C4D Quicktips: Volumetric Light in Redshift
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- Опубликовано: 8 июн 2024
- Today we look at how to add some atmosphere into our scenes by using volumes in Redshift and Cinema 4D
Chapters:
0:00 - 0:07 Introduction
0:07 - 0:51 Add area light
0:51 - 2:33 Fog Settings Overview
2:33 - 3:06 Adjusting the Look
3:06 - 3:36 Narrow Area Light
3:37 - 5:09 More Detailed Lightrays
this was suuuch a well paced, clear, and useful tutorial!!! redshift beginner here, been using the physical and standard renderer for a decade! just started and tutorials like this are gold
Amazing, so straight to the point! Just those little tips that we all need from time to time. Thanks!
Straight to the point and easy to follow, THANKS!!
Perfect tutorial. Thank you, sir!
Great channel! Keep up with the good work ;)
Thanks for that pretty neat informations🙂
Like and subbed 🥳
Soooooo cool!
спасибо за контент, очень полезно )
on 2:27 you say that Phase is making steam or smoke but actually what phaze does is making the fog more visible towards the camera, or pulling it away from the camera. So it's not about the style of the volumetrics but it's about the distance towards the camera. ;-)
my light is flickering in the render, i changed the global illumination to brute force and i added 512 brute force rays and i am still getting this flickering