Materialize - Quickly Make Photorealistic Materials in Unity

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  • Опубликовано: 1 фев 2025

Комментарии • 142

  • @TayaYoung04
    @TayaYoung04 5 лет назад +26

    I love that you not only explain how to do something and I brainlessly follow, but you actually explain WHY it is done and how it actually works! Good job, keep it up. You're really helping me a lot here!

    • @UGuruz
      @UGuruz  5 лет назад +4

      Thank you so much.

  • @phineas9809
    @phineas9809 5 лет назад +39

    dude, this tutorial has been the best one I could find from the past few hours trying to understand all this! Really quick and to the point, +1 sub from me

    • @UGuruz
      @UGuruz  5 лет назад

      Thanks for your support.

    • @4DSmith
      @4DSmith 4 года назад

      Same here!

    • @GhostSlayerYT
      @GhostSlayerYT 3 года назад

      @@UGuruz you are..Indian
      Right?

  • @suparnog13
    @suparnog13 4 года назад +8

    I really liked your tutorial. This is my first comment on a RUclips video and really for a good reason. Please keep it up man, you are contributing to the world.

    • @UGuruz
      @UGuruz  4 года назад

      Thank you so much

  • @BigRed4231
    @BigRed4231 5 лет назад +2

    Thanks guy, I've been researching for days on how to best do materials for Unity, this seems by far the easiest and best solution, your tutorials are top notch.

    • @UGuruz
      @UGuruz  5 лет назад

      Thank you so much

  • @countcroak
    @countcroak 4 года назад +2

    This is such a great tool, I can't believe I haven't watched this sooner! Thanks for making this tutorial and all of your other tutorials about HDRP, they've been a fantastic resource to learn from and have made the switch to HDRP significantly less intimidating.

    • @UGuruz
      @UGuruz  4 года назад

      You're very welcome!

  • @by2154
    @by2154 4 года назад +1

    you are the man. clear, fast and accurate. Thank you a thousand times

    • @UGuruz
      @UGuruz  4 года назад

      Thank for your support.

  • @gigawattsfactory6777
    @gigawattsfactory6777 3 года назад

    Still relevant for me making my own textures for my VRchat world in unity in 2021. Thank you.

  • @zynx1522
    @zynx1522 5 лет назад +3

    dude ur tutorials are awesome thank you so much

  • @noobvulcan47
    @noobvulcan47 5 лет назад

    Thanks for such an amazing video ....i had no idea that it was so easy to create the other maps ...THanks a ton

  • @Light-mt6fi
    @Light-mt6fi 4 года назад

    Thanks alot for explaining this in details....u just saved my time....love u brother❣

    • @UGuruz
      @UGuruz  4 года назад

      Most welcome 😊

  • @thefrightnotizer
    @thefrightnotizer 4 года назад

    Really cool tutorial dude! Well explained and on point.

    • @UGuruz
      @UGuruz  4 года назад

      Glad you liked it!

  • @dryanwarrener
    @dryanwarrener 4 года назад +1

    Great tutorial, but how did you put the AO image into the green channel for the mask map?

    • @UGuruz
      @UGuruz  4 года назад +1

      Just copy the ao map and paste it into the green channel in photoshop.

    • @dryanwarrener
      @dryanwarrener 4 года назад

      UGuruz Thanks for the reply 👌🏻

  • @Katrineczrobi
    @Katrineczrobi 4 года назад

    omg what a good tutorial mate, i have learned a LOT. Thank you!

    • @UGuruz
      @UGuruz  4 года назад +1

      You're welcome!

  • @cate01a
    @cate01a 9 месяцев назад

    exceptional tutorial! thank you!

  • @the_stereo4622
    @the_stereo4622 Год назад

    Man this is great, you are awesome! 🙌

  • @faresrayaaene7290
    @faresrayaaene7290 4 года назад +1

    we love you so much please continue

  • @lawrencelawine9082
    @lawrencelawine9082 3 года назад

    This is sick. Thx for the awesome video!

    • @UGuruz
      @UGuruz  3 года назад

      Glad you liked it!

  • @RaceSmokie
    @RaceSmokie 5 лет назад +1

    Thumbs up 4 Materialize, its great software

  • @abddulrahmanas
    @abddulrahmanas 4 года назад

    YOUR TUTORIALS ARE AWESOME AMAZING PERFECT EASY NOT COMPLICATED
    JUST THANKS!!!!

    • @UGuruz
      @UGuruz  4 года назад +1

      Glad you like them!

    • @abddulrahmanas
      @abddulrahmanas 4 года назад +1

      @@UGuruz I hope you don't stop.❤❤❤

  • @siddharthpaul6539
    @siddharthpaul6539 4 года назад +1

    can't i make mask map in materialize in one go?... i have go to ps or that unity channel mixer everytime? i am creating interior scene... and the textures are for vray... a little help wil be nice😅

    • @UGuruz
      @UGuruz  4 года назад

      If you don't want to create mask map then use can use this shader. ruclips.net/video/6W9Ky8x8_44/видео.html

  • @o.b.1904
    @o.b.1904 3 года назад +1

    Nice, I have a question, I am using blender to model the character, I want to use this method for the armor parts, any suggestions how can I draw my armor texture?

  • @nikitachandra2102
    @nikitachandra2102 4 года назад

    Thanks you. You saved my day.

    • @UGuruz
      @UGuruz  4 года назад

      You are welcome!

  • @santi5655
    @santi5655 5 лет назад +10

    can't believe they decided to make that mask map

  • @xSeonerx
    @xSeonerx 4 года назад

    Awesome video! Now I know why normal map is diffrent in unity ! :D

    • @UGuruz
      @UGuruz  4 года назад

      Glad I could help!

  • @Praveenkumar-jb3wd
    @Praveenkumar-jb3wd 4 года назад +1

    Hi, I am giving textures for a port like an area which size is about 600 acres, How can I apply PBR texture without tiling. Please suggest me a software to create that much big size single texture also need to merge many materials like grass, tiremarkings, coal like that?

  • @liju24
    @liju24 3 года назад

    love all your movies :)

  • @sanjayrao9685
    @sanjayrao9685 5 лет назад

    best on RUclips

  • @AlexTuduran
    @AlexTuduran 5 лет назад

    Great tut, keep it up. I was looking out for a tool like this. Thanks, very helpful.
    Since there's a lack in the amount of tuts related to migrating from Deferred or Forward to SRP (HDRP or LWRP/URP), I'll go ahead and ask for a tutorial regarding the subject.
    "Migrating to SRP: Tips, tricks and pitfalls" would be a good name for such a video in which you could present all the problems one could encounter when migrating its project to an SRP-based wotkflow (like how to fix the materials, how to preserve the lighting (lights' intensities are now in lumens and the automatic conversion gets it wrong), the lights don't cast shadows anymore etc).
    Would probably be very helpful for anyone trying to get its project in SRP while preserving the look of its scenes as close as possible to the non-SRP version.
    Actual case: I have few levels in which I've fine-tuned the materials, the lighting, the post-processing and after converting it to HDRP my lighting is all messed up and I have to go and re-work everything.

    • @UGuruz
      @UGuruz  4 года назад

      Actually I have already made a few videos on how to convert you scene from built in pipeline to HDRP/LWRP(Now URP). There are a lot of things to consider when upgrading to SRP but unfortunately its very difficult to cover all of them in single video. However I am working on more videos like this.
      For your issue there is an option to convert default light intensities to HD in render pipeline wizard.

  • @nahid_ulkabir8240
    @nahid_ulkabir8240 4 года назад

    Thank you for your Great toutorial

    • @UGuruz
      @UGuruz  4 года назад

      Welcome 😊

  • @AlanDarkworld
    @AlanDarkworld 5 лет назад +2

    So... Materialize is made with Unity, right? It's safe to assume that most people will use the result for Unity. So... why does Materialize not export the required mask map directly?

    • @UGuruz
      @UGuruz  5 лет назад

      Maybe because it was not created to be used with HDRP. However you can modify the source code and make it to export required map.

  • @Evilc00kies
    @Evilc00kies 5 лет назад

    Your channel is really good!

  • @hankokrob3283
    @hankokrob3283 4 года назад

    I love your videos keep going

    • @UGuruz
      @UGuruz  4 года назад +1

      Glad you like them!

  • @swishchee
    @swishchee 4 года назад

    It should be noted that if anyone has trouble opening pictures (it behaves as if it is broken/doesn't work/nothing happens), you might have unzipped the program directory into an admin privilege area. Make sure to run the program as administrator (or just put it elsewhere) to get things to work properly for you.

  • @chillcarrier
    @chillcarrier 4 года назад

    Awesome tutorial, thank you!

    • @UGuruz
      @UGuruz  4 года назад +1

      You're welcome!

  • @JasonJason210
    @JasonJason210 5 лет назад +2

    Great video - thank you!

  • @noneprivate5111
    @noneprivate5111 6 лет назад +2

    Thank you-you are the best very helpful

  • @kosta1570
    @kosta1570 5 лет назад +1

    any tutorial for displacement with tessellation (not fake pixel displacement)?

  • @IRF3D
    @IRF3D 4 года назад

    awesome tutorial

  • @3dustaad589
    @3dustaad589 4 года назад

    Hi, I would like to ask you which pipeline is best for optimized mobile game? Your answer will help us a lot. Thanks

    • @UGuruz
      @UGuruz  4 года назад

      URP or built in

    • @3dustaad589
      @3dustaad589 4 года назад

      @@UGuruz yes urp or built in.

  • @IronforgeX
    @IronforgeX 5 лет назад

    Thank you for sharing your knowledge

    • @UGuruz
      @UGuruz  5 лет назад

      You're welcome

  • @Light-mt6fi
    @Light-mt6fi 4 года назад

    In universal render pipeline there is no alpha channel for smoothness...its not recognising smoothness map while in imported texture...

    • @UGuruz
      @UGuruz  4 года назад

      In URP you need to copy the smoothness map into the alpha channel of your Albedo/Base map.

  • @hajjex_9086
    @hajjex_9086 3 года назад +1

    Isnt there a way to make actual displacement and not fake one in unity?

  • @yifengchen5274
    @yifengchen5274 5 лет назад

    man, you are the best!

  • @franciscoprietogramage9100
    @franciscoprietogramage9100 5 лет назад

    Thank you so much for the tutorial!

    • @UGuruz
      @UGuruz  5 лет назад

      You're welcome.

  • @golden7382
    @golden7382 4 года назад

    Nice video!

  • @NoahJohnson1810
    @NoahJohnson1810 4 года назад

    Amazing tutorial. +1 sub and like. Thank you so much.

    • @UGuruz
      @UGuruz  4 года назад

      Awesome, thank you!

  • @danh9676
    @danh9676 5 лет назад +1

    Am I hearing this right?
    I can use this program, take a picture of the grass outside, and make a PBR texture from it?

  • @Gamer-sv2mz
    @Gamer-sv2mz 5 лет назад

    hi . do i have to put some metallic texture or define a certain metallic level to non metallic assets like flowers , ground etc...?

    • @UGuruz
      @UGuruz  5 лет назад

      If you want to use mask map then you can set the metallic texture pure black otherwise just keep the metallic value to 0 in the material.

  • @davekite5690
    @davekite5690 6 лет назад +1

    More good work - thanks! :-)

  • @nhlanhlamsibi2718
    @nhlanhlamsibi2718 4 года назад +1

    How can i make a mask map without photoshop

  • @asymmetricfuzion970
    @asymmetricfuzion970 3 года назад +3

    These tutorials are good (thumbs up given) but there are certain points that you go through SO FAST it's really hard to keep up. You wiz through some really key bits that are hard to work back through. Please slow down. I had to check through the photoshop one a few times.
    For anyone struggling with the photoshop bit
    Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size
    Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop
    Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things
    Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac)
    Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB)
    Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black
    Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map
    Then you're all set. Just go to file - Save as and choose the .TIFF image type
    Need more than 8 seconds to cover that methinks!
    Rest of the tutorial is great dude and I subbed a while ago but as someone who is 1) learning and 2) who teaches, please slow down and talk through some of the extra steps. It'll make the video a bit longer but what can feel like a small thing for you can be a massive unskippable roadblock for someone else.
    Thanks for the content. It's greatly appreciated

  • @Mystefier
    @Mystefier 4 года назад

    Can we load in a separate file for the other maps instead of creating them from the diffuse map?

    • @UGuruz
      @UGuruz  4 года назад +1

      Yes you can by clicking on "O" button.

  • @nirmalgorai5844
    @nirmalgorai5844 6 лет назад +1

    Thanks a lot .
    Sir r u in any social media site?

    • @UGuruz
      @UGuruz  6 лет назад +1

      Check the links in description.

  • @darkdoom907
    @darkdoom907 3 года назад

    How did u change the blue map to black????

  • @nhlanhlamsibi2718
    @nhlanhlamsibi2718 4 года назад

    Hi guys
    I'm a photoshop noob
    I recently got photoshop just for mask maps but I'm struggling with the mask map section.
    So I open the Metallic Map using photoshop right? Then in the green channel paste the AO Map, Keep The blue Channel Black, Paste Smoothness Map in Alpha channel?
    Okay So I understand you but I'm struggling with pasting on the 3 channels on photoshop.
    I manage to open the metallic map but once I paste the AO Map on the green channel, all the channels automatically disappear and only the AO Map appears as main image in a automatically created Grey channel.
    So now I'm left with 1 channel and no other channel to paste Smoothness map and no blue channel too.
    Maybe I pasted the AO Map wrong because I used drag and drop. I dragged the AO Map from windows directory into the green channel , and that's when the channels disappeared and now the main image appearing is the AO Map with 1 Grey channel.
    To summarise all this, can you show me a way to paste the different maps into the different channels without other channels disappearing.

    • @UGuruz
      @UGuruz  4 года назад

      First of all go to Image>Mode and make sure it is set to RGB not Grayscale. Use Ctrl+c and Ctrl+v to copy and paste the maps instead of drag and drop. If you still have issues share a screenshot on my discord server.

  • @darkdoom907
    @darkdoom907 3 года назад

    What if we want to create tessellation in urp

  • @paoloromano1473
    @paoloromano1473 6 лет назад

    Since I don't have photoshop, how could I create a MaskMap using gimp? Btw Thank you for the tutorials, they are really helpful.

    • @UGuruz
      @UGuruz  6 лет назад

      Follow the same steps in gimp as I did in Photoshop to copy the textures into RGBA channels.

    • @paoloromano1473
      @paoloromano1473 6 лет назад

      I tried it but gimp won’t let me edit the channels individually as you did in photoshop... Did I miss something or is there any other way it can be done?

    • @ribertorbet5304
      @ribertorbet5304 6 лет назад +3

      @@UGuruz Yeah you kind of glossed over this but this kind of makes this entire tutorial a waste of time for anyone without photoshop. I thought the whole point of using materialize is that this procedure would free, but then after watching the whole video you realize it requires photoshop. I downloaded Gimp too but it's got a million different options and there's not a way to do what you are doing in the video in it, or at least I can't tell either. Not finding other stuff online about how to do it either

  • @SirPaulMuaddib
    @SirPaulMuaddib 4 года назад

    Do I need to use a Mask Map in Unity? I will check, I didn't see you using it

    • @SirPaulMuaddib
      @SirPaulMuaddib 4 года назад

      ok, you do use it, I don't have Photoshop, is there another tool I can use?

  • @aussieraver7182
    @aussieraver7182 5 лет назад

    9:43 I have Gimp but I cannot duplicate your procedure. I'm a noob, please send halp.

    • @UGuruz
      @UGuruz  5 лет назад +1

      Sorry, later I found that you can't do that in Gimp. You need to use Photoshop. Maybe in future I will make a custom shader to fix this problem.

    • @aussieraver7182
      @aussieraver7182 5 лет назад +1

      @@UGuruz Thats all good mate, ill just get a student copy of Photoshop for now.
      Also, thanks for the videos, HDRP is AWESOME!

  • @LiquidMark
    @LiquidMark 2 года назад

    Can I make a mask map for HDRP?

  • @hadosen6801
    @hadosen6801 5 лет назад

    I have a question.
    When I use Materialize, my texture is squeezes at the top and the bottom of the sphere.
    What to do?

    • @UGuruz
      @UGuruz  5 лет назад

      That's because of the sphere is not unwrapped properly. Is it looking good on flat surface ?

  • @yogeshbhatt7154
    @yogeshbhatt7154 5 лет назад

    what did you do in photoshop part?

    • @UGuruz
      @UGuruz  5 лет назад

      I made the mask map in Photoshop which is used in the Lit material in HDRP.

  • @MrHighway29
    @MrHighway29 6 лет назад

    how to save a map of the project my Project save option is not coming please help me ok because not visible is coming on save option

    • @UGuruz
      @UGuruz  6 лет назад

      To save project Just click on the "Save Project " Button and set the name and location. If it is hidden then click on the "Hide/Show GUI" in the top right corner.

  • @a3k747
    @a3k747 6 лет назад +1

    Awesome video. You should have more subs :(

    • @UGuruz
      @UGuruz  6 лет назад +1

      Thanks for your support.

  • @tamlar1381
    @tamlar1381 5 лет назад

    Super !

  • @Kurabiye.Canavari
    @Kurabiye.Canavari 4 года назад

    Materialize A secure program?

  • @ivagunj6346
    @ivagunj6346 5 лет назад +1

    Material on 3dtextures.me is called: metal weave 002

    • @TarcanTan
      @TarcanTan 4 года назад

      Thank you very much.

  • @14hil81
    @14hil81 5 лет назад

    U r Good

  • @rendericeib4513
    @rendericeib4513 5 лет назад

    danke

  • @revotiva
    @revotiva 5 лет назад +2

    why no for MAC!!! :,((

  • @williamguan5962
    @williamguan5962 5 лет назад

    I found the github repo has only 2 commits a year ago, is it still alive? What happens?

  • @olegtoporkov8597
    @olegtoporkov8597 6 лет назад

    It isn't open jpg or png fomat image ?

    • @UGuruz
      @UGuruz  6 лет назад

      Yes, it opens jpg,png ,tiff, tga etc.

  • @sabrango
    @sabrango 5 лет назад

    coohl stuff

  • @VoidloniXaarii
    @VoidloniXaarii 5 лет назад

    Wow.

  • @olegtoporkov8597
    @olegtoporkov8597 6 лет назад

    Why i can't open any images?

    • @UGuruz
      @UGuruz  6 лет назад

      When I run Materialize I can't open or paste images?
      If you installed Materialize to your Program Files
      directory you need to give the executable admin privledges, or move
      Materialize to another directory.
      If image loading still doesn't work you may need to download and install the Microsoft Visual C++ Redistributable
      If image loading stillllll doesn't work.....

  • @whatifyoudo863
    @whatifyoudo863 4 года назад +2

    Wow you are going too fast when creating Mask Map I don't get it :(

    • @asymmetricfuzion970
      @asymmetricfuzion970 3 года назад +1

      Hey
      I had this issue
      I know this was from a year ago but if you still want to know -
      Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size
      Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop
      Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things
      Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac)
      Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB)
      Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black
      Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map
      Then you're all set. Just go to file - Save as and choose the .TIFF image type

    • @najeeburrehman3303
      @najeeburrehman3303 3 года назад

      @@asymmetricfuzion970 thanks man

  • @crystalx1979
    @crystalx1979 2 года назад

    For all Beginner who motivated to start out with HDRP? and is HDRP the right Choice for you watch first this: ruclips.net/video/5MuA92xUJCA/видео.html

  • @AntonioArnoldoLimadaSilva
    @AntonioArnoldoLimadaSilva 6 лет назад

    Mother fucking god i love this channel!

  • @ribertorbet5304
    @ribertorbet5304 6 лет назад +3

    Ugh such a frustrating tutorial. I don't have photoshop and cannot figure out how to create the masked map without it. He said just to follow the same steps in Gimp, but he talks so fast during that part that I can't barely understand what he's saying, and none of the options he's showing from photoshop are appearing in Gimp

    • @lucasmnribeiro
      @lucasmnribeiro 6 лет назад

      You can try this script for unity : www.reddit.com/r/Unity3D/comments/9kz8kd/updated_hdrp_mask_map_packer/
      I personally didn't tried it, but from what i've read it works as intended.

  • @insanitylol
    @insanitylol 5 лет назад

    Pbr doesn’t mean photorealistic. It means physically based rendering