I don’t think you are correct about leaving it plugged overnight effect the battery it’s basically a phone on your face but we leave phones plugged overnight and it doesn’t effect the battery I think it’s a software problem causing the issue let’s remember meta is not a software company heads sets are basically a modified version of android you can tell people can install apk on it and see the specs
btw all modern devices have something called an ems board (electrical management system) which stops the device from taking power at 100 percent and the battery does not degrade if you leave it on a charger
The things is, when I shut it off. After 2 days, the headset is out of battery. So inconvenient. With link cable no issue, I can play a longer time. I use a power bank and it extend the life a little bit, even that my power bank still have 50% when the headset is out of battery. I try with a heads strap plus the battery pack. No change, the headset does not do longer than 2hrs
I'm lucky too say the battery life for most better games is a great way for me to limit the play so I don't get super sick. AWESOME VIDEO AND VERY HELPFUL THANKS FOR MAKING IT.
The frame rate and screen brightness makes a lot of sense why many users are seeing such poor battery life. It's not a matter of the Q3 being less efficient than the Q2, it's just capable of doing more at the cost of more power.
Even with a standard power (2.4 amps 12 watt) bank the battery still drains when your using it. This is especially true when your doing wireless PC at 120fps. PCVR drains alot more than standard native quest I've noticed. You need a USB PD powerbank with 18watt to actually prevent the quest from draining while in use.
Fair point, but I’ve done over 5 hrs off a Link cable without killing the whole battery, so in terms of extending the session (which is the point of this video) the cable still did its job.
@@liveopenmike Theres cables that also allows for unlimited playtime over wired link. These cables allows you to plug in the original charging brick with USB PD support (18watt). They only cost about $25-$30. I have one thats similar right now but the cable doesn't support PD so it still drains.
I tried the PrismXR Carina W1, a waist-worn battery pack, 10,000mAh battery capacity, fast charging up to 30WPD. And now I can play Dungeons Of Eternity with my Quest 3 for about 5-6 hours.
Some solid tips. I really look forward to more devices having an automatic shutdown of charging when at 85% or full. It shouldn't be that hard to do, and then they wouldn't need to rely on anything external. I wonder if Meta could patch that in with a firmware update?
@@liveopenmike it should be able to work just like a light switch, though higher tech. Device says it is at x%, it breaks the circuit until it trickles down to a certain amount. No circuit, no draw. Just like plugging in a USB wall charger on the wall side, but not the USB side.
Batteries don’t degrade for being plugged for a loooong time now. This is a problem from the old NIH batteries and specially cadmium batteries. LiPo batteries don’t quite suffer from the same problem.
I've found a combination of things can help keep you playing for a long time. First I start out with nothing and play a round or two of Population 1, then I add a cooopoo battery pack for about an hour or so, then the other cooopoo. After another hour, charge the cooopoo's and add a direct usb-c cable link. That will last a really long time, around 2 plus hours more. If I'm still in the mood to game I've got the Coopoo's ready and waiting. This allows for a continuous experience if done right. Best of luck!
Yeah this was centered more around settings than batteries for those who can’t afford the add ons yet. Thankfully there’s some more price friendly 3rd party options now because Meta’s pricing is nonsense.
Ok... In this day and age... Any device that doesn't have overcharge protection, isn't worth buying. No one wants to spend their life worrying about plugging and unplugging their devices when theyre fully charged. The biggest thing that ticks me off about the quest 3 is the fact that when it's running low, I cant just plug it in and have it charge while it's running. This seems to be A HUGE problem and I hope it's only a software bug that gets patched I was in the middle of a game with my son yesterday and the quest just died in the middle of the game even though I plugged it into the wall while I was playing just to squeeze the last few minutes of our game mission... But alas, that didn't work and it died at just the wrong time.
Yeah since making this video I’ve learned about the bug people are experiencing. I thought about taking this video down, but my hope is that it IS a software issue that Meta can patch.
Oof. There’s an apparent software issue going around with battery packs not working properly on some headsets. I’m tracking it and may drop a video about it.
People have gauged the max draw of the Quest 3 in heavy passthrough at between 23 to 25 watts. You also need to factor in at least 18W to keep it charging. Best case scenario involves a battery pack that can output 40W. Thankfully, they make cheap power banks made to charge laptops under 10 ounces at 20000mAh which should net you 6+ hours. For the brave souls taking it outdoors for the day, a 50,000mAh pack in the pocket or bigger on a backpack is better. I'd hold off on all battery head straps until they offer at least 20W output.
Thats not how that works at all. It draws about 22.5w. Anything 25w or so would do just fine. Just make sure your cable and battery bank is actually rated for it
Yup I did mention that (and I use one myself), but I do a lot of demos outside of my house (family and friends) and can't always plug in. The great ting about the Quest is its mobility, but power outlets aren't always available.
Hey, the info you present on the Elite Battery Strap is misleading. Yes, it's 2330mAh, but that's because it's output is 7 Volts (high enough to charge the headset while playing). The Elite Battery Strap is still 18 WattHours. If you look at it as if it were a Quest2 battery strap at 3V output, then it would be near 5000 mah. As a comparison, the BoboVR battery says 5200mah, but its only 3V output. It has a similar battery size of 19.5 WattHours (Elite Strap is 18Wh). But the 3V output isn't high enough to charge the Quest3 while playing. Lastly, the Quest3 has a 19 Wh battery (4800 mah)
👍🏽 Bobo acknowledged this and I’m expecting when they do come back in stock to see a higher voltage battery. I’ve seen multiple complaints on Reddit about the Elite battery only giving another 90mins or so on full charge, which given the price isn’t great value. I also wish Meta would sell hot swappable batteries like other companies do, but the design of the strap seems to limit this. Apple’s going to have this same issue and already said they’ll have separate batteries for sale.
Do bobo only have to change the battery output or do they have to change the whole strap ? (meaning i already have the bobovr, i hope i only have to buy new batteries)@@liveopenmike
check youtube again that first battery pack wont stay linked being plugged in while also being plugged in the wall alot of people saying it cuts ooff even with the battery pack being full thats why i clicked on the video which is wild fam
I'm getting over 10 hrs... Brought rgb headstrap with 6000mah battery built in and then velcro strapped a fast charge 30000 mah at the rear... Short right angle us c goes from pack to rear of headstrap to charge. Cost around £45
2024 - run time of average quest 3 battery 7 minutes :/ Isn't having an external battery connected means it's always charging the quest 3 battery, thereby slowly degrading it?
That effect is minimized if it’s below 90 or 80 percent. I think at 80 and below the power draw from an external charger increases. In general though, you’re right, but we’re sorta stuck if we want to game longer until the magical 8 hr VR battery that doesn’t overheat like crazy is created. I have a 10,000 maH battery and that thing COOKS when it’s active.
@@liveopenmike yeh could do with something like accuBattery app,that will set alarm when reached 80% to keep the battery healthy. I followed the video advice and worked wonders, it used 40% in 70 minutes, so am happy with that :)
Unfortunately through some testing the link cables (Kuject anyways) have not helped and I used those for my Quest 2. I thought they would work just the same for the quest 3 but I still can't hold the charge for longer than 2 hours
I have a few friends that bought one. I'm waiting on a review from them. I have a different vendor's strap coming later this week to try out. Hopefully Meta can patch the battery issue.
I've been using a 10,000mah powerbank from Amazon and I've been getting about 6 + hrs. Idk if that's good. I spent about 40 bucks on a headstrap, grips, powerbank, and velcro 👌
Thank you so much man, I was really thinking of making it charge faster but battery life is way more important, I was really just not being patient enough.
I'm pretty happy with the battery backups I have now. I rarely go longer than 5 hours in one session (usually only if I'm streaming), and the battery pack I use now (Zyber) does that for me.
0:48 I got a rebuff one for my quest 2 and of course, since the strap is the same, it fits the quest 3 like a glove. I am yet to run into any power issues but it is noticeable that things drain a bit quicker than the quest 2. 2:34 possibly due to this. See I decided that I want to try using VD and reality mixer, but not only is it kind of annoying to get the color right (as VD basically chromakeys out a specific color that youre not supposed to see ingame) but the power draw is too much. Plus I want 120 FPS, I get a little motion sick without it. So I just cant use it to see my keyboard and all.
The battery pack has been recalled. I just looked into buying it and it's out of stock. This makes me weary about buying any accessories for now. I hope they can figure it out. Just took my Quest to a friends house for thanksgiving and we ran out of juice pretty quick.
Now why would I drop over 6 bills on a wireless headset (got the 512GB quest 3) so I can tether myself to a PC when I want to play PCVR games? I guess it's an option but when I can get a binbok elite strap with a pair of 8,000 mAH hot swappable batteries for $100 that just seems like the best option over turning graphics down and tethering for PCVR. In that case you may as well have gotten a quest 2 or a used rift s and saved yourself a few hunderd dollars.
If you’re tethered to a PC and using a Meta cable, you’re most likely fine anyway. I’m getting around 6hrs that way. Most of my guides are specific to standalone. 👍🏽
@liveopenmike my point was more of, if you are just going to turn down quest 3 framerate, resolution, textures, then turn off passthrough for longer battery life you may as well just save a bunch of money and get a quest 2 since that's pretty much the performance you'll be getting. And if you are going to turn off wifi and tether with a cable you may as well get a cheap used rift s and again save a pile of money. If you are going to drop a full $500+ on a quest 3 you would be better off also budgeting in $100 for a large battery bank or good elite battery strap to extend the battery life while still being able to enjoy all the benefits q3 has over q2 or tethered vr like higher framerates, resolution, textures, mixed reality and wireless pcvr. It's like buying a Ferrari then governing it to 60mph to save gas intead of getting a bigger gas tank so you can go 200mph on the track.
Your Quest is technically always pulling power from the internal battery. To stay at full charge, whatever powerbank you are using has to be able to charge the internal battery as fast (or faster) than it is being drained. You want something pumping out at least 18 watts (multiple the Volt by mAh to get your wattage).
Define max settings. Are you using something like Quest Game Optimizer? I generally turn 120Hz mode off because I’m learning it’s a battery hog even if the game doesn’t support that refresh rate. This is something I hope Meta fixes. I really noticed it playing Assassin’s Creed Nexus. That game only runs at 90 max, but turning 120 off gave me another 20-30mins of battery regardless.
@@liveopenmike i took your advise and lowered my brightness to 50%. Its actually out charging the drain from my 10,000mah secondary battery for the first time ever. Im surprised the brightness is so much of a wattage hog. Thank you! I usually use the max setting from virtual destop which does seems to bleed me dry quickly but it looks so goooooood
@@NuclearWinter69 Yeah I'm a 100% brightness guy myself because Quest 2 was NOT a bright headset. Quest 3 feels brighter, so lowering it is fine for me. Glad it helped!
what about those cables that let you use your pcvr USB / LINK cable and connect the charger in to the cable. will that keep the quest 3 fully charged for all time while using it?
As long as the charger is putting out at least 18W (higher if you're jacking the resolution on PCVR and running 120Hz), yes that would work. Reality is most Quest users are using it standalone and being plugged into an outlet isn't always an options. Hence the point of this video. Thank you for watching.
I have a 10,000mAh 20W 15V powerbank. After a six hour session, the bank was at 40% and the Quest was still in the 90s. That may be overkill as most people aren't spending that long in VR in one sitting. The charger included with Quest 3 is 18W and another viewer pointed out that the BoboVR batteries are only putting out 3V, which isn't enough to keep the headset charged while playing. Bobo is likely going to have to manufacture new batteries. For searchable numbers, I'd aim for something around 5000mAh with at least a 5V/20W output. That should be good enough to keep the headset charged until the bank drains before the internal battery starts to go down. I also wouldn't plug it in if the Quest is at 100% if you pick up a stronger bank. I did this with my powercore and Quest 2 and it definitely degraded my Quest 2's battery over time.
@@liveopenmikeok now you have me worried, Last night I ordered an Anker 10,000 mah 30w output battery and a 60w usb c cable, How should I use it so it doesn't degrade anything too fast? I went for 30w as I heard the Quest 3 with passthrough on uses around 27w, I had a 10,000 mah battery already but it was only 5w and doesn't really do anything when I plug it in, Can't keep up with the power draw of headset. Do I plug this upcoming new battery in after headset is below 80%? I intend to plug it into the elite head strap battery but I don't have that delivered yet, So I'll just use it directly into headset.
My quest 3 only lasts about 1.5 hrs. I have a 10000 mah battery pack that keeps the quest at 95% while in use, but the quest can empty that thing out in about an hour. To maintain charge on the quest while playing yoy need to be able to supply at least 18 watts through the usb C.
You’re wrong about elite battery strap. It runs at 7.68v and 17.9 wh. So it’s much larger than the 2300 mah. More like double that. You deleting comments that point out your mistakes now ?
Mentioned in another comment by someone else. Still hearing it’s not extending even a full extra 2 hrs depending on the player’s activity. Mostly passthru related things. The people I’ve read getting 4+ hrs are either on Air Link or playing full VR without 120Hz on.
Six hours? You probably want something between 5,000-10,000 mAh that delivers at least 5V (maybe 7V) to keep the headset up that long. Like the Bobo batteries right now are only delivering 3V, so they're merely slowing down how long your Quest battery is losing power. That was good for about 5 hours on Quest 2 in my experience, but Quest 3's battery draw is higher, so people who got the retrofit are saying the battery isn't holding up. Whatever you get, make sure it has overheat and overcharge protection built into it. The last thing you want is to burn that port.
@@lawrencelord9777 The cable matters less than the box it plugs into. At this point until Meta fixes whatever bug is killing battery back ups so quickly, you want something with a wattage of at least 18 (preferably in the 20s) and delivering at least 5V. That should keep you up and going for hours.
No PC USB port & cord I know of can provide 18+ watts of power + data simultaneously. So your headset still slowly drains while you're in PCVR. I've done dozens of hours in PCVR already using a Link cable and my headset does not stay charge. Quest 3's draw is too big.
dunno if this is useful info to everyone, but according to an official respone on the Meta forums, "using a USB port that is not Power Delivery-compatible and capable of 18W+ will slow down charging."
@liveopenmike think my link is getting eaten by auto-mod. just google "meta quest 3 poor battery life", the forum post is the first result and it's how I found it. The response itself is linked as the Solution, so you can easily jump to it
The diff between 120Hz and 90Hz is not as stark for standalone as on PCVR and most game aren’t even optimized for it. But 120Hz mode eats battery life alive. It’s an easy choice, but you do you. 👍🏽
2hrs is basically industry standard for standalone headsets, sadly. Every Pico headset, Quest headset, HTC, even the Apple Vision Pro are all 2 hours. As batteries grow in capacity (Quest 3 has a much bigger battery than Quest 2), the power drain increases as more demand is added. Catch 22.
I use the Tiergrade 2-in-1 link cable with about 18 watts charging power. Does it damage my battery if it stays at 100% while playing? Like, should I leave it plugged and play unlimited, or should I allow the battery to lose power to then recharge? And is the input limited, or could damage occur due to the cable being plugged into 2 wall plugs? Thank you!
Nope, you're good. 18W is just enough to keep the headset charged. I've played 10 straight hours in VR using a beefy power bank. The headset has software to limit the input and cut it off when the headset is charged, but I've seen images of burnt power ports from people plugging insanely high wattage chargers into their headset and overheating it. At 18W, I believe you are fine.
I've seen that too. Basically there's a software feature built in that slows down the 'fast charging' when it gets to a certain threshold and the final 5-10% takes longer. I've plugged my headset in and it went from 20% to 90% in an hour, then took another 30+ minutes to fully get to 100%. It's to keep from overcharging/overloading the battery and potentially frying your charging port.
I'm not honestly not sure. I never turn it off and on in the same session and I hard powercycle my headset often, which would've reset the quality settings. I'll have to test this.
I've not heard any horror stories of ports being burned using the official charger and a recent software update slows the charging down when you get in the 90s percent. Should be okay.
The current flow continues though. Some charging docks have shut offs, but standard plugs don’t and the heat speeds up battery degradation. Happens to phones and laptops too.
@@Fluchti So there’s no overheat threat at all? Tell that to the hundreds who fried their Quest 2s. I’ve seen pictures on Reddit for years, using the official meta plug.
Could you please explain something for me please? I am not a VR expert, but got interested about Quest3. So what I see is that Quest3 is capable of using it connected to a PC or using it standalone, that is why it has got a built in battery. But I also see comments, that say Quest3 uses battery even when connected to PC. I mean what the heck? Why would it use battery if it is connected to PC and gets juice from there? So the battery dies in about 2 hours time and then I can't continue playing even if connected to PC?
Basically, the juice can’t keep up with the power drain. Quest 3 needs at least 18W to keep it charged, so you need a powered USBC 3.0 port at least to keep up with the drainage.
@@liveopenmike Thanks for your reply, but I still don't understand. Why would a device use ANY juice from the batteries when it is connected to a PC and can get all the needed power from there? I would want to use it for PC gaming (not standalone) and I was in a belief that it has nothing to do with battery. Seems I was wrong and I don't understand the reason. I mean ANY device I use that has got a battery (mobile phone, laptop, audio devices, you name it) will work endlessly without losing any power if plugged in. So...?
@Szabby999 Like I said, the PC doesn’t put out enough juice to keep it powered long term. PCVR headsets have power adapters too, FYI. All the juice for those doesn’t come from being plugged into your PC.
@@liveopenmike Interesting. Oculus, or most Pimax lineup HMDs - like 8KX, 8K Plus, 5K etc. - did not need any power adapters, since they all are USB powered through the PC...
I doubt you have 1,000W coming through your USB3 port? Even with a 1000W PSU, that's going to all parts of your system. Plugged in to a USB3 port, I get about 5-6hrs of gameplay.
@@liveopenmike Is there a reason why my computer says it doesn't have the required specs to use the VR? I have AMD RX 6950 XT, i7-13700KF and 32 gb RAM
I went to go return mine but the serial number on the device and on the box were different. someone at meta or walmart switched the box skin out. not happy.
Mentioned at the start of the video. Not everyone can be plugged in at all times though. I do a lot of demos when I visit family and it's absoutely a better experience if they are wireless. lol Let's just say walls have been hit aplenty.
@@liveopenmike only thing that sucks about VR is modding on PCVR there’s always issues lol just a fyi though I guess the intended way is the best way to play VR
More than enough. The Quest shouldn’t draw more than 20W from what I’ve read (the standard charger is 18W), so what you have is well above that spec. Check to see if it has overheat and overcharge protection. Most decent power banks do. So safety’s sake, I would still use the official adapter to charge the headset when you’re not using it.
I don't understand why they make everyone use batteries... I hate batteries and wireless tech, i want to hook my headset to a big old brick powersupply and to my displayport, can someone suggest a good headset that does that?
good to know but in my case i exclusively play wifi pcvr@@liveopenmike aslo just got my headset today :) so much better than a Q1 lol just tracking alone bow are finaly usable
before seeing this video, I have been leaving my headset plugged in overnight for the last 6 days. how much damage could that have done. is this like a 10% decrease to battery capacity, or a 50%?
Honestly, I doubt you even hit 10%. It's a much slower process than that. I have friends who did that every night for months (with their Quest 2s) and now their headsets get less than an hour on a full charge, so it's definitely a habit to break, but not a rapid decline. This is bad for phones, btw. We're just used to replacing phones more often and phone batteries last longer, so it's okay if it goes from like 12 hours to 8 hours (33% decline) in a year. You notice that less than when a VR headset does it when the starting point is two hours.
@@maegnificant I would trust the official Meta dock as it’s there in the description, but I’m anti-charging dock as a general rule because I’ve had bad experiences with them killing batteries for multiple devices I’ve owned. The fact that it’s specifically mentioned in the specs indicates Meta knows this was an issue too, so that’s something at least.
I did charge the headset overnight with it and unplugged before I got to work, but the battery was only at 86% when I came home and the elite strap battery only at 17%
0:08 It's as fine as a gaming laptop is fine.... aka not fine as if you max out the quest 3 even with a copper link cable it will drain the battery at 10% per 30 minutes and you honestly need a 45w+ charger to charger the thing when pushing it's limits... Which is somthing that I never encounmtered as unlike a gaming laptop which has barrel plug or 2 Quest 3 uses just USB C which cnan't put out the power the quest 3 needs... Asuming you are using copper and not optical aka the official Link cable as that does not charge at all.
@@liveopenmikelmao, as I continue watching I have more comments. leaving plugged in is my downfall. I like to leave it in standby plugged in so app updates automatically and such but ya, overtime it crushes my battery. I counter this with more and bigger batteries 😂
@@samson143vr Yeah ya boi ain’t got money like that. I’ve heard horror stories of overcharged Quest 2 batteries getting less than an hour these days. Had to put that PSA in.
Power I'm waiting on a 30,000 mAh battery bank in the mail, it's supposed to have max 22 PD so I'm hoping it will keep the quest 3 charged in most scenarios. I've heard the quest 3 can only support a max of 19watts charging so it won't help with stuff that pushes its power draw above that, but hoping those situations are far and few between.
Honestly the headset is a joke for the battery my quest 2 wasn't even this bad at all and it not even worth the upgrade to have a slightly more powerful and clear res I just use my pc anyways for the power so the hole thing isn't even with it other than the extra field of few and like I say little bit more clearer with better res
My Quest 2 out of the box was 2hrs as well. The MR’s power drain is my biggest gripe for Quest 3. Still more than worth the upgrade IMO. I can’t stand putting my Quest 2 on anymore.
Where this bull about not charging your device over some % is coming from? Battery controllers are smart enough to limit charging current at higher charge percentages effectively reducing the battery temperature and prolonging battery life. This was a problem only in early days of android, but to talk about this today? Seriously? And you think developers are that stupid to give you access to full battery capacity so they can have a wave of RMAs in a half a year because battery ran out of half of its cycles and lost 30% capacity? Guys, just relax and play VR, don't overthink it. If you want to be extra geeky about it then find the battery temperature indicator and test for yourself.
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I don’t think you are correct about leaving it plugged overnight effect the battery it’s basically a phone on your face but we leave phones plugged overnight and it doesn’t effect the battery I think it’s a software problem causing the issue let’s remember meta is not a software company heads sets are basically a modified version of android you can tell people can install apk on it and see the specs
btw all modern devices have something called an ems board (electrical management system) which stops the device from taking power at 100 percent and the battery does not degrade if you leave it on a charger
That being said.... No one recommends you keep a device on the charger 100% of the time when not in use.
Crooker2 said what I was going to.
💯
The things is, when I shut it off. After 2 days, the headset is out of battery. So inconvenient. With link cable no issue, I can play a longer time. I use a power bank and it extend the life a little bit, even that my power bank still have 50% when the headset is out of battery. I try with a heads strap plus the battery pack. No change, the headset does not do longer than 2hrs
@@ztormsink5931I need a link cable that has dedicated power because my quest will die faster than it charges on link from my pc
I'm lucky too say the battery life for most better games is a great way for me to limit the play so I don't get super sick.
AWESOME VIDEO AND VERY HELPFUL THANKS FOR MAKING IT.
Thank you! I'm glad it was helpful.
The frame rate and screen brightness makes a lot of sense why many users are seeing such poor battery life. It's not a matter of the Q3 being less efficient than the Q2, it's just capable of doing more at the cost of more power.
Exactly.
Even with a standard power (2.4 amps 12 watt) bank the battery still drains when your using it. This is especially true when your doing wireless PC at 120fps. PCVR drains alot more than standard native quest I've noticed. You need a USB PD powerbank with 18watt to actually prevent the quest from draining while in use.
Fair point, but I’ve done over 5 hrs off a Link cable without killing the whole battery, so in terms of extending the session (which is the point of this video) the cable still did its job.
@@liveopenmike Theres cables that also allows for unlimited playtime over wired link. These cables allows you to plug in the original charging brick with USB PD support (18watt). They only cost about $25-$30. I have one thats similar right now but the cable doesn't support PD so it still drains.
@@chan13153 drop a link?
@@chan13153which cable specifically
can you provide a link to what cable does this? I need to get one@@chan13153
I tried the PrismXR Carina W1, a waist-worn battery pack, 10,000mAh battery capacity, fast charging up to 30WPD. And now I can play Dungeons Of Eternity with my Quest 3 for about 5-6 hours.
Nice! You're golden with those specs.
Where can I get one
5 or 6 hours I might puke
I had no idea there were power settings, and the brightness makes sense to it draining battery. Thanks! :D
Yeah my brightness stays at 50% now and I never turn 120Hz mode on unless I know a game uses it. Both are very helpful.
Some solid tips. I really look forward to more devices having an automatic shutdown of charging when at 85% or full. It shouldn't be that hard to do, and then they wouldn't need to rely on anything external. I wonder if Meta could patch that in with a firmware update?
I would need an engineer to explain the potential implications because that voltage has to go SOMEWHERE right?
Sending out a couple of DMs now.
@@liveopenmike it should be able to work just like a light switch, though higher tech. Device says it is at x%, it breaks the circuit until it trickles down to a certain amount. No circuit, no draw. Just like plugging in a USB wall charger on the wall side, but not the USB side.
my samsung s23 ultra has this feature already shouln'd be hard if not too late
Batteries don’t degrade for being plugged for a loooong time now. This is a problem from the old NIH batteries and specially cadmium batteries. LiPo batteries don’t quite suffer from the same problem.
👍🏽
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I've found a combination of things can help keep you playing for a long time. First I start out with nothing and play a round or two of Population 1, then I add a cooopoo battery pack for about an hour or so, then the other cooopoo. After another hour, charge the cooopoo's and add a direct usb-c cable link. That will last a really long time, around 2 plus hours more. If I'm still in the mood to game I've got the Coopoo's ready and waiting. This allows for a continuous experience if done right. Best of luck!
Yeah this was centered more around settings than batteries for those who can’t afford the add ons yet. Thankfully there’s some more price friendly 3rd party options now because Meta’s pricing is nonsense.
Ok... In this day and age... Any device that doesn't have overcharge protection, isn't worth buying. No one wants to spend their life worrying about plugging and unplugging their devices when theyre fully charged.
The biggest thing that ticks me off about the quest 3 is the fact that when it's running low, I cant just plug it in and have it charge while it's running.
This seems to be A HUGE problem and I hope it's only a software bug that gets patched
I was in the middle of a game with my son yesterday and the quest just died in the middle of the game even though I plugged it into the wall while I was playing just to squeeze the last few minutes of our game mission... But alas, that didn't work and it died at just the wrong time.
Yeah since making this video I’ve learned about the bug people are experiencing. I thought about taking this video down, but my hope is that it IS a software issue that Meta can patch.
I played 7th Guest VR streamed from my PC for 97 mins and it was at 43% total left. That's with the elite battery!
Oof. There’s an apparent software issue going around with battery packs not working properly on some headsets. I’m tracking it and may drop a video about it.
People have gauged the max draw of the Quest 3 in heavy passthrough at between 23 to 25 watts. You also need to factor in at least 18W to keep it charging. Best case scenario involves a battery pack that can output 40W. Thankfully, they make cheap power banks made to charge laptops under 10 ounces at 20000mAh which should net you 6+ hours. For the brave souls taking it outdoors for the day, a 50,000mAh pack in the pocket or bigger on a backpack is better. I'd hold off on all battery head straps until they offer at least 20W output.
Oof. So my strap plus separate big power bank seems like the best setup right now.
Thats not how that works at all.
It draws about 22.5w. Anything 25w or so would do just fine. Just make sure your cable and battery bank is actually rated for it
Just grab a super long usb c cable and plug it in somewhere in your playing space
Yup I did mention that (and I use one myself), but I do a lot of demos outside of my house (family and friends) and can't always plug in. The great ting about the Quest is its mobility, but power outlets aren't always available.
Great tips. I really wanna know what cable people were talkin' about in the comments...supposed to let you add a battery bank to the link cable?
Hey, the info you present on the Elite Battery Strap is misleading. Yes, it's 2330mAh, but that's because it's output is 7 Volts (high enough to charge the headset while playing). The Elite Battery Strap is still 18 WattHours. If you look at it as if it were a Quest2 battery strap at 3V output, then it would be near 5000 mah.
As a comparison, the BoboVR battery says 5200mah, but its only 3V output. It has a similar battery size of 19.5 WattHours (Elite Strap is 18Wh). But the 3V output isn't high enough to charge the Quest3 while playing.
Lastly, the Quest3 has a 19 Wh battery (4800 mah)
👍🏽 Bobo acknowledged this and I’m expecting when they do come back in stock to see a higher voltage battery.
I’ve seen multiple complaints on Reddit about the Elite battery only giving another 90mins or so on full charge, which given the price isn’t great value.
I also wish Meta would sell hot swappable batteries like other companies do, but the design of the strap seems to limit this. Apple’s going to have this same issue and already said they’ll have separate batteries for sale.
Do bobo only have to change the battery output or do they have to change the whole strap ? (meaning i already have the bobovr, i hope i only have to buy new batteries)@@liveopenmike
@@eldjoudilaouedj5200 No it should just be the batteries unless the wire can't deliver enough current, but I don't think that'll be the case.
Got a cheap power bank on Amazon. Now I can play about 15 hrs.. Awesome sauce!!! 😂
🥳
check youtube again that first battery pack wont stay linked being plugged in while also being plugged in the wall alot of people saying it cuts ooff even with the battery pack being full thats why i clicked on the video which is wild fam
Yeah this vid was made before that battery pack bug came to light. I haven’f had a single issue with my headset but I’m hearing lots of stories.
@@liveopenmike thanks fam you should make a video on alternatives like interface tweaking to make a longer battery life
I'm getting over 10 hrs... Brought rgb headstrap with 6000mah battery built in and then velcro strapped a fast charge 30000 mah at the rear... Short right angle us c goes from pack to rear of headstrap to charge. Cost around £45
🎉
Can you make a video on how to connect the extra battery?
@@daniel51404 never posted any?...sorry
@@daniel51404 like a regular battery pack?
share products links pls
2024 - run time of average quest 3 battery 7 minutes :/ Isn't having an external battery connected means it's always charging the quest 3 battery, thereby slowly degrading it?
That effect is minimized if it’s below 90 or 80 percent. I think at 80 and below the power draw from an external charger increases.
In general though, you’re right, but we’re sorta stuck if we want to game longer until the magical 8 hr VR battery that doesn’t overheat like crazy is created. I have a 10,000 maH battery and that thing COOKS when it’s active.
Nit if you keep it below 85% and above 20%.
@@GreenBlueWalkthrough your average person isn’t going to continually monitor that during a session and repeatedly plug/unplug.
@@liveopenmike yeh could do with something like accuBattery app,that will set alarm when reached 80% to keep the battery healthy. I followed the video advice and worked wonders, it used 40% in 70 minutes, so am happy with that :)
@@liveopenmikemy phone does that automatically. I wish Meta OS would have a setting for that.
Unfortunately through some testing the link cables (Kuject anyways) have not helped and I used those for my Quest 2. I thought they would work just the same for the quest 3 but I still can't hold the charge for longer than 2 hours
Really enjoyed the video! Super helpful!
Thanks for watching. Glad it helped!
Wicked video. Waiting for the M3 Bobo to come back in stock before I can get a battery pack :(
I have a few friends that bought one. I'm waiting on a review from them. I have a different vendor's strap coming later this week to try out. Hopefully Meta can patch the battery issue.
Great video Fam!
Appreciate you!
3:39 Odd that meta does not have a 20%-80% resritct and charging if full disable like all modern android phones do...
The heat from the current flow still degrades the battery at full charge. This happens to phones too.
I've been using a 10,000mah powerbank from Amazon and I've been getting about 6 + hrs. Idk if that's good. I spent about 40 bucks on a headstrap, grips, powerbank, and velcro 👌
That’s excellent! 🎉
Link?
Do you have a link for the powerbank by chance?
Thank you so much man, I was really thinking of making it charge faster but battery life is way more important, I was really just not being patient enough.
I'm pretty happy with the battery backups I have now. I rarely go longer than 5 hours in one session (usually only if I'm streaming), and the battery pack I use now (Zyber) does that for me.
0:48 I got a rebuff one for my quest 2 and of course, since the strap is the same, it fits the quest 3 like a glove. I am yet to run into any power issues but it is noticeable that things drain a bit quicker than the quest 2.
2:34 possibly due to this. See I decided that I want to try using VD and reality mixer, but not only is it kind of annoying to get the color right (as VD basically chromakeys out a specific color that youre not supposed to see ingame) but the power draw is too much. Plus I want 120 FPS, I get a little motion sick without it. So I just cant use it to see my keyboard and all.
Chromakeying and VR don’t sound like a great mix in headset at all. Yikes.
Great tips! Thank you once again!
Thank you for watching!
The battery pack has been recalled. I just looked into buying it and it's out of stock. This makes me weary about buying any accessories for now. I hope they can figure it out. Just took my Quest to a friends house for thanksgiving and we ran out of juice pretty quick.
Ouch, brutal. I'm getting a solid 2 hours if I stay out of mixed reality, but MR is a selling point, so... not great.
I wonder if whenever they fix the battery if the device will still fit into their carrying case.
Now why would I drop over 6 bills on a wireless headset (got the 512GB quest 3) so I can tether myself to a PC when I want to play PCVR games? I guess it's an option but when I can get a binbok elite strap with a pair of 8,000 mAH hot swappable batteries for $100 that just seems like the best option over turning graphics down and tethering for PCVR. In that case you may as well have gotten a quest 2 or a used rift s and saved yourself a few hunderd dollars.
If you’re tethered to a PC and using a Meta cable, you’re most likely fine anyway. I’m getting around 6hrs that way. Most of my guides are specific to standalone. 👍🏽
@liveopenmike my point was more of, if you are just going to turn down quest 3 framerate, resolution, textures, then turn off passthrough for longer battery life you may as well just save a bunch of money and get a quest 2 since that's pretty much the performance you'll be getting.
And if you are going to turn off wifi and tether with a cable you may as well get a cheap used rift s and again save a pile of money.
If you are going to drop a full $500+ on a quest 3 you would be better off also budgeting in $100 for a large battery bank or good elite battery strap to extend the battery life while still being able to enjoy all the benefits q3 has over q2 or tethered vr like higher framerates, resolution, textures, mixed reality and wireless pcvr. It's like buying a Ferrari then governing it to 60mph to save gas intead of getting a bigger gas tank so you can go 200mph on the track.
When the quest 3 is charging with powerbank, will it still using power from the internal battery or switch to powerbank instead?
Your Quest is technically always pulling power from the internal battery.
To stay at full charge, whatever powerbank you are using has to be able to charge the internal battery as fast (or faster) than it is being drained. You want something pumping out at least 18 watts (multiple the Volt by mAh to get your wattage).
I really can't believe they didn't put a larger battery in quest 3, one more tip , turn your controller vibration off.
They did. IFixit confirmed that in their teardown. Quest 3 is just doing a lot more.
my q3 is good for like an hour with max settings, if i lower the settings to quest 2 level then it lasts for 2 hours which is pointless.
Define max settings. Are you using something like Quest Game Optimizer?
I generally turn 120Hz mode off because I’m learning it’s a battery hog even if the game doesn’t support that refresh rate. This is something I hope Meta fixes. I really noticed it playing Assassin’s Creed Nexus. That game only runs at 90 max, but turning 120 off gave me another 20-30mins of battery regardless.
@@liveopenmike i took your advise and lowered my brightness to 50%. Its actually out charging the drain from my 10,000mah secondary battery for the first time ever. Im surprised the brightness is so much of a wattage hog. Thank you! I usually use the max setting from virtual destop which does seems to bleed me dry quickly but it looks so goooooood
@@NuclearWinter69 Yeah I'm a 100% brightness guy myself because Quest 2 was NOT a bright headset. Quest 3 feels brighter, so lowering it is fine for me. Glad it helped!
what about those cables that let you use your pcvr USB / LINK cable and connect the charger in to the cable. will that keep the quest 3 fully charged for all time while using it?
As long as the charger is putting out at least 18W (higher if you're jacking the resolution on PCVR and running 120Hz), yes that would work. Reality is most Quest users are using it standalone and being plugged into an outlet isn't always an options. Hence the point of this video.
Thank you for watching.
Thank you for the fast reply, Really appreciate it. Great video 👍🏻🙂.
What are the good specs for powerbank to plug in Quest 3?
I have a 10,000mAh 20W 15V powerbank. After a six hour session, the bank was at 40% and the Quest was still in the 90s. That may be overkill as most people aren't spending that long in VR in one sitting. The charger included with Quest 3 is 18W and another viewer pointed out that the BoboVR batteries are only putting out 3V, which isn't enough to keep the headset charged while playing. Bobo is likely going to have to manufacture new batteries.
For searchable numbers, I'd aim for something around 5000mAh with at least a 5V/20W output. That should be good enough to keep the headset charged until the bank drains before the internal battery starts to go down.
I also wouldn't plug it in if the Quest is at 100% if you pick up a stronger bank. I did this with my powercore and Quest 2 and it definitely degraded my Quest 2's battery over time.
@@liveopenmikeHoly! Thanks a lot by the FULL info! Will help me a lot.
@@liveopenmikeok now you have me worried, Last night I ordered an Anker 10,000 mah 30w output battery and a 60w usb c cable, How should I use it so it doesn't degrade anything too fast?
I went for 30w as I heard the Quest 3 with passthrough on uses around 27w, I had a 10,000 mah battery already but it was only 5w and doesn't really do anything when I plug it in, Can't keep up with the power draw of headset.
Do I plug this upcoming new battery in after headset is below 80%?
I intend to plug it into the elite head strap battery but I don't have that delivered yet, So I'll just use it directly into headset.
Very helpful video and great tips - thank you. Can you post a link to the powerbank that you are using?@@liveopenmike
thanks i will save up all my money to get this strap!
I've got a video coming about two more battery straps I was sent. Should be out this week.
Thanks bud very helpful
Glad to help!
My quest 3 only lasts about 1.5 hrs. I have a 10000 mah battery pack that keeps the quest at 95% while in use, but the quest can empty that thing out in about an hour. To maintain charge on the quest while playing yoy need to be able to supply at least 18 watts through the usb C.
Good advice. I’m hoping Meta can patch this as I’ve heard battery packs at ANY size are getting drained inside an hour.
after this tips and tricks enabled how much battery life you get mike compared to before?
I played Moss 1 with everything enabled/disabled/adjusted and got a hair under 3 hours. I beat the game in 2hrs53mins and had 5% left on the charge.
@@liveopenmike great
You’re wrong about elite battery strap. It runs at 7.68v and 17.9 wh. So it’s much larger than the 2300 mah. More like double that. You deleting comments that point out your mistakes now ?
Mentioned in another comment by someone else. Still hearing it’s not extending even a full extra 2 hrs depending on the player’s activity. Mostly passthru related things.
The people I’ve read getting 4+ hrs are either on Air Link or playing full VR without 120Hz on.
so what power bank can i use to last my vr headset for at least 6 hours max. Also does it depend what kind of usb port i have
Six hours? You probably want something between 5,000-10,000 mAh that delivers at least 5V (maybe 7V) to keep the headset up that long. Like the Bobo batteries right now are only delivering 3V, so they're merely slowing down how long your Quest battery is losing power. That was good for about 5 hours on Quest 2 in my experience, but Quest 3's battery draw is higher, so people who got the retrofit are saying the battery isn't holding up.
Whatever you get, make sure it has overheat and overcharge protection built into it. The last thing you want is to burn that port.
@@liveopenmikewhat’s the best cable for me to buy if I just want to plug it into the wall the entire time I play??
@@lawrencelord9777 The cable matters less than the box it plugs into.
At this point until Meta fixes whatever bug is killing battery back ups so quickly, you want something with a wattage of at least 18 (preferably in the 20s) and delivering at least 5V. That should keep you up and going for hours.
I dont have many of those menu options shown in this video. Is the UI different for UK?
The UI got updated since I released this, so a bunch of stuff moved. What options are you looking for specifically?
Sb correct me, please. Isn't using PCVR plugged in also charges the already fully charged headset, therefore limiting the battery life?
No PC USB port & cord I know of can provide 18+ watts of power + data simultaneously. So your headset still slowly drains while you're in PCVR. I've done dozens of hours in PCVR already using a Link cable and my headset does not stay charge. Quest 3's draw is too big.
My question quest 2 has been plugged in since i got it not much change
I'm impressed. My Quest 2 won't stay up longer than an hour now. Battery degraded. :(
dunno if this is useful info to everyone, but according to an official respone on the Meta forums, "using a USB port that is not Power Delivery-compatible and capable of 18W+ will slow down charging."
Excellent info. I'm adding this to my top pinned comment. Can you provide a link?
@liveopenmike think my link is getting eaten by auto-mod. just google "meta quest 3 poor battery life", the forum post is the first result and it's how I found it. The response itself is linked as the Solution, so you can easily jump to it
so your solution to increase battery life is to turn settings down so it looks crap?
The diff between 120Hz and 90Hz is not as stark for standalone as on PCVR and most game aren’t even optimized for it. But 120Hz mode eats battery life alive. It’s an easy choice, but you do you. 👍🏽
@@liveopenmike Fair enough. I'll check it out.
Good stuff thanks
Glad you enjoyed it!
Got mine today and say its fun as f but for 700 the battery should last 3-5 hours not no fn 45 mins . Might be taking it back tbh
2hrs is basically industry standard for standalone headsets, sadly. Every Pico headset, Quest headset, HTC, even the Apple Vision Pro are all 2 hours.
As batteries grow in capacity (Quest 3 has a much bigger battery than Quest 2), the power drain increases as more demand is added. Catch 22.
I use the Tiergrade 2-in-1 link cable with about 18 watts charging power. Does it damage my battery if it stays at 100% while playing? Like, should I leave it plugged and play unlimited, or should I allow the battery to lose power to then recharge?
And is the input limited, or could damage occur due to the cable being plugged into 2 wall plugs? Thank you!
Nope, you're good. 18W is just enough to keep the headset charged. I've played 10 straight hours in VR using a beefy power bank.
The headset has software to limit the input and cut it off when the headset is charged, but I've seen images of burnt power ports from people plugging insanely high wattage chargers into their headset and overheating it. At 18W, I believe you are fine.
@@liveopenmike Thank you very much Mike!
Hey why when i was charging it still 93% then the light has green. Waiting for 5 minutes it still93%.. is it normal?
I've seen that too. Basically there's a software feature built in that slows down the 'fast charging' when it gets to a certain threshold and the final 5-10% takes longer.
I've plugged my headset in and it went from 20% to 90% in an hour, then took another 30+ minutes to fully get to 100%. It's to keep from overcharging/overloading the battery and potentially frying your charging port.
Yoo how are we gonna get the Asgards wrath 2 game for the people who pre ordered it and what does it do when I reserve the game when I first got on 😅
Hi! Asgard's Wrath 2 doesn't come out until December 15th. When you claimed it, it'll be available for download when that date comes around.
They selling the bobo m3 straps cuz I seen people using the same strap as the quest 2
There are converter kits to turn the m2 into an m3 for Quest 3. Gamertag VR did a video on one.
is the battery saver still bugged? because for some if you turn it off, it gets stuck at the lower quality.
I'm not honestly not sure. I never turn it off and on in the same session and I hard powercycle my headset often, which would've reset the quality settings. I'll have to test this.
@@liveopenmike ahh thank you for responding, weird that not many people are talking about this. Edit: factory resets didn't help
I FEEL Robbed
If I use the official cord charger provided with the meta quest 3, can I leave it on over night? Or is it still not a good idea?
I've not heard any horror stories of ports being burned using the official charger and a recent software update slows the charging down when you get in the 90s percent. Should be okay.
@@liveopenmike ok. Thank you.
The batteries stop charging after full
The current flow continues though. Some charging docks have shut offs, but standard plugs don’t and the heat speeds up battery degradation. Happens to phones and laptops too.
That is wrong, cause the Headset is regulating voltage and current, not the USB-Power-Adapter.
@@Fluchti So there’s no overheat threat at all?
Tell that to the hundreds who fried their Quest 2s. I’ve seen pictures on Reddit for years, using the official meta plug.
wrong. that is only when in use. the battery chip is what controls charge and dischage@@Fluchti
Could you please explain something for me please? I am not a VR expert, but got interested about Quest3. So what I see is that Quest3 is capable of using it connected to a PC or using it standalone, that is why it has got a built in battery. But I also see comments, that say Quest3 uses battery even when connected to PC. I mean what the heck? Why would it use battery if it is connected to PC and gets juice from there? So the battery dies in about 2 hours time and then I can't continue playing even if connected to PC?
Basically, the juice can’t keep up with the power drain. Quest 3 needs at least 18W to keep it charged, so you need a powered USBC 3.0 port at least to keep up with the drainage.
@@liveopenmike Thanks for your reply, but I still don't understand. Why would a device use ANY juice from the batteries when it is connected to a PC and can get all the needed power from there? I would want to use it for PC gaming (not standalone) and I was in a belief that it has nothing to do with battery. Seems I was wrong and I don't understand the reason. I mean ANY device I use that has got a battery (mobile phone, laptop, audio devices, you name it) will work endlessly without losing any power if plugged in. So...?
@Szabby999 Like I said, the PC doesn’t put out enough juice to keep it powered long term. PCVR headsets have power adapters too, FYI. All the juice for those doesn’t come from being plugged into your PC.
@@liveopenmike Interesting. Oculus, or most Pimax lineup HMDs - like 8KX, 8K Plus, 5K etc. - did not need any power adapters, since they all are USB powered through the PC...
@Szabby999 Yea I have a Rift S that doesn’t. I also have an E4 that does (even with a USB3 cable). 🤷🏾♂️
If i have my Headset charging through my Computer would the Power supply help it charge faster? I think i have about 1000w of power
I doubt you have 1,000W coming through your USB3 port? Even with a 1000W PSU, that's going to all parts of your system.
Plugged in to a USB3 port, I get about 5-6hrs of gameplay.
@@liveopenmike Is there a reason why my computer says it doesn't have the required specs to use the VR? I have AMD RX 6950 XT, i7-13700KF and 32 gb RAM
I went to go return mine but the serial number on the device and on the box were different. someone at meta or walmart switched the box skin out. not happy.
Ugh, I've heard of that happening at Walmart with consoles too. That awful. I'm sorry that happened.
Get a power bank with a wall outlet on it 👀
Mentioned at the start of the video. Not everyone can be plugged in at all times though. I do a lot of demos when I visit family and it's absoutely a better experience if they are wireless. lol
Let's just say walls have been hit aplenty.
@@liveopenmike only thing that sucks about VR is modding on PCVR there’s always issues lol just a fyi though I guess the intended way is the best way to play VR
@@TheChillDeadpoolOh no there's plenty of stuff I DON'T like about VR, but the good outweighs the bad.
Great info!
Glad it was helpful! Thanks for watching!
i own a 65w 20000 mah power bank will that ruin my battery longterm for my quest 3?
More than enough. The Quest shouldn’t draw more than 20W from what I’ve read (the standard charger is 18W), so what you have is well above that spec.
Check to see if it has overheat and overcharge protection. Most decent power banks do.
So safety’s sake, I would still use the official adapter to charge the headset when you’re not using it.
I don't understand why they make everyone use batteries... I hate batteries and wireless tech, i want to hook my headset to a big old brick powersupply and to my displayport, can someone suggest a good headset that does that?
Valve Index. DPVR E4. Any Pimax headset.
@@liveopenmike it seems the index is still the most sane choice, thank you and merry christmas
so how much time do you gain by doing all that with q3 alone ?
Roughly an hour. The big ones were the 120Hz mode, the brightness, and disabling wifi on single player games.
good to know but in my case i exclusively play wifi pcvr@@liveopenmike
aslo just got my headset today :) so much better than a Q1 lol just tracking alone bow are finaly usable
I leave my headset on the charger bc it drains even tho it's turned off
before seeing this video, I have been leaving my headset plugged in overnight for the last 6 days. how much damage could that have done. is this like a 10% decrease to battery capacity, or a 50%?
Honestly, I doubt you even hit 10%. It's a much slower process than that. I have friends who did that every night for months (with their Quest 2s) and now their headsets get less than an hour on a full charge, so it's definitely a habit to break, but not a rapid decline.
This is bad for phones, btw. We're just used to replacing phones more often and phone batteries last longer, so it's okay if it goes from like 12 hours to 8 hours (33% decline) in a year. You notice that less than when a VR headset does it when the starting point is two hours.
With the overheat protection of the charging dock, would it be okay to leave charging on?
@@maegnificant I would trust the official Meta dock as it’s there in the description, but I’m anti-charging dock as a general rule because I’ve had bad experiences with them killing batteries for multiple devices I’ve owned.
The fact that it’s specifically mentioned in the specs indicates Meta knows this was an issue too, so that’s something at least.
@@liveopenmike okay...
I did charge the headset overnight with it and unplugged before I got to work, but the battery was only at 86% when I came home and the elite strap battery only at 17%
0:08 It's as fine as a gaming laptop is fine.... aka not fine as if you max out the quest 3 even with a copper link cable it will drain the battery at 10% per 30 minutes and you honestly need a 45w+ charger to charger the thing when pushing it's limits... Which is somthing that I never encounmtered as unlike a gaming laptop which has barrel plug or 2 Quest 3 uses just USB C which cnan't put out the power the quest 3 needs... Asuming you are using copper and not optical aka the official Link cable as that does not charge at all.
I have a Link cable and it charges my headset fine. Just doesn’t maintain the charge level if I’m gaming.
The answer is more and bigger batteries 😂 bobo, Please come back into stock
I almost mentioned this, but it would date the video and I wanted it to be evergreen.
@@liveopenmikelmao, as I continue watching I have more comments. leaving plugged in is my downfall. I like to leave it in standby plugged in so app updates automatically and such but ya, overtime it crushes my battery. I counter this with more and bigger batteries 😂
@@samson143vr Yeah ya boi ain’t got money like that. I’ve heard horror stories of overcharged Quest 2 batteries getting less than an hour these days. Had to put that PSA in.
The Bobovr battery does not charge as fast as the maximum power drain, and two packs will no longer provide infinite charge.
Power I'm waiting on a 30,000 mAh battery bank in the mail, it's supposed to have max 22 PD so I'm hoping it will keep the quest 3 charged in most scenarios. I've heard the quest 3 can only support a max of 19watts charging so it won't help with stuff that pushes its power draw above that, but hoping those situations are far and few between.
I have a long cable plugged into the wall while i play and my battery still only lasts like 2 or 3 hours. How can i fix this..?
Check the voltage and watts of the plug the cord is plugged into. It may not be delivering enough to keep the headset charged.
Balls
🔮
One other thing that might be worth doing is delete unused apps
I had a 64GB Quest 2, so I'm used to this. lol
Honestly the headset is a joke for the battery my quest 2 wasn't even this bad at all and it not even worth the upgrade to have a slightly more powerful and clear res I just use my pc anyways for the power so the hole thing isn't even with it other than the extra field of few and like I say little bit more clearer with better res
My Quest 2 out of the box was 2hrs as well. The MR’s power drain is my biggest gripe for Quest 3. Still more than worth the upgrade IMO. I can’t stand putting my Quest 2 on anymore.
Let's buy a 700.00 VR headset and disable all the features. 😆
499*
Since making this video, the battery bug has come to light so I’m hoping Meta can patch it.
I paid $700 for mine with tax included.
@@liveopenmikePaid $700 for mine too, but that was the headset+elite strap+controller grips
thankss
👍🏽
Its sad i hope they fix mine does 1/40
What do you mean 1/40?
@@liveopenmike 1hr 40 minutes
@@Ghofy Oof. Brutal.
Where this bull about not charging your device over some % is coming from? Battery controllers are smart enough to limit charging current at higher charge percentages effectively reducing the battery temperature and prolonging battery life. This was a problem only in early days of android, but to talk about this today? Seriously? And you think developers are that stupid to give you access to full battery capacity so they can have a wave of RMAs in a half a year because battery ran out of half of its cycles and lost 30% capacity? Guys, just relax and play VR, don't overthink it. If you want to be extra geeky about it then find the battery temperature indicator and test for yourself.
👍🏽
First not balls!
Wow!