Redshift Volume & Fog Tutorial

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  • Опубликовано: 1 дек 2024

Комментарии • 40

  • @syntaxed2
    @syntaxed2 7 лет назад +5

    Glad to see more Redshift stuff on youtube...this engine deserves it!

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад +1

      Yep I'm a big fan too!

    • @bentleydarwin7979
      @bentleydarwin7979 3 года назад

      i know it's quite off topic but do anyone know a good website to watch new tv shows online?

    • @ahmedmalakai9753
      @ahmedmalakai9753 3 года назад

      @Bentley Darwin I would suggest flixzone. You can find it on google =)

    • @kaiserjon584
      @kaiserjon584 3 года назад

      @Bentley Darwin lately I have been using flixzone. You can find it by googling =)

  • @LeeJackson8
    @LeeJackson8 5 лет назад +3

    Do you know how to go about creating this fog inside a specific volume, for example could I fill just a cube with this fog?

    • @batboy5626
      @batboy5626 4 года назад +3

      you got any answers or solution?

  • @seoindigo6319
    @seoindigo6319 3 года назад

    i found it this is very useful in 2021

  • @WeThePuppets
    @WeThePuppets 7 лет назад +1

    Great explanation. I'm curious if there is a way to tell a mesh to not affect the volumetric fog. I have some meshes with transparency, but they affect the fog, which looks weird. Is there way to block the fog from affecting individual meshes?

  • @p5rry
    @p5rry 6 лет назад +1

    Real informative tutorial, thank you!

  • @TatermanNG
    @TatermanNG 7 лет назад +1

    Can you have both redshift and renderman installed on maya at the same time without issue?

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      Sure can, well at least I've had no problems - Maya 2016, RM21.3 & Redshift (whatever the latest version is).

  • @276matto
    @276matto 4 года назад

    I have a question. Can we use toon/ cel /cartoon (whatever) shader in redshift?

    • @SmallRobotStudio
      @SmallRobotStudio  4 года назад +1

      There is no built in toon shader for Redshift however I believe that someone made a plugin a few months back, you might want to google that.

    • @276matto
      @276matto 4 года назад

      @@SmallRobotStudio thank you so much 😁❤️

    • @276matto
      @276matto 3 года назад

      @@SmallRobotStudio Actuallly i found a week ago gnc rs toon shader by gary crabe but i cant setup... I'm gonna die for headache.. If you know how to setup can you help me? PLEASE...

    • @SmallRobotStudio
      @SmallRobotStudio  3 года назад

      Afraid I've never used any toon shader so I'm not going to be much help. Alternative in Maya is the software toon shader however that's not GI or see what Blenders options are if you just export your scene as an alembic if you. Any get it done in Maya

  • @rossdanielart
    @rossdanielart 7 лет назад

    How do I see the icon for the light in viewport? It's very dificult for me to select the redshift lights in the viewports since they are not represented by any icon .

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад +1

      +Ross Daniel this is usually a graphical error due to the graphics card in your computer. You can get around it by switching the viewport from viewport 2.0 to one of the other options or in your Maya preferences changing the viewport renderer to or from open gl to direct x

  • @allenrojas8003
    @allenrojas8003 7 лет назад

    Great tuto, Do you know, how to get a png render with transparent or alpha channel ?

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      If you're saving it out from the Render View window just set the file type to .png it will have a transparent background by default as long as you aren't using an environment style light (like a dome light with an hdri image). If you are using a dome light in the attribute editor for the light scroll down to 'Environment' and uncheck 'Enable Background'. Above is applicable to batch renders also.

  • @ashishen123
    @ashishen123 7 лет назад

    very well explained!!!!

  • @ahahlex
    @ahahlex 7 лет назад

    do you manage to get nice results using meshLight with redshift Fog ? because in Arnold I have good results using both together but can't get similar result in redshift.

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      Hadn't tried it till you mentioned it but I ran a quick test and it's pretty ordinary, a lot of large noise in dark areas. Not sure if there's a limitation with mesh lights combined with atmosphere would have to ask in the forums.

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      Further to that, if you're in a pinch I'd suggest applying a Redshift Incandescent shader to the geometry seems to have much better results.

    • @ahahlex
      @ahahlex 7 лет назад +1

      found solution to my problem on redshift forum, I haven't switch on the 'Bi-directionnal' option

    • @SmallRobotStudio
      @SmallRobotStudio  7 лет назад

      +Alexandre oh cool thanks for the info!

  • @LauraJolly
    @LauraJolly 2 года назад

    Does the Volume Scattering work with HDRI lighting? Everything gets blown out for me ahaha

    • @SmallRobotStudio
      @SmallRobotStudio  2 года назад +1

      It does but your hdri will be illuminating all of it which is why it's blown out, the volume scatter is global.

    • @LauraJolly
      @LauraJolly 2 года назад

      @@SmallRobotStudio Hey thanks for clarifying, and so quick too! :D

  • @AbhiMoz
    @AbhiMoz 6 лет назад

    Will a physical sun affect Atmosphere?

  • @joaquingoaninang3663
    @joaquingoaninang3663 7 лет назад

    thanks!

  • @TheJPBR
    @TheJPBR 5 лет назад

    And in 3ds max? how i make this fog?

  • @TatermanNG
    @TatermanNG 7 лет назад +1

    FIRST!

  • @SmallRobotStudio
    @SmallRobotStudio  7 лет назад +2

    ***Please Note***
    I forgot to explain what 'Phase' does - essentially the further you push it in to the positive (toward a value of 1.0) the more the atmosphere will appear behind your objects. The opposite is true when pushed in the negative (toward a value of -1.0). This is due to the fact that the light is being reflected away from the camera when the phase is increased and toward when it is increased.