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I like obstacle pokemon like snorlax, sudowoodo, and kecleon It’s a very neat concept and I feel like it’s a very unique way to get a pokemon, plus it can be fun for lore and even coming out with designs to fill this niche in the games
fyi the super training I speak of is where you'd play a little mini game to train your pokemons EVs in whatever stat you chose. or reset all of your pokemons EVs back to 0 so you could easily EV train the stats you want.
Fr, when we first loaded into the dorm in SV I was SO SURE it was going to tell us we could decorate our dorm room. I was so upset when it didn’t. Tbh, I actually will always lowkey think that that WAS the original intention but since we know SV was rushed as hell they ran out of time and just took it out of the game. BOOO! I mean honestly when you look at the room it LOOKS like a room you’re meant to change. There’s empty spaces that all look like they’d be empty slots for collectibles/posters. The textures in everything seem like the type meant to be swapped out. It was definitely planned at one point but they gave up.
ORAS's DexNav, the ability to search for specific pokemon with specific natures, egg moves and IVs was amazing, plus seeing all your map pages fill up with all the encounters in the route and seeing what you have and haven't caught yet.
I definitely want them to adapt the Legends method of being able to do the "trade" evolutions with just an item into the mainline games. Maybe not make the items available to buy until a certain point in the game, but still let us do it.
@@trollsometimes9789no, I think it’s a nice alternative for people who don’t/can’t buy a second copy to trade themselves and don’t/aren’t able to trade with friends/family locally meaning they’d need a online membership to do so and still need to find someone to help.
Some rom hacks of the old games include a "Trade-Back NPC" that will evolve any trade evolutions in your party - if they require a held item then they just need to be holding it when you speak to the NPC. I kinda support putting a Trade-Back NPC in the late game more than an item you can buy because at that point its just another evolution stone. Technically the NPC also trivializes the "spirit" of trading but to a lesser extent imo. Ultimately I feel like the games shouldn't penalize you for not having friends that also play pokemon so there should be some kind of compromise
@@xXXJimboSliceXXx Yeah Trade-Back NPC sounds like the ideal compromise. This could also make it so that they can make it cost more than just some cash. Maybe the NPC asks you to do minor quests/errands to gain access to them at any given location. You scratch their back, they scratch yours.
I was thinking that trade items (like the link cable) should be rare items that you may find laying around the world as you explore (like you can with evolution stones). However, I feel like they should be QUITE rare in means to still encourage trading sometimes. Don't want to make trade evolution completely redundant.
Give us real legendary events back. Secret islands, hidden paths with fake trees, alternate universes. Just typing a code in on the right day is dumb and boring.
At least have the Mystery Gift be for the item that grants you access to the Pokémon, not disconnect said Pokémon from the story and lore of the game entirely.
These are still in the games. The Ruin Quartet and the Crown Tundra Legendaries made it feel like an adventure to catch a Pokemon and hopefully this is something they do more in future games.
Yeah it still happens but thr vast majority are cheap experiences in a code over the net. Crown Tundra was pretty lack luster, though with Caly in my book and virizion/keldeo/cobalion events felt like the dumb children's horse games I played with my sister in the first grade pre flat screen computer era. Follow these tracks: wanders around boring repetitive scenery for 5 minutes: oh look! A pony!
Match Call feature was cool too. It was kinda nice getting random calls from npcs talking about their day. They could've combined it with the VS seeker for future games if it ever comes back. Also, bring back the PSS too
@@nomad8690 yes the match call feature was great. Particularly when it let you know an kept track of the trainers around the region that were down for rematches. Vs seeker was very useful convenient too.
The one thing I was disappointed in with Scarlet and Violet is the dorm room. Like couldn’t they give us the option to customize it, because it really served no purpose tbh, and maybe add features that could add to the gameplay that would encourage players to use it more often like reviving fossils, making food for your Pokémon, but like something, because it had way more potential to be useful in the games and it made me sad that I couldn’t use the space like an actual dormitory room.
Being an open world video game, it sure contradicts itself where most of the freedom is being taken away. That is also why the school setting fails since schools are literally places you do not mess around in.
@@LuigiTheMetal64 I agree. There still has to be to some degree some order because of gyms, but in earlier gyms, we could skip maybe 1 or 2 but still have to go back in order to challenge the elite 4 to complete the game. I was just disappointed that the only thing good that I liked about the school was the history classes as they actually gave you hints and talked about the past/futuristic Pokémon roaming around. But that was all, if the cooking classes taught you how to cook and then the more you went you would add something new to learn like recipes or to make the food higher quality would’ve been cool. I hate that there wasn’t a medical class as that could also have found a way to make it useful in the game. There was just wasted potential because they think kids need to a helping hand rather than a challenge throughout their gameplay.
@@mystic8raven51 Kids play video games for the adventures. Schools in the past games are better because they are like training modes you can visit, and even battle some trainers like in Shin'ou. Adventures usually start after leaving school and home. Even I am fine with picking some of the Gym Leaders for better level scaling that Houen did.
@@LuigiTheMetal64 I agree, I just think that is was a huge waste to have the school as one of the big focal points of the games, and it is literally a useless idea that could have been a great idea had that actually made it useful for gameplay.
BERRY FARMS! That is another one I want back. And give the berries lots of uses. Healing pokemon. Cooking. Making dyes to customize character clothing.
Yes cuz…I definitely like berry farming the most. I never played the Gen 5 browser Berry farming so I don't know how good it was at the time. But if I was rating things as they are now then Gen 5 would be the worst by default since you can't do it anymore. Gen 8 it's definitely the worst or 2nd worst depending on if I count Gen 5. Berryshaking is just weird. Am I just missing something with this mechanic? What do you think of the berry mechanics per generation? Berryshaking would be ok but, only if it weren't the only way to get berries (that aren't oran/cheri/pecha), and we didn't have a feature that uses LOTS of berries. I make curry every once in a while to heal, I haven't been grinding the dex, and I'm finding it hard to keep my berry inventory up without making shit curries. Ideally I don't want to go below 1 of each, but if I rely too much on the basic berries they'll be less effective and might not get me new entries in the dex... Getting enough berries to complete the curry dex sounds miserable. I really want farming.
Evolving trade evo in Arceus is much longer cause you have to farm the items (because hey, Gen 2 was cool with no item availbility, why not do the same here ?).
Makes sense, considering that Legends Arceus takes place in the literal future of the Pokémon world, though i still don't understand why they have to make it post-apocalyptic when they could just remove the apocalypse altogether and make it like Legends Z-A, which also takes place in the future, but not of the post-apocalyptic kind.
@@powdermelonkeg Now i understand why they have to make it post-apocalyptic. It's so they can make people initially think that it takes place in the past, but then when they least expect, subtly reveal that it actually takes place in the post-apocalyptic future and not the past. This is why Legends Arceus takes place in the post-apocalyptic future and that Sinnoh becomes Hisui.
I always liked triple and rotation battles. They made battles harder and more unpredictable. Pokémon following you, like in G&S. And bring back the battle frontier, or similar features.
9:15 I also don't want this back. Emerald Feebas and Honey Tree Munchlax are the two Pokemon I despise the most. They make completing the Dex a real bona-fide chore. Only way I can see this "feature" coming back is if those Pokemon are available somewhere else in an easier way.
The Linking Cord is one of the most slept-on features in Legends Arceus. Being able to evolve trade-evolution Pokemon without needing a second person you can trust or a second system and second game is so much more convenient. I will transfer Pokemon to Legends Arceus just to evolve them with a Linking Cord, then transfer them back immediately.
How about an actually after story, that is meaningful and not dlc content. I miss post game content like the delta episode. I just don't wanna have rematches against trainers 😅
All I want is a pseudo-legendary that isn’t a dragon type. Gen 2 and 3 are the best because they gave us Tyranitar and Metagross. Literally *EVERY SINGLE* other pseudo-legendary is a dragon type.
Exactly! There are so many things they could do with a Pseudo typing wise other than making them all dragons. I've always wished Garchomp was Water / Ground, not Dragon / Ground. It's literally a land shark, and Water / Ground is a great typing combination. Or they could do something with both the typing and an accompanying ability. Imagine a Water / Flying type with Volt Absorb, based around thunder clouds. Alola's Pseudo could have been so much more memorable if it had been a Grass / Fire Tiki Pokémon, and seriously, the name is right there, Tikahuna.
Volcarona should have been the second Pseudo of Gen 5, just give it a middle puppa stage that's sorely lacking at around level 30 (that also balances the offensive stats so that the transition frim the physical Larvesta to the very specially oriented Volcarona is smoother). But better stats on Volc to put it to base 600 is also going to be funny even if it doesn't totally need them
@sephikong8323 that's actually a fair point, Volcarona always struck me as an unofficial Pseudo, only being an outlier because of its lower stats and the two stage evolution, despite the fact that it already has a very late evolution level from Larvesta. It's a shame because it's one of the coolest Pokémon of Gen 5.
Seasons were a great feature and really helped stretch out gameplay for Gen V games over a minimum of 4 months if you felt motivated to explore each location with each season's features. Maybe they could implement small seasonal themed events too that last a matter of days e.g. there could be a short summer heatwave that causes rare Fire types to appear and snowy routes to melt revealing a hidden cave and a secret legendary, or maybe bird types from other regions could migrate to the game throughout the year as the seasons change (Also Gen V seasons give Oracle of Seasons vibes which was great)
The VS Seeker was simple and effective, which is probably why Game Freak felt the need to fix what wasn’t broken. Gotta have some new gizmo in each new game that needlessly changes the mechanics so that it looks like they’re adding something new, and if they can put it in the anime or sell a toy of it, even better.
Hard disagree on the poison damage thing. All it did is force you to break from what you're doing and run to the closest pokecenter. That's not hard just tedious and less fun.
And if you have a fainted mon in the lead slot of the team with Compound Eyes and a Frisk mon in the second slot, you can find Light Balls on Pikachu a bit more easily
Don’t forget in Pokémon emerald you’ll get a phone that once they call you, you can rematch them in that game so the Vs seeker existed there just in a different form.
1. Bring back diving 2. Bring back Gyms and Elite 4 as they used to be. 3. Being able to rebattle NPCs and whatever the equivalent of Gym leaders/Elite 4 is. 4. Bring back the battle frontier or an equivalent 5. I agree about super rare Pokemon needing to come back. 6. Bring back item finder and make items a bit harder to find, not just have them as a sparkly object on the ground which is easy to see. 7. Seasons 8. Safari Zone and have a few super rare Pokemon there that are hard to catch. 9. If you are nearby the line of sight with a Pokemon and use a repel, make the Pokemon actually REPEL from you, not just stay there. 10. Bring back fast flowing water and high/low tides from RSE
1. Yes, that would be cool in 3d. 2. Eh, I’m fine with how they are, but if they were to go back to the original style I’d be fine. 3. I thought you could do that. 4. Yeah that would be cool. 5. Yes that would be cool. 6. I don’t think that’s a good idea, it used to be such a grind to have to get items. 7. Yeah that would be nice. 8. That would be interesting, but it probably wouldn’t work in the new open-world style. 9. Cool idea, that does make sense. 10. Again, that’s a cool idea but it doesn’t fit into the open-world style.
[1]: Yeah, I have been wanting to do this for a while. [2]: I would say that the way Galar handled the League was the best, but they should replace the tournament system with the Elite Four. [3]: This would ease the whole grinding process. [4]: This, while I don't feel super strongly about it, should have been in BD/SP. Why would they only add 1/5 of a Frontier instead of the whole thing? [5]: If you are referring to something like Munchlax from the Sinnoh games, sorry, but I cannot agree. Munchlax would be a tedious and unsatisfying chore to get in Sinnoh without trading/transferring. [6]: This could just be an *addition* rather than a replacement. [7]: Yes. Totally. [8]: I liked the Safari Zone. Not sure how or if they would ever implement that in an open world, however. [9]: Yeah, this would be more realistic, but what if you found a Pokémon that you wanted (such as a Shiny)? [10]: I felt as though this was a Hoenn gimmick, but it could happen again.
@@constructking8850 3. You couldn't rebattle normal trainer NPCs in Sword and Shield and In Scarlet and Violet the only trainers you can rebattle are Team Star bosses once per day. I would like to be able to rebattle normal trainers again. 6. With items, I find them too easy to get now. In Shield I ended up with lots of items like large pearls, nuggets, rare bones, string of pearls, stardust, large mushrooms etc.. easily and sold them and ended up with a lot of money without trying hard. Among other items, I also found a number of rare candies without much difficulty. I would like it to be just a little harder to find certain items so I wouldn't be making lots of money easily or finding items that add exp to my Pokémon easily like rare candies or EXP candies as I found it less of a challenge levelling up my Pokémon in those games. Sure it may have been a grind before, but I liked the challenge of finding them even if they only spawned once. Having them respawn but hidden gives that challenge back, especially when it gets to a point when there is less to do in the games. 10. It would work if you entered an area with fast flowing water that moved a certain direction, you'd just get pushed along and unable to control your movement until you went past the area. High/low tides could also work if you limited them to some areas like a lagoon and had places like caves or islands accessible when there is a low tide, not so much the open sea. If you were in an area with changing tides just around the time the tide is supposed to change, you could just leave the area then come back and the tide will have changed.
@@Mystmon 5. I get what you are saying for Pokémon like Munchlax. I have my original Sapphire game with hundreds of hours on it and I still haven't found a Feebas yet. I mean more like several Pokémon that are unique to a game and you don't need them to complete the regions dex. 9. To solve the shiny issue with repel, no Pokemon would spawn when you use it until its effect wears off. 10. I was just playing through Shield expansions and thought it might have been interesting to have had high/low tides and fast flowing water in the Isle of Armor sea areas. Might have made getting to some of the islands to find the Diglett a bit more of a challenge rather than just having to dodge Sharpedo when going between the islands.
Going back into houses, sitting on benches, and PLEASE let us pet and play with Pokemon/get other foods that aren't always sandwiches in the picnic area. I feel like sword and shield did the best when it came to picnics.
Join Avenue was the secret base that never was. It was entertaining to see your own road evolve over time while also providing you boosts and items that you wouldn't find anywhere else.
@@Richtofen-gy9cj the villa in platinum was legit that and secret bases were things I could totally get used to in future games. Especially the record mixing gimmick very slept on very underrated a if you mixes records with other Ruby, Sapphire, or Emerald game cartridges, Secret Bases will copy over between them (even those from other players who have previously mixed records). In my emerald I had 6-8 different players secret bases on my game…it was such an unexpected surprise when I found this out. 2 of which were from previous saved files. Each person npc Ingame found in your base could perform special skills. They can massage a pkmn Pick something up basically gift you items, gather berries Take care of an egg, Plus Inside of Secret Bases that do not belong to the you, an NPC can be found to represent the person that took the Secret Base as their own. After the Elite4 you can battle the NPC, who will have a record party of the person who owns that Secret Base as of the time of record mixing. These battles award money, experience, and all other things that normal battles do, but they only occur 1x per day, with the time resetting at midnight. If u mix records again, u could get multiple rematches within same day.
Ever since the removal of HMs, Pokemon's level design has gotten really bland and boring. No more dungeons, no more puzzles like Strength and such, and no side-nooks and crannies to come back and explore later with the Metroidvania format. Rather than just retooling the HMs like Let's Go, GameFreak threw the baby out with the bathwater, and now we'll never have a region with actual level design again, and it makes me sad. Gen 5 was the last time we got proper dungeons I think, excluding remakes since they have to by nature.
oh definitely, people complained about HMs loading up movesets with useless moves but that was the price of being prepared, because often behind all those HM obstacles were a ton of goodies like rare items and pokemon, those were your rewards for being willing to teach one of your team the mediocre rock smash, i think BW did it best with the only plot progression required HM if i remember right was a lone cut tree after the first gym, everything else you got for having those HMs on your team in that game was pure reward, i think ride pokemon, rotom bike, the BDSP call app and similar miss the point of the obstacle design as you always have access, and thus there's no sacrifice/reward dynamic.
Sun and Moon did the best without HM's and dungeon design, levels hidden until you unlocked the skill later on then backtracking.....now we get....run at a wall and glitch through it? (scarlet and violet) that happen to anyone else? But yes, we need more dungeon/cave/forest exploration with skill requirements (Cut, Surf, Rock smash etc)
That's not entirely gone. SV has two areas in my mind that are dungeon-like, but they are shells of their former selves. Area Zero is such, but there are no puzzles and barely any branching paths. There's also a cave somewhere that has a ton of space, platforms, and trainers, but with ultimate traversal tools and optional trainer battles and no area specific items to hunt, the area is essentially pointless. There's no challenge, no thrill, no puzzle, no barriers.
HMs. They were a crucial part of Pokemon and contributed to one of the three main prongs of Pokemon: exploration (the other two being battles and collecting). It forced you to build your team not just around battling and catching new Pokemon, but also around how to traverse the overworld. This made you rethink your team before every route and try different combinations of Pokemon that would help you. HMs got a bad rep because of how they were implemented, i.e. as generally bad moves that couldn't be unlearned in games where relearning moves was a pain to begin with. Instead, change HMs to skills that Pokemon can learn outside of their moveset. Birds can fly, water Pokemon can surf, etc. They could even add parallel skills, i.e. skills that do similar things but for other typings, so for instance Flying Pokemon could fly, but Psychic Pokemon could teleport, and they'd both serve the same purpose. You could cut a tree or use controlled fire to burn it down. You could surf over the water, or soar or float over it. You could use an Eletric Type Pokemon with Flash, or a Fire Pokemon that has some skill like Torch. This would not force you to have a very specific group of Pokemon that you may not like, giving you several options on how to solve environmental problems, while still forcing you to build your team around traversal as well. With HMs gone, all that challenge is gone. And so are all the environmental puzzles that came with it.
HM's are in gen 9, they are called Herba mystical and work on your ride pokemon😂 That said I agree, I think it is time to just make "pseudo" HM moves that work in the over world(tackle or body slam as Strength for example), or just let us "unlock" the HM and any compatible pokemon just knows it for that outdoor purpose after we learn it.... Also, we need pseudo HM like dive and brick break to have uses again.
What also left along with HMs is an entire, maybe, third of the series's main message of _'Play, _*_work,_*_ and battle with your Pokémon',_ because most of the replacements do not involve your own Pokémon, at all.
If they bring back the VS. Seeker, they need to make the trainers to get stronger and stronger as you battle them till their Pokemon are fully evolved and their levels are the same as the champion at least.
I would love to see seasons return in future generations! It's a bit disappointing that they were only in the Unova games. I would also like triple battles and rotation battles to make a comeback! However, the super-rare Pokémon feature has been frustrating, with the random encounters worsening this ordeal. Now that super-rare Pokémon can be found in the overworld since Sword and Shield, it would no longer be so much of a hassle.
Secret Bases is one of the things that I want to see more than anything else in an upcoming game. We NEED to have a place that we can customize and make our own and hang out with our pokemon. I think that within the base, whether it's a cave or a cabin or a tent or whatever, our pc pokemon should rotate through with a few of them wandering and hanging around and inside of the base, not too disimilar to the pasture system from PL:A.
I also think that version exclusives are kind of unnecessary at this point, like trade evos. Maybe they should be a reward for catching everything in the route they’d typically be found in. For example, say Gen 10 has one version with Bagon and the other with Gible. after you catch everything else where they can be found, players who have the version with Bagon are given a Gible egg and can find Gible in the overworld and vice versa.
I just want more customisable options for our male trainers. More hair styles, more clothing choices! Going from Sword and Shield to Scarvio was brutal
I will never understand why they don't allow to turn-off the battle animations anymore, this was a feature that existed since gen1, and taking away was a terrible decision IMO.
That part at the end about complex NPCs reminded me of how much fun I thought the Trick Master was back in the day. When he left the note saying he was going on a journey to hone his craft I thought for sure that was foreshadowing for him coming back in the next games, but he never did. I'm still awaiting the return of your tricks, Master!
Give us back ways to the region next door. In the johto postgame we could go revisit the characters from kanto and head up Mt.silver. Don’t just make regions islands surrounded by clouds. When you eventually fill out the entire globe with a region for each, let us journey across the globe and see everything! Heck, I wanna go see the sinjoh ruins.
I can agree to this galar an kalos not being connected by rail was a Huge missed opportunity! If scarlet an violet had a regional connection postgame I would’ve bought the game.. but as it currently stand I’m not buying it.. even if it was just a select part of it I would’ve liked the opportunity to visit a kalos or galar
Proper build up to legendaries and them being allowed to be unique legends. Last time we had that was Sword and Shield, and last time we SOLEY allowed that was X & Y. Generation 7: Cosmos exist as a species so many Solgaleo and Lunala to catch along with multiple Silvally and Ultra Beasts with only Tapus allowed to be unique. Generation 8: Galarian Birds, extra members of the preexisting Regis, and Kubfu, which isn’t unique because there are multiple. Only the box art legendaries, Eternatus, and Calyrex with his steeds can be allowed to be unique. Generation 9: Multiple Paradox Pokemon, including Koraidon and Miraidon. Treasures of Ruin are okay but not enough like the lake trio or roaming beasts, and only the DLC gave us good legendaries like Ogerpon and Terapagos. I want lore and suspense AND to feel like I’m lucky to see the legend with my own eyes.
Everybody poops on the Poke Pelago in the Alola games, but there has never been an easier Berry farming method in any Pokemon game. You could max out any Berry in a few days. The EV training method was also pretty good. Not as good as the EV training method in Sword and Shield, but that's only because the 3DS didn't let you date skip but the Switch does.
That place is limited on the stalls. It also has a bad design where if you pick a greeting based on a different language, anyone who says you are speaking the based language will get a wrong answer like the answer has to be based on the game’s language setting or something.
I loved the poke pelago and the Pokemon refresh in Alola, apparently people didn’t like it bc it makes the game easier when your Pokemon cure themselves or avoid attacks because they “love you”….but I loved when they did that, I love them too 😭
I'd like Friend safari back. This way the could make rare Pokémon like the starters available and with the power of the internet making new friends for this shouldn't be an issue
The whole poison not killing you outside of battle was removed because people were complaining that it was taking up time having to run all the way back to the Pokemon Center or spend a buttload of money on items so they removed that feature they also implemented you being healed by your rival and random NPCs throughout the game because people were complaining about backtracking to Pokemon centers. The Pokemon fandom is literally one of the biggest group of crybabies I've ever seen y'all complain about something game freak changes that thing to make it easier for y'all or Implement something you guys want then you complain that it's too easy
It definitely made the game more interesting and memorable, and last longer. That is so funny to be walking hurriedly back to the PC and suddenly…your starter fainted. And now a trainer you dodged earlier wants to battle! 🤣 or just choosing to push forward with your second in command because you’re closer to a new town. The playthrough should be challenging enough to have us throughly engaged with replayability until the new generation
The Linking Cord should return. I am imagining the look on the Snowpoint Scammer (Mindy)'s face if it were to return. She'll be scamming children no more!
The Linking Cord is one of the most slept-on features on Legends Arceus. I will transfer Pokemon to Legends Arceus just to evolve them with a Linking Cord, then transfer them back immediately.
@@dse763 bruh its easy to obtain one, just run around in the anomalies for a bit, and if you dont like that, just find a few satchels and exchange points for em.
@@candyneige6609We absolutely hate it, because it's not the Pokémon that gets poisoned, it's YOU that gets poisoned. Don't watch your back, and you lose loot. Got an evolution stone or link cable in there? Well too bad because you ain't seeing it again!
@@genarftheunfuni5227 Are you really sure that you're a Pokémon in Legends Arceus ? Because you were acting as if Legends Arceus was a Mystery Dungeon game. In reality, Legends Arceus isn't a Mystery Dungeon game, and you're not a Pokémon in this game, but are instead a human, and as such, you cannot get attacked by wild Pokémon, get poisoned or anything like that, it's only your Pokémon that can get attacked by wild Pokémon, get poisoned or anything like that, and they can do so even outside of battles, so if you're not careful, you might black out outside of battles, and that's a good thing because it makes the game harder, so we love it. Meanwhile, in the Mystery Dungeon games, you're indeed a Pokémon, and as such, you can get attacked by wild Pokémon, get poisoned or anything like that.
@@candyneige6609 Yes, but the overworld Poison applies to you, and not your Pokémon. It's obnoxious because there can be certain situations where you're cornered and the poison reduces your chances to walk away. Wanna fly to the tent? Well too bad, because you cannot do that when a wild Pokémon chases you. It's annoying because before, you'd just go to a Pokémon Center or use a Pecha Berry, now you're going to lose loot at random. Also, I don't know why you're mentioning Mystery Dungeon when I didn't.
@@genarftheunfuni5227 You clearly are mentioning Mystery Dungeon, because in Legends Arceus, the overworld poison only applies to your Pokémon and not you, since you're a human and not a Pokémon, and as a human, you cannot even get attacked by wild Pokémon, get poisoned or anything like that, let alone doing so while outside of battles. Meanwhile, in Mystery Dungeon, you are a Pokémon, and the overworld poison does apply to you because of this.
Bring back secret Grottos. Also, finding secret Pokémon or different Pokémon in certain hidden places is exciting & would be interesting to shiny hunt.
Agreed..I love secret grottos they remind me of a time in emerald north up over the waterfall using the acrobike to traverse an gain access to different new hidden places. Its why I really liked these Hidden Grottoes! Especially post-game. It was really one of my favorite features. That kept the boredom away. If I'm right, you could even get a Bagon somewhere around Unova! Soo cool! Especially now that there's no WiFi, it can become suuper useful for getting rare DW ability Pokémon in special balls. I do remember catching a Butterfree somewhere in one with a Heal Ball! Its a huge incentive to exploring every single one! Plus it would just look amazing with the new generation's graphics, and it would be a ton of help with getting Hidden Abilities for Pokémon you couldn't normally get! Such an awesome feature. I was kinda upset they were absent from 6th Gen but I did hope to see them again in the future. Dex nav was a decent consultation prize tho I guess. The possibility of finding Rare Pokemon with good abilities made the B/W2 much more enjoyable. Especially all the Hidden Grotto's in the Post-Game. It was very helpful when filling the National Dex. I was able to find every Hidden Grotto! I found a Leaf Stone & Thunder Stone in the Hidden Grotto in the Abundant Shrine. The Rare Pokemon I found included: Vulpix, Skorupi, Metang, Dragonite, and Pinsir. I still remember their exact locations. What I would change is only allowing Pokemon and Evolutionary Stones be found in them. The amount of times I found a Pokeball is unacceptable. Maybe we could get access through moss rock etc.
This is probably something not much cared i loved pokemon amie and refreshed because it feels like i was actually with my pokemon i thought it was just a really nice feature i at least want it to return petting pokemon i thought was fun
I did to I just didn’t like all the added effects in battle so much.. I’d be cool if there was a difficult setting an you can have those in battle effects when you start an play through the game in easy mode.
@@chuckyfan6696 OMG!!! how could I been so blind?!?!? That was all I'd to do?!?!?! (Note the sarcasm) I spend most time breeding a natural GOOD Pokémon that I want to use and the mints, if you didn't know, don't translate to the baby Pokémon but the natural nature does, that is why having Pokémon not good but with synchronize with you was a must have, I don't want to spen money that could go to vitamins that growth the EVs, battle items or other things (you have to know that not everybody has tons of mints to spare or know how to gather them)
What Natures do is determine a Pokémon's stat growth and preferred flavors. That is why Mints are better off used on any neutral Nature Pokémon since Mints only change the stats, not the preferred flavors, nor others like wild Pokémon encounters and breeds.
7:35 No. No. Poison hurting the afflicted Pokemon out of battle is a bad thing that shouldn't return. All it does is make me nervous and antsy to run back to a Pokemon Center to heal the Poison. Poison is good as it is right now.
Please if we do get side quests give us seasons too, think of how cool it'll be if an NPC was to drop a pearl string into a pile of autumn/fall leaves and you can use a pokemon to blow away the leaves or a pokemon. To search through the leaves.
Triple battles, Rotation battles, wild double battles, horde battles, better ways to identify a shiny in the overworld using sparkles and a sound indicator, abilities that have an overworld effect, and contests but with online competition.
Aside from Karrablast and Shelmet being traded for one another, trade evolutions should be done away with. Trading should only be to get version exclusives IMO
I very much disagree with bringing back extremely convoluted, time consuming pokemon like munchkax and feebass were. But there are some great ones on the list.
Best way to have the Link cable work for the pokemon who trade holding an item to evolve, just have them hold the item and then use the cable. Edit: I'll accept out of battle poison damage coming back, so long as there's no annoying effect on screen. I remember back in Diamond (my first game) thinking something was wrong with my screen.
I like headbutt trees. I also like honey trees. Why not have both! Thematically it’d make sense.. no forest anywhere has just 1 kind of tree.. I’d also throw in berry trees some you can shake some you can’t like in sun an moon.
I miss being able to dive and explore underwater areas. Referencing Pokemon Emerald, Ruby and Saphire. Hasn't returned since then. Unless it appeared again in Omega Ruby and Alpha Saphire. Which I regret not getting. I wasn't sure how I'd feel if the feature wasn't in their or if it was and I never got to experience it after.
Instead of trade items like the linking cord. I think there should be a trading kiosk at the poke center, and you pay a fee to trade with an NPC for the purpose of trade evos. That way, it stays lore friendly with trading altering some pokemon, triggering an evolution. And it gives players who don't have access to trading, the ability to get those trade evos. At the cost of a little grinding to pay for the fee.
Trade Evolutions are really annoying, especially if you play alone and don't have any friends who also play Pokemon, so an alternate way to evolve them, link the Linking Cord, would be nice.
Bring back 2d. The classic, grid based, top down view. My idea: for the two different versions of the game; one is modern 3d, the other is classic 2d. Same game, no exclusives, yet truly different experiences. A legitimate reason to own both versions.
Totally agree about the Vs. Seeker and the secret bases. Also we did get in recent games more super rare Pokemon like the 3-segment-form Dudunsparce, and SV also gave as A LOT of big side quests and side characters, all the teachers and the academy gave a ton of stuff to do both story-wise, character-wise and the gameplay-wise. You can even add the whole Path of Legends story to that category too, since it's not about the Gyms or the evil team. The rest of these features are too specific and to contradictory to come back now, especially the Linking Cord and the seasons.
> bring back overworld poison No, thats not challenge its just annoyance unless you're playing under self imposed nuzlocke rules and even then you'll always have fly/teleport and likely carry antidotes so youll likely never even get a single thick of psn dmg outside combat anyway
I agree with most of the things you said. But everything related to make catching, finding pokemon is a big no, let me complete my pokedex without having to spend too much time or depends on rng for them to pop up
I know it's not technically gone (as Pokemon Picnics are essentially a revamped Pokemon Camp, though who knows if Picnic will get the axe next gen as well), but I would prefer a return to the first-person view of Camp. Actually, just bring back Camp as it was. It was a much more immersive experience (with your Pokemon actually interacting with one another, as opposed to Picnic having them just fall asleep half the time).
I definitely agree with obstacle Pokémon coming back c:, I think it could be really cool in an open world environment to have like, an obstacle Pokémon in the way of a higher level gym, so if you’re early game and you wanna do a strong gym early, you have to beat the strong Pokémon, and if you can that means you’re ready and if you can’t then you’re not and you should come back later, that’d be really cool imo c:
I hate when people say a feature was "removed" in a sequel. They were not. They were simply "not brought back." They didn't go out of their way to say "You know, people HATE this, let's go out of our way to not put it in the next game!" No. They just don't add it.
Love the secret base idea and you could combine it with trade evolutions where once you've linked up once you can go there to "trade" your pokémon to get them to evolve.
I miss interesting locations. Im replaying crystal right now and thought about things like the slowpoke well or sprout tower or the lighthouse. Open world is not so excoting for me but i love a weird lil dungeon!
Walking Pokemon would've absolutely been on this list until scarlet/violet, a very often requested feature that we finally got back, and i really hope it's here to stay this time.
Poison outside of battles is my #1. I remember desperately trying to get my Pokemon back to a Pokemon Center before the poison knocked them out. It made the poison feel like a real threat and I when I failed to get there in time, I felt like I'd let my Pokemon down.
So a few points: 1. Wasn't the vs seeker also in ORAS and the originals. 2. Speaking of path blockers, I would love to see HM functions being repleced with the use of similar TMs (ie instead of using cut to cut down a tree, the game would let you use slash forr example or willow wisp instead of flash). 3. The idea of the secret bases and your friend's avatar being there to battle woould be cool and i would love for it to work similar to the Mii plaza on the 3ds where if you carry your console around on yoour journey and pass by someone who also has there's then theor secret bases and avatar would appear somewhere in your game. So you could potentially habe multiple bases to discover, make new friends and battle more people
Double battles in general. Nowadays you're lucky to get a single gimmick gym leader as a double battle, probably as a byproduct of the 3d format making it hard to trap a player into looking at two people at once, but you could fix that pretty easily-have a roaming trainer spot you and go "!", then their partner jogs over to catch up. Apricorn trees and berry plots. It's fun to stumble across a plant and harvest it for something useful, then take care of it after for more returns. I dislike the whole "every berry comes from the same tree" thing, make me go to Route 5 because there's an oran grove there, or hide a starf berry along Victory Road. Also let me make my own Pokéballs, either the Johto apricorns or the Legends Arceus proper balls. On that note. Victory Road. I miss Victory Road. Yeah, it was an absolute pain to get through, but you came out of it feeling like you'd ACCOMPLISHED things. You beat some of the best trainers out there, in some of the hardest terrain, and now you're going to prove you're the best of the best. Galar stadiums, too. Pokémon as a huge sporting event was HYPE. ScarVio felt like such a downgrade with everything happening in a tennis court with only three or four cheering fully modeled NPCs. Which is a shame, because the music for ScarVio's gym battles was clearly trying to recapture the magic Sword and Shield had where you felt like you had an audience.
The Linking cable isn't the only PLA feature that should become a permanent thing in pokemon games. The ability to evolve pokemon when you feel it's the right time without having to press a button to disrupt the evolution and also the ability to catch pokemon without engaging them would also be very useful in my opinion
only thing i disagree with is the super rare pokemon. yeah, they're cool, but my friend getting a feebas in 2 minutes vs my 8 hour grind in R/S not long ago haunts me nightly
I’d love to see more post-game things and areas, I like the experience of beating the game, becoming champion but there’s still more to explore and stories to tell, only now everything is accessible and you’re ready to face any challenge that lies ahead
The only reason I don't see the Linking Cord being added to the mainline games is because Pokémon Legends is a single game, as opposed to two Versions of the same setting with different Pokémon available - you can catch every Pokémon available in Legends Arceus on one cartridge, meanwhile the games like Scarlet and Violet are released together with the purpose of players trading to get the Pokémon missing from their version, making completing the PokéDex on one carriage by yourself impossible (although we have Pokémon Home now letting us just move our Pokémon from one game to another, cutting out the middle man.) It was actually rather smart of GameFreak to make trade evolution Pokémon a feature in the games, giving more incentive for players to interact beyond merely trading for Pokémon they don't have - the whole idea of the series is to connect with other people, so how better to do that than have Pokémon that can grow stronger when you swap it with another person? If you could just catch all 151 Pokémon and evolve a Machoke or Haunter without a second person in Red and Blue, why would you need to interact with anyone beyond wanting to battle? It may be more convenient to bring in the Linking Cord to Gen 10 for people playing by themselves, but then you're losing a whole chunk of what gave Pokémon its identity in the first place.
1: Battle Royal, it’s actually really good. The problem is that the onboarding was all wrong. The first Battle Royal is a 1v1v1v1, making it a race to get the first knock out. When the actual 3v3v3v3 matches are all about survival and threat management. 2: Secret Bases: What people want from Secret Bases is to make their own gyms. So go all in. And non of this “current team” stuff. I pick the trainer classes and their teams (I’m thinking 30 pokemon split by 6 trainers) from a menu in the PC using my own pokemon. Add a challenge mode where you have to take on the whole gym with limited items and healing, and you have everyone’s favorite feature. 3: SOS Horde Battles, 2 vs 4 against wild pokemon with the possibility of reinforcements.
After replaying Alpha Sapphire recently all I can say is: Bring back DexNav. The ability to find Pokemon in the overworld that potentially have their Hidden Abilities, or unique egg moves was really cool. I was doing a Grass only monotype run and thanks to the Dexnav feature, I managed to get a Shroomish with its Hidden Ability, so I had a Breloom with Technician, and I had a Roserade with Dazzling Gleam. Catching an early-game Pokemon that already has a unique move is really cool and makes things interesting.
I got a few. Berry farms and berry breeding, no more finding random berries from random shiny spots. Being able to turn off the EXP Share, or at least don't let it share EV gains, maybe even both! Side games like the Bug Catching Contest or Safari Zone. Other than that, most of what you have said except the rare mon spawns. That can get too tedious for most people. Unless we can replace the mons with, or include, mythical mons to the list of spawns.
Man while i don’t miss things like “find the one square a feebas can spawn in” I do really miss the sense that you had to Look for a pkmn, not just run around aimlessly until you stumbled on it. Feebas is a good example, its a small weak fish, it’d want shelter, so have the game check for and only spawn feebas at say 1-5% rate in water next to a bank beside trees, as if it were sheltering under them. For a shy pkmn maybe check if there’s any npcs in a range of whatever. Rare ice types that like to hide in blizzards, so certain routes have a chance to produce one, or use Blizzard outside battle! And then you have to find the pkmn inside the snow storm…
I think, if Seasons are brought back, maybe they could retool some well known Holidays and work into the game by having some special events when it gets closer to a specific holiday. And maybe certain holiday celebrations could have some regional differences?
When you mentioned secret bases I was thinking it would be super cool to have a little base or house somewhere in the game you can return to like in Animal Crossing that you can decorate as you collect items and can return to to do some function like save, heal, change Pokémon’s moves around etc. If this was a feature I wouldn’t mind simple Chibi graphics or pixel art, it would just be really cool and add another layer of stuff to collect in the game.
I was thinking aɓout this stuff recently. Looking over my home pokemon on my phone app, I dont understand why there isnt a companion app you can withdraw 6 pokemon to. With all the features they introduced you could: Take your pokemon for a walk. Train its IV and EVs in Stadium games. Camp, Picnic, make curry pokeblocks, macrons, and sandwiches. Train your pokemon for contests... y'know utilize the gimmicks that otherwise collect dust... Maybe get a random unique pokemon show up every so often.... spot pass and fight trainers controlled by AI with your team... Play some of the various minigames that collect dust. Doesn't even have to be full 3D in the beginning. They just sit on a money printer.
number one for me is the secret bases, i loved decorating them and sharing them with friends. but i also want planting and harcesting berrys to return. or since we have sandwitch making in scar/via we could maybe farm sammy mats
Recently played Oras, the Dexnav is legendary in those games. Probably not as necessary now that random encounters are no longer in the games but this one would be fantastic to see come back
I'd love to see overworld events again. Idc if its for mythical or just some rare special pokemon. It was super cool to see. I never owned the mythicals back in the day but i still think those special areas are cool
VS seeker needs to be in all games I’ve been shouting this everywhere for decades! I disagree on poison. I’d prefer battle frontier and triple battles to return!
side quest this side quest that, people say this but forget that Scarlet/Violet does have side quests in the academy, each teacher has their own sub-plot
Disagree with poison in the overworld tbh, that can stay dead. 1. Doesn't make sense lore-wise, considering your Pokémon is in its ball, in a suspended pure energy state (at least going by the anime). 2. It doesn't provide any challenge, it just provides anxiety when you don't have any healing items. And when you do have healing items, it's just an annoyance that takes you out of the game and forces you into a menu. Also disagree with making even more brutal encounters. Turtonator being only available as a 2% grass (non-overworld) encounter in one specific part of the Wild Area AND only during intense sun wasn't specific enough for you? Having one or two Pokémon standing as roadblocks in the way of completing the Dex doesn't make it "satisfying and enjoyable" to catch them, or at least, it wouldn't for me. It would make it only a relief that the arbitrary RNG-fiesta is over, and not in a good way.
yeah hard agree. poison was just annoying. i'd love more challenge in the newer games but i feel like bringing back overworld poison would just be a cheap cop-out. what they really need to bring back is more trainers with more than two pokemon. like it seems like the newer games have so many more single-poke trainers. Another thing would be to bring back the option to switch to set mode. that instantly adds more strategy to the game by eliminating the option to switch out and not letting you see what the trainer's sending out next. Honestly I dont even know why they got rid of it in SV, I mean set battles are clearly still in the game in online battles, would it really be so hard to continue to let you access it in multiplayer?
@@candyneige6609 i mean i havent seen it affecting my pokemon. and if you're talking the effects that affect you, i wouldn't know, I'm good enough at dodging to not get hit.
@@zoesommers2927 You're so good at Legends Arceus that you've never even seen your Pokémon suffering from status effects outside of battles ? I'm guessing that you're even so good that you've never even had your entire team fainted and therefore you've never even blacked out in this game. Because i'm not as good at the game as you do, and i had seen my Pokémon suffering from status effects like poison outside of battles, and i even had my entire team fainted multiple times and therefore i've blacked out multiple times, i'm not as good as you at making my Pokémon dodge roll.
The Linking Cord was in for one game, was probably the greatest idea in Pokemon history because I don’t have to peruse reddit for someone who won’t steal my shiny Pokemon or dump more money into a second Switch, then was tossed probably because it was too good of an idea.
What underrated features do you wanna see brought back?
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I like obstacle pokemon like snorlax, sudowoodo, and kecleon
It’s a very neat concept and I feel like it’s a very unique way to get a pokemon, plus it can be fun for lore and even coming out with designs to fill this niche in the games
Viewable sidequest
Fishing and diving
fyi the super training I speak of is where you'd play a little mini game to train your pokemons EVs in whatever stat you chose. or reset all of your pokemons EVs back to 0 so you could easily EV train the stats you want.
SECRET BASES SECRET BASES SO GLAD YOU MENTIONED THEM I HAVE WANTED THEM BACK FOR SO LONG, THE GEN 3 VERSION NOT THE GEN 4 ONES, THE GEN 4 ONES SUCKED
Give us back houses, that you can enter. With people in it, who tell me about their lives, their city, their culture and their legends.
@@alexperia yessssssss I was so sad when you couldn’t go in houses in Scarlet and Violet lol
100%! My friend and i busted out laughing when we found out we weren’t able to do that this gen-like how is that something they cut??
@@Poopoocachoo Their devs are so fucking overworked they have to cut basic features like homes.
Bro just go outside and do that
@@CowboyPrestige101it's a crime to barge in a stranger's house.
The dorms in sv would've been the perfect opportunity to reintroduce secret bases
Thats what I thought they were gonna be when I first started the game
Fr, when we first loaded into the dorm in SV I was SO SURE it was going to tell us we could decorate our dorm room. I was so upset when it didn’t.
Tbh, I actually will always lowkey think that that WAS the original intention but since we know SV was rushed as hell they ran out of time and just took it out of the game. BOOO! I mean honestly when you look at the room it LOOKS like a room you’re meant to change. There’s empty spaces that all look like they’d be empty slots for collectibles/posters. The textures in everything seem like the type meant to be swapped out. It was definitely planned at one point but they gave up.
Dang it
I could've stuffed my dorm full of plushies
ORAS's DexNav, the ability to search for specific pokemon with specific natures, egg moves and IVs was amazing, plus seeing all your map pages fill up with all the encounters in the route and seeing what you have and haven't caught yet.
DexNav was by far the best feature ever added, mechanics-wise.
I definitely want them to adapt the Legends method of being able to do the "trade" evolutions with just an item into the mainline games. Maybe not make the items available to buy until a certain point in the game, but still let us do it.
So they can just be stone evolutions?
@@trollsometimes9789no, I think it’s a nice alternative for people who don’t/can’t buy a second copy to trade themselves and don’t/aren’t able to trade with friends/family locally meaning they’d need a online membership to do so and still need to find someone to help.
Some rom hacks of the old games include a "Trade-Back NPC" that will evolve any trade evolutions in your party - if they require a held item then they just need to be holding it when you speak to the NPC. I kinda support putting a Trade-Back NPC in the late game more than an item you can buy because at that point its just another evolution stone. Technically the NPC also trivializes the "spirit" of trading but to a lesser extent imo.
Ultimately I feel like the games shouldn't penalize you for not having friends that also play pokemon so there should be some kind of compromise
@@xXXJimboSliceXXx Yeah Trade-Back NPC sounds like the ideal compromise. This could also make it so that they can make it cost more than just some cash. Maybe the NPC asks you to do minor quests/errands to gain access to them at any given location. You scratch their back, they scratch yours.
I was thinking that trade items (like the link cable) should be rare items that you may find laying around the world as you explore (like you can with evolution stones). However, I feel like they should be QUITE rare in means to still encourage trading sometimes. Don't want to make trade evolution completely redundant.
Give us real legendary events back. Secret islands, hidden paths with fake trees, alternate universes.
Just typing a code in on the right day is dumb and boring.
At least have the Mystery Gift be for the item that grants you access to the Pokémon, not disconnect said Pokémon from the story and lore of the game entirely.
And have them in game stop requiring distributions for Pokémon let everything be available without the internet
That was actually one of the things Scarlet Violet did a lot better than gens 6, 7 and 8.
These are still in the games. The Ruin Quartet and the Crown Tundra Legendaries made it feel like an adventure to catch a Pokemon and hopefully this is something they do more in future games.
Yeah it still happens but thr vast majority are cheap experiences in a code over the net. Crown Tundra was pretty lack luster, though with Caly in my book and virizion/keldeo/cobalion events felt like the dumb children's horse games I played with my sister in the first grade pre flat screen computer era.
Follow these tracks: wanders around boring repetitive scenery for 5 minutes: oh look! A pony!
Match Call feature was cool too. It was kinda nice getting random calls from npcs talking about their day. They could've combined it with the VS seeker for future games if it ever comes back. Also, bring back the PSS too
@@nomad8690 yes the match call feature was great. Particularly when it let you know an kept track of the trainers around the region that were down for rematches. Vs seeker was very useful convenient too.
The one thing I was disappointed in with Scarlet and Violet is the dorm room. Like couldn’t they give us the option to customize it, because it really served no purpose tbh, and maybe add features that could add to the gameplay that would encourage players to use it more often like reviving fossils, making food for your Pokémon, but like something, because it had way more potential to be useful in the games and it made me sad that I couldn’t use the space like an actual dormitory room.
Being an open world video game, it sure contradicts itself where most of the freedom is being taken away. That is also why the school setting fails since schools are literally places you do not mess around in.
@@LuigiTheMetal64 I agree. There still has to be to some degree some order because of gyms, but in earlier gyms, we could skip maybe 1 or 2 but still have to go back in order to challenge the elite 4 to complete the game. I was just disappointed that the only thing good that I liked about the school was the history classes as they actually gave you hints and talked about the past/futuristic Pokémon roaming around. But that was all, if the cooking classes taught you how to cook and then the more you went you would add something new to learn like recipes or to make the food higher quality would’ve been cool. I hate that there wasn’t a medical class as that could also have found a way to make it useful in the game. There was just wasted potential because they think kids need to a helping hand rather than a challenge throughout their gameplay.
@@mystic8raven51 Kids play video games for the adventures. Schools in the past games are better because they are like training modes you can visit, and even battle some trainers like in Shin'ou. Adventures usually start after leaving school and home. Even I am fine with picking some of the Gym Leaders for better level scaling that Houen did.
@@LuigiTheMetal64 I agree, I just think that is was a huge waste to have the school as one of the big focal points of the games, and it is literally a useless idea that could have been a great idea had that actually made it useful for gameplay.
BERRY FARMS! That is another one I want back. And give the berries lots of uses. Healing pokemon. Cooking. Making dyes to customize character clothing.
Yes cuz…I definitely like berry farming the most.
I never played the Gen 5 browser Berry farming so I don't know how good it was at the time. But if I was rating things as they are now then Gen 5 would be the worst by default since you can't do it anymore. Gen 8 it's definitely the worst or 2nd worst depending on if I count Gen 5.
Berryshaking is just weird. Am I just missing something with this mechanic? What do you think of the berry mechanics per generation?
Berryshaking would be ok but, only if it weren't the only way to get berries (that aren't oran/cheri/pecha), and we didn't have a feature that uses LOTS of berries. I make curry every once in a while to heal, I haven't been grinding the dex, and I'm finding it hard to keep my berry inventory up without making shit curries. Ideally I don't want to go below 1 of each, but if I rely too much on the basic berries they'll be less effective and might not get me new entries in the dex... Getting enough berries to complete the curry dex sounds miserable. I really want farming.
I do miss real time clock, day and night feature.
I miss being able to battle the elite 4 and champion as many times as i want
I just want a way of getting around trade evolutions like they did in Legends Arceus. Trade evolutions are honestly more annoying than fun
Evolving trade evo in Arceus is much longer cause you have to farm the items (because hey, Gen 2 was cool with no item availbility, why not do the same here ?).
Makes sense, considering that Legends Arceus takes place in the literal future of the Pokémon world, though i still don't understand why they have to make it post-apocalyptic when they could just remove the apocalypse altogether and make it like Legends Z-A, which also takes place in the future, but not of the post-apocalyptic kind.
@@candyneige6609 ...You mean the past, right? It's not a Breath of the Wild thing, Hisui becomes Sinnoh.
@@powdermelonkeg Now i understand why they have to make it post-apocalyptic.
It's so they can make people initially think that it takes place in the past, but then when they least expect, subtly reveal that it actually takes place in the post-apocalyptic future and not the past.
This is why Legends Arceus takes place in the post-apocalyptic future and that Sinnoh becomes Hisui.
I always liked triple and rotation battles. They made battles harder and more unpredictable. Pokémon following you, like in G&S. And bring back the battle frontier, or similar features.
9:15 I also don't want this back. Emerald Feebas and Honey Tree Munchlax are the two Pokemon I despise the most. They make completing the Dex a real bona-fide chore. Only way I can see this "feature" coming back is if those Pokemon are available somewhere else in an easier way.
The Linking Cord is one of the most slept-on features in Legends Arceus. Being able to evolve trade-evolution Pokemon without needing a second person you can trust or a second system and second game is so much more convenient. I will transfer Pokemon to Legends Arceus just to evolve them with a Linking Cord, then transfer them back immediately.
How about an actually after story, that is meaningful and not dlc content. I miss post game content like the delta episode. I just don't wanna have rematches against trainers 😅
@@black-shadow-eclipse yes more delta episode like stuff plsssssssss
How about complete functional gages out the box
May sound dumb but... can we iust get a difficulty option. That way vets dont have to have the hand holding if they dont want it
All I want is a pseudo-legendary that isn’t a dragon type. Gen 2 and 3 are the best because they gave us Tyranitar and Metagross. Literally *EVERY SINGLE* other pseudo-legendary is a dragon type.
Exactly! There are so many things they could do with a Pseudo typing wise other than making them all dragons. I've always wished Garchomp was Water / Ground, not Dragon / Ground. It's literally a land shark, and Water / Ground is a great typing combination.
Or they could do something with both the typing and an accompanying ability. Imagine a Water / Flying type with Volt Absorb, based around thunder clouds.
Alola's Pseudo could have been so much more memorable if it had been a Grass / Fire Tiki Pokémon, and seriously, the name is right there, Tikahuna.
Volcarona should have been the second Pseudo of Gen 5, just give it a middle puppa stage that's sorely lacking at around level 30 (that also balances the offensive stats so that the transition frim the physical Larvesta to the very specially oriented Volcarona is smoother). But better stats on Volc to put it to base 600 is also going to be funny even if it doesn't totally need them
@sephikong8323 that's actually a fair point, Volcarona always struck me as an unofficial Pseudo, only being an outlier because of its lower stats and the two stage evolution, despite the fact that it already has a very late evolution level from Larvesta. It's a shame because it's one of the coolest Pokémon of Gen 5.
Tyranitar wasn't available until you can fight Red and Metagross was after the elite 4. No, they were terribly implemented
@@Mavuika_Gyaru Until HGSS
Seasons were a great feature and really helped stretch out gameplay for Gen V games over a minimum of 4 months if you felt motivated to explore each location with each season's features. Maybe they could implement small seasonal themed events too that last a matter of days e.g. there could be a short summer heatwave that causes rare Fire types to appear and snowy routes to melt revealing a hidden cave and a secret legendary, or maybe bird types from other regions could migrate to the game throughout the year as the seasons change
(Also Gen V seasons give Oracle of Seasons vibes which was great)
That an hidden grottos bring back the grottos they made the postgame exciting an not monotonous.
The VS Seeker was simple and effective, which is probably why Game Freak felt the need to fix what wasn’t broken. Gotta have some new gizmo in each new game that needlessly changes the mechanics so that it looks like they’re adding something new, and if they can put it in the anime or sell a toy of it, even better.
Hard disagree on the poison damage thing. All it did is force you to break from what you're doing and run to the closest pokecenter. That's not hard just tedious and less fun.
It did return in Legends Arceus, and the fans absolutely love it.
@@candyneige6609 I think it’s a great implement an it should have never left
@@JayClearman411 You should like Legends Arceus because it is the only modern Pokémon game (so far) to implement this feature.
They didn't remove all overworld ability effects. Flame Body and Magma Armor still make eggs hatch faster in SV.
And if you have a fainted mon in the lead slot of the team with Compound Eyes and a Frisk mon in the second slot, you can find Light Balls on Pikachu a bit more easily
Don’t forget in Pokémon emerald you’ll get a phone that once they call you, you can rematch them in that game so the Vs seeker existed there just in a different form.
1. Bring back diving
2. Bring back Gyms and Elite 4 as they used to be.
3. Being able to rebattle NPCs and whatever the equivalent of Gym leaders/Elite 4 is.
4. Bring back the battle frontier or an equivalent
5. I agree about super rare Pokemon needing to come back.
6. Bring back item finder and make items a bit harder to find, not just have them as a sparkly object on the ground which is easy to see.
7. Seasons
8. Safari Zone and have a few super rare Pokemon there that are hard to catch.
9. If you are nearby the line of sight with a Pokemon and use a repel, make the Pokemon actually REPEL from you, not just stay there.
10. Bring back fast flowing water and high/low tides from RSE
1. Yes, that would be cool in 3d.
2. Eh, I’m fine with how they are, but if they were to go back to the original style I’d be fine.
3. I thought you could do that.
4. Yeah that would be cool.
5. Yes that would be cool.
6. I don’t think that’s a good idea, it used to be such a grind to have to get items.
7. Yeah that would be nice.
8. That would be interesting, but it probably wouldn’t work in the new open-world style.
9. Cool idea, that does make sense.
10. Again, that’s a cool idea but it doesn’t fit into the open-world style.
[1]: Yeah, I have been wanting to do this for a while.
[2]: I would say that the way Galar handled the League was the best, but they should replace the tournament system with the Elite Four.
[3]: This would ease the whole grinding process.
[4]: This, while I don't feel super strongly about it, should have been in BD/SP. Why would they only add 1/5 of a Frontier instead of the whole thing?
[5]: If you are referring to something like Munchlax from the Sinnoh games, sorry, but I cannot agree. Munchlax would be a tedious and unsatisfying chore to get in Sinnoh without trading/transferring.
[6]: This could just be an *addition* rather than a replacement.
[7]: Yes. Totally.
[8]: I liked the Safari Zone. Not sure how or if they would ever implement that in an open world, however.
[9]: Yeah, this would be more realistic, but what if you found a Pokémon that you wanted (such as a Shiny)?
[10]: I felt as though this was a Hoenn gimmick, but it could happen again.
@@constructking8850
3. You couldn't rebattle normal trainer NPCs in Sword and Shield and In Scarlet and Violet the only trainers you can rebattle are Team Star bosses once per day. I would like to be able to rebattle normal trainers again.
6. With items, I find them too easy to get now. In Shield I ended up with lots of items like large pearls, nuggets, rare bones, string of pearls, stardust, large mushrooms etc.. easily and sold them and ended up with a lot of money without trying hard.
Among other items, I also found a number of rare candies without much difficulty. I would like it to be just a little harder to find certain items so I wouldn't be making lots of money easily or finding items that add exp to my Pokémon easily like rare candies or EXP candies as I found it less of a challenge levelling up my Pokémon in those games.
Sure it may have been a grind before, but I liked the challenge of finding them even if they only spawned once. Having them respawn but hidden gives that challenge back, especially when it gets to a point when there is less to do in the games.
10. It would work if you entered an area with fast flowing water that moved a certain direction, you'd just get pushed along and unable to control your movement until you went past the area.
High/low tides could also work if you limited them to some areas like a lagoon and had places like caves or islands accessible when there is a low tide, not so much the open sea. If you were in an area with changing tides just around the time the tide is supposed to change, you could just leave the area then come back and the tide will have changed.
@@Mystmon 5. I get what you are saying for Pokémon like Munchlax. I have my original Sapphire game with hundreds of hours on it and I still haven't found a Feebas yet. I mean more like several Pokémon that are unique to a game and you don't need them to complete the regions dex.
9. To solve the shiny issue with repel, no Pokemon would spawn when you use it until its effect wears off.
10. I was just playing through Shield expansions and thought it might have been interesting to have had high/low tides and fast flowing water in the Isle of Armor sea areas. Might have made getting to some of the islands to find the Diglett a bit more of a challenge rather than just having to dodge Sharpedo when going between the islands.
@@DynamixWarePro 5. I think 3 segment dudunsparce and 3 family maushold replace that. As well as the antique forms of sinstea and poltchageist
Going back into houses, sitting on benches, and PLEASE let us pet and play with Pokemon/get other foods that aren't always sandwiches in the picnic area. I feel like sword and shield did the best when it came to picnics.
Join Avenue was the secret base that never was. It was entertaining to see your own road evolve over time while also providing you boosts and items that you wouldn't find anywhere else.
There was also that Villa in Platinum you could get, but it was a more expensive secret base, maybe they could've worked on something like that
@@Richtofen-gy9cj the villa in platinum was legit that and secret bases were things I could totally get used to in future games. Especially the record mixing gimmick very slept on very underrated a if you mixes records with other Ruby, Sapphire, or Emerald game cartridges, Secret Bases will copy over between them (even those from other players who have previously mixed records). In my emerald I had 6-8 different players secret bases on my game…it was such an unexpected surprise when I found this out. 2 of which were from previous saved files. Each person npc Ingame found in your base could perform special skills.
They can massage a pkmn
Pick something up basically gift you items, gather berries
Take care of an egg,
Plus Inside of Secret Bases that do not belong to the you, an NPC can be found to represent the person that took the Secret Base as their own. After the Elite4 you can battle the NPC, who will have a record party of the person who owns that Secret Base as of the time of record mixing. These battles award money, experience, and all other things that normal battles do, but they only occur 1x per day, with the time resetting at midnight. If u mix records again, u could get multiple rematches within same day.
Ever since the removal of HMs, Pokemon's level design has gotten really bland and boring. No more dungeons, no more puzzles like Strength and such, and no side-nooks and crannies to come back and explore later with the Metroidvania format. Rather than just retooling the HMs like Let's Go, GameFreak threw the baby out with the bathwater, and now we'll never have a region with actual level design again, and it makes me sad. Gen 5 was the last time we got proper dungeons I think, excluding remakes since they have to by nature.
Ko/Miraidon have HM in their Transport mode, but the level design doesn't allow for clever use of it.
Gen X should not do a Sw/Sh (having the only field obstacle be water). It should have real obstacles and have your own Pokémon bypassing them.
oh definitely, people complained about HMs loading up movesets with useless moves but that was the price of being prepared, because often behind all those HM obstacles were a ton of goodies like rare items and pokemon, those were your rewards for being willing to teach one of your team the mediocre rock smash, i think BW did it best with the only plot progression required HM if i remember right was a lone cut tree after the first gym, everything else you got for having those HMs on your team in that game was pure reward, i think ride pokemon, rotom bike, the BDSP call app and similar miss the point of the obstacle design as you always have access, and thus there's no sacrifice/reward dynamic.
Sun and Moon did the best without HM's and dungeon design, levels hidden until you unlocked the skill later on then backtracking.....now we get....run at a wall and glitch through it? (scarlet and violet) that happen to anyone else? But yes, we need more dungeon/cave/forest exploration with skill requirements (Cut, Surf, Rock smash etc)
That's not entirely gone. SV has two areas in my mind that are dungeon-like, but they are shells of their former selves.
Area Zero is such, but there are no puzzles and barely any branching paths.
There's also a cave somewhere that has a ton of space, platforms, and trainers, but with ultimate traversal tools and optional trainer battles and no area specific items to hunt, the area is essentially pointless. There's no challenge, no thrill, no puzzle, no barriers.
I also like how he gives a description of the Gen 6 secret bases and doesn't mention their return for Gen 6.
most of the things he said were done in that gen to lol gen 6 is kinda underrated
HMs. They were a crucial part of Pokemon and contributed to one of the three main prongs of Pokemon: exploration (the other two being battles and collecting). It forced you to build your team not just around battling and catching new Pokemon, but also around how to traverse the overworld. This made you rethink your team before every route and try different combinations of Pokemon that would help you. HMs got a bad rep because of how they were implemented, i.e. as generally bad moves that couldn't be unlearned in games where relearning moves was a pain to begin with.
Instead, change HMs to skills that Pokemon can learn outside of their moveset. Birds can fly, water Pokemon can surf, etc. They could even add parallel skills, i.e. skills that do similar things but for other typings, so for instance Flying Pokemon could fly, but Psychic Pokemon could teleport, and they'd both serve the same purpose. You could cut a tree or use controlled fire to burn it down. You could surf over the water, or soar or float over it. You could use an Eletric Type Pokemon with Flash, or a Fire Pokemon that has some skill like Torch. This would not force you to have a very specific group of Pokemon that you may not like, giving you several options on how to solve environmental problems, while still forcing you to build your team around traversal as well.
With HMs gone, all that challenge is gone. And so are all the environmental puzzles that came with it.
I really wish you could use your own pokemon as ride pokemon.
HM's are in gen 9, they are called Herba mystical and work on your ride pokemon😂
That said I agree, I think it is time to just make "pseudo" HM moves that work in the over world(tackle or body slam as Strength for example), or just let us "unlock" the HM and any compatible pokemon just knows it for that outdoor purpose after we learn it.... Also, we need pseudo HM like dive and brick break to have uses again.
What also left along with HMs is an entire, maybe, third of the series's main message of _'Play, _*_work,_*_ and battle with your Pokémon',_ because most of the replacements do not involve your own Pokémon, at all.
If they bring back the VS. Seeker, they need to make the trainers to get stronger and stronger as you battle them till their Pokemon are fully evolved and their levels are the same as the champion at least.
I would love to see seasons return in future generations! It's a bit disappointing that they were only in the Unova games. I would also like triple battles and rotation battles to make a comeback!
However, the super-rare Pokémon feature has been frustrating, with the random encounters worsening this ordeal. Now that super-rare Pokémon can be found in the overworld since Sword and Shield, it would no longer be so much of a hassle.
Secret Bases is one of the things that I want to see more than anything else in an upcoming game. We NEED to have a place that we can customize and make our own and hang out with our pokemon. I think that within the base, whether it's a cave or a cabin or a tent or whatever, our pc pokemon should rotate through with a few of them wandering and hanging around and inside of the base, not too disimilar to the pasture system from PL:A.
I also think that version exclusives are kind of unnecessary at this point, like trade evos. Maybe they should be a reward for catching everything in the route they’d typically be found in. For example, say Gen 10 has one version with Bagon and the other with Gible. after you catch everything else where they can be found, players who have the version with Bagon are given a Gible egg and can find Gible in the overworld and vice versa.
I just want more customisable options for our male trainers. More hair styles, more clothing choices! Going from Sword and Shield to Scarvio was brutal
I'll never understand the removal of pokerus
I do understand the removal of Pokérus, it was because of COVID-19.
I will never understand why they don't allow to turn-off the battle animations anymore, this was a feature that existed since gen1, and taking away was a terrible decision IMO.
That part at the end about complex NPCs reminded me of how much fun I thought the Trick Master was back in the day. When he left the note saying he was going on a journey to hone his craft I thought for sure that was foreshadowing for him coming back in the next games, but he never did. I'm still awaiting the return of your tricks, Master!
Bring back Pokemon Day Care
Give us back ways to the region next door. In the johto postgame we could go revisit the characters from kanto and head up Mt.silver. Don’t just make regions islands surrounded by clouds. When you eventually fill out the entire globe with a region for each, let us journey across the globe and see everything! Heck, I wanna go see the sinjoh ruins.
I can agree to this galar an kalos not being connected by rail was a Huge missed opportunity! If scarlet an violet had a regional connection postgame I would’ve bought the game.. but as it currently stand I’m not buying it.. even if it was just a select part of it I would’ve liked the opportunity to visit a kalos or galar
Proper build up to legendaries and them being allowed to be unique legends. Last time we had that was Sword and Shield, and last time we SOLEY allowed that was X & Y. Generation 7: Cosmos exist as a species so many Solgaleo and Lunala to catch along with multiple Silvally and Ultra Beasts with only Tapus allowed to be unique. Generation 8: Galarian Birds, extra members of the preexisting Regis, and Kubfu, which isn’t unique because there are multiple. Only the box art legendaries, Eternatus, and Calyrex with his steeds can be allowed to be unique. Generation 9: Multiple Paradox Pokemon, including Koraidon and Miraidon. Treasures of Ruin are okay but not enough like the lake trio or roaming beasts, and only the DLC gave us good legendaries like Ogerpon and Terapagos. I want lore and suspense AND to feel like I’m lucky to see the legend with my own eyes.
Everybody poops on the Poke Pelago in the Alola games, but there has never been an easier Berry farming method in any Pokemon game. You could max out any Berry in a few days.
The EV training method was also pretty good. Not as good as the EV training method in Sword and Shield, but that's only because the 3DS didn't let you date skip but the Switch does.
Isnt that patched in swsh?
That place is limited on the stalls. It also has a bad design where if you pick a greeting based on a different language, anyone who says you are speaking the based language will get a wrong answer like the answer has to be based on the game’s language setting or something.
@@LuigiTheMetal64 You're thinking of the Festival Plaza, not the Poke Pelago.
I loved the poke pelago and the Pokemon refresh in Alola, apparently people didn’t like it bc it makes the game easier when your Pokemon cure themselves or avoid attacks because they “love you”….but I loved when they did that, I love them too 😭
and you and the boys could go there at 2am and look for BEANS
I'd like Friend safari back. This way the could make rare Pokémon like the starters available and with the power of the internet making new friends for this shouldn't be an issue
The whole poison not killing you outside of battle was removed because people were complaining that it was taking up time having to run all the way back to the Pokemon Center or spend a buttload of money on items so they removed that feature they also implemented you being healed by your rival and random NPCs throughout the game because people were complaining about backtracking to Pokemon centers. The Pokemon fandom is literally one of the biggest group of crybabies I've ever seen y'all complain about something game freak changes that thing to make it easier for y'all or Implement something you guys want then you complain that it's too easy
It definitely made the game more interesting and memorable, and last longer. That is so funny to be walking hurriedly back to the PC and suddenly…your starter fainted. And now a trainer you dodged earlier wants to battle! 🤣 or just choosing to push forward with your second in command because you’re closer to a new town. The playthrough should be challenging enough to have us throughly engaged with replayability until the new generation
The Linking Cord should return. I am imagining the look on the Snowpoint Scammer (Mindy)'s face if it were to return. She'll be scamming children no more!
The Linking Cord is one of the most slept-on features on Legends Arceus. I will transfer Pokemon to Legends Arceus just to evolve them with a Linking Cord, then transfer them back immediately.
@@PoolKid75 It's slept on cause it's horrible to obtain one in the first place.
@@dse763 bruh its easy to obtain one, just run around in the anomalies for a bit, and if you dont like that, just find a few satchels and exchange points for em.
Poison ☠️ outside of battle is annoying because every time you take a step it makes a flashy sound
Legends Arceus has brought it back and made it less annoying, and we absolutely love it.
@@candyneige6609We absolutely hate it, because it's not the Pokémon that gets poisoned, it's YOU that gets poisoned. Don't watch your back, and you lose loot. Got an evolution stone or link cable in there? Well too bad because you ain't seeing it again!
@@genarftheunfuni5227 Are you really sure that you're a Pokémon in Legends Arceus ? Because you were acting as if Legends Arceus was a Mystery Dungeon game.
In reality, Legends Arceus isn't a Mystery Dungeon game, and you're not a Pokémon in this game, but are instead a human, and as such, you cannot get attacked by wild Pokémon, get poisoned or anything like that, it's only your Pokémon that can get attacked by wild Pokémon, get poisoned or anything like that, and they can do so even outside of battles, so if you're not careful, you might black out outside of battles, and that's a good thing because it makes the game harder, so we love it.
Meanwhile, in the Mystery Dungeon games, you're indeed a Pokémon, and as such, you can get attacked by wild Pokémon, get poisoned or anything like that.
@@candyneige6609 Yes, but the overworld Poison applies to you, and not your Pokémon.
It's obnoxious because there can be certain situations where you're cornered and the poison reduces your chances to walk away. Wanna fly to the tent? Well too bad, because you cannot do that when a wild Pokémon chases you.
It's annoying because before, you'd just go to a Pokémon Center or use a Pecha Berry, now you're going to lose loot at random.
Also, I don't know why you're mentioning Mystery Dungeon when I didn't.
@@genarftheunfuni5227 You clearly are mentioning Mystery Dungeon, because in Legends Arceus, the overworld poison only applies to your Pokémon and not you, since you're a human and not a Pokémon, and as a human, you cannot even get attacked by wild Pokémon, get poisoned or anything like that, let alone doing so while outside of battles.
Meanwhile, in Mystery Dungeon, you are a Pokémon, and the overworld poison does apply to you because of this.
Bring back secret Grottos. Also, finding secret Pokémon or different Pokémon in certain hidden places is exciting & would be interesting to shiny hunt.
Agreed..I love secret grottos they remind me of a time in emerald north up over the waterfall using the acrobike to traverse an gain access to different new hidden places.
Its why I really liked these Hidden Grottoes! Especially post-game. It was really one of my favorite features. That kept the boredom away. If I'm right, you could even get a Bagon somewhere around Unova! Soo cool! Especially now that there's no WiFi, it can become suuper useful for getting rare DW ability Pokémon in special balls. I do remember catching a Butterfree somewhere in one with a Heal Ball! Its a huge incentive to exploring every single one!
Plus it would just look amazing with the new generation's graphics, and it would be a ton of help with getting Hidden Abilities for Pokémon you couldn't normally get! Such an awesome feature. I was kinda upset they were absent from 6th Gen but I did hope to see them again in the future.
Dex nav was a decent consultation prize tho I guess.
The possibility of finding Rare Pokemon with good abilities made the B/W2 much more enjoyable. Especially all the Hidden Grotto's in the Post-Game. It was very helpful when filling the National Dex. I was able to find every Hidden Grotto! I found a Leaf Stone & Thunder Stone in the Hidden Grotto in the Abundant Shrine. The Rare Pokemon I found included: Vulpix, Skorupi, Metang, Dragonite, and Pinsir. I still remember their exact locations. What I would change is only allowing Pokemon and Evolutionary Stones be found in them. The amount of times I found a Pokeball is unacceptable. Maybe we could get access through moss rock etc.
I was kinda upset they were absent from 6th Gen but I do hope to see them again in the future.
One feature that needs to come back is being able to go inside houses.
The top 3 features that I would like to return the most are the Link Cord, Secret Bases, and the big side quest characters. Nice vid 💯
OK, I agree with all of these, except the poison damage out of battle take. I do NOT want that back! It gives me too much anxiety! XD
@@j.a.shawkins7640 lol the anxiety is the best part!!!
This is probably something not much cared i loved pokemon amie and refreshed because it feels like i was actually with my pokemon i thought it was just a really nice feature i at least want it to return petting pokemon i thought was fun
YES HOLY SHIT YES LET ME PET MY BABIES AGAIN, WASHING THEM AND THROWING A BALL AROUND FOR THEM TO CHASE IS A POOR REPLACEMENT.
I did to I just didn’t like all the added effects in battle so much.. I’d be cool if there was a difficult setting an you can have those in battle effects when you start an play through the game in easy mode.
You don't have an IDEA as how I felt when my shinchonize Ralts didn't yield me any Adamant nature Pokémon.
THIS need to come back ASAP
Thats why mints exist
@@chuckyfan6696 OMG!!! how could I been so blind?!?!? That was all I'd to do?!?!?!
(Note the sarcasm)
I spend most time breeding a natural GOOD Pokémon that I want to use and the mints, if you didn't know, don't translate to the baby Pokémon but the natural nature does, that is why having Pokémon not good but with synchronize with you was a must have, I don't want to spen money that could go to vitamins that growth the EVs, battle items or other things (you have to know that not everybody has tons of mints to spare or know how to gather them)
What Natures do is determine a Pokémon's stat growth and preferred flavors. That is why Mints are better off used on any neutral Nature Pokémon since Mints only change the stats, not the preferred flavors, nor others like wild Pokémon encounters and breeds.
@@LuigiTheMetal64 what this have to do with anything?
@@dland6616 You were talking about Synchro Pokémon, in which the Ability involved Nature-match encounters, and the misunderstanding about Mints.
7:35 No. No. Poison hurting the afflicted Pokemon out of battle is a bad thing that shouldn't return. All it does is make me nervous and antsy to run back to a Pokemon Center to heal the Poison. Poison is good as it is right now.
That's the exact reason why it should be back
@@JaculaDudek Maybe you like that, but I don't. I play games to have _fun_ not to get stressed out.
We already have that in Legends Arceus, and let's just say that the people absolutely love it.
@@candyneige6609 Really now? Yet another reason to consider Legends an overrated game.
@@toumabyakuya Legends Arceus isn't overrated, it's underrated.
Please if we do get side quests give us seasons too, think of how cool it'll be if an NPC was to drop a pearl string into a pile of autumn/fall leaves and you can use a pokemon to blow away the leaves or a pokemon. To search through the leaves.
I absolutely agree with all of these. I love the Vs Seeker and the Link Cable most of all
I really disagree with poison outside of battle being fun lol, it just makes me waste more potions and revives and that’s annoying T~T
Triple battles, Rotation battles, wild double battles, horde battles, better ways to identify a shiny in the overworld using sparkles and a sound indicator, abilities that have an overworld effect, and contests but with online competition.
Yes to all that. An Id like SOS battles toO! I like the idea an mechanic of wild pkmn being able to call for help.
Aside from Karrablast and Shelmet being traded for one another, trade evolutions should be done away with. Trading should only be to get version exclusives IMO
Link Cord was an item in PMD too. Was excited to see it again! Always wished it was in the mainline games.
I very much disagree with bringing back extremely convoluted, time consuming pokemon like munchkax and feebass were.
But there are some great ones on the list.
Best way to have the Link cable work for the pokemon who trade holding an item to evolve, just have them hold the item and then use the cable.
Edit: I'll accept out of battle poison damage coming back, so long as there's no annoying effect on screen. I remember back in Diamond (my first game) thinking something was wrong with my screen.
I'm still waiting for Headbutt trees to come back.
I like headbutt trees. I also like honey trees.
Why not have both! Thematically it’d make sense.. no forest anywhere has just 1 kind of tree.. I’d also throw in berry trees some you can shake some you can’t like in sun an moon.
Technically you can “headbutt” trees in Violet by dashing Miraidon into them. The Pokemon that are on the tree fall off.
I miss being able to dive and explore underwater areas. Referencing Pokemon Emerald, Ruby and Saphire.
Hasn't returned since then. Unless it appeared again in Omega Ruby and Alpha Saphire.
Which I regret not getting. I wasn't sure how I'd feel if the feature wasn't in their or if it was and I never got to experience it after.
Instead of trade items like the linking cord. I think there should be a trading kiosk at the poke center, and you pay a fee to trade with an NPC for the purpose of trade evos. That way, it stays lore friendly with trading altering some pokemon, triggering an evolution. And it gives players who don't have access to trading, the ability to get those trade evos. At the cost of a little grinding to pay for the fee.
11:35 there was a snorelax blocking the entrance to a cave that kinggambit spawns in. In the teal mask. You did only have to battle it though
Trade Evolutions are really annoying, especially if you play alone and don't have any friends who also play Pokemon, so an alternate way to evolve them, link the Linking Cord, would be nice.
Finding the trade-evolved Pokémon from the wild is a neat thing SwSh did. The downside is you will not get the boosted exp. because the ID will match.
Bring back 2d.
The classic, grid based, top down view.
My idea: for the two different versions of the game; one is modern 3d, the other is classic 2d. Same game, no exclusives, yet truly different experiences.
A legitimate reason to own both versions.
It is theorized that a 2D anime video game can save a lot of memory to have a lot of gameplay content.
I love this idea.. maybe we can expand it a bit.. how 2d are we talking here? What’s the frame rate look like?
Totally agree about the Vs. Seeker and the secret bases. Also we did get in recent games more super rare Pokemon like the 3-segment-form Dudunsparce, and SV also gave as A LOT of big side quests and side characters, all the teachers and the academy gave a ton of stuff to do both story-wise, character-wise and the gameplay-wise. You can even add the whole Path of Legends story to that category too, since it's not about the Gyms or the evil team. The rest of these features are too specific and to contradictory to come back now, especially the Linking Cord and the seasons.
> bring back overworld poison
No, thats not challenge its just annoyance unless you're playing under self imposed nuzlocke rules and even then you'll always have fly/teleport and likely carry antidotes so youll likely never even get a single thick of psn dmg outside combat anyway
I agree with most of the things you said.
But everything related to make catching, finding pokemon is a big no, let me complete my pokedex without having to spend too much time or depends on rng for them to pop up
USUM had had awesome Sidequests who made the games feeling alive with the mini stories. I kinda wish that that this coming back in some sense.
I know it's not technically gone (as Pokemon Picnics are essentially a revamped Pokemon Camp, though who knows if Picnic will get the axe next gen as well), but I would prefer a return to the first-person view of Camp. Actually, just bring back Camp as it was. It was a much more immersive experience (with your Pokemon actually interacting with one another, as opposed to Picnic having them just fall asleep half the time).
linking cord is technically introduced in mystery dungeon series first. but legends arceus is the main series introduction
I definitely agree with obstacle Pokémon coming back c:, I think it could be really cool in an open world environment to have like, an obstacle Pokémon in the way of a higher level gym, so if you’re early game and you wanna do a strong gym early, you have to beat the strong Pokémon, and if you can that means you’re ready and if you can’t then you’re not and you should come back later, that’d be really cool imo c:
I hate when people say a feature was "removed" in a sequel. They were not. They were simply "not brought back." They didn't go out of their way to say "You know, people HATE this, let's go out of our way to not put it in the next game!" No. They just don't add it.
Love the secret base idea and you could combine it with trade evolutions where once you've linked up once you can go there to "trade" your pokémon to get them to evolve.
I miss interesting locations. Im replaying crystal right now and thought about things like the slowpoke well or sprout tower or the lighthouse.
Open world is not so excoting for me but i love a weird lil dungeon!
Walking Pokemon would've absolutely been on this list until scarlet/violet, a very often requested feature that we finally got back, and i really hope it's here to stay this time.
Poison outside of battles is my #1. I remember desperately trying to get my Pokemon back to a Pokemon Center before the poison knocked them out. It made the poison feel like a real threat and I when I failed to get there in time, I felt like I'd let my Pokemon down.
So a few points:
1. Wasn't the vs seeker also in ORAS and the originals.
2. Speaking of path blockers, I would love to see HM functions being repleced with the use of similar TMs (ie instead of using cut to cut down a tree, the game would let you use slash forr example or willow wisp instead of flash).
3. The idea of the secret bases and your friend's avatar being there to battle woould be cool and i would love for it to work similar to the Mii plaza on the 3ds where if you carry your console around on yoour journey and pass by someone who also has there's then theor secret bases and avatar would appear somewhere in your game. So you could potentially habe multiple bases to discover, make new friends and battle more people
Double battles in general. Nowadays you're lucky to get a single gimmick gym leader as a double battle, probably as a byproduct of the 3d format making it hard to trap a player into looking at two people at once, but you could fix that pretty easily-have a roaming trainer spot you and go "!", then their partner jogs over to catch up.
Apricorn trees and berry plots. It's fun to stumble across a plant and harvest it for something useful, then take care of it after for more returns. I dislike the whole "every berry comes from the same tree" thing, make me go to Route 5 because there's an oran grove there, or hide a starf berry along Victory Road. Also let me make my own Pokéballs, either the Johto apricorns or the Legends Arceus proper balls.
On that note. Victory Road. I miss Victory Road. Yeah, it was an absolute pain to get through, but you came out of it feeling like you'd ACCOMPLISHED things. You beat some of the best trainers out there, in some of the hardest terrain, and now you're going to prove you're the best of the best.
Galar stadiums, too. Pokémon as a huge sporting event was HYPE. ScarVio felt like such a downgrade with everything happening in a tennis court with only three or four cheering fully modeled NPCs. Which is a shame, because the music for ScarVio's gym battles was clearly trying to recapture the magic Sword and Shield had where you felt like you had an audience.
The Linking cable isn't the only PLA feature that should become a permanent thing in pokemon games. The ability to evolve pokemon when you feel it's the right time without having to press a button to disrupt the evolution and also the ability to catch pokemon without engaging them would also be very useful in my opinion
From this list, I definitely want out of battle ability effects back the most.
In terms of other stuff... who else wants the PR Videos back?
only thing i disagree with is the super rare pokemon. yeah, they're cool, but my friend getting a feebas in 2 minutes vs my 8 hour grind in R/S not long ago haunts me nightly
I’d love to see more post-game things and areas, I like the experience of beating the game, becoming champion but there’s still more to explore and stories to tell, only now everything is accessible and you’re ready to face any challenge that lies ahead
The only reason I don't see the Linking Cord being added to the mainline games is because Pokémon Legends is a single game, as opposed to two Versions of the same setting with different Pokémon available - you can catch every Pokémon available in Legends Arceus on one cartridge, meanwhile the games like Scarlet and Violet are released together with the purpose of players trading to get the Pokémon missing from their version, making completing the PokéDex on one carriage by yourself impossible (although we have Pokémon Home now letting us just move our Pokémon from one game to another, cutting out the middle man.)
It was actually rather smart of GameFreak to make trade evolution Pokémon a feature in the games, giving more incentive for players to interact beyond merely trading for Pokémon they don't have - the whole idea of the series is to connect with other people, so how better to do that than have Pokémon that can grow stronger when you swap it with another person?
If you could just catch all 151 Pokémon and evolve a Machoke or Haunter without a second person in Red and Blue, why would you need to interact with anyone beyond wanting to battle? It may be more convenient to bring in the Linking Cord to Gen 10 for people playing by themselves, but then you're losing a whole chunk of what gave Pokémon its identity in the first place.
1: Battle Royal, it’s actually really good. The problem is that the onboarding was all wrong. The first Battle Royal is a 1v1v1v1, making it a race to get the first knock out. When the actual 3v3v3v3 matches are all about survival and threat management.
2: Secret Bases: What people want from Secret Bases is to make their own gyms. So go all in. And non of this “current team” stuff. I pick the trainer classes and their teams (I’m thinking 30 pokemon split by 6 trainers) from a menu in the PC using my own pokemon. Add a challenge mode where you have to take on the whole gym with limited items and healing, and you have everyone’s favorite feature.
3: SOS Horde Battles, 2 vs 4 against wild pokemon with the possibility of reinforcements.
After replaying Alpha Sapphire recently all I can say is: Bring back DexNav.
The ability to find Pokemon in the overworld that potentially have their Hidden Abilities, or unique egg moves was really cool. I was doing a Grass only monotype run and thanks to the Dexnav feature, I managed to get a Shroomish with its Hidden Ability, so I had a Breloom with Technician, and I had a Roserade with Dazzling Gleam.
Catching an early-game Pokemon that already has a unique move is really cool and makes things interesting.
I got a few. Berry farms and berry breeding, no more finding random berries from random shiny spots. Being able to turn off the EXP Share, or at least don't let it share EV gains, maybe even both! Side games like the Bug Catching Contest or Safari Zone. Other than that, most of what you have said except the rare mon spawns. That can get too tedious for most people. Unless we can replace the mons with, or include, mythical mons to the list of spawns.
I honestly thought that Secret Bases was Pokemon hinting at a potential cross over with Animal Crossing
I might be an outlier, but I really miss the footprints that you could see in the Pokédex
Man while i don’t miss things like “find the one square a feebas can spawn in” I do really miss the sense that you had to Look for a pkmn, not just run around aimlessly until you stumbled on it.
Feebas is a good example, its a small weak fish, it’d want shelter, so have the game check for and only spawn feebas at say 1-5% rate in water next to a bank beside trees, as if it were sheltering under them.
For a shy pkmn maybe check if there’s any npcs in a range of whatever.
Rare ice types that like to hide in blizzards, so certain routes have a chance to produce one, or use Blizzard outside battle! And then you have to find the pkmn inside the snow storm…
I think, if Seasons are brought back, maybe they could retool some well known Holidays and work into the game by having some special events when it gets closer to a specific holiday.
And maybe certain holiday celebrations could have some regional differences?
When you mentioned secret bases I was thinking it would be super cool to have a little base or house somewhere in the game you can return to like in Animal Crossing that you can decorate as you collect items and can return to to do some function like save, heal, change Pokémon’s moves around etc.
If this was a feature I wouldn’t mind simple Chibi graphics or pixel art, it would just be really cool and add another layer of stuff to collect in the game.
I was thinking aɓout this stuff recently. Looking over my home pokemon on my phone app, I dont understand why there isnt a companion app you can withdraw 6 pokemon to. With all the features they introduced you could:
Take your pokemon for a walk. Train its IV and EVs in Stadium games.
Camp, Picnic, make curry pokeblocks, macrons, and sandwiches.
Train your pokemon for contests... y'know utilize the gimmicks that otherwise collect dust...
Maybe get a random unique pokemon show up every so often.... spot pass and fight trainers controlled by AI with your team...
Play some of the various minigames that collect dust.
Doesn't even have to be full 3D in the beginning. They just sit on a money printer.
number one for me is the secret bases, i loved decorating them and sharing them with friends. but i also want planting and harcesting berrys to return. or since we have sandwitch making in scar/via we could maybe farm sammy mats
Recently played Oras, the Dexnav is legendary in those games. Probably not as necessary now that random encounters are no longer in the games but this one would be fantastic to see come back
I'd love to see overworld events again. Idc if its for mythical or just some rare special pokemon. It was super cool to see.
I never owned the mythicals back in the day but i still think those special areas are cool
VS seeker needs to be in all games I’ve been shouting this everywhere for decades! I disagree on poison. I’d prefer battle frontier and triple battles to return!
side quest this side quest that, people say this but forget that Scarlet/Violet does have side quests in the academy, each teacher has their own sub-plot
Out of all features, see what Pokémon appear in a specific route like in B2W2 and PokePelago for berry farming. That's all I want.
Disagree with poison in the overworld tbh, that can stay dead.
1. Doesn't make sense lore-wise, considering your Pokémon is in its ball, in a suspended pure energy state (at least going by the anime).
2. It doesn't provide any challenge, it just provides anxiety when you don't have any healing items. And when you do have healing items, it's just an annoyance that takes you out of the game and forces you into a menu.
Also disagree with making even more brutal encounters. Turtonator being only available as a 2% grass (non-overworld) encounter in one specific part of the Wild Area AND only during intense sun wasn't specific enough for you? Having one or two Pokémon standing as roadblocks in the way of completing the Dex doesn't make it "satisfying and enjoyable" to catch them, or at least, it wouldn't for me. It would make it only a relief that the arbitrary RNG-fiesta is over, and not in a good way.
yeah hard agree. poison was just annoying. i'd love more challenge in the newer games but i feel like bringing back overworld poison would just be a cheap cop-out. what they really need to bring back is more trainers with more than two pokemon. like it seems like the newer games have so many more single-poke trainers. Another thing would be to bring back the option to switch to set mode. that instantly adds more strategy to the game by eliminating the option to switch out and not letting you see what the trainer's sending out next. Honestly I dont even know why they got rid of it in SV, I mean set battles are clearly still in the game in online battles, would it really be so hard to continue to let you access it in multiplayer?
Doesn't Legends Arceus already have overworld poison ?
...and we love it ?
@@candyneige6609 i mean i havent seen it affecting my pokemon. and if you're talking the effects that affect you, i wouldn't know, I'm good enough at dodging to not get hit.
@@zoesommers2927 You're so good at Legends Arceus that you've never even seen your Pokémon suffering from status effects outside of battles ? I'm guessing that you're even so good that you've never even had your entire team fainted and therefore you've never even blacked out in this game.
Because i'm not as good at the game as you do, and i had seen my Pokémon suffering from status effects like poison outside of battles, and i even had my entire team fainted multiple times and therefore i've blacked out multiple times, i'm not as good as you at making my Pokémon dodge roll.
The Linking Cord was in for one game, was probably the greatest idea in Pokemon history because I don’t have to peruse reddit for someone who won’t steal my shiny Pokemon or dump more money into a second Switch, then was tossed probably because it was too good of an idea.