Redshift Volume Displacement

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  • Опубликовано: 27 июл 2024

Комментарии • 12

  • @christian_spies
    @christian_spies Месяц назад

    Great tutorial! Really valuable info. Thanks, Shawn

  • @Helloluxx
    @Helloluxx 3 месяца назад +1

    Very helpful Shawn, thank you.

  • @bhavana01123
    @bhavana01123 3 месяца назад

    Hey Shawn, I've been so heads down on Toon, I missed this - thanks for the heads-up and walk through - that and yet another sweet af asset pack.

  • @geraldgutberlet1844
    @geraldgutberlet1844 3 месяца назад

    thx man spring update had so much new stuff i would have totaly missed this new gem of redshift without your tip ❤

  • @imcalledandy
    @imcalledandy 3 месяца назад +1

    Good stuff mate! Thanks for the multiply tip!

  • @minimalfun
    @minimalfun 3 месяца назад

    Very cool, thanks a lot Shawn

  • @timaging
    @timaging 3 месяца назад

    will you have another video that goes in to more detail on how you set up the shader? That was the entire reason I watched!! Please and Thank You!

    • @shawnastrom
      @shawnastrom  3 месяца назад +2

      Absolutely! I was just pressed for time! I'll make a more in-depth video soon.

  • @letsmakec4d228
    @letsmakec4d228 3 месяца назад

    Does anyone know how to get the displacement to go outside of the bounds of the volume? The documentation has an example of it working but I can't figure out how to do it. Also I'm having an issue where it feels like the noise for displacement is also acting as a multiplier on the density. So the density increases as the displacement increases, which is really impractical. Is there something I'm doing wrong?

  • @igis92PL
    @igis92PL 2 месяца назад

    this is awesome, thank you! is it possible to plug a texture into this? I am trying with a 32bit png in black/white but it doesnt seem to be working

  • @parttimehuman
    @parttimehuman 3 месяца назад

    So weird. Density is missing in the latest Redshift. I just don't see it

    • @shawnastrom
      @shawnastrom  3 месяца назад

      Make sure you're bringing in the new Standard Volume Shader