How To Rig Eyes | Blender 2.78 | HD Tutorial

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  • Опубликовано: 12 окт 2024
  • Learn how to rig eyes in Blender 2.78a. This is a very simple, but effective way of rigging up a pair of eyes. I hope you all like, and subscribe if you have not already done so.
    Patreon► / pixxo3d

Комментарии • 78

  • @HairyDalek
    @HairyDalek 4 года назад +8

    That was *much* simpler than I was expecting.

  • @Fourgees_4GS
    @Fourgees_4GS 6 лет назад +1

    Thanks for this tutorial. Used this technique for a video I'm working on currently. Very straightforward and to the point.

  • @jayxofficial5126
    @jayxofficial5126 5 лет назад +1

    You don’t know how long I have waited for this. you nailed it bro.

  • @TheCrazywulf
    @TheCrazywulf 6 лет назад +1

    ha ha ha ha....after driving my self nuts trying to create an eye rig... and you made it so simple that even I could understand it.... THank you soooo much...

  • @Pizza_Munki
    @Pizza_Munki 5 лет назад

    Nice tut, champ. This is a quick and easy way to add eye tracking to existing rigs such as Mixamoed actors.

  • @shibuisims2634
    @shibuisims2634 5 лет назад

    I'm a simmer and we got rigs for the sims as well to modify in blender. I'm trying to apply this to the sims rig, though it's a bit different, so this is gonna be fun! haha... Thank you for the tutorial, I hope it's useful for me as well. You're a good explainer

  • @jimmytrpcevYT2022
    @jimmytrpcevYT2022 2 года назад

    THIS HELPED ME A LOT

  • @mdarifulislamhridoy9147
    @mdarifulislamhridoy9147 4 года назад

    damped track works almost perfect compare to track to contraint. Most videos on this topic uses ''track to'' contraint, so this video help me out. Thanks a lot!

  • @KalodexD
    @KalodexD 4 года назад

    My dude this is amazing! respect for the well made tutorial :D

  • @atxmatt2510
    @atxmatt2510 6 лет назад

    Thumbs Up for teaching me what Symmetrize does!

  • @pitouithekid
    @pitouithekid 3 года назад

    Many thx. clear and fast as we like :-)

  • @minski7690
    @minski7690 5 лет назад +1

    Thanks (Respect you from Belarus)

  • @Tmoproject
    @Tmoproject 7 лет назад

    Thanks a lot, nice tutorial, very clear and informative. Good Job.

  • @clemeleon151
    @clemeleon151 4 года назад

    Quick and easy, thanks !

  • @renuscoelho
    @renuscoelho 5 лет назад

    man, you're great at explaining things, thx man.

  • @stevenirish8456
    @stevenirish8456 6 лет назад

    Thank you! Excellent video.

  • @igormaxisims7116
    @igormaxisims7116 6 лет назад

    This is a very, very, very, nice tutorial, thanks a lot!

  • @myrrhsolace5875
    @myrrhsolace5875 2 года назад

    Thanks for this! It's very clear and you're careful to point out all the steps, such as when you switch modes, that some tutorials gloss over.

  • @christiaanbruinsma6443
    @christiaanbruinsma6443 5 лет назад

    Thanks for the awesome tutorial! Simple and just works. ^^

  • @glarsen4959
    @glarsen4959 5 лет назад

    Great tutorial! Thanks!

  • @misterrider19
    @misterrider19 6 лет назад

    Awesome tutorial ! It helped me so much thanks.

  • @okwarebosco5477
    @okwarebosco5477 5 лет назад

    Thanks so much, finally i have got what i was looking for

  • @mickyr171
    @mickyr171 5 лет назад

    Awesome tutorial. Thanks a heap

  • @jimbomacgee3499
    @jimbomacgee3499 4 года назад

    Amazing tutorial, thank you!!! I always wondered how people had those cool looking eye glasses bones xDDD

  • @JM-jk9vz
    @JM-jk9vz 5 лет назад

    Thank you for this video.

  • @ezlp2523
    @ezlp2523 5 лет назад

    Thank you very much!

  • @tnkspecjvive
    @tnkspecjvive 6 лет назад

    excellent tutorial 👍

  • @programmingtacticalcode7968
    @programmingtacticalcode7968 5 лет назад

    Tnx for this tutorial very good job man!

  • @Nero-wm5jn
    @Nero-wm5jn 4 года назад

    Thank you :D

  • @peaolo
    @peaolo 5 лет назад

    I think eyes should track a smaller bone, so if you want your character to spot a little fly on the tip of his nose you can have proper converge behavior and you don't have parallax issues.

  • @PeiyushSharma
    @PeiyushSharma 7 лет назад

    thank you, dear this helped me I was creating a Lego character.

  • @northwesternrailwayvideos5276
    @northwesternrailwayvideos5276 5 лет назад

    The helped SOOOOO much. THANK YOU!!!!!!!!!

  • @kahlzun
    @kahlzun 4 года назад

    very cool

  • @Log-On-Line
    @Log-On-Line 4 года назад

    thanks alot

  • @JaxiVT
    @JaxiVT 5 лет назад +3

    I have all bones set up like you have, however when I move the controller bone, the eye moves entirely instead of sitting in place and rotating.
    Imagine swinging a baseball bat vs spinning a basketball. That's how it's reacting, as if it's a bat, not a ball. Is there a way to change how it rotates the eyes?

    • @crabbycreates2943
      @crabbycreates2943 5 лет назад +1

      Are you using 2.8? I'm having big problems because things work differently in the new software.

  • @DioriteTM
    @DioriteTM 4 года назад

    Thanks bro!!!!

  • @VortexFlims
    @VortexFlims 7 лет назад +2

    ok Did all that. made a head to for a character. set the head bone to automatic weights. but now the eyes are moving with half of the head. why is that? I dont want the eyes moving with half of the head.

  • @user-jb9vy1pb8o
    @user-jb9vy1pb8o 6 лет назад

    Great! Made something that seemed hard into an easy 13 minutes

  • @crabbycreates2943
    @crabbycreates2943 5 лет назад

    I've used this method successfully in 2.78, but I'm having big problems in 2.8. First off, in 2.8 the eye control bones (or any other bones) must be adding through the metarig/Rigify Buttons menu: such as basic.super_copy. If you simply add bones or "shift-D", the bones will not be converted in "Generate Rig". Also, the custom bone shape should be created in a new "Collection" called "Custom Shapes" or the like, since we don't have layers in 2.8. I'm still working to solve other issues.

  • @AmranSidek
    @AmranSidek 6 лет назад

    ANOTHER GREAT ONE!!

  • @ENKYMA
    @ENKYMA 6 лет назад

    훌륭한 강의 잘 시청하고 갑니다.

  • @ducknuke
    @ducknuke 5 лет назад

    Thank you!!! I did it ...

  • @Hassan-ju6cm
    @Hassan-ju6cm 5 лет назад

    Hello sir, I liked it very much! Can you please explain how did you create THIS EYE??? Because, each of these two eyes is a separate SINGLE mesh that can easily be connect to armature's bone! please explain it's complete procedure... I am sure it's pretty simple, but I can't figure it out! :(

    • @scott__lange
      @scott__lange 2 года назад

      probably parented one mesh to the other, then just attached the parent to the bone, thus making them move as one

  • @sholehudin8080
    @sholehudin8080 7 лет назад

    thank you so much, maybe you can share how to rig a mouth like a rig eyes

  • @mariabrest
    @mariabrest 7 лет назад

    thank you so much

  • @HaoChen-i2k
    @HaoChen-i2k 6 лет назад

    nice video

  • @MrWannabeartist
    @MrWannabeartist 4 года назад

    What is control P (parent) keep offset in Blender 2.8 plus? or what is it called now?

  • @fisto3d311
    @fisto3d311 4 года назад

    there is a way to merge the 2 eyes without losing the bones parent?

  • @chikhchamkha4563
    @chikhchamkha4563 6 лет назад

    thanks

  • @invazorzimutube
    @invazorzimutube 5 лет назад

    Thanks for the tutorial. It helped me very much. I still have one problem related to the final part... When I do the display of the "Eye controller" in the minute 11:00 my object appears turned to the side and I can't get to fix it. I've tried to rotate the bone which image i'm changing, but turning this bone around the 'Z' axis doesn't affect it a all (the other axis do)... So...Can someone please tell me the solution to this. Thanks :)

    • @peaolo
      @peaolo 5 лет назад

      invazorzimutube probably you already fixed it, and I didn't really understood what you meant, but: in my experience to debug a rotation/loc/scale issue is helpful to
      1. switch to local axis mode (rather than the more confusing Global one),
      2. in armature settings enable "view axis" for its bones.
      Very often differences in axis orientation between objects, armature (in object mode) and its bones (in edit/pose mode) are the key to understand glitchy behaviors. You should also check in constraint parameters (and sometimes even in constraint ORDER if you have multiple ones):
      - local to world space parameters,
      - pointing axes,
      - tail/root of the bone you're pointing to,
      - UP axes, and so on...
      Proceed in order by disabling all the constraint (little eye icon) and then re-enabling one by one, checking where's the problem.
      If you find a misaligned object, simply enter edit mode, rotate it to where it should be and back in object mode counter-rotate it so that it appears correctly.
      I know it is tedious but you could learn many tricks to avoid errors in the future and by fixing problems you'll become more aware about blender and 3D softwares in general.
      Have a nice blending! :-)

  • @bennoproductions
    @bennoproductions 5 лет назад

    ❤🎮💡 thanks a LOT!!!!!!!!

  • @myrrhsolace5875
    @myrrhsolace5875 2 года назад

    Hmmm. setting origin: neither Ctrl + Alt+Shift+C nor Cmd+ALT+Shift+C bring up a menu in Edit mode (or any other) on my Mac in v3.0

  • @Kanephan
    @Kanephan 7 лет назад

    Would this work if both eyes were one object?

  • @programmingtacticalcode7968
    @programmingtacticalcode7968 5 лет назад

    Can you make a video how to riging mouth !

  • @ocurimi
    @ocurimi 7 лет назад +1

    uhm I havea a problem when I rig the eyes. I did everything ok but the eyes don't stay in their place, they move around the eyebone, please help!

    • @equestriansareawesome7895
      @equestriansareawesome7895 7 лет назад

      Ocu Rimrim I am also facing this problem..if you find your solution..then please inform me..it will be very greatfull for me..please

    • @markjackson7621
      @markjackson7621 5 лет назад

      I'm not sure what you mean, but I assume you mean the eyes swirl in the sockets when rotating the head bone, right? Well you can set a constraint on the MainEyeCont bone (the custom bone). Set a ROTATION CONSTRAINT on the MainEyeCont bone to the head bone and it should follow the head rotation which means the eyes stay still inside the eye sockets and only spin inside the eye socket when moving the MainBoneCont bone.

  • @user-jb9vy1pb8o
    @user-jb9vy1pb8o 6 лет назад +2

    There's a problem with my eyes, I can't move them around without them going outside of the eyelids/lashes

    • @bear-od9ot
      @bear-od9ot 4 года назад +1

      that means your bone isnt perfectly centered, although i doubt it would matter now since this was from a year ago

    • @RandomUser00025
      @RandomUser00025 4 года назад

      @@bear-od9ot V

  • @mondmadlin
    @mondmadlin 6 лет назад +2

    Okay, okay, OKAY, OKAY?!?!!?

  • @skyquote2534
    @skyquote2534 6 лет назад

    GRAET VIDEO!!!! THANKS!!!! REALLY HELPFUL!!!! I WOULD GIVE 50 LIKES IF I COULD! I ALSO SUBSCRIBED!

  • @christiansummers4318
    @christiansummers4318 4 года назад

    my eye rotates instead of looking up what am i doing wrong?

    • @birdiuia5293
      @birdiuia5293 4 года назад

      Christian Summers I guess try changing how it turns on the right
      You should see some buttons saying
      X Y Z -X -Y -Z click on one and see if it’s how you want it to turn

  • @bear-od9ot
    @bear-od9ot 5 лет назад +1

    im using blender 2.79 /cry

    • @birdiuia5293
      @birdiuia5293 4 года назад

      I use 2.73 because my computer is 8

    • @bear-od9ot
      @bear-od9ot 4 года назад

      @@birdiuia5293 lol, that was a year ago, i use 2.82 now, and i found an easier way to rig it.

    • @birdiuia5293
      @birdiuia5293 4 года назад

      Pizza Hut not fbi *cries* WHERE IS MY WINDOWS 10 I DONT WANT THIS 8 YEAR OLD COMPUTER

  • @brucebenik2
    @brucebenik2 4 года назад

    This is out of date for version 2.82

    • @PIXXO3D
      @PIXXO3D  4 года назад

      I know, time moves on. Can't change that. Lol

  • @vezanommegaback1366
    @vezanommegaback1366 5 лет назад

    Too much talk
    Too much talk
    Too much talk
    Too much talk
    Too much talk
    Too much talk

    • @mickyr171
      @mickyr171 5 лет назад

      Watch someone else then :p

    • @vezanommegaback1366
      @vezanommegaback1366 5 лет назад

      @@mickyr171 I'm sorry, I am not English. I don't understand what did he say. I just follow what did he do. I think that he talk without a function.

    • @mickyr171
      @mickyr171 5 лет назад +1

      @@vezanommegaback1366 Sorry bud, didn't know, you seem to write ok but I understand writing and speaking are completely different when learning another language

  • @TooEazyCG
    @TooEazyCG 6 лет назад

    thanks