Is Twinmotion the best Render Engine right now? Testing the new Path Tracer mode!

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  • Опубликовано: 26 июн 2024
  • Get Twinmotion today and test the new Path Tracer mode with your own projects. Download for free: www.twinmotion.com/license?ut...

    I'm finally testing Twinmotion! With this new update that added HDRI and Path Tracer, I was really excited to get my hands on this real-time renderer. We have so many options out there at the moment, so you need to take into account all the features these renderers have to choose which one you'll use as your main render engine.
    In this video, I'm giving you all my impressions on Twinmotion, and it was my first time using it!
    Let me know in the comments what you think about the new update on Twinmotion. And also, what render engine do you currently use?
    The project is from Iná Arquitetura. You can find them on Instagram here:
    / ina_arquitetura
    Timestamps
    0:00 Intro
    1:23 First Steps
    3:33 Materials
    4:56 Quixel and Other Materials
    7:13 HDRI
    8:25 Path Tracer
    10:39 Final Render Settings
    11:42 Post-production
    13:34 Final image and Comments

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Комментарии • 244

  • @scrincz8312
    @scrincz8312 2 года назад +73

    We just need the same shot in all the major rendering softwares used rn in arch viz. And your rankings / pros and cons of them. Learning curve, render speed, assets, cost, etc. Make it happen please. 🙏🤞

  • @UHStudio
    @UHStudio 2 года назад +12

    Nice overview, and we are definitely starting to use it more in large offices. However, I would like to say that the strongest part of the software is barely mentioned here - the animated assets: vegation, cars, and people. So although it may not be the best for the type of interior shown in this video, it's really good at portraying larger urban projects with all the assets that usually make your computer crash if adding them to Blender, Max, Sketchup, Rhino, etc.

  • @happycookieasa2849
    @happycookieasa2849 2 года назад +25

    I work at a small local firm. We use 99% of the time Twinmotion. The outcome is great, clients get what they need and we even use the renders for the official drawings. For very refined photorealism we use vray, only if the client pays our time. Really amazing stuff!

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +3

      That’s exactly how I figured Twinmotion would be used. It’s fast and reliable. But if you really need that extra realism, or even extra flexibility in post production go for something more technical.
      Thanks a lot for your input Sevasti asa. Hearing from someone that works with these tools daily is important 😁

  • @lisuvirizwa
    @lisuvirizwa 2 года назад +1

    I've been using Twinmotion since 2018 and it has always been my first choice. The regular feature updates really make me excited to see where it goes in the future.

  • @NawarAbaza
    @NawarAbaza 2 года назад +3

    used TM for almost a year now, found it to be very user freindly and they just keep on imporving very fast
    plus their youtube channel is very useful, just short videos and straight to the point makes it super easy and fast to learn it
    and now next step for me is importing TM to unreal engine, this gonna be a game changer for sure

  • @JamesWard3
    @JamesWard3 2 года назад +17

    Ive converted my entire professional opperation to a Twinmotion centered workflow simply for the time saved, and the library. Coming from 3DMax+Vray pipline. It doesnt offer the unlimited possiblilites as max but for an architectural project. It gets the job done in record time. I can resonably visualize something in hours vs days. Total game changer.

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      That's a huge thing to consider. I guess it's the everlasting battle between unlimited creative possibilities vs a quicker and safer route.
      It makes me happy to see that we are getting updates across all render engines, so our options are wider than ever before.
      Thanks for sharing your input James, I can totally relate to this decision.

    • @L3nny666
      @L3nny666 2 года назад +1

      In this Video it looks like it‘s not even getting close to 3dsmax+vray quality…how does that work out?

    • @nakajapasan
      @nakajapasan 2 года назад +2

      @@L3nny666 That is why we have Unreal Engine 5 to continue the proccess, you export your twinmotion project to Unreal and there we can work the magic ^^ (Path-Tracing + Realtime and also so much higher quality Light with Lumen) - It's a Workflow and Twinmotion feels just like the stepping stone in the middle of it

    • @JamesWard3
      @JamesWard3 2 года назад

      @@L3nny666 The path tracing takes the quality a step higher. The only thing really missing are render passes for post production.

    • @montekore374
      @montekore374 Год назад

      @@JamesWard3 And don't you mind the worse quality of interior/exterior renders than with vray? Did you also test Lumion 11/12 before choosing TwinMotion?

  • @ZoranArhitekta
    @ZoranArhitekta Год назад +3

    I draw all of my projects with hand, all my life. About two years ago, I started using 3D programs for the first time and SketchUp was the easiest one to learn. My first renders were in Enscape, because it was already there, but when I discovered Twinmotion, I fell in love with it wright away. Since then, I decided to make one project a day as an exercise and hobby and filled my RUclips channel with clips. This latest 2023.1 preview version is maybe the best real time rendering solution out there for Architects and designers.

  • @dilltip
    @dilltip 2 года назад +58

    Using twinmotion through the last six months at my firm. They’ve improved faster and at a higher quality than any other rendering service in the last year. User and software friendly, tons and tons of assets and great rendering settings. Also, talk about model/geometry capability and capacity. They are leading right now and it’s not even close. Don’t get me started with Unreal Engine 5. The competitors are gonna have a hard time keeping up with Twin Motion and Epic Games.

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +4

      I liked your points about their improvements and updates. I didn’t take that into perspective. But it makes total sense!
      The quixel connection got me hooked the moment I saw it! The amount of assets is just incredible.
      Thanks a lot for your input, Dannotsofly!

    • @vince_2621
      @vince_2621 2 года назад

      @@LearnUpstairs I am sorry but sooner or later, Blender will be the king. Why ? Epic is a sponsor and they need real time rendering for their games. And Blender is also free when used professionally.

    • @marcelperez537
      @marcelperez537 2 года назад

      @@LearnUpstairs I agree that UE5 is a deal breaker but I don't see clearly what is it about twin motion that is so great especially when compared to lumion. To be honest, they seem to me a lot alike, would you have in mind any key advantages that lumion is missing over twinmotion?

    • @humanreactss
      @humanreactss Год назад +1

      @@marcelperez537 emissive material doesn't works when hidden from camera😐

    • @michaelroberts2832
      @michaelroberts2832 Год назад +15

      I use TM, D5, Enscape, Blender, Vray and have started learning recently UE5. That been said, I am both an architect and filmmaker. The bottom line of any piece of software for me is time input vs results output. As of YESTERDAY, I hold TM and D5 close to my chest in that department. Blender is amazing for VFX, but for architecture you have a time factor that kills you when you are on a tight deadline. I did a render in TM in one hour yesterday, 8K, took 20 min render time and it is really really good. Best part? I got everything from within TM. The more a software is self contained (very smart the sketchfab integration) and offers more assets, the better it will help us produce our work in a timely fashion. Blender is art house, you can do a "one of a kind", but you need TIME. On a tight schedule, I keep D5 (amazing what you can do with it), and as of yesterday TM (only for certain things, I think the interiors are not there yet.) Btw, same render in Vray at 8K would have taken 2 days... welcome to 2022!!!

  • @JakobJWinter
    @JakobJWinter Год назад +2

    I totally agree. If Twinmotion added Render Channels (Elements), this could become my primary renderer for many projects.

  • @nachox955
    @nachox955 Год назад

    i have learned recently this software, i think its very funny tu use and the results are amazing, thanks for the video!!! your work its so cool!!

  • @JoinJothamAndEarn
    @JoinJothamAndEarn 2 года назад

    Have used Twinmotion before but now I mostly use Lumion but because of this new HDRI & TRACER I may give it a try. Thanks for the video.

  • @SteveWarner
    @SteveWarner 2 года назад +3

    We're a team of former game artists who have been working in Unreal Engine for arch-viz for the past decade. Unreal is a more feature rich, but it comes with a lot of added complexity. We just started using Twinmotion and can now do in hours what would take several days to set up in Unreal. I know it's the same engine under the hood, but TwinMotion has done an incredible job of simplifying the process and honing it for the visualization market. I'm really hoping to see EXR output with cryptomatte support as well as the ability to bring in your own animated Alembic or FBX files.

  • @emansonart
    @emansonart 2 года назад +2

    Definitely looking forward to more twinmotion content. For me it’s just a matter of depth which I think tm still misses out a bit on. Can’t wait for the exterior video!

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      Hey Matilde! For sure… it’s a big step forward with the Path Tracer (specially compared to other real time renders) but it’s still not there yet.
      Appreciate your input 😁

  • @geronimomanuel2542
    @geronimomanuel2542 2 года назад

    muchas gracias por esto! voy a reforzar mi trabajo con twinmotion!

  • @unmeshai
    @unmeshai 2 года назад +1

    Great and honest review!
    I have been following twinmotion since 2016. Started using it in 2020 and I was biased about Lumion for real-time rendering but I must admit, with these new updates twinmotion is improvising. Even though I miss render elements while exporting the render I still prefer using twinmotion as it is FREE, has new path tracer tech., has compatibility with Unreal Engine 5, Quixel library, cloud rendering, VR export compatibility and top of all it is fast and smooth (even after flooding the scene with plants, water and other objects. With each update, Epic Games and Unreal Engine are becoming tough for their competitors. Kudos to Epic games teams.

  • @Wildart2
    @Wildart2 Год назад

    Nice tip with the Camera Raw filter.

  • @graphiydesign
    @graphiydesign 2 года назад +3

    Try D5 also

  • @khalifahjamaluddin
    @khalifahjamaluddin 2 года назад +1

    I have been using Twinmotion since 2019 since their offering the free ‘pioneer user’ license. Help me alot for getting instant rendering and impress my client. I do agreed somehow it us difficult to get photorealistic rendering without any post-production but there’s where the catch of ‘free software’. The user interface is user friendly compared to Lumion. Another great advantage is you could export the model into VR file with it’s self-excecution file (.EXE) file to show it to your client.

  • @timothypeterson9753
    @timothypeterson9753 2 года назад +1

    Haven't ever used it but I'm downloading it now after watching this video. I have been using Enscape primarily and have gotten some decent results but don't love it. The raytracing and quixel integration is super interesting in this. Thanks for the great video!

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      Glad I could help Timothy! It’s about testing the options and seeing which one fits your workflow

    • @fendrzwag2196
      @fendrzwag2196 2 года назад

      Twinmotion might seem nice to use at first, but after using it for about 4 months now I can saw it's such an awful program to work with. It too basis and is absolutely full of bugs. I've had contact with the developers of the software a ton about these bugs. The team working on the project is great and super helpful though. They get back to you within hours and sometimes even minutes. I haven't seen them actually fix a bug yet but this would probably come with a bug fixing update, so that's normal. Maybe I think about the program this way because I use a ton of complicated software which take time to fully understand and learn. But if you're looking for a REALLY easy to understand software and don't mind the bugs, then Twinmotion is a great solution.

  • @fabimacedo4108
    @fabimacedo4108 2 года назад

    This looks great! Where do you get your furniture and decorations from?

  • @Wissal.C
    @Wissal.C 2 года назад +33

    i have been wondering which was the easiest software to use for a student and this video came out just in time !! with the path tracer and direct import from Quixel, it definetly suits my workflow but i sure hope they add the render elements feature.

    • @lasaraz5826
      @lasaraz5826 2 года назад +1

      Yes i get what you are saying, the problem is not render elements, rather its the engine and the calculation it self its not great so the final result will not be amazing, i think for architectural visualization always the physical base rendering will be ontop and in todays technology its not that hard, i have a desktop that i can use corona render like a real time rendering engine and i have used it to many complex scenes,and i have a 3950x and a 3060 rtx but the end result is in no comparison to these ones even D5 render..

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +15

      Hey Wissal Cheriet, I’m glad I could help you with this choice.
      Twinmotion for architecture school work is more than enough. University projects don’t need an ultra-realistic render. my suggestion is to focus on getting a well designed project with plans, diagrams, sections and all the necessary drawings.
      That’s the main goal from architecture school, learning the design process.
      Realism can come later in your career if that’s what you want to achieve.
      That’s my opinion though 😁

    • @patrick-resendiz
      @patrick-resendiz 2 года назад +2

      @@lasaraz5826 Your saying you prefer the results of Corona render to Twinmotion and D5? Isn’t Corona CPU based? Thanks!

    • @lasaraz5826
      @lasaraz5826 2 года назад +1

      @@patrick-resendiz yes iam saying that cpu based renderers yield better result for our puropse, because what we do for example for an interior the cpu based one has more realstic approach to it, the realism of the lighting and every thing.. its my opinion about the realism not the which one is better.

    • @Grand_Works
      @Grand_Works 2 года назад

      @@lasaraz5826 But a CPU is awful at ray tracing compared to a GPU.

  • @imtiyazahmed935
    @imtiyazahmed935 2 года назад

    You are a very good tutor, please consider Twinmotion for your further tutorials on it.

  • @user-ly7kj6yy3r
    @user-ly7kj6yy3r 2 года назад

    Gracias! Me fue muy util

  • @Trimanonymous
    @Trimanonymous 2 года назад +3

    You should try D5 Render, version 2.2 is crazy🤪🤪🤪

  • @sondamvula
    @sondamvula 2 года назад +5

    From the first release of Twinmotion it was a no brainer, knowing that Epic Games the makers of Unreal Engine had come up with this rendering system. We knew that It was only a matter of time for them to start introducing some of the Unreal feature such as the new Path Tracer. This is HUGE in the AEC industry. With Quixel Megascans inside of TM 2022.1.2 as well as Unreal Engine 5, all other rendering engine better watch out. IT is about to get REAL at EPIC GAMES people. Great video Upstairs, keep up the good work as always. 👌

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      Couldn’t said it better myself! And it makes me really excited to see all these render engines improving and releasing new versions. The more competition the better!
      Thanks a lot, Arts And Creatives Ltd!

    • @sondamvula
      @sondamvula 2 года назад +1

      You are welcome. Yes, totally agree.

    • @Chris_M_Koehler
      @Chris_M_Koehler Год назад

      Actually it was acquired from Abvent, a French Company, wasn’t it? This explains partly the weird interface I guess. 😀 (makers of Artlantis)

  • @endiburhan
    @endiburhan 2 года назад

    using this software since they team up with epic games, almost 3 year from now on, even without path trace, i've been enjoying so much working this software...
    Using it 3 years ago because this software can run very well even using my amd fx-6300 computer, but i think its too old when we talk about path tracing right now, but at that time, this computers still hit the spot 😁😁😁
    All of my portofolio that i'm upload here in RUclips, made using Twinmotion and my old computer honestly 😂😂😂
    i've been using it almost for my work, just love how producing VR product for our client presentation, and it is also as easy as playing some games, and their sunlight based on maps, made our sun simulation being more interactive honestly...
    Just happy being user of this software...

  • @TwizzyBingo
    @TwizzyBingo 2 года назад +1

    Hey man.
    I just want to ask about your plugins, that you use in your SketchUp. Sorry to ask but there's one that caught my attention but I don't know what it is, and it looks like I can use it if i get.

  • @arelie.2385
    @arelie.2385 2 года назад

    eres lo maximo!

  • @jefersoncarmo6012
    @jefersoncarmo6012 2 года назад

    Very cool that you used a brazilian office as reference. INÁ has lots of really sensitive and beautiful interior designs.
    Do you have any opinion or comparison between Twinmotion and Lumion?

  • @vernirek99
    @vernirek99 2 года назад

    I have a experience with Lumion mostly and little bit of older twinmotion (before HDRi and Path tracer) and I'm stil using Lumion for my school project because I like the final render quality more and in my opinion Lumion has much better foliage and trees library (can't wait for more Quixel trees) but with this update I might give a chance to Twinmotion again, because interface and controls are so much better for me than in Lumion.

  • @OninMusika
    @OninMusika Год назад

    Hoping to see more twinmotion tutorial videos :D

  • @radioactivewind6933
    @radioactivewind6933 2 года назад +4

    This is a great runthrough of Twinmotion! I’ve personally been investing my time in learning Unreal Engine 5 for my future ArchViz production, but seeing the jumps that Twinmotion has made is really encouraging to see in making real-time GPU rendering accessible to more people, without the high skill ceiling of Unreal. I don’t think I’ll ever be able to justify going back after I get comfortable with UE5, especially since it has so much more control in lighting/modeling/rendering, but seeing those features implemented in Twinmotion will be awesome!

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      I totally agree with you! After you’ve master Unreal Engine and if you’re focusing on the archviz industry, it probably won’t make sense to go back to “regular” software.
      Twinmotion is more focused on an architectural practice workflow I guess.
      Appreciate your input, Radioactive Wind!

  • @rfq6566
    @rfq6566 2 года назад

    Do you know if it allows you to upload objects? Like lumion and 3dsmax?

  • @carvingtheway
    @carvingtheway 2 года назад

    By d way If u press on more in d scale section of the material... U can go to more texture modifiers... Not as we used to have in 3dsmax /vray.. But also useful

  • @IAMNDREA
    @IAMNDREA 2 года назад +2

    In this moment I think it’s the best software to produce images in architecture.
    The realism also depends how to use it and it’s same for corona render or vray with 3ds max. You don’t need just the software but also knowledge about photographic composition, knowing how to use light in the best way and many other things..

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      I’m going to have to print your comment and frame it on my wall haha
      That’s the exactly what I think! I’ve seen people criticizing real-time renders and saying that 3dsmax and corona a much better (they are in terms of render capabilities) but then you look at their portfolios and it lacks so much of the basics

  • @alexwioee3481
    @alexwioee3481 Год назад

    Is the Path Tracer not working in the presentation mode? Or is it a limitation for the free version?

  • @kunalpakhar8860
    @kunalpakhar8860 2 года назад

    Twinmotion is definitely my main render engine and it was worth buying the license!

    • @mikeuc9670
      @mikeuc9670 2 года назад

      Have you have any trouble with it crashing Lot?

    • @kunalpakhar8860
      @kunalpakhar8860 2 года назад

      @@mikeuc9670 well if it’s used with a 6gb GPU then yes a little crashing starts happening when path tracer is turned on

  • @wayneseymour1
    @wayneseymour1 Год назад

    where can I download that model to practice your workflow like in the video?

  • @anthonyg8780
    @anthonyg8780 Год назад +1

    Oh men you are good

  • @____lumos____
    @____lumos____ 2 года назад +29

    Could you please compare the latest versions of render softwares such as Twinmotion, Enscape, VRay, Lumion etc

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +23

      A proper side by side comparison is definitely needed. Maybe creating the same image/render in all different engines would be interesting
      Thanks for the suggestion Lumos!

    • @____lumos____
      @____lumos____ 2 года назад +6

      @@LearnUpstairs And thank you for the work you put into each content. Helps a lot!!

    • @kezzy_kezzy
      @kezzy_kezzy 2 года назад +2

      Yh this I need to make some decisions since I'm going into the rendering scene

    • @lvseka
      @lvseka 2 года назад

      @@LearnUpstairs Both interior and exterior to see which performs best in different scenes

    • @craver3d278
      @craver3d278 2 года назад +2

      Don't forget d5 too.

  • @ALSAHAFI13
    @ALSAHAFI13 2 года назад +1

    I used to use Twinmotion a lot at work, but decided to stop recently due to a few reasons:
    1-Many of the quixel materials seems to be geared toward game environment rather than archviz. They usually have too much grunge or imperfections, or feel very apocalyptic-y. For archivz, I'd rather have a clean material instead.
    2-The low quality of interior renders when path tracer isn't activated. I think it requires 8 gb of vram which most laptops don't have.
    3-No displacement.
    4:25 totally agree here. I understand that they want to create a a friendly UI, but sometimes it feels like opening a Russian doll just to change one setting. For example, if I want to make a custom material, I should be able to see all its maps on one screen.

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      That's a really in-depth feedback! I agree with all of your points, thanks for sharing that.
      The only thing I'd add is that although it requires 8gb of vram, you can use it with less. Not ideal, but I've got an RTX 2060 with 6gb and it worked flawlessly. Just needed to activate the DirectX12

  • @fabc9841
    @fabc9841 2 года назад +2

    Exactly Twinmotion is getting into the ring with heavy hitters. Now of al these amazing updated with the latest release. Lumion and Chaos should take notes in the fact that they should also allow students to get their hands on the software at no charge. Lumion specifically since they watermark the renderings and make it so if u work on a project say one of ur designs from school later on even if u purchase a license u cant open it on that version because they didn’t allow Student projects done with the student license on a full commercial license which is ridiculous. Enscape is also making huge strides forward. Obviously Vray too but unlike Twinmotion and Enscape they charge even students learning their software

  • @CharlotteE123
    @CharlotteE123 Год назад

    Hey,
    i'm doing a render of an interior design from sketchup, in TM with path tracer, i have done a cool one which is near a window with natural light, but the other one is far away the window and the result is very bad, could you give me advices to do a better render without natural light please? thanks 🙂

  • @shushuanaafi5104
    @shushuanaafi5104 2 года назад

    Been using tM since epic got it and it's perfect for my work flow so idk 🤷‍♂️ what anyone thinks but it's damn close to perfect for me and keeps getting better

    • @aethelwolfe3539
      @aethelwolfe3539 2 года назад

      I used unreal engine 4 for arch viz when it first came out with the boy and his kite demo, while everyone else at school was slaving away in vray (which sucks)

  • @DraftsmansTable
    @DraftsmansTable Год назад

    Regarding free version. Is it ok to upload your personal work on RUclips without any monetization issues? Thanks!

  • @miguelangelalgaranaz1471
    @miguelangelalgaranaz1471 2 года назад +1

    This really is a big step up of previous versions of twinmotion! But i think im going to stick with d5 for now, the ray tracing makes the reflections and ilumination so much more realistic. Negative though is that you need a beeffy graphics card in order for smooth operation but if youve got the horsepower its definately the way to go imo.

    • @michaelroberts2832
      @michaelroberts2832 Год назад +1

      I agree. D5 is far superior than TM at the moment. TM still needs development. They have improved a lot, but in my opinion is not there yet. But this is today... TM has EG behind it. It is a matter of time before it becomes a junior UE... wont take long.

  • @gassimendoza3901
    @gassimendoza3901 2 года назад

    Where do you like to get people cut-outs from?

  • @fragrassi6945
    @fragrassi6945 2 года назад

    but when I export from the student version (no matter the quality, how many details there are or the export time of the render) every single printed image is grainy ... as if they all have the same quality ... what am I doing wrong?

  • @phanthommetals
    @phanthommetals 2 года назад

    nice thx

  • @yij0019
    @yij0019 2 года назад

    Anyone has a problem with showing only one skydome setting where it says noon? Also not having enough library resources compare to what the recent twinmotion promotion video was showing. Are they not available for the student version?

  • @iamrelient3011
    @iamrelient3011 Год назад

    I have been using Lumion for about 4 years. This past year I started using Quixal because lumion materials weren't cutting it. Now that Twinmotion has them integrated I am (painfully) trying to switch away from Lumion and go all in on TM. In a few years I anticipate this software to surpass them all

  • @user-ex9ej5kx3c
    @user-ex9ej5kx3c 2 года назад

    Hello, can I import VRay lights and materials in Twinmotion?

  • @salmakhaled8712
    @salmakhaled8712 2 года назад

    I am having a problem with skydomes (Using Twinmotion 2022.1.0). The only skydome present after install is 'Noon Clear 01'. How do I get the other skydomes into my project?

  • @26jori
    @26jori 2 года назад

    dope.

  • @TRRAAA12
    @TRRAAA12 2 года назад +1

    I recently switched to mac but I kept my windows laptop to render my projects in Lumion, my plan was to switch to Twinmotion but the path tracer isn’t available on mac operating system so, since I can’t use it I still need my windows computer :/

  • @architectvan888
    @architectvan888 Год назад

    are Path Tracing and HDRI exclusive to 2022 version?

  • @ap3008
    @ap3008 2 года назад

    So, I am trying to upgrade my arhi-viz by learning some rendering tools in-depht. But I want to learn one and to know it in detail. And I don't know which one to chose: I starterd learning Blender - it's great, but quite complex; On the market, I see they ask for 3dMax and Vray; I used Lumion at work, which is fast and intuitive to use; and I started considering Twinmotion because it's getting better and better and it has a cheap licence (and I am at the beggining of my independent practice - hopefully independent.

  • @fabiobeck3682
    @fabiobeck3682 2 года назад

    Maybe enscape is the answer? It has all the render elements you could ask for

  • @oliverreald8455
    @oliverreald8455 2 года назад +5

    D5 Render beats twin

  • @pleaseignore9694
    @pleaseignore9694 Год назад

    Slowly im moving to mac for sure, twinmotion and archicad

  • @ryantan3554
    @ryantan3554 2 года назад +2

    enscape next?

  • @alaypanchal9370
    @alaypanchal9370 2 года назад +2

    hey i have machine imac 2020. and i used twinmotion 2020.1.2 for rendering but Path tracer option is not working. Could you suggest which part of my machine has to upgrade for turning on path tracer function? My Machine Configuration is Memory - 24gb 2133 MHz DDR4, Processor - 3.8 GHz 8-Core Intel Core i7, Graphics - AMD Radeon Pro 5500 XT 8 GB

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      Hey Alay, your setup should be enough to handle Twinmotion. I'm not sure if MacOS has some sort of compatibility issues. I don't understand much about Macs, unfortunately. Maybe someone in the comments also has a solution for this.
      But have you tried switching to Direct X 12 as I showed during the video? For me it wasn't working unless I switched that option too.

    • @anders8493
      @anders8493 2 года назад

      @@LearnUpstairs I don't think Path tracer is on the Mac version of Twinmotion yet. I have the new MacBook pro M1 Max and it's currently not an option. At least it wasn't when I last checked.

  • @4kPremiumvideobackground
    @4kPremiumvideobackground Год назад

    Pls help me solve one problem🙏🙏🙏 When I import from Twinmotion into UE5, assets come into Content Browser without assigned materials. And if I put them to the viewport or migrate to another UE5 project I must assigne materials again. What is the problem?

  • @Maschinengoth
    @Maschinengoth 2 года назад

    The materials and asset library is what puts me off still. The material setup feels like it belongs into a phone app and makes me click trough several submenus, despite the fact that they would all have space on my screen. But the Path-Tracer results look quite neat I have to admit.

  • @tomhamelrijckx3635
    @tomhamelrijckx3635 11 месяцев назад +1

    Would be nice to see a D5 render review

    • @LearnUpstairs
      @LearnUpstairs  11 месяцев назад

      I'm in contact with D5 right now! Let's see what comes out of it. Looking forward to testing D5

    • @tomhamelrijckx3635
      @tomhamelrijckx3635 11 месяцев назад

      @@LearnUpstairs Looking forward!! I heard that the big flaw might be heavy scenes, so throw some complexity at it ;-)

  • @2dbaddiepostedonmybed
    @2dbaddiepostedonmybed Год назад

    what are the "render elements" exactly?

  • @santiagocruz8268
    @santiagocruz8268 2 года назад +4

    Back in the day the synchronizing tool was more simple to use, it used to be just one button, at least personally for me it is not as convenient now, I work with Twinmotion and Archicad, and sometimes I have problems with refreshing the model due to that change :/

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      I didn’t know that! Yeah it took me a bit to understand the synchronizing tool. But I haven’t tested with other 3D software or even BIM.
      Appreciate your input, Santiago!

    • @aethelwolfe3539
      @aethelwolfe3539 2 года назад

      The direct link with Revit and sketch up is insanely useful, you can use it to edit the model in real time. But this puts massive strain on the hardware with larger models.

  • @n.c.1372
    @n.c.1372 2 года назад

    About the Bump and normal map U had trouble setting up ur custom material bacause TM works reversed. U need to invert the green channel on Photoshop to get it right. Look after this ;)

  • @kevinmcnamara8818
    @kevinmcnamara8818 2 года назад +17

    I use D5 render , I did use Twinmotion for a few years and while Twinmotion has come along ways it can be still slow, rendering videos is extremely slow, and bloody hell the crashes are crazy so random it nuts and I use rtx3090. D5 tops it for me, even the library is big, and its growing, it's even surpassing Lumion 12 for assets and yes Twinmotion has a big library from Quixel but its mainly materials, not as many models for architectural rendering. I've also used VRay and still think D5 is better. but you should do a comparison between all the render engines out there

    • @Trimanonymous
      @Trimanonymous 2 года назад +5

      true👍 really objective comments

    • @Art-lm4ik
      @Art-lm4ik 2 года назад +1

      Yeah I wish I could use VRay or D5 but im on mac so Twinmotion is honestly probably the easiest way to go about it

    • @kevinmcnamara8818
      @kevinmcnamara8818 2 года назад +1

      @@Art-lm4ik yea all I can I say about that is why a mac???? , but maybe wait a while both might come to mac's, or just buy a pc!!!

    • @patrick-resendiz
      @patrick-resendiz 2 года назад

      @@Trimanonymous I’m a big fan of your work!

    • @patrick-resendiz
      @patrick-resendiz 2 года назад +1

      Agree with you! D5 is number 1 for me. I’m looking for an alternative for client walk throughs and am considering adding Twinmotion to my workflow just to generate quick walkthroughs but still do final renderings in D5.

  • @aadhyachintala8532
    @aadhyachintala8532 2 года назад +1

    I've been using enscape and have always had twin motion on my laptop i have no idea which one to use based how student friendly they are and how realistic they are

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      I think they might be similar in many things. But I’d need to try Enscape to have a better review to give!
      Maybe someone that have used both can comment here

    • @johnjlopez
      @johnjlopez 2 года назад

      @@LearnUpstairs I prefer enscape because everything is done in sketchup itself (such as enscape texture modifications) and the enscape viewport is updated in realtime without the need to be hitting the sync button for it. It's a faster and easier workflow. The quality of both are on par with each other. Full on unreal is superior to both - graphics wise - but the learning curve is steep.

  • @pranavgandhar4604
    @pranavgandhar4604 2 года назад +2

    without doubt, imagine twinmotion based on unreal engine 5 !!!!

  • @MK-ux2hs
    @MK-ux2hs Год назад

    II have a problem. My rendered image after clicking on export looks weird. All materials except floor are white... does anyone know what to do? 🥺🙏 btw I can't turn on path tracer

  • @flow_leit
    @flow_leit 2 года назад +8

    Well, twinmotion seems to be a really easy to use and kind of fast render software but, as you said, not being able to export "iD object / Materials" to be use as selection in PS is a huge deal breaker.
    I'm currently using Enscape as my main and professional rendering software. It's still one of the best software to have really good result quickly, with some fine tweak settings and the cherry on the top, a really easy "video option" so fast to set and working with Sketchup scenes. Damn this is a huge time saver and perfect for client presentation.
    But now, on my personnal time, i've found "D5 Render". It's currently free (there is a paid version with extra features but not necessary). It remind me Twinmotion with the UI but on steroid and of course with a lot more settings. I don't know if you have test this rendering software ? You should take a look. It's a real time render with Ray tracing and DLSS. Really fast. You have a denoiser inclued in it too.

  • @FerdinandHenry
    @FerdinandHenry 2 года назад +2

    We use it in my company because it is free and easy to use but it misses a "photo match" option. For Photo Match we use VRAY

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      Oh man, since I used it for just one image I didn’t explore all the features and saw what was missing. But Photo Match is so important!
      So it’s one more feature to add to the list of what needs to be added. Appreciate your input Ferdinand!

    • @montekore374
      @montekore374 Год назад

      What do you mean when you say you do Photo Match in Vray? Do you mean matching the perspective of the photo to the 3D object to, for example, put the whole 3D building on the real photo?

  • @manclubandorra
    @manclubandorra Год назад

    HELP -- Greetings from Andorra.
    I have to render some 3D objects and I need an absolutely black background, and I find it a lot to get it, does anyone know how to have a black background?

  • @Maarten-Nauta
    @Maarten-Nauta Год назад +1

    It's simple a little too simple for my taste. I like to have a lot of control and I feel like with twin motion you lose that. Cant customize PBRs, Lighting even with the path-tracing is very normal, but it lacks stylization. And oh my having to change every single material one by one looks painful haha. Like when I import assets into Blender the materials are normally already perfectly ready to render.

  • @avicohen2k
    @avicohen2k 2 года назад +3

    Im not sure why but I don't feel the path tracer really gives good lighting results.
    If you compare it to d5 which gives you only real time results withouts path tracing, d5 looks much better and with far less tweaking and rendering.
    The fact that the screen space real time render settings are completely different from the path tracer settings make the work very hard to setup.
    When clicking the path tracer after working in real-time you shouldn't need to rebalance so many settings.
    The final quality of the path tracer is amazing, but so does vray and other path tracers. If its not faster or simpler there's no real reason to use it..
    If they ever bring Lumen from ue5 to the real-time section of twin nothing you wont need the path tracer that much anyway..
    As it stands d5 which is also free is much better..

  • @wwbim
    @wwbim 2 года назад

    The path tracer is exciting but in the meantime the render passes is still "under consideration" in their roadmap...for 2 years already

  • @julieuszkurat
    @julieuszkurat 2 года назад

    🤩

  • @halisardaozdemir359
    @halisardaozdemir359 2 года назад +2

    Try D5 please

  • @conmes3077
    @conmes3077 Год назад

    👍🏻👍🏻👍🏻

  • @dedu98
    @dedu98 2 года назад +2

    Before this update Twinmotion was easier to handle. I feel out of the loop now. You're like, "This doesn't look good right?" Meanwhile I am like ehh yeah it does?

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      Hahaha I'm sorry! It was such a big difference for me. But in reality, the settings are not that different really, Lisa. Just a few extra sliders and buttons that will add more realism and depth to your renderings.

  • @emeQve
    @emeQve 2 года назад +1

    TM is the future baby! but thank god there's also Enscape and Lumion.. otherwise there would be a horrible monopoly

  • @mikeuc9670
    @mikeuc9670 2 года назад +1

    I love twinmotion but it keeps crashing every 10 minutes I have files were I spent a lot of time and now I can’t even open the without crashing . I can’t trust to finish a job if the software is this unreliable. I don’t know if it’s just mine but I’m very sad I can use it reliably

  • @carlheintz4170
    @carlheintz4170 2 года назад

    For quick fast decent renders, videos and walkthroughs if you have a 3d model then it is quick and great but I am struggling to get really super high quality even using quixel items and materials. It appears that the real superhigh quality renders by Fabrice Bourrelly and others are using UE5 rather than twinmotion. Having that said, 95% of the time decent is fine.

  • @glenn3646
    @glenn3646 2 года назад +1

    No its not, but it is one of the user friendly render out there, its good and only will get better in time but right now its not, I think when Lumion 13 with RTX it will be interesting, good content btw👍

    • @LearnUpstairs
      @LearnUpstairs  2 года назад

      I’ve heard some really good things about Lumion 13 with RTX. I’m excited to see what comes out of it 🙌
      Thanks a lot, glenn!

  • @tawhid87
    @tawhid87 2 года назад

    I have used lumion TM but stuck with enscape...the render quality vs, time, most importantly you dont work on 2 different files, whatever addition you have to do it in mother file and it remains as it is. if by mistake you update the file it doesnt f.kup

    • @montekore374
      @montekore374 Год назад

      Have you tested Lumion 11/12 and the latest TM? Does Enscape really have better rendering quality than the new versions of Lumion or TM?

  • @52thephotoshop
    @52thephotoshop Год назад

    I new beta is moving over to UE5 too real-time is about to get a hell of a lot better

  • @0223santi
    @0223santi 2 года назад +1

    I want a video on Unreal Engine, seems to be a pretty powerfull software

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      Hey Santi Papeo! I’m certain it’s really powerful! But maybe it’s not that focused on architectural visualization. But that’s just a wild guess
      I’ll add to my list of future videos. Thanks for the suggestion

  • @normalgirlcvco
    @normalgirlcvco 2 года назад

    The material library of Lumion is so limited. Going from Twinmotion to Lumion got me missing their huge material library

  • @jskup
    @jskup 7 месяцев назад +1

    hello, yes, great , lumen allows you to quickly calculate videos, but in one year the program went from 499 to 852 euros!

    • @LearnUpstairs
      @LearnUpstairs  7 месяцев назад

      That's indeed a great price increase! Definitely something to consider, thanks for sharing your input!

  • @piotrprazanowski3902
    @piotrprazanowski3902 Год назад +2

    I personally still prefer enscape to twinmotion. Twinmotion is still too much like a computer game. When avoiding enscape asset gallery, it can create quite ok images with absurd speed / quality ratio. Twinomotion has advantaages over enscape like green, motion etc. but KEY thins like material maps / textures and hdri lighting works better in enscape and you have info integrated into source model which is the key element to fast cheap (work in progress) render to me.

  • @RR-sn7yk
    @RR-sn7yk Год назад

    bro, may i have your 3d sketchup file? to leard rendering hehe

  • @zosiakozowska9582
    @zosiakozowska9582 2 года назад +2

    I was really conaidering switching from lumion to twinmotion but the lack of render elements is a big no for me :/

    • @LearnUpstairs
      @LearnUpstairs  2 года назад +1

      I know right? 😔😔 I was shocked to hear that Render Elements were missing.
      But over a call with the Twinmotion team they assured me that they are working on making this feature available soon. It has to do with the Path Tracer and some sort of incompatibility with the render elements

    • @zosiakozowska9582
      @zosiakozowska9582 2 года назад +1

      @@LearnUpstairs wow i’m so honored you answered my comment 🤗 and so happy to hear that the team is working on the new feature 😍 Love from Poland!

    • @craigstephens93
      @craigstephens93 2 года назад +1

      Those Render elements that you're used to are probably one of the most complex things built into Lumion, as they are not just simple overlays, which is probably par tof the reason why Lumion cost £3k while Twinmotion is only around £400. I switched to Twinmotion after 9 years of Lumion and despite the lack of Render Elements, overall it is such a big upgrade, especially for workflow and interactivity.

    • @montekore374
      @montekore374 Год назад

      @@craigstephens93 And which version of Lumion did you use last? 10/11/12? Really working on visualizations in TM is more convenient, faster than on Lumion? Customers are as satisfied with the quality of the renderings?

  • @MrAmmarTV
    @MrAmmarTV Год назад

    Im using it but I think I will move to unreal engine 5 as twinmotion has limitation comparing it to lumion for example

  • @TwizzyBingo
    @TwizzyBingo 2 года назад

    Hi man can you please assist me with one of my projects I'm doing, I can't render them
    Can I please send them to you so that you can the render the videos my laptop keeps failing to render the videos.

  • @yarugatyger1603
    @yarugatyger1603 2 года назад

    Personally I use Redshift, from an accessibility standpoint I'd recommend it to any student or freelancer and the results are high in quality too. Redshift has also done a lot in the past years to make it usable for anyone but also offer a great deal of under the hood customization for those interested.
    I haven't been subscribed to you all that long so generally I'm not aware what engines you use/prefer.

    • @ALSAHAFI13
      @ALSAHAFI13 2 года назад

      What modeling software do you use it with?

    • @yarugatyger1603
      @yarugatyger1603 2 года назад

      @@ALSAHAFI13 Autodesk Maya

  • @Z-add
    @Z-add 2 года назад

    you didn't explain " Render Elements" what is that and why is that important?

  • @mikecapson1845
    @mikecapson1845 Год назад +1

    I think lumion can handle interiors better, but for me personally best is UE5 and D5 Render

  • @plasictree
    @plasictree 2 года назад +1

    Hehehey... U got 1 subs.. Nice tutorial..