@ProChara Realistically speaking The Reef, and Snapper Canal seem HIGHLY unlikely to appear in splat 3 because, all the 3 remaining splat 1 stages are definetly gonna return. So what I mean is "The reef" uses urchin underpass's base layout for it self. If you compare both stages very closely you'll see almost all the routes are very similar including the trench in mid with the 2 trees, the bridge perpendicular to the trench, the right, and left hallway flank routes etc. As for snapper, I think it was inspired off of bluefin depot with its entire layout. It kinda fixes the issues that blue fin had not to mention the aesthetics are also similar to it. It's basically a redesigned map and since those 3 splat 1 maps are returning, I doubt these 2 will. In a similar way skippers aesthetic was taken by brinewater whereas, skipper used saltsprays layout and expanded on it not to mention the mirror gimmick. Alot of other splat 2 stages are highly unlikely to return but it think we might be seeing goby and/or shellendorf in the following updates.
Having triple checkpoints is actually a great idea, even though it may be a bit too easy for attackers to just get to one imo, great video overall, really well made !
Great reworks as always! But i will never forget that you added poles (or pillars) to Urchin! Also nice new expressions for the little squid :) And you forgot to link your twitter silly :P
@@thebipedalsquid ohh the scoreboard? i could see that yeah i was always a big fan of the screen shader that miiverse posts used when they showed up there lol, iirc there isn't anything of the sort in 3
Thanks Elie! Yeah rainmaker was funny in the last games because it was relatively common in soloq to KO in like 15 seconds because there were no checkpoints lol
Great video, keep it up! Never did I expect Chara to feature on your channel but it's a surprise that I'm very excited to see. Happy to help out however I can and great ideas 👍
These are sick, only thing I would change is I think the spawn area on bluefin can completely disappear or at least be shortened significantly. Just lowering the stage to two stories would simplify it a bit, I think in a good way - the grated section was never all too interesting to play on
while triple checkpoints would be a great addition to all maps, some maps are just too small (Eeltail) or shaped in a way that doesn’t give enough routes (Museum) of the two, I would expect them to do size (since that’s the main complaint from players), but either way would require a massive overhaul of the map structure that I doubt they’ll do this far into the game
Yeah that's why I said sometimes 2 would be good, and why I even opted for just 1 on Urchin. Museum definitely only fits with 1, though I think it should be brought further forward to allow for the old flank route to return, with the spawn spinner goal brought back aswell to make the route longer.
I miss bluefin, and the ideas for the rework are nice, but clams is probably the most weird mode for it. nice job with the reworks you two and good luck with saltspray Lol
I think the most likely thing that will happen in this game's near future is that Side Order will feature levels set on Splatoon 2 maps that will make their way to multiplayer. From a development standpoint it would make sense to reuse assets to quickly increase the amount of content in Splatoon 3 while keeping development time & cost low. I do hope that they still give us more ambitious level design in the DLC though. Instead of the same linear level design we've had in all 4 story modes so far (with the only replayability being using a different weapon) I'd like to see level design akin to "open world" mario games like SMG & 64. Levels that while easily playable in a linear fashion, would still offer alternative objectives and exploration to an extent. The Splatoon campaigns have always felt like a spiritual successor to Super Mario Galaxy, but the level design never quite reached the scale of galaxy's galaxies.
@@thebipedalsquid I imagine things like replacing the trees on the map with bleached coral, having most of the low ground being covered in sand, and having many of the surrounding buildings and signs outright loose their color. things like that
Aye Hella Awesome Seeing Map Reworks for good Ol splatoon 3, I still wish I couldve played splatoon 1 or 2 in its prime but Id hella be down to play their Maps! AND CONGRATS ON 1K KEEP ON ROCKING! 🔥🎸🔥
I have the opposite where I hope I don't see x stage returning because chances are something like Walleye warehouse will somehow lose the two flanks on the sides and the middle box will become uninkable for some reason.
@The Bipedal Squid Realistically speaking The Reef, and Snapper Canal seem HIGHLY unlikely to appear in splat 3 because, all the 3 remaining splat 1 stages are definetly gonna return. So what I mean is "The reef" uses urchin underpass's base layout for it self. If you compare both stages very closely you'll see almost all the routes are very similar including the trench in mid with the 2 trees, the bridge perpendicular to the trench, the right, and left hallway flank routes etc. As for snapper, I think it was inspired off of bluefin depot with its entire layout. It kinda fixes the issues that blue fin had not to mention the aesthetics are also similar to it. It's basically a redesigned map and since those 3 splat 1 maps are returning, I doubt these 2 will. In a similar way skippers aesthetic was taken by brinewater whereas, skipper used saltsprays layout and expanded on it not to mention the mirror gimmick. Alot of other splat 2 stages are highly unlikely to return but it think we might be seeing goby and/or shellendorf in the following updates.
The Reef maybe, but Snapper is totally its own thing. If anything I'd say Undertow Spillway is most similar to Snapper in terms of the layout, just with the sides blocked off.
I still feel like Undertow Spillway is just a worse Snapper Canal, mainly because it removes the flank to snipe. Both have the gimmick of being "split," just Undertow Spillway is split by having an inkable thing in the middle
@@thebipedalsquid the leap of faith flank is still one of my favourite bits of map design. Maybe not "good" but damn if I don't have some fond memories tied to it after all these years (played Splat 2 since launch day)
I would do so much to get Urchin and Bluefin in Splatoon 3. Those two maps are ingrained in my memory, I don't know why but the vibe in them is peak Splatoon 1. I'm a little iffy on widening the area of Bluefin too much and putting the central platform in all modes (it comes too close to taking away identity in favour of convenience, though I support keeping the ramps there), but overall I really love what you did with it! The little timmy safety measure had me laughing XD. Can't wait to see your take on Saltspray. And poor, poor Hammerhead. The more I look at the Splatoon 3 map the more I'm convinced what we got is actually an unfinished stage. I want to know what happened behind the scenes. Was there a creative dispute? Lack of time and running into creative walls? New level designers that were inexperienced? Bad directions from the leads or higher ups thinking they know better? Bad selection of play testers and/or erroneous response to their feedback? Lack of assets? What in the world happened?
I think Scorch as it's the main map of the game, and I also wanna say Eeltail. A part of me also thinks Mahi since it literally has a completely different layout in every mode, like literally turf and splat even have some really weird terrain differences.
YESSSSSS YOU BELIEVE IN BLUEFIN LEFT ZONE the map suddenly gaining lateral symmetry for that mode sounds sick as hell i personally really liked some of the stage sections you named as negatives, like the dual ramps/L-shaped climb to the rainmaker goal in urchin or snapper's tower route going over water (it was honestly badass when stages did this, plus way fewer things in this game have ink armor/bubbler levels of knockback so it wouldn't even be as precarious. maybe little strips of wall on either side of the trench could be inkable so you wouldn't be more than a roll's distance from saving yourself) but other than that these are pretty much perfect. here's hoping lmao
Please man Piranha pit looks so freaking fun I just want them to bring it back and not ruin it, I want to experience the funny conveyor belt map in my first funny squid game
We need more maps like hagglefish market. If you do not know about the 3 lane way it is a map design what works in most games and in splatoon. And this is my thought but I dont like the idea of the tower going away from you because the game should reward the team that goes the furthest in the enemys base making it so that you need better attack and defend
While I think it's the best of the 5 new base maps, it certainly isn't as great as most people think imo. Having three lanes is nice but it can only do so much when they're all narrow, long, and on low ground with minimal cover.
Flounder definitely uses the games mechanics to their absolute fullest, but to some people it's arguably very unfun to fight upwards. The Reef while not using paintable walls as much as it probably should has a layout any weapon class and any player can get behind.
@@thebipedalsquid I would like to state for the record and jury that I was not sitting back in spawn on snapper spamming missiles and stingray but was in mid getting, quote, down and dirt with classic squiffer and vbrella
Honestly, my guess the reason the Splatoon devs have such bad map redesigns is there may be multiple hard limits on Splatoon 3 maps that are stricter than earlier versions. Such as number of inkable surfaces, size of map, etc.
I do wonder if chuggaconroys theory that the devs don't want to port urchin and now reef to new games because they are flagship stages and therefore must stay in their games is correct or is about to be debunked. Should know in about a week if the devs follow their pattern of releasing season trailers 2ish weeks before the end of the current season
If that was the case I wonder what S1 map would be added instead. Ancho-V or Piranha Pit? Maybe Saltspray wouldn't be added too, leaving them both possibly 👀
wait 5:23 is a splatoon 1 map ???? wtf i never knew that, i played a shit ton of the 1st game , i coulnd't afford a switch until the end of splatoon 2, i didn't remembered the french name of the maps so i never knew that this is supposed to be from 1 💀 man they did it dirty i used to love it :( just zooming with full movement speed with rainmaker, it's fucking garbage now lmao
I need an explanation for the Snapper Canal rainmaker checkpoints. It just doesn't seem necessary at all to go to either the leftmost or rightmost checkpoints when the middle checkpoint is so close to the rainmaker spawn and also close to the last checkpoint. The other two options just look way too out of the way
The point is to have options, sometimes the main route will be blocked off by enemies. While significantly slower, it still gives players other opportunities to score points instead of just being completely locked out from doing so. It also just makes the gameplay more fun, lol
Exactly what Osi said. The original map had three routes before checks were a thing, and only having one would devolve the map into a very cramped single choke point.
@@osiohanu8166 I agree yes, having options is great, but the quality of those options also has to be considered. The flank podiums are just as easily defended, possibly more in the case of the right podium, while simultaneously being a longer and less direct route. As far as im aware, snapper canal rainmaker via this makeup would become, "Whoever pops the rainmaker uses specials to displace the opponents, get to the first objective, then (ideally) kill the opponents, get the rainmaker again, and go straight to the finish"
Thanks for having me on, I can't wait to show off our Saltspray Rig rework tomorrow!
Imagine Nintendo really show us a rework saltspray few days later 👀
We also NEED Shifty Stations back
Oooo is it flipped instead of mirrored???
@ProChara
Realistically speaking The Reef, and Snapper Canal seem HIGHLY unlikely to appear in splat 3 because, all the 3 remaining splat 1 stages are definetly gonna return.
So what I mean is "The reef" uses urchin underpass's base layout for it self. If you compare both stages very closely you'll see almost all the routes are very similar including the trench in mid with the 2 trees, the bridge perpendicular to the trench, the right, and left hallway flank routes etc.
As for snapper, I think it was inspired off of bluefin depot with its entire layout. It kinda fixes the issues that blue fin had not to mention the aesthetics are also similar to it. It's basically a redesigned map and since those 3 splat 1 maps are returning, I doubt these 2 will.
In a similar way skippers aesthetic was taken by brinewater whereas, skipper used saltsprays layout and expanded on it not to mention the mirror gimmick. Alot of other splat 2 stages are highly unlikely to return but it think we might be seeing goby and/or shellendorf in the following updates.
Tbf it'd be a cool tricolor map
This dude gotta have the goofiest avatar. I love it so much. Just a silly lil squid with sily lil legs. Absolutely love it
Exactly what I aimed to hear LMAO
isn’t this literally just a blooper from the mario series
Having triple checkpoints is actually a great idea, even though it may be a bit too easy for attackers to just get to one imo, great video overall, really well made !
You two need to get put on the map design team
and everyone else needs to be fired
3 checkpoints for rainmaker would be so cool if maps actually allowed it
also congrats on 1k subs!
Thanks Catloaf!
I hear bluefin depot is coming back soon...
Great reworks as always! But i will never forget that you added poles (or pillars) to Urchin! Also nice new expressions for the little squid :)
And you forgot to link your twitter silly :P
Oh yeah whooopsie thanks for pointing that out! I was really tired last night. Also unapologetic about Urchin poles 😎
i'll accept them ONLY if they're telephone poles and not the wahoo world pringles can
@@smittz_ I was thinking of them more as smaller pillars connecting the overhanging sign thing if you know what I'm talking about.
@@thebipedalsquid ohh the scoreboard? i could see that yeah
i was always a big fan of the screen shader that miiverse posts used when they showed up there lol, iirc there isn't anything of the sort in 3
@@smittz_ I'm very curious to how it'll look in 3. Maybe they'll remove it like the screen on Flounder? 🥲
Would love to see someone make mods of these maps
''I'm so excited for the new splatoon 1 map coming in the Sizzle season.''
Humpback:
Manta, flounder, Mahi Mahi, and hammerhead would be great stages to get reworked and having one additional rm checkpoint/path.
Tysm for pointing out the trees not being inkable, you are my hero °^°
I loved the bluefin rework the others are pretty good aswell but my fav is bluefin for sure
No it’s a bad stage Splatoon 3 only includes non abandoned stuff
Idk why but i love it when you two collab in a video. Keep it up guys!!
That avatar is literally perfect, a blooper (hate these in mk…) that’s bloopin.
Would be interested to hear more about your thoughts on rainmaker since I like it so much but have only played Splatoon 3. And congrats on 1k!
Thanks Elie! Yeah rainmaker was funny in the last games because it was relatively common in soloq to KO in like 15 seconds because there were no checkpoints lol
Great video, keep it up! Never did I expect Chara to feature on your channel but it's a surprise that I'm very excited to see. Happy to help out however I can and great ideas 👍
These are sick, only thing I would change is I think the spawn area on bluefin can completely disappear or at least be shortened significantly. Just lowering the stage to two stories would simplify it a bit, I think in a good way - the grated section was never all too interesting to play on
while triple checkpoints would be a great addition to all maps, some maps are just too small (Eeltail) or shaped in a way that doesn’t give enough routes (Museum)
of the two, I would expect them to do size (since that’s the main complaint from players), but either way would require a massive overhaul of the map structure that I doubt they’ll do this far into the game
Yeah that's why I said sometimes 2 would be good, and why I even opted for just 1 on Urchin. Museum definitely only fits with 1, though I think it should be brought further forward to allow for the old flank route to return, with the spawn spinner goal brought back aswell to make the route longer.
the mario kart music in urchin’s section killed me
Congrats on 1k subs!
Thanks! Whoop
Wow, I prefer this editting style so much compared to Chara's. I'll definitely be coming to this channel often.
I miss bluefin, and the ideas for the rework are nice, but clams is probably the most weird mode for it. nice job with the reworks you two and good luck with saltspray Lol
Praying bluefin depot returns in all its glory and no reworks 🙏 (well, aside from yours of course!!) Bluefin is my fav map from splat 1
Yes but it’s not returning
We'll see soon! I think we'll either get Urchin or Bluefin next.
I think the most likely thing that will happen in this game's near future is that Side Order will feature levels set on Splatoon 2 maps that will make their way to multiplayer. From a development standpoint it would make sense to reuse assets to quickly increase the amount of content in Splatoon 3 while keeping development time & cost low.
I do hope that they still give us more ambitious level design in the DLC though. Instead of the same linear level design we've had in all 4 story modes so far (with the only replayability being using a different weapon) I'd like to see level design akin to "open world" mario games like SMG & 64. Levels that while easily playable in a linear fashion, would still offer alternative objectives and exploration to an extent. The Splatoon campaigns have always felt like a spiritual successor to Super Mario Galaxy, but the level design never quite reached the scale of galaxy's galaxies.
That would be very interesting to see!
the spirit of the video you did with me lives on with the addition of poles to urchin let's gooooo
YESSIR 💪
I kinda wish they would give the reef a crazy visual overhaul themed after side order, but they probably won't do that
Like how would that look?
@@thebipedalsquid I imagine things like replacing the trees on the map with bleached coral, having most of the low ground being covered in sand, and having many of the surrounding buildings and signs outright loose their color. things like that
@@FakeFlameSprite could be kinda interesting!
Aye Hella Awesome Seeing Map Reworks for good Ol splatoon 3, I still wish I couldve played splatoon 1 or 2 in its prime but Id hella be down to play their Maps! AND CONGRATS ON 1K KEEP ON ROCKING! 🔥🎸🔥
WHEN WILL YOU GUYS GET HIRED BY NINTENDO??? LIKE SERIOUSLY THESE R FIRE!!!!! Also your editing is nice, love me some funny edits :3
Appreciated lol!
I have the opposite where I hope I don't see x stage returning because chances are something like Walleye warehouse will somehow lose the two flanks on the sides and the middle box will become uninkable for some reason.
@The Bipedal Squid
Realistically speaking The Reef, and Snapper Canal seem HIGHLY unlikely to appear in splat 3 because, all the 3 remaining splat 1 stages are definetly gonna return.
So what I mean is "The reef" uses urchin underpass's base layout for it self. If you compare both stages very closely you'll see almost all the routes are very similar including the trench in mid with the 2 trees, the bridge perpendicular to the trench, the right, and left hallway flank routes etc.
As for snapper, I think it was inspired off of bluefin depot with its entire layout. It kinda fixes the issues that blue fin had not to mention the aesthetics are also similar to it. It's basically a redesigned map and since those 3 splat 1 maps are returning, I doubt these 2 will.
In a similar way skippers aesthetic was taken by brinewater whereas, skipper used saltsprays layout and expanded on it not to mention the mirror gimmick. Alot of other splat 2 stages are highly unlikely to return but it think we might be seeing goby and/or shellendorf in the following updates.
The Reef maybe, but Snapper is totally its own thing. If anything I'd say Undertow Spillway is most similar to Snapper in terms of the layout, just with the sides blocked off.
Please... no Goby Arena omg
huh
no. nintendo already confirmed moray towers to return in splatoon 3.
@@Ariaresortandcasino ...that was a parody account, it's still possible, of course, but it's not confirmed.
Im going to sound crazy but i actually prefer the bluefin rework in the game over the one you guys came up with (in zones)
I CAN'T WAIT TILL THE SALTSPRAY REWORK, anyways this video was AWSOME!!!
inking trees should be like sponges and when they are full they drop ink in a close radius like the signal in tricolour
Actually a neat idea huh. I like that. Maybe just for a few seconds or something.
Can’t wait to see which maps get butchered in Sizzle Season!
Omg I love all of these
snapper has always been a favorite of mine.
I still feel like Undertow Spillway is just a worse Snapper Canal, mainly because it removes the flank to snipe. Both have the gimmick of being "split," just Undertow Spillway is split by having an inkable thing in the middle
My most wanted Spla2n map for 3 is Starfish Mainstage
Couldn't hurt too much to have, I'd love it with a few tweaks totally.
@@thebipedalsquid the leap of faith flank is still one of my favourite bits of map design. Maybe not "good" but damn if I don't have some fond memories tied to it after all these years (played Splat 2 since launch day)
@@X-35173 yeah I know what you mean. It was fun and nostalgic but bad lol.
I would do so much to get Urchin and Bluefin in Splatoon 3. Those two maps are ingrained in my memory, I don't know why but the vibe in them is peak Splatoon 1. I'm a little iffy on widening the area of Bluefin too much and putting the central platform in all modes (it comes too close to taking away identity in favour of convenience, though I support keeping the ramps there), but overall I really love what you did with it! The little timmy safety measure had me laughing XD. Can't wait to see your take on Saltspray.
And poor, poor Hammerhead. The more I look at the Splatoon 3 map the more I'm convinced what we got is actually an unfinished stage. I want to know what happened behind the scenes. Was there a creative dispute? Lack of time and running into creative walls? New level designers that were inexperienced? Bad directions from the leads or higher ups thinking they know better? Bad selection of play testers and/or erroneous response to their feedback? Lack of assets? What in the world happened?
4:55 especially if they get ported 1 to 1 they'd be the best maps
Congrats on 1k!! Just curious, but which stages currently in the game do you think are the most likely to receive major reworks??
I think Scorch as it's the main map of the game, and I also wanna say Eeltail. A part of me also thinks Mahi since it literally has a completely different layout in every mode, like literally turf and splat even have some really weird terrain differences.
YESSSSSS YOU BELIEVE IN BLUEFIN LEFT ZONE
the map suddenly gaining lateral symmetry for that mode sounds sick as hell
i personally really liked some of the stage sections you named as negatives, like the dual ramps/L-shaped climb to the rainmaker goal in urchin or snapper's tower route going over water (it was honestly badass when stages did this, plus way fewer things in this game have ink armor/bubbler levels of knockback so it wouldn't even be as precarious. maybe little strips of wall on either side of the trench could be inkable so you wouldn't be more than a roll's distance from saving yourself)
but other than that these are pretty much perfect. here's hoping lmao
Where are those warheads for Bluefin you guys were talking about?
Flank routes scare Nintendo
Please man Piranha pit looks so freaking fun I just want them to bring it back and not ruin it, I want to experience the funny conveyor belt map in my first funny squid game
I really miss Piranha, that and Anco-V were the two good S1 maps brought back in 2.
Good video
yooo
Thanks!
1K LETS GOOOOOOOO
LETS GOOOOO
Hasn’t Bipedal Squid already reworked Saltspray Rig, Bluefin Depot and Urchin Underpass. The first redesign was so cool
Not sure what you're confusing it with, but I haven't! This will be the first ever one.
@@thebipedalsquid my bad sorry, but the abundance of flank routes 🤢🤢 disgusting🤮🤮, extremely unrealistic
Saltspray would make an amazing tricolor map
No splatoon 3 only includes original layout stages so Saltspray rig is not returning in splatoon 3. Because it's bad
It seriously would fr
We need more maps like hagglefish market. If you do not know about the 3 lane way it is a map design what works in most games and in splatoon. And this is my thought but I dont like the idea of the tower going away from you because the game should reward the team that goes the furthest in the enemys base making it so that you need better attack and defend
While I think it's the best of the 5 new base maps, it certainly isn't as great as most people think imo. Having three lanes is nice but it can only do so much when they're all narrow, long, and on low ground with minimal cover.
We're coming up on the last update season and neither Reef, Canal or Urchin have been added back 😢
Hoping for Urchin but last update only had 1 map
How to make 70% of the splatoon fans mad:
"I think they should bring back morray towers"
S1 Flounder is the best designed map reef is alright tho
Reef is very very fun
Flounder definitely uses the games mechanics to their absolute fullest, but to some people it's arguably very unfun to fight upwards. The Reef while not using paintable walls as much as it probably should has a layout any weapon class and any player can get behind.
@@thebipedalsquid I do gotta agree that flounder did favor short range more than long range
Little question : do you use an app or a website to make the layout of your maps? If yes what is it?
Btw great video 👍
Imo a tower going on water is super fun
I think reef also suffered from being in splatoon 2 but only for certain weapons because I remember HATING it and actually liking snapper way more
Spicy ahhh take okay okay
@@thebipedalsquid I would like to state for the record and jury that I was not sitting back in spawn on snapper spamming missiles and stingray but was in mid getting, quote, down and dirt with classic squiffer and vbrella
@@softy5447 you're one of the good ones 🙏
Honestly, my guess the reason the Splatoon devs have such bad map redesigns is there may be multiple hard limits on Splatoon 3 maps that are stricter than earlier versions. Such as number of inkable surfaces, size of map, etc.
YOU ARE GROUNDED!!!!
ITS HAPPENING!!!!
Splatoon 3 map moment
5:10 what's the calmari inkantation remix called I Wana hear the full version
It was an official remix used to promote the final splatfest in S2. Search "splatocalypse".
I do wonder if chuggaconroys theory that the devs don't want to port urchin and now reef to new games because they are flagship stages and therefore must stay in their games is correct or is about to be debunked. Should know in about a week if the devs follow their pattern of releasing season trailers 2ish weeks before the end of the current season
If that was the case I wonder what S1 map would be added instead. Ancho-V or Piranha Pit? Maybe Saltspray wouldn't be added too, leaving them both possibly 👀
@@thebipedalsquid NO! NO BAD STAGES SHOULD BE IN SPLATOON 3! ONLY GOOD STAGES LIKE MORAY TOWERS AND STARFISH MAINSTAGE!!!!!!
THEY ARE GOOD FOR SPLATANAS AND STRINGERS AND NEW SUBS AND SPECIALS!
DO I HAVE TO TELL NINTENDO?????
NINTENDO WILL CHOSE MORAY TOWERS!
I wish they would bring certain maps and just leave them as is but that’s not going to happen ever
I wonder if you will use splatlabs for future map changes? Its a splatoon map editor in unity.
Saltspray will return.
I know cause I saw it in a dream.
It will not change.
First turf war only map lets go!
NO ITS NOT! ITS A REALLY BAD STAGE! WHY? BECAUSE ITS TOO SPLATOON 1IFIED! AND IT INCLUDES THE TEOL LOGO!!!
wait 5:23 is a splatoon 1 map ???? wtf i never knew that, i played a shit ton of the 1st game , i coulnd't afford a switch until the end of splatoon 2, i didn't remembered the french name of the maps so i never knew that this is supposed to be from 1 💀 man they did it dirty i used to love it :( just zooming with full movement speed with rainmaker, it's fucking garbage now lmao
I literally CAN'T blame you AT ALL lmaooooo. That's genuinely hilarious.
Uhhh... people *have* noticed that they removed curved surfaces in this game...right?
I hope you do a video on Saltspray Rig ;)
Eh maybe :/
what program do y’all use to make those layouts?
I need an explanation for the Snapper Canal rainmaker checkpoints. It just doesn't seem necessary at all to go to either the leftmost or rightmost checkpoints when the middle checkpoint is so close to the rainmaker spawn and also close to the last checkpoint. The other two options just look way too out of the way
The point is to have options, sometimes the main route will be blocked off by enemies. While significantly slower, it still gives players other opportunities to score points instead of just being completely locked out from doing so. It also just makes the gameplay more fun, lol
Exactly what Osi said. The original map had three routes before checks were a thing, and only having one would devolve the map into a very cramped single choke point.
@@osiohanu8166 I agree yes, having options is great, but the quality of those options also has to be considered. The flank podiums are just as easily defended, possibly more in the case of the right podium, while simultaneously being a longer and less direct route.
As far as im aware, snapper canal rainmaker via this makeup would become, "Whoever pops the rainmaker uses specials to displace the opponents, get to the first objective, then (ideally) kill the opponents, get the rainmaker again, and go straight to the finish"
NO GOOD!
I definitely won't finish this season catalogue
everywhere
Where you at? You still have two and a half weeks and this time they're adding the last minute boost system or something.
There could only be one returning stage and it’s moray towers nintendo come here. And you can’t rework bad stages
The only good stages that are left are Moray Towers and Starfish Mainstage and then no more returning stages
I was wondering, what program do you use to make these map concepts?
I'll just say it's very unorthodox and I doubt anyone could guess. It's not an actual program. 😶😶😶😶
WHACK !
NOT AGAIN MY HEAD
The part 2 isn't out yet
Yeah it had to be delayed, it will release tomorrow now lol
@@thebipedalsquid thanks for confirming
Im pretty sure saltsprays coming bacj
NEVER!
Its the least likely, but still likely I think?
@@thebipedalsquidyeah changed my mind. Pretty sure if any more splat 1 stages come back now it’ll be bluefin
I said never return the bad stages!!!!!!!!!
y’all nickpicky on manta maria jfc
?
First
Cringe.
@@UCDitto 😤