With the timer blocks linked to a sensor that detects a sub-grid, this reminds me so much of the clockwork mechanism used in WWI and WWII fighter planes that prevent the machine guns from firing as the propeller passes in front of the barrel(s). If you're making such a plane in SE, this would be how you could tell the guns when to or not to shoot.
Loving the video so far. That paint recoloring tool is awesome, I didn't know about it. However, the paint gun mod has similar abilities. When you have the color you want selected, press shift+R for replacement mode and click on the block you want to change and every block on the grid that is the same color as that block will be replaced with the new color.
That's why i'm reading these comments. Lucas has a colorchanging block which do the same ingame but you has remember these numbers or the amount of a certain colored blocks but that's way more convenient and efficent
im sorry i missed your videos 2 years and im still blown away by this great job, iv been doing it all wrong. Big Thank you my stuff will look so much better now
Great tips once again! The timer thing is so simple yet so effective; I've been using two timer triggers for my landing gear, didn't even think of doing it like this! One tip I have for you is to check out the Build Vision mod. It essentially allows you to access the terminal of any block just by looking at it. This is super helpful for setting up mechanical things as well as things like lighting. You can even edit the block's name right there, which means that you don't have to try and find 'that light" or "that rotor" in the terminal. Just name it "hallway light 1", go into the terminal, and find it separate from the mass of "interior light". I know you are a vanilla fan, but I find this to be a HUGE QL improvement.
Apologies has been bugging me to use build vision as well, I guess I’m just stuck in my ways, the spectator trick for accessing the control panel has worked for me for a while
I love your videos. So chill and concise, very useful information. These videos have definitely had an impact on my builds. Excellent work, and thank you!
I use the Lit up Panels in my Builds, you can also toss a Internal Light behind it and Increase radius so the Panels appear to throw out more light . LOVE the Picture Converter !!! I can make my Own Ship Icons and Names on them now as well.
There are tabs to timers!? This will help me so much! I don't know how much you use timers and programmable blocks, but using small grids on large is something I'd love to see your take on.
What about large grid on small? *mind blown* I am thinking of trying a welding ship that has its own assembler on it, I assume connected by an advanced rotor
Those cyclical timers would be great for quickly setting up ship modes, such as: red alert, yellow alert, all clear, minimum power, landing mode, position transforms of mechs, etc. Directly cycling between modes could be awkward, but using a two layers of timers and two buttons, the first could cycle choosing a mode (perhaps with associated text displays turning on and off to indicate), while the second button/timers do the actual changing of settings throughout the ship.
FYI - You can make "Rotor guns" using nothing but a stack of rotors in a "group," and a few timers. Large or small blocks. It uses the exact principle of multiple tabs & slots on each timer increasing the "rotor offset" of said rotor group from slot #s 1 to 0, which causes the rotor group to increase in length in a fraction of a second, imparting a very quick impulse to the very front of the rotor, at which point the very last timer triggers the front rotor to "detach" whatever is attached to it, creating a fast slug/missile object. There are tutorials on youtube with this very concept. :)
I've been using the rail-less catwalks in my floors on most of my large grid builds ever since finding the style on a workshop ship (Tsrugi I think it's called)? Anyway, getting illuminated blocks under those is kind of a pain when designing a ship, but it's definitely a nice look when it works. I've also been using text panels for navigation lights, but I usually can't bring myself to use a lot of them since the PCU adds up really fast. Also thanks for explaining the image converter tool and posting the link.
1:25 You don't need to click, or you period/comma. You just press Ctrl + 1-9. Much easier and much faster than having to click the boxes at the bottom and press a key that would relatively be in the middle of where your hands would be. (On WASD and your mouse.) Thus resulting in little to no movement required to switch pages (at least 1-4 anyway)
Thanks so much for showing how to access the other pages on the timer blocks, i saw that the pages were there but could never figure out how to get to them. Now if they would just add a dummy delay command i could place in the slots I could really go to town.
The first problem with the timer is actually because when you first enter, the search bar is automatically in focus. You are typing into the search bar, but since the comma and period aren’t allowed(because they aren’t in block names), it looks like nothing is happening.
You are a way better designer and maybe you have already thought of this, but I had an idea after watching your projector video and then this video. When you said landing zone, I thought that would be the perfect use for projectors to not have to fool with cameras when you are trying to guide yourself into tighter spaces or trying to connect larger vessels. Use projectors and sensors to give you a visible guide when trying to position yourself to hook up to a connector or land in a designated spot.
i preffer Image2LCD as it has more useful options and also the option to display your image across multiple screen as you can choose the width and height in blocks aswell.
i would LOVE if there were arguments > if- then i would love if there were mode select > simultaneus - sequencia, l iwould love if there were for sequencial mode> selectable delay !!! this would reduce the number of timers used and would reduce the necessity of scripts also would make the timers more usefull than mearly "script clock"
Each timer triggers the next one in sequence, and turns itself off, put all the timers in a group, turn them all off but 1, trigger all at once. It'll cycle through each timer
I’d appreciate it if at some point someone could further explain those timer blocks at the end. I’m working on a hatch system for a tank, but without knowing how the button is set up (Trigger Now or Start) and which blocks are triggered by which timer I can’t finish it.
Nice video man some great timer applications. BTW I use a different program for putting images on lcds, I think it's just called image to lcd lol but I might try whips and see which ones better. Keep up the good work 💪
Here's the ones I think look fun, in no specific order: Liger Zero Saber Tiger Shadow Fox Iron Kong Death Stinger Command Wolf Dark Horn Dibison Storm Sworder Molga Kabtor Gusock
@@BlackArmor718 but you're a G at interior deco. All that detailing must take a lot of work. I'm still trying to build a fan I saw in one of your videos, I can't understand how you got 8 rotors on what seams to be the same block.
Great video. It's making me sad that I can't play right now. I am moving overseas and my desktop is packed away and won't arrive until two months from now. =(
Hey BlackArmor, again nice video :) Can you help me to solve a problem? How i can stop the rotors rotating the cryo pods? ruclips.net/video/htC4LXIGCbs/видео.html The idea is that i step into the sensorfield and it rotates excatly 90°. I thought i could use a timerblock and simply set the time it needs to reach 90° but the rotors doesn't stop. Turning them off and using 'lock on' doesn't stop the rotating. I could use a landinggear to lock it or a bumper made of wheels but there must be a better solution for this.
Timestamps:
00:00 Intro
00:27 Timer Pages
01:32 Stacked Timer Actions
03:23 LCD Details
07:29 LCD Image Converter Tool
11:05 Ship Recolor Tool
14:25 One Button Multiple Actions
You can jump to any page in the timer set-up by holding CTRL+NUMBER. This works for any toolbar in the game: cockpits, character, etc.
With the timer blocks linked to a sensor that detects a sub-grid, this reminds me so much of the clockwork mechanism used in WWI and WWII fighter planes that prevent the machine guns from firing as the propeller passes in front of the barrel(s).
If you're making such a plane in SE, this would be how you could tell the guns when to or not to shoot.
Those base rooms just blew me away, I’m used to small hallways with interior lights, and this is absolutely amazing.
Thanks Dust
@@BlackArmor718 np I’m just trying to learn how to build better and your so good I can barely understand your thought process.
Your channel is a greebler's wet dream! Really pushes the limits of Space Engineers!
Loving the video so far. That paint recoloring tool is awesome, I didn't know about it. However, the paint gun mod has similar abilities. When you have the color you want selected, press shift+R for replacement mode and click on the block you want to change and every block on the grid that is the same color as that block will be replaced with the new color.
That's why i'm reading these comments. Lucas has a colorchanging block which do the same ingame but you has remember these numbers or the amount of a certain colored blocks but that's way more convenient and efficent
Man u are completely on a level no one on their own can reach.... serious...
im sorry i missed your videos 2 years and im still blown away by this great job, iv been doing it all wrong. Big Thank you my stuff will look so much better now
Great tips once again! The timer thing is so simple yet so effective; I've been using two timer triggers for my landing gear, didn't even think of doing it like this! One tip I have for you is to check out the Build Vision mod. It essentially allows you to access the terminal of any block just by looking at it. This is super helpful for setting up mechanical things as well as things like lighting. You can even edit the block's name right there, which means that you don't have to try and find 'that light" or "that rotor" in the terminal. Just name it "hallway light 1", go into the terminal, and find it separate from the mass of "interior light". I know you are a vanilla fan, but I find this to be a HUGE QL improvement.
Apologies has been bugging me to use build vision as well, I guess I’m just stuck in my ways, the spectator trick for accessing the control panel has worked for me for a while
multiple of the same action in one timer will help me a lot, thanks!
I love your videos. So chill and concise, very useful information. These videos have definitely had an impact on my builds. Excellent work, and thank you!
Awesome to hear! That's the vibe I was going for
You just halved my logic modules
I thought there were nine but you telling me there are 90 slots per timerblock? Great scott,
Yeah buddy
The magician reveals his secrets. 😄
I use the Lit up Panels in my Builds, you can also toss a Internal Light behind it and Increase radius so the Panels appear to throw out more light . LOVE the Picture Converter !!! I can make my Own Ship Icons and Names on them now as well.
Good idea!
There are tabs to timers!? This will help me so much!
I don't know how much you use timers and programmable blocks, but using small grids on large is something I'd love to see your take on.
I was planning to include that tip in another vid
What about large grid on small?
*mind blown*
I am thinking of trying a welding ship that has its own assembler on it, I assume connected by an advanced rotor
Those cyclical timers would be great for quickly setting up ship modes, such as: red alert, yellow alert, all clear, minimum power, landing mode, position transforms of mechs, etc.
Directly cycling between modes could be awkward, but using a two layers of timers and two buttons, the first could cycle choosing a mode (perhaps with associated text displays turning on and off to indicate), while the second button/timers do the actual changing of settings throughout the ship.
I like your thinking Matt
Working on a prototype, but SE is crashing a lot today. Will post here when I have it working.
Holy moly you just solved so many issues with the timer block for me!! Your the best!
Great, love hearing this!
FYI - You can make "Rotor guns" using nothing but a stack of rotors in a "group," and a few timers. Large or small blocks. It uses the exact principle of multiple tabs & slots on each timer increasing the "rotor offset" of said rotor group from slot #s 1 to 0, which causes the rotor group to increase in length in a fraction of a second, imparting a very quick impulse to the very front of the rotor, at which point the very last timer triggers the front rotor to "detach" whatever is attached to it, creating a fast slug/missile object. There are tutorials on youtube with this very concept. :)
great tips as always. thanks for your time x
I've been using the rail-less catwalks in my floors on most of my large grid builds ever since finding the style on a workshop ship (Tsrugi I think it's called)? Anyway, getting illuminated blocks under those is kind of a pain when designing a ship, but it's definitely a nice look when it works.
I've also been using text panels for navigation lights, but I usually can't bring myself to use a lot of them since the PCU adds up really fast.
Also thanks for explaining the image converter tool and posting the link.
Np JG
These tips videos have been a great help! Also loving the bunker design at 7:00 mark, don't suppose it's on your workshop by chance?
It is not, yet. But don't expect it there anytime soon
Omg more physical computing plz
Thank you for this series
1:25 You don't need to click, or you period/comma.
You just press Ctrl + 1-9. Much easier and much faster than having to click the boxes at the bottom and press a key that would relatively be in the middle of where your hands would be. (On WASD and your mouse.)
Thus resulting in little to no movement required to switch pages (at least 1-4 anyway)
Thanks so much for showing how to access the other pages on the timer blocks, i saw that the pages were there but could never figure out how to get to them. Now if they would just add a dummy delay command i could place in the slots I could really go to town.
1 timer with multiple delays? ...the power
My guy I love these videos but this one especially has been eye epening. Thank you so much for this.
No prob
Yessss, more dragonflies!
The first problem with the timer is actually because when you first enter, the search bar is automatically in focus. You are typing into the search bar, but since the comma and period aren’t allowed(because they aren’t in block names), it looks like nothing is happening.
Allmost 5000 h in SE, but i still learn more. Thanks for the tips.
great work thanks BA, I would watch some of your build streams if you ad them ^^
I'm working on a build evolution project now. So kinda similar
@@BlackArmor718 great! thanks for the effort you put into your vids mate!
Capac needs to see those dragonflies!!!
Love your content. !
Just came to comment on that intro, that shit is SUPER cash
100+ likes in 2 hours! gj ! I love your videos keep up!
Thanks, will do!
You are a way better designer and maybe you have already thought of this, but I had an idea after watching your projector video and then this video. When you said landing zone, I thought that would be the perfect use for projectors to not have to fool with cameras when you are trying to guide yourself into tighter spaces or trying to connect larger vessels.
Use projectors and sensors to give you a visible guide when trying to position yourself to hook up to a connector or land in a designated spot.
That’s a great idea, I’ll have to try it
amazing as always man thanks.
Holy crap i had no idea timer blocks had that many pages lol. have always made new timer blocks to do actions when i ran out of room
Glad to help
Sick intro!
No!
Yes!
Yes!
i preffer Image2LCD as it has more useful options and also the option to display your image across multiple screen as you can choose the width and height in blocks aswell.
i would LOVE if there were arguments > if- then
i would love if there were mode select > simultaneus - sequencia, l iwould love if there were for sequencial mode> selectable delay !!!
this would reduce the number of timers used and would reduce the necessity of scripts also would make the timers more usefull than mearly "script clock"
That's so true. It hurts to find a mistakes between all timer blocks starting/triggering each other
@@MightyAssa automation by timer is a HUGE pain
and since i'm a dumb dumb scipting isn't my thing ................ so pain .....
im shit at space engineers and i will never do any of this but your voice is relaxing
Haha wow thanks for the encouragement
Life Saver
did i miss something ? i didn't see an explanation as to how to do the last one with the timers, just what it's good for.
Each timer triggers the next one in sequence, and turns itself off, put all the timers in a group, turn them all off but 1, trigger all at once. It'll cycle through each timer
quite an engineer : )
I’d appreciate it if at some point someone could further explain those timer blocks at the end. I’m working on a hatch system for a tank, but without knowing how the button is set up (Trigger Now or Start) and which blocks are triggered by which timer I can’t finish it.
Nice video man some great timer applications. BTW I use a different program for putting images on lcds, I think it's just called image to lcd lol but I might try whips and see which ones better. Keep up the good work 💪
Have Always Problem with Timer Pages, couldnt understand it .. so as you Said it was overcrowded haha
Correct me if I'm wrong, but I believe the paint gun mod can replace colors in creative mode as well.
I don't use mods so I wouldn't know
Do you have any plans on making more zoids? I'd love to see you make a Blade Liger or the Liger Zero haha
Here's the ones I think look fun, in no specific order:
Liger Zero
Saber Tiger
Shadow Fox
Iron Kong
Death Stinger
Command Wolf
Dark Horn
Dibison
Storm Sworder
Molga
Kabtor
Gusock
@@BlackArmor718 lol imagine making a Gusock that actually balled up and rolled, that'd be pretty badass
@@DMAN699669 It's entirely possible
comment, like and now i watch the vid :) im excited
Haha, appreciate it
I seriously need to hire you to be my interior decorator for my ships.
Oh no, I actually don’t enjoy doing interiors
@@BlackArmor718 but you're a G at interior deco. All that detailing must take a lot of work. I'm still trying to build a fan I saw in one of your videos, I can't understand how you got 8 rotors on what seams to be the same block.
@@cooler8484 You gotta attack the flat spaces :) Also try half blocks for that
So good! FYI: You keep saying "implications" but I think you're meaning "applications." :)
The color repaint thing should be on vanilla !
Great video. It's making me sad that I can't play right now. I am moving overseas and my desktop is packed away and won't arrive until two months from now. =(
Ahahaha the last is genius
HEY!! BlackArmor. can you make a proper tutorial on walkers.
you are pretty good at making walkers mechs and all things on legs.🦿
pretty please.
Planning on it
@@BlackArmor718 thanks man 👍
This just might have improved the chances of getting my handgun working for my bot
Nice tips but the camera movements are a bit twitchy and motion sickness inducing. Thanks for helping us common folk !
Yeah the mouse is basically an extension of my hand that I’m pointing at things with but I know I need to not move it around so much
Part 4 :D
1 minute in and I already gotta say hold up: WHY WOULD YOU NEED 100 FUNCTIONS ON A SINGLE TIMER?!
You are earn subscribe.
Welcome!
I canot make blueprints ... can anyone Tell me why ?
cntrl b
So Bruce Wayne used those LCDs for his garage?
The timers will be abused to hard now on mp servers....time to ban them! XD
Is this achievable on Xbox??
Nothing that requires scripts
Hey BlackArmor, again nice video :) Can you help me to solve a problem? How i can stop the rotors rotating the cryo pods?
ruclips.net/video/htC4LXIGCbs/видео.html
The idea is that i step into the sensorfield and it rotates excatly 90°. I thought i could use a timerblock and simply set the time it needs to reach 90° but the rotors doesn't stop. Turning them off and using 'lock on' doesn't stop the rotating. I could use a landinggear to lock it or a bumper made of wheels but there must be a better solution for this.
Why do you spell 'armor' without a 'u'?
Both are valid spellings but I'm American and I like the way it looks without the U