F5dgcKQfuG
More Sonic Fangames That SCARE Sega...
Просмотров 14 тыс.Год назад
More Sonic Fangames That SCARE Sega...
I am WORRIED About Sonic Superstars...
Просмотров 4,1 тыс.Год назад
I am WORRIED About Sonic Superstars...
The Game that RUINED Classic Sonic...
Просмотров 2,9 тыс.Год назад
The Game that RUINED Classic Sonic...
Sonic Frontiers SHOWED Me Why I Love Sonic...
Просмотров 2,2 тыс.Год назад
Sonic Frontiers SHOWED Me Why I Love Sonic...
Sonic Frontiers Cyberspace 1-1 Speedrun 34.61
Просмотров 271Год назад
Sonic Frontiers Cyberspace 1-1 Speedrun 34.61
Sonic's Biggest MISSED Opportunity...
Просмотров 3,3 тыс.Год назад
Sonic's Biggest MISSED Opportunity...
I consider myself an incredibly forgiving fan. Not to say I don't judge games properly with thorough examinations, concerns and issues (I think SA2, Shadow 05 and Heroes are 6/10s for example, I adore tf out of them, especially SA2 and Shadow 05 but they have legit issues) but I generally don't jump on hate trains or meanspirited and off-puttingly delivered criticism. Aside from S4:EP1 there isn't a single mainline game I outright dislike subjectively, I have fun with Sonic almost unanimously. That being said, I hate overly protective fans that just like everything and defend and deflect criticism. "It looks like Forces", I don't agree and even if I did I wouldn't mind cause I enjoy Forces well enough but I can literally see where you guys are coming from, the concerns have objective merit to them. I don't agree but I understand, I'm hoping the game proves you guys wrong but I'm open to the possibility that it might not, that it might actually disappoint. "It isn't even finished yet, just a trailer, stfu" no overly positive guy, YOU stfu, if the trailer is enough material for you to get excited about then it's also enough material for anyone to be critical about, it goes both ways. Same with haters which oooh believe me, as a guy who's second favorite Sonic game is 06 and his 4th favorite is S4:EP2 I've had to endure A LOT of slander over the years, if you talk down a game for being "completely bad" you are indeed quite literally completely wrong. "Everything about this looks like trash", no, it doesn't, there hasn't been a single Sonic game that looked like trash pre-release. S4 looked like a decent mobile game, Forces looked fun, Lost World looked a bit... Identity confused but charming and polished, 06 looked like a banger, Shadow 05 looked raw AF. And guess what? Objectively all of these except maaaaaaybe S4:EP1 AREN'T trash. Many things to criticize in them? Arguably, although I'm a firm believer that the fanbase treats conventional 6/10s and 7/10s as 3/10s, like I've said I don't think there's any game in the series' mainline lineup aside from S4:EP1 that deserves lower than a 6/10. But there's ALWAYS many things to love too, every product Sonic Team has touched they've tried in some way to make special and fun and cool and it always shows one way or the other, whether it's story, themes, OST and audio design, gameplay, presentation, polish or all of the above (most games just have most or enough of the above to be at least decent). In short, I think Sonic fans have an issue with polar extremes. They're either overly protective and defensive or overly judgemental and meanspirited, the average Sonic fan has not yet discovered the concept of an in-between. Pretty much all games in existence are a bag that's mixed, good and bad, almost always a lot of good and a lot of bad. I do not agree with the SxS criticism so far but problems with it WILL arise whether I see it yet or not, I think it looks flawless so far but I know that it isn't. Even if I play it and don't encounter anything I know I can look online and find someone that will shed some light into some of the cracks I missed, that's not hate, it's constructive criticism. I think both of us will get validated in the end.
Cyberspace levels suck. The controls are bad, the jumping, the speed, the turning, the gravity, the level design, once again reusing assets and so short.
They need actual tutorial stages like Unleashed Apotos Act 1 or the tutorials in Colors DS
Dont share your opinion on the sonic franchise ever again. Thank you
i went to the toilet while playing sonic generations and forgot to pause and when i came back and carryed on playing i still got an s rank and the lvl took 7 mins idk how
Honestly I think sonic should have both
Me:" im a longtime sonic fan i dont like anything!"
PSO2 has a very real problem too, tbh. It has so many problems, and Sega isn't doing much to fix it. That being said, I still enjoy the game. Combat is crazy fun, and obliterating armies with techniques is so much fun. The "open world" however is tiny, and has very little in it. The DOLLS enemies frequently reuse animations from PSO2 base game, and some of the AI is reused, and neutered. There's no monster infighting, and everything is just naturally hostile towards players. Techniques have lost a massive chunk of their tactical use. Setting an enemy on fire, freezing them, getting them to flinch when shocking them, blinding them, causing them to miss, or panic, and attack their friends, it's gone. It's all been replaced by a pointless knockdown mechanic that just mimics what every melee class can do. In fact, during boss fights, where elemental knockdowns are needed most, the boss has such an absurdly high elemental resistance that in most cases, it would unironically be a better choice to use GiMegid, and quickly shred the boss' health bar down.
Alright to me memorizing the level design is lazy way to "get better" like every game u get better at memorizing the game, and its even worse with sonic with all those different paths
This series has inconsistent art styles you'll never know what direction They'll be taking for the future games and that's ok...because things won't get stale we just need to accept it because wheather ylike it or not sonic is such a flexible snd you can throw him in any settings and he somehow make it work
Question. What was the credits BGM? I liked it a lot.
Results - Garfield Kart OST
@@Daviron oh thank you for actually replying. I appreciate it
I agree for the most part but I mean eggmaland in unleashed excict.
I'd say both. Just tie them to different buttons.
I really love Sonic Drive from Sonic X. I prefer it as a theme for Sonic's character over most of the others, it feels like a blend of It Doesn't Matter and His World with the speed of the song and the lyrics that it comes with.
I disagree with Matt. From the looks of the level design, it looks better than the highs of Forces. (Which aren’t just hallways, there are some okay moments in Forces’ level design)
On the fighter side, I would feel most comfortable just having Sonic, Tails, Shadow and Eggman as distinct fighters. No, I don’t want Shadow to be an echo. I feel like he has too much potential to be his own character, and he has a lot of appearances where he was his own character from Sonic. A pseudo echo like Falco with Chaos Control and Chaos Spear as specials. Some moves from Sonic Battle and 06 for his Dash Attack, Smash Attacks, some of his Aerials, etc. would work fine. I just don’t think Shadow would feel like Shadow if he directly copies Sonic. Some of Sonic’s moves can work for Shadow, but it just doesn’t feel right copying almost all of it.
"sonic is hard" i think you were right to rephrase that💀💀💀
I literally woke up from a nap and the first thing I hear is "Sonic is hard".Wow
Honestly the only Sonic games I consider hard are Unleashed, Lost World and maybe Frontiers. I didn't have any problem with the game difficulty in the other Sonic games including Sonic 06. Storybook games were frustrating at times but I forgive it since they have wierd controls.
This is why you get dislikes because again sucking Content creators with bad takes like so many games are now trash.
Im a sonic fan but I don't associate with the fanbase because its toxic and they all can't agree what is a great sonic game its so stupid if this continues im quitting sonic all together
Because the games are better than forces alot of fans automatically think its the best game ever. If this was any franchise most fans would be saying it looks pretty ok. And my biggest problem that ive never really wanted to say is hedgehog engine. They keep building games off prievious ones which would be fine if the previous games werent terrible. The physics are still really fakes and are quite binary theres no natural movement turning decelleration or falling its always the same when you turn in the air in sonic unleashdd and gens you start slowly but of you kep going you will turn quickly but slow down l. But in frontiers if ylu turn in mid air your air ln a set path and cant forces it any further. That is the biggest leoblem with the current games
Tbh i like generations difficulty. Its easy to beat and mediocare for 100%
I just thought of a new compromise. And airdash with an upwards arc but it also takes into account the direction and speed and acts as a multiplier for those 2 things but also have a speed limit as well so you can airdash for infinite speed. If you are going up the arc will be big and if you are going down fast enough then it will be straight
CRAZY video start
People don't play Sonic games for the difficulty.
I do, Knuckles playthrough of S3&K is the best.
skill issue get good
💀
Missing the point. The person
Even the older games have gameplay of new players playing bad, even the Adventure games, even the classic games, idk why people's brain turns off when playing Sonic games, but that always happens
Not everyone is bad tho. Not a completely valid argument
@@Hyp3rSonic Never said that And that's an argument valid for both older and newer games
@@ThisisTheUltimateI never said that it wasn't valid for any Sonic game tho. I just said that that not literally eveyrone who plaus sonic games are always bad... or something like that. Yeah, it's definitely that. Anyways..maybe I should had clarified that. I didn't know that you was gonna respond like that. I'm sry However, I think you was... kinda vague? in your original point? (For me, at least, no offense) that's also part of the reason why I commented that. I hope that all made sense, and that you arent angry at me or anything. I actually found this discussion to be extremely interesting, ngl.
Forces has the unfortunate luck of being released after mania. It has flaws, every sonic game does, and sure it feels like they were putting effort elsewhere considering some of leaked details that came out. but when people started saying its next gen levels of broken, thats just pure ridiculous to me lol
I think that they should make levels that a beginner can get through, but will always get an E rank. Just like how the 2D sonic games have the fast top hard path and the slow easy bottom path, 3D sonic games should do the same, so that both the experienced players and beginners can have fun with this game. The stages should get harder and harder as you go through, but there should always be the easy bottom path no matter how far are you in the game... ... except if you wanna make the last level like eggmanland.
I think fundamentally, the design of the games is usually fine at the core, whether they're more challenging like Unleashed or breezy like Generations- the replayability is evident in how often we replay those games despite the complaints about their difficulty. I believe the issue is more of a matter of the extrinsic factor. On the end of newcomers or more casual fans, Sonic Team's pension for lackluster tutorials ends up hurting their learning experience- to master these games you often have to first understand the actual applications of Sonic's abilities and playstyle, as opposed to the casual misunderstanding that it's simply "go fast", which often just ends up with their frustration as they smack into walls and obstacles. There's definitely a lot of intuition that has to be gained to truly get the most out of it, but we need a better "first step" to ease people into that idea. Even hardcore fans sometimes fail to understand the nuances (see: all the people who complain about Unleashed's drift because they don't know you're not meant to boost and drift simultaneously in that game- even if you dislike that design choice, the design of the levels becomes a lot less frustrating in some ways once you know that and put it into practice- but I can't blame anyone for not knowing, the game just fails to teach that in the first place, and I've noticed this is a common problem with almost every 3D Sonic game.) But of course, as the video mentions, the opposite end also has an issue, the games can feel too easy once you actually understand how to play them. I don't believe this necessarily needs to be addressed through harder level design- even games like Unleashed or Final Horizon which are seen as "hard" by Sonic standards aren't that challenging when you have a good grasp on the physics and control and a little more familiarity with the design (well, Final Horizon still has some mean aspects but that's mostly due to some objectively poor design choices regarding the way boss hitboxes work in relation to the perfect parry, no matter how much you try to skew anything else as a "skill issue" there's really no defending that last trial as anything resembling a fair challenge), but rather, we really just need the ranking system to be good again. In my own perfect world, we'd get the pre-Gens ranking system back, I liked how SA2-Colors actually encouraged engaging with the levels on a deeper level and making it so that the lower routes had more of a function besides punishing poor play- but if ST wants to stick with a heavily or even strictly time-based ranking system such as that present in Gens, Lost World, Forces, and Frontiers, then they just need to balance it more around optimal play. With few select exceptions, S Ranks are handed out like candy in the most recent games and it just feels unsatisfying. This is why cases like 1-2 in Frontiers felt like such a difficulty spike. To Sonic Team's credit, I have heard Extreme Mode in Frontiers actually does make strides in that direction, but that kind of S-Rank difficulty should be standard rather than locked behind a difficulty option that otherwise might not be appealing to even hardcore fans. Anyways sorry for the ramble, this was a good video and I'm always happy to see this kind of thing addressed, its really one of the biggest issues with Sonic games that's kinda persisted since the beginning and Sonic Team seems to really struggle with how to address it.
I didn't even know that you shouldn't boost when you drift in the hd version of unleashed! That worked perfectly fine in the ps2/Wii port and I thought that the hd version had similar rules. I definetely think they should improve their tutorials and include every move and mechanic in there. When I started playing Sonic Frontiers I went trough the whole tutorial and still had no idea how to light dash in that game since the controls were so diferent from Generations. I had to literally Google to find my answer. Why the game didn't teach me that instead? Same goes with the parkour mechanic in Sonic Lost World. I beat the whole game without even learning/mastering it. This mechanic should've have been thought in a tutorial.
@@sonicmaiden2871 Yep! Unleashed (HD) follows that "Sonic is a racecar" design mindset to a tee, something else I think a lot of people miss (though in the game's defense it *does* tell you this very clearly) is that in that game, Sonic's speed also increases the more rings you have, so the more skilled you are, the faster you'll go, not just from optimization, but from being able to hold onto a resource that bumps up your speed cap. Same can be said for the intricacies of Heroes' level up system, while the game does give you the basic idea it fails to properly teach you what it actually does beyond vaguely making you stronger. Hell, when I was a kid I didn't understand how to consistently get the rocket accel to work despite it being told to you in the tutorial, strictly because the game never actually makes you use it and it doesn't really make the difference between it and your normal kick move obvious. Strangely enough, Black Knight and Lost World both have a kick move that's only useful in a handful of instances and only outright mandatory once and both games never teach you about it at all. I think the thing that really hammered this issue in for me though was that I was playing SA2B's multiplayer with a friend recently, and they just could not understand how grinding worked- and while I know it's not the most intuitive, when I thought about it, I don't even remember how I learned about it- it certainly wasn't from the game. SA2 does have a tutorial that goes fairly in-depth to its credit, but it's buried behind a menu that most players probably won't bother going to, especially since it's entirely non-interactive. I don't think it's lack of trying for Sonic Team, but they just seem to not fully understand how complicated Sonic games tend to be. They've come close to perfection, despite the fact it fails to teach you the speed control mechanics in Unleashed, the tutorialization in that game (for the day stages, the night stages are a little rough) is mostly pretty good, the first few stages introduce the core moveset to you very organically, they just needed a few more hints to nudge players in the right direction, like in Savannah Citadel, that opening area is the perfect place to teach proper drifting, since the only consequence for drifting too tight or too wide is slowing down. Having Chip just say something like "You can drift with the right trigger to make sharper turns, Sonic! But keep an eye on your speed, if you're going too fast you'll turn wider!" would have helped a lot- after all, if you know what you're doing you can do a boosting drift and succeed in Unleashed, but you gotta learn to walk before you can run, y'know?
@@thenightwriter619 I agree with everything you said! Also speaking of that Savannah Citadel level I beat it without the drift since I didn't know how the drifting worked. It was always either too wide or too small and I didn't understand why it was like this. As for Sonic Adventure 2, i didn't know the rail grinding mechanic well untill I saw in some video that nudging in the right direction and crouching at the right time can make you faster on rails. Idk why they didn't teach the players this mechanic properly.
2d game are betters
How to make a correct difficulty: Play freedom planet 2
Don't forget how big of a complexity jump unleashed was when compared to Sonic Adventure 2/Heroes and that Sonic Unleashed had the most challenging boost gameplay with stages such as eggmanland. Fans became overly proficient at the boost formula right out of the gate and then the difficulty took a nosedive immediately after.
I'm not saying adventure 2 was easy. However, sonic was an easy character to control with only 2 main buttons being used. Meanwhile unleashed requires the use of the entire controller.
That's true. My playtrough of the HD version of Sonic Unleashed was so sloppy. It feels like they want you to fully memorize the layout to even be decent at the game and doge obstacles insanely fast. I barely managed to beat it but I never was good on that game like I am with the other boost titles and even the ps2 and Wii versions of unleashed. I mainly didn't enjoy playing it since it was way too hard for me. I did enjoy the soundtrack, visuals and story though.
I think the solution has been right there for the longest time: the ranking system. They can design stages that are easy enough for the average player to clear, albeit with a B rank or worse, but make the S rank requirements hard enough to challenge veteran players. That way both types of players are satisfied, casuals can just go through the game normally with a mild difficulty, but for players who want more, they can start chasing the challenging S ranks. Sonic Team seem to have understood this in games like Unleashed and SA2, but for some reason they just forgot. In newer realeases like Forces or Frontiers, S ranks are so braindead easy that veterans are left unsatisfied, so they complain the games are too easy. If they start making stages more difficult to clear regardless of rank, then some players will say they're too hard. The ranking system allows players to pick their difficulty in a natural way, no need for difficulty modes, it's an elegant solution!
There is not a single hard sonic game imo but sonic games are easily my most played games
Hd version of Unleashed was hard in my opinion. I don't really count the other Sonic games as hard though.
@@sonicmaiden2871 fair. It is the closest one to being difficult for me
@@mewtube47 makes sense
I still stand by that it's not the criticisms that people don't like, but Sega's response to them. Take something like the use of Sonic's friends for example. Some people might say "Ok, games like Sonic 06 has a few too many characters, and most of them aren't very fun to play with. Maybe Sega could benefit from having just Sonic in the next game, and start to bring others back slowly, and ultimately spend more time making their gameplay better." Sounds like a legitimate criticism to me. But Sega don't listen to these kinds of fair and constructive criticisms, because they're constantly being drowned out by people going "URGH, SONIC'S STINKY FRIENDS, THEY SUCK, ONLY PEOPLE WHO LIKE 'EM ARE CRINGEY FURRIES! DON'T LIKE 'EM, GET RID OF 'EM OR I'M NEVER PLAYING ANOTHER SONIC GAME EVER AGAIN, REEEEEEEE!" Just getting rid of them, and then winking at their audience and going "Don't worry! We hate them as much as you all do! Look at how useless they are!" And then flanderizing their personalities and having them being utterly useless without Sonic to help them, is not only lazy, but is surprisingly not an improvement!
DO NOT MAKE THAT SONIC SUPERSTARS DIFFICULTY EVER AGAIN!!!!! that is all Side note: Super Hard Mode in Adventure 2 and heroes was fine
Lowkey don’t care Bout the shadow part of gens that much I lost my copy of gens as a kid and haven’t played it in forever
0:26 is the most overthink thing I've seen in a long time. It's extremely easy.
Mega Collection gave me all sorts of challenges as a kid. Adventure 2 had a couple of unfair stages that stumped me. Generations is mostly a wimpy walk in the park. Lost World was kinda tricky at times. Rise of Lyric just looked stupid. Frontiers is a boring Spyro game.
Im sorry but lost worlds controls are really easy to understand not everything needs a tutorial IMO its fun to figure simple stuff out
Honestly Sonic games don’t suck. If they you call them hard it’s probably skill issue. The only thing SEGA needs to fix is the easy parts
I think sonic team should have time to create an actually good video game.
Lol they need 10 years total
Agree
I really hope they continue to make optional sonic frontiers dlc difficulty style .
This is honestly a good topic to talk about, and I have been thinking about it myself for quite some time. The main issue I've noticed with the final horizon is that Sonic Team struggles to find a balance when it comes to difficulty. They struggle or just cannot find a middle ground. they go all in, and as a result have to nerf certain things. Even with nerfs, they tend to overcorrect. The final horizon was definitely not tested enough; I'd even say that it wasn't play tested at all. I much prefer the platforming/puzzles of the 2nd update and the final horizon because they're MUCH more engaging and require more inputs and thought. For once, I actually had to switch my brain on for specific platforming sections or puzzles. They should definitely expand on the difficulty levels present in Frontiers. An easy mode shouldn't exactly hold your hand for the whole game. They should consider other accessibility settings in general imo. Great video, though!
You don’t understand Sonic.
I think the way they did it in heroes with team rose, sonic and dark along side the super hard mode was perfect and is the best solution to the problem Because higher difficulty mostly result in higher replay value even though sonic generations is extremely replayable a game like Sonic mania and the classics in general are 3 times more replayable but they're much harder when you first pick them up and have a much higher skill ceiling
exactly, though whule it worked for Heroes, they should probably leave out having to do all levels of difficulty for the final boss
@@SenkokiFacts
Agree
git gud... but also, if you want a REAL 3D Sonic experience, play Spark The Electric Jester 3 on PC.
Aside from the perfect parry, final horizon was actually a breath of fresh air for me, because of the added difficulty...
Yea Final Horizon was good but that perfect parry was BS. Ended up cheating on it because i didn't want to waste more hours. The fact you have to climb to the titans all over again was my breaking point
Respectfully disagree (pre-patch)
Absolutely the platforming was great
i won’t defend sonic generations rank system but i will say the red rings do a good job of incentivizing replay-ability
Agree Don't care for the ranking systems that are based on score, tho(for the most part)