How to Make Procedural Stylized cartoon eye texture in Blender (in EEVEE) | Animatable Iris Texture

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  • Опубликовано: 17 дек 2024
  • In this blender tutorial for beginners, How to Make Procedural Stylized cartoon eye texture in Blender (also Work with Eevee and cycles) and animate the iris to make it more interesting.
    Procedural Eyes Rig In Blender 3.5 : • How to make Procedural...
    The animation of the iris can be achieved by adjusting the values that control its size over time, creating the desired movement. This is a powerful technique for creating visually appealing and dynamic textures in Blender. (in EEVEE) too
    The tutorial procedural eyeball blender, will delve into the nitty-gritty of creating a mesmerizing eye material, guiding you through adjusting parameters like reflectivity, iridescence, and transparency. You'll also learn(Blender Fundamentals) how to incorporate noise and randomness to give the iris By the end of the tutorial, you'll have all the tools to craft a highly intricate and believable eye material that will bring your 3D models to life!
    Creating a stylized cartoon eye texture in Blender 3.4 can be a fun and rewarding process, as it allows you to tap into your creativity and imagination. You can experiment with different colors, textures, and shapes to create an eye that is unique to your character. Whether you're working on an animated movie, a video game, or a digital art project, mastering the art of eye texture creation is essential for bringing your 3D models to life.
    One of the most exciting parts of this process is learning how to adjust the material properties of the iris to make it more believable in blender 3d tutorial. You can add a touch of reflectivity to the iris to simulate the glossy surface of the eye, or incorporate iridescence to give it a more dynamic and vibrant appearance. You can also play with transparency to create a more realistic look and feel.
    Another exciting aspect of creating this Animatable Iris Texture in Blender 3.4 is exploring how to add noise and randomness to the iris. This can give the eye a more natural and organic look, as no two eyes are exactly the same. You can use the built-in noise and randomization features of Blender to create a unique and eye-catching texture that captures the essence of your character.
    Finally in this 3d tutorial, learning how to animate the iris can take your eye texture(Procedural animation) to the next level. By adjusting values that control its size over time, you can create mesmerizing and dynamic movement that adds depth and interest to your 3D model . Whether you're going for a subtle and realistic animation or a bold and stylized one, there are countless ways to make your iris come to life.
    Overall, creating a stylized cartoon eye texture in Blender 3.4 is a rewarding and fun process that allows you to showcase your artistic talents and create captivating 3D models. With a bit of practice and experimentation, you can master the art of eye texture creation and take your 3D character in blender tutorial projects to the next level.
    #blender #eye #cartoon

Комментарии • 168

  • @BobbiZenn
    @BobbiZenn Год назад +73

    I really really tried with this tutorial, but man I wish there was any kind of clarification. I think it would be so helpful if we could at least see the buttons you are pressing and the moment the snap tool is used and the "eye" layer is deleted I was out of there. I couldn't figure it out for hours. I'm excited for the time in my blender journey where tutorials like this support my growth. Right now, this style is a bit more discouraging for me. Thank you for taking the time to create it though. I hope to revisit and try again further in my blender journey.

    • @ArielGibson757
      @ArielGibson757 Год назад +6

      Me too , The iris , the lines showed up in 1/4 of the eye . 1/4 is white . I don't know what I am doing really . I've messed with all the nodes trying to fix it . Hopefully I'll figure it out . Goodluck to you also ! There's not just one way of doing something in Blender . A lot to remember . However , the more you do things the better you'll become . There's a lot of good teachers on YT . Don't let one thing discourage you .

    • @JonRik777
      @JonRik777 Год назад +4

      Have you solved this problem? I too spent many hours and couldn't attach the grid

    • @Sfrancis1692
      @Sfrancis1692 Год назад +1

      I have the same problem

    • @amazino
      @amazino Год назад +4

      Hi , I had the same issue but I realized that I right clicked instead of left click . Left click instead and it would snap

    • @BuzzInsights
      @BuzzInsights Год назад +3

      ​@@amazinobut it seems like he only select the grid mesh, but how??

  • @amazino
    @amazino Год назад +7

    This right here is a gold mine 😭. Thank you so much . I successfully made my first eye ❤️

  • @sgeb4996
    @sgeb4996 Год назад +13

    I played around with this thing and a crucial info is missing from the video so that any viewer can actually make a custom eye based on these instructions. Mapping Z = -1.4 in this example. That is the value you can change in order to align the color ramp transparency if it cannot be positioned further than half of the eye on your side as well. Other than that, the video is good.

  • @savanakumlu2151
    @savanakumlu2151 Год назад +12

    I've downloaded blender like 2 days ago. And this is the most helpful tutorial i have found! (I probably should have learned the basics first probably but meh) If a newbie like me can do that with your guide, anybody can. Thank you so much

  • @shoolepak
    @shoolepak Год назад +7

    Neat tutorial, straightforward and well explained! I also transferred it to cycles with relatively few changes, which is also definitely a plus.

    • @Incrementium
      @Incrementium Год назад

      Idk what tutorial you watched but I'm 2 minutes in and it hasn't explained anything xD
      Just "do this, now do this" not "Do this because it does this" once from what I can tell.

    • @shoolepak
      @shoolepak Год назад +2

      @@Incrementium If you really want to be nitpicky, then yes, this tutorial does not really explain why to do certain things and how the used nodes work for example.
      But it doesn't really need to do that, because as long as you follow it step by step, even as a total beginner you can create basically the same effect... Which is the whole point.
      The sort of knowledge you are looking for is not something you'll often find on RUclips. I'm not saying you won't find it anywhere, but usually people want money for courses in which they tell you all the why's to how's. It's not really needed though to get proficient with Blender, as it's mostly just practice, and for that, videos like this are great.

    • @sabsab532
      @sabsab532 Год назад +1

      how did you transfer for cycles?

  • @AgeOfGarSkew
    @AgeOfGarSkew 11 месяцев назад

    Exactly what I needed. I am working on a new character that needs a good pair of eyes. Update now that I'm rigging. The fact that the Mapping is set to object, causes all the texture data to slide around the eyeball when the eyes is skinned and moves around. Solution is to parent the eyeball to the DEF bone instead if skinning it like the rest.

  • @Ky13_
    @Ky13_ 10 месяцев назад +1

    Why can’t I get my eye layer to snap to my outer like in 1:37 . I have the selection. I hit g without moving mouse. Left click. Boom. Nothing happens the selection disappears and it’s not snapped to the outer. I checked that my snap magnet key was turned on and everything.

    • @CarlosSaulRodriguezA
      @CarlosSaulRodriguezA 10 месяцев назад

      check your objects origins, or check if all transforms are applied before snapping things. most of the time i have an issue, is something as simple as that.

  • @DearBearDrinkingBeer
    @DearBearDrinkingBeer Год назад +2

    and how to use mirror mode to this eye?

  • @ThomasPOV
    @ThomasPOV Год назад +1

    at 5:40, I can't see the black circle of the iris ! I don't understand why !

    • @Kaisuke4u
      @Kaisuke4u 11 месяцев назад

      Did u find the solution I am stuck at the same place

  • @pouriakza1742
    @pouriakza1742 10 месяцев назад

    thank you for the big help to learning this and nodes , good luck

  • @detonatorstudios1757
    @detonatorstudios1757 Год назад +1

    I need help, I was able to make my eye and all but when I mirror the eye to the other socket the textures on the other eye does not show up the same way as in the original

  • @skeltalki
    @skeltalki Год назад +3

    stuck at voronoi texture part.. when i change the previous mapping node type to Normal, the iris pattern is not radial.

    • @tetmayer2015
      @tetmayer2015 Год назад +2

      same, I know your comment is old but did you maybe find a solution?

    • @skeltalki
      @skeltalki Год назад

      i turned the iris into UV texture. It ended up making the eye appear glowy but thankfully that worked for my project. I imagine there's a way to keep the iris procedural but project it in UV space but I didn't have time to learn how to do that! @@tetmayer2015

    • @MJ-li7fo
      @MJ-li7fo Год назад

      Same here. I'm using 3.6.2. I get stuck at this part and can't complete the tut :/ hopefully someone can figure this out.

  • @chrishall6609
    @chrishall6609 6 дней назад

    shift alt at the start doesnt seem to work to select the loop i am using blender 4.1

  • @blenderpain8249
    @blenderpain8249 Год назад +12

    It be very nice if there's keyframes as the AI voice is sometimes unclear or too fast.

  • @peterbrokking2978
    @peterbrokking2978 3 месяца назад

    Thank you for this tutorial

  • @eriklund9747
    @eriklund9747 4 месяца назад

    At 1:33, how does he only select the grip fill?

  • @HampsterGirl
    @HampsterGirl Год назад +2

    This is great!!! this video should have a lot more views

  • @ayusgamerant5613
    @ayusgamerant5613 Год назад +2

    My mapping coordinates are really messed up . -0.4 X/ Y does not move it correctly . I had to manually calibrate it so it falls in the front . Anyone has any ideas why this got messed up in my project ?

  • @eliazarelizondo7075
    @eliazarelizondo7075 Год назад

    Thank you for this man. I finally finished it haha.

  • @MeltonECartes
    @MeltonECartes Год назад +1

    I got it to work. But, the Scale on the Noise Texture doesn't make the Voronoi wiggle in distortion like yours does.

  • @Anto-ov8is
    @Anto-ov8is Месяц назад

    Tried to use the same number in mapping location but it never worked like the video. The black area always ended up at the top, not the front and when I tried to change the white-black colors, it moved only in vertical. For now I "fixed" that changing the numbers from:
    X: -0.5
    Y: -0.5
    Z: -1.4
    to:
    X: -0.5
    Y: 0.35 (at least that's how I could match it with my model)
    Z: -0.5
    I'm using blender 4.0. Let's see if I can complete the tutorial.
    Edit1: Have to do it again with Voronoi Texture. Instead of changing Z, I did it with Y. If I tried to do it with Z, the black lines were parallel, not coming from the center.

  • @chrisikathi
    @chrisikathi Год назад

    Awesome Tutorial! Tank you for Sharing! :)))

  • @whitefoxnest
    @whitefoxnest 7 месяцев назад

    I couldn't do it after 6:50. I decided differently - I deleted Mix Color, and connected Noise Texture to the lower Mapping in the Rotation slot
    Did it help? Like it so it helps others!
    Love you all! Always yours, white fox ^_^

  • @pedrofmra
    @pedrofmra Год назад +6

    I followed this tutorial a few weeks ago while moddeling a character for a study project and i'm starting the rig process at the moment. So, when I move the head (and therefore the eyes) the iris just disappear. If I do understand correctelly, they're bound to their original position, something like that, right?
    Like, this happens in edit mode (as normal, I guess) but also in pose mode, so I assume that this will be an issue while animating it. As it's probably clear by now, I'm kind of a noob at those things yet so, any idea on how exactly should I resolve this problem? I imagine it would be something like typing some simple code instead of a flat number at some place during the node process, I just don't know neither what neither where. Besides that, really good tutorial, ty.

    • @pedrofmra
      @pedrofmra Год назад

      Aparentelly I solved the main problem just changing all the iris stuff to UV and changing some parameters, which makes sense, since they wore attached to the object, that stays still while being posed/edited/etc. The issue now is that I can't use the value node to re-size the iris, cause the parameters i've had to set to make everything look the same as the tutorial makes the scale also change the position of the black part of the iris, so as I scale it, it moves diagonaly.
      I'm not sure if that's something you would be able to help me since i've had to set specific values to make my project work, but again, i'm a noob making assumptions based on noob knowledge. Anyway, if this became a common issue, I'd ask you to answer how exactlly prevent this situation to happen. Ty.

    • @eduardoai5
      @eduardoai5 Год назад

      @@pedrofmra Cara, (eu acho que vc é BR entao vou escrever em Portugues) eu passei por algo parecido....acho que a melhor forma de encontrar o valor pro outro olho é vc indo ali no shade da cornea, e dar um control shift clique no color ramp....e ir mudando os valores de LOcation X, Rotation Z, e a escala nos 3 eixos....
      Foi a forma mais rapida que encontrei de achar de novo a mascara da cornea.

    • @lucapriore3204
      @lucapriore3204 Год назад

      @@pedrofmra could you please tell me which parameters you have changed to solve apparently the problem please?

  • @fabiancamiloruizespana9479
    @fabiancamiloruizespana9479 5 месяцев назад

    one of the best man !!!!!

  • @ZackYouTube
    @ZackYouTube Год назад

    1:31 - this part didn't work for me. when I press G, not moving the mouse & left-clicking - the iris part shifts way outside of the eyeball.

    • @yudigunawan1570
      @yudigunawan1570 Год назад

      it's probably you moved your "outer object" using object mode instead edit mode . to fix this right click your "outer object" on Object mode -> set origin -> origin to giometri and done

    • @jerimietevesulgasan5140
      @jerimietevesulgasan5140 Год назад

      @@yudigunawan1570 its not working

  • @zioncole3988
    @zioncole3988 Год назад +3

    😭😭this had been the hardest tutorial to follow i have come across with many important details omitted from the narration. Nice concept but more work is needed on teaching it😢

    • @CarlosSaulRodriguezA
      @CarlosSaulRodriguezA 10 месяцев назад +1

      This is not a basics tutorial. it's assumed you should already know what are you doing. That why there are plenty of basics tutorials or full explanations of how blender works. Heck, blender has ALL documentation and people never bother in going and read it. READ, it's important. you cannot complain on details being omitted if you don't look for that information.

  • @macofish1
    @macofish1 Год назад +7

    ruclips.net/video/U0VmOZX5oi8/видео.html
    This is the solution I found to be able to let me get past the 1:40ish part and finish the tutorial.

  • @mustafakuscu6943
    @mustafakuscu6943 6 месяцев назад

    Thank you. It's been very useful.

  • @kellermangaming
    @kellermangaming 6 месяцев назад

    A big thumbs up!

  • @kalleidemation
    @kalleidemation 8 месяцев назад

    Thanks! This worked like a charm!

  • @jonathanbernardi4306
    @jonathanbernardi4306 Год назад +1

    Masterful, thanks a lot.

  • @mangojuicearmychannel9263
    @mangojuicearmychannel9263 Год назад +1

    No Hablo Español. Well, I make another eye design, So, I think i might try this way.

  • @AlicaKnirsch
    @AlicaKnirsch 5 месяцев назад

    I have used the shader for my character's eyes. However, I want to animate it, but when I move the character, the shader doesn't work correctly anymore. I tried baking it, but I always get a black image texture.
    Is there another way to bake the shader and use it as a texture, or can I somehow freeze the position so that the eyes remain as desired no matter where the character is in the scene?

  • @TidyBridie89
    @TidyBridie89 Год назад +2

    I might be being overly pedantic - but my pupil isn't as cylindrical as yours. I haven't altered any nodes. Any ideas? Great tutorial by the way!

  • @cherryoter
    @cherryoter Год назад +3

    Love love the tutorial! Can you explair or make a video how to export the eyes to unity preserving the shaders and dynamic pupils?

  • @malak67
    @malak67 Год назад +1

    I can't figure at 1m45 the clipping, then erasing outer sphere. For me it clips all right, but if I delete outer sphere it's still all gone. What did I missed?

    • @macofish1
      @macofish1 Год назад

      That's where I'm stuck as well. His selection of the grid fill seems fast but I just selected the polygons turn on snap to face and check the box then move but don't move it doesn't seem to do what is doing.

    • @macofish1
      @macofish1 Год назад

      I'll let you know if I find a solution.

    • @macofish1
      @macofish1 Год назад +1

      I got through it if your interested?

    • @macofish1
      @macofish1 Год назад

      ruclips.net/video/U0VmOZX5oi8/видео.html

    • @heroaskaban5697
      @heroaskaban5697 Год назад

      yes@@macofish1

  • @nightlyknight7970
    @nightlyknight7970 Год назад

    Thanks for the video! Ama link it when I finish my project.

  • @xxjessicaxx-6972
    @xxjessicaxx-6972 Год назад +1

    Help, when i try to color the iris, only the color of the pupil changes :(
    Can somebody help me to fix this Problem?

  • @jasmansaharan2044
    @jasmansaharan2044 5 месяцев назад

    Thanks Bro, it helped me a lot

  • @Coldceaslestucker
    @Coldceaslestucker Год назад

    0:25 the "Add UV Sphere" menu isn't there for me and im running version 3.5, what did i do wrong?

    • @blenderpain8249
      @blenderpain8249 Год назад

      There's no such thing as Add UV Sphere Menu. But you do have to go to a couple of menus to get to the selection called UV sphere.
      Press shift + a.
      There will be a menu that pops up. Select the first option called Mesh. A different menu will pop up and you can scroll through the selection to UV sphere.
      Or go to the top of the screen to the set of tabs right below layout, modeling sculpting...
      there should be a menu called "add". Click that and it will drop down. Under add, select Mesh and a different menu will pop up. Scroll through the selection and you shall come across "UV Sphere".
      I'm not using 3.5 but I'm sure the shortcuts and the UI can't change that dramatically, right?

  • @thanabhophbhumibhark2150
    @thanabhophbhumibhark2150 7 месяцев назад

    Thank you for your shared..🤩

  • @MrMcCowLicks
    @MrMcCowLicks Год назад

    You earned yourself a sub my guy! Great voice over btw!

  • @styregt2006
    @styregt2006 8 месяцев назад

    great video thanks S2

  • @malikaagouram5087
    @malikaagouram5087 4 месяца назад

    How can i animate the eye ? It doesn t move !!
    And thank you for the video

  • @DOLGOVUSER
    @DOLGOVUSER 8 месяцев назад +1

    When you see "mapping" node in the tut - it's a skipping flag. I don't know a less reliable thing in blender. You can't animate these eyes, as iris stay in place because of mapping set to "object".

  • @aniginaaa
    @aniginaaa Год назад

    After all struggles I’ve made these eyes and rigged them, but when I tried to animate my character head with those eyes : irises disappeared . I’ve noticed while following tutorial that changing location ruins irises shader system. Tutorial is good and informative but isn’t it a bit useless if it not work while animating

  • @arthuraugusto9582
    @arthuraugusto9582 Год назад

    This is perfect, thanks for sharing

  • @zackx1
    @zackx1 Год назад

    This was a very lovely tutorial. it has helped me out with a project I was working on. thanks for this.

  • @godsgiventalent8823
    @godsgiventalent8823 Год назад

    the grid is not snap to the outer sphere and how do u Select the grid on the other sphere🤔

  • @nubsnova
    @nubsnova Год назад

    Great tutorial! Thank you..

  • @novasolarismonarchofataris8475

    I was so close to finishing the eye, but the is no mix shader and now i'm stressed because I got this far and I can't complete any eye tutorials, I need help with that mix node. I don't know what to do,

    • @CarlosSaulRodriguezA
      @CarlosSaulRodriguezA 10 месяцев назад

      there is a mix shader. it's just called different. there are many. just add nodes until you see the one that has the same options as the one you see in the tutorial. it happens all the time as blender updates very often and some nodes are added or removed for being redundant.

  • @JuanTheBone
    @JuanTheBone Год назад

    Great tutorial

  • @vinzjralordz6943
    @vinzjralordz6943 Год назад

    thankyou so much!

  • @EL_N0IR_2201
    @EL_N0IR_2201 Год назад +2

    change my mind this video is bad 1:32 doesnt work on blender 4.0 its so frustrating. you have the eyes and outer renamed backwards!!!!!!

    • @isaiahg9148
      @isaiahg9148 Год назад +1

      Yep just ran into this. It's broken in 4.0

  • @dhruvchaudhari2376
    @dhruvchaudhari2376 7 месяцев назад

    Thank you so much

  • @lisa-i9u4m
    @lisa-i9u4m 4 месяца назад

    bro if u wanna display ur shotcut keys on the screen just install the keycast addonn so we will all see the shortcuts

  • @Nobbejo2
    @Nobbejo2 3 месяца назад

    I was able to create a similar eye and I followed each step but my render is noisy. How can I fix that? I'm using Blender 4.2.

    • @ajayyss
      @ajayyss Месяц назад

      since 4 blender transparency works a lil different, moving colorramp positions closer together does lower noise on the edge of the iris, render method blended + transparency overlap off cleans up the grain

  • @ruslandad365
    @ruslandad365 Год назад

    NiceEye
    Thanks!!!

  • @jayharris4846
    @jayharris4846 Год назад +2

    How do you select JUST the grid?? Great tut!

    • @aldy-cafe
      @aldy-cafe Год назад +1

      I was struggling with that too, I solved it selecting L, If it doesn't works, Select the center and CTRL + to expand the selection

  • @budhy9581
    @budhy9581 4 месяца назад

    Bro the problem is it cant to mirroring, and when duplicate it will no same, how to fix that

    • @ajayyss
      @ajayyss Месяц назад

      set origin to geometry when duplicating

  • @Kimb4000
    @Kimb4000 Год назад

    Thank you!

  • @Gian-gs8jc
    @Gian-gs8jc 5 месяцев назад

    Muchas gracias.

  • @trainindia9699
    @trainindia9699 Год назад

    Excellent.

  • @wanzet11
    @wanzet11 Год назад +1

    Thanks, everything works fine but I can't understand how some people do this by themselves... Shader editor is so crazy and confusing..

  • @budgetvend
    @budgetvend 5 месяцев назад +2

    heavily lost on time stamp 1:26

    • @ajayyss
      @ajayyss Месяц назад

      don't need to do project individual elements anymore since it's updated, just face project

  • @Bastianberserker
    @Bastianberserker Год назад

    Bro, if the eye has moles, how can I make them?

  • @IreneIoannou-f1u
    @IreneIoannou-f1u Год назад

    Great tutorial but how do you move it from shading to layout

  • @АлексСандрийский
    @АлексСандрийский 5 месяцев назад

    Where are the hot keys, I don’t understand anything, how do you do it?!

  • @Mrtop1142
    @Mrtop1142 Год назад

    thanks ser

  • @Kingofther3gion
    @Kingofther3gion Год назад

    how would you export this too a game engine?

  • @fiend_1108
    @fiend_1108 Год назад +2

    No key binds display and the tts speed is poor

  • @angelicabloxgaming1014
    @angelicabloxgaming1014 Год назад

    do u have a tutorial of rigging the eyes?

    • @mixcgarts
      @mixcgarts  Год назад

      ruclips.net/video/OGwwvd0A_PQ/видео.html

  • @CatboyGenius
    @CatboyGenius Год назад +6

    The AI voice is insanely annoying sounding but at least the tips are good.

  • @brendandash
    @brendandash Год назад +1

    1:38 this didnt work it just put the outer part in front of the inner

    • @macofish1
      @macofish1 Год назад

      I got through it if your interested?

    • @brendandash
      @brendandash Год назад

      @@macofish1yes pls!

    • @macofish1
      @macofish1 Год назад

      ruclips.net/video/U0VmOZX5oi8/видео.html

  • @haha-pl5qk
    @haha-pl5qk Год назад +1

    Hey, I kinda have some trouble when using a mirror modifier on the eyes. The texture on the mirrored eye is just kinda gone-
    Any advice?

    • @kuro946
      @kuro946 4 месяца назад

      Im having the same issue, did u manage to get rid of this?

  • @infinityflightskysurfers5839
    @infinityflightskysurfers5839 Год назад

    how can I export it to unity

  • @RedneckRedoubt
    @RedneckRedoubt Год назад

    Worked great for me, thank you for making this tutorial!

  • @mhollis1989
    @mhollis1989 Год назад

    I hit a roadblock. The color ramp node doesnt work. It's either all white or all black.

  • @mrvitors1
    @mrvitors1 Год назад

    muito obrigado irmao

  • @Dalius1000
    @Dalius1000 Год назад +1

    Can it be more faster ? :D

  • @victororea9454
    @victororea9454 Год назад

    me ayudo mucho, gracias

  • @montalvomachado
    @montalvomachado 3 месяца назад

    The tutorial is great, but the music is too loud

  • @Omnivoid22
    @Omnivoid22 Год назад

    Does it really take all this?

  • @BratzRockAngels
    @BratzRockAngels Год назад

    Perfect. Thanks so much. I just used this for my eyes. 💗

  • @Vickk2208
    @Vickk2208 6 месяцев назад

    i do same but it not work :((

  • @MinecraftGamerLR
    @MinecraftGamerLR Год назад +2

    Any way to do this in Cycles?
    Cycles > Eevee, honestly.

  • @maddiectl
    @maddiectl Год назад

    why doesn't it work in cycles??(

  • @withnine7250
    @withnine7250 8 месяцев назад

    hold ctrl and shift nothing happen for me

  • @RealCahara
    @RealCahara 9 месяцев назад +2

    this does NOT work well in 4.0 i am struggling lmao

  • @reldisenyo
    @reldisenyo Год назад +3

    BRO YOU'RE INSTRUCTIONS ARE CONFUSING ESPECIALLY HERE AT 1:42, IT DOESN'T WORK!

    • @yvettepelger864
      @yvettepelger864 Год назад

      Been stumped on the same thing; what made it work was: FIRST select the grid in the eye. Then using ctr and select both inner and outer eye in the listing on the right (both then in edit mode). Select in the 'snapping' tool (where face orientation is selected) ALL the target selection. Now do the g + Left mouse click and it should snap now. If this doesnt work for you... then it was a fluke, but here it worked. good luck!

    • @macofish1
      @macofish1 Год назад

      I got through it if your interested?

    • @macofish1
      @macofish1 Год назад

      ruclips.net/video/U0VmOZX5oi8/видео.html

    • @jerimietevesulgasan5140
      @jerimietevesulgasan5140 Год назад

      @@macofish1 bro im interested help me

    • @macofish1
      @macofish1 Год назад

      Where are you stuck?@@jerimietevesulgasan5140

  • @otaviocolino5452
    @otaviocolino5452 Год назад +4

    I'm kinda shocked how none of this worked for me, weird. thanks anyway

  • @portodele7746
    @portodele7746 Год назад

    Appreciate it but dude ,it was a pain in the ass trying to read all those small numbers and to see what changes you have made in the shading

    • @macofish1
      @macofish1 Год назад

      I finished it if you wanted help?

  • @Gobolinn
    @Gobolinn 9 месяцев назад

    this eye cannot scale or move because of the texture coordinate is locked in the origin of the object, if you want to use this eye for character its going to be useless

  • @julienking3281
    @julienking3281 Год назад

    Can you please share it with us

  • @2022-pgcma-2
    @2022-pgcma-2 9 месяцев назад

    I dont have enough brain cells to deal with computer voices

  • @BuzzInsights
    @BuzzInsights Год назад

    How the f*ck do you select the grid mesh???

  • @Neo095botxplayz
    @Neo095botxplayz Год назад

    This video felt longer than 11 mins

  • @Brud-n4k
    @Brud-n4k 4 месяца назад

    Doesn't work

  • @one_ag1237
    @one_ag1237 5 месяцев назад +1

    why EEVEE💀

    • @TacitAI-e4g
      @TacitAI-e4g 3 месяца назад

      Just curious. Are results better with something like this on cycles instead?

    • @one_ag1237
      @one_ag1237 3 месяца назад

      No but one of my textures only works in cycles