What's NEW in Twinmotion - HIGH QUALITY GRASS UPDATE

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  • Опубликовано: 10 дек 2024

Комментарии • 112

  • @TheRenderingEssentials
    @TheRenderingEssentials  5 лет назад +4

    Good morning everyone! Let me know what you think about the realistic grass pack in the comments down below! :)

    • @bzz3624
      @bzz3624 5 лет назад

      I would have liked to see how it rendered, though it is a feature which makes it easier to use grasses.

    • @nathanw.w.1152
      @nathanw.w.1152 5 лет назад

      We love it..! And we love you..! Keep the good stuff coming man..!

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      It renders about the same as the grass did before - I think it looks fairly realistic especially with a grass material applied to the backup

    • @nidukizeeric2932
      @nidukizeeric2932 4 года назад +1

      Hello friends, can you let me know how should i update this high quality Grass in my 2019 twinmotion?

    • @Ramanou14
      @Ramanou14 4 года назад

      Hi man. Very cool tutorialo. But, please, I can't find where to download the grass pack :) Thank you by the way

  • @myfavouritesongs642
    @myfavouritesongs642 5 лет назад

    Awesome! Really like the way you explained it and some features that I didn’t know, you showed it which is really helpfull

  • @Crafty1980
    @Crafty1980 5 лет назад +1

    Suddenly Twinmotion takes a HUGE leap forward!! Almost ahead of Lumion perhaps?!?! It would be so nice to see a "striped lawn" texture... I guess it might be possible to create the stripes in SU as two different materials and then use two different edge grasses?! Bit of a clunky workaround for now (hopefully!)

    • @izoyt
      @izoyt 5 лет назад

      still far away from lumion rendering wise, but this new grass options etc are right direction. they should update sky domes, add gpu render support, make much more realistic people etc, then we're getting close to some very nice and easy render/real vr solution.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      I do definitely still find applying grass based on material like Lumion has to be a lot easier - I kind of think they have this feature this way on purpose to reduce load on your PC, but I would like to see a way to apply based on material. This is a huge improvement though

  • @amazinggardendesign3191
    @amazinggardendesign3191 7 месяцев назад

    Thanks as always Justin. For me it is only a step forward. The grass still looks patchy and will still take too much time to fill in with smaller and smaller brushes even at 100% density.

  • @charleskaras8984
    @charleskaras8984 4 года назад +1

    This doesn't work for me. The detail grass won't let me drag it into the paintbrush tool. Any suggestions?

  • @neilofoz440
    @neilofoz440 5 лет назад

    Like you said, the new "border grass" upgrade ain't perfect but heaps better than the original and I kinda like the patchy effect it has on the surface, it gives the lawn areas a more realistic look, rather being something applied out of a can, lol. Can't see any videos by you regarding "Custom Paths", I have an issue in regarding contouring a path in elevation, I can't seem to get the characters, vehicles & bicycles to follow road dips and hills. Keep up the good work as I love you videos, us seniors resonated much better with "voice overs", better than watching a "cursor" flying around the screen.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      Haven't done anything with custom paths just yet - it's on the list but I haven't quite gotten there. Glad you're liking the videos - I figure if I'm going to make something, I might as well take the time to explain what I'm doing so people understand it :)

  • @peterblickle3d88
    @peterblickle3d88 5 лет назад

    Nice Feature! Thx a lot Justin! Now the only thing which is missing, is placing grass autom. on a certain material.

  • @eberdelahoya2781
    @eberdelahoya2781 5 лет назад

    Thanks for the video!. Twinmotion is still far from its competitors, but im glad they're releasing updates with improvements.

  • @annemievandenheever2958
    @annemievandenheever2958 4 года назад

    I don't know what I am doing wrong, but this is not working at all. Neither my vegetation plant or bucket tool. I am working on TwinMotion 2020. Very frustrating

  • @iamrelient3011
    @iamrelient3011 5 лет назад +1

    This is still such a clunky and awkward way to apply 3d grass. It's better than before.... but even then I see after you filled in everything there were still noticeable gaps in the grass at the end. Thanks for the video as always!

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад +2

      It would be nice to have grass get applied based on where a material goes - would make life a lot easier

  • @hbm_54
    @hbm_54 4 года назад

    Fantastic video!
    Thanks for the awesome information and keep up the great work.

    • @TheRenderingEssentials
      @TheRenderingEssentials  4 года назад +1

      Thanks - glad you liked it!

    • @hbm_54
      @hbm_54 4 года назад

      @@TheRenderingEssentials -- i literally jusr got started with Twinmotion last week and your videos are incredibly helpful. I wish tgis program had veen available wgile I was studying architecture back in the mid 90s. I was pretty good at 3DS Max but later stopped using it as I got into grapgic design.
      You are awesome, man, and be assures tjat your hard work is appreciated by mant of us learning these rendering programs. 👍🏼

  • @paoloboscolo2886
    @paoloboscolo2886 5 лет назад +1

    Great video thanks. Could you please make a video showing workflow from Sketchup photomatch to Twinmotion rendering photomontage? Cheers

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      I don't understand what this means...Photomatch is just using a photo to create a SketchUp model - the process once the model is created wouldn't be any different...

    • @Moskeeto
      @Moskeeto 5 лет назад

      @@TheRenderingEssentials I think what he's proposing is a video that shows a project from start to finish. Starting with an image imported into Sketchup with photomatch, then rendered in Twinmotion to see how it compares to the original image that was imported into Sketchup.

  • @peterslagt9979
    @peterslagt9979 2 года назад

    Can you get white grass ? for like a soccerfield the lines

  • @Davidkhun111
    @Davidkhun111 4 года назад

    U deserve 10000000 subscribers

  • @SketchyArc
    @SketchyArc 5 лет назад +3

    I wish they release a free update involving better clouds

  • @davidrobertson26
    @davidrobertson26 5 лет назад

    Great video! Thanks for doing these.

  • @nilfae
    @nilfae 5 лет назад

    Hi! The Lawbierke vegetation is usable in twinmotion?
    Thanks and congratulations for your tutorials!

  • @CaspianWolf26
    @CaspianWolf26 4 года назад

    why this method doesn't work in twinmotion 2020 i cant drag the lawn border to the paint area

  • @WaseemOnlines
    @WaseemOnlines 4 года назад

    I'm new to Twinmotion, and I tried your tutorial to make detailed grass, everything was fine except for the grass size, it came big size, I tried all parameters but they didn't help, I did my model in 3ds max, centimeter, exported to fbx.

  • @benveasey7474
    @benveasey7474 5 лет назад +4

    Since the bridge between Twinmotion and Unreal (UE) will be released at the end of this year can you make some UE tutorials too...just like Niko G does :)

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад +2

      I've never watched any of his stuff, so I can't promise similarity - at some point I do want to do more with Unreal Engine, but I'm kind of waiting to see where Epic goes with Twinmotion

    • @parix85
      @parix85 5 лет назад

      The update I am waiting for

  • @vegilarchitecture597
    @vegilarchitecture597 5 лет назад

    thanks for this video very helpful. Please after creating my video clips on my twinmotion 19' I can't find the export tab to export my video and images please any help on this?
    thanks

  • @kuma982
    @kuma982 4 года назад

    Thanks for the hind, very helpfull!

  • @enriquemartindelpomarleon
    @enriquemartindelpomarleon 4 года назад

    se puede aplicar el mismo efecto a una alfombra en la sala?

    • @enriquemartindelpomarleon
      @enriquemartindelpomarleon 4 года назад

      algo asi -> twinmotionhelp.epicgames.com/s/question/0D52L00004OFfnX/how-to-do-detailed-carpet-hair?language=en_US

  • @jixal
    @jixal 4 года назад

    Within Twinotion 2020.1 I can't drop the lawn borders in the paint tool, only the scatter, is that correct or am I doing something wrong?

    • @TheRenderingEssentials
      @TheRenderingEssentials  4 года назад

      They changed this in the 2020 version unfortunately - I don't have a good answer for this at the moment

    • @jixal
      @jixal 4 года назад

      @@TheRenderingEssentials Fair enough. Good to know thanks!

  • @jackussss
    @jackussss 4 года назад

    hey mate, just started using 2020.1 and cant use the border lawn with paint tool. do you know of any solution to this?

  • @jocofi5852
    @jocofi5852 5 лет назад +1

    Thanks for the video! This will be really helpful when twinmotion stops crashing and my materials will actually import correctly. Have you had any material import issues? I have left hierarchy in the first few new models since upgrade. After watching this video I will try to collapse by material.

  • @jameswilly2358
    @jameswilly2358 5 лет назад

    my twinmotion can't export video and then the output was only 0 bytes file mp4. Any solution please ?

  • @1986ArtC
    @1986ArtC 5 лет назад

    Greetings Justin, just one short question if you do not mind, please.
    Is there similar to Lumion TM possibility to paint a terrain with a custom material?
    Than you in advance.

  • @studioa3d
    @studioa3d 5 лет назад

    thank you. Please, what's the size of TM file for this project? my simple scenes have over 300Mb. i think it's too big

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      I wouldn't expect simple scenes to be that large. If you just create a simple scene with a single object, how large is that file?

  • @BrianZimmermann
    @BrianZimmermann 5 лет назад

    You are the best bro!

  • @AlexanderOslanbg
    @AlexanderOslanbg 5 лет назад

    Good day, thank You for Your videos!
    I'm using MacBook pro 2014 with 16 gb ram and NVIDEA GT750 , so the issue of optimising viewport performance is quite important in my work flow:) I switch of oceans, grass, make view quality lower in order to have more or less ok experience, while building a scene. However, when I populate the scene with a lot of trees, I run into my Macbook's performance difficulties. Could You please advise me if there is an option to switch off all the trees, and only enable them in the viewport just before render.... . Thank in advance.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      You can put all the trees in a folder, then turn that folder off. That's what I do - thanks!

    • @AlexanderOslanbg
      @AlexanderOslanbg 5 лет назад

      Thank You. Thats a great advise. :)

  • @hoomanhomayooni7877
    @hoomanhomayooni7877 5 лет назад +1

    thank you appreciate your help:)

  • @jjca06
    @jjca06 5 лет назад

    You have best settings relialistic photot like lumion?

  • @FabianFoxBr
    @FabianFoxBr 5 лет назад

    where is the extension for twinmotions in sketchup?

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      All that info is in this video - ruclips.net/video/S8L86lUNI24/видео.html

  • @54serdarakgun54
    @54serdarakgun54 5 лет назад

    Thank you very much !! :)

  • @kmvector7255
    @kmvector7255 5 лет назад

    Cool...New Knowledge, Thanks.

  • @katharinefoley
    @katharinefoley 5 лет назад

    Excellent! Thank you ;)

  • @321321mitch
    @321321mitch 3 года назад

    grass border works only with small area up to twinmotion 2021.1 (I don't for the next version...)

    • @TheRenderingEssentials
      @TheRenderingEssentials  3 года назад +1

      Yeah this got messed up in the 2020 update I think and it's still not working quite right

  • @richy7tube
    @richy7tube 5 лет назад

    I can't decide which software to get, lumion or Twinmotion. Which software would you predict taking the lead in the next year as the overall better product if price is not a consideration?

    • @iamrelient3011
      @iamrelient3011 5 лет назад

      If price isn't an issue, Lumion without a doubt

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      Not a big fan of this question because price is ALWAYS a consideration, and because we don't know what Epic is going to do with Twinmotion in the next year. As is, if you're looking for more options to adjust your renderings, Lumion gives you more control, and currently a larger object library. Twinmotion though, is available to anyone for free, at the moment - I have no clue how the whole thing will play out, other than as people that use 3D Renderers, we all win

    • @iamrelient3011
      @iamrelient3011 5 лет назад +1

      The Rendering Essentials Do you think Epic is holding out some insane features? It’s a good point. They could be trying to grab as many people as they can with the free version, then dump a bunch of insanely cool features that will make us all want to fork over the money.
      They have the resources to make this something revolutionary. Only time will tell!

    • @agdragon1
      @agdragon1 5 лет назад

      Wish I knew the upcoming cost once it is no longer free. In November both Twinmotion and Data Smith become paid extensions of UE, if I remember correctly. I believe Data Smith is slated for somewhere in the neighborhood of $30-50 per month.
      I've not had enough time to work with either to feel comfortable paying for them monthly (not a fan of subscriptions).

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      @SketchItReal - Well if you download it now, that version remains free...

  • @davidksaven2809
    @davidksaven2809 5 лет назад

    You're the best bro

  • @pruthviksheth2448
    @pruthviksheth2448 5 лет назад +1

    That was awesome!! But i wanna know that when are more tutorials on vray 3.6 coming???

  • @verafelizardo
    @verafelizardo 5 лет назад

    I just started to use twinmotion and love your tutorials. Thank you for that!
    I'm having a problem with adjusting my sketchup model's positing on twinmotion.. Has I import it to TM, the model appears way to far of the ground and I just can't drag it down, even when I use the gizmo.. Can you please help me to solve this?

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      No idea - I've never had an issue where I couldn't move an object in Twinmotion - is it locked in the outliner somehow?

    • @verafelizardo
      @verafelizardo 5 лет назад

      @@TheRenderingEssentials I have solved it by moving its position in sketchup. :) But thanks anyway!
      Remember when you were talking about "two sided" in texture's tutorial? I know the purpose of that. When you have a window with some thickness like glass curtains, that is, 2 glass surfaces on front of each other separated by a small distance to reproduce thickness, and you want it to keep looking like a single glass you have to use that property so it continues to look like it, otherwise the inside surfaces doesn't act like glass. :)

  • @mohannetam502
    @mohannetam502 5 лет назад

    After november 2019
    Would it buy?

  • @syahrulsaleh356
    @syahrulsaleh356 5 лет назад

    thank you very much, god bless you !

  • @adeliorenato12
    @adeliorenato12 5 лет назад

    how to add material folder in Epic Twinmotion 2019 in user library

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      I think I talk about that here - ruclips.net/video/Yyz8vYQC76M/видео.html

  • @shadmanigat2232
    @shadmanigat2232 5 лет назад

    Hi #therenderingessentials
    is twinmotion really free , like unreal ? For ever?
    Should I go back to blender and unreal engine

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад +1

      Well I can't really make that decision for you - but if you download Twinmotion for free now, you get to keep the current version forever. That doesn't mean you get future updates for free, but this version remains free if downloaded before November...

    • @shadmanigat2232
      @shadmanigat2232 5 лет назад

      @@TheRenderingEssentials Thank you

    • @shadmanigat2232
      @shadmanigat2232 5 лет назад

      @@TheRenderingEssentials I hope they provide free update
      competition is good for us consumer !!! Lumion is very expensive

  • @kaiohacsm
    @kaiohacsm 4 года назад

    EXCELENT

  • @yayaprodtm
    @yayaprodtm 5 лет назад

    Thx ! really nice tutorial ! Yaya °)

  • @LilNickk14
    @LilNickk14 4 года назад

    Vegetation border paint doesn’t work

    • @TheRenderingEssentials
      @TheRenderingEssentials  4 года назад

      They changed this in the 2020 version - I'm not really sure why or how to fix at the moment

  • @Betazeno
    @Betazeno 5 лет назад

    They really need to copy the solutions in Lumion if they want to pull me away from Lumion. You can get so much better finished images with less effort. The #1 thing they need is the ability to make an entire material solid grass like Lumion. I cant think of one client who wants to see patchy grass in there yard. Also, I don't want to paint grass.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 лет назад

      I'm not sure I think they need to copy Lumion, but I do think adding a solution where you can render grass based on a material would be a really good idea. I also think the addition of some better mass placement tools would be helpful. I'd particularly like to see the ability to place objects randomly along a path - that's a really good tool that I use a lot in Lumion. Excited to see what comes out next spring!

    • @Betazeno
      @Betazeno 5 лет назад

      @@TheRenderingEssentials Yea I just mean some of the tools they need to copy. Also some post processing effects need to be added like lumion. I don't want to have to use photoshop after a render.