I Built A Potion Box Factory | Hermitcraft X 1180
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- Опубликовано: 12 сен 2024
- Hermitcraft 10 Playlist ► • Hermitcraft X
In this episode of Hermitcraft season 10 I walk you through a complex redstone brewing contraption from start to end.
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Intro Music
• The Curse Of The Eclipse
#hermitcraft #xisumavoid #hermitcraft10
Many many years ago, when you were still doing silent redstone choo-churials, I found you (and Hermitcraft). You were then, and still are one of my favorites. I love your building episodes, but imho you've always shined brightest when teaching redstone! Thanks for another great video, X!
Silent tutorials? Your an OG around here ;-)
@@xisumavoid specifically the O part!!
@@xisumavoid in the comments I posted a solution for the 6th ingredient. You were speaking in the tutorial I mentioned.
Never going to happen, but if I could have any single hermit give me one to one Redstone classes it'd be X. There are some great redstoners on this server, but more than anyone else I find that X really does a great job of breaking complex ideas down into the most fundamental principles.
Idea: use a Zombie Villager head to indicate weakness potions, and a Silverfish head for infestation potions.
I know it's 2 weeks late, but I want to add that I'd also fill up the item frames for the other ones and keep the invisibility one empty. That or I'd put a glass pane to show it's empty.
Never thought I'd be here for a Minecraft science and magic class.
I'll take class with Xisuma over class with Prof. Snape any day.
I love these kinds of videos; they're not tutorials, they're informative gameplay. I find things most fun when I understand them so this scratches that itch for me, and helps me develop a better understanding of the thought processes I should be aiming to go through when I redstone :D
There goes Bdubs permit
I thought that too. And Bdubs can’t sue Xiuma if he’s The Judge.
I don't think BDubs has built a shop yet, so he was already at risk of losing it.
Plus, this project has the approval of the Permit Manager.
I’m sure Bdubs would be more than willing to give up the potion permit considering it’s been collecting dust for 6+ months now.
The permit system isnt meant to restrict hermits creativity (: just bc someone has a permit of some sort doesnt mean others cant make farms for it
@@kacpya3999 Yeah but this is free potions for *everyone* so there would be no reason to buy from Bdubs
One thing left to be entirely Grian-proof is to somehow disable the ingredient selection until all items have been dispensed. If you switch while that is ongoing then there will probably be more than 5 items in the queue and the system will break.
Ye thats not very important tbf, it works as is just dont press buttons too quickly which is kinda obvious
lol not for hermits, it’s absolutely necessary to disable changes, hermits love pressing things.
You could just put up a sign 👀
Yep...critical failure here...redstone gotta be idiots proof
@kacpya3999 Haha I guess you haven't seen Grian or Keralis button mashing. Grian is like a cat with a laser when he finds buttons.
28:04 That is not a T-Flip-Flip, that is an SR-Latch. T-Flip-Flops (T for "Toggle") have a single line going into them and flip their output on and off each time a signal comes in. SR-Latches (SR for "Set-Reset") have two lines going into them (here the button and the torch tower from the underground) and remember which of these two lines was the last one that got powered.
Or in simpler terms: If you have a single on-off-button, it's a T-Flip-Flop, and if you have separate on- and off-buttons, it's an SR-Latch.
Still, impressive contraption you put together there, master derpster. Can't wait to see what else you come up with.
One suggestion is adding an indicator to the player while the brewing is in progress. For example lamps turning on like a loading bar, or playing a noteblock tune timed to finish when the shulker box appears.
You can't really do precise timing like that, since different potions require different numbers of ingredients, and therefore each potion will take a different amount of time. But I do think a looping note block melody or something would work, that can just be looped on repeat until the brewing is done.
@@IceMetalPunk I'm no redstone expert, but couldn't you just measure the amount of potions in the Shulker at the end, and make the "loading" bar from that? Different signal strenth depending on the content and all that?
@@Rapandnot really, since all the potions will show up in the shulker within a couple of ticks, since they're all being brewed at the same time.
@@Rapand No, because all the potions are unloaded from the brewing stands at the same time, when they're done. So that would only give you a "potion unloading" progress bar at the end, which would stay at 0% the entire time brewing is actually happening.
He could play the hold music from the permit office
This really takes me back to the mega brewer project in season 7. Amazing how much redstone technology continues to evolve.
yeah I was like "didn't he just build something like this" before realizing it has already been years since then...
Loved the breakdown of the redstone but I think there is a small flaw with using a hopper minecart to deliver all of the ingredients. It's only a problem with turtle master potions though, since turtle shell helmets are not stackable.
Oh snap! Good spot.
3:44 Make custom textures with the textures of the effects themselves that appear in the menu when using potions!! So it will be immediately clear what this effect is!!!
Your thorough redstone explanations are rapidly becoming my favorite part of the season! 😀❤️
This redstone machine was realy easy to understand and I love the way you explained it shows people that redstone looks more difficult than it realy is. Gonna try to copy this is my survival from memory if you don't mind 😁
Idea: Use custom model data to make some items that look like the corresponding effect for even more clear use.
ive seen smth like this: strength potion is weights, thats all i can remember.
That, coupled with invisible item frames to help see the light behind the item.
Custom maps that sorta look like the buff/debuff icons?
@@Dondai-001 agreed, keep it vanilla and to the Buff/Debuff icons already in game to show each effect.
Imo the best would be to recreate the icons based on the Brewing Stand Cheatsheet GUI from VanillaTweaks, again to keep consistency.
There’s a mod that turns the effect icons into items, but it’s creative-mode only. Still super handy conceptually
Xisuma, THAT'S AWESOME!
Years ago when I was still playing on the Xbox360, I needed an automatic system to load and release minecarts, I found your vid and used the design, now I'm able to help you in return.
The returning empty cart would collect the 6th ingredient, then a detector rail could be used to redirect the cart back to the ingredient receival hopper circuit via a second track between the ingredient pickup and delivery sections. Those rails could be elevated 1 or 2 blocks and use a gate or piston to hold the cart on the decline. Use a comparator to detect when the hoppers feeding the brewing stands are empty to then release the minecart onto the ingredient delivery circuit. The 20 seconds it takes to brew a potion should be plenty of time to deliver the 6th ingredient. However, if the timing works out the cart wouldn't need to be held until the hoppers are empty but could be a more reliable method.
Keep up the great content ❤
27:36 - I stood up and exclamed "Thats how you do that?!". Cause I made a terrible jank solution for a dropper item elevator in the past.
i’ve been doing more redstone recently (without tutorials) and throughout this entire video i was like “wow that’s so smart” learning new techniques is fun.
For the potions that don’t use either redstone or glowstone, you could add a harsh buzzer sound effect to indicate that that particular ingredient can’t be used. As the machine is now, a hermit could interpret the behavior of the lamp as a bug in the system (if they don’t know the ingredient can’t be used). The buzzer would make it clearer that the selection isn’t valid, and I think it would bring the build to life a bit more
After the last track loop to empty the hopper minecart, couldn't you send it on another little bit of track with a dispensing station for dragon's breath (if selected at the beginning), make the cart do a final loop above the hoppers and then go back to the start? By the time it gets the dragon's breath the hoppers above the breeding stands would have a slot available. I think lingering potions are most suitable for mini games, and having them readily available could make other hermits consider them
Not sure about the timing, but it might be as simple as adding a circuit to resend the cart if it returns non-empty. Add the dragon’s breath at the end of the existing line. If a recipe contains 6 ingredients, the cart will be full and won’t pick up number 6 on the way out, but will pick them up on the way back. Just resend the cart to add them to the hoppers. Potions with 5 or fewer ingredients would brew normally with no extra steps, even if they are lingering. Might also require some alterations to the hopper timer circuit to allow for a second trip.
I think the issue was that the empty slot would be at the start of the hopper and so the sixth ingredient couldn't be passed over the hoppers until the first five ingredients had left the hopper or the potion steps would potentially happen in a non-viable order.
I think what you're saying could be viable though if he added a chest (greater than 5 slots w/ preserved order) above the locked hopper and waited until all the ingredients are delivered to unlock the hopper (if I understood correctly he already is waiting). Seems like it might be easier for detection reasons to just send two minecarts have the first one make its loops until empty and then have the second make its loops until empty with a chest buffer above the locked hopper.
@@andrewjamesgrantsnider Doesn't appear to be an issue, because in the video we can see that the first item gets pulled into the brewing stand before the second item goes into the hopper, thus the second item goes into the first hopper slot etc. leaving the last slot open for the dragon's breath
@@marro643 yeah I think you're right. Would still need to be handled by ensuring that the dragon's breath is passed over last which means waiting for the first minecart to be empty but that's probably fairly easy by just sending a second minecart and having it wait for the first one to leave the loop before going in.
@@andrewjamesgrantsnider Right now the dragons breath would be left behind in the first pass of the minecart, and since the minecart only returns once it is empty, it will only pick up the dragons breath once the other items have been deposited so it could just be sent again from its resting station to deposit the breath. The only issue could be that the brewing stand may have already finished processing the first ingredient, in which case the first hopper slot will be empty causing the breath to go into there. This could possibly be fixed using some hopper locking logic to lock the hoppers after the first ingredient passes to the brewing stand and only unlock them when the minecart has stopped moving completely.
Love this ep! Had so much fun going through each part of the redstone build and its functions! It felt like I was building it with you and I understood every bit being built!
You can use clear glass panes for invisibility! Maybe a cactus or magma block for harming?
"At some point, I'll accept it, but for now I'm going to keep looking back here to monitor it." Spoken like a true software engineer 😂 It's a big part of my job to say, "Enough testing! At some point, we have to deploy this! And then, when bugs are inevitably found, we'll go back to debugging... and then we'll have to deploy it again eventually!" It's the cycle 😂
this was a particularly fantastic video. a whole automatic potion brewer seemed so intimidating but after seeing you break it down piece by piece throughout the whole process, it feels totally approachable!
Xisuma releasing a new hermitcraft video brings me joy
Me too!
I'm a redstoner already, but its always interesting seeing how different people solve redstone problems. It's got me inspired to design my own auto-brewer.
Great video! I really like how you explained the redstone
13:05 I bring you a blast from the past, a simple and silent falling-edge detector using nothing more than the repeater's lock mechanic:
1) Place two repeaters side-by-side pointing in the same direction, one on 1 tick delay (let's call it repeater A) and one on 2 ticks (let's called it repeater B). Connect your input signal into both repeater A and repeater B.
2) In front of repeater A place another repeater (let's call it repeater C) perpendicular to repeater A and pointing away from repeater B. Repeater C's tick setting can be anything you want, in your case looks like you'd need it set to 4 to launch the minecart.
3) Now place a single bit of redstone or a solid block in front of repeater B to connect B's output to C's input.
4) There is no step 4, you're done. :-)
There's also another cool design I learnt from a doc video and use all the time, it's also 1 wide tiltable
1. Place 2 powered or activator rails
2. Add a block above one rail and place a redstone torch on the side of the block, so it's above the other rail
3. Power the block with a repeater or just redstone dust (depends on your configuration) - that's the input
4. Observer checking any of the rails from any direction - that's the output
@@Tapitus-totalus it's a clever idea, but wouldn't the observer fire off two pulses as the output? Like, one for when the rails turn off and then another when they turn back on?
I like the OP's suggestion btw. Thanks for explaining that circuit. It's quite clever and I do love silent redstone.
@HelenaOfDetroit it happens in one tick so the observer only fires once. It works because redstone torch has a 1 tick delay
- So the rail is permanently on, powered by the torch
- You power the input - the block powers the rail before the torch depowers 1 tick later so the rail is still powered
- You depower the input - the block depowers the rail but the torch is still off until 1 tick later - so the rail is off for 1 tick and turns on in the next tick when the torch turns back on with its delay
Observer can't fire twice in the same tick or in 2 neighbouring ticks so it only fires once
(I'm referring to redstone ticks in this comment)
One of the most comprehensive breakdowns of component parts of redstone I've seen. Well done X
love the explanation. would love more simple redstone builds in the future
You do, do a good job making redstone explanations more digestible and understandable. Even if someone doesn't understand how exactly redstone works, with your explanations, they can at least understand what the parts accomplish and that's the biggest and most overlooked hurdle to understanding redstone.
I’ve watched many redstone tutorials and this one had just the right balance between explaining every module and still enjoyable.
I love how xisumavoid makes it so easy to build
All he needs is to hook up a shulker farm and an auto tree farm with a bonemeal farm, run it through some crafters and then he'll never have to worry about shulkers for the brewer
Or he can just get a bunch of logs and shells from stores and stock some crafters manually lol
Something I always appreciate on these gadgets is a sign above that tells me what each ingredient does.
Great presentation Xisuma & a very interesting contraption!
I love that you mentioned RexxStone. I’ve been following him for many years and he does such amazing Redstone work. Hopefully with you mentioning him he will get more publicity.
I have an add-on idea if you like: in the spirit of the gaming district, you could have a bottle return “slot machine” style mini game that may or may not pay out a diamond, or maybe random amounts of diamonds, when you put an empty bottle in it. Could be a fun way of getting some of the bottles back, I know you said you have a farm for them, but you might be able to save yourself some time. Could even hook up the empty bottle input so it goes directly back into the potion machine, depending on how everything is positioned I guess. Anyway, cool potion brewer, it’s really nice that you took the time to explain the redstone really clearly. Not many people do that.
27:00 bro be dispensing dispensers (i love watching you vids and improving on the redstone and its compactness)
Holy cow. I started watching you and Mumbo in season 3 and now you’re on episode 1180???? That’s like what 9 years of my life? Bonkers. Love ya X
Your videos are what inspired me to start actually learning redstone, instead of just copying someone else's tutorial.
I made a brewing machine very similar to this a few months back, and it's so cool to see it come full circle like this.
Mine has a toggle to go between brewing one batch, or the whole shulker, and you need to select each ingredient individually, So there isn't any logic behind nether wart/gunpowder/redstone.
My redstone may be bulky, inefficient, and over-engineered, but I was actually able to make it myself! :D
Seeing how compact, sleek, and simple your design is makes me realize i still have a long ways to go, but I'm enjoying the ride.
Loved the video :)
Literally just finished watching the last episode, wasn’t sure what to watch next, and this popped up! Great timing!
I really appreciate the broken down explanation! Learning the theory behind constructing an apparatus is so much more helpful than just a demonstration.
Complexity.. hmm.. a countdown timer (or tree). Might want to lock it if you run out of shulkers. Can't wait till Grian shows up. all those shiny buttons.
you should add a progress bar with some lights and signs like "ingredients being processed - Brewing - preparing your package - done!" and then pair this up with the note blocks for added feedback
I really like how you broke down the contraption step by step and detailed how every part works instead of just showing how to build it. It made the whole contraption much more understandable than normal tutorials. Understanding the separate parts and how to combine them to obtain a more complex contraption really is why redstone is so fun.
the dispenser that pops out the shulker at the end, change the stone blocks to a ring of redstone lamps, and make it like a loading wheel to tell how long till it's done
Xisuma being grindy once again, keep going man
i love the redstone circuitry process explanation, thank you for your work
I have never been this early to a Xisuma vid. Excited to watch the episode
Edit: Interesting how in their latest videos, both Doc and now Xisuma talk about the process of designing a large redstone project and breaking it into smaller steps.
Very cool
Potions and redstone are my favourite things to do in minecraft. So much so i actually made a tiny redstone shop with auto brewer and shulkerbox loader
Also in theory it could break with weakness potion with only 1 ingredient i think (cant imagine the redstone fully in my head lol), but who would ever brew that
You should add a programmed head (Grian's?) to a note block to play "Please Hold" while you wait for your potions to finish brewing. 🐍
Just want to say X, we appreciated the redstone walkthrough so much! Thank you for making something this complicated make perfect sense and seem approachable.
It's still a lot, but the cobweb keeping items in place has now been imprinted on my brain, and the copper bulb only gets 1 command (I guess within a certain space of time) so I actually learned something! As always, I am impressed by the redstone contraption and how you figure it out.😊
Aw man this triggered some nostalgia in me. I played more minecraft back when i was getting started with Hermitcraft in Season 3. I build my own potion brewer machine, and i was insanely proud of that contraption. It worked similar to yours with the difference that my use case was "i want to put the ingredients for different potions one by one in a chest and have them brewed in order". And it hit me when you were talking about things that i went through too, like figuring out that a hopper clock with 54 items is the perfect timing for brewing, or that you supply bottles and powder with the powder in the last hopper slot. Man i wish i wouldve saved the creative world where i designed that machine...
Remembering zeds flying potion brewing room.
Such fun. Love you Xisuma!
you are amazing at explaining complicated redstone circuits in a way that i can follow! thanks
You should hook an automatic jukebox up to the machine that plays Grian's hold music while you're waiting. It feels like an appropriate use of that disc :)
By far my favorite video you've done in a long time, would love to see more in this style. :)
I like the idea of adding some sounds to the machine, especially since brewing potions takes a bit, having the audio to show its “working on it” helps. Heck, since it’s in the game district, you could gamify the wait, maybe have some “did you know” trivia or a zone to play with potion fx while you wait
Well done with the video. Chopping it up into various parts of the whole machine absolutely helped to make it understandable.
push up one block every cobweb + what is on top of it, put a hopper down the cobweb, replace the hooper minecart with a chest minecart, and you can have 6 ingredients instead of 5 (the first one will directly go in the potion stand ;P)
Loved this! Great to see how you do all the problem solving!
Love the tutorial feel, and I'm glad you have "clunky redstone" means you're a mere mortal likebthe restvof us. 😉
It doesn't feel like a *real* redstone season until Xisuma makes a potion brewer. I think it's cool how you do it a bit differently each time. It really is a fun project.
the step by step really helps me to start thinking of how redstone works. me not being a redstone genius makes this video format very informative and useful. Thank you
Maybe Etho or someone can have noteblocks playing “Turkey in the Straw” (the ice cream truck song) while it's brewing? Great contraption and video btw!
I made one of these a few years ago with almost the same mechanics. You should also get the final pulse to reset the potion selection for the next Hermit to use.
Great little factory and tutorial - made getting to grips with the modules of this project really understandable, thank you! Unfortunately the system also breaks with the blaze powder in the last slot of the hoppers (as soon as a bottle goes out, then its slot is grabbed by a blaze powder as these seem to still have priority). I'm working towards a fix that feeds blaze from the other side - although this does mess with the 'last item' detection on the ingredients feed ... I'll get there ;-)
Really well explained and a really fun contraption!
This is amazing X!
Your description of how redstone isn't magic also applies to magic! 😉
redstone is basically computer programming, once you learn the building blocks, syntax, individual parts, and functions, you can string them together to create something truly unique
"Redstone is like magic"
Any sufficiently advanced technology is indistinguishable from magic
Gotta say i love watching people create stuff with redstone, more so when they can make it so compact, my machines are always huge
And mine don’t exist
I need more Xisuma redstone in my life. You always make the most useful contraptions in your videos. Your instructions are in plain easy to understand language and your pacing is perfect, speaking neither too fast nor too slow. If a dyslexic ADHDer like me can understand than you must be good.
Edit: did I mention entertaining? A useful redstone tutorial perfectly nestled into the hermitcraft mythos. It's not lost on me that you are helping both your viewers and the hermits at the same time. You've always been like that X. Don't ever change.
Loves the breakdown. Made a lot of sense for the project.🎉
You should add an easy ingredient input spot so other hermits can just drop in chillers of ingredients to refill at everyone’s leisure. Then if they see the low stock lamp come on it’ll be easy for them to restock it so you don’t always have to with it being a communal build and all
You know what would be fun, is if you made a race out of the brewing process. making the Hermits run a course to retrieve the potions. Your Great!
You should add aloading bar at the bottom using lamps to show how long till the box gets ready
really loving your episodes this season (i mean i like all your seasons but this one seems special)
Great video! I loved how you explained it. You could also do different color shulker boxes based on which potion is requested. Just another 🍒 on top.
i reckon with lingering it would be as simple as having 1 extra minecart system. use the detector system to tell once the first minecart has left, and as the ingredient hoppers will have already sent one item down (and has 1 slot free), you can use that signal to send a second minecart with just 9 dragons breath round it all once, and then return. probably the easiest implementation of that from my unfetstanding
I have a very interesting idea when it comes to permits..
U and ur redstone friends can make an area with many farms. To be able to access it you need to pay for the service (w/ a stack of diamonds maybe) and also pay per hour to stay there, to collect resources of their interests. And if you want to sell heavy core/ mace, you can rename them to “I subscribed to so-so service and it’s great!” In a merch shop.. ure technically just selling merch in a way that does not distract from the shopping district.
It’s be so fun specially as it is a late-season project. Hermits would pay BIG BUCKS and the service can be multiple stacks of diamonds easily. You can easily charge so much specially if the amount of farms is large, there is no other service like u on the service after all.
Plus it’ll be so worth it
1) U don’t technically sell items for this service, they are the ones that AFK.
2) You will undercut other shops with better prices-to-resources ratio.
3) It will be fun to see the economic state of the server.
4) u don’t have to worry about stocking shops/ being AFK/ permit master Cub
5) it will be sought after, lots of hermits can’t afford the shopping district (*cough* cough Joel, he builds a lot and gets tired of collecting resources. He’d probably be there daily)
6) the economic state of the server might lead other hermits to partner with the service and earn a cut, thus increasing the value of the service.
u can also offer villager trading farm with all blocks? Idk if most hermits have that, ik skiz doesn’t tho
I may be wrong but I believe if you were to use powdered snow and a hopper line, and below that add a track with a chest minecart, it would achieve the same organization and allow you to make lingering potions as well
Thanks for the bottle filler! was exactly the solution I needed for my new exp/ slime farm
Considering the sheer size of the brewer you built in S7, this is an achievement. And very well explained, to boot.
That bit with the target blocks on pistons was really smart!
great episode. loved the breakdown. i feel like i already have the skills to upgrade my own brewing setup. i just need to dig a bigger hole first.
How to severely devalue Bdubs’ permit.
Down with the permit system! Say no to the poe poe!
1:58 sounds a lot like software engineering
one word.... AMAZING!
3:37 i feel like a glass pain would make more sense to represent invisibility
Absolutely loved the video format!
I think that a red coder might have been simpler for this task, but you brute forced it and it makes me want to try and make the same thing with a different process. Ah, I love redstone!
That's so how I make all my contraptions. Break them down into the smallest parts understand it fully then expand
very interesting, I might do something similar in my world lol
and the fact that it's not super compact helps a lot to understand what's going on
This was very understandable and fun to watch, thanks X!
man X, this was great - I loved it! It would be great to have more vids like this.
a fix for the "bandaid solution" is to run the comparator signal through a pulse extender, from that a piston with an observer on it will extend. it will stay extended after the first item goes through the hopper until the second and third items coms in
after the last item leaves the pulse extender will turn off retracting the piston with the observer on it. that will trigger the hopper clock to count until the last item is finished brewing
1:30 Life before Death, Strength before Weakness, Journey before Destination
For the turtle master potion, it might be a good idea to replace it's item dropper with an autocrafter! Of course, this would mean figuring out a different way to test for the remaining stock...
Cool brewery. I thought you could extend the new potions to eight minutes though?
I was also going to say you could add turtle master by replacing its dropper with a crafter but this thing still doesn't like stackable items. If it was a standard auto brewery a crafter would let you store 64 shelmets instead of just nine by storing them as five stacks of scutes. Maybe a separate brewery that only does turtle potions that powers again once it's done and stops once its storage is full? Of course it would still take forever to get that many scutes.
That honestly looks really cool and was a nice idea to have a potion factory in the gaming district to make it easier for the Hermits for future games