@@RainmanHST That's not true as with the latest verions. You gave to turn it on. Try to get battle damage above a certain altitude with it off. It used to be only breathing sound (which is turend off by default now). But at least since 4.36 hypoxia was integrated and you will only get the breathing sound when pulling G's.
On behalf of the flight sim community, thanks for helping DCS players see other places to be. It would likely be helpful to show them other changes/absent features such as DTC, the full DED menus, and other changes in weapons modes, the full ATC loop for taxi, takeoff and recovery.
PLEASE. I'm trying to make my transition after falling in love with the viper in DCS and wanted to learn more. These highlights will help significantly relearning this beast.
@AviationPlus Hey bud, do you plan on making another one of these videos showcasing the intrinsic differences between both Sims? I find it so weird how we don't have a DTC to load, how STPTs are always all over the place and frequencies don't follow a realistic preset and lack of realistic briefing screen/place before getting in the pit. Coming to DCS from BMS it's absolutely stunning but it all feels like a cheap placeholder yet...
Nice quick video. Please note though HYD/OIL light must come off no later than 45% not 60. By that time the engine will burn up. It usually is out at 35%
@@nacnud_ I agree that this would probably fix a lot of issues with development. They'd have to do it right though, and that usually would involve having leadership that knows how to properly manage open source projects-- which I'm not sure they have. Still, I appreciate everything the BMS devs have done. They've delivered a lot, especially with VR compatibility in this latest update.
Cool to see the added steps in BMS... I wish DCS had an option to not have any of the switches already in the right positions on a cold start. (engine feed / air source etc etc).
Hey Prime, will you do a bit of a refresh of your SAM guides now that ECM changed and is more realistic? E.g. Should we still toggle the jammer on and off (through the new binds) when a missile is incoming? Should we keep the same habits or learn new ones? Btw, it's great that BMS sees this influx of new and returning players and I'm sure you will help a lot of them as you already do for the "usuals" of BMS.
I am still learning how ECM is implemented so it might be a little while before I make a true video. More or less the ECM is automatic in VERY simplistic terms.
first time i played falcon 4 i was 14, i remember studing that endless f16 istruction manual in 1999. I always love falcon 4 and bms. STILL, let's don't say dcs is not smooth now, i'm at rock solid 70fps in vr at very high settings. Dcs vr is good too :P
@@vrgamingitalia8105 After playing DCS, it's hard to play BMS. The visuals of DCS is amazing, especially now with the MT in VR. BMS is a little more realistic though, from startup to shutdown. Even the AAR basket with the F-18 is more realistic. It will bump off the plane and probe. DCS really needs to work on the AAR baskets. The dynamic campaign is where BMS shines though.
Thanks! I am trying BMS and test if I want to switch from DCS, since the VR support is there now. One question: what do I do if the FLCS Bit failed? How is it repaired?
Besides the FLCS BIT one extra step IRL would be to slam the surfaces around some to work out any stuck bubbles and to warm up the hyd system a bit. Other than those two steps it is beyond the scope of a simulation.
Yes there is. You must enable the pilot model and set up your kneeboard with the checklist. I think in this new update the kneeboard defaults were changed. Weapons Delivery Planner would be used for Kneeboard pages.
No you do not. There is not way to verify your LAT LONG in BMS anyway we don't have F10. In real life the LAT LONG is painting somewhere on the ground or wall within view of the pilot. Thanks for watching
@@AviationPlus Actually no it isn't painted on the wall or ground for the pilot to see. At least not for the USAF. It was just known to the pilots and they entered this data for the start of the align.
@@AviationPlus Perhaps that was a F-22 location thing as I worked on 16s and these are the locations I never saw that at. Luke AFB, AZ, Kunsan AB, RoK, Osan AB, RoK, Hahn AB, Germany. That is covering almost my entire USAF career right there.
You have 4 branches and there is a chance that one of them might lose power or be degraded randomly during your flight. It can make your FLCS very strange and controlling the aircraft can be difficult.
@@LymarkW This is something that is debated but you can still setup other systems while it is performing the test so it's not a complete waste of time.
@@LymarkW I think the point being is that they are simulating that the aircraft already had this malfunction in it but the pilot skipping the FLCS BIT check wouldn't know it until it was too late. Just a way to keep virtual pilots from being lazy on the startup sequence.
Please don't. We don't need an ultra graphic for BMS!!!! The F-16 Model can be more detailed maybe, or higher resolution, but even now it looks great. It's a Sim with realistic procedures and the Dynamic Campaign when you are ready as "Pilot". We don't have any issues with frame drops, everything works very well and now VR is there and works nice. If you want this game in Unreal Engine, please install the free DCS and buy F-16 Viper Mod for some bucks (Its worth). I hope the BMS Devs will not try to make new graphic, for frat reason? It's about training, about weapon systems and the simulation of war as a combat pilot. I don't care about how the buildings look, I care how to accomplish the task. Actually the terrain looks great, no need to make Google Maps terrain LOL...
@@ProGamer-gc3wv I don't think we have to worry.. it's taken 20+ years for Falcon 4 to get this good. And bolting a proper dynamic campaign into DCS is realistically years away if ever.
Hi im playing this with mouse and keyboard but idk how to Nose up/down there's some key for manual nose up but it's way too slow any ways to control the jet better with a keyboard?
Check your docs folder \\Falcon BMS 4.37\Docs\00 BMS Manuals\bms-technical-manual page 83 for default bindings. Search in the launcher where you set up controls for FCTRL and that will show you what bindings are for Flight Controls. Seems to be Ctrl Shift Arrow Keys. Without a HOTAS simulators especially this one your experience will not be ideal to say the least. Some get a cheap stick or a console controller. Good Luck
@@AviationPlus i figured it out thanks bro,actually one more question in dog fights i really get in truble while the opponent jet is behind me idk how to lose hem could you lmk if there's any key to turn or maneuver to get off?
@@the_eagle_of_masyaf There isn't just have to keep trying. You need to take advantage of their mistakes it's not going to be obvious it will take time to notice those mistakes.
@@AviationPlus Thanks a lot i just wish there was any way for a sharper turn airbreaks wont make any difference i'll keep trying, i'm like just wow,how realistic is falcon bms and how do rhey turned such an old game to something like this!
The MFL at the start are spurious faults and just need to be cleared out. It doesn't hurt anything to FLCS reset but it also isn't required to clear anything other than FLCS faults. Loading the DTC prior to turning on all systems, including your radios, chaff/flare, etc. is a mistake. Any of that DTC data load on a system not turned on won't be loaded. Also you never covered entering of initial coordinates to the INS when you turned it on. I don't recall how picky BMS is for this but on SINS or RLG INS systems that will cause the alignment to fail. Also your description of what happens if you move prior to going into Nav mode is lacking. It isn't that it will just "take longer" the system will have sensed that movement but not being in Nav mode/still aligning the system you have induced an error into the alignment thus the INS system will drift. Yes there is an auto Nav function for those that forget to do this but it has to sense the movement prior to going to auto Nav thus you have still induced drift into the alignment.
This was not a incremental engine start following the check list step by step. There are plenty of videos on that. I was only pointing out Key Differences vs starting up in DCS. You are absolutely correct about not loading your DTC before all of your systems but in BMS that only applies to radios in which I mentioned specifically if you do not have the correct radio frequencies it was because your radios were off you can just load COMMs. There is a reason why I did not cover entering initial coordinates because it is not needed in BMS. Apologies for not completely explaining the full INS process in my Key Start Differences video so instead I simply said it will take longer. Surprised you didn't mention EPU Check, SEC checks, EPU pin and chocks.
@@AviationPlus Yeah I wasn't thinking about the entire startup and not having flown in BMS for awhile now but in DCS those are all things (EPU, SEC check) that they haven't even gotten close to doing yet. Chocks are done basically the same in both and isn't part of the startup sequence but when you are ready to go fly. EPU pin is tied right into the EPU check so I don't consider those to be two separate items. If you forget the EPU pin your EPU check isn't going far.
DCS it is a shame on F-16... I think more players who hope to get a real plane with a great graphix, they return to BMS, becouseonly graphic not make plane great.
Exactly there are a lot of comments on other videos saying that graphics is what makes something realistic. A game could have the graphics of Unreal Engine but have horrible physics.
BMS at max realism is ANNOYING if you're more in the mood to just go flying. Fortunately you have control over the level of realism. DCS will probably NEVER implement the simulation to quite that level of detailed realism.
Not too much difference between the two if you have IFF on NORM. But in BMS there are more options in the IFF DED page for sure. That will be a separate video.
@@AviationPlus Well, BMS actually has IFF implemented - in DCS it's more or less eye-candy and only mode 4 is simulated (well -ish, as it only checks coalition).
@@C.1.GALLET Actually I had made the move due to VR support. Just like going from no head tracking to some form of head tracking you cannot un-see or un-experience the goodness that is VR for flight simming. Now that BMS has added in VR support I will have to check it out again.
To add: switch on the Green Oxygen Lever. Otherwise you may experience hypoxia when flying for prolonged time at high altitude...
Very true. Thanks for the addition.
Must be on by default cause I never use the 3D cockpit and I use my real one and I don’t get hypoxia etc
@@RainmanHST it isn't on by default. You can see it off in his cockpit and I just used this video to startup and it's off.
@@HolyOrangeJuice that’s incorrect. You are only turning on the pilot breathing.
@@RainmanHST That's not true as with the latest verions. You gave to turn it on. Try to get battle damage above a certain altitude with it off. It used to be only breathing sound (which is turend off by default now). But at least since 4.36 hypoxia was integrated and you will only get the breathing sound when pulling G's.
On behalf of the flight sim community, thanks for helping DCS players see other places to be. It would likely be helpful to show them other changes/absent features such as DTC, the full DED menus, and other changes in weapons modes, the full ATC loop for taxi, takeoff and recovery.
This is the plan
Don’t forget the ability to do a sustained rate 9G turn
PLEASE. I'm trying to make my transition after falling in love with the viper in DCS and wanted to learn more. These highlights will help significantly relearning this beast.
@AviationPlus Hey bud, do you plan on making another one of these videos showcasing the intrinsic differences between both Sims?
I find it so weird how we don't have a DTC to load, how STPTs are always all over the place and frequencies don't follow a realistic preset and lack of realistic briefing screen/place before getting in the pit.
Coming to DCS from BMS it's absolutely stunning but it all feels like a cheap placeholder yet...
Just picked up a copy of Falcon 4 for 5 bucks. Thank you and the community for showing me how a sim SHOULD be.
Welcome to the sim happy flying. Thanks for watching.
FALCON has been my trusted flight simulator for decades.
Here too.
Nice quick video. Please note though HYD/OIL light must come off no later than 45% not 60. By that time the engine will burn up. It usually is out at 35%
There needs to be more competition in the combat flight sim market, so companies are more motivated to innovate.
BMS needs to be open sourced, so we can all fix it.
@@nacnud_ I agree that this would probably fix a lot of issues with development. They'd have to do it right though, and that usually would involve having leadership that knows how to properly manage open source projects-- which I'm not sure they have.
Still, I appreciate everything the BMS devs have done. They've delivered a lot, especially with VR compatibility in this latest update.
There is a need of more money involved in sim development.
ah, I love BMS, it was weird switching to DCS and having nothing to worry about, as somethings are just done for you by default.
Ya there are some differences that make it feel a little more alive
Cool to see the added steps in BMS... I wish DCS had an option to not have any of the switches already in the right positions on a cold start. (engine feed / air source etc etc).
Hey Prime, will you do a bit of a refresh of your SAM guides now that ECM changed and is more realistic?
E.g. Should we still toggle the jammer on and off (through the new binds) when a missile is incoming? Should we keep the same habits or learn new ones?
Btw, it's great that BMS sees this influx of new and returning players and I'm sure you will help a lot of them as you already do for the "usuals" of BMS.
I am still learning how ECM is implemented so it might be a little while before I make a true video. More or less the ECM is automatic in VERY simplistic terms.
They just added VR, I bet it is really good. Since the graphics are lower the FPS should be higher, so VR should be a lot smoother.
Can confirm. VR is pretty smooth.
first time i played falcon 4 i was 14, i remember studing that endless f16 istruction manual in 1999. I always love falcon 4 and bms. STILL, let's don't say dcs is not smooth now, i'm at rock solid 70fps in vr at very high settings. Dcs vr is good too :P
@@vrgamingitalia8105 After playing DCS, it's hard to play BMS. The visuals of DCS is amazing, especially now with the MT in VR. BMS is a little more realistic though, from startup to shutdown. Even the AAR basket with the F-18 is more realistic. It will bump off the plane and probe. DCS really needs to work on the AAR baskets. The dynamic campaign is where BMS shines though.
@@ComdrStew yeah bro, i'm really having good time in pvp on growling server, in 30 vs 30, in vr, sometimes it feels like i'm not on a chair... insane.
You are a hero and a saint. And I am drunk. Thank you. Thank you so much, Saint Nicholas of Latter-Day Late-Night Magicians.
Thanks! I am trying BMS and test if I want to switch from DCS, since the VR support is there now.
One question: what do I do if the FLCS Bit failed? How is it repaired?
FLCS Reset switch just left of the test switch should clear it out.
Besides the FLCS BIT one extra step IRL would be to slam the surfaces around some to work out any stuck bubbles and to warm up the hyd system a bit. Other than those two steps it is beyond the scope of a simulation.
Do an flcs reset before making the bit test
Never had the 16 in DCS but seems like it very different start up wise
Thanks for the tutorial 😀
Is the F15 ramp startable yet? Haven't had the chance to install it yet.
It is not ramp start capable. It is very early access but it is flyable.
I remember the previous version had the startup checklist on the pilots 3d model kneeboard... is there a way to return that?
Yes there is. You must enable the pilot model and set up your kneeboard with the checklist. I think in this new update the kneeboard defaults were changed. Weapons Delivery Planner would be used for Kneeboard pages.
No stored alignment ? Interesting. I prefer it in DCS as it’s much faster
It may be faster but in DCS you don't have to perform a FLCS bit, load the DTC or clear faults which you can all do while you are aligning.
In DCS, when doing a normal alignment, you need to confirm the LAT/LONG pos you see on the INS DED page. Do you need to do that in BMS?
No you do not. There is not way to verify your LAT LONG in BMS anyway we don't have F10. In real life the LAT LONG is painting somewhere on the ground or wall within view of the pilot. Thanks for watching
@@AviationPlus Actually no it isn't painted on the wall or ground for the pilot to see. At least not for the USAF. It was just known to the pilots and they entered this data for the start of the align.
@@Stubbies2003 At the 4 bases and flightlines I have been with F22s it has been painted on the ground or somewhere in view of the pilot to see.
@@AviationPlus Perhaps that was a F-22 location thing as I worked on 16s and these are the locations I never saw that at. Luke AFB, AZ, Kunsan AB, RoK, Osan AB, RoK, Hahn AB, Germany. That is covering almost my entire USAF career right there.
@@Stubbies2003 Asked someone who was at Kunsan a few years back and it was painted on the shelters but all of this is besides the point.
Is there a VR kneeboard checklist for start up?
Weapon Delivery Planner is what you are looking for.
Why you use the "old" BMS checklists? Anyway, good stuff mate
I noticed the new ones after I posted. But there were numbers in the old one that I wanted to show
Just curious, what sort of flight control failure would you encounter for not running the FLCS Bit?
You have 4 branches and there is a chance that one of them might lose power or be degraded randomly during your flight. It can make your FLCS very strange and controlling the aircraft can be difficult.
@@AviationPlus Isn't FLCS Bit just a flight control system check? Why would it prevent potential malfunction from hapenning in the future?
@@LymarkW This is something that is debated but you can still setup other systems while it is performing the test so it's not a complete waste of time.
@@LymarkW I think the point being is that they are simulating that the aircraft already had this malfunction in it but the pilot skipping the FLCS BIT check wouldn't know it until it was too late. Just a way to keep virtual pilots from being lazy on the startup sequence.
This is the best explanation I have ever seen
Check engine lights!
every time turn on flcs bit it says fail (i dont know what am i doing wrong), so i do flcs reset before flcs bit, does that have consequences?
If you don't perform a bit you have a chance of having a problem with FLCS during flight.
Hey there
for some reason, im not seeing the green X thing despite having a Clickable cockpit
any reason why?
Some have this problem here is something on the forums. forum.falcon-bms.com/topic/23887/if-you-do-not-see-yellow-x-cursor-in-3d-try-this
@@AviationPlus cheers man you're a lifesaver
I dont known why but FTIT and FLCS BIT are very funny words to hear kkkkkk
They might be funny sounding but it is easier to say that then it is to say the letters.
Whats track ir system do you use?
TrackIR5 with the clip
How u make cockpit camera like that
Cockpit camera like what?
Totally rookie question - would it be possible to move all of the F4 code into Unreal engine and merge?
No.
Please don't. We don't need an ultra graphic for BMS!!!! The F-16 Model can be more detailed maybe, or higher resolution, but even now it looks great. It's a Sim with realistic procedures and the Dynamic Campaign when you are ready as "Pilot". We don't have any issues with frame drops, everything works very well and now VR is there and works nice. If you want this game in Unreal Engine, please install the free DCS and buy F-16 Viper Mod for some bucks (Its worth).
I hope the BMS Devs will not try to make new graphic, for frat reason? It's about training, about weapon systems and the simulation of war as a combat pilot. I don't care about how the buildings look, I care how to accomplish the task. Actually the terrain looks great, no need to make Google Maps terrain LOL...
@@ProGamer-gc3wv I don't think we have to worry.. it's taken 20+ years for Falcon 4 to get this good. And bolting a proper dynamic campaign into DCS is realistically years away if ever.
Hi im playing this with mouse and keyboard but idk how to Nose up/down there's some key for manual nose up but it's way too slow any ways to control the jet better with a keyboard?
Check your docs folder \\Falcon BMS 4.37\Docs\00 BMS Manuals\bms-technical-manual page 83 for default bindings. Search in the launcher where you set up controls for FCTRL and that will show you what bindings are for Flight Controls. Seems to be Ctrl Shift Arrow Keys. Without a HOTAS simulators especially this one your experience will not be ideal to say the least. Some get a cheap stick or a console controller. Good Luck
@@AviationPlus Thanks,much appreciated
@@AviationPlus i figured it out thanks bro,actually one more question in dog fights i really get in truble while the opponent jet is behind me idk how to lose hem could you lmk if there's any key to turn or maneuver to get off?
@@the_eagle_of_masyaf There isn't just have to keep trying. You need to take advantage of their mistakes it's not going to be obvious it will take time to notice those mistakes.
@@AviationPlus Thanks a lot i just wish there was any way for a sharper turn airbreaks wont make any difference i'll keep trying, i'm like just wow,how realistic is falcon bms and how do rhey turned such an old game to something like this!
The MFL at the start are spurious faults and just need to be cleared out. It doesn't hurt anything to FLCS reset but it also isn't required to clear anything other than FLCS faults.
Loading the DTC prior to turning on all systems, including your radios, chaff/flare, etc. is a mistake. Any of that DTC data load on a system not turned on won't be loaded.
Also you never covered entering of initial coordinates to the INS when you turned it on. I don't recall how picky BMS is for this but on SINS or RLG INS systems that will cause the alignment to fail. Also your description of what happens if you move prior to going into Nav mode is lacking. It isn't that it will just "take longer" the system will have sensed that movement but not being in Nav mode/still aligning the system you have induced an error into the alignment thus the INS system will drift. Yes there is an auto Nav function for those that forget to do this but it has to sense the movement prior to going to auto Nav thus you have still induced drift into the alignment.
This was not a incremental engine start following the check list step by step. There are plenty of videos on that. I was only pointing out Key Differences vs starting up in DCS.
You are absolutely correct about not loading your DTC before all of your systems but in BMS that only applies to radios in which I mentioned specifically if you do not have the correct radio frequencies it was because your radios were off you can just load COMMs.
There is a reason why I did not cover entering initial coordinates because it is not needed in BMS.
Apologies for not completely explaining the full INS process in my Key Start Differences video so instead I simply said it will take longer.
Surprised you didn't mention EPU Check, SEC checks, EPU pin and chocks.
@@AviationPlus Yeah I wasn't thinking about the entire startup and not having flown in BMS for awhile now but in DCS those are all things (EPU, SEC check) that they haven't even gotten close to doing yet. Chocks are done basically the same in both and isn't part of the startup sequence but when you are ready to go fly. EPU pin is tied right into the EPU check so I don't consider those to be two separate items. If you forget the EPU pin your EPU check isn't going far.
@@Stubbies2003 Oh ok well thanks for watching
2:27
why not turn on left hdpd?
You can but if there is nothing there it's left off.
@@AviationPlus 👍
thanks.
4.37? I havn't dnload 4.36 yet.
The installs are separate you don't need 4.36
DCS it is a shame on F-16... I think more players who hope to get a real plane with a great graphix, they return to BMS, becouseonly graphic not make plane great.
Exactly there are a lot of comments on other videos saying that graphics is what makes something realistic. A game could have the graphics of Unreal Engine but have horrible physics.
DCS F-16 is new mate. It will keep receiving updates.
lol DCS F-16 is in Early Access
BMS at max realism is ANNOYING if you're more in the mood to just go flying. Fortunately you have control over the level of realism. DCS will probably NEVER implement the simulation to quite that level of detailed realism.
I agree Falcon BMS is not for everyone.
You forgot IFF
Not too much difference between the two if you have IFF on NORM. But in BMS there are more options in the IFF DED page for sure. That will be a separate video.
@@AviationPlus This part is what us DCS guys need to know. Older iff and data link stuff.
IDM Data Link ruclips.net/video/epf3Q6rDLdc/видео.html
@@AviationPlus Well, BMS actually has IFF implemented - in DCS it's more or less eye-candy and only mode 4 is simulated (well -ish, as it only checks coalition).
What?? There's a cold start in Falcon BMS????? All the BMS player I've met in DCS are all requesting to have "hot" jets on the ramp 🤣
so......? what is ur point?
I am confused by this. There has always been cold starts in BMS. This is nothing new.
Cold start exist since ... 2005.
Maybe they moved to DCS because Falcon4BMS is too much demanding or too advanced for them (?)
@@C.1.GALLET Actually I had made the move due to VR support. Just like going from no head tracking to some form of head tracking you cannot un-see or un-experience the goodness that is VR for flight simming. Now that BMS has added in VR support I will have to check it out again.
@@C.1.GALLET are people like you so arrogant about what game yall play?