The sad truth on why Twisted Metal died is because during the development of Twisted Metal Black Head on a plane crashed and 5 of the 7 developers died. There is some speculation that the plane was shot down and even more speculation that lead to a serious investigation with nothing proving weather it was shot down or was not shot down but there was speculation that a group of mothers shot down the plane to stop its influence on their kids and to attempt to kill the people who made Twisted Medal because they hated their kids playing violent video games. The irony of mothers destroying a vehicle in real life to stop their kids from destroying vehicles in a video game. The weird fact is there were actual arrest warrants put out for a bunch of mothers and those mothers did threaten to kill video game makers and the mothers did throw a parade about being happy that the video game developers were dead while wearing shirts and signs that had drawings of missiles going into planes. There was a shit ton of evidence that could potentially prove they shot it down but it was not 100% provable. You can decide for yourself if you believe women are crazy enough to kill people in the real world to stop kids from playing violent video games or not.
@@jordancambridge4106 I'm not sure if you actually believe that or not, but it was a silly story made up for the cancelled PS2 game Twisted Metal Harbor City. I did a video that included some stuff about it a few years ago: ruclips.net/video/HQmFV-gGPDk/видео.html
I think the moving away from local multiplayer really did a number on the genre. Car combat games are at their best with a bunch of friends on the couch, amping each other up and ribbing each other when they shove a power missile up an exhaust port. It's just not the same when you can't toss popcorn at each other.
But i believe this genre still has it's place even today, as story driven experience, even more considering how bland and samey racing games are, still hoping for RoadKill and Mad Max sequel or atleast something like it...
@@Larry You know we don't talk about that one Larry. Sadly, unless they could shoehorn it into CoD, there's no chance they'd do a Vigilante 8 game. Best case is maybe an Interstate game if Armor Core by From Soft sets the world ablaze and can't get enough vehicle based combat. And Interstate WAS based off a Mechwarrior 2 engine so.
@@wallaceshawn-zk8iw Every single aspect was worse. There were less characters (even WITH DLC Clyde is AWOL), the music was butchered, the pickups were less visually distinct, the driving physics were wonky. A guy called TheRealDownUnder who speedruns Vigilante 8 did Arcade almost out of obligation if you want to see it in action.
From my point of view, this genre suffered the exact same fate as the RTS genre did: two companies released the absolute best, most remarkable and flawless titles in the genre (Singletrac's Twisted Metal and Luxoflux's Vigilante 8 in the car-combat genre, and Ensemble's Age of Empires II and Blizzard's Warcraft III in the RTS genre), the market became overcrowded with games trying to compete with these titans (each with their own, uninteresting twist to the formula) but none were able to evoke the charm of these games, so the best games essentially killed the genre.
I agree. It's like a game trend that hit its absolute pinnacle, people got bored eventually and their just wasn't much room left for growth without completely changing the formula. Rts games tried to evolve by focusing on combat and doing away with base building but it failed every single time
To be fair, neither Age of Empires 2 nor Blizzard's Warcraft 3 were ever close to the top of the RTS genre. Warcraft 3 only sold about 3M copies compared to Starcraft's 11M. Age of Empires 2 sold less copies than Age of Empires 1. In fact, if you added together all of the Warcraft 3 and Age of Empires 2 copies sold, it would still be less than the 5.5M copies of the Last Ninja 2 that sold from 1988 for the C64. I've played Twisted Metal and Vigilante 8, but they were fairly terrible as the car combat games go - I suspect they gave up because they weren't selling well. Even Interstate 76 didn't sell that well and PC gamer rated it the 26th best game ever made.
@@revelationnow Interstate 76 was super niche! I mean, I love that game to death, but its not exactly pick up and play with how complex and deep it is. Would love a reboot/spiritual successor though, more so the later, as a direct reboot by Activision would probably simplify it to appeal to more causal players and ruin the very things that made it so great.
sounds like the same thing that happened in the music Rhythm game scene. as the smaller games managed to get a couple good songs, you really didnt have enough good music to keep them all running.
I think the brief explosion of the genre in the 90s was very much a "path of least resistance" thing driven (heh) by the limitations of the time. Boxy vehicles were easier to render and animate with few polygons on nascent 3D hardware compared to characters, and the idea of how to control a bulky car in 3D spaces was basically figured out while fluidly controlling 3D characters was in a much more experimental phase. So if you wanted to make a 3D action shooting game, this was definitely a more manageable and straightforward approach rather than trying to do a high quality 3rd person character action game.
Driving a car around is still more interesting than walking around as a person due to inertia, etc. Car combat games can be considered very early battle royales and the lack of a shrinking playfield is sorely missed, but battle royales never really figured out how to make the moment to moment movement interesting. So they add jetpacks and grapple hooks to make up for the fact that just walking around is boring, but fundamentally, cars solved the issue back in the '90s, and so did the arena shooters of the era, but that stuff is unrealistic and therefore bad in 2023. You have a strong point about limitations being a benefit to the genre. The nineties had just enough processing power to do interesting physics but not enough to do realism, and when every game is inevitably going to be arcadey, the developers are free to focus on fun. When the hardware got better and realism became viable, all of those interesting game concepts died. Shooters went from Unreal/Q3A style insanity to slow crawls and hitscan; racing games went from Wipeout to an endless stream of simcades with the same cars and some fellow kids energy drink flavor to compensate for the fact that driving normal cars on normal racetracks is boring; and arena combat games went from Twisted Metal to PUBG. And if you do play anything without characters (and purchasable skins) and some pretense of realism (Fortnite guns because no one sees a problem with school age kids caring about how realistic their guns are) you're considered a nerd...
Pretty much so. In addition as author stated, majority of gamers at nineties was kids from seventies at their early twenties who were impressed by SciFi books from 1950-70ies and dystopian movies from 1970-80ies. This impression vanished at next generation.
@@KrotowX That too. There was this hopeful optimism in the 70s and 80s that science would fix everything and make the world a glorious place to live. Now we actually are in the far off future of 2023, our hoverboards had wheels and caught on fire, our portable computers are used to wallow in political propaganda and the AI we expected to handle menial work so we can focus on creative pursuits is doing the opposite. But at least we can look forward to......... haha. Maybe longevity treatments for the rich so they can ride their dick rockets until 2100. No surprise what zoomers want out of their games is the ability to buy ingame status and realistically shoot people.
Interstate 76 & Nitro Riders where peak car combat. The issue was they never got a growing sequel beyond I82, and just got the vigilante 8 series. I often think i76 was a classic of its time and no one recognised it until 2 decades too late.
Yeah Interstate 76 is the best game in this genre, no doubt. Every time I get a new PC/laptop my first job is to get I76 running and play through the Trip again 😅
It was a very populair game at the time. At least where I live. Graphics weren't bad, but the style was a bit odd. Characters were good, the story was okay. The customation of cars was great. I82 was known as kind of meh. But I can't believe I76 was never remade or anything. Another game that had this vibe was Crimson Skies. But with Dieselpunk planes rather than muscle cars. Which also seems to be a forgotten game.
100% argeed! Interstate 76 took the bare bones structure of the vehicular combat genre, and did everything it could to elevate it to a AAA experience. An interesting story, memorable characters and setting, tons of style to make it stand out, a high level of car customisation, great voice acting Internet muliplayer, the melee and scenario modes to give the game longevity, and of course; the soundtrack.... Oh the soundtrack. I still listen to it to this day.
I feel like Battletanx deserved a mention here. It may not have been as FFA focused as Twisted Metal but the variety of gangs, weapons and tanks definitely belongs to or is at the very least derivative of car combat.
The same change happened in Mario Kart. When I was a kid the arena battles were all the rage, but nowadays I never hear about anyone playing them. Now it's just racing
I don't think the genre really died, more it mutated into the battle royale genre. Then there's NotMyCar, which literally is a battle royale twisted metal.
Boiled down to their core, Car Combat games are just Arena shooters translated to consoles. So it's not really mutated into the Battle Royale, it's just there's a new term for what they are. Not My Car seems interesting, but doesn't seem like it's doing well by reviews sadly. Falls under that "Too small with no backing" thing Bransfeld was talking about.
Battle Royale doesn’t have character, or single player… TM was a fighting game with arcade ladders, and offline challenge mode. I get that online multiplayer is where so much more money is, but there’s a large audience that isn’t going to invest without that single player offline part. TM2012 suffered from Sony interference and then lack of support.
That's one of the things that set Interstate 76 apart from most the rest, it was more an objective based exploration game with car combat thrown in (and the combat itself was better then the rest, but that's just MHO).
your comment doesnt really make sense. name something besides notmycar that is an example of the genre mutating into battle royale. a single game does not a genre make
Couple of things. Until alarmingly recently, I used to think Axel said "TASTE THE POWER" which I maintain is way cooler than what he actually says: "Axel power". Secondly, Twisted Metal 2 co-op is the most fun gaming experience I've had in a game, ever. From the rooftops of Paris to hiding underneath the lava of Amazonia while Minion prowls above. What I wouldn't give for an update of this experience... I'd actually force myself to be sociable and have friends round. Really.
I'm pretty sure everyone has misheard someone's saying their voice clip. For me it was thinking Garbage Man from V8:2nd offence saying "Bath time" (As his special would involve putting cars small enough into his compactor). He actually says Trash Co.
Hahaha yeah I also misinterpreted what he said...thought it was "absolute power"...Also you're right TM2 is hands down one of the most if not THE most fun multi player experience i've personally ever had.
Though I've only played TM2 on an online emulator myself (the arrow keys of my laptop were terrible for this), I thought Axel yelled "ACTUAL POWER" whenever he used his special.
Twisted metal 2 is the best one hands down, they nail the arcade shooter. The ramming, how far u fly on jumps, and the quick turn around. So damn good. Also the button combos were always fun.
I think that you really missed-out not playing "Interstate '76"; it's easily one of the best games in the genre. It gave a solid campaign mode that was more than just "fight bots in the same arenas as multiplayer". Also, the American '70s action T.V. story really gave the game some charm-even better was the fact that the game was supposed to take place in the universe of an American '70s action T.V. show. It also took a less arcade approach to the genre-possibly because it was built on the Mech Warrior 2 engine which supported component-level and location-based damage. Add to that the fact that you could play it online or over a LAN-type setup (I remember that it was some odd option where it required plugging cables straight between some machines and picking the IPX option or some such) in arenas and it was perfect. It was autocombat that let you build your very own machine with components that had different advantages and disadvantages over other components of the type (eg. bigger tires had better traction and faster acceleration; but they became damaged more easily, had more trouble off-road, and made drifting require more effort to initiate). Heck, you could even customize what kinds of weapons you put on your vehicle and where they went. The other thing that I think made the game a lot more accessible was you could play through the campaign mode and basically get a good feel for the cars and weapons before playing against other people. I mean sure jumping straight into online play after installing a game can be fun too, but getting absolutely, repeatedly stomped by people who've been playing for a lot longer isn't that much fun and it makes it really difficult to learn how to actually play the game let alone get reasonably good.
my absolute genre ever, especially where every car/driver had some personality and special moves etc...or with a great story like the interstate series. all forgotten nowadays
I'd like to hope that the show could pull a Cyberpunk Edgerunners or even a Witcher... but then I have to remember that we had the Halo show... and the Resident Evil Netflix show... and the consistent issue of the bad games to movies/shows cock ups since Uwe Boll cemented it, erected a building over it and took a piss from the roof of the building on any game he had his hands on.
Ex Machina/ Hard Truck Apocalypse - it's a real trucker game with open world RPG elements and a combat system. it is a hidden gem in the world of old games.
Probably because there are so few video game publishers these days. Which means that all of them want to chase the big genres in the hopes of making the next Fortnite, not take chances on niche genres.
@@Macrochenia not just that, sometimes big publishers don't even bother to make proper marketing for those niche genres. You always see Shooter games get a lot of marketing, and they are willing to spend billions for inviting artists and etc. for those marketing videos.
Crossout is a pretty fun car combat game, tho I haven't played it in a good while so idk how it plays nowadays. Friend of mine still plays it regularly tho and he loves it, he never spent any real money on it but is generally able to get all "P2W" weapons by just up-trading on the in-game market. There was also a top-down gameI played when I was a kid. Was racing+combat, bit like mario kart but much more brutal as you were actually able to kill other players and effectively remove them from the race. I have absolutely no idea what the name was but I remember it being hella fun playing it with friends.
I dont know if anyone has raised the point here yet but 2 things: Interstate 76 is worth playing *now*, you really should try it. It had a very weird sequel in Interstate 82 -- I did miss that one myself.
I'm surprised you didn't mention the "hard truck" series of games. Post apocalyptic car combat but in an open-world, RPG-like environment. Definitely not Arena style but still pretty cool given that you could upgrade your vehicle and wander around an entire post-apocalyptic world
Interstate 76 was my jam, no other car combat game has ever even come close! That's not to say anything about the quality of those other games, just the approach: pretty much all other car combat games were racing with guns and/or arena battles. Interstate 76 was objective based exploration, the occasional tense bit of combat, and resource management. The combat itself was much different, limited ammo (you couldn't get more mid level, at all), location specific damage, and semi-realistic vehicle handling. All styled as a 1970's made for TV B-movie episode.
Crossout is pretty good. It's free-to-play and all that entails but the matchmaking by level is pretty decent so you don't inherently get eaten alive by he who pays the most money.
I like Crossout although the multi-player can be hard to deal with. No single player option. I recommend co-op play if you're not a big spender, and keep your PvP vehicles as weak and low power as you can. There are noob killers of course, but you can tweak your cars to be in the rank just above them. The biggest draw of the game is the completely customizable cars. There are some interesting NPCs but it's more like an MMO how you can design your own "character"
I had literally hundreds of mods for it. I’ve never seen any other indie title like it have such a regarded and prolific modding community that still exists to this day.
To be honest Reincarnation and Max Damage were good fun too, I do enjoy them. Got Max Damage free for being a preorder customer for reincarnation so I didn't mind, but I understand people being upset about what happened there.
you forgot one of the main inspirations of the genre, the old Rock n' Roll Racing!. Also, maybe the control of a racing car and a shooting game wont mix very good in the first place. I always thought about how cool is it to be at high speed while shooting other cars and stuff but how weird and anti climatic it feels once your vehicle crashes and you just spam shoot while trying to gain speed. I dont know.
Yeah, regarding controls, it's hard doing it all as one person. But having driver, gunner, (and possibly other roles) playing co-op is something that is actually doable now and fun in the few games you can do that in.
At the time, interstate '76 crushed the genre with the amount of vehicles and customization. Unfortunately, PC gaming at the time wasn't near what it is today. I appreciate you making it a footnote to Vigilante 8, as that fact isn't really known. I'd highly recommend I76 to anyone that likes older games and car combat. The music and story are pretty solid, and at its time, far above what was available at the time.
I immediately clicked this to listen about interstate '76. Its easily my most favorite in any driving game. You could build your own car, customize wheels, suspension, engine size, weapons loadout, paint job. Driving was fun, the physics were pretty good, advancing the car equipment was rewarding, and battles were challenging. The writing wasn't bad either. The voice acting was incredible. And there was a feature, where you could cb radio your buddy Taurus and ask him to spit some spoken word, and it was legitimately good spoken word. Like at the time i was 12 and it was deep. Though i remember making mental notes of the rythms and pacing, and evocative lines. I still kinda summon the Taurus in me when i want to express myself today. I highly recommend trying to find a copy somewhere, (probably need an emulator) and giving it a play through. Its very much worth it if you like this genre.
I have worked on both the Twisted Metal series and the Vigilante 8 series. I too hope the TM TV series will renew an interest in auto combat as I would love to make another in the series.
If you didn't play Interstate 76 back in the day, then you missed out on one of the greatest 90's PC games ever made. Excellent soundtrack. One of the best.
@@scottthewaterwarrior That's the truth. Even the GOG version is buggy as hell. I would give anything if someone did a remake but didn't change the story nor gameplay. Just an updated engine that captures the feel. I-76 was a masterpiece. Awesome gameplay, great story, lovable characters and just an all around fun game. Damn, the funk music was sooooo good. I still listen to it in my car. I-82 was good too but sort of lost the feel of 76.
@@liamodell7191 I have the stand alone Nitro Pack from when I was a kid and the GOG version. Not only does the GOG one not run properly on modern computers, even when played on period correct hardware it has glitches that weren't present in the original release! Recently found the original game at a thrift store, need to dig out an old PC and play through the trip again.
There was an open world post-apocalyptic car combat MMORPG that came out in 2006 called Auto Assault. It had fully destructible environments (and destroying stuff was encouraged because that was how you got resources) and loads of different car types, three factions, really fast-paced high speed combat with "firing arcs" etc. so positioning mattered, in a time where the competitor was basically just classic WoW and its fairly "slow" tab target system where you eat a sandwich in one hand while you farm enemies with the other. Sadly, the game didn't last too long. But it was an absolute blast while it did. I have fond memories of that gem.
I'm a bit surprised you passed up Full Auto, quite a fascinating console shootey racing game, but I guess there are many videogames and noone can know them all
oh man... i76... thank you for including at least a mention of it. I spent hours and hours playing through that game. Mind you, it had a decent storyline, interesting characters, and was brutally difficult as you also had to manage money, car damage, weapon loadout, vehicle upgrades, etc etc etc. I haven't played interstate 82 yet, but my backlog is too long now. As far as old games, you should also take a look into Rocket Jockey by Rocket Labs. excellent jetmoto-style vehicular combat. jet moto meets road rash. Oldest game in this genre I remember playing was called MegaRace.
Happy to see Vigilante 8! It's a bit too ambitious for the PlayStation hardware (geometry deformation anyone?) but so much of the charm in this genre is exploration, something I think a lot of modern, more competitive takes, lack entirely. It's a strange amalgam of the arcade Twisted Metal and the simulation heavy Interstate 76. I also need to mention that I had Rogue Trip at the time and it was pretty amazing. It retains a lot of the jank (like the handling) from Twisted Metal but it nails the exploration aspect. Just blowing stuff up is a ton of fun. It introduces a sort of Crazy Taxi inspired mechanic where you earn cash by transporting tourists to photo opportunities so you can afford to repair your vehicle to complete all the level objectives. As for Carmageddon, again exploration is key but also the impressive car deformation. Carmageddon 2 was neat but flundered a bit by having mandatory time trial levels when all you really wanted to do was get sliced in half by the train hazard in the mountain level. Oh and the "ragdolls" with detachable limbs! Sad to see you didn't mention the modern revival of the franchise... it was... decent! Or indecent, however you want to put it. Since you asked for mobile recommendations the android port of Carmageddon is actually surprisingly solid. Controls well enough and has updated graphics with the fog removed. That in itself introduces some issues like the AI seemingly being active only to the edge of the fog in the original, probably why there's no option to remove or extend it in the original version. Since you mentioned the likes of Flatout I'll also take the opportunity to namedrop Scandinavian car combat racing games Death Rally (by Remedy!) and Ignition! Both probably have more in common with cart racers than the car combat genre... but screw that! Oh and Rocket League, anyone? No? Didn't think so!
Something I've learnt about car combat games is that memorization of the map is important for knowing where pick ups are. Even for Carmageddon (gotta know where the Solid Granite Car pick ups are). But of course gotta explore to learn. Yeah, it's kind of a shame Carmageddon Reincarnation is only middlingly. Good but not great ya know? Still amazing they got to put it together along with the Max Damage version. Shame their Shockrods sort of follow up didn't do well. And for demo derby games ala Flatout, TRAILOUT, a big old love letter to Flatout, argurably even more then Wreckfest. Plus some others like GTA:San Andreas.
@NEEDbacon I thought Reincarnation/Max Damage was decent once they sorted their horrible performance issues... there isn't a lot to it but you could arguably say the same for Carmageddon 1 and 2. I think 1 is still the greatest because it captures the style and tone very well, it looks gritty, it oozes edgy 90s anarchy and the style carries on from the menus into the levels. Carmageddon 2 felt a lot cheaper but managed to nail the very impressive and relevant-to-the-game ragdolls, in 1998! It would be two years until the release of Hitman: Codename 47 before ragdolls impressed me again, much more spectacular than Tresspasser also in '98, Carmageddon 2 even released a couple weeks before (and was actually a good game!). To me Carmageddon 2 is driving at 200km/h with limbs flying everywhere and bifurcating my car in the environment. A new Carmageddon could have all that and it still wouldn't be impressive enough at this day in age. Carmageddon 1 and 2 are good examples of games trying to be shocking and actually pulling it off through style, tech and gameplay. Thanks by the way for suggesting ShockRods and TRAIL OUT. Added both to my wishlist! :)
@@Danne-Danger Yeah, I felt like things were just off in Reincarnation. Everything from the peds to the other opponents just felt too beefy to be satisfying to hit. Plus trying to go fast would result in spinning out too often. But still I applaud them for making a modern Carmageddon game and all through crowd funding. Lord knows most of the projects don't even make it to retail, so for something to come out even as an "Alright" product is still an accomplishment. I've never personally played ShockRods and looking at it currently doesn't seem like it'd be worth the time. But I can't recommend Trailout enough. It's Janky in regards to story, but the physics are amazing.
I remember playing Road Kill on Gamecube in the Before Times. Took the post apocalyptic car combat and welded it to edgy early 3D GTA open world mission gameplay. I also remember getting bored by it and never finishing it.
Yeah, RoadKill is pretty forgotten about. It's not like it was even a bad GTA clone. But you can see how it got a bit lost in mix of TM:Black and the 3D trilogy. If you're interested someone named Screenracer remade it for PC. The final stage recently having been finished. Looking up Roadkill Remake should point you where you're looking.
I was never lucky enough to grow up with Twisted Metal, I had Vigilante 8 instead, but one game I did love was called Hard Truck Apocalypse and I loved it, it was so goofy and the voice acting was so bland, but the game was fun and being a big open world when you can go around and upgrade your truck/weapons really had captivated, I played the game so much.
There was a decent Transformers game that was basically both a Twisted Metal and Mech Warrior style game for obvious reasons. War for Cybertron and Fall of Cybertron.
@@EQOAnostalgia not even that, they were flat out taken by the pubblisher, and thrown in a woodchipper, THEN in a fire, and then the studio got disassembled. the games overperformed, hell, even the third game they only worked on half of outsold the actual in-studio prediction, it was pure managerial meddling that took them out of commission
(skipped the cutscene a bit to the best part) Mike: We demand you give us the ability to fly! Calypso: Certainly! *lightining noises* Congratulations! I have granted your wish, have a great time in the friendly skies! Mike and Stu: Let's go! Wooooo! (they jump off a high building believing they can fly) Oh no, this can't be right! Waaaaaaa! Calypso: Good thing these first class tickets are refundable. This is why I love Twisted Metal. I chose Hammerhead's TM2 ending because it is almost always the first ending that brings "monkey's paw" style TM endings to mind. Classic game, but I like Black more.
There also was Hard Truck Apocalypse. It`s like euro truck simulator but in post apocalypse with combat. If i remember it correctly. Which i might not. Still playing Vigilante8 2nd offence on emulator from time to time. This shit slaps. Maybe some indie devs will be willing to make something like that. If any indie dev reading this and wanna make something like Vigilante / Twisted, i can draw. Even though i`m not that good, especially with cars, and more of an anime guy. But anyway.
Lots of people focus on just Twisted Metal and Viglante 8, claim the entire genre is dead becuase a PS1-era classic and a spinoff series are dead, there are many more well and alive car combat games out there such as Crossout, Crash Of Cars........ thats all i can name, theres probably more out there but i can't be arsed fo look for them
well, yes, but actually no. it has a combat but main thing in the game to actually progress through is win a race at 1st and 2nd places and earn division points. carmageddon is pure 180 degree to RRR, and vigilante 8 (twisted metal) is totally a car arena rumble
This is why I play Crossout. Played many car combat games in my years but crossout takes the cake. Offering a new experience with the nostalgia of cars with guns.
I played a lot of those vehicular combat games over the years. Vigilante 8 and WDL thunder tanks was my favourites. These days I play crossout, and have been doing for a few years now. In terms of gameplay and lore, it's probably the best example in the genre, but progress can feel really slow. These days there are some decent free starter packs though, that will help in the early game
Interstate 76 was the first game online I've ever played, with dial up! It was way ahead of its time. For the campaign you could salvage parts from cars you've killed, have to priortise repairs between missions. You had load out balance base on the weight of the car etc. In the late 90s!
Interstate 76 was the king! Though it is a little hard to compare to other games as beyond the basic premise of cars with guns, it shares more in common with flight simulators then it does with other car combat games.
I actually did not know that Vigilante 8 is an Interstate 76 spin-off. In the sense that it takes place in the same world, or just that it's the same developers taking another spin at it, or was it just inspired by I76? Also, did not know WWE had a car-royale spin off, but in that case I think I just accept it. I have no questions here really, mixing big muscle wrestler men with big guns with big muscle cars with big guns feels exactly like the kind of game the early oughts would've produced.
Vigilante 8 is a spin off in that it's the same world. Super obvious in the first game when you have Leprechauns and Mantas as car options. Though it's really paired down from the complexity of I76. Still some depth there though.
Crossout is a top tier car combat game and pretty damn excellent for a free to play ame. The balance of itemisation means that its not pay to win, its pay to show off but it largely balances cheap weapons free players can easily get with the high level long grind or pay to skip weapons. The itemlevel system works to contain and avoid P2W. I really miss playign it but its anti-cheat doesnt support Linux
I'm extremely curious what you mean about Borderlands. As someone who absolutely adores the first game but hasn't played more than a few hours of 2 or any of 3 or any of the others, I almost think I know what you mean, but I'm incredibly intrigued. I hope we get a video on that topic in the future
Funnily enough, just been watching the Games Workshop upcoming game reveals stream, and they showed a trailer for 'Speed Freeks' which by all accounts looks like a vehicle combat game! Here's hoping it is and it'll be good!
There is one I was hoping you'd mention but sadly I seem to have been the only person to remember this sadly slept on game that crossed over in the height of its own subgenre stranglehold: Streets of Sim City. In Streets of Sim City you BUILT and upgraded your combat car and the other neat feature was you could import cities you had built in Sim City 2000 and drive through your own cities! This game played like a cross between twisted metal and grand theft auto with those previously mentioned featured being the big draw.
man... not trying Crossout is a big mistake! Last Autumn they even had an Event called Mr. Twister, which was an hommage to Twisted Metal and it is very likely to come back!
I think kart racing with powerups (Crash team racing anyone...?) surclassed the genre. BTW it's funny you didn't mentioned in this video: BLUR (by activision - Blizzard - 2010) wich happens to be my favourite car combat game. if you don't know that one, do yourself a favor and play it! it's great!
Great video, but i remember TM1 feeling slick and new, not rough. PS1 and 3D gaming blew everyones minds when it first landed. I would say the cardboard cutout civilians felt a more than a bit uncanny though lol.
Also im surprised you didnt mention or may have not known. New Blood interactive said they where making their own car combat game but it was too early to show off. That was during the Realms Deep confrence about 2 years ago and if you know anything its that New Blood pretty much dont miss. They publish pretty damn good games
You missed Critical Depth - basically TM, but underwater. I think it is seriously overlooked- it had the same graphics engine, but the gameplay was much more strategic. We played it at least as much as TM1 & 2. We also played Rouge Trip a lot- I feel like nobody knew what it was. What I remember most of it was the soundtrack..
I remember the soundtrack (just one of the songs), the balloons, the alien pickups (don't remember what they were good for though)and the map with the airfield which i used to play a lot because it was my favorite as the terrain-obstacles there were the least annoying and it had an unique feel.
Another notable example is Quake Rally, a mod for the first Quake that you could race, combat or both. Although unfortunately they never managed to develop bots and it was relatively obscure so I doubt there's ever been many dedicated servers so you'd have to call friends to connect and play it.
It's not quite car combat, and it's not quite a big game, but there is rollerdome. Kind of a combat tony hawks pro skater, with a french comic art style. rollerball with guns and trick systems basically.
As someone who grew up just after these games had faded from popularity, discovering the fad was so confusing like "what made people want to play this but not since the 90s"
I grew up with psx and ps2 and owned a few twisted metal games as a kid. Had loads of fun playing them. Some of the best games on the original Playstation.
Twisted metal 2 is one of the best games ever made. You forgot some ps2 games but thats ok most ppl forget em. Roadkill and tons of destruction derby games ln ps2, still good times
Beyond it's niche status as a subgenre, I think there are some outside factors beyond just "not backed up by big publisher money" or "poorly made passion project by a solo-dev/small team wishing to rekindle the spark" as to why the car combat/racing combat genre is stuck where it is now: One would have to be what you mentioned already: how to bring the combat racing elements for a broader audience and/or implement it as a part of the core game. Mad Max and Rage wanted to create a game that's part driving around with a weaponized vehicle and part something else. And if we stretch the definition past it's original concept, we have games like Grand Theft Auto where you can drive around recklessly, drive over people and even fire weapons off form vehicles, which is just a fraction of what you can do in a series like GTA (look at GTA5 and it's Online counterparts). Second reason could be the difficulty of making the genre last longer than a single year, _especially_ if it's meant to be made competitive. This and the whole issue of "casual vs. competitive" nowdays is quite prominent and making the game be either or has it's issues: Twisted Metal 2012 tried it's best to cater to both, but things were slightly amiss in the game's later half of the life cycle (especially it's online multiplayer aspect). Third possible reason could be sim-racers and motorsport racing games in general: for the casual racing game player or a die-hard motorhead, they'd rather drive and race around tracks on their dream cars and feel the rush of trackday racing rather than driving around in a fictional, stylized or unlicensed and "based off of a specific car model" -vehicle, even wanting to collect them all as is the case with games such as Gran Turismo and Forza series; for the developer and publishing perspective, being able to get licenses to use the likeness of a car manufacturers models not only would bring them more money from them, but it would also create a financially beneficial deal where both the manufacturer and publisher would benefit - making it much more profitable than having a game where manufacturer's car models are in a game where they get wrecked and shot to pieces. All in all, the genre could've been doing well today if it had a stronger footing during the later years when developers were starting to evolve and find more ways to reach wider audience. It didn't help either that Twisted Metal was both the famous and staple standard that not many tried to compete against, creating stagnation in the field. At least that's how I feel like it is.
You reminded me about Road Rash as well, where you could have an Akira-like motorcyle fight race. Kicking and hitting other drivers with chains and hammers.
Another game that was pretty good was a game called cell damage. And another game that was a car combat game was roadkill. It was sort of of a mix of grand theft auto meets twisted metal.
Would love to see another Interstate game. I would argue Rocket League is similar enough in terms of arena, but without the carnage. An evolution for less apocalyptic times
Cell Damage was another one, a Twisted Metal knock off but it was cell-shaded and had characters drawn by the guy who made Ren and Stimpy. And there was a car combat MMO that existed for like 12 minutes in the early to mid 2000s.
Bransfield, if I were also stuck in a post-apocalyptic hellscape forced to fight for my life in trials of vehicular combat I would also actively avoid running you over too ❤
Roadkill for the PS2, Xbox and GameCube is my all-time favorite of the genre. It's mission-based, with three really large levels to roam around in. I bought all three console versions and finished them multiple times. Gear Talk is my favorite radio station, two hosts who discuss what types of land mines to use on children that ring people's door bell and then run away never gets old. V.C.L.: Vehicular Combat League Presents- Motor Mayhem for the PS2 was a fairly good one, too. It was one of the first games I picked up when I bought a PS2. I actually love Star Wars: Demolition, even though it's not well liked amongst Star Wars fans I love it for its improvement to the Vigilante 8: Second Offense game mechanics. Picking up droids to repair damage was a fantastic idea, and using a special weapon to knock the droid off an enemy so you could steal it for yourself was brilliant.
Let me explain why crossout is good. First, it involves an iterative process of fighting and improving your design. Good is making a vehicle that kills the enemy, expert is making a vehicle that looks good while doing it. Your first builds are going to look like a patched together scrap heap with wheels, but over time, as your building skill and parts inventory increases your build will start looking like more and more like a baddass, insane looking, post apocalyptic, battle hardened, engine of death. Second is the the fighting. There are a healthy number of counters for any build, making the combat particularly deep. You'll have to weigh each part's usefulness against it's power score, as the combined power score of your parts is factored in during match making. Third is the progression. There are several types of progression. There's the straight forward part progression, where you level your rep with a particular main faction to get access to their parts. Things like armor parts frames and bumpers are free, while stuff like weapons, wheels, cabs, and hardware require resources earned through regular play to craft. Then there's the engineer faction, which you level beside your chosen faction. Leveling this faction increases the maximum part limit for your build, and grants armor parts and some craft craftables as well. When you reach level 30 with engineers, you'll unlock a co-driver and start earning intelligence in game. You use intelligence to unlock different co-drivers, which give you an active perk and three passive perks to enhance your build's potential. The final end game progression of Crossout is the coin value of your collected parts. The market in Crossout functions like a real life stock market. You can buy the dip and flip parts for money when the price rises, or craft weapons with a good crafting margin to make coin. The website crossoutdb is a good resource for this. You can even use all these extra parts on a Levianthan build, which you send out to do battle with players and bring back resources. Leviathans are massive, and far exceed the limitations of your player build. For reference the maximum energy for weapons on a player build is 16 while for a Leviathan it's over 100. Meaning you can put dozens of guns all over the thing. There's a game mode where your ai piloted leviathan gets matched with 4 players who have to defeat it with limited respawns. If they are unable to, you recieve resources completely passively. Anyway, there are a lot of pay to progress mechanics in this game, but if you can look past that there's a lot of fun to be had. Those payment mechanism allow for more content to be released on a regular basis, so I actually think it's a preferable model at this point.
@@Bransfiiiield Oh I made the comment before I got through the video. I edited it to sell you on the game and I think you commented before I posted the edit. Whoops.
You can support me making more vids like this on Patreon: patreon.com/Bransfield
Might as well remind folks as this has popped off a bit.
I feel bad that you didnt play the mmo Auto Assault
The sad truth on why Twisted Metal died is because during the development of Twisted Metal Black Head on a plane crashed and 5 of the 7 developers died. There is some speculation that the plane was shot down and even more speculation that lead to a serious investigation with nothing proving weather it was shot down or was not shot down but there was speculation that a group of mothers shot down the plane to stop its influence on their kids and to attempt to kill the people who made Twisted Medal because they hated their kids playing violent video games. The irony of mothers destroying a vehicle in real life to stop their kids from destroying vehicles in a video game. The weird fact is there were actual arrest warrants put out for a bunch of mothers and those mothers did threaten to kill video game makers and the mothers did throw a parade about being happy that the video game developers were dead while wearing shirts and signs that had drawings of missiles going into planes. There was a shit ton of evidence that could potentially prove they shot it down but it was not 100% provable. You can decide for yourself if you believe women are crazy enough to kill people in the real world to stop kids from playing violent video games or not.
@@jordancambridge4106 I'm not sure if you actually believe that or not, but it was a silly story made up for the cancelled PS2 game Twisted Metal Harbor City. I did a video that included some stuff about it a few years ago: ruclips.net/video/HQmFV-gGPDk/видео.html
I was surprised that you overlooked Midway game's 2003 Roadkill
@@Bransfiiiield I think car combat genre transformed into world of tanks minus racing.
I think the moving away from local multiplayer really did a number on the genre. Car combat games are at their best with a bunch of friends on the couch, amping each other up and ribbing each other when they shove a power missile up an exhaust port. It's just not the same when you can't toss popcorn at each other.
RIP couch co-op
😪
Or unplugging their controller right as you launch your attack. An absolutely dirty hilarious tactic that caused a cascade shit show every time
But i believe this genre still has it's place even today, as story driven experience, even more considering how bland and samey racing games are, still hoping for RoadKill and Mad Max sequel or atleast something like it...
"ITS MY TURN"
I want a Vigilante 8 reboot, god damn it
There was a reboot on the Xbox 360, Vigilante 8 Arcade.
@@Larry You know we don't talk about that one Larry.
Sadly, unless they could shoehorn it into CoD, there's no chance they'd do a Vigilante 8 game. Best case is maybe an Interstate game if Armor Core by From Soft sets the world ablaze and can't get enough vehicle based combat. And Interstate WAS based off a Mechwarrior 2 engine so.
@@NEEDbacon Yup the physics were apparently worse than the first... I love the first one!
@@wallaceshawn-zk8iw Every single aspect was worse. There were less characters (even WITH DLC Clyde is AWOL), the music was butchered, the pickups were less visually distinct, the driving physics were wonky. A guy called TheRealDownUnder who speedruns Vigilante 8 did Arcade almost out of obligation if you want to see it in action.
@@NEEDbacon Already watched tons of his vids, thanks tho... It was cool for him to pick Dave's brain & play against him in 2nd Offense.
From my point of view, this genre suffered the exact same fate as the RTS genre did: two companies released the absolute best, most remarkable and flawless titles in the genre (Singletrac's Twisted Metal and Luxoflux's Vigilante 8 in the car-combat genre, and Ensemble's Age of Empires II and Blizzard's Warcraft III in the RTS genre), the market became overcrowded with games trying to compete with these titans (each with their own, uninteresting twist to the formula) but none were able to evoke the charm of these games, so the best games essentially killed the genre.
I agree. It's like a game trend that hit its absolute pinnacle, people got bored eventually and their just wasn't much room left for growth without completely changing the formula. Rts games tried to evolve by focusing on combat and doing away with base building but it failed every single time
To be fair, neither Age of Empires 2 nor Blizzard's Warcraft 3 were ever close to the top of the RTS genre. Warcraft 3 only sold about 3M copies compared to Starcraft's 11M. Age of Empires 2 sold less copies than Age of Empires 1. In fact, if you added together all of the Warcraft 3 and Age of Empires 2 copies sold, it would still be less than the 5.5M copies of the Last Ninja 2 that sold from 1988 for the C64.
I've played Twisted Metal and Vigilante 8, but they were fairly terrible as the car combat games go - I suspect they gave up because they weren't selling well. Even Interstate 76 didn't sell that well and PC gamer rated it the 26th best game ever made.
There's also a point where every one has 2 or 3 other games in the genre and likey good ones.
@@revelationnow Interstate 76 was super niche! I mean, I love that game to death, but its not exactly pick up and play with how complex and deep it is. Would love a reboot/spiritual successor though, more so the later, as a direct reboot by Activision would probably simplify it to appeal to more causal players and ruin the very things that made it so great.
sounds like the same thing that happened in the music Rhythm game scene. as the smaller games managed to get a couple good songs, you really didnt have enough good music to keep them all running.
I think the brief explosion of the genre in the 90s was very much a "path of least resistance" thing driven (heh) by the limitations of the time. Boxy vehicles were easier to render and animate with few polygons on nascent 3D hardware compared to characters, and the idea of how to control a bulky car in 3D spaces was basically figured out while fluidly controlling 3D characters was in a much more experimental phase. So if you wanted to make a 3D action shooting game, this was definitely a more manageable and straightforward approach rather than trying to do a high quality 3rd person character action game.
Insightful 🤔
You beat me to it.
Driving a car around is still more interesting than walking around as a person due to inertia, etc. Car combat games can be considered very early battle royales and the lack of a shrinking playfield is sorely missed, but battle royales never really figured out how to make the moment to moment movement interesting. So they add jetpacks and grapple hooks to make up for the fact that just walking around is boring, but fundamentally, cars solved the issue back in the '90s, and so did the arena shooters of the era, but that stuff is unrealistic and therefore bad in 2023.
You have a strong point about limitations being a benefit to the genre. The nineties had just enough processing power to do interesting physics but not enough to do realism, and when every game is inevitably going to be arcadey, the developers are free to focus on fun. When the hardware got better and realism became viable, all of those interesting game concepts died.
Shooters went from Unreal/Q3A style insanity to slow crawls and hitscan; racing games went from Wipeout to an endless stream of simcades with the same cars and some fellow kids energy drink flavor to compensate for the fact that driving normal cars on normal racetracks is boring; and arena combat games went from Twisted Metal to PUBG. And if you do play anything without characters (and purchasable skins) and some pretense of realism (Fortnite guns because no one sees a problem with school age kids caring about how realistic their guns are) you're considered a nerd...
Pretty much so. In addition as author stated, majority of gamers at nineties was kids from seventies at their early twenties who were impressed by SciFi books from 1950-70ies and dystopian movies from 1970-80ies. This impression vanished at next generation.
@@KrotowX That too. There was this hopeful optimism in the 70s and 80s that science would fix everything and make the world a glorious place to live. Now we actually are in the far off future of 2023, our hoverboards had wheels and caught on fire, our portable computers are used to wallow in political propaganda and the AI we expected to handle menial work so we can focus on creative pursuits is doing the opposite. But at least we can look forward to......... haha. Maybe longevity treatments for the rich so they can ride their dick rockets until 2100. No surprise what zoomers want out of their games is the ability to buy ingame status and realistically shoot people.
Interstate 76 & Nitro Riders where peak car combat. The issue was they never got a growing sequel beyond I82, and just got the vigilante 8 series.
I often think i76 was a classic of its time and no one recognised it until 2 decades too late.
Yeah Interstate 76 is the best game in this genre, no doubt. Every time I get a new PC/laptop my first job is to get I76 running and play through the Trip again 😅
I grew up playing i76, me and my Dad would play together most nights, we both absolutely LOVED that game, I played it waaaaaay to much but loved it.
It was a very populair game at the time. At least where I live. Graphics weren't bad, but the style was a bit odd. Characters were good, the story was okay. The customation of cars was great. I82 was known as kind of meh. But I can't believe I76 was never remade or anything.
Another game that had this vibe was Crimson Skies. But with Dieselpunk planes rather than muscle cars. Which also seems to be a forgotten game.
100% argeed! Interstate 76 took the bare bones structure of the vehicular combat genre, and did everything it could to elevate it to a AAA experience.
An interesting story, memorable characters and setting, tons of style to make it stand out, a high level of car customisation, great voice acting Internet muliplayer, the melee and scenario modes to give the game longevity, and of course; the soundtrack....
Oh the soundtrack. I still listen to it to this day.
"Groove, check ya map!"
I feel like Battletanx deserved a mention here. It may not have been as FFA focused as Twisted Metal but the variety of gangs, weapons and tanks definitely belongs to or is at the very least derivative of car combat.
That was my favorite game as a kid specifically global assault
100 percent. Underrated game.
I loved that game as well as Thunder Tanks. They were both done by 3DO software and were similar in gameplay but opposite in story etc.
The same change happened in Mario Kart. When I was a kid the arena battles were all the rage, but nowadays I never hear about anyone playing them. Now it's just racing
I don't think the genre really died, more it mutated into the battle royale genre.
Then there's NotMyCar, which literally is a battle royale twisted metal.
Boiled down to their core, Car Combat games are just Arena shooters translated to consoles. So it's not really mutated into the Battle Royale, it's just there's a new term for what they are.
Not My Car seems interesting, but doesn't seem like it's doing well by reviews sadly. Falls under that "Too small with no backing" thing Bransfeld was talking about.
I'm not sure that's better or worse than death
Battle Royale doesn’t have character, or single player… TM was a fighting game with arcade ladders, and offline challenge mode.
I get that online multiplayer is where so much more money is, but there’s a large audience that isn’t going to invest without that single player offline part.
TM2012 suffered from Sony interference and then lack of support.
That's one of the things that set Interstate 76 apart from most the rest, it was more an objective based exploration game with car combat thrown in (and the combat itself was better then the rest, but that's just MHO).
your comment doesnt really make sense. name something besides notmycar that is an example of the genre mutating into battle royale. a single game does not a genre make
Couple of things. Until alarmingly recently, I used to think Axel said "TASTE THE POWER" which I maintain is way cooler than what he actually says: "Axel power". Secondly, Twisted Metal 2 co-op is the most fun gaming experience I've had in a game, ever. From the rooftops of Paris to hiding underneath the lava of Amazonia while Minion prowls above. What I wouldn't give for an update of this experience... I'd actually force myself to be sociable and have friends round. Really.
I'm pretty sure everyone has misheard someone's saying their voice clip. For me it was thinking Garbage Man from V8:2nd offence saying "Bath time" (As his special would involve putting cars small enough into his compactor). He actually says Trash Co.
@@NEEDbacon another prime example of the user making it sound way cooler than it is!
Hahaha yeah I also misinterpreted what he said...thought it was "absolute power"...Also you're right TM2 is hands down one of the most if not THE most fun multi player experience i've personally ever had.
Though I've only played TM2 on an online emulator myself (the arrow keys of my laptop were terrible for this), I thought Axel yelled "ACTUAL POWER" whenever he used his special.
Twisted metal 2 is the best one hands down, they nail the arcade shooter. The ramming, how far u fly on jumps, and the quick turn around. So damn good. Also the button combos were always fun.
I think that you really missed-out not playing "Interstate '76"; it's easily one of the best games in the genre. It gave a solid campaign mode that was more than just "fight bots in the same arenas as multiplayer". Also, the American '70s action T.V. story really gave the game some charm-even better was the fact that the game was supposed to take place in the universe of an American '70s action T.V. show. It also took a less arcade approach to the genre-possibly because it was built on the Mech Warrior 2 engine which supported component-level and location-based damage.
Add to that the fact that you could play it online or over a LAN-type setup (I remember that it was some odd option where it required plugging cables straight between some machines and picking the IPX option or some such) in arenas and it was perfect. It was autocombat that let you build your very own machine with components that had different advantages and disadvantages over other components of the type (eg. bigger tires had better traction and faster acceleration; but they became damaged more easily, had more trouble off-road, and made drifting require more effort to initiate). Heck, you could even customize what kinds of weapons you put on your vehicle and where they went.
The other thing that I think made the game a lot more accessible was you could play through the campaign mode and basically get a good feel for the cars and weapons before playing against other people. I mean sure jumping straight into online play after installing a game can be fun too, but getting absolutely, repeatedly stomped by people who've been playing for a lot longer isn't that much fun and it makes it really difficult to learn how to actually play the game let alone get reasonably good.
my absolute genre ever, especially where every car/driver had some personality and special moves etc...or with a great story like the interstate series. all forgotten nowadays
Mine too
Vigilant 8 and Twisted Metal were like perfection of car gun fights
Hell yeah 😎
Certainly one of the genres of all time lol😂
One would think indie devs had made games inspired by Twisted Metal by now.
Crossout isn't dead, it's nothing like it was when it came out, but it still is a good car combat game.
Crossout really needs to make a spinoff centered around a campaign. The lore is actually really good and is basically completely unused.
@@derrickmiles5240, yeah, I also wait for Hard Truck 2 or smth like this (maybe reboot?).
I play crossout too, have some vid about it
I highly doubt it, but will be interesting to see if the new Twisted Metal show and game sparks a flash in the pan revival of this genre.
Regardless, I will always play Twisted Metal 1, 2 and 3 games. Recently started to play and Twisted Metal: Head On.
I'd like to hope that the show could pull a Cyberpunk Edgerunners or even a Witcher... but then I have to remember that we had the Halo show... and the Resident Evil Netflix show... and the consistent issue of the bad games to movies/shows cock ups since Uwe Boll cemented it, erected a building over it and took a piss from the roof of the building on any game he had his hands on.
Crossout is a pretty good car combat game. Like many F2P games though it's pretty grindy.
Godamn I love that rusty gritty atmosphere of that era for some reason.
Ex Machina/ Hard Truck Apocalypse - it's a real trucker game with open world RPG elements and a combat system. it is a hidden gem in the world of old games.
Car Combat/Vehicular Combat and Arcade Racing. Two genres that were fantastic for it's time, but is hard to find today. :(
Probably because there are so few video game publishers these days. Which means that all of them want to chase the big genres in the hopes of making the next Fortnite, not take chances on niche genres.
@@Macrochenia not just that, sometimes big publishers don't even bother to make proper marketing for those niche genres. You always see Shooter games get a lot of marketing, and they are willing to spend billions for inviting artists and etc. for those marketing videos.
Crossout is a pretty fun car combat game, tho I haven't played it in a good while so idk how it plays nowadays. Friend of mine still plays it regularly tho and he loves it, he never spent any real money on it but is generally able to get all "P2W" weapons by just up-trading on the in-game market.
There was also a top-down gameI played when I was a kid. Was racing+combat, bit like mario kart but much more brutal as you were actually able to kill other players and effectively remove them from the race. I have absolutely no idea what the name was but I remember it being hella fun playing it with friends.
I wouldn't mind a remake of Interstate '76/'82/Vigilante 8, honestly
Interstate 76 has a pretty good custom arena. I would fight 10 school buses with my tricked out muscle car sporting a Gatling gun and homing missiles.
Still exists, “crossout” is a fairly new game I’ve been playing and it’s pretty good, you get to build your death buggy from the ground up!
I mean being from 2017 it isn't really new, but with the Supercharged update from last year it somehow is.
I played from 2015, the graphic difference is a lot of improvement. It is grindy cause gaijin but it's still reachable
I dont know if anyone has raised the point here yet but 2 things: Interstate 76 is worth playing *now*, you really should try it. It had a very weird sequel in Interstate 82 -- I did miss that one myself.
I'm surprised you didn't mention the "hard truck" series of games. Post apocalyptic car combat but in an open-world, RPG-like environment. Definitely not Arena style but still pretty cool given that you could upgrade your vehicle and wander around an entire post-apocalyptic world
Interstate 76 was my jam, no other car combat game has ever even come close!
That's not to say anything about the quality of those other games, just the approach: pretty much all other car combat games were racing with guns and/or arena battles. Interstate 76 was objective based exploration, the occasional tense bit of combat, and resource management. The combat itself was much different, limited ammo (you couldn't get more mid level, at all), location specific damage, and semi-realistic vehicle handling. All styled as a 1970's made for TV B-movie episode.
Crossout is pretty good. It's free-to-play and all that entails but the matchmaking by level is pretty decent so you don't inherently get eaten alive by he who pays the most money.
I like Crossout although the multi-player can be hard to deal with. No single player option.
I recommend co-op play if you're not a big spender, and keep your PvP vehicles as weak and low power as you can. There are noob killers of course, but you can tweak your cars to be in the rank just above them.
The biggest draw of the game is the completely customizable cars. There are some interesting NPCs but it's more like an MMO how you can design your own "character"
@@richardryley3660 there is single player option in adventures a lot of mission in there but you still need to go online to do adventure
@Happy Poop Actually, I'll admit I forgot about Adventure mode. That is another option for soloers
The game I missed, was "Hard Truck: Apocalypse" which was basically a post apocalyptic RPG based on car/truck combat
Yes, I was pretty surprised there was no HTA in the video
And it's semi sequel, crossout?
@@Orinslayer There even was a Sequel. It was called "Rise of Clans"
Carmageddon 2 was such a good sequel, and I dumped more hours into it than any other car combat game of the era.
Especially on a decent-specced PC.
I had literally hundreds of mods for it. I’ve never seen any other indie title like it have such a regarded and prolific modding community that still exists to this day.
I heard there were some missions in 2 that were frustrating... I loved the first game tho. Downloaded the Demo
To be honest Reincarnation and Max Damage were good fun too, I do enjoy them. Got Max Damage free for being a preorder customer for reincarnation so I didn't mind, but I understand people being upset about what happened there.
@@tehgerbil reincarnation and max damage pale in comparison to carma2. nearly everything about max damage \ reincarnation was a downgrade from 2
you forgot one of the main inspirations of the genre, the old Rock n' Roll Racing!.
Also, maybe the control of a racing car and a shooting game wont mix very good in the first place. I always thought about how cool is it to be at high speed while shooting other cars and stuff but how weird and anti climatic it feels once your vehicle crashes and you just spam shoot while trying to gain speed. I dont know.
Yeah, regarding controls, it's hard doing it all as one person. But having driver, gunner, (and possibly other roles) playing co-op is something that is actually doable now and fun in the few games you can do that in.
Obviously you never played WipEout, the zero g racing game that is known for being blisteringly fast.
Don't forget the sequel in 97, one of my favourite racing games ever.
At the time, interstate '76 crushed the genre with the amount of vehicles and customization. Unfortunately, PC gaming at the time wasn't near what it is today. I appreciate you making it a footnote to Vigilante 8, as that fact isn't really known. I'd highly recommend I76 to anyone that likes older games and car combat. The music and story are pretty solid, and at its time, far above what was available at the time.
Him: it’s dead.
Warhammer Speed Freaks: WWWAAAAAAAAAAAGGGGGGH!!!!!!!!
I immediately clicked this to listen about interstate '76. Its easily my most favorite in any driving game.
You could build your own car, customize wheels, suspension, engine size, weapons loadout, paint job.
Driving was fun, the physics were pretty good, advancing the car equipment was rewarding, and battles were challenging.
The writing wasn't bad either. The voice acting was incredible.
And there was a feature, where you could cb radio your buddy Taurus and ask him to spit some spoken word, and it was legitimately good spoken word. Like at the time i was 12 and it was deep. Though i remember making mental notes of the rythms and pacing, and evocative lines. I still kinda summon the Taurus in me when i want to express myself today.
I highly recommend trying to find a copy somewhere, (probably need an emulator) and giving it a play through. Its very much worth it if you like this genre.
I have worked on both the Twisted Metal series and the Vigilante 8 series. I too hope the TM TV series will renew an interest in auto combat as I would love to make another in the series.
@@mercoldswfo LOL, thanks
If you didn't play Interstate 76 back in the day, then you missed out on one of the greatest 90's PC games ever made. Excellent soundtrack. One of the best.
One of the greatest of all time IMO. Awful trying to get it to run on a modern PC though.
@@scottthewaterwarrior That's the truth. Even the GOG version is buggy as hell. I would give anything if someone did a remake but didn't change the story nor gameplay. Just an updated engine that captures the feel. I-76 was a masterpiece. Awesome gameplay, great story, lovable characters and just an all around fun game. Damn, the funk music was sooooo good. I still listen to it in my car. I-82 was good too but sort of lost the feel of 76.
@@liamodell7191 I have the stand alone Nitro Pack from when I was a kid and the GOG version. Not only does the GOG one not run properly on modern computers, even when played on period correct hardware it has glitches that weren't present in the original release! Recently found the original game at a thrift store, need to dig out an old PC and play through the trip again.
There was an open world post-apocalyptic car combat MMORPG that came out in 2006 called Auto Assault.
It had fully destructible environments (and destroying stuff was encouraged because that was how you got resources) and loads of different car types, three factions, really fast-paced high speed combat with "firing arcs" etc. so positioning mattered, in a time where the competitor was basically just classic WoW and its fairly "slow" tab target system where you eat a sandwich in one hand while you farm enemies with the other.
Sadly, the game didn't last too long. But it was an absolute blast while it did. I have fond memories of that gem.
I'm a bit surprised you passed up Full Auto, quite a fascinating console shootey racing game, but I guess there are many videogames and noone can know them all
I played Full Auto 2 soooo much on my PS3
oh man... i76... thank you for including at least a mention of it. I spent hours and hours playing through that game. Mind you, it had a decent storyline, interesting characters, and was brutally difficult as you also had to manage money, car damage, weapon loadout, vehicle upgrades, etc etc etc. I haven't played interstate 82 yet, but my backlog is too long now. As far as old games, you should also take a look into Rocket Jockey by Rocket Labs. excellent jetmoto-style vehicular combat. jet moto meets road rash. Oldest game in this genre I remember playing was called MegaRace.
Happy to see Vigilante 8! It's a bit too ambitious for the PlayStation hardware (geometry deformation anyone?) but so much of the charm in this genre is exploration, something I think a lot of modern, more competitive takes, lack entirely. It's a strange amalgam of the arcade Twisted Metal and the simulation heavy Interstate 76.
I also need to mention that I had Rogue Trip at the time and it was pretty amazing. It retains a lot of the jank (like the handling) from Twisted Metal but it nails the exploration aspect. Just blowing stuff up is a ton of fun. It introduces a sort of Crazy Taxi inspired mechanic where you earn cash by transporting tourists to photo opportunities so you can afford to repair your vehicle to complete all the level objectives.
As for Carmageddon, again exploration is key but also the impressive car deformation. Carmageddon 2 was neat but flundered a bit by having mandatory time trial levels when all you really wanted to do was get sliced in half by the train hazard in the mountain level. Oh and the "ragdolls" with detachable limbs! Sad to see you didn't mention the modern revival of the franchise... it was... decent! Or indecent, however you want to put it.
Since you asked for mobile recommendations the android port of Carmageddon is actually surprisingly solid. Controls well enough and has updated graphics with the fog removed. That in itself introduces some issues like the AI seemingly being active only to the edge of the fog in the original, probably why there's no option to remove or extend it in the original version.
Since you mentioned the likes of Flatout I'll also take the opportunity to namedrop Scandinavian car combat racing games Death Rally (by Remedy!) and Ignition! Both probably have more in common with cart racers than the car combat genre... but screw that!
Oh and Rocket League, anyone? No? Didn't think so!
Something I've learnt about car combat games is that memorization of the map is important for knowing where pick ups are. Even for Carmageddon (gotta know where the Solid Granite Car pick ups are). But of course gotta explore to learn.
Yeah, it's kind of a shame Carmageddon Reincarnation is only middlingly. Good but not great ya know? Still amazing they got to put it together along with the Max Damage version. Shame their Shockrods sort of follow up didn't do well.
And for demo derby games ala Flatout, TRAILOUT, a big old love letter to Flatout, argurably even more then Wreckfest. Plus some others like GTA:San Andreas.
@NEEDbacon I thought Reincarnation/Max Damage was decent once they sorted their horrible performance issues... there isn't a lot to it but you could arguably say the same for Carmageddon 1 and 2. I think 1 is still the greatest because it captures the style and tone very well, it looks gritty, it oozes edgy 90s anarchy and the style carries on from the menus into the levels.
Carmageddon 2 felt a lot cheaper but managed to nail the very impressive and relevant-to-the-game ragdolls, in 1998! It would be two years until the release of Hitman: Codename 47 before ragdolls impressed me again, much more spectacular than Tresspasser also in '98, Carmageddon 2 even released a couple weeks before (and was actually a good game!). To me Carmageddon 2 is driving at 200km/h with limbs flying everywhere and bifurcating my car in the environment.
A new Carmageddon could have all that and it still wouldn't be impressive enough at this day in age. Carmageddon 1 and 2 are good examples of games trying to be shocking and actually pulling it off through style, tech and gameplay.
Thanks by the way for suggesting ShockRods and TRAIL OUT. Added both to my wishlist! :)
@@Danne-Danger Yeah, I felt like things were just off in Reincarnation. Everything from the peds to the other opponents just felt too beefy to be satisfying to hit. Plus trying to go fast would result in spinning out too often. But still I applaud them for making a modern Carmageddon game and all through crowd funding. Lord knows most of the projects don't even make it to retail, so for something to come out even as an "Alright" product is still an accomplishment.
I've never personally played ShockRods and looking at it currently doesn't seem like it'd be worth the time. But I can't recommend Trailout enough. It's Janky in regards to story, but the physics are amazing.
Adrian programmed two physics systems in V8. The PSX could barely handle crazy action in split screen.
6:00 Interstate 76 lookin' sharp! It was fucking brilliant btw.
Haven't even tried that one. Gotta giv'er a whirl.
Needs a remake!
I remember playing Road Kill on Gamecube in the Before Times. Took the post apocalyptic car combat and welded it to edgy early 3D GTA open world mission gameplay. I also remember getting bored by it and never finishing it.
I reckon Road Kill is what Sony intended Twisted Metal: Harbor City to be.
Yeah, RoadKill is pretty forgotten about. It's not like it was even a bad GTA clone. But you can see how it got a bit lost in mix of TM:Black and the 3D trilogy. If you're interested someone named Screenracer remade it for PC. The final stage recently having been finished. Looking up Roadkill Remake should point you where you're looking.
Played it on XBOX, the sniper rifle was cool.
i loved roadkill so much.
@@NEEDbacon I had it for Xbox, then sold it. I might get it again at my local indie game store.
HeyTaurus how about a poem...Dang i loved Interstate 76 .One of the coolest games ever.
No mention of Crashday and new versions of Carmageddon.
I was never lucky enough to grow up with Twisted Metal, I had Vigilante 8 instead, but one game I did love was called Hard Truck Apocalypse and I loved it, it was so goofy and the voice acting was so bland, but the game was fun and being a big open world when you can go around and upgrade your truck/weapons really had captivated, I played the game so much.
What about full auto 2 battelines BRANSFIELD ??
great vid though
There was a decent Transformers game that was basically both a Twisted Metal and Mech Warrior style game for obvious reasons. War for Cybertron and Fall of Cybertron.
Oh man, i remember those. Came out of left field, blew everyone away, died in a fire.
@@EQOAnostalgia not even that, they were flat out taken by the pubblisher, and thrown in a woodchipper, THEN in a fire, and then the studio got disassembled. the games overperformed, hell, even the third game they only worked on half of outsold the actual in-studio prediction, it was pure managerial meddling that took them out of commission
(skipped the cutscene a bit to the best part)
Mike: We demand you give us the ability to fly!
Calypso: Certainly! *lightining noises* Congratulations! I have granted your wish, have a great time in the friendly skies!
Mike and Stu: Let's go! Wooooo! (they jump off a high building believing they can fly)
Oh no, this can't be right! Waaaaaaa!
Calypso: Good thing these first class tickets are refundable.
This is why I love Twisted Metal.
I chose Hammerhead's TM2 ending because it is almost always the first ending that brings "monkey's paw" style TM endings to mind.
Classic game, but I like Black more.
Vigilante 8 was so Fun back in the Day.
There also was Hard Truck Apocalypse. It`s like euro truck simulator but in post apocalypse with combat. If i remember it correctly. Which i might not.
Still playing Vigilante8 2nd offence on emulator from time to time. This shit slaps. Maybe some indie devs will be willing to make something like that.
If any indie dev reading this and wanna make something like Vigilante / Twisted, i can draw. Even though i`m not that good, especially with cars, and more of an anime guy. But anyway.
fyi Crossout is from the same devs as hard Truck Apocalypse ;)
@@logiarhythm6285 Cool, i had no idea.
Lots of people focus on just Twisted Metal and Viglante 8, claim the entire genre is dead becuase a PS1-era classic and a spinoff series are dead, there are many more well and alive car combat games out there such as Crossout, Crash Of Cars........ thats all i can name, theres probably more out there but i can't be arsed fo look for them
Rock&Roll racing is one of the great OG car combat games too. Also a fantastic soundtrack .
well, yes, but actually no. it has a combat but main thing in the game to actually progress through is win a race at 1st and 2nd places and earn division points. carmageddon is pure 180 degree to RRR, and vigilante 8 (twisted metal) is totally a car arena rumble
This is why I play Crossout. Played many car combat games in my years but crossout takes the cake. Offering a new experience with the nostalgia of cars with guns.
Me too 😊
Oh yeah,TM2 endings were completely mind-blowing thing!By the way,Crashday also was pretty good vehicular combat game.
The endings of twisted metal were so creepy as a kid. Can't remember them too well but I remember them being cool when I was younger.
new car battle game was announced, Speed Freaks based in the 40k warhammer unniverse, looking pretty dope
I can't wait!
I played a lot of those vehicular combat games over the years. Vigilante 8 and WDL thunder tanks was my favourites. These days I play crossout, and have been doing for a few years now. In terms of gameplay and lore, it's probably the best example in the genre, but progress can feel really slow. These days there are some decent free starter packs though, that will help in the early game
Thundertanks for ps2 was so good. Loved the high fps compared to the ps1 version
An Interstate '76 remake? Count me in, my man. Funk could once again even the odds.
Interstate 76 was the first game online I've ever played, with dial up! It was way ahead of its time. For the campaign you could salvage parts from cars you've killed, have to priortise repairs between missions. You had load out balance base on the weight of the car etc. In the late 90s!
Interstate 76 was the king! Though it is a little hard to compare to other games as beyond the basic premise of cars with guns, it shares more in common with flight simulators then it does with other car combat games.
Quarantine and Redline surely lived up to that genre.
I actually did not know that Vigilante 8 is an Interstate 76 spin-off. In the sense that it takes place in the same world, or just that it's the same developers taking another spin at it, or was it just inspired by I76?
Also, did not know WWE had a car-royale spin off, but in that case I think I just accept it. I have no questions here really, mixing big muscle wrestler men with big guns with big muscle cars with big guns feels exactly like the kind of game the early oughts would've produced.
Vigilante 8 is a spin off in that it's the same world. Super obvious in the first game when you have Leprechauns and Mantas as car options. Though it's really paired down from the complexity of I76. Still some depth there though.
Take place a year B4 I'76. By the way Zack & Sean didn't care for V8... But I love it!
Crossout is a top tier car combat game and pretty damn excellent for a free to play ame. The balance of itemisation means that its not pay to win, its pay to show off but it largely balances cheap weapons free players can easily get with the high level long grind or pay to skip weapons. The itemlevel system works to contain and avoid P2W.
I really miss playign it but its anti-cheat doesnt support Linux
I'm extremely curious what you mean about Borderlands. As someone who absolutely adores the first game but hasn't played more than a few hours of 2 or any of 3 or any of the others, I almost think I know what you mean, but I'm incredibly intrigued. I hope we get a video on that topic in the future
I really think i76 was the best execution of the genre
Funnily enough, just been watching the Games Workshop upcoming game reveals stream, and they showed a trailer for 'Speed Freeks' which by all accounts looks like a vehicle combat game! Here's hoping it is and it'll be good!
Set in Gorkamorka or?
@@arostwocents Vigilus possibly? I've not played the game (released early Aug 24), but the board game was set on Vigilus, so assuming the same 🙂
The entire genre peaked with Twisted Metal 2 in 1996. Everything else will always just exist in its Shadow.
There is one I was hoping you'd mention but sadly I seem to have been the only person to remember this sadly slept on game that crossed over in the height of its own subgenre stranglehold: Streets of Sim City. In Streets of Sim City you BUILT and upgraded your combat car and the other neat feature was you could import cities you had built in Sim City 2000 and drive through your own cities! This game played like a cross between twisted metal and grand theft auto with those previously mentioned featured being the big draw.
man... not trying Crossout is a big mistake! Last Autumn they even had an Event called Mr. Twister, which was an hommage to Twisted Metal and it is very likely to come back!
I think kart racing with powerups (Crash team racing anyone...?) surclassed the genre.
BTW it's funny you didn't mentioned in this video: BLUR (by activision - Blizzard - 2010) wich happens to be my favourite car combat game. if you don't know that one, do yourself a favor and play it! it's great!
there were also Hardware Online Arena for ps2 !!!!!
Blur is awesome! Especially 4 player, still have it.
crossout is doung really well at the moment
Great video, but i remember TM1 feeling slick and new, not rough. PS1 and 3D gaming blew everyones minds when it first landed. I would say the cardboard cutout civilians felt a more than a bit uncanny though lol.
We have WarThunder and Crossout now...
Also im surprised you didnt mention or may have not known.
New Blood interactive said they where making their own car combat game but it was too early to show off. That was during the Realms Deep confrence about 2 years ago and if you know anything its that New Blood pretty much dont miss. They publish pretty damn good games
You missed Critical Depth - basically TM, but underwater. I think it is seriously overlooked- it had the same graphics engine, but the gameplay was much more strategic. We played it at least as much as TM1 & 2.
We also played Rouge Trip a lot- I feel like nobody knew what it was. What I remember most of it was the soundtrack..
I remember the soundtrack (just one of the songs), the balloons, the alien pickups (don't remember what they were good for though)and the map with the airfield which i used to play a lot because it was my favorite as the terrain-obstacles there were the least annoying and it had an unique feel.
Another notable example is Quake Rally, a mod for the first Quake that you could race, combat or both. Although unfortunately they never managed to develop bots and it was relatively obscure so I doubt there's ever been many dedicated servers so you'd have to call friends to connect and play it.
I’m surprised you didn’t mention the Full Auto franchise. I personally really liked Full Auto II, even though it is quite short.
It's not quite car combat, and it's not quite a big game, but there is rollerdome. Kind of a combat tony hawks pro skater, with a french comic art style. rollerball with guns and trick systems basically.
Damn, you missed out by missing Interstate ‘76. So good!
I remember playing twisted metal 3 back in the day with my dad and sister. good times
Only Mario Kart battle mode is left ... :(
Twistet Metal 2 ❤️
Crossout is pretty big I think they just added flying to it. It's run by the same publisher that runs warthunder... for better or for worse
Well, It looks like I'm gonna fire up the ol' N64 and play my favorite from this subgenre: Vigilante 8: 2nd Offense.
As someone who grew up just after these games had faded from popularity, discovering the fad was so confusing like "what made people want to play this but not since the 90s"
I grew up with psx and ps2 and owned a few twisted metal games as a kid. Had loads of fun playing them. Some of the best games on the original Playstation.
Twisted metal 2 is one of the best games ever made. You forgot some ps2 games but thats ok most ppl forget em. Roadkill and tons of destruction derby games ln ps2, still good times
Beyond it's niche status as a subgenre, I think there are some outside factors beyond just "not backed up by big publisher money" or "poorly made passion project by a solo-dev/small team wishing to rekindle the spark" as to why the car combat/racing combat genre is stuck where it is now:
One would have to be what you mentioned already: how to bring the combat racing elements for a broader audience and/or implement it as a part of the core game. Mad Max and Rage wanted to create a game that's part driving around with a weaponized vehicle and part something else. And if we stretch the definition past it's original concept, we have games like Grand Theft Auto where you can drive around recklessly, drive over people and even fire weapons off form vehicles, which is just a fraction of what you can do in a series like GTA (look at GTA5 and it's Online counterparts).
Second reason could be the difficulty of making the genre last longer than a single year, _especially_ if it's meant to be made competitive. This and the whole issue of "casual vs. competitive" nowdays is quite prominent and making the game be either or has it's issues: Twisted Metal 2012 tried it's best to cater to both, but things were slightly amiss in the game's later half of the life cycle (especially it's online multiplayer aspect).
Third possible reason could be sim-racers and motorsport racing games in general: for the casual racing game player or a die-hard motorhead, they'd rather drive and race around tracks on their dream cars and feel the rush of trackday racing rather than driving around in a fictional, stylized or unlicensed and "based off of a specific car model" -vehicle, even wanting to collect them all as is the case with games such as Gran Turismo and Forza series; for the developer and publishing perspective, being able to get licenses to use the likeness of a car manufacturers models not only would bring them more money from them, but it would also create a financially beneficial deal where both the manufacturer and publisher would benefit - making it much more profitable than having a game where manufacturer's car models are in a game where they get wrecked and shot to pieces.
All in all, the genre could've been doing well today if it had a stronger footing during the later years when developers were starting to evolve and find more ways to reach wider audience. It didn't help either that Twisted Metal was both the famous and staple standard that not many tried to compete against, creating stagnation in the field. At least that's how I feel like it is.
You reminded me about Road Rash as well, where you could have an Akira-like motorcyle fight race. Kicking and hitting other drivers with chains and hammers.
Another game that was pretty good was a game called cell damage. And another game that was a car combat game was roadkill. It was sort of of a mix of grand theft auto meets twisted metal.
Would love to see another Interstate game. I would argue Rocket League is similar enough in terms of arena, but without the carnage. An evolution for less apocalyptic times
Yeah agree with the Rocket League thing. Probably why I enjoy playing it so much.
It was too similar to kart racers really and kart games have more universal appeal
its still here and better than ever its called CROSSOUT and its caring the genre on its own, its free to play. very competetive as well
Cell Damage was another one, a Twisted Metal knock off but it was cell-shaded and had characters drawn by the guy who made Ren and Stimpy. And there was a car combat MMO that existed for like 12 minutes in the early to mid 2000s.
Auto Assault, I mentioned it in my comment. Check out Wikipedia.
I still have my copy although of course it won't run.
Never liked Twisted Metal, but Vigilante 8 was fun. I still have to play 2nd Coming.
Both r the best of the Car Combat games. RnRR is the best combat racer.
No mention of flatout 2?probably the best vehicular combat game
No, but there's a mention of Wreckfest - which is basically what Flatout became.
Bransfield, if I were also stuck in a post-apocalyptic hellscape forced to fight for my life in trials of vehicular combat I would also actively avoid running you over too ❤
Thank you for bringing back memories from my childhood.
Quarantine 1 and 2 deserves a mention ;).
Imo Wreckfest is the closest thing we will get to modern vehicular combat.
Roadkill for the PS2, Xbox and GameCube is my all-time favorite of the genre. It's mission-based, with three really large levels to roam around in. I bought all three console versions and finished them multiple times. Gear Talk is my favorite radio station, two hosts who discuss what types of land mines to use on children that ring people's door bell and then run away never gets old.
V.C.L.: Vehicular Combat League Presents- Motor Mayhem for the PS2 was a fairly good one, too. It was one of the first games I picked up when I bought a PS2.
I actually love Star Wars: Demolition, even though it's not well liked amongst Star Wars fans I love it for its improvement to the Vigilante 8: Second Offense game mechanics. Picking up droids to repair damage was a fantastic idea, and using a special weapon to knock the droid off an enemy so you could steal it for yourself was brilliant.
What about the Full auto games and Death rally?
Let me explain why crossout is good. First, it involves an iterative process of fighting and improving your design. Good is making a vehicle that kills the enemy, expert is making a vehicle that looks good while doing it. Your first builds are going to look like a patched together scrap heap with wheels, but over time, as your building skill and parts inventory increases your build will start looking like more and more like a baddass, insane looking, post apocalyptic, battle hardened, engine of death.
Second is the the fighting. There are a healthy number of counters for any build, making the combat particularly deep. You'll have to weigh each part's usefulness against it's power score, as the combined power score of your parts is factored in during match making.
Third is the progression. There are several types of progression. There's the straight forward part progression, where you level your rep with a particular main faction to get access to their parts. Things like armor parts frames and bumpers are free, while stuff like weapons, wheels, cabs, and hardware require resources earned through regular play to craft. Then there's the engineer faction, which you level beside your chosen faction. Leveling this faction increases the maximum part limit for your build, and grants armor parts and some craft craftables as well. When you reach level 30 with engineers, you'll unlock a co-driver and start earning intelligence in game. You use intelligence to unlock different co-drivers, which give you an active perk and three passive perks to enhance your build's potential.
The final end game progression of Crossout is the coin value of your collected parts. The market in Crossout functions like a real life stock market. You can buy the dip and flip parts for money when the price rises, or craft weapons with a good crafting margin to make coin. The website crossoutdb is a good resource for this. You can even use all these extra parts on a Levianthan build, which you send out to do battle with players and bring back resources. Leviathans are massive, and far exceed the limitations of your player build. For reference the maximum energy for weapons on a player build is 16 while for a Leviathan it's over 100. Meaning you can put dozens of guns all over the thing. There's a game mode where your ai piloted leviathan gets matched with 4 players who have to defeat it with limited respawns. If they are unable to, you recieve resources completely passively.
Anyway, there are a lot of pay to progress mechanics in this game, but if you can look past that there's a lot of fun to be had. Those payment mechanism allow for more content to be released on a regular basis, so I actually think it's a preferable model at this point.
Perhaps why it's mentioned in the video.
@@Bransfiiiield Oh I made the comment before I got through the video. I edited it to sell you on the game and I think you commented before I posted the edit. Whoops.
Interstate 76 was fantastic. Best of the genre.
Interstate 76 was fantastic game
Shout-out to Full Auto for the Xbox 360! Such a shame the sequel was a PS3 exclusive. I would've played the hell out of it back in the day!
I was about to say that too 🤣🤣🤣😂😂😂 he forgot another classic.