Cara, você é realmente fora da curva em trabalho de pós-produção. Realmente. Muita profundidade no PS, tem delicadeza artística para criar as cenas e sabe inventar um jeito de resolver as coisas.
Nice renders, i would suggest one trick that helped me alot. In your case it might be the grass, go and take a photo of grass and have it all time in front of you, while ur doing grass in your project. Same applies for anything else. This way, next time you will do the grass, you wont need a reference anymore
a dedicação no pós é incrivel, gostaria de ter essa facilidade em mexer no photoshop, pena que no meu serviço nao utilizo tanto. Mas ja tentei algumas vezes fazer colocar pessoas, e nunca ficam tão boas, mas é tentando que vai aprendendo.
Olá, primeiro, ótimo canal, acabei de conhece-lo e com certeza vou acompanhar. Segundo, também usamos no escritório onde trabalho Archicad e exportamos para o SKP para renderizar, porem algumas vezes o retrabalho de corrigir a modelagem do Archicad se torna tão moroso que as vezes fica mais facil modelar tudo do zero no SKP. Como que tu lidas com a exportação e correção do modelo para o SKT? Muito obrigado
What do you recommend as a modeling software for we architecture to learn? In fact, I started 3dsmax,revit,rhinocéros but I'm totally confused. I really don't know focus on which one 😢😢. I will be so thankful if you help me to take a correct decision❤❤
Great video! Love the vibe of the images, and really cool project too!!! I was wondering how do you charge this type of works and the "why" behind the choice of software. Thank you!
Hey Bruno, thanks a lot for the kind words. Much appreciated! Charging for this type of work can vary a lot. I haven't done too many of these jobs to have a lot of experience, but I'll share my point of view with you. I always charge by image with a fixed rate. Then if a larger package is requested, I offer a bundle or a reduced price. I know that once you set up a file, some of the initial work is already done that outputting more images doesn't necessarily mean too much extra work. But since I treat each image as a unique piece with custom lighting, post-production and all... A lot of individual work still is required, that why I still charge by image. I won't work by "hour" because this pricing method doesn't reward your productivity. Meaning that if you are more experienced and can accomplish a set of images in fewer hours, that means you should be paid less? There are a lot more inputs to add to this, but it's something I've always thought about. The software choice is simply because it's the one I'm most comfortable with and that I know can achieve the desired result. I also take in mind that it needs to integrate well with my workflow needs. For example, having access to quality (but lightweight) 3d furniture is essential to produce a great image in a short time. I'm looking into Blender lately, and I know it can achieve outstanding results. But the workflow is far more complex and time-consuming that a simple Sketchup + Vray combination. I'm also a big fan of Real time renderers such as Lumion, Twinmotion, D5, Enscape... But unfortunately, they still lack some things for me. And Photoshop is essential for me. Some things are much quicker to do in post than to spend hours trying to figure out in a render engine. Not to mention it's where you can add your identity to the images. I hope that this makes sense. Again, it's my point of view, but it doesn't mean that it's the right way to do something. Cheers!
Great Video. I use 3ds max but still love your videos. I learn something new every time. Just a quick question. do you not use Camera Raw in Photoshop? if not is this because it's destructive?
Thanks, Sam!! It varies, but I often find myself going to Mr.Cutout. They have a free daily download limit. I usually download every now and then to build my personal library of resources. And you're right, a poorly chosen cutout can ruin an image. Not only in terms of the activity, lighting, or color that don't match the scene but also there are some cliche cutouts that everyone has used. And when added to an image can make it feel generic.
Fala Oliver, excelente tutorial como sempre! Posso lhe dar uma ideia para o futuro? Já que você trabalha com Archicad, por que em vez de você exportar para o Sketchup e usar o V-Ray, você não usa o Cinema 4D com o Corona? Archicad e C4D são da mesma empresa e tem conexão livesync! Você não vai ter retrabalho nenhum de modelagem! Recomendo muito viu...essas 20 horas caem para 10. E é fácil de aprender viu, muito, mas muito mais fácil que 3ds Max.
Fala Bruno! Poxa demais saber disso, vou dar uma olhada com certeza. Estou no Sketchup com Vray até hoje por serem muito versáteis dentro da prática da arquitetura, possibilitando trabalhar com varios tipos de estilos, e lida muito bem com diagramas. Além da variedade de objetos disponíveis. Um Cinema4d, 3ds max, blender etc com seus respectivos renderizadores são fantásticos a atingem um nível de realismo incrível. entretanto são softwares mais tecnicos e sinto uma falta de integração com a prática da arquitetura e as outras necessidades que vão alem do archviz. De qualquer forma vou colocar no meu radar! Estou pensando em explorar mais o Blender também. Valeu pela dica!
@@LearnUpstairs Ah, sim! Eu tbm uso o SU para fazer projetos e diagramas! Dá para tirar as linhas e tudo mais para passar pro AI! Mas o C4D tbm trabalha muito bem com todos os produtos da Adobe! Eu passo do SU pro C4D para fazer um refinamento de modelagem e para usar o Corona. O C4D aceita grande quantidade de polígonos e tem uma ferramenta muito boa de retopologia! Uso para refazer os terrenos do SU! O problema do SU para mim é arrastar os objetos dentro da cena, tipo ficar arrastando plantinha proxy! Ele dá snap em tudo e fica ruim de trabalhar! E quando tu começa a colocar muita coisa ele já dá aquela travada monstra! Eu só acho meu complicado ficar passando do Archicad/Revit para o SU só para renderizar no V-Ray. Não daria para vc tirar os diagramas diretamente do Archicad? Grande abraço Oliver! Seu canal é fera, me inspiro bastante!
@@brunobordini7696 Com certeza! Muitas vatagens em relação ao Sketchup. E você tem razão, da pra exportar linhas do Archicad se necessário, é um pouco mais rígido que o sketchup, mas da tbm! Valeu mesmo pela dica, e obrigado pelo feedback 😀
Hey! im not sure where you are based but do you think its hard to find work as a practicing architect who only uses sketchup as a 3d building software? My professor seem to stress over me only using sketchup. Thanks so much for the content you put out!
Hey Chris! I'm based in Brazil. And this does changes based on your region//country, I guess. Now, I've seen a few firms using only Sketchup (with LayOut) to generate all architectural drawings. But that's not likely to find. Usually, Sketchup is used for more conceptual stages, helping design a project. And also in interior design to add textures, materials, accessories, and so on. But then, it's almost always paired with a technical software. For example, AutoCAD. Also, if you know a BIM software, then you pretty much don't need Sketchup for any modeling or designing. Then Sketchup becomes only useful in "visualization" workflow. Thanks for the feedback!
As an architect do you use Sketchup and not Revit? Im a technical drafter and am now taking a bachelor in Architectural Technology and Construction Management.
When drafting I use Archicad which is a BIM software just like Revit. But when it comes to visualization I often prefer to export to Sketchup to get more flexibility.
Hey there! We do have a BIM course on our list of future course. But it will take a long time to come out unfortunately. Thanks for the suggestion and feedback! 😁
Great video first of all. I do not use Vray but it looks like you are rendering on CPU. Is there a specific reason for that? In my Blender experience at least rendering on GPU (Cuda or even better Optix) decreases rendertimes significantly. I can be completely different in Vray, maby there are some features or shaders that do not work for the GPU mode, since the title is "render engine" and not "rendering device".
Hey Koigamer, thanks a lot! Great question! I'm not that expert when it comes to rendering. From what I've known, and all the tutorials and guides I've seen, you'd use GPU rendering for testing since it's much faster. But then for the final render, you'd switch back to CPU to get all the calculations properly done and therefore output a "better" result. Again, I'm not entirely sure why, it's a standard procedure I have seen. Blender is far more advanced than Sketchup, and so do the render engines that go with it. So there might be some differences there. Now that you mentioned all of this, I'll make sure to look more into it for my next batch of images. What do you think about Blender? Do you use it for architecture stuff? I'm looking into testing it out and possibly creating a video about my process of learning Blender.
@@LearnUpstairs The render quality difference is true when comparing "game engine" (real time) rendering like twinmotion, enscape or lumion to parh traced rendering like c4d, blender cycles, octane, and i believe vray too. my short google search showed that in vray you can utilize the power of cpu and gpu at the same time to decrease rendertimes. It also says, that it depends on the scene which is faster. I am currently studying architecture and especially concentrated on renderings and 3D representation. I started with chinema4D but switched to blender 2 years ago, since the study license ran out and blender is free and launched the new interface at this time wich looked more accessible to me. The university even switched now to teaching blender instead of C4D, since it does the same job while being a free alternative. So i can only recommend learning blender it works very good with architectural renderings.
Guys, I know it is out of context but I need to find the video that Upstairs talk about how he uses Google Drive on his PC. It is not only about how he uses Google Drive but he uses his pc and clean or make settings his PC. Also, I assume that he shows his workflow. Could you help me to find that video?
I was expecting to learn something watching but this video looks like an advertisment for your product platform. It does not give any information or any tip for any process you follow and it does not help the visualization community. However, your work looks great and I think that if you give a little bit more of your knowledge in your videos you would have more views and custumers.
Hey Kos, sorry if you didn't get what you expected from the video. But I do have many other single image processes on the channel, where I explain in more depth different steps. And also other videos, where I talk about one specific subject. I appreciate the feedback, and I invite you to check them out. Back when I was starting out, I always liked watching full workflow breakdowns and seeing how the entire process plays out. It helped me tremendously to understand those steps. This video is my first one talking about multiple images in a single video, and as I mentioned it's impossible to cover every one of the steps and detail in full. So I aimed at the bigger picture to bring the most value to the viewer. If you followed my work for some time you'd know that selling courses have never been my main goal, but it's a way I can go in-depth into things without worrying about whether the algorithm will like my viewership retention or not. After all, here on youtube, I'm competing for attention with entertainment videos. Not a fair game... And also it's a way I can financially support my work to keep creating FREE content for everyone.
Thanks to Milanote for sponsoring this video! Sign up for free and start your next creative project: milanote.com/upstairs0223
Cara, você é realmente fora da curva em trabalho de pós-produção. Realmente. Muita profundidade no PS, tem delicadeza artística para criar as cenas e sabe inventar um jeito de resolver as coisas.
Poxa muito obrigado Mateus! Fico muito feliz em saber que aprecia meu trabalho
Não tem jeito, pós produção é essencial demais, ótimo vídeo!
Nice renders, i would suggest one trick that helped me alot. In your case it might be the grass, go and take a photo of grass and have it all time in front of you, while ur doing grass in your project. Same applies for anything else. This way, next time you will do the grass, you wont need a reference anymore
Great idea, Mike! Thanks for the suggestion.
incredible rendering sir
Excellent Bro
Yay new video ! 🎉
Great video Oliver! Very good breakdown!
I can’t thank you enough for this great content. Keep up the good work
Amazing video. Thanks 🙏
Concerning the grass I find the most realistic result is created by combing fur and the scatter tool
Oh nice! Never thought about combining both, I’ll definitely try it next time. Thanks!
😊 Thanks
a dedicação no pós é incrivel, gostaria de ter essa facilidade em mexer no photoshop, pena que no meu serviço nao utilizo tanto. Mas ja tentei algumas vezes fazer colocar pessoas, e nunca ficam tão boas, mas é tentando que vai aprendendo.
Great Overview! Love the mood of the renderings 😊
Thanks, Tony! 😀
Beautiful breakdown. Thanks Oliver
Nao sabia que eras do Brasil! Bom trabalho!
this could have been less stressful with Enscape ... Vray is great but Enscape is a beast
Tu é um Deus! Cara!
Wow
Olá, primeiro, ótimo canal, acabei de conhece-lo e com certeza vou acompanhar. Segundo, também usamos no escritório onde trabalho Archicad e exportamos para o SKP para renderizar, porem algumas vezes o retrabalho de corrigir a modelagem do Archicad se torna tão moroso que as vezes fica mais facil modelar tudo do zero no SKP. Como que tu lidas com a exportação e correção do modelo para o SKT? Muito obrigado
Hello, what laptop or computer do you use?
Can you do one working between Rhino and Enscape?
What do you recommend as a modeling software for we architecture to learn? In fact, I started 3dsmax,revit,rhinocéros but I'm totally confused. I really don't know focus on which one 😢😢. I will be so thankful if you help me to take a correct decision❤❤
CAPO! 🔥🧠
Que site, plug-in ou método vc usou para puxar esses modelos 3d de árvores? Sai muito limpo e básico. Adorei
Essas ávores são do Vray Cosmos. É uma biblioteca do próprio vray
@@LearnUpstairs ok! muito obrigado
Great video! Love the vibe of the images, and really cool project too!!!
I was wondering how do you charge this type of works and the "why" behind the choice of software.
Thank you!
Hey Bruno, thanks a lot for the kind words. Much appreciated!
Charging for this type of work can vary a lot. I haven't done too many of these jobs to have a lot of experience, but I'll share my point of view with you.
I always charge by image with a fixed rate. Then if a larger package is requested, I offer a bundle or a reduced price.
I know that once you set up a file, some of the initial work is already done that outputting more images doesn't necessarily mean too much extra work. But since I treat each image as a unique piece with custom lighting, post-production and all... A lot of individual work still is required, that why I still charge by image.
I won't work by "hour" because this pricing method doesn't reward your productivity. Meaning that if you are more experienced and can accomplish a set of images in fewer hours, that means you should be paid less? There are a lot more inputs to add to this, but it's something I've always thought about.
The software choice is simply because it's the one I'm most comfortable with and that I know can achieve the desired result. I also take in mind that it needs to integrate well with my workflow needs. For example, having access to quality (but lightweight) 3d furniture is essential to produce a great image in a short time.
I'm looking into Blender lately, and I know it can achieve outstanding results. But the workflow is far more complex and time-consuming that a simple Sketchup + Vray combination.
I'm also a big fan of Real time renderers such as Lumion, Twinmotion, D5, Enscape... But unfortunately, they still lack some things for me.
And Photoshop is essential for me. Some things are much quicker to do in post than to spend hours trying to figure out in a render engine. Not to mention it's where you can add your identity to the images.
I hope that this makes sense. Again, it's my point of view, but it doesn't mean that it's the right way to do something.
Cheers!
@@LearnUpstairs Thank you Oliver! Great insight.
Cheers!
Great Video. I use 3ds max but still love your videos. I learn something new every time. Just a quick question. do you not use Camera Raw in Photoshop? if not is this because it's destructive?
Amazing work ! Where do you get your people cutouts ? I feel it makes an immense difference on the final product
Thanks, Sam!! It varies, but I often find myself going to Mr.Cutout. They have a free daily download limit. I usually download every now and then to build my personal library of resources.
And you're right, a poorly chosen cutout can ruin an image. Not only in terms of the activity, lighting, or color that don't match the scene but also there are some cliche cutouts that everyone has used. And when added to an image can make it feel generic.
@@LearnUpstairs Noted and agreed! Thanks Oliver 👍🏽
what app are you using rendering
Fala Oliver, excelente tutorial como sempre! Posso lhe dar uma ideia para o futuro? Já que você trabalha com Archicad, por que em vez de você exportar para o Sketchup e usar o V-Ray, você não usa o Cinema 4D com o Corona? Archicad e C4D são da mesma empresa e tem conexão livesync! Você não vai ter retrabalho nenhum de modelagem! Recomendo muito viu...essas 20 horas caem para 10. E é fácil de aprender viu, muito, mas muito mais fácil que 3ds Max.
Fala Bruno! Poxa demais saber disso, vou dar uma olhada com certeza.
Estou no Sketchup com Vray até hoje por serem muito versáteis dentro da prática da arquitetura, possibilitando trabalhar com varios tipos de estilos, e lida muito bem com diagramas. Além da variedade de objetos disponíveis.
Um Cinema4d, 3ds max, blender etc com seus respectivos renderizadores são fantásticos a atingem um nível de realismo incrível. entretanto são softwares mais tecnicos e sinto uma falta de integração com a prática da arquitetura e as outras necessidades que vão alem do archviz.
De qualquer forma vou colocar no meu radar! Estou pensando em explorar mais o Blender também.
Valeu pela dica!
@@LearnUpstairs Ah, sim! Eu tbm uso o SU para fazer projetos e diagramas! Dá para tirar as linhas e tudo mais para passar pro AI! Mas o C4D tbm trabalha muito bem com todos os produtos da Adobe! Eu passo do SU pro C4D para fazer um refinamento de modelagem e para usar o Corona. O C4D aceita grande quantidade de polígonos e tem uma ferramenta muito boa de retopologia! Uso para refazer os terrenos do SU! O problema do SU para mim é arrastar os objetos dentro da cena, tipo ficar arrastando plantinha proxy! Ele dá snap em tudo e fica ruim de trabalhar! E quando tu começa a colocar muita coisa ele já dá aquela travada monstra! Eu só acho meu complicado ficar passando do Archicad/Revit para o SU só para renderizar no V-Ray. Não daria para vc tirar os diagramas diretamente do Archicad? Grande abraço Oliver! Seu canal é fera, me inspiro bastante!
@@brunobordini7696 Com certeza! Muitas vatagens em relação ao Sketchup.
E você tem razão, da pra exportar linhas do Archicad se necessário, é um pouco mais rígido que o sketchup, mas da tbm!
Valeu mesmo pela dica, e obrigado pelo feedback 😀
How do u get commissioned work starting fresh in arch viz
Hey!
im not sure where you are based but do you think its hard to find work as a practicing architect who only uses sketchup as a 3d building software? My professor seem to stress over me only using sketchup. Thanks so much for the content you put out!
Hey Chris! I'm based in Brazil. And this does changes based on your region//country, I guess.
Now, I've seen a few firms using only Sketchup (with LayOut) to generate all architectural drawings. But that's not likely to find.
Usually, Sketchup is used for more conceptual stages, helping design a project. And also in interior design to add textures, materials, accessories, and so on.
But then, it's almost always paired with a technical software. For example, AutoCAD.
Also, if you know a BIM software, then you pretty much don't need Sketchup for any modeling or designing. Then Sketchup becomes only useful in "visualization" workflow.
Thanks for the feedback!
As an architect do you use Sketchup and not Revit? Im a technical drafter and am now taking a bachelor in Architectural Technology and Construction Management.
When drafting I use Archicad which is a BIM software just like Revit. But when it comes to visualization I often prefer to export to Sketchup to get more flexibility.
I need your help!!! Do you plan on creating any BIM courses for Revit or Archicad? It seems like I learn the best from watching your videos.
Hey there! We do have a BIM course on our list of future course. But it will take a long time to come out unfortunately. Thanks for the suggestion and feedback! 😁
Hello sir , can i take classes of 3d modeling and visulization from you .plz..
Great video first of all.
I do not use Vray but it looks like you are rendering on CPU. Is there a specific reason for that? In my Blender experience at least rendering on GPU (Cuda or even better Optix) decreases rendertimes significantly.
I can be completely different in Vray, maby there are some features or shaders that do not work for the GPU mode, since the title is "render engine" and not "rendering device".
Hey Koigamer, thanks a lot!
Great question! I'm not that expert when it comes to rendering. From what I've known, and all the tutorials and guides I've seen, you'd use GPU rendering for testing since it's much faster. But then for the final render, you'd switch back to CPU to get all the calculations properly done and therefore output a "better" result.
Again, I'm not entirely sure why, it's a standard procedure I have seen. Blender is far more advanced than Sketchup, and so do the render engines that go with it. So there might be some differences there.
Now that you mentioned all of this, I'll make sure to look more into it for my next batch of images.
What do you think about Blender? Do you use it for architecture stuff? I'm looking into testing it out and possibly creating a video about my process of learning Blender.
@@LearnUpstairs The render quality difference is true when comparing "game engine" (real time) rendering like twinmotion, enscape or lumion to parh traced rendering like c4d, blender cycles, octane, and i believe vray too.
my short google search showed that in vray you can utilize the power of cpu and gpu at the same time to decrease rendertimes. It also says, that it depends on the scene which is faster.
I am currently studying architecture and especially concentrated on renderings and 3D representation. I started with chinema4D but switched to blender 2 years ago, since the study license ran out and blender is free and launched the new interface at this time wich looked more accessible to me.
The university even switched now to teaching blender instead of C4D, since it does the same job while being a free alternative.
So i can only recommend learning blender it works very good with architectural renderings.
@@koigamer7352 gpu always has artefacts, especially vertical artefacts for curved glass in vray
Guys, I know it is out of context but I need to find the video that Upstairs talk about how he uses Google Drive on his PC. It is not only about how he uses Google Drive but he uses his pc and clean or make settings his PC. Also, I assume that he shows his workflow. Could you help me to find that video?
Já existe nteligencia artificial, real time render, etc. Mas o resultado de um v-ray + PS é dificílimo de ser batido.
Interessante saber!
Heyyyyyyy
👍👍👍👏👏👏👏
I was expecting to learn something watching but this video looks like an advertisment for your product platform. It does not give any information or any tip for any process you follow and it does not help the visualization community. However, your work looks great and I think that if you give a little bit more of your knowledge in your videos you would have more views and custumers.
Hey Kos, sorry if you didn't get what you expected from the video. But I do have many other single image processes on the channel, where I explain in more depth different steps. And also other videos, where I talk about one specific subject.
I appreciate the feedback, and I invite you to check them out.
Back when I was starting out, I always liked watching full workflow breakdowns and seeing how the entire process plays out. It helped me tremendously to understand those steps.
This video is my first one talking about multiple images in a single video, and as I mentioned it's impossible to cover every one of the steps and detail in full. So I aimed at the bigger picture to bring the most value to the viewer.
If you followed my work for some time you'd know that selling courses have never been my main goal, but it's a way I can go in-depth into things without worrying about whether the algorithm will like my viewership retention or not. After all, here on youtube, I'm competing for attention with entertainment videos. Not a fair game...
And also it's a way I can financially support my work to keep creating FREE content for everyone.
@@LearnUpstairs the amount of care you take to respond and interact with your fans is honestly amazing man!
You may not have leant something but myself and a few others probably did.
He says in the video that it’s not a tutorial
1st comment 😁
bro i need a no nonsense tutorial
not this shit