AI is the final frontier for gaming. Graphics are good, Frame rates are good. Open worlds are good. The one thing that hasnt been tackled yet is AI. Imagine if Bethesda puts ChatGPT type brains into the NPC, robots, computer terminals making the games more self aware and interactive. It doesnt have to be the entire neural network and ChatGPT knowledge data base but at least the FallOut universe.
sadly the Fens Sherriff Dept. doesn't work correctly for me, in spite of doing all the quests outside the door, they still don't let me in. Also all of the dialogue is blank within the options menu.
Fallout4's biggest problem is that on gamepass pc version, there is an explosion glitch that renders large areas of the game unplayable. It persists through reloading saves, so if it occurs you have to go back to a save before the infinite explosion loop and hope whatever caused it doesn't do it again. It appears that explosives get stuck in map and then keep triggering indefinitely. Please help, I just want a full playthrough without it becoming unplayable.
The options for dialogue this adds is really cool, but from what I heard it doesn't do dumb or sarcastic dialogue well yet, probably because the AI has a hard time with inflections and reads everything straight. Still much better than nothing though
It'd be really cool if this AI tool could be fed voiced dialogue from a modder's mic so it could match tone and inflections, then apply them to the dialogue with the proper voice.
@@sethgokey8161 Dry humor maybe, but it would be able to do lines like "I used my Secret Decoder ring" or the "I'm a ghost! ooooooo" ones because the actor puts on a completely different voice, especially the male one
There are mods that fix that, the main problem is the abysmal story, how it ignores the possibility of taking over the institute as a different faction. And the systems that were present in previous games were completely canned in Fallout 4.
These are the kinds of mods that show what Creation Club SHOULD have been doing. There's some beautiful artistry to that last suit of power armor that would be worth dropping a couple bucks as a thank-you.
For anyone coming upon this video while searching for mods, unfortunately the AI voice acting mod author removed the protagonist's voicelines due to requests by the person who'se voice he used to train the ai, thus rendering your character silent. Just a heads up.
Now the Nora lives mod is definitely possible. Can you guys imagine? The sole survivor travelling the commonwealth, searching for Shaun WITH his wife. That would be crazy.
Imagine having a multiple follower mod and them using ai to spice up romance with the followers through the ai and the Nora follower mod being able to recognize if you cheat on her with another follower.
there are a lot of dialogue options about your dead wife that would have to be cut or rewritten, could be challenging on top of just having her around with new dialogue. But who knows, modders are incredible
I've had an idea for a mod that adds certain abilities to your perks, like being able to smash locks on doors using the big leagues perk,being able to craft robco widgets to automatically hack terminals with the science perk. Etc.
@@Prophet_of_gecko_jesus0001 sadly,I don't know how to make mods and I don't have a PC nor do I have the skills to do it. But that doesn't stop me from pitching my ideas.
@@mw00295 Not at all. The lock breaking can easily be done with a hidden ability with script added to the player, that checks when you melee strike something that If it's a door or just "locked" -> and if (further requirements like has to be below master lock and not a requires-key-type-lock etc.) akTarget -> unlock + play sound "lock breaking" at akActor location. As for widgets, you can just do a prompt whenever you have a "widget" and you are activating a locked terminal: "Do you ant to use widget bypass - Yes - No" If yes (check if enough skill or whatever you want to limit) then akAkto.removeitem widget 1 playe sound "1337 hacking etc". You can also apply this to the big leaguer, as in, prompts instead melee strikes if you want. It's really simple. I've done similar things many times with Skyrim and the script commands are 1:1.
Horizon (the f4 overhaul/survival mod) has had craftable autohackers/pickers for years. It's like playing a whole new game. A bit complicated, but it takes away the balanced for game journo's and 1 Int builds feel.
I really hope Bethesda is keeping a close eye on AI developments, because the sort of game they make can probably benefit from it the most. The potential is insane.
Modders using AI to create free mods to enhance an RPG video game with custom fully voiced quests is really cool. A multi-billion dollar company using AI to limit paying voice actors by creating a limited set of voice lines and creating the rest with AI is a big no-no. The amount of lawsuits and negative press that would come out of that would be overwhelming.
@@HugoRBMarques It could be good, they only need to be very clear that their voice samples will be used as a base for AI voice and that's it, they would also need waaaay less voiced dialogue so they would have more money for different voice actors and there could be more variety, there's probably a lot of voice actors who would accept lol
@@DuckLovesHistory its pretty good for non commercial use like modding, I dont see too many problems with it there, the real issue is when companies try use it to cut costs
@@IAmMadMattDog What about the plethora of up and coming Voice Actors who are going to struggle to get portfolio work because you use an AI instead of... you know... paying them? All the of great Voice Actors in Sims Settlements or America Rising wouldn't have those on their resume if someone could just give an AI their fancast's work and tell it to read the script.
@@jacobyboyer3681 unfortunately theres no going back, AI is here and its only going to get better, the problem isnt AI, the problem is people needing a job to live, commercial stuff will become dominated by AI becaues its cheaper and handmade/human content will only be for personal/niche uses. The actual solution is Universal Basic Income and more socialism to support society as it transitions to an automated age as more and more peoples jobs become replaced by AI.
This could be incredible for developing enormous games in the future. Writing is one thing. Imagine the time saved by using AI. Plus the ability to just change lines as development changes happen
Yeah they could sue modders for breach of contract for a contract the modders weren't a party to, never signed or even read. There's going to be vague legal threats, but the law regarding AI is up in the air, legislators haven't even had the time to put their pants on regarding this issue.
Honestly, i like the idea of the modders using voice ai tech for their mods but part of me worries that it might cause legal issues due to the ai using voice samples from copyrighted work.
@@SuicidalCat231 It'll keep them off the radar unless the mods get too popular. It doesn't actually legally protect them, and there've been free mods in the past that got killed because of copyright issues.
It's been deleted on twitter, but apparently the voice actor of Nora (the Female Protagonist) is against voiced AI and managed to bring down a Mass Effect mod containing it on the Nexus.
AIs Voice acting is unironically a game changer. Do any of you even begin to realize what can be done with this? This can be used to make Fallout 3 companions into actual people that you'd want to talk about, instead of just being a robot with a backpack and a gun. It can be used to expand the Legion in New Vegas as now major characters can be given new dialogue without changing their voice and many, many more. With this technology, possibilities are basically endless.
my brothers in christ this is what i've been waiting for. i want to see the main quest expanded to what it could've been. there could've been so much dialogue between you and shaun to truly try and make you feel something.
Lol for real, I was like " Is this seriously the main quest, or some trick? So many side quests too, need to throw those in as main quests or else it seems boring once the game is "beaten". Skyrim same problem.
It wont, ai voiced npcs have been used by mods like interesting npcs in skyrim for a couple of years. Also consider that in western countries parody isnt a crime (mostly) a human doing an impression of someone isnt illegal, i dont see why a computer doing it should be. In fact, whos to say it ISNT a human doing an impression? How could it be proven in court?
@@TigerWave01 Just throwing this in there, I think a few of GTA's voice actors for the main protagonists have been pissed about how little they were paid relative to the revenue/lifeline of the game. Imagine how they would feel if AI stretched their voices even further :P
@Jordan Carr If I'm not mistaken it's like this across the whole industry for voice actors, except for the big name ones. But voice actors in general seem very underappreciated. For example John DiMaggio, voice of Bender from Futurama, is pretty popular for voicing a bunch of iconic characters. He wanted higher pay and tried to protest against the production of new Futurama episodes, and could not manage to get a higher pay
@@LadZeroUltra Do you have a source on INPCs using AI voices? I've always been under the impression that the mod entirely uses actual voice actors. So, if that isn't the case, I'd be interested in hearing about it.
I'm so glad that the modding community is still alive and thriving as it was when the game first release and with the 11 laps AI voice acting I can't wait to see you wear modding goes especially quest expansion and like you were saying different quest lines and different story endings that can be possible now because voice acting is out of the equation and is not something to be worried about you can just make a story happen as long as you have the AI program
New employment contracts for voice actors: Sound producers: 'Just lean into the mic and say ABCDEFGHIJKLMNOPQRSTUVWXYZ for us please' Voice actor: 'Is that all?' Sound producers: 'Thank you, that's all!' *hands 1500 dollars*
This is really cool. I'd say Fallout 4's biggest problem though... is the absolutely horrible main quest. The main quest and faction relations make no sense.
the only drawback to AI voice software is the fact that its heavily paywalled. you have to pay for a monthly membership and you still get a word limit. is there really any reason why it costs aside from the software developers wanting to get paid? imagine how much global media would change if everyone had unlimited free access to it?
Many years ago I wrote a script to sprinkle the Fallout 3 GNR news segments (and radio dramas) into my music playlist (doing a simple playthrough simulation to vary quest order, outcome, and player karma). I split some of Three Dog's intros and outros up a bit to create more of them, but the amount of content is still quite small. Been waiting for AI voices to get good enough to make some more!
Go wild. Make sure he drunken ending where we get married to a death claw, drink beer with liberty prime, and play bowling with swan using raiders as pinballs a reality .
Just a heads up, RED has removed all of its voice acting in a recent update due to Courtenay Taylor (Nora’s VA) being against AI voices. Other mods have done so similarly. Because, of course, we can never have anything fun.
As cool as the AI voice mod is I really wish it wasn't a thing. It feels immoral making the voice actor say something that was never intended. Like it's taking away from his performance. On the other hand it's great for quest content. I'm conflicted.
Love the idea of voiced A.I, this could eradicate hearing the same npc's conversations over and over and over again, to be honest this really does make a lot of possibilities a reality
i actually discovered the perfect solution to the protagonists voice lines with modded content Its called silent protagonist This was a goof, ai generated lines are infinitely cooler and those actually sound awesome
I was playing fallout 76 when this super mutant quest giver said something like "no time to run around wasteland doing stupid things, when small child is missing" As a reference to both rpgs in general - and Fallout 4's main story specifically - I probably laughed way too hard
So the mod danse dilemma and subversion could be reworked without relying on creating new characters or reusing voice lines...? Although it never made any sense for the brotherhood to destroy the institute, thought it would make a great new brotherhood of steel citadel.
IMO, the Brotherhood are the ONLY faction that destroying the Institute makes sense for, especially considering Maxson's attitude, though I suppose a case could be made for the Railroad too, the Minutemen are the main faction that I believe would actually benefit from the Institute's technology, it could go a long way to helping the Commonwealth, and even the synths could have their uses, from being an expendable combat force, to actually helping out the settlements, the General could send a bunch of 2nd gen synths to deal with the different 'help this settlement' quests instead of dealing with it personally, maybe even use a 3rd gen synth as the captain of such squads, or just have a human go along with them to co-ordinate things.
@Faylinn MystiqueRose , my logic was based on the bos primary principle of hoarding technology. Also, the general need to relocate their base of operations as the prydwen reactor will go critical without a steady supply of coolant. So, the institute is highly defendable, in a central location within the commonwealth.
They hoard technology to keep it out of the hands of others, as they blame tech for the destruction of the world. They absolutely would blow up anything as technologically advanced as the Institute. If it was abandoned they would certainly scavenge it for tech... but since story wise it isn't possible to kill absolutely everyone safely like it is for a player in a game, it makes more sense to destroy the tech than to have it used against them.
@@JohnDoe-hj9fh not every new technology brings a controversial change like this, this one is obviously only gonna benefit the big companies in the long run.
I really don't need more RPG elements in Fallout 4. I would however like more RPG elements in Fallout 5. I'm okay with each Fallout game representing a different style of gameplay. It's what brings people from all gaming backgrounds together. For example... I used to hate RPGs, while I loved boomer shooters and isometric RTS games. Fallout 4 was my entry level RPG game that led me play and love the TES and Fallout series older titles. I'm excited to play Starfield... so... if there hadn't been an "light RPG" Fallout 4... I may never have tried an RPG game at all.
Rolled my eyes a bit when I saw the clickbaity title but once I realized what the video was actually about my reaction changed to: "IT'S HAPPENING!!!!"
yknow, it’s surprising people are still using the nexus despite that their moderation and ownership are basically hyper political tyrants that believe all mods are their property and should always coincide with their beliefs
Yeah, ElevenLabs voice AI is amazing, however Nexus Mods (the most popular site for Fallout 4 mods) freaked out over the use of such AI models and has taken down several mods which use reconstructed character voices (or forced the mod authors to themselves to remove their own mods to avoid reprisal from Nexus). The problem is Bethesda has given blanket permissions to use ingame assets to create custom modded content. AI voice model tools (such as ElevenLabs) takes those ingame assets (voice files) and reconstructs them into new custom content. Nexus Mods however has taken the stance that it can demand such mods be taken down without room for appeal of this decision. Nexus has taken a (paraphrased) stance of, "Either do it our way, or delete your account and don't use our site". Needless to say this is a decision that has heavily split the modding community. This move by Nexus appears to be driven by a fear of legal copyright claims by the original voice actors, some of whom have expressed their resentment over the idea that AI could be used to mimic their voice acting. Were the mods using the reconstructed voice files being sold for monetary gain I might agree with the voice actors concerns, but when used to create FREE mods I do not agree as this does not represent a potential loss of revenue for any voice actor. Further the original voice files are assets that Bethesda owns (as in the voice actors were already paid for) and thus is well within Bethesda's rights to establish how much leeway they extend to the modding community over how they are used. Todate that leeway has been very liberal / generous.
AI voice model tools are not using those assets whatsoever, it's training data off of the person's voice to make it sound like they said things they never did. Not at all the same thing. There's a clear difference between that and reusing assets, which would be repurposing existing lines in the game. It's completely unethical, and your only takeaway being "it doesn't make them lose money" is extremely weird to say the least. Not to mention false, because if someone uses the AI to get them to say off-putting or racist things it could have an actual tangible affect on their image and their career, which should have been immediately obvious.
@@Lyndis_ There have been tools out for years that were used to create mods with existing voice files. Those tools would take a voice record from the original game, and simply splice and rearrange them so that the character "said things they never did" [in the original game]. So your point is moot. Granted those rearranged voice records did not sound natural as the pitch and tone would vary wildly in most cases. Disclaimer: I've only ever discussed the use of these tools within a very specific arc of application. They are only produced from existing in-game assets for the purposes of creating free fan made content to enhance that same game. I'm not suggesting pulling voice files from another game or project a voice actor / actress may have done. I'm not suggesting stalking their social media or TV appearances for sound bits, etc. I'm not suggesting the AI tools be used to create content of an overtly sexually graphic nature. (While the TOOLS are absolutely capable of generating such content, the mod authors themselves typically have better taste than this. Not to mention such content would typically not be welcome on the Nexus anyway.) I'd also point out that to date the mods that were created using the new AI voice training tech have all stated in their mod descriptions that the new lines were AI generated and not to be confused with anything officially sanctioned by either Bethesda or the original actor. So the argument that it creates harm because someone thought it was real simply means they never bothered to read the description of the mod before they installed it. To be clear, it should be obvious to anyone reading these posts that there are two distinctive points of view on this emerging technology. While I'm pretty entrenched in my standpoint on this matter, and can only hope I've articulated that standpoint fairly, I will be the first to acknowledge that others will (obviously) disagree.
@@Lyndis_ yea I disagree with that it's unethical. Maybe if it's the person's real voice, but not if it's the person's acting voice. Because that's what this is, voice acting. Creating a product to help create a part of a fictional character. Is making your character look like Dwayne the Rock Johnson unethical? And getting the Rock to shoot up Diamond City bad? No because people recognize it's a game. If they were to monetize the mods, that would be unethical in my opinion because the voice actors are losing potential revenue
I recently redownloaded game and until today when I pushed it too far, I was actually incredibly surprised at how well mods were working. I had the storywealth collection with like 500 + 100 of my own and it was actually a different game. Like a super dark and scary zombie world covered in trees, playing as a gen 1 synth taking over with sims (slavery edition) and constantly running into stuff I’ve never seen I hope I can fix again because before I got CTD on start it was super smooth and vortex handled mostly everything
Because you still need inputs and data to feed the AI. You still need an actor with a ranged and varied performance to get good results from the AI. It can't materialize voice lines from nothing without coming off as VERY robotic.
most mods reuse in game voices, have no voices, or get friends to do it for free....when corpo starts using it sure, you can complain, but nobody was getting paid for who is currently using it
As have been said higher up, the inflection in certain dialogues are all wrong. For example the sarcastic or dumb ones, since the AI is (at least for the moment) only really able to say neutral sentences well. Therefore it's still better for studios to hire professional voice actors, since it needs the human touch. This is, however, great for mods where it's really hard to get quality VA, or the original VA.
@@felixbjerhemaronsson8253 great for mods until voice actors take them to court since their contracts prohibit their voices be used for AI and defamation of character if the modders make AI say stuff in their voice that they didn't consent to.
This is a big step for immersion for future Fallout games with a voiced protagonist. I didn't mind THAT much that the voiced protagonist limited dialog options and natural flow but missed the extended dialog options that were tied to your character build and history up to that point.
@@browal14 I mean yea it's still talking his job though given he isn't being paid even so I don't see a problem he's not the one saying anything at this point, and he was paid for the main voice files used in these A projects.
I think this technology will be be revolutionary in many videogames. We can have choices for different voices for our characters, randomly generated dialogue for randomly generated voices to speak for randomly generated NPCs (wearing randomly generated clothing/armour combinations) too. As AI improves, it will be able to "choose" more accurate NPCs, textures, dialogue, clothing, actions, etc based upon content, context and relevance to the game or the player's actions. Great stuff.
There is one flaw though even with all the rpg elements unless the retcons are fixed it isn’t really there yet at least for me as the retcons and the ignoring of fallout 1-2 newvegss. I like that’s it’s getting better but I’d prefer a better written story aswell some of the options and such on their own core the reasoning and such sometimes is contrived. I feel fallout 4 would need a heavy rewrite to tell a better story and make it playable as a rpg
basically I’m just saying simply that I would love to see a entire rewrite of the story to something that is faithful to the orginal and isn’t poorly contrived you can keep some of the same ideas and such as alot of them are fasinating to explore however they need a much better writer or team of writers to make the game worth it cause I mean a rpg with a contrived and messy story isn’t all that great for me
One thing is that he undoubtedly has hundreds of hours of gameplay from all the games he covers, and has been covering, for the past few years. So it's possible he might use a clip of old gameplay in a new video just as filler or to show off the cool mods that have been added to FO4. He is the main reason I have wanted to get a gaming PC past few years--just for FO4 mods lol.
Am I the only one who thought when the title said "fixing one of Fallout 4's BIGGEST problems" he was talking about Preston? And when he said fixing, he meant "fixing"?
Imagine working as a voice actor and suddenly getting the boot because a Chad AI is being praised by fandom and now you're unemployed cause Bethesda (or whatever publisher) decided they are going to use AI to replicate your existing voice and Dave a few hundreds. I definitely do not support this kinda mods.
I don't think AI voice mods are going to have much of a future on Nexus. Especially after Courtnay Taylor came out against AI voice programs and actually tweeted at Nexus to remove a mod with her voice used by a AI voice program. The Fens Sheriff's Department and RED also updated to remove the AI voices IIRC.
this AI stuff is getting out of hand not only is it destroying the voice acting industry but it can be used in so many melicious ways too.... imagine all the scams and fake recordings
I disdain the use of AI in any capacity, even if profit isnt involved. If people get used to AI use in mods, that attitude might spread. The last thing we need is AI displacing human creators especially in writing and creation. is it reallyh worth using AI on the mod scene to the point AI screws up human opportunity in the future?
Yes because humans make trash content now. The rare person who can utilize A.I to its effectiveness will make far more content at higher quality at a cheaper expense. Be all Luddite you want, people who bring A.I forward will be the next explosive golden age of entertainment.
I always loved the robot ship quest line just because it's one of the only parts in the base game where skill checks actually exist based on the entirety of your perks and stats. Can't wait to play again with the possibility of not being able to bulldoze through all skill checks
Seems cool, but tbh Fallout 4's BIGGEST problem is the constant game-crashes you get on the xbox version anytime you get anywhere near downtown Boston.
I can't wait for voice mods to pop up. I've always had the Issue that whenever I made a non-white character the voice wouldn't fit because I knew the voice actors were white. Just imagine having Lee from The Walking Dead Telltale game voice all the lines. Or even silly voices like Master Chief
The potential of this tech is almost endless. We could use it in Skyrim too! A voiced Dragonborn, who sounds like Nazeem, and can taunt everyone about not getting to the CLOUD DISTRICT! Jarl Balgruuf: "But what are you saying? I AM THE CLOUD DISTRICT."
What I'm looking forward to with this is modders fleshing out the game's factions and narratives. Like giving the Institute actual motivation behind making synths, or revamping the Railroad's story to actually involve subterfuge and unique goals, instead of having their main quest just be a slight variation of the Institute. Oh and do something with the Minutemen, I guess. Like make me remember they exist in the first place.
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AI is the final frontier for gaming. Graphics are good, Frame rates are good. Open worlds are good. The one thing that hasnt been tackled yet is AI. Imagine if Bethesda puts ChatGPT type brains into the NPC, robots, computer terminals making the games more self aware and interactive. It doesnt have to be the entire neural network and ChatGPT knowledge data base but at least the FallOut universe.
sadly the Fens Sherriff Dept. doesn't work correctly for me, in spite of doing all the quests outside the door, they still don't let me in. Also all of the dialogue is blank within the options menu.
@@mattparker9726 That really is unfortunate. I finished the main quest lines and like it a lot. Especially how you destroy the Institute and RR.
Fallout4's biggest problem is that on gamepass pc version, there is an explosion glitch that renders large areas of the game unplayable. It persists through reloading saves, so if it occurs you have to go back to a save before the infinite explosion loop and hope whatever caused it doesn't do it again. It appears that explosives get stuck in map and then keep triggering indefinitely. Please help, I just want a full playthrough without it becoming unplayable.
@@camplays487 do you have YUP installed?
5:13 Okay, Darla just immediately body-slamming Skinny Malone into the floor is great.
I was looking for this
that was amazing.. are those kinda moves in the base game or is that from a mod? I've never noticed anything like that happen lol
Base game lol, happens when the damage is enough to one shot and has a chance to do a random kill move
Came here to make sure this was said 😂
That's a chokeslam. Honestly surprised that Darla's got that CQC on lockdown.
Getting the characters to say the most vile shi imaginable thanks to the power of Voice AI is going to be hilarious.
And terrifying that it's possible
Not long before somebody creates a racism mod and just makes your character say every slur known to man.
@Findlay Murray yeah... we can't forget about that.....
@@findlaymurray397 I doubt it would be limited to just the known slurs
@@thel1355 That's the spirit!
The options for dialogue this adds is really cool, but from what I heard it doesn't do dumb or sarcastic dialogue well yet, probably because the AI has a hard time with inflections and reads everything straight. Still much better than nothing though
It'd be really cool if this AI tool could be fed voiced dialogue from a modder's mic so it could match tone and inflections, then apply them to the dialogue with the proper voice.
Perfect for a no nonsense straight shooter character though.
But it would be perfect for dry humor and sarcasm.
@@sethgokey8161 Dry humor maybe, but it would be able to do lines like "I used my Secret Decoder ring" or the "I'm a ghost! ooooooo" ones because the actor puts on a completely different voice, especially the male one
@@MrPerson61 can you say that like dr frankenstein? Igor fetch me the brain!
Fallouts biggest problem is FPS drops.
Yeah,I have a ASUS F15 and it can handle CP2077 and Watch Dogs Legion at Medium/high graphics,but even with everything to minimum,Fo4 goes a bit janky
this is why I left the game tbh... it became way too annoying.
And crashing
Not for me 😂 but I also use a rtx 2090
There are mods that fix that,
the main problem is the abysmal story, how it ignores the possibility of taking over the institute as a different faction. And the systems that were present in previous games were completely canned in Fallout 4.
For the shield framework,someone needs to do a legion shield and a spellbreaker shield.
man Spellbreaker already feels Fallout esq just write it off it as a rich mans eccentric project and bam we find Spellbreaker in FO4
These are the kinds of mods that show what Creation Club SHOULD have been doing. There's some beautiful artistry to that last suit of power armor that would be worth dropping a couple bucks as a thank-you.
"Maybe doggie can sniff?" Is truly one of the lines of all time
For anyone coming upon this video while searching for mods, unfortunately the AI voice acting mod author removed the protagonist's voicelines due to requests by the person who'se voice he used to train the ai, thus rendering your character silent. Just a heads up.
Is therea link to the old verssion?
I dont mind, I actually silence the Protag anyways for role play reasons.
Good.
Good. That's not a downside. The voice actor interferes with RP &, ngl, they're bad actors
Then it makes no sense anymore
Now the Nora lives mod is definitely possible. Can you guys imagine? The sole survivor travelling the commonwealth, searching for Shaun WITH his wife. That would be crazy.
Just rewrite the whole game at this point and bring the cut content back because I don’t want to wait a decade for a new fallout
How about choosing between two different player characters? Not sure how doable that is.
Imagine having a multiple follower mod and them using ai to spice up romance with the followers through the ai and the Nora follower mod being able to recognize if you cheat on her with another follower.
Its possible already, and it makes the game super fun
there are a lot of dialogue options about your dead wife that would have to be cut or rewritten, could be challenging on top of just having her around with new dialogue. But who knows, modders are incredible
I've had an idea for a mod that adds certain abilities to your perks, like being able to smash locks on doors using the big leagues perk,being able to craft robco widgets to automatically hack terminals with the science perk. Etc.
Fantastic idea
@@Prophet_of_gecko_jesus0001 sadly,I don't know how to make mods and I don't have a PC nor do I have the skills to do it. But that doesn't stop me from pitching my ideas.
hard to do. Would require some proper programming/scripting knowledge
@@mw00295 Not at all.
The lock breaking can easily be done with a hidden ability with script added to the player, that checks when you melee strike something that If it's a door or just "locked" -> and if (further requirements like has to be below master lock and not a requires-key-type-lock etc.) akTarget -> unlock + play sound "lock breaking" at akActor location.
As for widgets, you can just do a prompt whenever you have a "widget" and you are activating a locked terminal: "Do you ant to use widget bypass - Yes - No" If yes (check if enough skill or whatever you want to limit) then akAkto.removeitem widget 1 playe sound "1337 hacking etc". You can also apply this to the big leaguer, as in, prompts instead melee strikes if you want.
It's really simple. I've done similar things many times with Skyrim and the script commands are 1:1.
Horizon (the f4 overhaul/survival mod) has had craftable autohackers/pickers for years. It's like playing a whole new game. A bit complicated, but it takes away the balanced for game journo's and 1 Int builds feel.
I really hope Bethesda is keeping a close eye on AI developments, because the sort of game they make can probably benefit from it the most. The potential is insane.
the potential for a disaster is way bigger from this technology in my opinion.
Buddy they are literally one of the first to you use AI in their games
I don't think AAA companies, especially one owned by one of the biggest companies in the world should be cheaping out to use AI.
Modders using AI to create free mods to enhance an RPG video game with custom fully voiced quests is really cool.
A multi-billion dollar company using AI to limit paying voice actors by creating a limited set of voice lines and creating the rest with AI is a big no-no. The amount of lawsuits and negative press that would come out of that would be overwhelming.
@@HugoRBMarques It could be good, they only need to be very clear that their voice samples will be used as a base for AI voice and that's it, they would also need waaaay less voiced dialogue so they would have more money for different voice actors and there could be more variety, there's probably a lot of voice actors who would accept lol
That voice AI is insane.
I really feel for voice actors but my god what could be done with this is limitless.
I love the ideas like R.E.D. but I do really feel bad for the ethical implications of the voice AI
@@DuckLovesHistory its pretty good for non commercial use like modding, I dont see too many problems with it there, the real issue is when companies try use it to cut costs
Voice actors are fine for now as long as this stays as just f non profit modding and occasional memes
@@IAmMadMattDog What about the plethora of up and coming Voice Actors who are going to struggle to get portfolio work because you use an AI instead of... you know... paying them? All the of great Voice Actors in Sims Settlements or America Rising wouldn't have those on their resume if someone could just give an AI their fancast's work and tell it to read the script.
@@jacobyboyer3681 unfortunately theres no going back, AI is here and its only going to get better, the problem isnt AI, the problem is people needing a job to live, commercial stuff will become dominated by AI becaues its cheaper and handmade/human content will only be for personal/niche uses. The actual solution is Universal Basic Income and more socialism to support society as it transitions to an automated age as more and more peoples jobs become replaced by AI.
I'd kill to hear low int sole survivor and cito hold a conversation
Everytime I hear cito I want a soda
This could be incredible for developing enormous games in the future. Writing is one thing. Imagine the time saved by using AI. Plus the ability to just change lines as development changes happen
I believe the game spacebourne 2 used AI for the voice acting because it's made by one guy.
I'm really looking forward to Fallout: London and I hope they will be using the voice AI for it as well. You're basically looking at a whole new game.
Ai doing this could be completely ground breaking for modding, not just for fallout but for modding in general
Need to be careful with VoiceAI. A lot of voice actors have a "no AI" clause in their contracts and it could leave modders open to lawsuits.
really both voice actors and modders are risking here with this technology overall.
I doubt they had that in their contract for Fallout 4.
@@ntolman This
Yeah they could sue modders for breach of contract for a contract the modders weren't a party to, never signed or even read.
There's going to be vague legal threats, but the law regarding AI is up in the air, legislators haven't even had the time to put their pants on regarding this issue.
True but you can also use non voice actors like the trump or biden ai voice thats become popular recently
Honestly, i like the idea of the modders using voice ai tech for their mods but part of me worries that it might cause legal issues due to the ai using voice samples from copyrighted work.
as long as the mods are free it shouldn't be an issue
@@SuicidalCat231 that’s not how copyright works.
@@SuicidalCat231 It'll keep them off the radar unless the mods get too popular. It doesn't actually legally protect them, and there've been free mods in the past that got killed because of copyright issues.
It's been deleted on twitter, but apparently the voice actor of Nora (the Female Protagonist) is against voiced AI and managed to bring down a Mass Effect mod containing it on the Nexus.
AIs Voice acting is unironically a game changer. Do any of you even begin to realize what can be done with this? This can be used to make Fallout 3 companions into actual people that you'd want to talk about, instead of just being a robot with a backpack and a gun. It can be used to expand the Legion in New Vegas as now major characters can be given new dialogue without changing their voice and many, many more. With this technology, possibilities are basically endless.
my brothers in christ this is what i've been waiting for. i want to see the main quest expanded to what it could've been. there could've been so much dialogue between you and shaun to truly try and make you feel something.
Lol for real, I was like " Is this seriously the main quest, or some trick? So many side quests too, need to throw those in as main quests or else it seems boring once the game is "beaten". Skyrim same problem.
This is going to lead to some interesting legal issues
It wont, ai voiced npcs have been used by mods like interesting npcs in skyrim for a couple of years. Also consider that in western countries parody isnt a crime (mostly) a human doing an impression of someone isnt illegal, i dont see why a computer doing it should be.
In fact, whos to say it ISNT a human doing an impression? How could it be proven in court?
@@TigerWave01 Just throwing this in there, I think a few of GTA's voice actors for the main protagonists have been pissed about how little they were paid relative to the revenue/lifeline of the game. Imagine how they would feel if AI stretched their voices even further :P
@Jordan Carr If I'm not mistaken it's like this across the whole industry for voice actors, except for the big name ones. But voice actors in general seem very underappreciated. For example John DiMaggio, voice of Bender from Futurama, is pretty popular for voicing a bunch of iconic characters. He wanted higher pay and tried to protest against the production of new Futurama episodes, and could not manage to get a higher pay
@@TigerWave01 Niko's VA in GTAIV in particular was one of those.
@@LadZeroUltra Do you have a source on INPCs using AI voices? I've always been under the impression that the mod entirely uses actual voice actors. So, if that isn't the case, I'd be interested in hearing about it.
fallout 4 modders basically becoming the institute by using ai is the absolute funniest twist i never would've expected for this game
I'm so glad that the modding community is still alive and thriving as it was when the game first release and with the 11 laps AI voice acting I can't wait to see you wear modding goes especially quest expansion and like you were saying different quest lines and different story endings that can be possible now because voice acting is out of the equation and is not something to be worried about you can just make a story happen as long as you have the AI program
New employment contracts for voice actors:
Sound producers: 'Just lean into the mic and say ABCDEFGHIJKLMNOPQRSTUVWXYZ for us please'
Voice actor: 'Is that all?'
Sound producers: 'Thank you, that's all!' *hands 1500 dollars*
Ah, that Joshua Graham line, love it.
LOL. Ok. How long until Bethesda freaks out, the Screen Actors Guild freaks out, and the Writers Guild freaks out?
Modders have created FO4.5
We can't expect god to do all the work.
This is really cool. I'd say Fallout 4's biggest problem though... is the absolutely horrible main quest. The main quest and faction relations make no sense.
Maybe someday, there'll be a mod to add dialog options that actually change the story instead of just moving it along.
the only drawback to AI voice software is the fact that its heavily paywalled. you have to pay for a monthly membership and you still get a word limit. is there really any reason why it costs aside from the software developers wanting to get paid? imagine how much global media would change if everyone had unlimited free access to it?
Many years ago I wrote a script to sprinkle the Fallout 3 GNR news segments (and radio dramas) into my music playlist (doing a simple playthrough simulation to vary quest order, outcome, and player karma). I split some of Three Dog's intros and outros up a bit to create more of them, but the amount of content is still quite small. Been waiting for AI voices to get good enough to make some more!
Go wild. Make sure he drunken ending where we get married to a death claw, drink beer with liberty prime, and play bowling with swan using raiders as pinballs a reality .
5:11 JEEZ LOUIS… did anyone else see Darla toss Skinny Malone like a salad? 🤣🤣🤣
this is such an incredible step forward in expanding games that feels lacking dialogue options. I'm impressed!
Just a heads up, RED has removed all of its voice acting in a recent update due to Courtenay Taylor (Nora’s VA) being against AI voices. Other mods have done so similarly.
Because, of course, we can never have anything fun.
As cool as the AI voice mod is I really wish it wasn't a thing. It feels immoral making the voice actor say something that was never intended. Like it's taking away from his performance. On the other hand it's great for quest content. I'm conflicted.
Love the idea of voiced A.I, this could eradicate hearing the same npc's conversations over and over and over again, to be honest this really does make a lot of possibilities a reality
Woah! Dude! This is the FUTURE of modding.
i actually discovered the perfect solution to the protagonists voice lines with modded content
Its called silent protagonist
This was a goof, ai generated lines are infinitely cooler and those actually sound awesome
I thought it would be fixing the Ludonarrative Dissonance, that being Look for Shaun VS build a pretty settlement.
That's just the problem with open world games my guy you can't really fix it without making the main quest have no agency
You would have to gut the entire main quest to start with.
I was playing fallout 76 when this super mutant quest giver said something like "no time to run around wasteland doing stupid things, when small child is missing" As a reference to both rpgs in general - and Fallout 4's main story specifically - I probably laughed way too hard
So with ai voices couldn’t fallout new Vegas be ported over into the fallout 4’s engine without being sued?
So the mod danse dilemma and subversion could be reworked without relying on creating new characters or reusing voice lines...? Although it never made any sense for the brotherhood to destroy the institute, thought it would make a great new brotherhood of steel citadel.
IMO, the Brotherhood are the ONLY faction that destroying the Institute makes sense for, especially considering Maxson's attitude, though I suppose a case could be made for the Railroad too, the Minutemen are the main faction that I believe would actually benefit from the Institute's technology, it could go a long way to helping the Commonwealth, and even the synths could have their uses, from being an expendable combat force, to actually helping out the settlements, the General could send a bunch of 2nd gen synths to deal with the different 'help this settlement' quests instead of dealing with it personally, maybe even use a 3rd gen synth as the captain of such squads, or just have a human go along with them to co-ordinate things.
@Faylinn MystiqueRose , my logic was based on the bos primary principle of hoarding technology. Also, the general need to relocate their base of operations as the prydwen reactor will go critical without a steady supply of coolant. So, the institute is highly defendable, in a central location within the commonwealth.
@Faylinn MystiqueRose , so there needs to be an occupation alternative ending for all of the factions.
They hoard technology to keep it out of the hands of others, as they blame tech for the destruction of the world. They absolutely would blow up anything as technologically advanced as the Institute. If it was abandoned they would certainly scavenge it for tech... but since story wise it isn't possible to kill absolutely everyone safely like it is for a player in a game, it makes more sense to destroy the tech than to have it used against them.
Oh boy, this AI tech definitely means a voiced Starfield protagonist. Win-win.
I always understand the fear in AI work but at the same time the technology is cool
elevenlabs is huge for modding
given it basically allows to do what xvasynth did but much more competent
yeah, but you should always think the long term and the more personal/security issues that this could bring us.
@@CharmedReally7that's what happens when new technology is developed
@@JohnDoe-hj9fh not every new technology brings a controversial change like this, this one is obviously only gonna benefit the big companies in the long run.
@@CharmedReally7 and the consumer
The moment I first heard the Dagoth-Ur meme my first thought was " The fallout modders are going to have a fucking field day with this"
This is fricking amazing. Another mod gem into my load order, thanks! :)
I really don't need more RPG elements in Fallout 4. I would however like more RPG elements in Fallout 5. I'm okay with each Fallout game representing a different style of gameplay. It's what brings people from all gaming backgrounds together. For example... I used to hate RPGs, while I loved boomer shooters and isometric RTS games. Fallout 4 was my entry level RPG game that led me play and love the TES and Fallout series older titles. I'm excited to play Starfield... so... if there hadn't been an "light RPG" Fallout 4... I may never have tried an RPG game at all.
perfect i just going through your videos again for a fresh install of fallout 4 and what mods i should use spot on timing love the vids :)
I’d recommend sim settlements 2, made a new game recently and it’s really fun
@oscars4608 yeah that was one of the first ones I installed 😁
I liked the attention to detail if you called yourself Mr. Wilson the NPCs would verbally call you Mr. Wilson kind of a cool touch.
Lovers lab has entered the chat...
So basically the biggest problem is that you had to compensate the actors from the original game? Way to devalue their work /s
@@iantencate9461 what?
momma
3:38 the Joshua Graham quote sent me
Yes! RED deserves more attention! I just finished a play through with the 1.0 version. I’m already planning a new play through with the new update
Glad they implemented an Anna Faris mode
3:43 hearing THAT line coming from the MC was amaizing. 11/10 great use of the AI tech.
New Vegas goes hard
Rolled my eyes a bit when I saw the clickbaity title but once I realized what the video was actually about my reaction changed to: "IT'S HAPPENING!!!!"
I love these videos but I can never use these mods because fallout 4 always crashes when I use more than a few mods 😢
wabbajack my friend
It’s amazing that ai can mimic the voice so well but the lines are pretty monotone hopefully it improves in the future.
Interesting.
yknow, it’s surprising people are still using the nexus despite that their moderation and ownership are basically hyper political tyrants that believe all mods are their property and should always coincide with their beliefs
Yeah, ElevenLabs voice AI is amazing, however Nexus Mods (the most popular site for Fallout 4 mods) freaked out over the use of such AI models and has taken down several mods which use reconstructed character voices (or forced the mod authors to themselves to remove their own mods to avoid reprisal from Nexus). The problem is Bethesda has given blanket permissions to use ingame assets to create custom modded content. AI voice model tools (such as ElevenLabs) takes those ingame assets (voice files) and reconstructs them into new custom content.
Nexus Mods however has taken the stance that it can demand such mods be taken down without room for appeal of this decision. Nexus has taken a (paraphrased) stance of, "Either do it our way, or delete your account and don't use our site". Needless to say this is a decision that has heavily split the modding community. This move by Nexus appears to be driven by a fear of legal copyright claims by the original voice actors, some of whom have expressed their resentment over the idea that AI could be used to mimic their voice acting.
Were the mods using the reconstructed voice files being sold for monetary gain I might agree with the voice actors concerns, but when used to create FREE mods I do not agree as this does not represent a potential loss of revenue for any voice actor. Further the original voice files are assets that Bethesda owns (as in the voice actors were already paid for) and thus is well within Bethesda's rights to establish how much leeway they extend to the modding community over how they are used. Todate that leeway has been very liberal / generous.
AI voice model tools are not using those assets whatsoever, it's training data off of the person's voice to make it sound like they said things they never did. Not at all the same thing. There's a clear difference between that and reusing assets, which would be repurposing existing lines in the game. It's completely unethical, and your only takeaway being "it doesn't make them lose money" is extremely weird to say the least. Not to mention false, because if someone uses the AI to get them to say off-putting or racist things it could have an actual tangible affect on their image and their career, which should have been immediately obvious.
@@Lyndis_ There have been tools out for years that were used to create mods with existing voice files. Those tools would take a voice record from the original game, and simply splice and rearrange them so that the character "said things they never did" [in the original game]. So your point is moot. Granted those rearranged voice records did not sound natural as the pitch and tone would vary wildly in most cases.
Disclaimer: I've only ever discussed the use of these tools within a very specific arc of application. They are only produced from existing in-game assets for the purposes of creating free fan made content to enhance that same game. I'm not suggesting pulling voice files from another game or project a voice actor / actress may have done. I'm not suggesting stalking their social media or TV appearances for sound bits, etc. I'm not suggesting the AI tools be used to create content of an overtly sexually graphic nature. (While the TOOLS are absolutely capable of generating such content, the mod authors themselves typically have better taste than this. Not to mention such content would typically not be welcome on the Nexus anyway.)
I'd also point out that to date the mods that were created using the new AI voice training tech have all stated in their mod descriptions that the new lines were AI generated and not to be confused with anything officially sanctioned by either Bethesda or the original actor. So the argument that it creates harm because someone thought it was real simply means they never bothered to read the description of the mod before they installed it.
To be clear, it should be obvious to anyone reading these posts that there are two distinctive points of view on this emerging technology. While I'm pretty entrenched in my standpoint on this matter, and can only hope I've articulated that standpoint fairly, I will be the first to acknowledge that others will (obviously) disagree.
@@Lyndis_ yea I disagree with that it's unethical. Maybe if it's the person's real voice, but not if it's the person's acting voice. Because that's what this is, voice acting. Creating a product to help create a part of a fictional character.
Is making your character look like Dwayne the Rock Johnson unethical? And getting the Rock to shoot up Diamond City bad? No because people recognize it's a game.
If they were to monetize the mods, that would be unethical in my opinion because the voice actors are losing potential revenue
I recently redownloaded game and until today when I pushed it too far, I was actually incredibly surprised at how well mods were working. I had the storywealth collection with like 500 + 100 of my own and it was actually a different game. Like a super dark and scary zombie world covered in trees, playing as a gen 1 synth taking over with sims (slavery edition) and constantly running into stuff I’ve never seen I hope I can fix again because before I got CTD on start it was super smooth and vortex handled mostly everything
This is also going to kill the voice actor business. Why hire a voice actor when you can buy a voice
Because you still need inputs and data to feed the AI. You still need an actor with a ranged and varied performance to get good results from the AI. It can't materialize voice lines from nothing without coming off as VERY robotic.
most mods reuse in game voices, have no voices, or get friends to do it for free....when corpo starts using it sure, you can complain, but nobody was getting paid for who is currently using it
As have been said higher up, the inflection in certain dialogues are all wrong. For example the sarcastic or dumb ones, since the AI is (at least for the moment) only really able to say neutral sentences well. Therefore it's still better for studios to hire professional voice actors, since it needs the human touch.
This is, however, great for mods where it's really hard to get quality VA, or the original VA.
@@felixbjerhemaronsson8253 great for mods until voice actors take them to court since their contracts prohibit their voices be used for AI and defamation of character if the modders make AI say stuff in their voice that they didn't consent to.
This is a big step for immersion for future Fallout games with a voiced protagonist. I didn't mind THAT much that the voiced protagonist limited dialog options and natural flow but missed the extended dialog options that were tied to your character build and history up to that point.
This means a 'voiced protagonist' mod for Starfield can be a thing.
Not only Starfield but fallout New Vegas and 3 and even Skyrim too. I mean I don't know if you'd want the fallout 4 voice in Skyrim but it's possible
We gotta limit the roleplay potential in those games as well
@@vexili nobodies stopping you playing a mute telepath my guy just let people play games with modern standards
Modders are completely rewriting the story, altering the landscape and reworking the core mechanics?
This is what AI should be used for, making silly mods instead of trying to take voice actors jobs
this is still kinda taking the VA job though
@@teapuck2530 i doubt the VA for the protagonist would do 100s of free or cheap voice lines
@@teapuck2530 Eh i mean if not for AI this mod just wouldn't exist
@@browal14 I mean yea it's still talking his job though given he isn't being paid even so I don't see a problem he's not the one saying anything at this point, and he was paid for the main voice files used in these A projects.
@@waffleten9750it's not really taking his job though because the VA wouldn't have a job working for these mod authors
I think this technology will be be revolutionary in many videogames. We can have choices for different voices for our characters, randomly generated dialogue for randomly generated voices to speak for randomly generated NPCs (wearing randomly generated clothing/armour combinations) too. As AI improves, it will be able to "choose" more accurate NPCs, textures, dialogue, clothing, actions, etc based upon content, context and relevance to the game or the player's actions.
Great stuff.
This guy is doin the lords work
The righteous killing line is pulled from Joshua Graham. Love it.
There is one flaw though even with all the rpg elements unless the retcons are fixed it isn’t really there yet at least for me as the retcons and the ignoring of fallout 1-2 newvegss. I like that’s it’s getting better but I’d prefer a better written story aswell some of the options and such on their own core the reasoning and such sometimes is contrived. I feel fallout 4 would need a heavy rewrite to tell a better story and make it playable as a rpg
basically I’m just saying simply that I would love to see a entire rewrite of the story to something that is faithful to the orginal and isn’t poorly contrived you can keep some of the same ideas and such as alot of them are fasinating to explore however they need a much better writer or team of writers to make the game worth it cause I mean a rpg with a contrived and messy story isn’t all that great for me
Honestly they need to rewrite Fallout 3 as well. If they are going to rewrite Fallout 4.
@@limpfall13 well of Skyrim is being rewrite by a mod team so it's possible for fallout 4 to be rewrited
with AI voice retcons can be easily fixed
@@killertruth186 defiantly though im unsure how that would be done
The highlight of this video for me was Trashcan Carla's nonchalant 'yeah yeah this aint my first muggin'.
The true hero of Fallout 4.
Higher than 30% gpu usage in large settlements would be a great fix.
Settlements are always going to be bottle necked by CPUs, that's how ai tracking and pathing works.
Sim settlements is gonna be nuts with this, and it’s gonna leap F4NV forward YEARS
juice should make a list of all the mods he has cause I've been looking for up to date mod packs with cool additions like the akimbo pistols n stuff
One thing is that he undoubtedly has hundreds of hours of gameplay from all the games he covers, and has been covering, for the past few years. So it's possible he might use a clip of old gameplay in a new video just as filler or to show off the cool mods that have been added to FO4. He is the main reason I have wanted to get a gaming PC past few years--just for FO4 mods lol.
oh and from the old gameplay, some mod he may have been using might be unavailable now. Just a possibility.
Just download the mods individually bro
Dual wieldeling, riot shields and more dialogue? Yeah Todd just hand over the IP to us fans.
what if this was used to finally expand upon the Kellogg is in nicks head idea?!
Companion better yet
Am I the only one who thought when the title said "fixing one of Fallout 4's BIGGEST problems" he was talking about Preston? And when he said fixing, he meant "fixing"?
Cool
Imagine working as a voice actor and suddenly getting the boot because a Chad AI is being praised by fandom and now you're unemployed cause Bethesda (or whatever publisher) decided they are going to use AI to replicate your existing voice and Dave a few hundreds.
I definitely do not support this kinda mods.
I've made the B.O.S in my playthrough the Soviet union
for "fun"
I also turned the Minuteman. into a Soviet Union.
For fun.
Yes the Soviet union shall rise again but in America
Who asked?
I don't think AI voice mods are going to have much of a future on Nexus. Especially after Courtnay Taylor came out against AI voice programs and actually tweeted at Nexus to remove a mod with her voice used by a AI voice program. The Fens Sheriff's Department and RED also updated to remove the AI voices IIRC.
this AI stuff is getting out of hand
not only is it destroying the voice acting industry but it can be used in so many melicious ways too....
imagine all the scams and fake recordings
Can you cite a source of where you're getting the claim it's destroying the VA industry?
That Joshua Graham quote...
I disdain the use of AI in any capacity, even if profit isnt involved. If people get used to AI use in mods, that attitude might spread. The last thing we need is AI displacing human creators especially in writing and creation. is it reallyh worth using AI on the mod scene to the point AI screws up human opportunity in the future?
Yes because humans make trash content now. The rare person who can utilize A.I to its effectiveness will make far more content at higher quality at a cheaper expense. Be all Luddite you want, people who bring A.I forward will be the next explosive golden age of entertainment.
i bet your favorite faction is the brotherhood of steel
@@jesseramseyz Consoomer take that doesn't understand anything about the process any of the media they consume is created or how art works
Bro 5:12 that man got body slammed
4:40 I never seen how smooth a voice line and the games animation can look until that
Modding is getting an upgrade baby
I always loved the robot ship quest line just because it's one of the only parts in the base game where skill checks actually exist based on the entirety of your perks and stats. Can't wait to play again with the possibility of not being able to bulldoze through all skill checks
"Modders Are Fixing Fallout 4's BIGGEST Problem" I just got jebaited into thinking modders were rewriting Fo4s entire plot.
The wolfgang example... is already in the vanilla game. I literally just did that without "AI"😀
Seems cool, but tbh Fallout 4's BIGGEST problem is the constant game-crashes you get on the xbox version anytime you get anywhere near downtown Boston.
The biggest problem is on the console where it's probably played least. Good point.
now if AI could only make an after main quest line DLC
I was getting ready to start a new heavily modded playthrough, but now I think I'll wait a while more to see if the AI voice is utilized more.
Its not fixing a problem. Its modders not wanting to pay voice actors lol
i still find it really funny the fens sheriff mod is essentially wasteland 3 and honestly im all for it
The extra dialogue options are nice, but I still prefer the mod that just straight up mutes the protag..
Ummmm... Did Darla just suplex Skinny Malone?
Man I couldn't wait for when modders started using voice AI and it's finally happening. This increases the options we have so tremendously
I can't wait for voice mods to pop up. I've always had the Issue that whenever I made a non-white character the voice wouldn't fit because I knew the voice actors were white.
Just imagine having Lee from The Walking Dead Telltale game voice all the lines. Or even silly voices like Master Chief
The potential of this tech is almost endless. We could use it in Skyrim too! A voiced Dragonborn, who sounds like Nazeem, and can taunt everyone about not getting to the CLOUD DISTRICT!
Jarl Balgruuf: "But what are you saying? I AM THE CLOUD DISTRICT."
What I'm looking forward to with this is modders fleshing out the game's factions and narratives. Like giving the Institute actual motivation behind making synths, or revamping the Railroad's story to actually involve subterfuge and unique goals, instead of having their main quest just be a slight variation of the Institute.
Oh and do something with the Minutemen, I guess. Like make me remember they exist in the first place.