Blender 2.7 Tutorial #66: Cartoon Eyes Rig

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  • Опубликовано: 12 окт 2024
  • Thanks for watching! Please don't forget to subscribe to this channel for more Blender & technology tutorials like this one! :)
    In this Blender 2.7 Tutorial #66 I cover:
    How to create animate-able eyes on the surface of a 3D [or 2D] character. (controls movement of texture on surface of eyes
    This tutorial Includes use/demonstration of 3D tools including: knife project, proportional editing, nodes, UV Warp Modifier, Texture Painting and brushes, Unwrapping and UV Mapping, Armatures & Bones, Custom Bone Shapes
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Комментарии • 154

  • @Megaluigi93
    @Megaluigi93 4 месяца назад +6

    even after 7 years, this tutorial comes in handy

  • @AnnSnowfrost
    @AnnSnowfrost 3 года назад +12

    Even in blender 2.9, your tutorial works like a charm! Thank you for your wonderful video ÷)

  • @miffedcrew8868
    @miffedcrew8868 Год назад +3

    This tutorial works wonders, thank you so much. I couldn't figure out how to make the eyes move on a model because every time I moved it through weight painted bones, the eyes would leave the sockets. When I found this tutorial, it gave me a way of moving eyes that wouldn't result in the eyes leaving the sockets. The only thing I'm struggling with is that when I move the eyes using UV Warp, it works, but I have to drag the bones really far away until the eyes go all the way to the left let's say, as opposed to the eyes going to the left when the bone is to the left of the eyes without having to move it much. I figured it might be either the model I'm using or the UV that's on it. When I try this with the same texture on the default cube, it works just how it's suppose to. Not sure how to fix the issue. Thank you again.

    • @miffedcrew8868
      @miffedcrew8868 Год назад

      Update: I fix it! It was because the armature for the eye's textures were separate from the armature that the character already had. I joined the eye armature to the main armature and that fixed it. Then I had the problem of the eye going up when I was moving the bone downwards lets say. I followed the part of your tutorial where you covered how to fix this. I tried your fix in edit mode instead of object mode as seen in the video because the eye armature was already connected to the main armature. It didn't work though because when you rotate the bone in edit mode (and pose mode), it rotates the texture. To fix this I selected the eye bone and separated it from the main armature. The origin was at a different location by then though, but as the 3D cursor was in the same place that I created the eye bone, I just simply set the origin point to the 3D cursor. I then did your method of rotating the bone by 180 degrees (though I had to do it on the x axis in my case, I think because my bones were at a different rotation). I then reconnected the eye armature to the main armature and it all worked fine.
      In summery, I connected the eye armature to the main armature, separated it from the eye armature when I saw the inverted issues, rotated the bone in object mode and then reconnected them. The only other thing that I would say is that sometimes I hid the base bone, other times I hid the target bone, depending on which bone worked the most straight out of the box. I also did this process for two individual eyes so that I can control each eye individually.
      Thank you again for opening my eyes (get it?:D) To this method of rigging eyes in Blender. I didn't even know you could before your tutorial.

  • @julianelchofy8577
    @julianelchofy8577 4 года назад +7

    Very usefull tutorial!!!
    I thought this was impossible until I discovered this video occasionally.
    I have already tested it in 2.8 and it works wonderfully!
    Thanks a lot man!!

  • @DirkVantas
    @DirkVantas 2 года назад +1

    I started my project thinking that I could do it with drivers bound to small boxes but moving the whole character rig through space messed up the coordinates I was translating onto the texture image, finally with this tutorial It just works perfectly independent from on another and I can finally animate eyes and body separately. Thank you so much for the video😁😁😁

    • @I-VisiBomb-I
      @I-VisiBomb-I 2 года назад

      might have happened because you didn't limit the location of the bones to Local Space rather than Global Space.

  • @megtwin
    @megtwin 7 лет назад +7

    Love your tutorials, always clear, precise and super helpful, never stop! :)

    • @BornCG
      @BornCG  7 лет назад +1

      Thanks! :)

  • @FranciscoTalaveraV
    @FranciscoTalaveraV 2 года назад +6

    Just in case, Knife Project is different in 3.2.2, Select the head, TAB to edit mode, then, in the outliner, Ctrl+LMB to select the shape of the eyes then go to Mesh > Knife Project

  • @ruzicka1983
    @ruzicka1983 7 лет назад +1

    This is the best blender tip I've learned all year!!!

  • @lordhumungus3157
    @lordhumungus3157 4 года назад +5

    Exactly what I needed, so few tutorials on riging eye textures

  • @StephenDdunguMusic
    @StephenDdunguMusic 7 лет назад +47

    Not all heroes wear capes.

    • @BornCG
      @BornCG  7 лет назад +1

      :D

    • @cyborghacker3594
      @cyborghacker3594 5 лет назад +1

      @@BornCG please make another video for eye lids plz.

  • @LJB2012
    @LJB2012 2 года назад

    This is one of my favorite tutorials! You teached me how to make my own textures! Thank you, Loganman3322

  • @aiyewatughu6082
    @aiyewatughu6082 2 года назад

    This Tutorial is amazing. Trying to work on something and needed this.. thanks for sharing this!!!!

  • @chanruzzi
    @chanruzzi 7 лет назад

    Thank you for the tuto! You have a lot of patience and you also explain very well.

  • @YouZido
    @YouZido 7 лет назад +3

    Great work on this, were really helpful plus the tutorial were nicely set up. Would been hard to get this wrong with shuch throughout information! Keep it up mate!

    • @BornCG
      @BornCG  7 лет назад

      +Zido Works Thanks! 😁

  • @tehf00n
    @tehf00n 4 года назад +1

    This still works for 2.82 and only difference is when you goto View->Paint in the UV Editor, its not there in 2.8. Instead switch the window to "Image Editor". Same thing, different window now.

  • @naomelevemaserio
    @naomelevemaserio 6 лет назад +2

    Thank you! It saved my life!

  • @alexautum
    @alexautum 8 месяцев назад

    note that for blender 4.0 (and probably some older versions but i use 4.0) the way to make the initial cut, instead of selecting both parts in object mode, is to select the object to be cut in object made *then* tab over to edit mode and select the cutting object with a Ctrl Left Click, then click mesh at the top bar and select knife project

  • @HadiLePanda
    @HadiLePanda 6 лет назад +1

    Really nice tutorial, well explained and easy to follow :)

  • @nevillecreativitymentor
    @nevillecreativitymentor 2 года назад +1

    Thank you for the great video ... 2022 BUMP

  • @quickdraw426
    @quickdraw426 7 лет назад +7

    I needed this.

  • @sikendersaifi6352
    @sikendersaifi6352 7 лет назад

    amazing quality and very useful stuff. thanks

  • @julzlovesmusics
    @julzlovesmusics Год назад

    Hey thanks for this!!! But…
    can u make more cartoon eyes tutorial like this Or even how to make it blink?
    The old version of this blender kinda confuses me since I’m using the 3.1 version :)

  • @papolone
    @papolone 2 года назад +3

    Question: do you know if/how this method works applied to an fbx exported for a real time engine (like Unity)?

    • @xXnickylodeonXx
      @xXnickylodeonXx 2 года назад

      would love to see an answer to this, did anybody try?

  • @gucciglenn5010
    @gucciglenn5010 6 лет назад +12

    In the legend of zelda the wind waker, link has eyes and eyebrows that are visible even through his hair. How could I do that?

    • @janellesfm9314
      @janellesfm9314 3 года назад +1

      i was just playing that yesterday. weird

  • @lexmcdaniel1946
    @lexmcdaniel1946 7 лет назад

    Thanks, man, this helped a lot!! Defiantly takes less time to do actually sphere rigs!

  • @michaeldartashov512
    @michaeldartashov512 7 лет назад

    Thank you for your tutorials, man!

  • @Anttimation
    @Anttimation 7 лет назад +2

    Thank you very very much for this!

  • @peterkeis1638
    @peterkeis1638 8 лет назад +2

    Great as always :)
    Can you rig it in a way that the eyes "come together" in case you move the bone in the z-direction towards the eyes?

    • @BornCG
      @BornCG  8 лет назад +1

      You would need to set up two different UV maps, and have each eye controlled by a different UV Warp Modifier & armature. You could then parent each eye controller bone to a common parent object to move/animate the eyes at the same time, but then could animate each eye controller bone separately at any point to make them do different things or come together.

  • @jaymesl7360
    @jaymesl7360 4 года назад +2

    is there a way to do this to have the eyes be able to move separately? would it be a good idea to instead do separate textures in that case for each eye?

  • @NaffyZacky
    @NaffyZacky 6 лет назад +2

    Very helpful, Thanks!

  • @JustWantMyClip2
    @JustWantMyClip2 8 лет назад +1

    Great tutorial thank you very much!

  • @supertoon2002
    @supertoon2002 7 лет назад +1

    That's Great at All and It Works But How Do You Make It Work On The Unity Engine?

  • @India101_Original
    @India101_Original 8 лет назад +1

    I love ur tutorials

  • @Omar31July
    @Omar31July 7 лет назад +6

    hey, can we export this animation to unity?

  • @wilfredvanbreda2978
    @wilfredvanbreda2978 8 лет назад +1

    very nice tutorial. thank you very much. it was fun

    • @BornCG
      @BornCG  8 лет назад

      +Wilfred van Breda awesome, thanks!

  • @calaforexClan
    @calaforexClan 6 лет назад +1

    Could I attach the eyes to the head bone of my mesh, so that they could move with it, also could I export this as a fbx with mesh and eyes?

  • @ArkAngel12
    @ArkAngel12 7 лет назад +34

    but what about eyelids

    • @Chevifier
      @Chevifier 4 года назад +6

      shape keys are your friend

  • @nataliewiese5938
    @nataliewiese5938 7 лет назад

    Great tutorial. I never knew that bones could take on the shape of objects. I did have to tick wireframe though for my bones to show up at about 27:30 but that might be because I was using Blender Render

  • @ThasaVids
    @ThasaVids 4 года назад +1

    Yoooooo so cool thx!

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply 7 лет назад +1

    Question, is there a way to add a layer to this eye mesh to add a texture for eye blinks, and other things?

  • @3dpprofessor
    @3dpprofessor 5 лет назад

    What if I need the irises to not be flat, but I need the eyes to be irregular shaped? Is there a way to have the center point of one object snap to the surface of another and still be movable.

  • @jdsgotninelives
    @jdsgotninelives 8 лет назад

    Firstly, thanks for these tutorials! They are easy to follow and engage my interest and immersion in the subject matter. They're good fun! From watching the video above, I assume the main difference between the Blender Render and the Cycles Render is the antiquity of the Blender Render engine (its limitations). I'm a newberry and in most of the tutes I have seen, when surface modifications are being undertaken, the instructor invariably changes the default rendering engine (blender) to cycles. Is this true and if so, what is the main function of the blender engine (as opposed to the cycles engine) in day to day use if it is indeed outdated? I assume it has a basic 'nuts and bolts' purpose.

    • @BornCG
      @BornCG  8 лет назад +1

      Great question! Inevitably the old Blender render engine will be retired and Cycles will be the 'default' render engine. Of course, you can open a fresh copy of blender, change the render engine to cycles then set your new default startup file from File > Save Startup File. The old Blender Render engine is still default because there are still some hold-outs: users, old .blend files & backwards compatibility, the Blender game engine uses the old engine exclusively.

    • @jdsgotninelives
      @jdsgotninelives 8 лет назад

      I think I understand a bit better now. Thanks! Without confusing myself too much it seems blender render related more to previous age of computing. As far as game creators might be concerned, the blender internal could act as a great tool for creating sprites, etc.. Considering the complexity and invariably, the age of some game maps, it would be convenient to keep including the internal in subsequent version releases, if only for convenience. Exploring your answer further, I looked at a few Blender game creators on RUclips and although they switched between Blender Internal and Blender Game, they did also opt for the Cycles Render and Blender Game in some instances.

    • @BornCG
      @BornCG  8 лет назад +1

      You can definitely do your texturing and light-baking in cycles while developing a game.

  • @myrminki
    @myrminki Год назад +1

    I love you

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply 7 лет назад +1

    What if you wanted to animate each eye independently

  • @blondiechuu
    @blondiechuu 2 года назад

    am i doing something wrong pls help when trying to knife project it tells me no other selected objects have wire boundary edges to use for projection. pls help im slow and confused.

  • @modiftoys471
    @modiftoys471 4 года назад

    thanks much

  • @CarlosBernardo3600
    @CarlosBernardo3600 4 года назад

    nice

  • @felax5410
    @felax5410 4 года назад

    Thanks you save me a lot of time haha ;)

  • @MrMcgee-me6bu
    @MrMcgee-me6bu 3 года назад

    Is there any way to have multiple points to allow for texture stretching across a mesh?

  • @Ruisu101
    @Ruisu101 6 лет назад +6

    Great tips!
    _Please_ do a short clip separately of you making that egg shape. It doesn't sound like much, but the majority of the 'how to make an egg in Blender' videos on RUclips totally misguide users into doing pointlessly intricate and illogical things to achieve exactly the same results as you, for no other reason than because the people making the videos have their head firmly encased in the fleshy walls of their under-caverns. You merely toggled a god-switch and did a bit of nipple-tweaking and _boom_ - one hard-boiled, perfectly-shaped ovum. Here I am wondering why the hell I spent fifteen minutes watching some guy play Frisbee with a line, trying to convince me that his way was utterly amazing. Here you are with a video in which making an egg is more of an afterthought with swag.
    Honestly...there are videos instructing those who don't know any better to make freaking circles and to spin them with Barry White on in the background while being spooned by some gorilla of a guy, or to light candles to summon Hades to beg him for an egg shape, or to sacrifice younger siblings to aliens for mercy (and an egg) and freedom. It's fucking stupid. It only hinders learning in the end. I'm sure every modifier has its uses, but if there's an easier way...there's no point in complicating things with existential equations and shit. _I just want to make a bloody egg._
    A'ight, rant over. Time to make some god-damn eggs.

  • @TheMrKite
    @TheMrKite 7 лет назад

    How would you make the eyes cross/wall-eyed and change the distance between the pupils?

  • @psycode5569
    @psycode5569 2 года назад +1

    Do you have a tutorial for 3D pupils?

    • @BornCG
      @BornCG  2 года назад

      Not yet, no. Sorry!

    • @psycode5569
      @psycode5569 2 года назад

      @@BornCG no problem, thanks anyway

  • @Satabol
    @Satabol 4 года назад

    Great!!!

  • @DemaGraphexTube
    @DemaGraphexTube 3 года назад

    Will this work if you import a model like this in Unity?

  • @BlackMantisRed
    @BlackMantisRed 3 года назад

    You based god Chad king, this is my crack.

  • @danielr.
    @danielr. 6 лет назад +1

    What do I have to do when I want to move my caracter? :)

  • @gmiller5953
    @gmiller5953 8 лет назад +1

    For the next vid can you make a human model plz and I love your vids thx

  • @GeekyRaptorStudios
    @GeekyRaptorStudios 4 года назад

    Is this method able to carry over into unity?

  • @ivansolano6808
    @ivansolano6808 7 лет назад

    Does this work with individual eyes?

  • @alexlealch
    @alexlealch 6 лет назад

    Thanks :) but, how to make blink eyes, or make expressions?

    • @BornCG
      @BornCG  6 лет назад

      Check out this same tutorial series on my channel for the rest of the videos. I have full face rigging done a little differently in two ways: like a Lego character with animated face textures, and another Minecraft guy with a fully rigged 3D face.

  • @moonlemons1956
    @moonlemons1956 7 лет назад

    Can this be exported into Unity somehow?

  • @aiyewatughu6082
    @aiyewatughu6082 2 года назад

    Do you have a tutorial on rigging eyebrows that slide on a face mesh?

    • @BornCG
      @BornCG  2 года назад +1

      I have a tutorial mini-series (within this Blender 2.7 tutorial series) on rigging a minecraft characcter, which includes a face rig + eyebrows.

    • @aiyewatughu6082
      @aiyewatughu6082 2 года назад

      @@BornCG thanks so much... checking it out now.... 👍🏾👍🏾

  • @terribadda2912
    @terribadda2912 7 лет назад

    is it possible to apply this into blender render?

  • @rawers9756
    @rawers9756 3 года назад

    MERCI

  • @Moneyaddthenmultiply
    @Moneyaddthenmultiply 7 лет назад

    How would you do eyelids with this method? Can you do both?

  • @Sockaa
    @Sockaa 6 лет назад

    is there a tutorial with this method that also shows how to make the eyes blink? Like example, Toonlink :D

    • @BornCG
      @BornCG  6 лет назад +1

      I have recently thought about making one, but not on my channel, no.

    • @Sockaa
      @Sockaa 6 лет назад

      Ah ok! I would love to know how to do it. Created myself a Toon Link from Zelda series. That character is using kinda the method in this video I believe, but also able to blink. Also changing face expressions like instantly swaping face texture or something when beeing happy or sad etc, but that part might be to advanced for me atm. haha :P

    • @BornCG
      @BornCG  6 лет назад +1

      I'm doing it in an upcoming tutorial! Check out my test video on my Facebook page posted Jan 20 2018.

    • @Sockaa
      @Sockaa 6 лет назад

      Nice! I saw it. Looks good!! :D

  • @gmiller5953
    @gmiller5953 8 лет назад +1

    Ps I like every vid

  • @HaloWolf102
    @HaloWolf102 7 лет назад

    I'm afraid to do this in Blender Render. >.<
    I'll probably get snagged some where along this tutorial.

    • @HaloWolf102
      @HaloWolf102 7 лет назад +1

      Surprisingly it all works inside Blender Render.

  • @afganjabrailov2472
    @afganjabrailov2472 7 лет назад

    Hi, How to add animated eyelids to the setup?

  • @Justathereptile
    @Justathereptile 4 года назад

    Can You make a 2.8 version or do you have one already?

    • @tehf00n
      @tehf00n 4 года назад

      this works in 2.8. The only difference is the UV Editor now needs to switch to Image Editor in order to paint on the UV texture like the video.

  • @chrisweck8543
    @chrisweck8543 8 лет назад +1

    is it possibly to make a 2d model including this rig?

    • @BornCG
      @BornCG  8 лет назад

      +Chris Weck yes, you could make a flat puppet eyes this same way.

    • @chrisweck8543
      @chrisweck8543 8 лет назад

      can you do one one a puppet like character that would be useful to people in the world of animation..please..

    • @chrisweck8543
      @chrisweck8543 8 лет назад

      and if you do can you make it so that the character have a side view and a front and back that would be very useful..

  • @lukeschof5271
    @lukeschof5271 7 лет назад

    Am stuck at 16:40 i cant seem to get my eye image to show up on the actual eyes of my mesh. Am in Cycle Render, I have packed the image and added the Image Texture node. What am i missing? Am pretty new to blender so any help would be appreciated :)

    • @BornCG
      @BornCG  7 лет назад

      Have you unwrapped the eyes to the UV image editor window?

    • @lukeschof5271
      @lukeschof5271 7 лет назад

      Yes, I unwrapped my eye (its a sphere unlike the video but am unwrapping half of it) in edit mode of my mesh to the UV editor window in View mode. This works fine. I then go into paint mode, make the dot, pack the image. The part that doesn't seem to work is when I place the "Image Texture" node and assign the image to it after wiring it. Also my two eyes are separate objects, if that matters.

    • @lukeschof5271
      @lukeschof5271 7 лет назад

      I posted a picture of my screen if that helps. spyrofan124.deviantart.com/art/AdultSpyroEyeUVwraping-669679363?ga_submit_new=10%3A1489848214

    • @lukeschof5271
      @lukeschof5271 7 лет назад

      nvm i was not in texture view

  • @yihao4887
    @yihao4887 5 лет назад

    why we need custom bone shape?

  • @asdfxuiop
    @asdfxuiop 6 лет назад

    Can this work importing to UE4?

  • @gpsboladao8874
    @gpsboladao8874 7 лет назад

    DAAAAAAAAAAAMN!

  • @fixufixu5651
    @fixufixu5651 2 года назад

    how to make their eyes blinking?

  • @YourRulerKingDedede
    @YourRulerKingDedede Год назад

    17:02 rigging eyes part

  • @stevejobsforreal2772
    @stevejobsforreal2772 7 лет назад

    When I try to constrain the eye movement it never works

  • @joexdrugs
    @joexdrugs 2 года назад

    can u remake this tutorial for new blender🥰

    • @BornCG
      @BornCG  2 года назад

      Yup! I plan on getting back to character creation & animation in my newer 'Let's Learn Blender' tutorial series (in Blender 3.x) 🙂 .. though the tutorial I make might be a bit different.. we'll see...

  • @Starius2
    @Starius2 8 лет назад

    hey whats the MCN thats called, cgboorman??

    • @BornCG
      @BornCG  8 лет назад

      +Starius2 huh?

    • @Starius2
      @Starius2 8 лет назад

      BornCG your RUclips network

    • @BornCG
      @BornCG  8 лет назад

      I don't belong to any MCN. :)

    • @Starius2
      @Starius2 8 лет назад

      BornCG but! my SEO app says you do!

  • @digivagrant
    @digivagrant 5 лет назад

    Will this still work on Blender 2.8?

    • @BornCG
      @BornCG  5 лет назад

      Things, mostly interface, could be a little different.. but mostly the same.

  • @sheetaltarkas4075
    @sheetaltarkas4075 4 года назад

    but i cant see eye in render mode

  • @Se2ndchannel
    @Se2ndchannel 3 года назад

    on the view menu i cant find it can someone tell me so i can paint

  • @adrenalmedulla8260
    @adrenalmedulla8260 4 года назад

    How can I get this to work in Unity?

    • @socialfreak6900
      @socialfreak6900 3 года назад +1

      make the model in blender first then export to unity

  • @blupp8221
    @blupp8221 8 лет назад

    hey man wont you do the game engine

    • @BornCG
      @BornCG  8 лет назад

      I plan on jumping between series/topics whenever it suits my fancy. ;P

    • @BornCG
      @BornCG  8 лет назад

      .. but I will get back to the game engine soon enough. :)

    • @blupp8221
      @blupp8221 8 лет назад

      ok

    • @AlienXtream1
      @AlienXtream1 8 лет назад

      could you cover blender internal materials using a node workflow (basically advanced BGE materials)? its been SO long since we have used BI we have all but forgotten how :P

  • @Speed_12GT
    @Speed_12GT Год назад

    😙👌👨‍🍳

  • @ScoutOW2
    @ScoutOW2 4 года назад

    Blinking???

  • @prakashram9741
    @prakashram9741 8 лет назад +1

    :)

  • @alizeno16
    @alizeno16 7 лет назад

    9:31 whe i press alt + H and notworking

    • @BornCG
      @BornCG  7 лет назад +2

      +Graphix alt h unhides hidden objects that you previously hid with h. For alt h to work your mouse cursor had to be in the 3D viewport window.

  • @lepoposelanyourguid7691
    @lepoposelanyourguid7691 7 лет назад

    When you animate 2D animations you do not use rigi I saw when you animated lego, you did not rig.

  • @met3o708
    @met3o708 8 лет назад +1

    first

    • @BornCG
      @BornCG  8 лет назад

      +MeteoriTe films you sure are! 🥇😛

  • @redram8269
    @redram8269 3 года назад

    You sound like a Sal. Are you a Sal?

  • @zandybutt4374
    @zandybutt4374 6 лет назад

    I did this, but the flipping bones upside down and stuff wasn't needed when you could rename the bones, make them switch places, and use the New "Target" afterwards to move the eyes around. That bit has been bothering me for a long time and I found a different solution! Thanks though, your video really helped me.

  • @yikes6758
    @yikes6758 5 лет назад +4

    ok but what if you want to rig each eye individually?

    • @acefp7547
      @acefp7547 5 лет назад +1

      If you like this method, you can do the same thing, but create separate Eye Meshes and UV Textures, then create a Left Eye Base + Target Bone, and a Right Eye Base + Target Bone.

  • @MisterBones223
    @MisterBones223 6 лет назад

    Can this be used in Unreal Engine 4?

    • @DaroxxFR
      @DaroxxFR 5 лет назад

      Have you tried it ?