Civilization VI Gathering Storm Late Game - Climate Change, Giant Death Robot and More!
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- Опубликовано: 24 авг 2024
- In this video, I discuss some of the Civilization VI Gathering Storm late game mechanics, such as climate change, giant death robots, mid-late game strategic resource management, competitions, diplomatic victory votes and more!
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One thing I forgot to mention in the video - Giant Death Robot can walk and fight in the water!
Hmm. Sounds like at least one of your units should be named "Gypsy Danger," once you finally reach Future Era in a main campaign.
@@dargaronsoftsong3193 Also late-game natural disaster should be invasion of pan-dimensional giant monsters.;)
Damn, now im making a gypsy danger on my civ 6 playthrough when it launches :)
Any chance you'll make a video of that? It sounds badass
Pacific Rim.
Need some Barbarian Kaijuu to spawn.
legend says that the city of atlantis was 1 turn away to finish the barrier when it was lost to the flood
But then they had trident.
That will teach them not to reload and chop an extra forest.
That's as realistic as this new game mechanic.
Legend says Noah joined the sever and increased sea level having no city, only a navy unit. At the end the devs patched it and still no one knows how he done that.
If the devs patched it, then they discovered what he had done.
I noticed that the Netherlands owning the Alps territory named the Alps "Utrecht Hill Ridge". I live on the Utrecht Hill Ridge in real life. It's a whole 10 m above sea level, truly majestic mountains.
Netherlands reminds me city building simulators when at first you clear every obstacle with bulldozer sign :D
a 10m mountain? Wait until u see Zugspitze mountain
Netherlands biggest mountains are speedbumps
*Showing off Giant Death Robot*
*Deals 6 damage to city defenses.*
Slow clap
/plays sad trombone
I'm kinda leery of some of those UN resolutions. If I'm playing the big bad guy, why would I disarm all my nukes just because the AI votes for me to do so? I really disliked banned luxuries in civ 5, because the AI would just target whatever the player had. Game still needs a 'defy UN resolution' option which will kick you out of the council/no possibility of winning diplo victory and trigger an emergency against you.
Civ 4 actually had this feature. You were able to defy or ignore UN resolutions, but you suffered diplomatic penalties for it
@@ThepunksfoodMedia Exactly how it should be in Civ 6, especially given the entire addition of Grievances.
Yeah it should make you lose a whole bunch of diplomatic favor and trigger an emergency against you, and maybe make you unable to vote in future world congress sessions.
I think both "arms control" resolutions shown in this video are very poorly designed. Here's hoping it'll be reworked, some of my ideas:
- Add costs to owning and production of nukes (resource and diplomatic costs, this is a softer nerf);
- Ban nuke production entirely for x turns, else incur massive international consequence (pay all other civs some amount of gold or gold per turn -- equivalent to international sanctions or embargoes/ lose suzerainty over city-states/breaking of alliance pacts);
- Give diplomatic and economic incentives to denuclearise
Non proliferation just means you can't build new weapons but you still have access to whatever you already have. At least that's the way it worked in Civ 5. Also no resolution was set forever, you could always vote to overturn them in Civ 5. Not sure how it works in Civ 6
A correction to the video: Marbozir stated that if he puts his favour ina diplomatic victory and doesn't win, he loses the favour, hence it's risky. IF YOU LOSE A VOTE YOU ARE REFUNDED YOUR FAVOURS.
Apparently so! Although you still need to be careful how much you spend, since you need to win that vote 5 times.
@@Marbozir There is still a risk. The risk is if you put too much favour into a vote (say you put 12 votes but only needed 8 votes to win), then those extra favours (and those extra votes cost a LOT OF FAVOUR) are lost forever.
So you want to win, whilst putting as little votes as possible.
@@Marbozir Also remember that your opponents get refunded their favor when they lose -- so in this video, for example, Russia's 9 votes worth of favor were refunded to be able to use against you next time.
City Center tiles can never be submerged.
For real? So strange. Why include such a mechanic if it's effectively harmless?
@@SyberianLynx Not sure, maybe they just wanted to have cities hamstrung as opposed to destroyed,
so America couldn't brag about having the lost city of Atlanta
The Flood Barrier is a city center building, so you can faith buy it if you have the Valletta City-State, which allow you to buy city center and encampment buildings with faith. I'm not sure if there's another mechanic in the game that let you buy city center buildings with faith but if there is, it would also work.
I wanna see the modders go crazy with natural disasters, like transforming a civ game in the film 2012
Same! I'd love to see how crazy they could be made with mods.
@@Marbozir Put them on level 4 and you'll see
Or allow the climate to go colder instead of warmer, revealing more land tiles... that could happen too.
14:17 "nobody ever went to war over oil, right?" love it.
Yeah,unless you are USA
I wonder how far the flooding and submerging can spread inland. It would be cool to have a new inland sea form as sea level rises in the later game
Personally I wonder how much more it can be extended through modding.
Could be fun to make it 5 times worse!
@@Marbozir Making it worse would be great! By the end game you might be forced to declare war just to grab cities that would survive the sea level rise.
This is what I have always wanted in a Civilization game, the changing of the landscape depending of the course of the game. Screw with the climate? Sea levels rise and ice tiles melt opening up new naval routes and land to colonize. Cause global nuclear war? Tiles start to freeze and their production decreases significantly. It adds depth to the game that I really find fascinating.
The effects though should be buffed though and there should be more contributors such as cutting down trees, massive livestock production etc.
Agreed. I'm hoping modders will be able to make it much more impactful.
"Once you lose a Tile you can't take it back"
Polders - allow me to indroduce myself
Someone should make a nuke winter mod- after you shoot too many nukes, the global temp falls and solar panels produce less power. It would make Gandhi more of a nightmare that he already is.
this sounds amazing. Huge population fall all over the world
Love the idea! After certain threshold of nuclear warheads used within some consecutive turns have a nuclear winter start. Food yields reduced significantly, removal of a few luxury resources.
example: standard nuke = 1 counter, thermonuclear nuke = 2 counters (edit: volcanic eruptions can also contribute, so depending on severity those can also have associated counters). If sum of counters world-wide within span of 5 turns is 15 or greater, trigger nuclear winter phase for 15 turns.
and now we will see Marbozir invade foreign countries for oil XD
I would totally never do that ;)
@@Marbozir Maybe for coal perhaps.
I love the environmental mechanics, but they don’t take into account mini ice ages, global cycles, the increasing growth of plants in the presence of more abundant co2, or possibly things like polar shifts of solar flares. Maybe create a pollution mechanic related to trash amounts and destroyed ecosystems, and have a separate mechanic for weather that effect each other in a more minimal way.
Loving your coverage of the new Civ VI expansion. Can't wait to play it while listening to a new series by Marbs in the background!
Damn i really love this series and the new expansion a lot!
But I hope you do a "normal" series. (maybe with the mali?)
Oh yeah, I will.
From what I see, climate change is not really that impactful on the gameplay as a whole. If it remains in its currents state, I suspect most people will simply ignore it and go on warmongering at stage 7 without any serious drawbacks. I think it should be enhanced in a way that globally penalizes the growth, production, and amenities, or perhaps more specific punishments, for example, either reducing the global yields of bonus resources or the complete erasing of some bonus resource tiles as the climate change progresses. Also, are the forests linked to the CO2 levels in any way? Is there a way to reduce or reverse the progression of climate change?
I would definitely like to see it modded to make it more impactful. I do think forests make a difference, although I haven't tested it much. There's also a project you can run, unlocked by one of the future era civics, called carbon recapture, which not only lowers CO2 levels, it also rewards you with diplomatic favor. Having said that, once a tile is submerged, you cannot reverse that.
@@Marbozir Thanks for the response man, love your videos.
@@BLooDCoMPleX If you cut forests CO2 level rise, il you grow forest it will decrease🌲🌲🌲
Guess its realistic then no one actually cares
Uoilo. I know I don’t
I remember Civ 4, where the global warming mechanic lead to runaway desertification of all the world's land tiles and destroyed any improvements that were on them. This seems ultra tame by comparison. Climate change should be something you view with impending dread as the ocean swallows up the coast, inland areas become too hot to sustain life, mega storms lash your cities and your doomed civilisation is left struggling to survive one more turn against all odds.
The Ottoman Empire didn't survive the White Walkers to die to some water!
The new game mechanics are actually making me want to play this expansion. Thanks for showing them off.
I wonder if they will be use as a bases for another Beyond Earth game. I could see some really crazy terraforming mechanics being setup by this expansion.
I know you can't show the civilopedia but if you're allowed to talk about non-GS Civs, would be nice to see a video telling what changed in this older Civs. We know america got diplomatic favor per turn and England was considerably changed, also a few other changes but there's a lot of changes we know Firaxis made but we still don't have the specifics. If you can show that, it's something people are definitely interested.
In 1 of the livestreams a dev said a city centre cant be submerged but can be plundered by thr co2. Making you have to repair all the buildings.
Man.. Civ VI is really becoming something now. This is amazing!
Can the Netherlands build polders on submerged tiles or is that not a thing?
That's actually an excellent question - I would have to test that. That could make them one of the few civs in the game that could actually benefit from it.
Edit: Although I also wonder if it would destroy polders that no longer meet the criteria of having 3 adjacent land tiles.
@@Marbozir that seems a little overpowered
I hope there's a mod that makes ocean levels rising more dramatic. This is way too little. I want something where you can submerge half a continent. They could also make it that when the levels rise too much, mountains are now able to sustain life (cities, districts, farms and so on) Of course this would be in the higher levels like Deity. Gathering storm is wayyyy too relaxed I want something super hard.
Yeah I remember people saying that as coasts get floodes, colder tiles like tundra and ice should become more habitable.
I am so dissapointed in Poland's recolor. That pale pink :/ the pale red wwas so much better. I hope it's not a finaly color
Yea, I liked the previous color more too.
All civs have a few different color settings in gathering storm, they talked about it one of the livestreams. The colour a civ gets depends on the other civs in the gamne, if two civs with similar colours are in the same game one or both will get a different set. So I think the old colour of poland still exist :)
@@johanandersson9208 I didn't know that, but if that's true ( not being rude or skeptical, just curious ), why here in this video for example, there are 3 countries with such a yellowish similar color ( Russia, Georgia, Scythia )
@@mvsebastian Don´t know, they might still tweak things I guess. I dont think the yellow colours is to similar. Maybe Scythias new yellow is a bit like tjhe netherlands here but I still see a clear differnece in tone though. I guess someone with colourblindness might have troubles if they dont add some filter for it or if ti already exist, that I don´t know. I personally think it will be nice with some variations :) Specially for some civs with very soimilar colours like georgia and Japan, I was neighbour with georgia as Japan and couldnt see the borders at the minimap hehe :D
I think there was other civ that used Poland's color in that game.
What are the yields for Nazca lines and Chocolate Hills? What are the wildcards unlocked by Class Struggle, Totalitarianism and Cultural Hegemony?
Wilhelmina looks so cute when she's mad
Maybe coastal tile loss should be based on "elevation". There should be a slider for that. Like "additional plains/desert tile radius flooded with every meter of sea level increase". This simple change would allow for the creation of vast flooded areas quite far from the coasts.
Looks awesome and looks ready. They should release Gathering Storm early....like now
you know, the rise of the ocean levels should depend on some kind of formula based on exactly how many of ice, tundra, water and land tiles there are on a map. Actually desert matters too. So that the water raises can actually be accounted to and correspond numerically.
I don't understand why they made uranium power plants emit CO2. Is this relevant to game mechanics? Or are they trying to tell us something?
Mostly an excuse for the devs not to include waste disposal for the power plants.
Actually, in environmental engineering different types of pollution are measured by calculating their CO2 equivalent. So even if the nuclear power plants aren't actually creating real CO2, the pollution it does create is measured in terms of CO2 equivalent.
Because the game only simulates CO2 as "pollution", while in real life of course nuclear power plants ARE the CO2 cleanest (zero emission) things we have, they DO produce a lot of dangerous "pollution" in the form of polluted ground water. A big problem nowadays is that entire areas of farmlands have had their entire groundwater sources polluted by nearby coastal nuclear power plants to the point where, if they grow food there, the crops will suck up irradiated water previously used to cool the reactor... Same goes for fish and marine life living near cooling water output pipes on the coast.
So, since the game doesnt factor in these things, they just say "CO2 minor output". It's an abstraction.
You should be able to see ignore the world Congress, or only be allowed to take place in it if you have a certain type of alliance, that way you could potentially have two world alliances vieing for control trying to destroy the other faction while attempting to dominate within your own faction
Machine gun has range 2 (up from 1). Bye bye awesome mod (which did the same), you have done your duty, you'll always remain in my heart.
5:25 yeeep, im using a mod that makes 50% of all potential tiles submergeable.
The vanilla game basically randomly picks 20% of the potential tiles to be submergeable at map generation.
There's another version of the mod which makes 100% of all valid tiles submergeable, that is BRUTAL xD
Spies should be able to get information from other countries, like for example, their Nuclear arsenal
Can you go to war & force other civs to clean their shit up and stop pollution?
I think there are some world congress proposals that deal with it, but you can't just do it through "normal" diplomacy (like ask them for a promise to not do it).
It'd be nice to have a casus belli about global warming. 'Hey dude you release too much CO2. I'mma send you environment-friendly nukes to your capital so you may reconsider.'
@@Marbozir Civ doesn't have any kind of CB system similar to the paradox games does it? No using CO2 levels as an excuse for stomping the dutch flat under a giant death robot foot...
Aliasalpha It has a CB system but it's not really the same as Paradox games. There are a few less CBs and they're only used in specific circumstances. Most of the time you're declaring unjustified wars.
Marbozir im really loving the new content!
Thanks for showing us these late game mechanics.
Nice europe map tbh. It's annoying that modern civs are missing traditional earth geography maps. Always have to get custom made maps for those and it's such a pain to find good ones.
They really should have an option to reverse warming and flooding possibly causing accidental ice ages. i mean the rennasiane era is roughly analogous to the reallife little iceage.imagine that but worse.
would be interesting if volcanoes could reverse or slow down, I think mini ice ages would be an interesting concept
I think the tile flooding will be worse with smaller maps and the generated ones.
I do have a suggestion for mods though, why not have a means for builders to perform Land Reclamation?
It's an actual thing in real life in some places and can actually create artificial landmasses. Since tiles can be flooded and are lost permanently, why not have a process to reclaim land from the sea through builders?
Infantry require oil? Robot Soldiers?
Diplomatic victory for Ottomans = Ottomatic Victory?
Seasteds.
For some added realism:
1:42 Besides long-term CO2 effects, coal plants should also have a chance of unnatural disaster ie: a coal-slurry spill. Over time due to toxic emissions, coal plants reduce food output and appeal in neighboring tiles, and even decrease your cities' growth rate due to poor health.
1:55 In the real world, nuclear plants take a very long time to build, and have a limited operating life. Maybe that's a bit too much realism for game-mechanics. But if your plant is on a tile that gets flooded... o_O
I look forward to seeing how wind and solar power factor into the game.
I'd love to see one of these highlight videos focused on Rock Bands. They seem really cool, but in the Firaxis stream they never really got anywhere with theirs so it'd be interesting to see what they can do at their best, :D
Global warming doesnt seem to do much damage at all huh. My plan for my first game was playing with a landlocked civ and overexpanding on coal alone. I wanted to flood the world. Apparently that wont be possible if 3.5m is the maximum sea lvl rise we can see. Oh well im sure.there will be mods for that.
Darn it! i was hoping to do a Water World(the movie) run as well for my first game Lol
Love your voice and your content
The Chinese ought to be given the ability to build man made reefs off their own coast. But if/when they do they should lose diplomatic favor.
Has anyone had or seen a "crippling blizzard" which hit one of my cities and reduced its population from 11 to 2. Can't find any information about it on the internet, but have experienced it first hand.
blizzards have a chance to kill population working on the tile they pass on.
I have two questions!
1) Do submerged tiles turn into coastal tiles, or are they just considered flooded tiles?
2) Do any coastal tiles turn into ocean tiles at all, or do they remain coastal tiles all game?
Seems like civs with coastal improvements would get buffed (more potential improvement tiles) or nerfed (less improvement tiles / destroyed improvements) depending on the answers to those questions.
If anyone else ever sees this and gets curious I found the answers after watching enough videos of other people.
1) Submerged tiles do count as coastal tiles.
2) coast tiles never seem to turn into ocean tiles, so if you have a civ reliant on a coastal improvement, there's zero risk of losing them to nature.
14:16 nobody ever went to war over oil right that's so unrealitic
The death robot is back!
How about showing the new, future technologies? I've already spotted cybernetics and I'm very curious about the rest of them.
liberty prime is back 😋
Does the use of nuclear weapons contribute to climate change at all?
If the city is submerged just call it Atlantis.
Thank you for this video! I wanted to see more of how world congress works. Also is the worlds fair and similar projects still something you build in the city or do they work differently?
So what's next, a Maori no CO2 run? From what I saw from Potato's LP that looks pretty fun
6:30 YoU'rE pArT oF tHe PrObLeM!!
Can you use a great engineer to speed up sea walls
I hope in future release, dutch polder can produce land
What happens to people in flooded tiles? Do they die, or do they migrate?
Ehi Marbs! What about the IA?
Have you noticed emprovements in the IA behaviour? Stuff like, don't build only farms (and have 0 production), build a good amount of units mid-late, use properly melee units and NOT fight like a drunk (like when they declare and proced to do nothing but keep running in your territory, don't attack a city and so on ...).
And what about the cultural/religious game? IA was kinda terrible for that ... as for all victory types, in lategame. They don't really go for the victory.
Can't you use the military engineer to help hasten flood barrier construction ?
Screw Shoshone. My life is complete seeing the new giant death robot
I've tried to reverse climate change with tech, but everyone else kept polluting.
I would like to see all changes for old civs!
Dutch struggeling with water mhhh i like the realness here
Pfftt who goes to war over oil these days, that's some 2000s stuff right there
donald trump, turkey 😊
One question regarding flood barriers, Marbozir: Can they be sabotaged by spies? That could be hilarious, if timed right.
They cannot, but it really would be hilarious.
Any chance you can tell us if this is the Europe map from R&F or a new one from GS? Also any new maps?
Upkeep of units mentioned but uranium did't go down as you owned Robot
How do you get CO2 from nuclear power plants? The workers in it breathing too hard?
that robot is soo cool.
Looks like a Geth to me with that flashlight head
Is it only global warming? What about global cooling?
What's that?
actually, while global cooling in context of global warming has mostly been disproved in the 70 to 90's it could make for an awesome game mechanic where ice creeps south and affect amenities, sea routes and food production when a super volcano erupts or a similar event happens.
Does anyone know whether flooding coastal tiles can destroy wonders and if it does whether those wonders become available for construction again or are lost forever?
i wonder if you can rebuild the submerged districts? Like the Theater Square you lost..
Also, can Wonders be submerged? Can you re-build them if they can be submerged?
Do they have national emergencies to take out coal power plants from the worst polluters?
Pasive Magnus hability is not working , I have rise and fall , somebody Know why?
Hi nice video :) can you confirm that future era new unit is only the giant death robot? Or are there any new future era unit? Thank you
Does military engineer add production to flood barrier as it does with canals f. e.?
13:35 why does that city state have the Hanging Gardens wonder
USA should get a unique casus belli against other players in modern era ,,We need your oil".
How did Preslav built the Hanging Gardens?
Are there synthetic oil plants? Seems like the game might need them.
Strangely the civ 6 devs never released what mali's atomic era theme would be. So I'm searching videos like these for it
Pls tell me if you find it anywhere
Do the Dutch get any bonuses towards flood barriers?
They get polders, but no word on whether polders can be made on flooded/submerged tiles. If they can, the dutch may want to deliberately pollute as much as possible to make more spots for their polders.
This is just the civ 5 global
warming mod but expanded
Can you ban use of strategic resources through world congress? Like clean energy resoulution. That would be neat
i'm pretty sure you can, most likely banning one specific strategic resource at a time to be on vote. Otherwise it's a major oversight from the devs.
can you get a civilization to declare war on another yet ?
You can actually pay other civilizations to join an ongoing war - it's quite useful and I've been able to do that a lot.
@@Marbozir .......that's exactly what I was wanting to know. Thank you
@@Marbozir i think what messi1513 wants to know is whether or not you can manipulate other/AI civs to go to war w/ each other? i think this option was available in older Civ games...
And i mean, you're currently able to pay other civs to join an ongoing war in R&F(maybe even vanilla Civ 6).
@@jazy921 That sucks. In civ5 getting them to war with each other was vital to ensure they leave you alone. And the resources you give them for it were not cheap, so there was incentive
So, what if I place my city center on the tile near water and it gets submerged??
giant death robot in 1886
Geneva at 17:00 has ships...
How did you speed up the turns? Also, what is the point of Air units. Asside from bombers they cannot hit land and the AI never NEVER makes air units. Also, how did you get access to Gathering Storm? :D
Quite a few RUclipsrs got press copies and I'm one of them.
I'm using quick animations settings in the options if that's what you mean. (and then the video itself has a lot of edits)
And yeah, I was hoping AI will maybe start using air units more in Gathering Storm..
@@Marbozir Even if they do, creating them myself is useless. I have never found any use for air. Just sub'd today. Was a good video. Thanks for the info.
By the by, is there a mod that increases loading speed?
Can you build a district again if you lost it because of the rising sea level?
Just when i thought i could coexist when people around me.Hais time to fight to have my own island to myself😑😑.
Climate change seems like an awkward addition to what is usually a very small portion of my games. Did you have to purposefully stretch out your gameplay to reach this point, or does a game take longer to win now?
Now that science and culture victories have been reworked, I would say you will probably get to this point of the game unless you're playing a super efficient domination or religious game
why are the farms bugged in ancient era?
Is there a way to disable tbe GDR? I mean, remove this unit from the game.