I love that you not only explain how to do something and I brainlessly follow, but you actually explain WHY it is done and how it actually works! Good job, keep it up. You're really helping me a lot here!
dude, this tutorial has been the best one I could find from the past few hours trying to understand all this! Really quick and to the point, +1 sub from me
I really liked your tutorial. This is my first comment on a RUclips video and really for a good reason. Please keep it up man, you are contributing to the world.
Thanks guy, I've been researching for days on how to best do materials for Unity, this seems by far the easiest and best solution, your tutorials are top notch.
This is such a great tool, I can't believe I haven't watched this sooner! Thanks for making this tutorial and all of your other tutorials about HDRP, they've been a fantastic resource to learn from and have made the switch to HDRP significantly less intimidating.
can't i make mask map in materialize in one go?... i have go to ps or that unity channel mixer everytime? i am creating interior scene... and the textures are for vray... a little help wil be nice😅
Nice, I have a question, I am using blender to model the character, I want to use this method for the armor parts, any suggestions how can I draw my armor texture?
Hi, I am giving textures for a port like an area which size is about 600 acres, How can I apply PBR texture without tiling. Please suggest me a software to create that much big size single texture also need to merge many materials like grass, tiremarkings, coal like that?
Great tut, keep it up. I was looking out for a tool like this. Thanks, very helpful. Since there's a lack in the amount of tuts related to migrating from Deferred or Forward to SRP (HDRP or LWRP/URP), I'll go ahead and ask for a tutorial regarding the subject. "Migrating to SRP: Tips, tricks and pitfalls" would be a good name for such a video in which you could present all the problems one could encounter when migrating its project to an SRP-based wotkflow (like how to fix the materials, how to preserve the lighting (lights' intensities are now in lumens and the automatic conversion gets it wrong), the lights don't cast shadows anymore etc). Would probably be very helpful for anyone trying to get its project in SRP while preserving the look of its scenes as close as possible to the non-SRP version. Actual case: I have few levels in which I've fine-tuned the materials, the lighting, the post-processing and after converting it to HDRP my lighting is all messed up and I have to go and re-work everything.
Actually I have already made a few videos on how to convert you scene from built in pipeline to HDRP/LWRP(Now URP). There are a lot of things to consider when upgrading to SRP but unfortunately its very difficult to cover all of them in single video. However I am working on more videos like this. For your issue there is an option to convert default light intensities to HD in render pipeline wizard.
So... Materialize is made with Unity, right? It's safe to assume that most people will use the result for Unity. So... why does Materialize not export the required mask map directly?
It should be noted that if anyone has trouble opening pictures (it behaves as if it is broken/doesn't work/nothing happens), you might have unzipped the program directory into an admin privilege area. Make sure to run the program as administrator (or just put it elsewhere) to get things to work properly for you.
These tutorials are good (thumbs up given) but there are certain points that you go through SO FAST it's really hard to keep up. You wiz through some really key bits that are hard to work back through. Please slow down. I had to check through the photoshop one a few times. For anyone struggling with the photoshop bit Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac) Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB) Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map Then you're all set. Just go to file - Save as and choose the .TIFF image type Need more than 8 seconds to cover that methinks! Rest of the tutorial is great dude and I subbed a while ago but as someone who is 1) learning and 2) who teaches, please slow down and talk through some of the extra steps. It'll make the video a bit longer but what can feel like a small thing for you can be a massive unskippable roadblock for someone else. Thanks for the content. It's greatly appreciated
Hi guys I'm a photoshop noob I recently got photoshop just for mask maps but I'm struggling with the mask map section. So I open the Metallic Map using photoshop right? Then in the green channel paste the AO Map, Keep The blue Channel Black, Paste Smoothness Map in Alpha channel? Okay So I understand you but I'm struggling with pasting on the 3 channels on photoshop. I manage to open the metallic map but once I paste the AO Map on the green channel, all the channels automatically disappear and only the AO Map appears as main image in a automatically created Grey channel. So now I'm left with 1 channel and no other channel to paste Smoothness map and no blue channel too. Maybe I pasted the AO Map wrong because I used drag and drop. I dragged the AO Map from windows directory into the green channel , and that's when the channels disappeared and now the main image appearing is the AO Map with 1 Grey channel. To summarise all this, can you show me a way to paste the different maps into the different channels without other channels disappearing.
First of all go to Image>Mode and make sure it is set to RGB not Grayscale. Use Ctrl+c and Ctrl+v to copy and paste the maps instead of drag and drop. If you still have issues share a screenshot on my discord server.
I tried it but gimp won’t let me edit the channels individually as you did in photoshop... Did I miss something or is there any other way it can be done?
@@UGuruz Yeah you kind of glossed over this but this kind of makes this entire tutorial a waste of time for anyone without photoshop. I thought the whole point of using materialize is that this procedure would free, but then after watching the whole video you realize it requires photoshop. I downloaded Gimp too but it's got a million different options and there's not a way to do what you are doing in the video in it, or at least I can't tell either. Not finding other stuff online about how to do it either
To save project Just click on the "Save Project " Button and set the name and location. If it is hidden then click on the "Hide/Show GUI" in the top right corner.
When I run Materialize I can't open or paste images? If you installed Materialize to your Program Files directory you need to give the executable admin privledges, or move Materialize to another directory. If image loading still doesn't work you may need to download and install the Microsoft Visual C++ Redistributable If image loading stillllll doesn't work.....
Hey I had this issue I know this was from a year ago but if you still want to know - Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac) Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB) Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map Then you're all set. Just go to file - Save as and choose the .TIFF image type
Ugh such a frustrating tutorial. I don't have photoshop and cannot figure out how to create the masked map without it. He said just to follow the same steps in Gimp, but he talks so fast during that part that I can't barely understand what he's saying, and none of the options he's showing from photoshop are appearing in Gimp
You can try this script for unity : www.reddit.com/r/Unity3D/comments/9kz8kd/updated_hdrp_mask_map_packer/ I personally didn't tried it, but from what i've read it works as intended.
I love that you not only explain how to do something and I brainlessly follow, but you actually explain WHY it is done and how it actually works! Good job, keep it up. You're really helping me a lot here!
Thank you so much.
dude, this tutorial has been the best one I could find from the past few hours trying to understand all this! Really quick and to the point, +1 sub from me
Thanks for your support.
Same here!
@@UGuruz you are..Indian
Right?
I really liked your tutorial. This is my first comment on a RUclips video and really for a good reason. Please keep it up man, you are contributing to the world.
Thank you so much
Thanks guy, I've been researching for days on how to best do materials for Unity, this seems by far the easiest and best solution, your tutorials are top notch.
Thank you so much
This is such a great tool, I can't believe I haven't watched this sooner! Thanks for making this tutorial and all of your other tutorials about HDRP, they've been a fantastic resource to learn from and have made the switch to HDRP significantly less intimidating.
You're very welcome!
you are the man. clear, fast and accurate. Thank you a thousand times
Thank for your support.
Still relevant for me making my own textures for my VRchat world in unity in 2021. Thank you.
dude ur tutorials are awesome thank you so much
Thanks for such an amazing video ....i had no idea that it was so easy to create the other maps ...THanks a ton
Thanks alot for explaining this in details....u just saved my time....love u brother❣
Most welcome 😊
Really cool tutorial dude! Well explained and on point.
Glad you liked it!
Great tutorial, but how did you put the AO image into the green channel for the mask map?
Just copy the ao map and paste it into the green channel in photoshop.
UGuruz Thanks for the reply 👌🏻
omg what a good tutorial mate, i have learned a LOT. Thank you!
You're welcome!
exceptional tutorial! thank you!
Man this is great, you are awesome! 🙌
we love you so much please continue
This is sick. Thx for the awesome video!
Glad you liked it!
Thumbs up 4 Materialize, its great software
YOUR TUTORIALS ARE AWESOME AMAZING PERFECT EASY NOT COMPLICATED
JUST THANKS!!!!
Glad you like them!
@@UGuruz I hope you don't stop.❤❤❤
can't i make mask map in materialize in one go?... i have go to ps or that unity channel mixer everytime? i am creating interior scene... and the textures are for vray... a little help wil be nice😅
If you don't want to create mask map then use can use this shader. ruclips.net/video/6W9Ky8x8_44/видео.html
Nice, I have a question, I am using blender to model the character, I want to use this method for the armor parts, any suggestions how can I draw my armor texture?
Thanks you. You saved my day.
You are welcome!
can't believe they decided to make that mask map
Awesome video! Now I know why normal map is diffrent in unity ! :D
Glad I could help!
Hi, I am giving textures for a port like an area which size is about 600 acres, How can I apply PBR texture without tiling. Please suggest me a software to create that much big size single texture also need to merge many materials like grass, tiremarkings, coal like that?
love all your movies :)
best on RUclips
Thanks
Great tut, keep it up. I was looking out for a tool like this. Thanks, very helpful.
Since there's a lack in the amount of tuts related to migrating from Deferred or Forward to SRP (HDRP or LWRP/URP), I'll go ahead and ask for a tutorial regarding the subject.
"Migrating to SRP: Tips, tricks and pitfalls" would be a good name for such a video in which you could present all the problems one could encounter when migrating its project to an SRP-based wotkflow (like how to fix the materials, how to preserve the lighting (lights' intensities are now in lumens and the automatic conversion gets it wrong), the lights don't cast shadows anymore etc).
Would probably be very helpful for anyone trying to get its project in SRP while preserving the look of its scenes as close as possible to the non-SRP version.
Actual case: I have few levels in which I've fine-tuned the materials, the lighting, the post-processing and after converting it to HDRP my lighting is all messed up and I have to go and re-work everything.
Actually I have already made a few videos on how to convert you scene from built in pipeline to HDRP/LWRP(Now URP). There are a lot of things to consider when upgrading to SRP but unfortunately its very difficult to cover all of them in single video. However I am working on more videos like this.
For your issue there is an option to convert default light intensities to HD in render pipeline wizard.
Thank you for your Great toutorial
Welcome 😊
So... Materialize is made with Unity, right? It's safe to assume that most people will use the result for Unity. So... why does Materialize not export the required mask map directly?
Maybe because it was not created to be used with HDRP. However you can modify the source code and make it to export required map.
Your channel is really good!
Thanks
I love your videos keep going
Glad you like them!
It should be noted that if anyone has trouble opening pictures (it behaves as if it is broken/doesn't work/nothing happens), you might have unzipped the program directory into an admin privilege area. Make sure to run the program as administrator (or just put it elsewhere) to get things to work properly for you.
Awesome tutorial, thank you!
You're welcome!
Great video - thank you!
Thank you-you are the best very helpful
Thanks :)
any tutorial for displacement with tessellation (not fake pixel displacement)?
awesome tutorial
Thanks
Hi, I would like to ask you which pipeline is best for optimized mobile game? Your answer will help us a lot. Thanks
URP or built in
@@UGuruz yes urp or built in.
Thank you for sharing your knowledge
You're welcome
In universal render pipeline there is no alpha channel for smoothness...its not recognising smoothness map while in imported texture...
In URP you need to copy the smoothness map into the alpha channel of your Albedo/Base map.
Isnt there a way to make actual displacement and not fake one in unity?
man, you are the best!
Thanks
Thank you so much for the tutorial!
You're welcome.
Nice video!
Thanks!
Amazing tutorial. +1 sub and like. Thank you so much.
Awesome, thank you!
Am I hearing this right?
I can use this program, take a picture of the grass outside, and make a PBR texture from it?
Yes
hi . do i have to put some metallic texture or define a certain metallic level to non metallic assets like flowers , ground etc...?
If you want to use mask map then you can set the metallic texture pure black otherwise just keep the metallic value to 0 in the material.
More good work - thanks! :-)
How can i make a mask map without photoshop
These tutorials are good (thumbs up given) but there are certain points that you go through SO FAST it's really hard to keep up. You wiz through some really key bits that are hard to work back through. Please slow down. I had to check through the photoshop one a few times.
For anyone struggling with the photoshop bit
Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size
Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop
Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things
Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac)
Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB)
Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black
Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map
Then you're all set. Just go to file - Save as and choose the .TIFF image type
Need more than 8 seconds to cover that methinks!
Rest of the tutorial is great dude and I subbed a while ago but as someone who is 1) learning and 2) who teaches, please slow down and talk through some of the extra steps. It'll make the video a bit longer but what can feel like a small thing for you can be a massive unskippable roadblock for someone else.
Thanks for the content. It's greatly appreciated
Can we load in a separate file for the other maps instead of creating them from the diffuse map?
Yes you can by clicking on "O" button.
Thanks a lot .
Sir r u in any social media site?
Check the links in description.
How did u change the blue map to black????
Hi guys
I'm a photoshop noob
I recently got photoshop just for mask maps but I'm struggling with the mask map section.
So I open the Metallic Map using photoshop right? Then in the green channel paste the AO Map, Keep The blue Channel Black, Paste Smoothness Map in Alpha channel?
Okay So I understand you but I'm struggling with pasting on the 3 channels on photoshop.
I manage to open the metallic map but once I paste the AO Map on the green channel, all the channels automatically disappear and only the AO Map appears as main image in a automatically created Grey channel.
So now I'm left with 1 channel and no other channel to paste Smoothness map and no blue channel too.
Maybe I pasted the AO Map wrong because I used drag and drop. I dragged the AO Map from windows directory into the green channel , and that's when the channels disappeared and now the main image appearing is the AO Map with 1 Grey channel.
To summarise all this, can you show me a way to paste the different maps into the different channels without other channels disappearing.
First of all go to Image>Mode and make sure it is set to RGB not Grayscale. Use Ctrl+c and Ctrl+v to copy and paste the maps instead of drag and drop. If you still have issues share a screenshot on my discord server.
What if we want to create tessellation in urp
Since I don't have photoshop, how could I create a MaskMap using gimp? Btw Thank you for the tutorials, they are really helpful.
Follow the same steps in gimp as I did in Photoshop to copy the textures into RGBA channels.
I tried it but gimp won’t let me edit the channels individually as you did in photoshop... Did I miss something or is there any other way it can be done?
@@UGuruz Yeah you kind of glossed over this but this kind of makes this entire tutorial a waste of time for anyone without photoshop. I thought the whole point of using materialize is that this procedure would free, but then after watching the whole video you realize it requires photoshop. I downloaded Gimp too but it's got a million different options and there's not a way to do what you are doing in the video in it, or at least I can't tell either. Not finding other stuff online about how to do it either
Do I need to use a Mask Map in Unity? I will check, I didn't see you using it
ok, you do use it, I don't have Photoshop, is there another tool I can use?
9:43 I have Gimp but I cannot duplicate your procedure. I'm a noob, please send halp.
Sorry, later I found that you can't do that in Gimp. You need to use Photoshop. Maybe in future I will make a custom shader to fix this problem.
@@UGuruz Thats all good mate, ill just get a student copy of Photoshop for now.
Also, thanks for the videos, HDRP is AWESOME!
Can I make a mask map for HDRP?
I have a question.
When I use Materialize, my texture is squeezes at the top and the bottom of the sphere.
What to do?
That's because of the sphere is not unwrapped properly. Is it looking good on flat surface ?
what did you do in photoshop part?
I made the mask map in Photoshop which is used in the Lit material in HDRP.
how to save a map of the project my Project save option is not coming please help me ok because not visible is coming on save option
To save project Just click on the "Save Project " Button and set the name and location. If it is hidden then click on the "Hide/Show GUI" in the top right corner.
Awesome video. You should have more subs :(
Thanks for your support.
Super !
Materialize A secure program?
Material on 3dtextures.me is called: metal weave 002
Thank you very much.
U r Good
Thanks
danke
why no for MAC!!! :,((
I found the github repo has only 2 commits a year ago, is it still alive? What happens?
It isn't open jpg or png fomat image ?
Yes, it opens jpg,png ,tiff, tga etc.
coohl stuff
Thanks
Wow.
Why i can't open any images?
When I run Materialize I can't open or paste images?
If you installed Materialize to your Program Files
directory you need to give the executable admin privledges, or move
Materialize to another directory.
If image loading still doesn't work you may need to download and install the Microsoft Visual C++ Redistributable
If image loading stillllll doesn't work.....
Wow you are going too fast when creating Mask Map I don't get it :(
Hey
I had this issue
I know this was from a year ago but if you still want to know -
Find your folder with all your materials in and choose the metallic map then right click - Open - With photoshop and it'll open it in a canvas at the right size
Then also open your AO and Smoothness maps in the same way so you have 3 tabs along the top in photoshop
Then go to channels (If you can't find it then windows at the top then channels will get you there) and you'll see R G B in there. This is where you paste things
Now open up the AO map and if you press CTRL + A then it'll select everything on that canvas (Mac it's CMD + A) and then press CTRL + C to copy it (OR CMD + C on mac)
Then go into your metalic map and click on channels from before, click on the Green channel and press CTRL + V to paste it into that green one. You'll see the image at the top chance colour if you did it right (in the RGB)
Now the blue channel we aren't using so click on it and CTRL + A to select it then DEL to delete that layer. Then just use the paint bucket tool (Over the gradient tool. Press G and that button, click and hold and you'll see it) you can drop a solid black across the entire white canvas to make it black
Then go down to the Alpha layer and doing the stuff from before, paste in your Smoothness map
Then you're all set. Just go to file - Save as and choose the .TIFF image type
@@asymmetricfuzion970 thanks man
For all Beginner who motivated to start out with HDRP? and is HDRP the right Choice for you watch first this: ruclips.net/video/5MuA92xUJCA/видео.html
Mother fucking god i love this channel!
Ugh such a frustrating tutorial. I don't have photoshop and cannot figure out how to create the masked map without it. He said just to follow the same steps in Gimp, but he talks so fast during that part that I can't barely understand what he's saying, and none of the options he's showing from photoshop are appearing in Gimp
You can try this script for unity : www.reddit.com/r/Unity3D/comments/9kz8kd/updated_hdrp_mask_map_packer/
I personally didn't tried it, but from what i've read it works as intended.
Pbr doesn’t mean photorealistic. It means physically based rendering