Display Hangar - Space Engineers

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  • Опубликовано: 25 окт 2024
  • ИгрыИгры

Комментарии • 116

  • @BlackArmor718
    @BlackArmor718  3 года назад +7

    Thanks for your patience, it's on the workshop now: steamcommunity.com/sharedfiles/filedetails/?id=2459004853

  • @birbstrike2085
    @birbstrike2085 3 года назад +41

    that elevator is the most clever thing i have seen in a while!

    • @BlackArmor718
      @BlackArmor718  3 года назад +5

      Simple and reliable

    • @kevinpittman2517
      @kevinpittman2517 3 года назад +1

      u should do a tutorial for that design bud... it is very impressive.

  • @BadCompany002
    @BadCompany002 3 года назад +17

    You mustve sacrificed your first born to Klang because half the time, all those moving parts would explode.

  • @cheezpuffs
    @cheezpuffs 3 года назад +6

    Wow... the detail on this thing is so incredible.

  • @ultmateragnarok8376
    @ultmateragnarok8376 3 года назад +7

    This is amazing. The blending of small and large grid, the clever use of subgrids, and the simple but effective ideas for how it can change to suit what it holds, all of it is great. Good to see you back.

    • @BlackArmor718
      @BlackArmor718  3 года назад +2

      Hey man thanks! The new collisions allow perfect placement of small grid on large now, and it's what I've always wanted.

  • @hadescerberus8322
    @hadescerberus8322 3 года назад +2

    That elevator.....love your builds awesome stuff once again.

  • @NightH4wkG4ming
    @NightH4wkG4ming 3 года назад +6

    That elevator is a masterpiece, cracking job!

  • @johnoneill3654
    @johnoneill3654 3 года назад +17

    Brilliant job as usual bud. Seriously though, that elevator is amazing. Great job 👍

  • @TacComControl
    @TacComControl 3 года назад +6

    The elevator, and all those hinged tools... terrify me. That's just begging for a weird-ass Clang event, and suddenly the whole hangar's somehow detached itself and ended up on Mars.

  • @kasothronos4434
    @kasothronos4434 3 года назад +1

    This hangar is perfect for mech enthusiasts, gives you that sonic adventure feel when seeing this!
    I mean it Serves literally no practical use other than to store vehicles.
    Is it cool?
    *Absolutely it is cool!*

  • @agentoranj5858
    @agentoranj5858 3 года назад +14

    Attention: Prepare for BattleMech departure.
    Warning: Hangar doors opening, stand clear.

  • @pariahdevalis
    @pariahdevalis 3 года назад +5

    Man, would love a tutorial on how to put together that elevator. Do you just start with one attached rotor/piston, and retract the other two pistons so that their rotors are over the next set of sockets? Their timing is so clean, too!

    • @BlackArmor718
      @BlackArmor718  3 года назад +3

      Essentially yes. If you set up the sockets every 3 blocks then you just have to play with pistons speed and timers delays until they sync.

  • @torianemoia
    @torianemoia 3 года назад +2

    Gonna have to borrow that piston rotor rail system! awesome work!

  • @Dagonius.
    @Dagonius. 3 года назад +3

    I was wondering with what you would come up next...
    I LOVE the elevator! Brilliant!

  • @osmium7738
    @osmium7738 3 года назад +1

    That elevator is super neat!

  • @PandemicPlayground
    @PandemicPlayground 3 года назад +2

    😍 That is amazing! That elevator system, WOW. Great stuff.

    • @BlackArmor718
      @BlackArmor718  3 года назад

      Appreciate it, was a fun puzzle to work through

  • @therealbahamut
    @therealbahamut 3 года назад +1

    The elevator is a work of genius. The mechbay is a delight. And...is that...2:10 IS THAT WHAT I THINK IT IS??

  • @royalmeykash
    @royalmeykash 3 года назад +1

    Always happy to see your content, this hangar is amazing

  • @korvatusklok4059
    @korvatusklok4059 3 года назад +1

    What! That lift is awesome

  • @skarson7930
    @skarson7930 3 года назад +3

    Dude long time no vid. U make the best shit in SE dude hands down. I can make mechs now thx to you brother 👍🏻

  • @CMTechnica
    @CMTechnica 3 года назад +1

    I can only dream of a small ship gone wild using that elevator
    I love it

  • @hazeros
    @hazeros 3 года назад +1

    Woaw amazing and i love the Zoids Raynos! Really nice build!

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      Raynos still one of my favorites, thanks!

  • @Netpet123
    @Netpet123 3 года назад +3

    Dude that is sooooo dope!

  • @mikewagner9250
    @mikewagner9250 3 года назад +1

    Dude, you always make the coolest shit. Thank's for displaying it for us to enjoy!

  • @welch9o42
    @welch9o42 3 года назад +2

    I know you're probably going to say no, but some of us mod.io creators would love to have one of these!

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      Ill see since now it's an option in game to publish on mod.io. The elevator uses the timer script I like to implement though

    • @welch9o42
      @welch9o42 3 года назад +2

      @@BlackArmor718 that's completely fine looks alone it's great

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      @@welch9o42 Here ya go spaceengineers.mod.io/display-hangar

  • @LuigiStreams14
    @LuigiStreams14 3 года назад +1

    Great build, man. Keep up the great work.

  • @evanescentenquirer2684
    @evanescentenquirer2684 3 года назад +1

    I can't imagine the time put into this!

  • @madcat789
    @madcat789 3 года назад +2

    Oh that's real nice, and it gives me an idea.

  • @onelastdawn9991
    @onelastdawn9991 3 года назад +2

    As usual you make me want to add a extension to my base

  • @CMDR-V-UncleJ
    @CMDR-V-UncleJ 3 года назад +2

    i was gonna say reminds me of the repair hangers in mechwarrior and behold there be one... :-) sweet

  • @XB0167NL
    @XB0167NL 3 года назад +1

    Just wow this is amazing all the Nice details pure masterpiece and now i got a better look at the stripes lol 👌🏻

  • @yamagawa9830
    @yamagawa9830 3 года назад +1

    Now that's inspiration!

  • @Lanthire942
    @Lanthire942 3 года назад +3

    Awesome work as always man, really digging that elevator design. Pretty much unrelated, but have you ever considered making Gypsy Danger from the first Pacific Rim? I feel like the whole thing where the head drops down onto the body in the hangar when it's powering up would be something right up your alley, with all the crazy piston/rotor contraptions you regularly manage to pull off.

    • @BlackArmor718
      @BlackArmor718  3 года назад +2

      I do love that movie but for large projects I’d rather put my time into making something like a zoid rather than a what is essentially a big human. Thanks for the comment

    • @Lanthire942
      @Lanthire942 3 года назад +2

      @@BlackArmor718 Ah, that's fair! You make a good point. Might be something I'll try and take a crack at some day, if I can find the time to pick up this game again... Looking forward to seeing your future projects.

  • @bjornegan6421
    @bjornegan6421 3 года назад

    obviously the functioning aspects of what you do are impressive and unique, but it seems you don't receive many compliments regarding the aesthetic design of things like your floor, the details in the walls, the lighting and coloring, shapes of stuff etc. it's very impressive and what i struggle with the most. the perceivable blend of your 'right' and 'left' hemispheres is uncommon.

  • @kristophermyers2255
    @kristophermyers2255 3 года назад

    Reminds me of a model set i had as a kid. I think it was a Robotech/BattleTech repair bay. And came with an Excalibur/Warhammer mecha.

  • @__pipedream__3228
    @__pipedream__3228 3 года назад +1

    cool elevator ;)

  • @Espeque
    @Espeque 3 года назад +2

    Pls explain the hazard lines on the ground. I think you used projectors for that?

    • @BlackArmor718
      @BlackArmor718  3 года назад

      The outer sections of the pad are small grid. Those are alternating yellow triangle blocks and windows

  • @haydendill6288
    @haydendill6288 3 года назад +1

    The elevator is nioce.

  • @Spacepotato9000
    @Spacepotato9000 3 года назад +1

    Megapog good job

  • @Battle-Panda
    @Battle-Panda 3 года назад +1

    I'd like to see a tutorial on that elevator. That is amazing.

    • @BlackArmor718
      @BlackArmor718  3 года назад +2

      You can copy the piston settings and timer delays. Work with or without a timer script, but the script makes it better

  • @shouldb.studying4670
    @shouldb.studying4670 3 года назад +1

    Nice.

  • @AceOfSpadezSince92
    @AceOfSpadezSince92 3 года назад +2

    i love the elevator. must do a tutorial on it!!!

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      Possibly..

    • @AceOfSpadezSince92
      @AceOfSpadezSince92 3 года назад

      @@BlackArmor718 i tried to replicate it i almost got it to work but i couldnt get the timing completely good. so its clanged out hah

    • @BlackArmor718
      @BlackArmor718  3 года назад

      @@AceOfSpadezSince92 If the timing is the problem then adjust the piston speed because that can be controlled more precisely

  • @rybuds47
    @rybuds47 3 года назад +3

    How do i like something twice?

  • @apachegamer280
    @apachegamer280 3 года назад +2

    how did u get small blocks on large ones without rotor??

  • @illidrionz5049
    @illidrionz5049 3 года назад +1

    holy cow

  • @estevangarcia7216
    @estevangarcia7216 3 года назад +1

    manooooo top so isso

  • @박재현-n3s1e
    @박재현-n3s1e 3 года назад +1

    Shit this thing is gorgeous!
    Can I use this for taking few screenshot s or artwork?

  • @orphidian11
    @orphidian11 3 года назад

    Like action base for gunpla builders

  • @guardian1326
    @guardian1326 3 года назад

    Time for a Battletech/Mechwarrior mechinima

  • @Milkbox4k
    @Milkbox4k 3 года назад +1

    Have you tested these in an mp environment? How stable is that piston lift?

    • @BlackArmor718
      @BlackArmor718  3 года назад +2

      I watched my friend operate it just fine

  • @talosmaltalomar1589
    @talosmaltalomar1589 3 года назад

    nice

  • @Feafaroth
    @Feafaroth 3 года назад

    I saw many of your videos and each time the one quation is rised up: all this walking mechs, is it functional or just deco?

    • @BlackArmor718
      @BlackArmor718  3 года назад

      If it is walking it must be functional

  • @95jack44
    @95jack44 3 года назад +1

    ooooooooohhhhhhhhhhhhhhhhh my god ! Please make a tiny tutorial on that elevator ! If u don't I'll have to pass an other 100 hours searching a way to reproduce...

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      Its basically cut and paste. Just use the same piston and timer setting. I believe all the timers I used are build into the actual elevator as well except precise timer+script. The script is not absolutely necessary but it makes it smoother

  • @Raugharr
    @Raugharr 3 года назад

    When can we expect a workshop link? I can't wait to do a photoshoot of a few blueprints in it! Excellent work, man, keep it up :)

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      When keen fixes their thumbnail size workshop publishing bug my friend

    • @Raugharr
      @Raugharr 3 года назад

      @@BlackArmor718 Oh yes, I run into that issue with every single blueprint I intend to share. Luckily there is a workaround for it, do you know about it?

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      What is this method?

    • @Raugharr
      @Raugharr 3 года назад

      @@BlackArmor718 The 'Failed to upload blueprint' bug is caused by the thumbnail being larger than 1 MB. You can easily solve it by navigating to the folder where your not-published blueprints are locally stored:
      C:\Users\\AppData\Roaming\SpaceEngineers\Blueprints\local
      You will see a folder for each of your blueprints, they should each contain a 'thumb.png'. Open the one you have problems with and use your preferred editing software to crop/resize it until it ends up smaller than ~1000 kB. You can also modify/retouch your thumbnails if you so desire, as long as it stays under ~1000 kB. Also, don't change the extension, it must be a PNG.
      Ps: if you publish a lot of blueprints, I recommend you to bookmark your local folder in your file explorer. Also it is wise to create backups of this folder regularly.
      I hope I could help! :)

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      I greatly appreciate this

  • @novak_the_rex6436
    @novak_the_rex6436 3 года назад +1

    where is the link

    • @BlackArmor718
      @BlackArmor718  3 года назад

      There’s a game bug that’s not letting me publish it right now

  • @tebstortebstor6693
    @tebstortebstor6693 3 года назад

    hi i am new to this game, bumped into you on video through rotors. I am building a space mobile base and want to install a 3 * 2 drill on it. But I ran into a big problem, the drill is on my hinge, and it alone can lift the conceived structure. And it is impossible to connect the hinges. Can you tell me? Greetings from Russia!)

    • @BlackArmor718
      @BlackArmor718  3 года назад

      Use a piston to help support. Like this but use hinge instead of rotor ruclips.net/video/I0jwaTPwRxM/видео.html&t

  • @blondyeti
    @blondyeti 3 года назад

    What is the aircraft at 2:04
    Is it available as a blueprint?

    • @BlackArmor718
      @BlackArmor718  3 года назад +1

      steamcommunity.com/sharedfiles/filedetails/?id=860046314

  • @chrismcnabb2706
    @chrismcnabb2706 3 года назад

    I wish I could be that creative but I'm on Xbox💁‍♂️🤦‍♂️

  • @johnathanhernandez5155
    @johnathanhernandez5155 3 года назад

    Do you upload any designs to the Xbox community?

    • @BlackArmor718
      @BlackArmor718  3 года назад

      theres a link for this in the description

    • @johnathanhernandez5155
      @johnathanhernandez5155 3 года назад

      @@BlackArmor718 thanks I was trying to learn how to build mechs but the world seems to be to large for console would you consider splitting it for us

    • @BlackArmor718
      @BlackArmor718  3 года назад

      I've gotten replies that you can disable pcu limits on xbox, which would fix the problem

    • @johnathanhernandez5155
      @johnathanhernandez5155 3 года назад

      @@BlackArmor718 you can but only on a world you create it does not allow workshop scenarios pcu to be changed

    • @BlackArmor718
      @BlackArmor718  3 года назад

      @@johnathanhernandez5155 Ok thanks, I didn't know it worked like that