C4D Quicktips: Volumetric Light in Redshift

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  • Опубликовано: 8 июн 2024
  • Today we look at how to add some atmosphere into our scenes by using volumes in Redshift and Cinema 4D
    Chapters:
    0:00 - 0:07 Introduction
    0:07 - 0:51 Add area light
    0:51 - 2:33 Fog Settings Overview
    2:33 - 3:06 Adjusting the Look
    3:06 - 3:36 Narrow Area Light
    3:37 - 5:09 More Detailed Lightrays

Комментарии • 10

  • @frozenflame597
    @frozenflame597 7 месяцев назад +2

    this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold

  • @rupertenberg5949
    @rupertenberg5949 Год назад

    Amazing, so straight to the point! Just those little tips that we all need from time to time. Thanks!

  • @carlosbrenes2139
    @carlosbrenes2139 Год назад

    Straight to the point and easy to follow, THANKS!!

  • @amberthompson9854
    @amberthompson9854 3 месяца назад

    Perfect tutorial. Thank you, sir!

  • @tiagocardoso4434
    @tiagocardoso4434 Год назад

    Great channel! Keep up with the good work ;)

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Год назад

    Thanks for that pretty neat informations🙂
    Like and subbed 🥳

  • @vladislavkit4343
    @vladislavkit4343 Год назад

    Soooooo cool!

  • @stepansolovev1838
    @stepansolovev1838 Год назад +1

    спасибо за контент, очень полезно )

  • @saikaLdim
    @saikaLdim Год назад

    on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)

  • @Elysium3D_
    @Elysium3D_ 5 месяцев назад

    my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering