Exporting 3D Models from Maya to Texture in Substance Painter

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  • Опубликовано: 22 окт 2024

Комментарии • 19

  • @nikosdaemonART
    @nikosdaemonART 2 месяца назад +6

    i am cramming the day before my class ends to get this project done and i found your channel and i LOVE you. you have no clue thank you

  • @hosseinheidary1791
    @hosseinheidary1791 Год назад +3

    Im so glad that i found your channel dude , love your work and keep up the good work ❤

  • @natbastow182
    @natbastow182 Год назад +11

    You forgot to show ur FBX export options, you need to first add soften/harden egdes to models in maya. then export as fbx but only select smoothing groups and tangents and binormals (You want to drive ur T&Bs from maya not substance. Then in substance, deselect T&Bs. done

    • @natbastow182
      @natbastow182 Год назад +1

      when soften and harden edges (select texture borders)

  • @estebanpedraza1694
    @estebanpedraza1694 Год назад +1

    Nose, por que el algoritmo de RUclips me recomendó este video, pero me entretuvo. NICE 👍

  • @UnaFeiCalibuso
    @UnaFeiCalibuso 7 месяцев назад +3

    how do i export without combining my models like u did?

  • @YamanPrajapati
    @YamanPrajapati 2 года назад +1

    thanks that's easy and this the same what I am looking for

  • @trp_stark
    @trp_stark 2 года назад +6

    Please make texturing tutorial :(

  • @potato_723
    @potato_723 2 месяца назад

    Thanks so much!!!

  • @elzaiko9487
    @elzaiko9487 Год назад +3

    Hi! For some reason when I use my model in substance it bakes the mesh maps really bad and idk why, I'm using a low poly as high poly too.

  • @Lukyhitt
    @Lukyhitt 11 месяцев назад

    thanks so useful👌

  • @anuskaarya5a
    @anuskaarya5a 4 месяца назад

    Ridiculour question but how do you even divide the items in head and body

  • @Kianoosh_XL
    @Kianoosh_XL Год назад +4

    hi , i subdiveded my model in maya with "3" key.. but when i import it in substance, it gets kinda low poly and its not smooth and subdivided anymore, why?

    • @jameshowdoi
      @jameshowdoi  Год назад +8

      Pressing 3 is only a preview, you need to use the 'smooth' function in Maya first. A subdivision level of 2 is what you see in the 3 preview mode.

  • @FanAnimeOP
    @FanAnimeOP 7 месяцев назад

    When I export from Maya to Substance Painter, the UVs position of my model gets changed. How to fix it?please help .

  • @akhilkp6397
    @akhilkp6397 Год назад +1

    how export as layers i mean body and legs?

  • @maxy2479
    @maxy2479 11 месяцев назад

    What should we do if we want to texture only the face of the model.

  • @arthurtang9607
    @arthurtang9607 10 месяцев назад

    thanks !