Platoon Firing VS Fire by Ranks. Empire: Total War
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- Опубликовано: 2 май 2021
- 18th century firing methods effectiveness comparation in the game Empire: Total War. British infantry with different firing drill types but the same vanilla stats engages in this bloody clash. The game is vanilla with exception of units uniform. And musket firing sound. And more smoke. And also tight formation for some.
It's weird how in earlier total war entires, you have unit formation tactics, such as line firing or phalanxes, yet in later entries such as total warhammer they're nixed. Wish they could have that firing discipline mechanic for armies such as the empire, at least. It'd give em an edge against the dinosaurs, rat abominations, and slaves to darkness.
You expect to have formation? Lol. The guns in twh doesn't even have reload animation.
I hate how Empire plays
Oh, they have spears and halberds? Oh,they cant hold enemies back behind a spear wall.... Ok
Oh, they have huge canon?
Oh, it cant kill big slow targets.... Ok
@@pancytryna9378 You have no foggie about game.
warhammer is a completely arcade game, and it focuses more on role and magic than on military strategy, if you want to see the best formations of any total war, go through the three kingdoms.
@@MORP2012 Like Three kingdoms would be great sample of great combat strategy.
Newton: finally after years of research... I've figured out you can have infantry fire one file at a time! Truly I am a man ahead of my time.
The real stuggle is actually figuring out how to convince the front rank to stand and fire again. Soldiers under fire are very reluctant to stand back up, and give the enemy a larger target. The issue also is that reloading while kneeling is difficult, and slower than reloading standing.
To hell Gravity I need to research how to unfix bayonetts
@@vanslade2977
It's a technology. Basically you cant until you research the first bayonet technology, and for some reason they kept that in multiplayer matches where you choose early era.
You get it in like 4 turns tho. It's a hard choice still because your other options are square, grapeshot, and horse muskets. Not to mention all the economic choices you can choose.
God I miss Empire... remember when literally the first turn gave you choices that might impact the rest of the game? When you could beat an army one turn but lose to it the next because of terrain advantages?
...or when multiplayer was more about positioning and tactics rather than cheesing or choosing better counter units on the pre battle screen.
@@spiffygonzales5160 I don’t think he was looking for an explanation on how the tech works, he was just making a joke.
@@marktupas3372
Hey, somebody's gotta be that guy.
Might as well be me : )
Fire by rank would win against a charging enemy though. No doubt about it.
You shouldnt be firing by platoon if an enemy charges though. Officers should give the order for the entire company to fire. But because Empire Total War is a terrible game this isnt what happens
@@natedlc854 Maybe, maybe.
@@natedlc854 it is not that bad man it is just old
@@KAGAN.07 nah its bad. Its not even old. Graphics are fine, but its unplayable because of unit AI
@@natedlc854 yea man siege battles are sick too lol u csn only wait with one mortar for 3 hours but i love that game i used to play it i was kid
Always liked fire by ranks more because its better for winning the battle fast. Platoon is only superior if the battle lasts long.
I wish there would be an option to choose which one you want and not like: "You researched platoon fire ? Now you re FORCED to use it."
Yeah I absolutely hated that. Be good if you had the option
Fire by rank is the best using units with high reloads. I don't really get why those units are also the ones who uses fire by platoon.
Also fire by rank looks so cool too
It sucks so much you are so limited in how fast you can reposition your units. At least line infantry keeps fire by rank but its such a waste
What always happens it that there is typically when in 3 lines 6 volleys in total in a standard unit in battle and then a baynett charge. Meaning the fire by rank will get far more shots off to the platoon firing in the same time
platoon firing infantry have a little more loose formation, so that's why they have less casualties. Fire by rank is better in late game when you have fast reloading infantry.
En-masse usage of Line Infantry in late game? *Laughs in Legion of the United States*
I thought it was because by shooting everyone at once, they don't know which enemy your partner is aiming at so it could be that the enemy you were aiming at was killed by someone else's shot so your shot was wasted on someone who was already dead.
In platoon shooting it can also happen but with fewer people shooting it is less likely.
But other nations also keep up with time, and upgraded platoons also start to reload faster, meaning you basically back at ground zero
The definition of a ruined orgasm is when You move your unit into position, where they can use their superior firing tactics to demolish incoming enemy cavalry and then there is this one guy who has to reload.
We've all been there...
Look man I'm sitting here trying to be a man of culture watching some MATN while also alternatively going on horny reddit where we talk all about ruined orgasms and orgasm denial and this comment really really confused me for a second. I'd call this whole situation 'firecucked.' For real though, yeah I find it interesting that there isn't some sort of threshhold, like the rank will fire if at least 80% of rank members are ready to fire.
@@seiban8455 You got me laughing.
There should be a "force fire" button or something like that, causing all soldiers who can fire to do so immediately.
😂
Yeah it's always a *sigh* moment
Can we have Empire 2 please?
We should fight for this:)
Empire 2 yaas, but would be even cooler with a pike and shot game, Shogun 2 European style :_D
i think they dont make a new one because they know they wont get as much money as Warhammer or sword and sandal games
I'd be SOOO Happy
Make a petition, I 'll sign
God damn this was a good game. We really need a ETW2
Fire by Ranks is a shock technique used to halt/demoralize advancing forces with three full volleys fired in quick succession.
Running away is pretty easy when the 15-30 people in front of you drop dead before actually getting to the bayonets.
Sweet European line infantry while the others cant even shoot at the same time
Well, ottomans actually can get similar troops via research, but much later in the game. Still fun to play so. Maratha has elephants instead)
@@marlborotheman1222 yeah ottomans are fun to play it's like a survival mode and maratha... I can still see her elephants shattering my frontline
@@scottmccardle259 If certain things happened in the rest of the world it'd be a different story. Europeans really got lucky.
@@griffinleib3843 Industrialization and all
@@griffinleib3843 Lucky 🤣🤣 You keep telling yourself that
Interesting that, when I recently wrote about the British anti-column tactic of 'a volley, a cheer and a charge' in the Peninsula, where the volley was used to stun the column, and the shock of the charge was then used to break it (rout it), I had a *whole* lot of people coming back at me with this stuff about platoon fire being used by the |British instead, for "continuous fire".
Yes, i tried to tell the people - that's not what happened in fights where the British wanted to stop a column dead and then repulse it though! It would take too long and, despite what Wikipedia (huh, again!) says, it does *not* result in "concentrated" fire; it results in *sustained* fire.
So, yes, a square would clearly use platoon fire and it would also be useful for a line in a firefight where there was not yet any clear tactical advantage for either side, because it's better for well-directed sustained fire.
But a battalion in line facing an assault by a column of hollering Frenchmen? With about a minute to do something, that's where firing by ranks and then a nice smart countercharge worked. This is what was used against VI corps at Busaco. And it's what happened at Talavera. Great battles.
But, people don't listen. They have their favourite pet theories and stick to them. No, the British fired by platoon, and that's it.
Whatever.
Platoon Firing favours lower reload skill... which makes no sense
I've always seen both fire drills as a timing thing. Fire by Rank works with faster reload because its three ranks but Platoon Fire works with slower reload because its by column.
The reality is a battalion would fire by company so no one company would be left without a supporting company ready to fire should there be a charge.
Platoon firing also has the advantage that you can have a line four ranks deep and they all fire.
Its like the wave but with murderous gun fire instead.
I did not expect this
Yeah, I think it's due to two factors. First, and most importantly, the platoon firing ability is constantly taking out individuals, while fire by ranks does one massive burst of damage. This means that platoon fire is constantly lowering the amount of troops firing on them in the next volley, while the FbR troops only receive that protection in chunks. Second, the platoon fire will apply a constant morale debuff, leading to a situation in which you see in the video. The FbR troops break before because the PF troops haven't had a debuff in a significant amount of time.
As a general rule of thumb across all total wars, you want to focus high damage spread out, rather than incredible damage in an instant. The massive carveout for this is if you can do enough damage in an instant to rout the enemy. Examples of this are heavy cav in Med2, some Shogun 1/2 gunpowder units, and the rat flame thrower guys from Warhammer 2.
@@Mallentadro Thats truth. Also, platoon firing infantry has much superior reloading bonus in the gamefiles, just to keep them firing without interruption. The problems with them are longer deployment time and they can not really fight in line with others. But, as in the game only some elite troops have platoon fire ability, they are pretty much relible reserve, flanks augments etc. And finally, historically fire by platoons was superior to any kind of fire by ranks, so no surprise it is the same in the game.
I'm given to believe that, historically, Fire By Rank is actually apocryphal, or at least was considered situational and only employed in some armies. There's a great video by Brandon F. called "How 18th Century Armies Shot At Each Other" if you want the full story, but the gyst of it is:
Fire by Volley (first rank kneels, third rank stands offset to the second, and all three fire at once, though it can be adjusted for 2 or 4 ranks) for a big, brutal impact before a bayonet charge, but it does leave the formation wide open during reloads if that's all the do
Firing by Sections/Platoon Firing involves pairs of Sections/Platoons, with one firing a full volley like above, and the other waiting for the first to reload before firing again - basically, there's always at least one Section out of two ready to volley fire and react to surprises
Firing by Rank is basically exactly what you see here, but there is little evidence that it was regularly used - Firing by Sections gets enough of the same benefits without more complex drill and more difficult coordination, nor the need for more effective communication over a larger group.
Firing by Files is a Light Infantry tactic, where every man has a File-Mate - one File-Mate would fire, and the other would wait for his mate to reload before firing, making sure that someone always has a shot ready, allowing the light infantry to take advantage of opportunities and defend against counter-attacks.
I have been recommended that video by no less than 5 people on different videos of RUclips comment sections. When I finally watched it, I was grossly disappointed by the utter lack of knowledge on the subject on display. The whole video could be reduced to "I couldnt find the information, so it doesnt exist and never happened"
Despite the fact that if you search german, french, and spanish literature on the matter it extensively covers cases where fire-by-rank should be used with examples of when it has been. It's lacking in US history since it was already on its way out by the time the U.S. gained independence, so there is an argument that documentation in english is hard to find, but the British drilled it and used it extensively, mostly in their colonies where the enemy was usually at a firearm disadvantage but had numerical superiority and would try to close the distance against British forces.
@@madlarkin8 That's interesting - I'm personally quite confident that Brandon made a genuine effort to find it in the literature and simply didn't find it by bad luck or not knowing where to look, and he actually hearted a comment on the video correcting him on the topic that I only noticed recently (I have an extension that hides comments on my PC for me own good.) I do hope that he double-checks the sources provided and makes a follow-up sometime - he's generally a very competent historian, if you ask me, and I'm willing to give him benefit of the doubt on this mistake.
Ideally you fire 3 ranks then charge.
I believe Darthmod had a "Fire and Advance" option where the unit would take position, front rank fire, 2nd rank advance to front and fire, 3rd rank advance to front and fire, then the formation would immediately charge.
@@squatmufu6117 that's in vanilla too, it's just... bad there because the formation freezes if anyone is even a pixel out of position.
@@bemusedalligator people say that total war games are bad because of unit pathing and these little problems caused by the unit not being coherent, but they never take into account the fact that that’s exactly what it was like in real life too. If a unit lost its cohesion it was completely ineffective as a fighting force, it would get charged by cavalry (or even nearby infantry) and get absolutely slaughtered.
There is a reason that the military practiced drill all day every day.
If most total war commanders were given real armies to fight with they’d lose every last man in the opening 5 minutes and feel sorry for themselves about it afterwards.
Sweden did that IRL, they also didn't fire until they could see the white in the enemies eyes.
@@InceyWincey yeah duly noted, it's not a feature it's a defect.
You’re supposed to do both. You open with fire by ranks for the first 2 volleys (because you’re meant to be in 2 ranks but apparently only the British had any brains) then you switch to platoon fire because it is faster.
Or you can have the First line firing by rank and second line firing by platoon
How do you switch between them?
@@gonelord5327 in real life you just give the appropriate orders, in game you don’t.
Platoon firing is better if you're in forests where you can take less losses and keep the ammo going. Also better against charges and WAY better if you need to have your unit more tightly compact.
Situational for sure, but definitely something that shouldnt be underestimated.
I think it should, because ehh.... it's glitchy as hell
Platoon firing has like twice the reload speed of fire by rank. By the time the first rank is finished reloading and about to fire their second shot, platoon firing is already starting its third shot, and that's even with fire by rank getting a small head start. With a reload speed like that I don't think any firing methods would've changed a thing, if it isn't the formation itself artificially buffing reloading speed.
Isnt that why fire by rank was no longer used in real life? I recall reading that when using a single line to fire reload was faster because the ranks behind would simply pass their loaded musket to the front lines and reload the depleted ones.
@@abstractfactory8068 fire by rank was used until much more recently, at least by british regulars. the zulu wars, boer wars, indian mutiny etc
@@apokos8871 So against people that were still using often meele weapons. In situation like this alpha strike is more important than constant rate of fire. @Ledil And why it's faster to reload by platoon rather than by line? Reload is as fast as the slowest loader. If you are in lets say three lines after you fire you have time to reload same as it takes 2 lines to fire and then is waiting for the slowest one to reload what takes extra time. Firing by platoon afte you fire you have time to reload till last platoon fires. And usually you would be ready by then so no waiting for slow ones but platoon after platoon consistent fire.
@@Krokmaniak the boer war wasnt against people with sharp sticks, the dutch were expert marksmen and the indian rebels were using the same firearms as the british regulars, many of them were ex-soldiers. the british didnt use the tactic depending on the enemy, it was just their standard practice
@@apokos8871 I didn't mean they were. Ok. I should have include this in original comment. I meant Zulu warriors. During Boer wars, especially first one British forces were equipped like those who fought Zulu and Officers were mostly nobles with no experience or military education so I wasn't talking about them because what they were doing was not necessarily done right because officers didn't necessarily knew what were they doing. Also talking about India I didn't mean all of them and I can be a little incompetent about their equipment. I assumed there were units using melee weapons because of how many XIX century Indian weapons exist
this is art
Experimented a lot with this back in the day and it depends on unit size b/c of poor implementation. If you play with the larger unit sizes (e.g. 160+ men per unit), IIRC, platoon fire ends up _slower_ b/c if you use the standard 3 rows, you have more platoons with a larger unit size. That means the first is actually ready to fire again well before the last has fired. Whereas smaller unit sizes = fewer platoons = no wasted time waiting. FBR is consistent regardless of unit size, b/c each rank fires pretty much as often as it can reload.
As a result FBR can beat PF on larger unit sizes whereas PF beats FBR on smaller sizes (as it's supposed to). But that makes no sense, and they could've fixed it by having platoon sizes scale with unit size (so that e.g. you always have the same number of platoons per unit, rather than men per platoon), but they didn't...
Any idea on which unit size this changes over? I’m on large (not huge) so 120 per line infantry, I’m thinking if I want my elite infantry to have platoon firing at all.
@@Roytulin oof, it's been a while, so I'm not 100% sure, but I -think- at large and higher FBR is better, whereas at 80 per line infantry or lower then PF wins.
@@starbreeze2057 I see, cheers mate
Brandon F made a rant about standing a meter behind and firing over people’s heads.
Why they need research for kneeling smh
japanese needing like 2 years to figure out that making their troops at the front kneel will allow two lines to fire at once
I think older muskets didn‘t really allow you to reload effectively while kneeling. I’m not an expert though. Still, we can assume that people will generally think of ways to not die. They are not that stupid.
Yes it's not historically accurate, by 1700 all the major powers in Europe had perfected platoon firing. Swedish infantry in the great northern war used both fire by rank and platoon firing although they preferred to engage in melee if possible.
Maybe kneeling wasn't invented sooner back then
@@3st3st77 When the Germans attacked the Danes with their new Needle rifles - it meant that they could lay down and still give fire whilst the Danes with their old percussion muskets NEEDED to stand up in order for their rifles to be reloaded, the Prussians absolutely devastated the Danes in combat due to the new Needle rifle.
dude what mods are you using and where can i gey them
Can u say us or gibt us the links to Sound and smoke mod?
Smoke and Blood mod. You can chose the version you like, but need to register
www.twcenter.net/forums/showthread.php?237457-Smoke-and-Blood-Mod-Thread-(Last-Update-28-02-10-Blood-Mod-for-NTW-)-)
Musket sound. I guess i am using this one (should be compartible with Empire as well)
www.moddb.com/mods/musket-sound-mod/downloads/musket-sound-mod
Here is my adapted files. Just put into the data folder
drive.google.com/file/d/1o514L-3VZUIQy5wjARjMpX8uIoeiWiqO/view?usp=sharing
I have researched fire by rank. But I don't find any option to toggle it like the fire and advance. Any tips on how to make my infantry use fire by rank?
line Infantry start using fire by rank by default if you research it in technology tree
You use fire by ranks if ur main army/playstyle is melee..after the shot..use ur melee army to combat..n gun army to square formation protecting ur artillery from horse flank charge
What mods are you using and are they available for use?
How are you making your units use these firing modes in a custom battle? I don’t understand how you can do that even with mods. Please enlighten!!
Line infantry uses fire by rank if you researched it, same with platoon fire but only elite units use it
How do I change firing styles?
I would like a total war game based on the American civil war
im using darthmod. this feature seems to be completely absent.
darthmod should be hv this in tech tree. fire by ranks only available for line infantry.
Probably for the best. It was a dumb feature anyways, and due to the game engine didnt reflect the reality of line infantry combat. Often fire by rank would out shoot platoon fire, which historically is completely incorrect.
@@natedlc854 largest issue with platoon fire in TW, is that 1st platoon will wait to fire until the last platoon has fired, even if the 1st platoon have long since reloaded.
This issue is magnified with darthmods larger unit sizes as the 1st platoon have to wait for the larger amount of platoons to fire.
Fire by rank does not have this issue, hence it's superior in Darthmod.
In Darth the only thing I noticed is fire by rank.
Played as Ottoman Empire all the time
@@jackcall28 as for Ottomans, the only unit hv this ability is Nizam-I Cedit right?
Fire by ranks would not be done with so much space in between ranks, as muskets weren’t really that accurate, so hitting the guy in the first rank wouldn’t be preferred.
Eh, they were accurate enough to hit a torso sized target reliably at 50 yards.
In rl they would be in a much thighter formation, like in Imperial destroyer
it's not about hitting the guy next you you more than it is about not bursting his eardrums
Have you ever fired a musket? They're only inaccurate after the first shot because of the smoke from black powder. I can (and have) hit a baseball sized target at 20 yards with a brown Bess.
@@NapoleontheLesser Sure you have.
I just put them in a two lines deep, more coverage and all of them fire
Do you use PFM or RPFM for modding?
How do I fire by rank I need help
Hmm. Didn’t know platoon firing decreases reload time as well.
what mod is that?
I don't understand why one would work better than the other. Surely each man reloads at the same rate. Can someone explain this video please?
Theoretically, with platoon fire the shooting never stops. Fewer men are shooting at a time, but the unit is shooting constantly. Which means the enemy unit is constantly suffering morale loss from taking fire, and will break sooner. Units that fire by rank have more men shooting at the same time, but also have long periods when they're reloading, and not shooting, giving the enemy time to recover some of their morale. So platoon firing should win in a one on one fight, in perfect conditions.
That said, I've always preferred fire by rank, because of its larger inflicted casualties in a single volley. Plus, if the unit is experienced enough, it will reload faster anyway. And platoon firing is useless against a cavalry charge. Plus fire by rank looks a LOT cooler :)
Lanchester's Laws. When melee units fight, it is only the surface-area of the formation that's in-contact with the enemy who are at major risk of death or injury, and will be removed from the fighting by a process of attrition over time. That's Lanchester's Linear Law. In a situation where you have two opposing forces with ranged weapons though, everybody who can see and be seen is exchanging attacks. The ability to select targets changes the dynamic a lot, and now the loss of strength-in-numbers over time is not linear, but scales as a square: Lanchester's Square Law. A regular gun-line is relying on 'lead in the air' when firing from a distance and it's not possible to pick individual targets, so the amount of shots moving forwards creates a curtain-of-death. When two sides are within range to aim at individual targets though, the side that wins is not the side that has the most shots hit: but the side that hits the most targets once. So assume both sides have an accuracy rate of 20%: one in every five shots is likely to be on-target. How does one side win? By having less shots hit the same targets, getting the accurate shots to hit targets that have not been hit already. Fire-by-rank with three ranks means three chances per round-volley to hit targets that have not gone down, but platoon-fire means twelve. CA used to understand this stuff and it was part of the whole design process. Now, we'll be lucky if missiles don't become completely RNG-based in the next few years.
@@MasonDixonAutistic slow clap.
@@MasonDixonAutistic I dare to request where you found this.
@@MasonDixonAutistic damn thats cool
Kinda wished instead of having Fire by Rank we have a three and four shot volley instead to make things more historically accurate and for Platoon Firing actually be a reasonable alternative.
So many people here think firing by rank is good, it isn’t because the men in the second and third rank don’t have a lot of room to fire without burning the faces of the men In front of them or actually hitting them. And don’t forget that muskets were not that accurate so firing by rank is the best way to waste bullets and time.Platoon firing is what line formations used in history (albeit somewhat differently)because of the effective concentration of fire that easily broke enemy units and charging enemy units as well.Firing by rank doesn’t utilize anything whatsoever.
Also by the early to mid 19th century most commanders preferred volley fire over rank and platoon firing with lines two ranks deep. It was a large mass of fire at the start and differences in reloading skills meant it remained continuous throughout the fight, giving the impression there were more bullets than there was.
So while fire by rank is superior for countering frontal charges, platoon firing is superior for prolonged ranged engagements?
Interesante
Yup
sim.
Intrigante
But how?
I never understood why only the front rank is firing without any technology because in standing position two ranks are able to fire at the same time. And the way how fire by rank works is so weird.
Empire is set in the early stages of 'professional armies' one can think of the concept of firing by rank easily but you need to build methods of training soldiers to the point where they're so disciplined you can fire overhead. Imagine the first rank misunderstanding the commands and standing up to get shot in the back
@@Gloin79 I'm sorry but what you are saying is... well, you should read some manuals of the armies during 18th and 19th century. Or look for Reenactments then you see what I mean. It's still a fun game but still.
Откуда такая графика? Какой то мод что-ли?
Взял несколько моделей из мода Imperial Splendour. Еще на дым, кровь и звук. Больше ничего.
Should have had this in napolean
casual stroll sounds like violent thumping
I would give so much for this game to have subpar AI
what a bloody old video .
lol
You can tell the March sound is modded because it is not in sync AT ALL 😂
There was a submod that made it synced (instead of counting on each officer unit, it would only count one and then sync it but that mod is gone and cannot find it anywhere...)
Why use musket if bow and arrow kill more
Because bows dont kill more.
They reload faster sure, but a musket'll blow a golf ball size hole straight through you. Also, it's easier to use. Give a man a bow and arrows and he probably wont even know how to use it. Give em a gun and he can just pull the trigger.
@@kingmuddy5898 How hard is it to pull and released
@@asyanimasi3d184 bows that shoot far enough and with enough force to kill someone require serious muscle strength. that's what is called "draw weight" in bows. if your army is just thousands of civilian with one month of training, firearms are much easier to use, rather than expecting untrained guys to draw warbows. besides that, bows and guns were used side by side for 200 years against people in armor, and guns were superior in killing armored men. by the time everyone just stopped wearing armor, everyone had also stopped using bows, so it wasnt an issue anymore. here is a video on this topic with good sources in the description ruclips.net/video/XwgNpNEzyzI/видео.html
@@apokos8871 My , thank you
@@asyanimasi3d184 To add on to what was said, King Edward III decreed an archery law forcing all men to spend their downtime practicing with long bow in the early 14th century. This is because long bows were immensely powerful, but took a lot of training and skill to properly use. And so when Lords needed to levy men for war, they should be properly trained up enough to use their longbows effectively. Ease of use of guns and penetration phased out all of that. Just as the bayonet made spears obsolete.
darth mod
ah yes ...empire total war...why cant they make a remaster🤓
First of all god that emoji is fucking cringe. 2. They remastered rome first and are still working on that, IF they make another remaster its probably Medieval 2.After that there is probably the empire remaster
@@pelinalwhitestrake8289 ye, why would they bother making sequels to their games when they can just remaster everything, fuking devs logic nowadays….
Some Thai channel who love and hate playing total war game he call this "bullshit bug" and he bully he thought different off him he's name "Man of Creed" he thought he only thing professional of total war no one will know better than him
This game is much better than Napoleon
I, too, like apples better than oranges.
For me Napoleon is faaar better, especialy for online battles!
How the fuck did you obtain platoon fire?
No me lo creo
Idk why Russians love playing this game, complete fanatic of back when their armies used to be competent.
Где русские комментарии? Немедленно надо исправлять ситуацию
Wtf???
Older tw games are better
Older tw game:
One thing i dont like in empire the range is ridiculously near. Its kinda awkward. Also all troops is similar, just different stats. Hope they remake empire with better stuff from warhammer like elite units, regiment of renown, or even make your own elite platoon
I'd like the remake or sequel the option to customize your own regiment, the uniforms, level of training, and others. But it might be a pain to individually customize hundreds of regiments for full stack armies.
PFM 1.1 changing the distance1.3 and they don 't spread