As a veteran animator, this video is 100% on point. Every company I worked for told me to change the race of the player character when swapping weapons.
@@LautaroQ2812nah it was pretty good people just didn’t like the whole cops and robbers theme and it not having tanks and attack helis like previous battlefields kind of a departure but still more inline than 2042 and now visceral game is dead because we didn’t appreciate hardline cuz that game had some cool shit
right you can totally always wait the 3 seconds for the animation to actually start and just canceling it so you still have no ammo is a viable option. you have brain worms. @@dreamhaunt
i love the detail on reloading the lever action shotgun while still full, it actually ejects the next shell, having you to now load TWO shells before you actually start gaining ammo in your gun
@@asdalover215saying that its terrible how reloading a lever action shotgun that only is missing a single shell requires you to load 2 shells instead basically they are mad at how lever actions logically reload, they arent getting mad at the animators, in case u were worrying
@@DreamscapeGaryEspecially when you hit the reload button before your player chambers the next round, forcing you to remove an empty shell and put it back in as if it is full
Not many people realize that this game was made by the veteran Battlefield developers. The ones who left right after making Battlefield 1 & 5 left to go make their own studio called Embark. They are making a game called Arc Raiders as well that looks so cool.
@@0DanteMayCry0 What a stupid comment. "All know about this"? You can browse even this comment section for like 30 seconds to find a bunch of people already who did not know.
@@vangledosh Hmm, I haven't experienced this yet. Enemies footsteps are always loud and clear for me. Isn't there a gadget for moving silently for lights?
If you like the attention to detail, pause around 0:40 or so on the revolver reload animation, you can see the indentation on the back of the shell from where the hammer hit while the 3 to the left of the thumb are lacking that same mark. Might have to slow it down to 0.25x speed like I did to actually get a freeze frame of it
@@daturiaa Very cool. I dislike how they didn't have him reload only the 3 spend rounds instead of dumping them on the ground but still amazing attention to detail. Very high quality animation.
I knew the Medium's shotgun was something special, it's hard not to notice the very impressive animation work that went into the reload that you can play around the 2 ammo insertion timing as a gameplay twist.
As someone who owns a real 1887 those animations are pretty accurate and the best I've seen. I'm not sure how plausible the double load is but I'm sure it could be pulled off with some practice. I think I'll give it another shot sometime.
it reminds me of the way competitive shooters reload their shotguns. they have special ammo holders that puts the shells in a position that makes it easy to grab em two at a time like in the video.
@@ShadeSlayer1911 they drop two rounds on top of each other into the gun. I can do that. What I was talking about is loading two rounds one behind the other.
As a gun nerd, that 1887 was the best I've ever seen. A little flashy but that's expected. So many games ignore the chamber, so to see such attention to detail with retaining the live round when loading a partial tube is pretty cool.
@monkishogun5394 I dislike the gameplay loop but the attention to detail on firearms is great in hunt. Seems the devs have actively avoided looking at how ammunition was historically carried though; I highly doubt a group of elite Van Helsing type folks going into a demon infested swamp would bring less ammo than I carry into Walmart with me.
That shotgun reloading was insane I could feel the effort. Goes hand in hand with good sound and they've nailed that too. Oh man each of the hands going the right way with the knives and independently is something I see done so often but always flawed in some way with enough playing around. This is insanely high quality work.
I would like to thank Michael Jackson for being the model of these animations he was so dedicated that he went back and forth before and after his surgery while switching weapons 😂😅❤
@@donovanjoseph737 its a common clickbait tactic to fuel "engagement". the more people comment requesting to know what game it is, the higher priority this video will get from the recommendation algorithm.
I remember when I played the beta. And for a beta it was AMAZING! Virtually no bugs and the visuals were and still are amazing. One thing that really annoys me is that when you shoot once with the double barrel shotgun and reload, you reload both
Unless you aim to be a hyperrealistic shooter like tarkov, screw realism and embrace crazy. You are a videgame for crying out loud, have the craziest reloads ever
I just played this game like 30 minutes and I'm already feeling addicted to it, btw I totally agree with the title of the video, you can feel it right in a second, but is it a fact? it would be awesome to know
That revolver reload was the most on point thing. No flicking the cylinder or dumping the whole thing back while also breaking your wrist. Just a nice smooth reload.
If you are a gun nerd like me, look how great model and animations of Light's silenced pistol are (V95 I think is it's name?). It is modelled after Laugo Alien pistol - extremely niche "sport" 9mm pistol but what makes it even better is that in real life (and in game - hats off for that) ironsights/reflex sight is not moving during firing action since it is mounted not on a slide, but on an extruding part of main body. The slide in this pistol is a little "nubby slider" you grab with your index and thumb (as in CZ75 chambered in .22lr)... And while firing in game only the real slide moves, not whole "top part of the gun in our reimagination of Generic Game Glo...Pistol"
Really want to get me an alien. Every time I show it to friends they can’t believe the designers pulled off such a wild handgun design. And it apparently functions very well outside of a competition role as well as it can handle dirt and abuse better than many people expect. Also makes an excellent suppressor host with the fixed barrel
By far the most accurate depiction of a Winchester 1887 I’ve seen in a game. They always make it look too big/small, chop the barrel off, or make the action just seem funky
Was confused for a sec why he put the ejected shell back in the chamber, then I realized that one wasnt fired. Super good attention to detail by the animators.
The Animation is the biggest "Game Feel" element along with the sound design. Though I am a concept artist I can say that you can make the game feel possible even without a proper art direction but not without the animation. (Though for the best aesthetic results, I highly encourage you to hire one of us if you desire to create the best aesthetics alongside the game feel)
Would have been awesome to have animation like this on a Fiver game I supported, but ended up with questionable results for what I had invested on that platform.
As a veteran animator, this video is 100% on point. Every company I worked for told me to change the race of the player character when swapping weapons.
*getting feedback from lead*: yes Ben, your timing and poses are well done but at frame 69, you shall use the 'swap race' controller as well.
The videos perfectly cut between loadouts that's why it looks as if swapping the weapon changes the skin color. You can see it in the corner.
"put a black chick in it and make her lame and gay!"
I didn't notice it at first
remember swapping race is always faster than reloading - some cod guy
this game has the strongest Battlefield Hardline energy I've seen in any other game and I'm loving it.
wasn't that game shit though?
no. people didn't like the "theme" because it wasn't military, but the game was incredible.
@@LautaroQ2812far from shit...
These are the real Dice Devs that left back with BF3 they made this game it’s called the Finals
@@LautaroQ2812nah it was pretty good people just didn’t like the whole cops and robbers theme and it not having tanks and attack helis like previous battlefields kind of a departure but still more inline than 2042 and now visceral game is dead because we didn’t appreciate hardline cuz that game had some cool shit
probably the sickest shotty reload animation i've seen yet
its called twinloading and its mainly used with pumps not lever shotties but i'd admit that it looks sick AF
worst ive ever seen cause it takes 32 years to reload and start up so cancelling it early means you reload 0 shells
@@TuriGamer lol then dont start up cancel goofy
right you can totally always wait the 3 seconds for the animation to actually start and just canceling it so you still have no ammo is a viable option.
you have brain worms.
@@dreamhaunt
butthurt lolololol@@TuriGamer
i love the detail on reloading the lever action shotgun while still full, it actually ejects the next shell, having you to now load TWO shells before you actually start gaining ammo in your gun
good god someone else noticed this! It's fxcking terrible!
it's awesome for the level of detail, but man it makes reloading so awful lol@@DreamscapeGary
@@asdalover215saying that its terrible how reloading a lever action shotgun that only is missing a single shell requires you to load 2 shells instead
basically they are mad at how lever actions logically reload, they arent getting mad at the animators, in case u were worrying
Tarkov players farming sniper skill be like
@@DreamscapeGaryEspecially when you hit the reload button before your player chambers the next round, forcing you to remove an empty shell and put it back in as if it is full
Not many people realize that this game was made by the veteran Battlefield developers. The ones who left right after making Battlefield 1 & 5 left to go make their own studio called Embark. They are making a game called Arc Raiders as well that looks so cool.
All know about this, its literally in the game description.
@@0DanteMayCry0 What a stupid comment. "All know about this"? You can browse even this comment section for like 30 seconds to find a bunch of people already who did not know.
One of them was litterally the VP of Dice I think
It's a fairly known fact tbh
I knew this, actually.
I think the sound design in this game is pretty on point as well. The effects are stellar.
Except for hearing enemy footsteps where NO audio plays 50% of the time
@@vangledosh Hmm, I haven't experienced this yet. Enemies footsteps are always loud and clear for me. Isn't there a gadget for moving silently for lights?
0:05
the attention to detail here just makes me feel so good
Look up Hunt: Showdown Bulletgrubber animations. You'll thank me :)
If you like the attention to detail, pause around 0:40 or so on the revolver reload animation, you can see the indentation on the back of the shell from where the hammer hit while the 3 to the left of the thumb are lacking that same mark. Might have to slow it down to 0.25x speed like I did to actually get a freeze frame of it
@@daturiaafun fact: you can use the . and , keys to move frame-by-frame while paused!
@@h2o848 HOLY SHIT THANK YOU
Now time to spend literally hours just admiring all the animations XD
@@daturiaa Very cool. I dislike how they didn't have him reload only the 3 spend rounds instead of dumping them on the ground but still amazing attention to detail. Very high quality animation.
I knew the Medium's shotgun was something special, it's hard not to notice the very impressive animation work that went into the reload that you can play around the 2 ammo insertion timing as a gameplay twist.
As someone who owns a real 1887 those animations are pretty accurate and the best I've seen. I'm not sure how plausible the double load is but I'm sure it could be pulled off with some practice. I think I'll give it another shot sometime.
it reminds me of the way competitive shooters reload their shotguns. they have special ammo holders that puts the shells in a position that makes it easy to grab em two at a time like in the video.
@@kaozer666 I've seen those rigs. That loading technique works best with shotguns with loading gates like the Remington 870.
i recommend checking out "hunt: showdown's" reload animations, I absolutely LOVEEEE them
cowboy action shooters reload the 1887 that way.
@@ShadeSlayer1911 they drop two rounds on top of each other into the gun. I can do that. What I was talking about is loading two rounds one behind the other.
As a gun nerd, that 1887 was the best I've ever seen. A little flashy but that's expected. So many games ignore the chamber, so to see such attention to detail with retaining the live round when loading a partial tube is pretty cool.
As a gun nerd, you should play or look at Hunt: Showdown. It's basically classic gun porn
For the longest time I kept thinking the character was ejecting an empty shell and throwing it back in the chamber. I am indeed, an idiot...
@monkishogun5394 I dislike the gameplay loop but the attention to detail on firearms is great in hunt. Seems the devs have actively avoided looking at how ammunition was historically carried though; I highly doubt a group of elite Van Helsing type folks going into a demon infested swamp would bring less ammo than I carry into Walmart with me.
This isn't CSGO....Its THE FINALS BABY LET'S GO
Thanks! I was looking for the game name
That shotgun reloading was insane I could feel the effort. Goes hand in hand with good sound and they've nailed that too. Oh man each of the hands going the right way with the knives and independently is something I see done so often but always flawed in some way with enough playing around. This is insanely high quality work.
Finally, an accurate representation of a Winchester 1887
some of the cleanest animation for no reason. i love what the studio is doing
Imagine Battlefield 2042 in that style.
I can't.
Imagine dice putting out a decent battlefield game after all these years of disappointment
@@CuteAssTigerThese are the real Dice Devs that left back with BF3 they made this game it’s called the Finals
@@redhunnid5142 gotta check it out
@@CuteAssTigeryou gotta specify how many years of disappointment because BF5 and BF1 were both really solid games, especially BF1.
I would like to thank Michael Jackson for being the model of these animations he was so dedicated that he went back and forth before and after his surgery while switching weapons 😂😅❤
hahaha
how high were you boss
MJ had a medical condition that made his skin lose melanin, you dumbass.
lmao
In case what name of this game: The Finals.
never heard of this game before this
If not for your comment, I never would have found it. thank you.
@@tragnemalm
Funnily enough if you look closely you’ll see the game’s name painted on the side of each of the showcased weapons
Funny bit of framing
Yeah, Idk why this video is pulling a penguinz0 and neither the video nor the comments detail the game whatsoever.
@@donovanjoseph737 its a common clickbait tactic to fuel "engagement". the more people comment requesting to know what game it is, the higher priority this video will get from the recommendation algorithm.
Huh, noticed that the brass hull on the 1887's shotgun shells are much more longer, probably a higher pressure loading
I remember when I played the beta. And for a beta it was AMAZING! Virtually no bugs and the visuals were and still are amazing. One thing that really annoys me is that when you shoot once with the double barrel shotgun and reload, you reload both
What's the name of the game?
The Finals
Smoothest reload animation I have ever seen for a Model 1887 in any video game to date.
Hunt Showdown is far better
They perfectly captured that *shing* sound you get when you rub metal against *checks notes* air.
you can clearly tell that these are the same devs, or animators at least, that worked on Battlefield 1. So smooth and creative!
I think they got tired of animating secret reloading animations so they made those instead.
Unless you aim to be a hyperrealistic shooter like tarkov, screw realism and embrace crazy. You are a videgame for crying out loud, have the craziest reloads ever
I just played this game like 30 minutes and I'm already feeling addicted to it, btw I totally agree with the title of the video, you can feel it right in a second, but is it a fact? it would be awesome to know
it is, the animator worked on bf1, bfv and some of bf2042
@@altronbee1216Embark Studios is a team formed by many ex-developers of DICE who left after BF1.
What game is it?
@@xx_gamer_xx8315 The Finals
@@khorehmandirani Thanks
i love how the animator just had fun with these anims
Before the video started i got an ad of this game
this is so high quality, not even for a free to play game, but games in general.
The double shell loads for the lever action look so good!
This game has so much love and effort put into it. I really hope this one sticks around
If by "Love and effort" you mean no anti cheat and ai voices in place of people who couldve had a job, yeah
i like how he changed races when using the throwing knives and the dagger
because it's a different person. the weapons are locked to body types lol so you make 3 characters
Oskar Wetterbrandt cookin' it again 🔥🔥🔥
did they not do work for titanfall?
@janvangils5560 nah he's an ex-DICE animator who worked on a lot of banger animations for BF1, 5, and some in 2042.
Bro
@@OskarWetterbrandt Absolutely legend you are, man. Keep up the awesome work.
That revolver reload was the most on point thing. No flicking the cylinder or dumping the whole thing back while also breaking your wrist. Just a nice smooth reload.
Dude holy hell that animation is so smooth and clean, and the sounds make it 10x better
Used to be one of my favorite studios. They did a lot of good work on Battlefield back in the day.
The shotgun blast legit jumpscared me. I was not expecting it to be that loud lol
This video was the first to actually make me nearly have some sort of pain from how good it is
That lever action went hard.
Catching the ejected round and putting it back in, and the double load woah
I used the shotgun for the first time today and I fell in love with its animation immediately
whats amazing is that these animations also happen while your running so ou you see the body shake and also the huffing the character is doing
Really cool detail. Around the 30 sec mark when the two knives get thrown they hit each other and spark mid flight.
Thumbnail looks so good i thought it was some dude reviewing a shell ejecting nerf gun
thats actually so cool that he reloads different ammounts at a time
I love how playful he is with those shells
I really love the Sniper the light class uses. It’s incredibly effective at close range too
The sound design for the throwing knives is so good
I really hope the finals continues to grow, such an amazing game!
Its such a small detail too, but the hammer of the revolver actually strikes the, well, bullet and cocks back a bit too.
The first gun, the model 1887, always shows a shell in the tube when I reload from empty.
Idk why it's different in this video.
The playing cards skin for throwing knives has a sick ready animation
how many times did I watch the shotgun reload animations? Yes!
The spent casing is also a nice attention to detail.
Only complaint is that the icepick grip should have the thumb atop the butt of the handle.
Ok the fact that in the shotgun reload, the character catches the unspent shell and puts it back is an incredible little detail.
My buddy and I have played this game since the beta and we are in love with it
I thought you were in love with each other.
@@Erickhetfield no…
What game is this?
@@LiSSEK_ The Finals
The suddenly switching skin color is kinda funny ngl
If you are a gun nerd like me, look how great model and animations of Light's silenced pistol are (V95 I think is it's name?).
It is modelled after Laugo Alien pistol - extremely niche "sport" 9mm pistol but what makes it even better is that in real life (and in game - hats off for that) ironsights/reflex sight is not moving during firing action since it is mounted not on a slide, but on an extruding part of main body.
The slide in this pistol is a little "nubby slider" you grab with your index and thumb (as in CZ75 chambered in .22lr)... And while firing in game only the real slide moves, not whole "top part of the gun in our reimagination of Generic Game Glo...Pistol"
Really want to get me an alien. Every time I show it to friends they can’t believe the designers pulled off such a wild handgun design. And it apparently functions very well outside of a competition role as well as it can handle dirt and abuse better than many people expect. Also makes an excellent suppressor host with the fixed barrel
Everybody gangsta till the knife made an extra sound when pulling out
the sound designers are real pros as well. gotta be
All these animations *chefs kiss*
especially the shotgun one
Now that is the cleanest looking Terminus I've seen in the Bayou.
Man I love The Finals, probably the first game that brought me back to gaming for real.
By far the most accurate depiction of a Winchester 1887 I’ve seen in a game. They always make it look too big/small, chop the barrel off, or make the action just seem funky
Was confused for a sec why he put the ejected shell back in the chamber, then I realized that one wasnt fired. Super good attention to detail by the animators.
The Animation is the biggest "Game Feel" element along with the sound design. Though I am a concept artist I can say that you can make the game feel possible even without a proper art direction but not without the animation. (Though for the best aesthetic results, I highly encourage you to hire one of us if you desire to create the best aesthetics alongside the game feel)
However whoever decided that would be how the throwing knives travel through the air needs to do some work lol
Probably one of the most fun games ive played recently
THAT RELOAD IS SO DAMN SATISFYING
The finals a fine game
I did some testing, pretty much every weapon takes longer to reload if you still have ammo left
the devs used to work for DICE, so they deff know what they're doing
I noticed this while playing as well. It’s crisp as fuck. Love it.
The model 1987 became my top 2 favorite gun for the satisfaction of the reload alone
ouh so clean i love it
that's so clean !
must've had veteran sound designers as well because OH MY GOD MY EARS
the game managed to actually do the double loading technique for the shotgun holy.
I love how much it looks like the RUclipsr sully’s animation style
wait till he sees the throwing cards preview animation
Love the animations, only thing is the guns look very squished lengthwise in their default first person position
Wow! This is some great CS:GO footage!
Damn, these animations are SICK
must've been where all the good animators from DICE went lol
Oo the finals? I recognized this as soon as I saw the side of the shotgun
Wow shocking, they didn't flick the cylinder lol
When I saw the Model 1887 reload, I knew this game was gonna be remembered for decades
See also Far Cry: Blood Dragon.
@@DGneoseeker1 Oh damn that's a sick reload
wow didnt know the finals animations are so good
CATCHING THE SHELL IS CRAAAAAZY. fine i'll install it lmaoooo
those knives move so fast even at .25 speed it still looks normal
When you make the Developers love you as company.
double loading a 1887? That is one practiced person handling that gun.
i legit thought this was someone infront of a greenscreen just doing reloads with weapons and stuff
its as if someone took all the cool stuff and actually put it in the game
Would have been awesome to have animation like this on a Fiver game I supported, but ended up with questionable results for what I had invested on that platform.
Some men change guns, but this man changes his race as well
The finals is kinda epic
They have different animations on the battlepass, and different animations for some skins
Why does slicing the empty air make those noises?
bro got bulletgrubber trait equipped
3 rounds fired, 3 struck primers. Beautiful.
It’d be great if they got veteran voice actors as well
ugh shut up