Wanna see the cpu run the ball realistically with jukes cuts etc. lower fumbles to 30 and it unleashes them, youll see the cpu juking your defenders and overall just providers a way more realistic experience.
I got that issue too. I decided to leave it since I wasn’t seeing any real lengthy injuries but every once in awhile. Kind of simulates the “injuries” we see in college when they try to get a quick time out and what not. I do think ea upped the injury rate that I didn’t notice
These are great. I did also see a set on operation sports if u go on their ncaa 25 slider forum. Theyre varsity sliders. They play like Heisman. Game is almost slowed down. It looks so realistic animation wise. Guy calls himself AZ Yankees
@dandrecurry5038 the sliders I mentioned? Yes....but I'm not against this dudes Heisman sliders either just sayin ones I'm playing on give me great results. I'd say I'm an avid and experienced sports gamer from back in the 80s. I'm 46. I'm also a 26 yr high school and college football coach. I think the sliders are important to make the game look and feel as close to real football as possible and the ones I'm using on OP sports feel great.
@@cswee123 I actually have another dynasty I just started and I'm using yours and both feel great. So one dynasty has your sliders the other one has the original ones I mentioned
Perfect balance for playing on Heisman difficulty. I think the injury bug seems a little like every play. Maybe it's just an EA issue. You either have injuries throughout the game or not throughout the game.
Yeah I did not notice it in the limited play testing I did. I have run into some more during my dynasty. I haven't seen a super serious injury yet so I have used it as the "injuries" you see in college football for time outs and what not. Definitely slows the game down especially late. I appreciate the feed back!
I know! Took a few weeks of a break felt like I was posting the same stuff on repeat and COD came out so I had to load it up for a few days lol. Gonna work on posting weekly until we hit MLB launch and then I will be uploading more heavily
I was under the impression that the sliders were for looks only. I remember seeing someone test these. The testing basically showed that at 100 vs 0 had virtually no difference.
Game play sliders do have an effect, XP sliders only effect in season game xp but that is like 10% of the total XP a player will gain in a year most of it is in the off season XP and there is no slider for that
Have you had any problems with running backs specifically disappearing? I run the ball a lot and sometimes my running back will disappear even though he really isn’t all that tired. I’m trying to find the realistic fatigue and running back auto sub sliders so this doesn’t happen. Also I’m not sure if it’s the fatigue or auto sub slider causing this
If you are change the auto sub first then the fatigue. I really haven’t seen that issue I typically have the opposite problem with my running backs. They never seem to want to go out and get hurt as a result
@@fambam11 it’s not that. I mean disappearing like gone from the game. Like I’ll run the ball for example 15 times with my starter and I’ll never see him again. I have to manually sub him in. Not sure if it’s the fatigue or sub in/out slider causing that
Do you find yourself losing any games to the cpu with these sliders? I enjoy “realistic sliders” but I’m having trouble finding any set that has me losing games to the CPU, even on Heisman. I don’t cheese play or cheese recruit or anything. Without the losing, it makes offline Dynasty mode less enjoyable. As a big time college football fan, I want to experience difficulty and have to work for rebuilds and dynasty success.
I have a current buffalo dynasty where I am 6-9 overall. Once you break the 88-90 team overall threshold in the dynasty I have found it is really hard to lose on any slider set since the CPU can't keep up with your players. I have considered increasing them as I go up in overall but haven't found a system I like yet
Regardless of which slider set I use, I find that the CPU, after 4 or 6 games, adjusts and it makes it really impossible to score and stop the CPU even when they're using a group of five team. It's difficult to find that sweet spot and have it stick. I've about thrown up my hands and leave everything at 50. Problem is, Freshman is way too easy and jumping to Varsity feels more like going up two levels rather than one. This game has made a lot of this more difficult.
A few things I have noticed: 1.) in the coach creation there is the “AI Adaptive” setting and this controls how the cpu adjusts to your play calling so turn this down it should help 2.) wear and tear could be hurting your team and make them play worse 3.) if you are using similar play every game switch this up the cpu in this game is really good about predicting what you will call next and will set up defenses for it
@@cswee123hey Man, whats up? Hope you're well. Actually, you cannot turno that off, you can only put that on conservative. Sliders wise, i just put QB accuracy and pass blocking on 55 and gonna live with the rest being 50. Like the brother said on the original coment, seems like going from freshman to varsity is pretty unrealistic dificult. Playing with those 2 sliders setting maked the game less miserable on offense, but it's a long process Sorry for my broke english, hahaha, god bless you! Cheers from Brasil
Man I feel you on this. I’m a CPU V CPU guy and every set I tried always had some else wrong with it, couldn’t find a balance. I’m 2 about to say f*ck it and just play on default
Can these sliders be used in all-American and/or any suggestions or suggested contributors with CPU/CPU sliders? I play AA as more my speed and like to mess with CPU/CPU. Enjoyed the video and appreciate your sharing.
Thought I had replied to this but I am not postive it will since AA is generally easier. Operations sports is pretty good with sliders just google that will all american
Hety CS, question from a first time dynasty commissioner.. how would you tackle a issue of ONE PERSON ( 7 teams total ) holding every CPU team to under 21 points ... we sim defense and only play offense unless its a user game. He has a 86 overall defense and is holding #1 miami and #4 texas to 3 points in one entire game. Any ideas ? No one really has this issue but man has a cake walk in the play offs. Seems like the offense cpu can never score. Please help 😂 ive tried everything
Worth to mention , he has played WASHINGTON and held them to 6 points a entire game .. fast forward another league mate plays them with a 84 defense and he wins but the end score is 52-42. The only time said leaguemate has been conceited more than 26 points is another user game .. lost 52-42. My defense is 91 rated and we always conceited multiple scores ?? Any ideas or tips?
I would assume they are playing defense, nothing you can really do to stop them from usering themselves. I will say if you have the difficulty set low it may be beneficial to increase it since when CPU v CPU play I do believe they ignore the difficulty and just sim based on overalls. So this would make it more difficult for him when playing D but it would also make offense harder for others. Outside of this not really sure what to do, hopefully another team makes the playoffs and can stop him. Hope it all works out!
@cswee123 as commish I typically watch EVERY GAME. No one controls defense against CPU. Only user vs user... it's to the point where I'm debating banning simming defense in the play offs .
I have heard people recommend this. I may have to try it out myself not sure why it would encourage the CPU to scramble more but probably would be more realistic
with these sliders does the cpu run more? i want to get where the cpu runs the ball more than passing or at least average on both not sure why ea don't fix the games to where the cpu run just as much as pass it just pass dam near all game
I have seen better stats overall in my seasons, not sure if that was an effort by EA but before this I would never see 1000 yard rushers (maybe 1-2 per season) but now I see at least 5 per season maybe more. Again could just be coincidence but it seems to have helped
Just went back and looked at my tracker for the dynasty, in two seasons I have seen well over 30 1000 yard rushers. Jeanty got to 1815 in year 1 (they did win it all so that added to it). Top 10 have averaged around 1300 yards per season + 200 carries a season
I haven't really noticed too much subbing, my biggest thing with that was to get the RB 2 and 3 more reps. I feel like I do see them more. If you think so turn down the specific auto sub for the position
Quarter length only effects stats significantly. You’ll notice some more injuries + subbing the longer you play but I found it wasn’t a large difference between 8-10-12 minutes. If you want to play for longer consider dropping the fatigue rating a little
I’m gonna try these out, if I like them would it be ok for me to link this video in the description of own my videos for the people that be asking for sliders?
Tried these sliders not a fan. Run blocking is fine when the lineman engages the block but numerous times especially on duo blocks the lineman either physical cant engage the block or will not get to the second level. QB seem useless when throwing to tight coverage or attempting to throw lob passes over the defender, not that the defender makes the play but the QB is allergic to throwing the ball in the air for your guy to make a play. I tired these sliders with Ohio State, no matter which QB I used they all felt the same and throw the ball the same. Same in completions and interceptions regardless of QB against the same coverage with the same routes. I genuinely believe the CFB 25 sliders do not work like they are supposed to. Ive played on different sliders and the only difference I can tell is the injuries, wear n tear, and player speed. This slider set makes certain players, like Henderson and Judkins, stiff as a board running the ball. I dont blame the slider I blame the game, its so similar to recent maddens that I cant enjoy like NCAA 14.
I understand, I feel like it has worked well for me. There are scenarios where the passing is difficult but I like it most times because I felt like passing was generally too easy. As for blocking I do think it is a lost cause some times. Not sure what they did on that first update but man it really messed up the blocking. I appreciate the input!
Unfortunately I had a couple videos recorded and editing them. Updated my editing software and it corrupted them. Took some time off to avoid burnout + the frustration of that sucked but we are back and working on episode 4. Going to edit it this week and record voice overs so should be coming here within the week!
guys, the pass coverage and reaction time at 20 is way better than it being at 50, it actually increases their coverage and reaction time. its actually pretty annoying so i wouldn't recommend having those that low, if you choose to have it that low playing with 35 pass accuracy makes these unbearable
@@brockbolling9430 Yeah the passing is a little more difficult but the injuries is a little high I agree I tested in the first few weeks of a dynasty and really only got injuries late in the game and I left that in since it is sort of realistic with how teams will have a player "get hurt" to get extra stoppages. turn it back down to 50 and it should dial back in
Finally a guy with sense with his sliders 😂🫡
Appreciate it! Feel like these work well for me through a few hours of gameplay
Wanna see the cpu run the ball realistically with jukes cuts etc. lower fumbles to 30 and it unleashes them, youll see the cpu juking your defenders and overall just providers a way more realistic experience.
I’ll take a look at it for sure. Haven’t turned it below 45 yet since I see more fumbles but I’ll see
Sliders have been great so far. Only complaint is the injuries. Was just testing these out in Play Now and there were a ton of injuries.
I got that issue too. I decided to leave it since I wasn’t seeing any real lengthy injuries but every once in awhile. Kind of simulates the “injuries” we see in college when they try to get a quick time out and what not. I do think ea upped the injury rate that I didn’t notice
These are great. I did also see a set on operation sports if u go on their ncaa 25 slider forum. Theyre varsity sliders. They play like Heisman. Game is almost slowed down. It looks so realistic animation wise. Guy calls himself AZ Yankees
I will have to check it out that could be a cool set
@lbcoach2295 that’s what you playing on?
@dandrecurry5038 the sliders I mentioned? Yes....but I'm not against this dudes Heisman sliders either just sayin ones I'm playing on give me great results. I'd say I'm an avid and experienced sports gamer from back in the 80s. I'm 46. I'm also a 26 yr high school and college football coach. I think the sliders are important to make the game look and feel as close to real football as possible and the ones I'm using on OP sports feel great.
@@cswee123 I actually have another dynasty I just started and I'm using yours and both feel great. So one dynasty has your sliders the other one has the original ones I mentioned
Perfect balance for playing on Heisman difficulty. I think the injury bug seems a little like every play. Maybe it's just an EA issue. You either have injuries throughout the game or not throughout the game.
Also the reaction time adjustment is legit
Yeah I did not notice it in the limited play testing I did. I have run into some more during my dynasty. I haven't seen a super serious injury yet so I have used it as the "injuries" you see in college football for time outs and what not. Definitely slows the game down especially late. I appreciate the feed back!
Bro finally I’ve been waiting for your video 🙏
I know! Took a few weeks of a break felt like I was posting the same stuff on repeat and COD came out so I had to load it up for a few days lol. Gonna work on posting weekly until we hit MLB launch and then I will be uploading more heavily
I was under the impression that the sliders were for looks only. I remember seeing someone test these. The testing basically showed that at 100 vs 0 had virtually no difference.
Game play sliders do have an effect, XP sliders only effect in season game xp but that is like 10% of the total XP a player will gain in a year most of it is in the off season XP and there is no slider for that
Have you had any problems with running backs specifically disappearing? I run the ball a lot and sometimes my running back will disappear even though he really isn’t all that tired. I’m trying to find the realistic fatigue and running back auto sub sliders so this doesn’t happen. Also I’m not sure if it’s the fatigue or auto sub slider causing this
If you are change the auto sub first then the fatigue. I really haven’t seen that issue I typically have the opposite problem with my running backs. They never seem to want to go out and get hurt as a result
Check your 3rd down and power back on the depth chart. Certain plays use the power back by default
@@fambam11 it’s not that. I mean disappearing like gone from the game. Like I’ll run the ball for example 15 times with my starter and I’ll never see him again. I have to manually sub him in. Not sure if it’s the fatigue or sub in/out slider causing that
I’ve experienced this
I’ve also had a qb disappear and not reappear until he was hit going out of bounds scrambling. I got a first haha
Great sliders man. Only issue I had is the cpu throws the ball away a lot instead of scrambling. I wonder if turning of grounding?
Possibly I have heard people say that helps some but have yet to try
Do you find yourself losing any games to the cpu with these sliders? I enjoy “realistic sliders” but I’m having trouble finding any set that has me losing games to the CPU, even on Heisman. I don’t cheese play or cheese recruit or anything. Without the losing, it makes offline Dynasty mode less enjoyable. As a big time college football fan, I want to experience difficulty and have to work for rebuilds and dynasty success.
I have a current buffalo dynasty where I am 6-9 overall. Once you break the 88-90 team overall threshold in the dynasty I have found it is really hard to lose on any slider set since the CPU can't keep up with your players. I have considered increasing them as I go up in overall but haven't found a system I like yet
I found a Xp slider set that has variation in position groups to simulate the progression/regression of players if you want me to share them
I found one from Reddit/operation sports the other day. But I’d be happy to see yours as well!
Link pls
Regardless of which slider set I use, I find that the CPU, after 4 or 6 games, adjusts and it makes it really impossible to score and stop the CPU even when they're using a group of five team. It's difficult to find that sweet spot and have it stick. I've about thrown up my hands and leave everything at 50.
Problem is, Freshman is way too easy and jumping to Varsity feels more like going up two levels rather than one. This game has made a lot of this more difficult.
A few things I have noticed: 1.) in the coach creation there is the “AI Adaptive” setting and this controls how the cpu adjusts to your play calling so turn this down it should help 2.) wear and tear could be hurting your team and make them play worse 3.) if you are using similar play every game switch this up the cpu in this game is really good about predicting what you will call next and will set up defenses for it
@@cswee123hey Man, whats up? Hope you're well. Actually, you cannot turno that off, you can only put that on conservative. Sliders wise, i just put QB accuracy and pass blocking on 55 and gonna live with the rest being 50. Like the brother said on the original coment, seems like going from freshman to varsity is pretty unrealistic dificult. Playing with those 2 sliders setting maked the game less miserable on offense, but it's a long process
Sorry for my broke english, hahaha, god bless you! Cheers from Brasil
Man I feel you on this. I’m a CPU V CPU guy and every set I tried always had some else wrong with it, couldn’t find a balance. I’m 2 about to say f*ck it and just play on default
Can these sliders be used in all-American and/or any suggestions or suggested contributors with CPU/CPU sliders? I play AA as more my speed and like to mess with CPU/CPU.
Enjoyed the video and appreciate your sharing.
I’m glad you enjoyed it! Not sure if these will correlate with AA. Search on operation sports they always have a bunch of suggestions
Thought I had replied to this but I am not postive it will since AA is generally easier. Operations sports is pretty good with sliders just google that will all american
Like the Sliders....I will keep the tackling the same because they do actually miss a lot of tackles in College.
That is fair, I personally did not like how good the juke move was always felt like I was juking 2-3 people per run.
Hety CS, question from a first time dynasty commissioner.. how would you tackle a issue of ONE PERSON ( 7 teams total ) holding every CPU team to under 21 points ... we sim defense and only play offense unless its a user game. He has a 86 overall defense and is holding #1 miami and #4 texas to 3 points in one entire game. Any ideas ? No one really has this issue but man has a cake walk in the play offs. Seems like the offense cpu can never score. Please help 😂 ive tried everything
Worth to mention , he has played WASHINGTON and held them to 6 points a entire game .. fast forward another league mate plays them with a 84 defense and he wins but the end score is 52-42. The only time said leaguemate has been conceited more than 26 points is another user game .. lost 52-42. My defense is 91 rated and we always conceited multiple scores ?? Any ideas or tips?
I would assume they are playing defense, nothing you can really do to stop them from usering themselves. I will say if you have the difficulty set low it may be beneficial to increase it since when CPU v CPU play I do believe they ignore the difficulty and just sim based on overalls. So this would make it more difficult for him when playing D but it would also make offense harder for others. Outside of this not really sure what to do, hopefully another team makes the playoffs and can stop him. Hope it all works out!
@cswee123 as commish I typically watch EVERY GAME. No one controls defense against CPU. Only user vs user... it's to the point where I'm debating banning simming defense in the play offs .
We also play on hiesman ive tweaked your sliders a bit but yours are the base hiesman settings not sure but appreciate the reply love the videos !
I turned off intent grounding. I have had a lot of success in playing cpu scrambling more.
I have heard people recommend this. I may have to try it out myself not sure why it would encourage the CPU to scramble more but probably would be more realistic
with these sliders does the cpu run more? i want to get where the cpu runs the ball more than passing or at least average on both not sure why ea don't fix the games to where the cpu run just as much as pass it just pass dam near all game
I have seen better stats overall in my seasons, not sure if that was an effort by EA but before this I would never see 1000 yard rushers (maybe 1-2 per season) but now I see at least 5 per season maybe more. Again could just be coincidence but it seems to have helped
@@cswee123 ok gotcha
Just went back and looked at my tracker for the dynasty, in two seasons I have seen well over 30 1000 yard rushers. Jeanty got to 1815 in year 1 (they did win it all so that added to it). Top 10 have averaged around 1300 yards per season + 200 carries a season
@@cswee123 well i haven't actually played dynasty as of yet my work schedule is crazy so when i do play it it's mainly exhibition games
How are we feeling about auto-subs?
With fatigue being higher does it cause more substitutions than it should?
I haven't really noticed too much subbing, my biggest thing with that was to get the RB 2 and 3 more reps. I feel like I do see them more. If you think so turn down the specific auto sub for the position
Does the quarter length matter in terms of the sliders working how they are intended to work?
Quarter length only effects stats significantly. You’ll notice some more injuries + subbing the longer you play but I found it wasn’t a large difference between 8-10-12 minutes. If you want to play for longer consider dropping the fatigue rating a little
I’m gonna try these out, if I like them would it be ok for me to link this video in the description of own my videos for the people that be asking for sliders?
Sounds good to me! I appreciate the request lmk how they go
@ yessir and thank you!
You have the best sliders for sure !
I really appreciate it!
Every throw would be red for me with 35 pass accuracy
I mean there are a lot of reds but how often to college QBs make the perfect pass? Rarely unless you are a t10 QB
Do you use revamped passing?
Yes, I enjoy the RNG of it over the others since it relies on your players stats when it gets yellow zone
Babe wake up, cower just posted a slider video
Yeah these sliders are pretty legit
Appreciate it! Glad you enjoyed hope to see you stick around!
Tried these sliders not a fan. Run blocking is fine when the lineman engages the block but numerous times especially on duo blocks the lineman either physical cant engage the block or will not get to the second level. QB seem useless when throwing to tight coverage or attempting to throw lob passes over the defender, not that the defender makes the play but the QB is allergic to throwing the ball in the air for your guy to make a play. I tired these sliders with Ohio State, no matter which QB I used they all felt the same and throw the ball the same. Same in completions and interceptions regardless of QB against the same coverage with the same routes. I genuinely believe the CFB 25 sliders do not work like they are supposed to. Ive played on different sliders and the only difference I can tell is the injuries, wear n tear, and player speed. This slider set makes certain players, like Henderson and Judkins, stiff as a board running the ball. I dont blame the slider I blame the game, its so similar to recent maddens that I cant enjoy like NCAA 14.
I understand, I feel like it has worked well for me. There are scenarios where the passing is difficult but I like it most times because I felt like passing was generally too easy. As for blocking I do think it is a lost cause some times. Not sure what they did on that first update but man it really messed up the blocking. I appreciate the input!
Anthony Richardson put his QB sub out at 80.
Bro really said "nah I'm good" lol
What happened to smu dynasty?
Unfortunately I had a couple videos recorded and editing them. Updated my editing software and it corrupted them. Took some time off to avoid burnout + the frustration of that sucked but we are back and working on episode 4. Going to edit it this week and record voice overs so should be coming here within the week!
@ rip
You can adjust cpu special teams in dynasty 1:32
Where? There is only one slider in the gameplay settings and it only adjusts yours from what I have seen
@ dynasty then gameplay settings an no it’s for both
@@TaeHendrix1400 false retard
guys, the pass coverage and reaction time at 20 is way better than it being at 50, it actually increases their coverage and reaction time. its actually pretty annoying so i wouldn't recommend having those that low, if you choose to have it that low playing with 35 pass accuracy makes these unbearable
So you’re saying the pass coverage going down increases the performance?
Off so confident yet so wrong
Sliders are lowkey ass
Just depends on how you play, most of the other comments disagree
@ I’ve just had so many injuries I guess and my passing is much more difficult than before
@@brockbolling9430 Yeah the passing is a little more difficult but the injuries is a little high I agree I tested in the first few weeks of a dynasty and really only got injuries late in the game and I left that in since it is sort of realistic with how teams will have a player "get hurt" to get extra stoppages. turn it back down to 50 and it should dial back in