@@Ffantom_15 >rush and rush adventure focused on platforming and boost meter management >unleashed enough difficulty and skill so the gameplay isn’t monotonous >colors regularly changes up gameplay with wisps and boost energy isn’t as common >colors ds more focused on meter management than any other boost game literally the only boost game that can be described as “boost to win” is forces
@@dan8er709 Can confirm. It bad. It's not entirely to the point of "hold down boost and win" but it gets very brainless some times. And that's ignoring the clunky acceleration and the absolute failure of momentum Classic Sonic has.
They should make a sonic maker it would be fire and they should include all his play styles the boost the adventure style and the classic play style 🔥🔥🔥
I remember watching a playthrough of Generations and they did every single mission. But then they got to Vector's, tried it two or three times and were like "nope, not doing this one"
i thought my mods were breaking the level, it looked cool but then i realized without mods it looks the same which made it twice as cool really love everything in here bro it's cool
I think its awesome how certain missions change the time of day of levels. Seaside Hill turns to night, Green Hill has a sunset, Rooftop Run i believe is at dusk, to name a few
@@VictorGonzalez-xs9octhe cyberspace levels in frontiers. Some levels in the unnamed city, green hill and sky sanctuary take place at day or at sunset, or for the unnamed city, some also take place at night.
"Hey kids do you like a 90% 2D level with boring and slow platforming, a vertical stage layout that punishes you for trying to go fast or take risks and the most boring wisp from Sonic Colours we could've chosen?"
Man I remember playing sonic generations all night during Christmas, Basically up till morning. And when I got to do this mission, it felt like time passed in game and it was morning in planet wisp. Truly a great experience for me.
@@eveefun8178 Yeah I get what you mean it felt like a mini level in way and definitely a how missions should have been done as a whole like mini challenges just using the level as a base. Also this is a masterpiece compared to base planet wisp.
This is probably my favorite mission in Generations. It feels like what a Sonic level should be. When you keep the momentum throughout the stage, it's so satisfying.
Well, recently, for the first time in my life, I started playing Generations seriously, when I saw what this level looks like and the level design, it simply looks amazing.
I swear, nobody ever talks about this one. Genuinely one of the best levels to ever come out of the boost games. Such a shame it’s so short, cause it’s amazing
Yeah Generations have a really good gameplay and is really peak level design for the boost formula, and for 3D Sonic games in general, even in the side missions
@@kugalinku I think both have their hard levels to complete, especially Unleashed (if we're mainly talking about Eggmanland). But yeah, I agree Gens pretty much improved Unleashed's gameplay in certain aspects.
@@elmemearana Yeah I completly agree, Unleashed had levels with some challenge to make a good time that was fun to go through ! But Eggmanland is a chore, I hate it haha
@@elmemearana wtf? The stages are longer and have much more diversity when it comes to creativity and difficulty in Unleashed, the generations level desing is alright but generally speaking too short and not always very creative, besides the fact that they ruined planet wisp...
This is one of my fav generations levels! Whenever I boot this game up to replay all the boost stages I always play this over the actual planet wisp stage lmao
Sonic Generations is really well designed and fun, this mission in particular, I love not only for the level design but for the aesthetics Sonic Colors is already one of my favorite Sonic games in terms of art direction, alongside Sonic Heroes, and I love the original Planet Wisp on the Wii, and Generations made me love this level's aesthetic even more with how they revamped it with the 2 main acts of Planet Wisp (especially Act 2), so when I got to this mission and saw how beautiful sunrise Planet Wisp was, I was stunned, I loved it the moment I've seen it
Because the so called "Sonic fans" from nowadays barelly play the games. Jason Griffith sounds so natural that it wasn't until later that I realized it was his voice and not Roger's, Jason superior hedgehog as always.
on my 100% run of the game, this was the last level I did, completely unintentionally. It felt like such a nice level to end with, sorta like a gauntlet of everything I've learned so far
People used to talk about the Planet Wisp scenario back in the day, it's actually my favourite scenario in Sonic Generations and I'm so looking forward to playing it again in Sonic X Shadow Generations
last time i played through the game this level really did leave an impression, lol. Something about it feels like a series of quicktime events, but organic in a way that feels extremely fun. Feels like a fluid use of all of sonic's movement options that most levels don't really do. Definitely a stand out, when I saw the title of the video, I immediately thought of this mission, glad to see other people appreciating it in similar ways to me
I liked the missions where u just play the normal level but put in a timer. Compensated for the terrible Mission Ranking system and actually challenged me.
I agree this Challenge level in Generations is quite up there in greatness. If the entire game was designed like this stage then Generations probably would've been even better.
I FUCKING LOVE THAT MISSION!!! It's unironically my favorite stage in the game! Played the game for the first time in a long time last year, got to that mission, loved it, then proceeded to play it for like 2 hours getting better and better times while vibing with friends. Ended up finding out a way to abuse a -10second clock and checkpoint to get less than 20seconds, but my real time without exploits is 43.75 seconds :DD
Damn whoever designed this one knew the fuckin physics to a T oh my god. as a kid playing Generations I did the minimum of missions cuz I just enjoyed the actual levels, now I'm grown up and appreciate them more like this one, I loved the Vector one tho, idk the sound design for the notes sounded so good to me
I fell in love with this mission when I played it for the first time! And not even for really cool platformiong here but for atmosphere. It's like foggy morning on Planet Wisp and I like it even more than original stage. Too bad it's pretty short. I wish we could have a full level made in this aestetic.
This level is always on my mind. Planet Wisp at night is one of my favorite Sonic levels and it get some the thinking, what would levels like Sweet Mountain be like at night?
Frankly the most Annoying side mission is the one with Vector where you have to play tennis with a musical note (which is located right next to the one you did lol)
@@eveefun8178 the camera would lock onto a random thing in the distance and the jump button would refuse to work with the last hit, so I managed to time a boost instead
Man, some Generations missions and ALL Unleashed second day acts were insane. thankfully (if you still got time remaining) there are a gazillion checkpoins in the Generations ones.
It's really sad how this (probably greatly unknown) version of Planet Wisp wasn't added on Colors Ultimate, I mean it's the "definitive edition of the game" it would be THE PERFECT OCCASION :(
Sonic Forces is that one day of school where you get to watch a movie or video Sonic Generations is the Homework, the Test and the Exam No wonder sonic games have a ranking system 🏆💯😮💨
i had more issue getting S ranks in forces than generations, but that's probably because of how much of a snoozefest forces is, can't tell you for sure tho
that one's actually fucking braindead lmao, at the end of the swing you wanna go as high as possible, release, use the hook after you start falling for a bit and that's how it's supposed to work. Too bad the game dont tell you this though
On my most recent playthrough of Generations I ended up doing and S ranking every mission in the game. Some aren’t very good but there’s a lot that are cool and acts as remixed variants of the actual stages.
THIS IS MY FAVORITE MISSION IN THE WHOLE GAME! A lot of times I'll go back to Generations just to play this mission alone without touching most of the actual stages lol, IT'S SO GOOD
Boost Era Haters “Boost Levels are just about holding a button and going fast.”
Sonic Generations:
Unfortunately, generations is exception that confirms a rule
@@Ffantom_15
>rush and rush adventure
focused on platforming and boost meter management
>unleashed
enough difficulty and skill so the gameplay isn’t monotonous
>colors
regularly changes up gameplay with wisps and boost energy isn’t as common
>colors ds
more focused on meter management than any other boost game
literally the only boost game that can be described as “boost to win” is forces
@@emperortoho
Fair point
I will stand by this fact: Forces is the only bad boost game! Only if Forces is actually bad though because it's the only boost game I haven't played.
@@dan8er709 Can confirm. It bad.
It's not entirely to the point of "hold down boost and win" but it gets very brainless some times.
And that's ignoring the clunky acceleration and the absolute failure of momentum Classic Sonic has.
This looks like a mario maker level in the best way
Then you'll love the Unleashed Adventure Packs
@@PhirePhlameI have the sonic unleashed dlc
Then you'll love sonic frontiers lmao
Dw guys
I already do
They should make a sonic maker it would be fire and they should include all his play styles the boost the adventure style and the classic play style 🔥🔥🔥
Nobody's talking about it because directly next to it on the left is Vector: Keep the Beat.
No no no... I was stuck at this mission for waaaay to long
*fuck, not that mission*
God, I hate that mission so much.
Oh, good, I'm not the only one
I remember watching a playthrough of Generations and they did every single mission. But then they got to Vector's, tried it two or three times and were like "nope, not doing this one"
the aesthetic here of mroning sunrise on planet wisp prob makes this my favorite mission for this level
i thought my mods were breaking the level, it looked cool but then i realized without mods it looks the same which made it twice as cool
really love everything in here bro it's cool
What's mroning?
Damn why couldn't they make some of these missions a third extra act
@@user-uf9rj9sj7mit's morning
It’s Naighth For Me Right Now But I Agree
I think its awesome how certain missions change the time of day of levels. Seaside Hill turns to night, Green Hill has a sunset, Rooftop Run i believe is at dusk, to name a few
Frontiers does the same thing but it just dont hit the same
@@eveefun8178I don't know what you're on about, but the mission levels are so cool in Sonic Generations. Because it gives more challenge and it fun.
@@VictorGonzalez-xs9octhe cyberspace levels in frontiers. Some levels in the unnamed city, green hill and sky sanctuary take place at day or at sunset, or for the unnamed city, some also take place at night.
Sky Sanctuary in classic sonic
Where is the mission where Rooftop Run is at night? I would really like to play it 💙
Can't lie, I enjoyed this side mission more than the actual level lmao. So much more interesting platforming and stuff
yeah nah planet wisp modern is mid af
"Hey kids do you like a 90% 2D level with boring and slow platforming, a vertical stage layout that punishes you for trying to go fast or take risks and the most boring wisp from Sonic Colours we could've chosen?"
@@jamfingers55 always the factory sections bruh
@@jamfingers55Crap it was Rocket! Why Sega…
"What wisp should we use for Modern Sonic?"
"Why not the one that goes up?"
There is a very fluctuating bar of quality with Sonic Generations Missions, sometimes you get this, or you get Classic Espio's Mission....
Or Vector's 😭😭😭
Made me hate him as a child...
what classic espio does he have his chaotix design? that's just angry modern espio
@thisnameisbad3609 no its for classic sonic
Unleashed voices *really* threw me off for a moment
Man I remember playing sonic generations all night during Christmas, Basically up till morning.
And when I got to do this mission, it felt like time passed in game and it was morning in planet wisp. Truly a great experience for me.
i feel that bro, got the game like 11ish years ago for my 360 and it's magical
Another great one was rooftop run with the snow board.
aight/10 tbh but yeah, compared to some other missions that one was raw
@@eveefun8178 Yeah I get what you mean it felt like a mini level in way and definitely a how missions should have been done as a whole like mini challenges just using the level as a base. Also this is a masterpiece compared to base planet wisp.
I love replaying that one with "Let the speed mend it" playing 😁
This one is my favorite
This is probably my favorite mission in Generations. It feels like what a Sonic level should be. When you keep the momentum throughout the stage, it's so satisfying.
As yes Jason the current voice of sonic
@Next-GenNeptunewhy? He sounds like he’s never acted before. Half his lines sound like he doesn’t want to be there, like he’s a robot reciting lines
You jumping on the lazer near the end made my heart drop lmaooo
laser
Its an acronym
Actually this use to be my favorite mission. If you play this stage perfectly along with the Reach for the Stars song, it feels like heaven.
I may have to try that, good idea o7
Well, recently, for the first time in my life, I started playing Generations seriously, when I saw what this level looks like and the level design, it simply looks amazing.
I swear, nobody ever talks about this one. Genuinely one of the best levels to ever come out of the boost games. Such a shame it’s so short, cause it’s amazing
Yeah Generations have a really good gameplay and is really peak level design for the boost formula, and for 3D Sonic games in general, even in the side missions
It's even on par with Unleashed's level design, I would say.
@@elmemearana Unleashed level design is good but not as good as Generations imo , Gen level design is just a bit less automated overall I'd say
@@kugalinku I think both have their hard levels to complete, especially Unleashed (if we're mainly talking about Eggmanland). But yeah, I agree Gens pretty much improved Unleashed's gameplay in certain aspects.
@@elmemearana Yeah I completly agree, Unleashed had levels with some challenge to make a good time that was fun to go through ! But Eggmanland is a chore, I hate it haha
@@elmemearana wtf? The stages are longer and have much more diversity when it comes to creativity and difficulty in Unleashed, the generations level desing is alright but generally speaking too short and not always very creative, besides the fact that they ruined planet wisp...
Love hearing Jason’s voice in generations.
My favorite is the one where Vector is on Rooftop Run with a DJ setup and you have to hit musical notes
masochist
I thought that one was funny. I remember it being challenging but not too crazy.
I was hoping it would be this exact mission from the thumbnail and was not disappointed. I love going into photo mode here.
ofc ofc i wouldn't clickbait nobody like that
I wish more missions used alternate times of day and weather. Such a simple way to make it feel fresh.
Always been one of my favorite missions to replay.
way more fun than the actual planet wisp level..
facts
Best mission in the game
Why is this literally better than Modern Planet Wisp
This is one of my fav generations levels! Whenever I boot this game up to replay all the boost stages I always play this over the actual planet wisp stage lmao
As someone who hasn’t played Generations, I can confirm that this is a level
true
Sonic Generations is really well designed and fun, this mission in particular, I love not only for the level design but for the aesthetics
Sonic Colors is already one of my favorite Sonic games in terms of art direction, alongside Sonic Heroes, and I love the original Planet Wisp on the Wii, and Generations made me love this level's aesthetic even more with how they revamped it with the 2 main acts of Planet Wisp (especially Act 2), so when I got to this mission and saw how beautiful sunrise Planet Wisp was, I was stunned, I loved it the moment I've seen it
As a little kid I actually had more fun with this mission than the main planet wisp stage
Because the so called "Sonic fans" from nowadays barelly play the games.
Jason Griffith sounds so natural that it wasn't until later that I realized it was his voice and not Roger's, Jason superior hedgehog as always.
Jason superior, Roger inferior
Used to be my favourite side-stage. Actually the most challenging and fun one to pull off.
on my 100% run of the game, this was the last level I did, completely unintentionally. It felt like such a nice level to end with, sorta like a gauntlet of everything I've learned so far
After I finished the game, I played this once again. The background is just beautiful.
I love this mission especially when you have Starlight zone playing in the background it creates such a vibe
I will never forget the pain Vector did to me when I was trying to catch his music notes.
Oh wait, that’s the next one over…. Carry on
Yeah this is definitely one of the best missions in generations, i loved rooftop rail grind too set to endless possibilities
People used to talk about the Planet Wisp scenario back in the day, it's actually my favourite scenario in Sonic Generations and I'm so looking forward to playing it again in Sonic X Shadow Generations
A lot of these bonus missions are underrated, you basically get a bunch of new mini levels with each zone
last time i played through the game this level really did leave an impression, lol. Something about it feels like a series of quicktime events, but organic in a way that feels extremely fun. Feels like a fluid use of all of sonic's movement options that most levels don't really do. Definitely a stand out, when I saw the title of the video, I immediately thought of this mission, glad to see other people appreciating it in similar ways to me
as someone who has the honor of completing every challenge in the game...i do not remember this one
shame on thou
My absolute favourite mission in the game, first ever played it to "Let the Speed Mend it", felt an adrenaline rush like never before.
I liked the missions where u just play the normal level but put in a timer. Compensated for the terrible Mission Ranking system and actually challenged me.
1:08 This game has been out for over a decade at this point and I’m just now finding out you can jump on those electrical thingys as platforms LMAO
you can do so in rooftop run as well, not THAT useful but it's cool :)
Tbh i haven't played this gmae in like 4 years but i gotta say that i remembered this from the middle of it and it was truly fun to do
I agree this Challenge level in Generations is quite up there in greatness. If the entire game was designed like this stage then Generations probably would've been even better.
Chip's braslet - i see you a man of high culture and honor to our friends
yessir
I love how Gens really uses Unleashed's way of challenging the player at high speeds
I FUCKING LOVE THAT MISSION!!! It's unironically my favorite stage in the game! Played the game for the first time in a long time last year, got to that mission, loved it, then proceeded to play it for like 2 hours getting better and better times while vibing with friends. Ended up finding out a way to abuse a -10second clock and checkpoint to get less than 20seconds, but my real time without exploits is 43.75 seconds :DD
You see, if Planet Wisp was like this but with a few less hazards and a bit longer I don't think people would have a problem with it.
Damn whoever designed this one knew the fuckin physics to a T oh my god. as a kid playing Generations I did the minimum of missions cuz I just enjoyed the actual levels, now I'm grown up and appreciate them more like this one, I loved the Vector one tho, idk the sound design for the notes sounded so good to me
vector is CBT for first time players but i got you
I fell in love with this mission when I played it for the first time!
And not even for really cool platformiong here but for atmosphere. It's like foggy morning on Planet Wisp and I like it even more than original stage.
Too bad it's pretty short. I wish we could have a full level made in this aestetic.
full level with this would go kinda bonkers bro..
I only remember the missions where other characters were sub weapons or challenges.
Made other ones come off as strangely forgettable.
Not long ago I completed Sonic Generations on my own. And I really liked this mission, it is enjoyable and relaxing in some sense
this has been my favorite one since 2011. iits rlly just the best boost lvl of all ngl.
This level is always on my mind. Planet Wisp at night is one of my favorite Sonic levels and it get some the thinking, what would levels like Sweet Mountain be like at night?
I wish they leaned more into the different aesthetic with all levels. It makes them feel fresh even if all they’re doing is changing the lighting.
celeste and sonic generations had a child and nobody told me
I immediately recongized this when I saw the hue and the fog
I’ve always loved this mission. An absolute blast.
missions in Generations are kinda underrated, but I guess that can be said for most post game content in Sonic games
Love your use of Jason Griffith's voice.
Short but sweet like a true colors level
This gameplay was majestic
congrats on your video poppin off evees, this hit my actual yt recommended
actually crazy
Frankly the most Annoying side mission is the one with Vector where you have to play tennis with a musical note (which is located right next to the one you did lol)
it aint that bad for me but i see where it can annoy other ppl
@@eveefun8178 the camera would lock onto a random thing in the distance and the jump button would refuse to work with the last hit, so I managed to time a boost instead
The level design in missions is great.
Yo this is peak level design ngl.
I remember wishing Frontiers’ Stages were like this, short but dense. All we got was Short lol.
and unoriginal.. we can't keep letting them get away with this shit dude give me new things
@@eveefun8178 FR! It’s not even unreasonable to expect Original Stages with good length, that’s literally their job!
@@Terminal_Apotosthankfully since kishimoto heard feedback clear, he could be striving to get as original as possible.
I hope atleast.
Ah yeah! That was hardcore.Mad skills, dude! 😎👍 🔥
Man, some Generations missions and ALL Unleashed second day acts were insane.
thankfully (if you still got time remaining) there are a gazillion checkpoins in the Generations ones.
i already 100% this save file :)
At first it was talking about the vector one, that one took me years🫠
something about jason in generations feels so jarring
i just love my boy jason fr
This mission >>> The Level
its been so damn long since ive played and 100%'d generations i forgot how i enjoyed some of this stuff
it's peak peak peak
This level made me want a Sonic maker game lmao, from classics, to adventure, boost and frontiers style levels 😂
if we got a game like that, god damn i would never leave. SUCH easy money too, and infinite replayability
This always was and will be my favorite mission from this game. Makes me wish Modern Planet Wisp were a bit more like it
It's really sad how this (probably greatly unknown) version of Planet Wisp wasn't added on Colors Ultimate, I mean it's the "definitive edition of the game" it would be THE PERFECT OCCASION :(
I would love it if Sonic Team made more fast-paced action chain oriented levels, bonus points if its in 3D.
Sonic Forces is that one day of school where you get to watch a movie or video
Sonic Generations is the Homework, the Test and the Exam
No wonder sonic games have a ranking system 🏆💯😮💨
i had more issue getting S ranks in forces than generations, but that's probably because of how much of a snoozefest forces is, can't tell you for sure tho
The Seaside Hill Act 1 Espio mission has to be the most stupid out there
that one's actually fucking braindead lmao, at the end of the swing you wanna go as high as possible, release, use the hook after you start falling for a bit and that's how it's supposed to work. Too bad the game dont tell you this though
@@eveefun8178 somehow, it’s so much easier with the d-pad
Or the Vector one...
@@Neoniq41 you mean the musical note one? I thought that was pretty easy. It’s cheesable too
Ok, but why does this look better then the main planet wisp level we got lmao?
This is how all Sonic Unleashed DLCs stages looked like.
if only they were as easy as this
@@eveefun8178 not as easy, but as fun
On my most recent playthrough of Generations I ended up doing and S ranking every mission in the game. Some aren’t very good but there’s a lot that are cool and acts as remixed variants of the actual stages.
I seriously wish we could’ve gotten more challenge acts like this through DLC
You made the game even better by giving Sonic a better voice
shoutouts to modders
Nobody's talking about this person's Sonic skills??
B) i got an unleashed video up too i do a few cool tricks if you're into that
For a second i thought this stage was a mod
Oh that challenge looks cool as hell but the vector one to the right hurts like hell to S rank
Planet Wisp Act 3
seriously, this is the best looking stage in the game imo
i really thought my game was breaking when i first played it but i love how it looks fr
@@eveefun8178 gives me Misty Lake vibes, which is one of my favorite opening stages in the entire franchise
@@eclipsesoluna3453 that shit's valid af i love misty lake too
Getting 100% in this game is so fun. Except for that one vector mission
i hate the espio swinging shit more than anything
What i like about this mission its the atmosphere level
This give strong Sonic Fromtier vibes
i get it
This level feels mostly blocky, and yet it looks and feels way more fun to play than anything from the actual blocky feeling levels of Sonic Forces
level design diff
I love this one and go back to it time to time
THIS IS MY FAVORITE MISSION IN THE WHOLE GAME! A lot of times I'll go back to Generations just to play this mission alone without touching most of the actual stages lol, IT'S SO GOOD
only downside is that glitched walljump with the electricity section, and that it's only like a minute long
Sonic Generations proves that it still thinks about what make the Sonic franchise great; platforming.
OMG, I KEPT SPEEDRUNNING THIS STAGE BACK IN 2019
cookery
>sees title
>open video
>see "Planet Wisp"
>Answer found
i guess that's fair, yeah lmao
Title has the "Am I the only one who likes Sonic Generations?" vibe
i see it, though when it comes to gens it feels like everyone's dickriding it (understandably so)
its an unspoken rule because people already know
I feel like I just watched Sonic himself play this level
im him
I actually got pissed that they used this theme for only 1 Planet Wisp stage