I really want to help people get over the hurdle of being afraid to touch filters - I hope this does it! It's such a core skill and the game's a lot more fun when you're confident in just quickly making an adjustment to your filter on the fly "hmm I really need mana regen let's add that real quick and I'll hide crit as I ended up not scaling that way... annnd done." That's what you want to be like.
So if after launch, there are a few dozen shards that are good for other builds and are worth picking up to sell, we'll have to add all these back to the filter so we see them, I assume? I personally almost never mess with filters but I did start to in POE because the amount of garbage got to be ridiculous. So far, LE doesn't seem to be too bad. Maybe I'll change my mind if it gets to be like POE. Either way, it's good that you put out an easy to follow video to show how to do it. Fortunately, LE seems to be more friendly to new players and provides decent information, unlike POE.
This is great, nice simple approach for new players. Every other video on "starter filters" has them then open up a 50 rule filter and start trying to explain it! ZiggyD had my back going into POE 10 years ago, now doing the same for Last Epoch - thanks man!
You're legit the first LE creator I've seen who gets the filter system. You're supposed to start simple, and then tweak AS YOU PLAY, as you progress. Tweaking the filter during progression is just as important to the game as putting points in skill trees. All of the other loot filter guides I've seen offer a link to very complex, very overdone filters that are often too strict for leveling and learning the game and include too many rules. Yours is very similar to what I came up with for a template, then simply duplicate it for each character and add affixes etc, then tweak as needed. Good job.
I was having a lot of trouble trying to get the basics to click with my old limited brain matter. I did watch some videos but many were assuming that I had a some knowledge and were showing more involved filters. This video however has finally explained the steps involved in such a way that, as a new player, I now feel confident to start making my own. Thank you kindly sir.
This should be the #1 filter video for new players. Sure you can get more in depth but as a starting point this is absolutely perfect. Well done ZiggyD!
Nice and simple guide for creating a loot filter. I really wasn't getting it and some of the videos are much longer. To me this really simplified it and ended up clicking with me.
Its good too see some clear DNA of other ARPGs being pooled together here, the devs have clearly done some research with both loot filters and crafting taking heavily from POE, but implementing it in a way that makes it easier to learn and, in this case makes it update-able on the fly. The skills and leveling are also a good middle ground between absolute freedom and the more classical skill tree method.
Hey, thanks for the filter base. More efficient than my attempts to cobble my own together and much less junk to wade through than ones I've downloaded before =)
This video gives a near perfect explanation on setting up some very powerful loot filters, thank you. I was struggling to understand why my filters were behaving oddly and letting some white items and stuff I didn't want to see from slipping through
strongly consider showing items with most class affixes if you're an altoholic like me. Being able to shatter for some harder to find affixes is always nice, even if not relevant for the current build.
I am leveling a build that I made so I was not able to find a filter that works. I am just using a very basic leveling filter that shows way to much junk for other classes. This video makes building my own loot filter seem very easy, thank you ziggy 😃
You did a LE video sometime ago, perhaps an introduction video. Your video got me into the beta! This game has evolved so nicely. Now that we have passed all the, "rough air," I'm excited to see where they go with this gem. Great tutorial video, well paced presentation and very informative. Thank you!
I also like to hide all items for other classes, like if i'm playing Acolyte i hide all items for other classes, and as higher priority rule i let it show all Exalted/Set items so in case juicy exalted item drops for different class, it still will be shown, just in case i might play it later.
It wouldn't be a bad idea to have them show, they could have a good affix to shatter for shards or even potentially be good for another char you have or will have in the future.
#Ziggy - If there's still time, I'd prefer a video on which affixes and suffixes we need for each build. - This kind of knowledge can be challenging to understand for many casuals like myself. - Thank you and best wishes on your ladder rush upon release. -
While you can talk in terms of "in general DoT builds want this, this and this" affixes are all build specific so im not sure it's feasible as a guide idea but ill have a think on it.
@@ZiggyDGaming Is it as simple as hovering over my skills and reading the description, such as "Fire" "Melee" "Physical"? Then those would be the runes I search for? - I was kind of hoping to use the skill descriptions as a start to understand what runes to hoard... but it could be more complicated?
@@j.a.velarde5901 Honestly, yes. The skill tagging system in LE is very clear and concise. The game's actual tooltips do a very good job of teaching you how to scale your skills.
Level 16, have lots of crafting stuff and none of it fits in the forge. I have no idea what im doing wrong so i just store it. Glad i only paid 35. Thanks for your. Video!
Maybe you already covered this: Is there a way to have the exalted items show up on the map? Like purple star on map? All I can see are unique and set items on the map.
Show is everything usable and the chase is just a couple best affixes you really don't want to miss. They should overlap yeah but as chase is above the show rule its emphasis will override.
I wish crafting materials was in the filter, not to disable them, but the emphasize them! I have to click like 3 time to pick them up because they are so small.
After a 100+ hours of starting new charcaters, it is important to always be looking for rare tier affexes on items. Even if it isnt your class. Also hybrid health always and movement speed. Am actually very dissapointed that there isnt a "universal layer" for the filter across all characters. There are just some things that ahould always be picked up 100% of the time on all characters.
Can't you just make the universal layer you want and copy it onto any new character and use that as a base for their filter? Unless I'm missing something that would be exactly the same except you click copy filter instead of new filter.
@@Chromodar yes that is the current solution. Its weakness is that as the game changes, those "universal settings" on the copied filters all then have to be manually updated. Since I have 12 characters, this is annoying
Thanks for the intro. But I would like to know what kinda affixes I should be looking for as a given class as a completely new player. I'm not talking about something specific as a build. But let's say I'm a Forge Guard. I just started playing the game. I'm a bit of a hoarder so I just want to grab anything that could be kinda cool or useful for me at any point if I respec within my mastery (or build defining stuff if I want to try roll another class). What kinda Affixes should I be interested in? Or to put it in another way, what affixes can I safely completely disregard.
That's what you have to learn by playing, working on your build or following a build guide! Start broad and show any affixes you think might be good and then refine by removing the ones you find over time to not be useful
@@ZiggyDGamingWell that's the point I'm not really looking for a specific build or build guide, but rather how each stat impacts specific class/masteries/skills/mechanics so I can make my own decisions.
@@TheRealXartaX that's something you learn from playing your class. I'm playing a bleed hammerdin so when I started I had loot filter off. Now that I'm doing monoliths I've decided to work on a loot filter. Just from leveling and playing I've learned which affixes are good for me like throwing speed, throw damage + mana cost reduction, bleed on hit, physical damage etc. As for off spec stuff look at the other skills that interest you and see what their damage type is and add + skill level and their damage type to your loot filter.
That's why we highlight all multi exalted and T7 items! Those are your items to tuck away for future builds. But if you want to do regular rare then you simply add some of those to your highlights as well - which you now have the skills to do if you followed this vid!
I feel like the ordering is backward logically for me, that alone took me a minute to figure out, hide at the bottom, show on top. I was reading like a book or code at first. Hide this but show this and this xD
Maybe this is a weird question, but why is it better to hide all and then make exceptions for the things you want vs letting all be shown and then hiding the things you don't want? Everything else makes sense to me except this, but every single filter I see starts with hide all rule at the bottom so there must be a good reason.
Just easier to create? Lets say there's a total of 717 affixes as shown in the video, your build has only 10 good affixes that you'd want. Would it be easier to select 10 to show or 707 to hide. I think it just makes things more manageable.
That makes sense... I mean I guess you can select entire categories at a time so you'd be checking something like 25 boxes rather than 700, but you'd need a select all button to actually make hiding what you don't want as easy as hiding all and showing what you want. My question then becomes, should the game have a select all button for when making loot filter rules so both ways become equally viable and people can do it in the way that makes the most sense to them? I actually think it should.
This is helping a lot, I kinda tried to build an own leveling filter but it took very long and I got 40ish rules in it with different level ranges, color codes for 'quality' of items (number of useful affixes and total affix tiers) and I guess it still is crap :D The only thing I am missing is filtering for item bases especially weapons. What is the best way to implement that into the filter? Or is it completely unnecessary and I am just overestimating the worth of base types (for leveling)?
It's easy to accidentally get bogged down in getting really specific and complicated haha 😅 you can filter for bases but it takes a lot of extra complexity as you need conditional rules for specific affixes on specific bases. Only worth the effort if an item base is make or break for your build
The hardest part for me is having filters for both things to keep and shard. I haven’t figured out how to separate the 2 in my inventory without going thru each item separately anyway
This didn't seem to work as lead to believe in the video I assumed All magic items would be hidden with the bottom rule but the two rules above ensure they still appear when those affixes do. it seems to me you don't really want to see blue items after about lv 15 or so.
The generic show good mods rule needs to be restricted over time if you're seeing too much stuff. Restrict it to 2 or 3 mods or higher tiers of those mods.
be careful i think there is a bug for me atleast. if u go in advanced options for affixes and use the "total affix tier of" option the option "more or equal" and "more" is bugged and is actually "less or equal" and "less" respectivly this is also the other way around with "less or equal" and "less" so test it if it works normal for u or not. "Tiers of individual affixes must be" seems to work fine.
I recommend also adding a rule that hides all items that your class can't use above the usable affixes rule. I don't see any point in picking up items with 2 or more usable affixes but can't even equip or use for your build.
Could a website controlled by A.I. do your loot filter, just by talking to it? "I will play a RuneMaster, I'd like to not die and have ample mana" Boom the website offers a very specific and detailed loot filter tailored for you! Saved! 😆
It would certainly make it possible to give you a good baseline but you'd have the more specific, ie you'd have to tell it if you want to use dodge\armor\ward etc, how you'll be healing, what skills you want to use\way you want to fight stuff. Otherwise it might give you a build that you as a player are not capable of, for instance if you get too overwhelmed to dodge but it rolls you a ward setup etc. the alternative would be it gives you all the defensive items, but then you may be just as well off not having a filter, etc. Lots of use cases come down to you as a player rather than the game just making you miraculously good.
havent played epoch yet but so far what ive seen is disappointing. so stupid that they cant even make drops work users have to create complicated filters.
I got a Scepter with 33% minion damage that does not show up in the affix section of the item, therefore the affixes section of the rule does not identify and display it. What am I missing?
@@ZiggyDGaming Hey, yep I am playing 1.0 at the moment, or was til it went down just before. That's fine tho. But it looks like there are some stats that should be under the prefix/suffix section of an item tooltip that instead show up in the base item section at the top of the item and the filters don't actually look at that in any simple way. I managed to work around it by setting up conditions per item type, which ends up being a complicated mess. See how it pans out, thanks for the reply tho :D
I really want to help people get over the hurdle of being afraid to touch filters - I hope this does it! It's such a core skill and the game's a lot more fun when you're confident in just quickly making an adjustment to your filter on the fly
"hmm I really need mana regen let's add that real quick and I'll hide crit as I ended up not scaling that way... annnd done."
That's what you want to be like.
Thanks ziggy, you always come through with the goods.
So if after launch, there are a few dozen shards that are good for other builds and are worth picking up to sell, we'll have to add all these back to the filter so we see them, I assume? I personally almost never mess with filters but I did start to in POE because the amount of garbage got to be ridiculous. So far, LE doesn't seem to be too bad. Maybe I'll change my mind if it gets to be like POE.
Either way, it's good that you put out an easy to follow video to show how to do it. Fortunately, LE seems to be more friendly to new players and provides decent information, unlike POE.
The fear that I'd hidden all the good drops in my filter was constantly in the back of my mind throughout the Beta. This video was perfect!
Thanks for this! Made me realize just how bad my first filter attempts were.
ありがとう!
This is great, nice simple approach for new players. Every other video on "starter filters" has them then open up a 50 rule filter and start trying to explain it! ZiggyD had my back going into POE 10 years ago, now doing the same for Last Epoch - thanks man!
You're legit the first LE creator I've seen who gets the filter system. You're supposed to start simple, and then tweak AS YOU PLAY, as you progress. Tweaking the filter during progression is just as important to the game as putting points in skill trees.
All of the other loot filter guides I've seen offer a link to very complex, very overdone filters that are often too strict for leveling and learning the game and include too many rules. Yours is very similar to what I came up with for a template, then simply duplicate it for each character and add affixes etc, then tweak as needed. Good job.
I was having a lot of trouble trying to get the basics to click with my old limited brain matter. I did watch some videos but many were assuming that I had a some knowledge and were showing more involved filters.
This video however has finally explained the steps involved in such a way that, as a new player, I now feel confident to start making my own. Thank you kindly sir.
Man this is so helpful, as a new player this made it so much easier, broke it down and didn’t make me feel overwhelmed, thanks bro
This video is such a godsend for a newer player trying to cook up a cycle starter and not spend an hour putting together a loot filter.
This should be the #1 filter video for new players. Sure you can get more in depth but as a starting point this is absolutely perfect. Well done ZiggyD!
A very concise and clear presentation with just the right balance between generic and detailed. Thank you.
Nice and simple guide for creating a loot filter. I really wasn't getting it and some of the videos are much longer. To me this really simplified it and ended up clicking with me.
Love you Ziggy! Always giving such simplified videos when it’s needed!
Just wanted to thank you dude. Quality easy to understand guide that took away my fear of the loot filter in this game. Peace
Going thru this guide right now setting up a Fire Warpth Smite build filter. Thank you Ziggy for this.
Nice video. Been playing last epoch for a couple of years, but still found this useful
Great loot filter guide! Best one I've found so far.
Love it! I'd played around with the item filter tool, but this is a way simpler base than I'd ever thought to set up. Thanks again Ziggy!
Its good too see some clear DNA of other ARPGs being pooled together here, the devs have clearly done some research with both loot filters and crafting taking heavily from POE, but implementing it in a way that makes it easier to learn and, in this case makes it update-able on the fly. The skills and leveling are also a good middle ground between absolute freedom and the more classical skill tree method.
Hey, thanks for the filter base. More efficient than my attempts to cobble my own together and much less junk to wade through than ones I've downloaded before =)
This video gives a near perfect explanation on setting up some very powerful loot filters, thank you. I was struggling to understand why my filters were behaving oddly and letting some white items and stuff I didn't want to see from slipping through
best filter video for last epoch beginners so far, thx man 🥳
I watched this while already understanding how it works and it was still useful, nice vid
strongly consider showing items with most class affixes if you're an altoholic like me. Being able to shatter for some harder to find affixes is always nice, even if not relevant for the current build.
Thanks i usually make 10 poe characters per league so this tip is nice
I read that as "alcoholic" and got me hella confused lol.
I am leveling a build that I made so I was not able to find a filter that works. I am just using a very basic leveling filter that shows way to much junk for other classes. This video makes building my own loot filter seem very easy, thank you ziggy 😃
Thank you. I was indeed overwhelmed and this was great !
Cant wait to see more of your future vids and playing of this game!!!
This was incredibly helpful. Simple and straightforward!
You are a great teacher! This helped me a lot. Thank you!
Thank you for this video. Made it so simple to understand. Earned a subscription from me.
Actually really good video and basic template. Thank you very much for this
Very nice and easy to understand loot filter
Amazing walkthrough here! Thank you very much!
This is exactly the guide I was looking for. Thanks.
Great video Ziggy, exactly the information I was looking for! Thanks :)
Excellent way to start a filter, thanks
Thank you for this, very helpful with great examples.❤
I love it exactly what I needed. Thank you.
This helped me A LOT. Thanks, dude!
Great video! Thank you, Ziggy.
Very informative Ziggy thanks!
thanks man this was really good, ill be utilising this for myself
Thanks Ziggy. This is awesome!
Thanks for the introduction. It looks simple enough, but I'm already missing the comfort of filterblade. Habits die hard.
Excellent tutorial. Thank you.
Top stuff Ziggy, Top stuff sir
Great stuff again!
i recommend to add physical resistance to essential as that's the most of the dmg in the game :)
This was very helpful, Thank you
You did a LE video sometime ago, perhaps an introduction video. Your video got me into the beta! This game has evolved so nicely. Now that we have passed all the, "rough air," I'm excited to see where they go with this gem. Great tutorial video, well paced presentation and very informative. Thank you!
great video ziggy.
I also like to hide all items for other classes, like if i'm playing Acolyte i hide all items for other classes, and as higher priority rule i let it show all Exalted/Set items so in case juicy exalted item drops for different class, it still will be shown, just in case i might play it later.
It wouldn't be a bad idea to have them show, they could have a good affix to shatter for shards or even potentially be good for another char you have or will have in the future.
great vid, very helpful. thankyou
Man the loot filter in this game is so complex and thought out.
liked and subscribed! Thanks for the video
Great guide tysm!❤
Brilliant, thanks bro.
very well explained!
#Ziggy - If there's still time, I'd prefer a video on which affixes and suffixes we need for each build. - This kind of knowledge can be challenging to understand for many casuals like myself. - Thank you and best wishes on your ladder rush upon release. -
You kinda get it in the build guide if you follow one.
While you can talk in terms of "in general DoT builds want this, this and this" affixes are all build specific so im not sure it's feasible as a guide idea but ill have a think on it.
@@ZiggyDGaming Is it as simple as hovering over my skills and reading the description, such as "Fire" "Melee" "Physical"? Then those would be the runes I search for? - I was kind of hoping to use the skill descriptions as a start to understand what runes to hoard... but it could be more complicated?
@@j.a.velarde5901 Honestly, yes. The skill tagging system in LE is very clear and concise. The game's actual tooltips do a very good job of teaching you how to scale your skills.
@AAGAIUV I'll check out maxroll thank you
best video I've seen for loot filters... thanks so much!
Level 16, have lots of crafting stuff and none of it fits in the forge. I have no idea what im doing wrong so i just store it. Glad i only paid 35. Thanks for your. Video!
Maybe you already covered this: Is there a way to have the exalted items show up on the map? Like purple star on map? All I can see are unique and set items on the map.
Thanks for this. I'm still a bit confused between the show and chase affixes. There's a lot of crossover here with what goes into these rules right?
Show is everything usable and the chase is just a couple best affixes you really don't want to miss. They should overlap yeah but as chase is above the show rule its emphasis will override.
I wish crafting materials was in the filter, not to disable them, but the emphasize them! I have to click like 3 time to pick them up because they are so small.
Nice just what i was looking for not a here copy this but a how does it work
After a 100+ hours of starting new charcaters, it is important to always be looking for rare tier affexes on items. Even if it isnt your class. Also hybrid health always and movement speed. Am actually very dissapointed that there isnt a "universal layer" for the filter across all characters. There are just some things that ahould always be picked up 100% of the time on all characters.
Can't you just make the universal layer you want and copy it onto any new character and use that as a base for their filter? Unless I'm missing something that would be exactly the same except you click copy filter instead of new filter.
@@Chromodar yes that is the current solution. Its weakness is that as the game changes, those "universal settings" on the copied filters all then have to be manually updated. Since I have 12 characters, this is annoying
Thanks for the intro. But I would like to know what kinda affixes I should be looking for as a given class as a completely new player. I'm not talking about something specific as a build. But let's say I'm a Forge Guard. I just started playing the game. I'm a bit of a hoarder so I just want to grab anything that could be kinda cool or useful for me at any point if I respec within my mastery (or build defining stuff if I want to try roll another class). What kinda Affixes should I be interested in? Or to put it in another way, what affixes can I safely completely disregard.
That's what you have to learn by playing, working on your build or following a build guide! Start broad and show any affixes you think might be good and then refine by removing the ones you find over time to not be useful
@@ZiggyDGamingWell that's the point I'm not really looking for a specific build or build guide, but rather how each stat impacts specific class/masteries/skills/mechanics so I can make my own decisions.
@@TheRealXartaX that's something you learn from playing your class.
I'm playing a bleed hammerdin so when I started I had loot filter off.
Now that I'm doing monoliths I've decided to work on a loot filter.
Just from leveling and playing I've learned which affixes are good for me like throwing speed, throw damage + mana cost reduction, bleed on hit, physical damage etc.
As for off spec stuff look at the other skills that interest you and see what their damage type is and add + skill level and their damage type to your loot filter.
@@Bismuth00You can learn anything in this video or the entire game itself just by playing. The point is to get a primer.
Thank you!
Thank you alot!
Super useful, tnx
Is loot drop plentiful enough in this game that you can afford to filter out potentially amazing drops that might be useful for other classes/builds?
That's why we highlight all multi exalted and T7 items! Those are your items to tuck away for future builds. But if you want to do regular rare then you simply add some of those to your highlights as well - which you now have the skills to do if you followed this vid!
I feel like the ordering is backward logically for me, that alone took me a minute to figure out, hide at the bottom, show on top. I was reading like a book or code at first. Hide this but show this and this xD
If we are hiding items with the filters, are we not missing out on selling the items for gold, or isn't that important? Thanks
Items sell for almost no gold so don't waste your time. Only arena keys are worth selling to the vendor.
Maybe this is a weird question, but why is it better to hide all and then make exceptions for the things you want vs letting all be shown and then hiding the things you don't want? Everything else makes sense to me except this, but every single filter I see starts with hide all rule at the bottom so there must be a good reason.
Just easier to create? Lets say there's a total of 717 affixes as shown in the video, your build has only 10 good affixes that you'd want. Would it be easier to select 10 to show or 707 to hide. I think it just makes things more manageable.
Yeah making a rule for each thing you want to hide would be a lot of work. Much easier to show what you do want instead
That makes sense... I mean I guess you can select entire categories at a time so you'd be checking something like 25 boxes rather than 700, but you'd need a select all button to actually make hiding what you don't want as easy as hiding all and showing what you want.
My question then becomes, should the game have a select all button for when making loot filter rules so both ways become equally viable and people can do it in the way that makes the most sense to them? I actually think it should.
Thanks!
This is helping a lot, I kinda tried to build an own leveling filter but it took very long and I got 40ish rules in it with different level ranges, color codes for 'quality' of items (number of useful affixes and total affix tiers) and I guess it still is crap :D The only thing I am missing is filtering for item bases especially weapons. What is the best way to implement that into the filter? Or is it completely unnecessary and I am just overestimating the worth of base types (for leveling)?
It's easy to accidentally get bogged down in getting really specific and complicated haha 😅 you can filter for bases but it takes a lot of extra complexity as you need conditional rules for specific affixes on specific bases. Only worth the effort if an item base is make or break for your build
@@ZiggyDGaming Ok, thanks.
Do glyphs and shards always get shown?
Yep!
The hardest part for me is having filters for both things to keep and shard. I haven’t figured out how to separate the 2 in my inventory without going thru each item separately anyway
This didn't seem to work as lead to believe in the video I assumed All magic items would be hidden with the bottom rule but the two rules above ensure they still appear when those affixes do. it seems to me you don't really want to see blue items after about lv 15 or so.
The generic show good mods rule needs to be restricted over time if you're seeing too much stuff. Restrict it to 2 or 3 mods or higher tiers of those mods.
Me wanting to filter items.
This guy trying to convince me to do it
be careful i think there is a bug for me atleast. if u go in advanced options for affixes and use the "total affix tier of" option the option "more or equal" and "more" is bugged and is actually "less or equal" and "less" respectivly this is also the other way around with "less or equal" and "less" so test it if it works normal for u or not. "Tiers of individual affixes must be" seems to work fine.
Thanks dude, you saved me. Now can ya fix the servers? lol
Idols - you might not want to hide the last type... as they count pretty much as "uniques", and dont have the normal affixes. :D
I’m pretty sure that D4 doesn’t have this because there is no one on their staff that understands Boolean Algebra.
Thank you, o7
I recommend also adding a rule that hides all items that your class can't use above the usable affixes rule. I don't see any point in picking up items with 2 or more usable affixes but can't even equip or use for your build.
I have a real simple loot filter. Even more so then this. Make 1 loot filter for everything you don’t want to see. That is all
why there is so meny fking filters if u have to all them manual?
>Acid Flask
Could a website controlled by A.I. do your loot filter, just by talking to it?
"I will play a RuneMaster, I'd like to not die and have ample mana"
Boom the website offers a very specific and detailed loot filter tailored for you! Saved!
😆
It would certainly make it possible to give you a good baseline but you'd have the more specific, ie you'd have to tell it if you want to use dodge\armor\ward etc, how you'll be healing, what skills you want to use\way you want to fight stuff.
Otherwise it might give you a build that you as a player are not capable of, for instance if you get too overwhelmed to dodge but it rolls you a ward setup etc.
the alternative would be it gives you all the defensive items, but then you may be just as well off not having a filter, etc.
Lots of use cases come down to you as a player rather than the game just making you miraculously good.
thank you so much
havent played epoch yet but so far what ive seen is disappointing. so stupid that they cant even make drops work users have to create complicated filters.
I got a Scepter with 33% minion damage that does not show up in the affix section of the item, therefore the affixes section of the rule does not identify and display it. What am I missing?
Get the updated version for 1.0 my friend or add the missing affixes yourself (they added new affixes with 1.0)
@@ZiggyDGaming Hey, yep I am playing 1.0 at the moment, or was til it went down just before. That's fine tho. But it looks like there are some stats that should be under the prefix/suffix section of an item tooltip that instead show up in the base item section at the top of the item and the filters don't actually look at that in any simple way. I managed to work around it by setting up conditions per item type, which ends up being a complicated mess. See how it pans out, thanks for the reply tho :D
Thank you so much