How to rig a leg and foot in Blender
HTML-код
- Опубликовано: 12 окт 2024
- This is kind of a continuation of the previous videotutorial on how to rig an eye ( • Intro to Rigging in Bl... ). Basically it continues the series showing more basics about rigging in Blender. This time, we'll see how to set up a leg and a foot, using inverse kinematics and how to skin it so the model deforms accordingly.
More info and more tutorials at www.blendtuts.c...
If you're watching this in 2019, know that this video is still as pertinent as ever. A fantastic guide to the most vital elements of rigging and IK/FK, every beginner needs to watch this
Hey, thanks for the heads-up! I'm just getting into Blender and bookmarking the hell out of every tutorial I run across. I of course wont know if they're still relevant to ver. 8.1 until I watch them.
I'm using it in 2021 and it still counts =]
you probably dont give a damn but does any of you know a way to get back into an Instagram account?
I was dumb forgot my account password. I would appreciate any tricks you can give me
@Pierce Edwin instablaster =)
@Brian Reginald Thanks so much for your reply. I got to the site on google and I'm in the hacking process now.
I see it takes a while so I will reply here later when my account password hopefully is recovered.
Much appreciated! Probably the best basic-advanced rigging tut out there.
Thank you, Charlie :)
Watching this in 2020, and it's still the best video on rigging foot IK in blender.
I've been expecting a more advanced tutorial since you published the last one.
Thank you, great tutorial.
I'm gonna be entertained for ages with this.
Muchas gracias ;)
De nada, Jesús! Me alegro de que te gusten! :D
Ahora me tengo que repasar el tutorial anterior, jeje.
La verdad es que me he visto todos tus vídeos, y se te entiende muy bien :D
Intento utilizar un inglés bastante básico/medio... entre otras cosas porque tampoco controlo mucho más! jaja
Está muy bien, tengo mucho que aprender xD
Man, you have been a massive help. I'm reading "Beginning Blender" by Lance Flavell. It's a great book, but when we reached this section, the book wasn't enough. This video gave me so many "Oooh that's what the book meant!" moments. Again, thank you and I'll be checking out more of your videos.
This is a wonderful tutorial. I tried following along with my own model to start with and got lost, so I watched it through again and made notes and drawings and saw various things that I'd missed. I really understand why you do certain things now. Many, many thanks for this video.
I had been suffering with rigging but you have explained everything in most awsome way. Thank you!
I followed this tutorial when i was rigging my character. I'm animating now and I came back just to say that this foot rig is a pleasure to work with
EDIT: this rig has one serious problem. When rotating the main control bone along the z axis, the whole foot twists. To control this, you need to UNHIDE the main foot bone and rotate it along (for me at least) it's local y axis.
OR
you need to turn inherit rotation on for the main foot bone (the deform one between the shin and the toe)
You helped me so much. I was about to give up, because I had so much trouble with this, then I watch this tutorial and followed every steps and it worked perfectly. Thank you so much.
Thank you, Jolivia, nice to see it worked for you! :D
The best tutorial on how to create a rig without using Rigify :)
Shift+W - toggle option, Alt+W - disable option.
Hey Oliver thanks for your Tuts. There are tons of other tuts out there for blender but I like the way you present the mterial and keep it to the esentials. Most tuts have bad audio or the person talks at you instead of to you. I know I can find other tuts like this elsewhere but I can't watch most of them longer than 2 minutes without getting annoyed. Between you and Andrew Price, I am learning just how powerful blender is and the potential I have at my fingertips. I hope your next video will cover shape keys and animation basics. Still strugling with that subject.
Thanks very much for your comment, kkehoe5 :) I'm glad you are finding them useful and learning stuff from them :D
The next rigging tutorial will be about creating an IK/FK blend. Not sure 100% but it's almost decided :)
Good luck with Blender!
Appreciate another great tutorial, there is nothing like being able to bring the mesh you made, to life...Only been doing this for a year,but I still get excited about it....Again Thanks for the lessons.....
Thanks for sharing, Me Craig! Glad you liked the tutorial! :D
Brilliant i watched like 50 other tuts but still struggled thanks sooo much!!!
Xcellent Tutorial with easy to follow examples! Just the right Beginner PRIMER for the serious enthusiastic Blender users among us, thanks!
+Guy Lemay Thanks for your comment, really appreciate it ;)
Very thorough explanation. I could follow all the way to the end. Thanks much.
Another cool tutorial. I also enjoyed your explanation of forward Kinematics and inverse kinematics. Thanks!
Am I the only one who can never make models that just look professional and even. The models I see are like perfectly distributed when it comes to faces. Its just so cool seeing models that look so perfect.
It's just practice! After years making models, you're able to create good topology :P
Yeah man Still waiting for that to kick in ha. I might mess with the shrink wrap modifier don't know yet. Have you made a video on that modifier?
2019 - your tutorials keeps being very helpful! Thank you for your work! And I hope you doing good and you will continue making awesome things :)
Thank you!! :D
Hello Oliver, what a very clear tutorial! I was struggling with properly rigging feet from scratch. I needed the legs only for a robot-like walking machine, so I didn't want to use rigify or what have you .. well, this setup is exactly what I need. Thanks a ton!
7 years later, video is still very relevant.
I am looking it for weeks and find out in 2013 tutorial. THAT'S awasome thx
Great tutorial Oliver, I managed to import the UE4 Hero skeleton into blender with the new 2.72 fbx additions and had been looking for a good way to setup the skeleton foot rigging without breaking the bone set up UE4 has. I have found at least 3 methods to setting up a reverse foot but all of them require changing the bone structure. This is the first one that preserves the leg, foot, toe bone hierarchy and is now my prefered method for setting up a reverse foot. Thank you.
Thanks for share this tutorial, it's very simply explained and factual!
Thanks I think this is the most complex foot rig I have seen so far..Have not watched them all but I like what you did..adding bones and keeping it simple..Still quite a few bones but it looked cool in the end especially for a character that moves up and down a lot. =)
Yes, there are quite a few bones involved, but that's when bone layers and groups can help you to keep everything organized. Thank you!
I miss you Oliver!
Hey Oliver, great video. I love the simplicity of the foot rig, it's like a more advanced version of the Blender 2.49 foot rig from the Process Diary a while back. Thanks! As for Alt W, I may be wrong but i believe Shift turns stuff on and Alt turns stuff off? I think this applies also in edit mode for other settings. Thanks again.
Very good tutorial. Thanks for the clear explanation of the details!
incredible tut, very useful! looking forward for more stuff like this, probably an arm with a shoulder? see you weighing that is what i need! thanks a lot
Thank you, cobreart :) More will come in the future!
I guess shift+w adds properties and alt+w subtract the properties like deform. Nice tutorial btw :) Thank you.
Not sure, but could be! :D
@@OliverVillar when u pressed ALT+W you got a menu titled 'Disable Bone Options' and Shift+W gave you a menu titled 'Toggle Bone Options'.............
Thankyou! I was making an alien for a game I am making, and it had 6 legs, and for animating it, I didn't want the legs to go under the floor, and I looked for a while trying to find out how to do this, and this video explained! Thankyou!
Just came across this one - oldie, but a goodie.
Thank you soo much its best out of others leg rigging tutorial seen on internet.
Great tutorial! Seriously one of the absolute best! I'm really curious about fixing the bone roll problem, the one you fixed by adjusting the pole angle. I tried messing with the shin's roll and it didn't seem to fix it. Any suggestions or is there another tutorial I can take a look at?
josh demo reel You can always display the axes, and roll them in Edit Mode (Ctrl+R) until they fit Pose Mode rolling (after applying constraints). I don't know of other ways of doing it :P
Ok, thanks!
So this is really the best guid i've seen, man. Thx a lot :)
Hey! thanks for this tutorial, just wanted to tell you, shift + w is for enabling the "deform" option and alt + w for disable the option, Is not the same menu one reads "toggle bone options" and the other one "disable bone options"; as "alt" key is almost for returning default settings in blender, such as alt +s return to original scale, alt + r original rotation etc.
You're right about that! Makes total sense! :D Thank you!
yes! Really good tutorial. Answered all my question. You are awesome!!!!! THANK YOU!
+AlenaV osem Thank you, glad you found it useful :)
Awesome, thanks! Would love to see more on rigging
Hey, your videos are awesome! I'm watching all! Continue with the good work please.
Thank you, Fabio! :D
Still useful in 2018!
Thanks.
22:42
I actually found it very useful, because without those poles ~90 degrees rotation around a heel was really messed up in my case
quality resources right there
Thank you, TheLeonthalee! :D Glad to see they helped! I'm not completely sure still on what the next tutorials will be about, to be honest. Had to take a break because of a project, and soon will start producing tutorials again, but I still didn't decide the subject of the next ones :D
Oliver Villar fair enough, considering that you publish all your work for free :)
:D I have some paid courses at blendtuts.com! But most of my material is free, yes :)
oh true dat :D may i ask how you got into 3d and what you would tell a newbe that wants to learn? :)
I always liked to draw and paint. When I discovered 3D more about 10 years ago it was like the evolution :D
I'd say: practise a lot, try new things and never, ever give up!
Shift + W = is toggle so you can Enable and disable but alt + W = disable Deform , Also 3d view editor >Pose > bone setting > deform = toggles the Deform But you have to be in pose mode in order to do this.
Oliver Villar - Very nice tut on the leg of a character very nice :) I was wondering, do you have any tutorials on a full cartoon character. If so can you please point me to it. Also do you have any tutorials on facial animation like how to rig a head for dialog or just simple posing for print, if one wanted to create an ad for a magazine of some sort. Thanks
Hi, Lync1111, thanks for your comment :) Unfortunately, I haven't such tutorials. The previous one to this one (you can get the link in the description) is for rigging eyes, but these two are the only ones I've made about rigging so far. Good luck!
Tremendously helpful! Thanks for this tute!
great explanation can you add the foot side bank
I notice that I can use objects instead of bones for the target/pole target.
Is there any disadvantage to doing it this way? I'm used to it from 3ds Max.
i'm pretty sure i saw a royal skies llc tutorial where he did exactly what you're talking about
if your wondering Pressing the W key will open the window to subdivide the bone which isn't mentioned.
Muchas gracias, excelente tutorial
Great tutorial thanks for sharing.
Best tut for ik illustration
Wow!!! definitely blown my mind... tons of information to take it. I've never seen this method of adding that many bones to get the roll bone and others. Tons of blinks have been filled in but how would you create a fk/ik switch?
I may cover that in a future tutorial, red8ninja :)
Basically, you would create teh fk rig and the ik rig. Then you create a third rig (the one that will deform the character) and snap it to one or to the other :)
Oliver Villar
Thanks bunch! keep up the good work with these amazing tutorials :D
Something I've discovered is that the bend in the knee if required when using a pole target, otherwise the leg won't bend.
Nice, thx for sharing this series of tuto :) but there is already a lot of tuto for basic rig so what do you think about How to rig expert: Mechanical rig or car rig wich there are never treated :/
Btw, Thanks ;)
Maybe in the future hehe, but I need to start covering the basics! :D Thanks for your comment!
It's a really good tutorial ! Thanks !
Still useful in 2020 :D Keep up the great work!!
Yo Oliver, nice video. I decided to watch the video before applying changes to my already made rigs. I do have 2 3d models already made an all, but my foot rigs are wrong.
The one thing I needed to look up in this video was the foot section because despite I followed another guy's video on rigging some time ago, the boots of my characters distort when twisting the feet round. Yet with the old rig I have, I can 95% get them to run normally without distorting.
Also, I used vertex groups instead of weight painting, so will this video be alright to use with vertex groups? I need to be able to twist character feet round to make fight poses and such (well, in reality karate, I can pivot my foot round away from myself when doing a spin kick, that sort of pose!). I have no idea why certain tutorials I follow doesn't work and some do.
Please help me out. I've been stuck on both lattice eyes and foot rig problems for months and I only just fixed lattice eyes with a different tutorial by another good guy.
Edit: Okay, your tutorial here helped quite a lot, BUT not entirely. The ankleIK doesn't work properly, however, I discovered I don't need to move it anyway to twist the whole leg round, so long as I don't tamper with the ankle IK, I don't need to care about it. So this tutorial has helped 8/10. If only you showed us how to set bones with vertex groups since some blender users prefer using v.groups instead of weight paint.
I'll subscribe to you since you helped anyway and for your hard effort. I do need my character(s) to blink, so hopefully your eye tutorials cover that. Good job though XD
any tutorial on how to match this kind of elaborated IK to FK with controllers and all??? please!!
45:00 "The best invention since sliced breast." Goodnight, everybody.
Hi. Could you make a tutorial on rigging hips and/or shoulders?
i'm very" thanks for you, you are my inspiration
Cool tutorial, look easy
Nice Rig ! Thanks
How did you make it so the foot plants to the floor and moving the rest of the rig doesn't make it clip below the 0 axis? The tutorial is simply too long to find that segment.
42:43 made me thing of the worm guy from the busy world of richard scarry and now I feel really old.
This was amazing, thank you
such a great video....thank you so much.....
Purav Bhandare Thanks for your comment, Purav ;)
Thanks for this tutorial! Btw ALT+W turns off parameters from list and SHIFT+W turns them on :) That's why alt+w didn't work when were trying to toggle deforms on. Also Is that IK chain from 17:02 necessary? I forgot to make it but it seems to work just fine.
Oh! Nice! Thank you for the tip on the shortcut :)
Those IKs are needed, otherwise the rotation of the foot will be uncontrollable in some situations (learned it the hard way years ago heheh) :)
Good explanations.
Hello !! Thank you a lot for your tutorial, it really helped me!!!!
I juste have a little problem : My controllers perfectly work, but they don't stay "attached" to the bones when I translate them down. So when I do my keyframe, all my controllers are at different place, and i have to click on every single controller to see its name and know which controller take care of which bone.
Do you have an idea where it comes from??
Thank you so much:)
+Cary Luna Hmmm... I don't know what can be wrong without actually seeing it. IK bones are not attached to the deformation bones, so it can happen that if you move the controllers too far away, the other bones wouldn't be able to follow them.
Could i ask a question? i used the pole bone exactly the same as you set in the video. The problem is that, after i set the initial rotation and fixed the -90 degree problem. The IK rotation is also set to that degree, meaning the leg is not bending forward/backward, but to the side ways....it's so wired since everything is the same....
Hmmm did you try using other rotation than -90? like 90 or 180? -90 worked in my case, but might be different in yours :P
well, i solved the problem later. Since when i rotate the leg bones, i rotated its pre-bend together. Later i tuned the pre-bend, and the IK solver works just fine.
I'm new to blender, I learned everything in Softimage, and i'm having difficulty parenting the hip/upper leg bone to the torso/stomach/spine base or whatever you want to call it. I have succeeded in doing it once before but i don't remember what i did to get it working correctly. the two bones are in different armature sets(i'm rigging a whole person) and i know it's possible to to parent the two because like i said i did manage it before. basically what happens is i parent the bones and move the torso/stomach/spine base bone and the leg just stays where it is instead of bend into a crouch.
I wouldn't recommend parenting bones between different armatures. It can cause refreshing issues when posing the character. Anyway, you can do it by having the "parent" armature in pose mode: this way, you'll be able to select the specific bone to parent the child armature to it ;)
Oliver Villar ok that's good to know, I acctually just ended up joining the armatures and I got the leg effector (the top bit on the topmost bone I'm not sure what that's referred as in blender) parented to the bottom spine/backbone/stomache or whatever bone.... but when I try to parent the arm to anything (I've already joined it into the same armature as the rest) it does have an issue like you said. I was trying to set up the rig so that when the backbone was moved down it would pretty much bring everything into a crouching position... so any suggestion you have would be most welcome.
If your approach is to have the rig made up of different armatures... each leg, and each arm should probably be different armatures, as an armature can't have two parents at once.
Anyway, unless you have a really serious reason to make it like that, I recommend you to make everything into a single armature. Usually the whole rig is a single armature. Keep in mind that later, when you have to weigh the vertices to the bones... you'll have different armature modifiers to deal with, making everything much more complex than it actually should :)
If you haven't, maybe it would help that you see my other rigging tutorial in which I rig two eyes. That one is like an introduction to rigging, and it can probably help you understanding this better.
I have a very good background in rigging, i'm just having difficulty figuring out how to do it in Blender, I've already joined the armatures and managed to parent the legs to the hip area, it seems that i cannot parent the arms to anything though as they break every time i do. If you have any suggestions on a simple fix that i am perhaps over looking due to my lack of experience with blender's interfaces that would be greatly appreciated. Thank you.
Well... parenting is simple: select the children, select the parent at last, and press Ctrl+P. What you have to keep in mind, though, is that parenting bones should be done while in Edit Mode, it won't work in pose mode, and in Object mode you'll parent the whole object (armature), not s specific bone.
Anyone know if you can have multiple leg bones with this technique ? If you needed to rig a spider for example
Hi, I'm curious. I've done everything exactly as you have said, but when I move the Target IK, the "knee" doesn't bend, but it does face everything towards the pole IK. What am I doing wrong?
***** Maybe change the chain length?
very easy to understnd :)
+bloodrayneangel99 Thanks :)
Question. what if your character is laying down on a bed? Wont the foot roll function get in the way? im having that issue
Hey, this tutorial is great. I was looking to have exactly this behaviour on the feet. Just one issue that I can't fix. I would like to export my animation to FBX with only the deform bones and not the controllers. When I do so and re-import it in a new scene, the feet slides as if they were following the Hips movement (I have a simple Idle animation).
- I tried to make a root node that becomes the parent of the Hips. That did not fix the issue.
- I even tried to bake the deform bones (Pose mode -> Pose -> Animation -> Bake Action). Still, the feet keep on moving.
- I grabbed all the bones (even the controllers) and bake them. That does not solve th problem.
Do you have if this rig is compatible with what I want to achieve?
thank you very much
Hey dude thanks for the Tutorial really! But I have a problem that's driving me crazy.. For some reason when I move my Leg IK, up it just goes left or right like wobbly, and my leg doesn't even bother to bend what so ever. What the heck did I do wrong?
Yeah idk why but for some reason when ever I add a pole it doesn't want to bend.
ZethsweyReaper Well when I check mark Rotation underneath weight, and make it 00.10 it lets my leg bend but my foot is a little higher up. like it tilted my rotation downwards, and when I move my pole left or right it doesn't move anything.AAAARRRHHHH!!
ZethsweyReaper Alright idk what it was but I just said F it and deleted my old legs and started over.
Did you remember to set the chain length of the IK? :O
Oliver Villar Alright I know this is old, but its all good now. Sorry for not replying earlier.
But I got another question to ask.
Do you think you can some time make a video for a full character/Human rig. That would be cool.
no hablo ingles pero entiendo el tutorial, tu pronunciación es importante para entender mejor
Gracias buenos tutoriales
Gracias, María Alejandra! En realidad soy Español, y puedes visitar www.blendtuts.es para ver material en Español :)
Thanks bro
25:05 -> how would you do that in blender 2.82?
figured it out. just press m in pose mode with the bones selected and the layers menu pops op.
I followed your guide, but when I added a new bone it made it connect to my other parallel foot, may be useful for running, but not for walking do you have a solution?
Could you give me more details? What new bone? How are they connected, and how is it good for running and not for walking? :P Sorry but I can't understand clearly what the problem is :P
+Oliver Villar (Blendtuts) its dissapeared now. it just kept affecting other bones that where parallel guess it was a bug. gone now though.
Hmm maybe X-Symmetry was enabled?
+Oliver Villar (Blendtuts) yeah that could have been the case.
20:28 reminds me of the tank from starfox.Landmaster.
My bone constraints isn't showing up, what key did you press to activate it?
Shift+Ctrl+C - Just remember you need to be in Pose Mode for that! :D
Thanks a lot! that really helped
where did you get the leg mesh from?
really coooooooooooool , i hope to work like you , amazing
I just want to point out that for some reason the knee wasn't pointing to the pole target and I had to modify the "Pole rotation offset" in the IK configuration.
I have a question, i follow your tutorial, At the setting of the IK pole target.
i have uncheck the inherit rotation at the toe, and it works, the toe do not rotating with IK pole movement
i did it All, I try to rotate the foot control, the one which that parented by all bone controller, it works. But when it rotating at Z axis. it mess up, the toe rotating too..
can you fix this problem? sorry for my bad english
Bagus Basuki You might need to add pole targets to the foot bones too. I can't tell you more without actually seeing it ;P
yes it works, just add sone target pole to the foot bones
i think you should check yours... because you not mention it on your tutorial
thanks Oliver..
may i request a tutorial.. maybe how to make strechy arm rig? hehe
I know I didn't add the poles to the foot, because this tutorial was meant for beginners, so I wanted to keep it very basic and show the concept and tools :)
oooooooowwwwhh.. thats okay
I'll keep in mind your stretchy arms suggestion for future tutorials ;P
fantastic!
Thank you, j z! :D
Oh, one other minor issue, I'm rigging a bird-like animal, should I make one IK or 2? and where?
Are you talking about the legs or the wings? It all depends on your model and also in how you want to animate it. The structure should be very similar to the one in the tutorial, but with the knee facing backward :)
thanks!
thank's!
How would I go about adding this leg and foot rig to another object such as a torso ??? I'm trying to add this rig onto a body of a fish, can anyone help???
Alt+W - Disable, shift+W - Enable. it's written there. (Just in case)
Thanks for the tip!
very good.
won an inscribed
Does anyone have a leg model I can work on? Perhaps someone knows where I can find the model he's using?
just build a very simple one with a cylindre ;)
How do you move the bones like that in pose mode?
Right clicking and dragging. Also using the G and R shortcuts for moving and rotating :)
Why the heck when I change the pole target angle all bones rotate correctly but the chain bends into completely whong direction. If the angle is 0 it bends correctly but all bones are twisted horribly. Help me please ;_;
YEA, me too!
Hey, I found a fix, redo the whole rig but when you create it add some bend to the knee in the direction you want. :D
Somehow I fixed this mess and now I understand what I have done then ;p But anyways thanks - this will save me much time in the future ;D
No problem.
i lost hours for trying to fix this and came here from other tutorial to find your answer tayek gaming... thanks a lot.
i was rigging the leg in front view which probably caused the issue...
Plz can u put this model to download 🐚🐚
I watch this video few month ago to learn how to rigging, and I feel rigging is very.......annoying, so I create the Real-time rigging system call the "Real-time ToyRig", Now we can Pose the model like play the toy in real time!!!
Too many bones and IKs to control the foot. Good thing the leg was barefoot; it would have been a nightmare to rig all the toes with that method. On the bright side, the tips are still relevant as for 2.9 version.