Nice video! When it comes to boolean always apply the scale (to set it back to 1.0) before using the boolean modifier! If not chances are high you will get some nasty errors!
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on RUclips, well what can I say, thank you for the great inspiration you gave me!
Incredible video looking forward to watching more tips thank you would love to see a video of you making that complex watch to learn more about your processes.
It's an okay method, but it leaves you with a mesh that has distortions around the cutout. If you want to stick to your method but with better a result you should remesh it with a higher density and shrinkwrap only the cylindrical form of your object back in shape.
Hello i have watched your videos related to product modeling and i found your mesh is so clean . I am modeling a torch model for my portfolio and i found some smmothing isues spacialy it happens because bendy and wavy edges please could you help me to solve that. Please mske a video have can i fix that.
thank you so much for making this video, it’s rare to find such high level perspectives on YT or in general, very helpful.
You are doing great Wenbo.
These are the things no one else really cover. Thanks a lot.
Your welcome mate 😎
Nice video! When it comes to boolean always apply the scale (to set it back to 1.0) before using the boolean modifier! If not chances are high you will get some nasty errors!
Hi! thank you so much for this beautiful video, it's mostly thanks to you that I started my design career, I also recently started doing Blender tutorials on RUclips, well what can I say, thank you for the great inspiration you gave me!
You’re so welcome mate🥰 good luck 👍
Very useful example of using boolean and subsurface!
Thanks 😊
That's really interesting and useful Wenbo, as a beginner I struggle to get all faces as quads this will certainly help! thanks a lot!!
Topography is the pain in the butt🤦🏻♂️
Thanks! I've been looking for a solution to bad topology like this for ages! Good work, dude.
Glad I could help!
Incredible video looking forward to watching more tips thank you would love to see a video of you making that complex watch to learn more about your processes.
You’re welcome ☺️
I should call you king ! thats great info bro
Lol 😂 thanks mate
Fantastic video. Thank you!
you are so welcome😁
Thank you so much for this! ❤️🙏
You’re welcome ☺️
Love your videos!!
Thank you 😊
Super!
Hi Wenbo! Which method did you use for the liquid overflow? I'm trying to replicate with no luck. Is it sculpting or fluid sim?
It was sculpting
Thanks for videos
You’re so welcome 😉
Very nice. Thanks.
you are so welcome😁
It's an okay method, but it leaves you with a mesh that has distortions around the cutout. If you want to stick to your method but with better a result you should remesh it with a higher density and shrinkwrap only the cylindrical form of your object back in shape.
great
Can we have a tutorial to know how you made the liquid on the bottle, please!!
Coz I tried fluid /viscosity, but it is always very "trick" liquid, and doesn't really look real
I prefer C4Ds method it does this using volume builder and its non-destructive work flow.
Great!
Thanks
Very useful
Thanks 😊
Hello
i have watched your videos related to product modeling and i found your mesh is so clean . I am modeling a torch model for my portfolio and i found some smmothing isues spacialy it happens because bendy and wavy edges please could you help me to solve that. Please mske a video have can i fix that.
Can you be more specific?
真不错!
你识货🥰