The only channel with reliable information. Not a "just trust me bro". Could you do a highest DPS ranking with guns after the latest patch? I am curious if the Barrett is actually the best gun now.
Something I would love to see if there are guns that do more damage towards armour than others, I don't know why but it seems like the tsarkov does more damage to armour, might be a good video idea.
Even if it has the highest dps, you still have to factor in movement. This game is very fast paced. You get smacked if you even touch a zombie, and when you pull out the sniper to shoot you’re barely moving at all. Snipers will never be optimal in the high rounds because of this
@@saltnpepper9477fmj does not increase damage to zombie armor, doughnuts confirmed this already. It does help you bullets pierce more zombies though but most guns pierce enough zombies that fmj won’t help a ton except maybe on smgs
Hold the phone doughnut, youre telling me the augment that only activates on headshots is only good when you… get headshots? Well, color me fuckin surprised.
One way to add a control into the mix is by running on round 15 directed with the augment/without the augment, and track the numbers round by round with only round 15 so the amount of zombies stays the same for each number of rounds played and critical kills are a lot easier to track as well since you have access to everything.
The one main issue I have with your test results between the suppresser and no suppresser is the amount of time you have vulture aid vs time with suppressor. The best way to test this and eliminate the disparity there is to use peekaboos immediately in all tests and compare numbers from that.
I have so much respect for you bro you're the only one taking your time and properly test everything in the game. For vultures aid because it's only available on cdm before round 25 picky eater is the best minor augment for it cus by round 25 you will have ur weapon at legendary rarity and also on cdm ur going to use the swords anyway so u won't get the benefit of the critical kills giving u more salvage, I have tested it a couple times with like 75% critical kills accuracy and I did feel that I was getting more than usual salvage and got my weapon to gold on round 22 it's good but not that good after round 30 in my opinion.
Picky eater is just best all around tbh. Decoys everywhere, monkeys and kazimirs can be fairly frequent as well as incantations. Plus gun balancing doesn't really favor standard weapon use. Plus you can get infinite lethal like blast traps and semtexes. I just can't honestly think of a better option because the salvage you save from those drops alone is more than the bonus from carrion.
@metal100k yeah 100% correct I was finishing rounds over 100 and seen like 8 extra Molotovs on thr floor with 2 cazamera it's so good, sometimes you don't realize and you have max equipment and lethal when you have it.
Great video. I get tons more salvage when I use Carry on Luggage. When I'm using it I can usually get my weapon legendary by round 20. Headshots are important in a lot of aspects of Zombies . With that being said, nothing beats picky eater.
12hrs of work to give me the conclusion of “don’t have bad aim like me and you’ll get richer” that’s basically all it sums down to. Not trying to knock you down cause you basically have now open my eyes to how un-needed the augment is if I’m high rounding not going for headshots to get early rarity so thank you 🙏🏼 gonna run the last augment that gives me more of my equipment
you cant crit kill armored/heavy zombies if your using strong weapons that can do more damage than the zombie health but not enough bullets to knock off armor, I figured this out when camo grinding but guns like the asval/c9 I had a way higher critical kill ratio because of the lower damage/higher fire rate will actually take off armor before killing the zombies, also I'm not sure if zombies can drop more than 1 salvage so stacking chances could have diminishing returns
@@thew00dsman79 So far, the SVD is the only weapon I have found that will grant crit kills to armored and heavy zombies as a 1 shot through armor. Was pretty sad the barrett didnt do the same given its an anti material rifle but oh well. I've been a stickler for crit kills since og zombies, I have almost every gun to nebula at this point and with doing other challenges, have sacrificed my ratio at times so my lifetime crit% is about 78% as of writing this at prestige master 108. Bottom line, if your playstyle is all about headshots and crit kills, run the SVD once your done with all your camos and challenges and you will be close to 95% or higher each game.
I'm very much a headshot specialist and I was wondering about running this augment but I picked Picky Eater because if the zombies drop my desired equipment, that's essentially more salvage saved because I never have to craft lethals or tacticals. Shock charges and Blast traps are the ultimate combo in any mode on this game.
Idk why Everytime you drop a video all i can think of is you are the Jeff Nippard of the zombie community lol. No one else take this more seriously love it
After doing the nebula grind I've realized that getting a good crit-kill ratio is more complicated than you'd think. It isn't as simple as upgrading your gun all the way and aiming for the head. In fact upgrading your gun all the way in directed mode more often than not hurts your crit ratio due to too much body damage and the bug/mechanic where one shotting armored zombies in the head doesn't count as a critical kill. I avoid instakill when grinding crits for the same reason
I just have to say, I really appreciate the effort and time you put into not only gathering but presenting data about the game. You make it sooo easy to follow and its always great to see new uploads from you. Thank you for prioritizing quality!
I *love* these analytical videos, you’re very thorough and one of the few youtubers who thinks of pretty much everything. One wish is if you can make the cursor bigger when going over spreadsheets. I watch on my phone with a small screen so it can be hard to know which data you’re going over sometimes
Really glad that there's still people out there who do in-depth analysis of optimizing Zombies. I've been considering trying to push for Picky Eater on Vulture Aid, but wasn't sure about how useful it'd be compared to Carrion Luggage.
I always assumed the rare times I get 2 bits of salvage dropped for 1 kill, that was the vulture-ade working… until it happened without it too. Thanks for this information!
I noticed something on the AS VAL and also the Kompact 92 Integral suppressor barrel and that's if your running anything that is integrally suppressed you will not get any bonus salvage I even checked the pros and cons and they just say no ping on radar. So Carrion luggage is really good to counteract the down side of running integrally suppressed weapons but you have to be stupid accurate if anything down to where you are either a pro who can hit extremely well or running aim bot.
I mean if you are planning on going for a long run (50 rounds +) then maybe running Carrion Luggage in the early rounds, and focusing on Crits, and then save and switch to the other augments, obviously you are eventually not going to be worried about salvage.
It’s prob good for round 100+ runs. Currently you can setup easy solos and party up to 65 pretty much just standing still then start crafting mutant injections for each round from 70ish -100+
I've loved this augment and it has been my go to when playing citadelle because it feels so inpactful after spending salvage on my weapons specifically. I honestly didnt think it was going to qork that well but after playing with it i noticed a huge increase to salvage, especially in later rounds where headshots are practically the only way to kill zombies
Need salvage per bullet with 100% critical damage on vermin rounds that end in 6 with no perks, armor, attachments or pack a punch equipped on a Tuesday stats. Aren’t you glad there is no blue salvage in this game?
I play KBM and average >90% crit kills per game. In my testing, I didn't see and discernable difference with this augment. FYI, I tested in directed mode because it's easier to control variables.
I am caught staying up an extra 2 hours on school nights watching these analytic videos that are so fricking satisfying for my autistic self! Much love to my favorite COD RUclipsr.❤❤❤
"Oh, 12 different round 31 exfils to test how good this might be, that should be enough. Especially since it's with and without supressor for stacking tests." Doughnut: "Actually it's 36 total, I decided to test 3 different weapons too." "Well, guess you can never have too much data..." As always, appreciate the in-depth look. Been running that augment but even though I'd say I'm rather accurate, if I start one tapping armored guys I don't get crit kills, so I might swap it out since it doesn't seem that big a gap.
Myth: Doughnut did more number crunching than the devs, 🍩🍩🍩🍩🍩🍩. Sorry couldn’t resist noticed you commented on code name pizzas video earlier. Don’t worry I know it’s not a myth.
I've noticed that if you one shot a armored zombie through the helmet it's weird cus it registers as a crit for the camo grind but the in game stat screen doesn't count it as a headshot.
If I compare my time pre vulture aid and my time with vulture aid I feel like vulture aid doesn't effect it that much it's almost like treyarch has made to where you only get a certain amount of salvage probably as a balancing tactic
in the tests that included vulture aid, did you buy VA on the same round? in some cases you may have started gain salvage earlier than others and would affect the stats. also, most runs wont have vulture aid from the start, so should you have only counted the rounds after you bought it? rounds 1 to 4 (ish) will also have the same salvage gain, so you should just take the total and start from when the "variable" kicks in
Something that I noticed since the first black ops is that, if you are using a controller, you can kinda aim bot the zombies to their head (this feature it is not in PC, which in turn makes the perk useless in that port, that is the reason why it is cheaper in the PC versions), back in the day this didnt make a whole lot of difference for how the perk was implemented in specific maps which in turn made them more questionable as there are different weapons in their respective boxes. So, the thing is that you can just keep spamming the left trigger in your controller to auto aim to the head of the zombies. Does this work better than just aiming high? A bit yeah, obviously depends a lot from what type of gun you're using as some may require more "skill?" To auto aim correctly, as the sniper, you just gotta see the cross in your aim, and that would be a perfect shot, if you do it before or a bit after, you will still hit the target but not in the place where you were aiming at. It is not that complicated, and it is a little consistent to do, and it is somewhat fun to keep using your left trigger while you hold down the right trigger, a fun change to keep in mind while using deadshot in any game actually. So, with that knowledge you can squeeze even more this augment of Vulture Aid, and it does make a difference, however there's a problem, and that is something you say in the video and that is AAT's, Lethal equipment and even traps to which destroy that salvage gain, but still doable. Still, I highly suggest using this augment solely for camo grinding as it will make everything easier, and you shouldn't be using anything else rather than your own weapon that you want to get nebula on.
Given how hard it is to earn salvage, anything that helps even a little is good. It's not the first perk I buy but it is something buy after I've packed and got Jug, Quick Revive and Speed Cola.
im wondering if deadshot as your first perk and vulture aid as your second perk would make a good difference because of the headshot aim assist on controller.
@doughnuts Is there any way to figure out why the SVD is currently the only weapon that can 1 shot armored and heavy zombies and still grant a critical kill? I love the AMR so much but when I am only concerned with continuing to up my crit to kill ratio the SVD will still win out for me. HOWEVER, I've found its great to just run both, use the SVD early on (since the AMR is so powerful early on and 1 shots armored zombies without granting a crit kill) and switch to the AMR in higher rounds when it takes multiple rounds to kill armored and heavies.
This is one of those perks and augments designed to work well with one to two other perks. For instance this works well when you have deadshot as well. It's not useful unless it's an augment with perkoholic in my personal opinion
I use smell of death and carrion luggage for it to be more like the original perk while still getting tons of drops and smell of death saved me so many times when I am close to death
since im on controller, i get almost 90% headshots depending on the gun im using so i think this perk is much more beneficial to me than those on M&K. Overall nice to know its about a 30% increase.
Playing a game with a suppressor and deadshot and vulture aid and actually use your weps instead of the swords, I promise you you WILL notice a difference it’s kinda insane
If you use directed mode on liberty falls you can stand on the counter in bank and test the same round over and over for ten rounds and get more reliable headshots
Would directed mode be better for these types of tests? In my mind it would help reduce the human error by allowing you to hone in accuracy while being able to save/quit to try different augments
@doughnuts tip to possibly reduce human error in your tests... You should use the newish glitch on citadelle with infinite spawning zombies as your testing ground. Using the lion sword boon (that you shoot the lights for). And killing zombies in the jail cells below instead of finishing the boon. I'm sure you've seen the glitch. 😂 but they all run in a straight line infinitely.
Vulture is definitely not particularly useful, especially in low rounds where you might expect it to shine. It's base effect is pointless as you have to dig out of the essence deficit of buying it 10 essence at a time, and the benefit derived from increasing gun rarity from salvage a little bit faster isn't nearly as clutch as using the essence cost wasted on Vulture to instead pack or buy a more useful soda sooner. Instead of getting you powered up in the early levels as I think most expect Vulture's value to be, I think it's value may more so come into play in high rounds when you don't have anything better to spend essence on anyway and faster salvage may allow for the crafting of a killstreak sooner. Likewise, at high rounds there may be more value in taking advantage of other Vulture augment benefits such as charging field upgrades faster.
Thanks for the info very useful thanks for taking the time and effort out of your day for us your the best love your videos hope your having a great holiday can't wait To see what the New Year has in store for the game an too watch more of your videos.. I'm always staying beautiful here :)
Dead shot daiquiri should have been factored as the devs are expecting players to utilize it so a more accurate real game experience unfortunately isn’t expressed here (maybe a few lower rounds ) bet where most kills happen are higher rounds and would be utilizing DEAD SHOT DAIQUIRI!! Great data though hope you can see my point and integrate dsd data thanks and keep up the quality work!🎉
Just based on feel from reading it, I would think that carrion luggage is great for long term but nowhere near as good as picky eater in the short term. I personally buy VA with picky eater as my first perk when I run CDM, saves 700 salvage on 2 molotovs early game which is nice because I always complete all 4 incantations (and traps) before round 10 so that I can have the boss fight open on round 14-15
Honestly i personally still prefer that upgrade for crit salvage WITH a suppressor cause tbh you should be focusing crits as a player anyway, you get the increased damage off deadshot, with that upgrade increased salvage. (And on controller deadshot helps the aim assist target zombies heads, its not 100% locked on heads but its enough to make a large difference. And pc wise i personally dont find it hard focusing on heads but thats different for everyone.
Agreed. The augment helps me focus on getting critical kills which amplifies my avg dps significantly and makes me a more efficient and effective player overall. The fact that the suppressor and augment combined provides you with more salvage than the sum of both supports this. Although I'm not sure how exactly the modifiers stack with one another to produce the difference.
I'm almost done with the headshots for all weapons and deadshot was a big deal on this way, especially with the bonus damage at Zombies with full health.
What i hate about Vulture Aid is the amount of time the drop stay on the floor. It's so much shorter than the regular drops. I have trained zombies in a circle around a room and had the scrap and bonjs point despawn while I was a foot from them.
I like how people say “thankfully someone who shows real stats and doesn’t just say trust me” he’s literally showing you numbers with no proof behind it whatsoever 😂
@ I would like to see the result at the end of matches and some proof over baseless numbers. But you don’t need to do anything, you already got people hooked on believing you’re actually researching these topics lol.
Plot twist... you can't even pick up Salvage without the Augment that allows you to pick up Salvage from further away. So how much Salvage actually dropped vs how much you collected?
The only channel with reliable information. Not a "just trust me bro". Could you do a highest DPS ranking with guns after the latest patch? I am curious if the Barrett is actually the best gun now.
Agree
Something I would love to see if there are guns that do more damage towards armour than others, I don't know why but it seems like the tsarkov does more damage to armour, might be a good video idea.
@@TheinvisibleTV19gun type doesn’t matter as much as having fmj from my experience playing
Even if it has the highest dps, you still have to factor in movement. This game is very fast paced. You get smacked if you even touch a zombie, and when you pull out the sniper to shoot you’re barely moving at all. Snipers will never be optimal in the high rounds because of this
@@saltnpepper9477fmj does not increase damage to zombie armor, doughnuts confirmed this already. It does help you bullets pierce more zombies though but most guns pierce enough zombies that fmj won’t help a ton except maybe on smgs
Hold the phone doughnut, youre telling me the augment that only activates on headshots is only good when you… get headshots? Well, color me fuckin surprised.
🤣 bringing you the most advanced tips and tricks!
THE NUMBERS MASON!
@@Doughnuts
One way to add a control into the mix is by running on round 15 directed with the augment/without the augment, and track the numbers round by round with only round 15 so the amount of zombies stays the same for each number of rounds played and critical kills are a lot easier to track as well since you have access to everything.
I’m guessing the frost line had “bad accuracy” is because one shotting an armored zombie in the head doesn’t count as a critical kill.
@@brendonpina7397 yes it does
@@itzurreaper it doesn’t if you kill them with a headshot while the head armor is still on. Just counted as a regular zombie kill.
@@itzurreaper so confident and so wrong
you just gotta love the effort doughnuts puts into these analytical videos
The one main issue I have with your test results between the suppresser and no suppresser is the amount of time you have vulture aid vs time with suppressor. The best way to test this and eliminate the disparity there is to use peekaboos immediately in all tests and compare numbers from that.
As a numbers guy who enjoys progressively optimizing my gameplay, you are a god. Grateful for your effort.
I have so much respect for you bro you're the only one taking your time and properly test everything in the game.
For vultures aid because it's only available on cdm before round 25 picky eater is the best minor augment for it cus by round 25 you will have ur weapon at legendary rarity and also on cdm ur going to use the swords anyway so u won't get the benefit of the critical kills giving u more salvage, I have tested it a couple times with like 75% critical kills accuracy and I did feel that I was getting more than usual salvage and got my weapon to gold on round 22 it's good but not that good after round 30 in my opinion.
Picky eater is just best all around tbh. Decoys everywhere, monkeys and kazimirs can be fairly frequent as well as incantations. Plus gun balancing doesn't really favor standard weapon use.
Plus you can get infinite lethal like blast traps and semtexes.
I just can't honestly think of a better option because the salvage you save from those drops alone is more than the bonus from carrion.
@metal100k yeah 100% correct I was finishing rounds over 100 and seen like 8 extra Molotovs on thr floor with 2 cazamera it's so good, sometimes you don't realize and you have max equipment and lethal when you have it.
Great video. I get tons more salvage when I use Carry on Luggage. When I'm using it I can usually get my weapon legendary by round 20. Headshots are important in a lot of aspects of Zombies . With that being said, nothing beats picky eater.
You can get legendary by round 15-17
12hrs of work to give me the conclusion of “don’t have bad aim like me and you’ll get richer” that’s basically all it sums down to. Not trying to knock you down cause you basically have now open my eyes to how un-needed the augment is if I’m high rounding not going for headshots to get early rarity so thank you 🙏🏼 gonna run the last augment that gives me more of my equipment
you cant crit kill armored/heavy zombies if your using strong weapons that can do more damage than the zombie health but not enough bullets to knock off armor, I figured this out when camo grinding but guns like the asval/c9 I had a way higher critical kill ratio because of the lower damage/higher fire rate will actually take off armor before killing the zombies, also I'm not sure if zombies can drop more than 1 salvage so stacking chances could have diminishing returns
@@Musichi721 this augment makes zombies drop 2 salvage if they drop 1 already, I’ve seen it plenty of times
@@thew00dsman79 So far, the SVD is the only weapon I have found that will grant crit kills to armored and heavy zombies as a 1 shot through armor. Was pretty sad the barrett didnt do the same given its an anti material rifle but oh well. I've been a stickler for crit kills since og zombies, I have almost every gun to nebula at this point and with doing other challenges, have sacrificed my ratio at times so my lifetime crit% is about 78% as of writing this at prestige master 108. Bottom line, if your playstyle is all about headshots and crit kills, run the SVD once your done with all your camos and challenges and you will be close to 95% or higher each game.
I thought this was a bug the whole time, you can get crits on the bucket head zombies with instakill on CDM. Makes me think it’s a bug..
@@thew00dsman79 you don’t need the augment to get them to drop 2 I’ve gotten it at times without the augment or perk
@@dangelodavis8187indeed
I'm very much a headshot specialist and I was wondering about running this augment but I picked Picky Eater because if the zombies drop my desired equipment, that's essentially more salvage saved because I never have to craft lethals or tacticals. Shock charges and Blast traps are the ultimate combo in any mode on this game.
Idk why Everytime you drop a video all i can think of is you are the Jeff Nippard of the zombie community lol. No one else take this more seriously love it
After doing the nebula grind I've realized that getting a good crit-kill ratio is more complicated than you'd think. It isn't as simple as upgrading your gun all the way and aiming for the head. In fact upgrading your gun all the way in directed mode more often than not hurts your crit ratio due to too much body damage and the bug/mechanic where one shotting armored zombies in the head doesn't count as a critical kill. I avoid instakill when grinding crits for the same reason
You could use the incantations to measure no VA vs VA because they are guaranteed crit kills
The XclusiceAce of Zombies🎉
For real, I kept saying we need an Ace for zombies and then I found Doughnuts.
I just have to say, I really appreciate the effort and time you put into not only gathering but presenting data about the game. You make it sooo easy to follow and its always great to see new uploads from you. Thank you for prioritizing quality!
I *love* these analytical videos, you’re very thorough and one of the few youtubers who thinks of pretty much everything. One wish is if you can make the cursor bigger when going over spreadsheets. I watch on my phone with a small screen so it can be hard to know which data you’re going over sometimes
Been rocking the doughnut charm because of you dude keep up the good work!
All these charts confuse the crap out of me 😅keep up the good work my #1 zombie brain of all time.
I'm so glad I'm still a member of this channel. I love every video you make. So factual and amazing ❤ each one getting better.
Really glad that there's still people out there who do in-depth analysis of optimizing Zombies. I've been considering trying to push for Picky Eater on Vulture Aid, but wasn't sure about how useful it'd be compared to Carrion Luggage.
I always assumed the rare times I get 2 bits of salvage dropped for 1 kill, that was the vulture-ade working… until it happened without it too. Thanks for this information!
I noticed something on the AS VAL and also the Kompact 92 Integral suppressor barrel and that's if your running anything that is integrally suppressed you will not get any bonus salvage I even checked the pros and cons and they just say no ping on radar. So Carrion luggage is really good to counteract the down side of running integrally suppressed weapons but you have to be stupid accurate if anything down to where you are either a pro who can hit extremely well or running aim bot.
Also for players who can’t handle recoil as good on certain guns, so u can put a muzzle on it 👍🏻
@@TheMigoMan I couldn't agree more.
Dead shot is key to making money,leveling guns and this augment. It’s almost twice as good if used right. You can up your critical hits to like 80-90%
Thanks for all the hard work and time put in!
I think it's so funny how I can't pay attention when working on spreadsheets at work but lock tf in when a Doughnuts video comes out
I mean if you are planning on going for a long run (50 rounds +) then maybe running Carrion Luggage in the early rounds, and focusing on Crits, and then save and switch to the other augments, obviously you are eventually not going to be worried about salvage.
It’s prob good for round 100+ runs. Currently you can setup easy solos and party up to 65 pretty much just standing still then start crafting mutant injections for each round from 70ish -100+
That’s what I thought, get set up, then switch augments 👍🏻
I do that with multiple perks, start with my starting aug’s and then switch once I get into the later rounds
You could use purely melee before getting vulture aid so you have no critical kills by that point. But amazing job with all the testing 🙌🙌
Im never taking Condor's Reach off, the quality of life is too good
I've loved this augment and it has been my go to when playing citadelle because it feels so inpactful after spending salvage on my weapons specifically. I honestly didnt think it was going to qork that well but after playing with it i noticed a huge increase to salvage, especially in later rounds where headshots are practically the only way to kill zombies
Men your videos are awesome, please keep going, saludos desde México!
Thank you for your efforts. Also Marry Christmas and a Happy New Year.
Finally someone who doesn’t push out misinformation or straight up steal content. You are a true gem in this community. Never change 💛🍩
One of the only channels worth putting “add to watch later”
I salute your madness to go where no other has gone before.
Now I wonder if you've covered the cooldown times for anything on the ammo mod front
Switched to vulture reach because I probably lose more salvage due to missing the pick up than extra id get
Need an augment to extract salvage stuck in the floor
I dont know how possible it is, but a deepdive for elemental pop would be awesome
I skipped to the end for the TLDR and still got amazing information, left a like
Hey the dark mode is better!! Seriously it's so much easy on the eyes. Didn't notice until half way threw. Great work 👏
Need salvage per bullet with 100% critical damage on vermin rounds that end in 6 with no perks, armor, attachments or pack a punch equipped on a Tuesday stats. Aren’t you glad there is no blue salvage in this game?
Condors Reach is a huge boost when camping with the jet gun. Not as big for the first 100 rounds or so, but high rounds it's an absolute must!
Loving your videos with your excel spreadsheets
Thanks broc
I've been waiting for you to test this augment for so long. I my experience, it doesn't do anything, and was curious about your findings.
Thank you!
I play KBM and average >90% crit kills per game.
In my testing, I didn't see and discernable difference with this augment. FYI, I tested in directed mode because it's easier to control variables.
Thanks for the video big d. I love that you are super analytical and not just trashing the game. You should try this again but add deadshot daquiri
Make sure you're not using the as val, it doesn't give extra salvage with the suppressor
When I’m camo grinding I’m usually above 70% crit kills. Easter egg runs go way down due to guns using. So I think you did well with the crit stats
I rock a 70% critical kill ratio 😂
I am caught staying up an extra 2 hours on school nights watching these analytic videos that are so fricking satisfying for my autistic self!
Much love to my favorite COD RUclipsr.❤❤❤
Good video, struggling with the stay beautiful part, do you take supplements for skin or anything else?
12 hours? Damn bro. i’m liking just for the dedication💯🙏🏽
Soon as he said "you guys are gonna want to know how it does with the suppressor" I was locked in lol
If donut ever discovers fromsoft min maxing he’s going to be in spreadsheet heaven.
The break downs are so thorough!!
🍩
Thank you for all your time and effort you put in these videos
"Oh, 12 different round 31 exfils to test how good this might be, that should be enough. Especially since it's with and without supressor for stacking tests."
Doughnut: "Actually it's 36 total, I decided to test 3 different weapons too."
"Well, guess you can never have too much data..."
As always, appreciate the in-depth look. Been running that augment but even though I'd say I'm rather accurate, if I start one tapping armored guys I don't get crit kills, so I might swap it out since it doesn't seem that big a gap.
Myth: Doughnut did more number crunching than the devs, 🍩🍩🍩🍩🍩🍩. Sorry couldn’t resist noticed you commented on code name pizzas video earlier. Don’t worry I know it’s not a myth.
I've noticed that if you one shot a armored zombie through the helmet it's weird cus it registers as a crit for the camo grind but the in game stat screen doesn't count it as a headshot.
If I compare my time pre vulture aid and my time with vulture aid I feel like vulture aid doesn't effect it that much it's almost like treyarch has made to where you only get a certain amount of salvage probably as a balancing tactic
The amt of effort you put in these videos are insane
TLDR: If you’re bad, don’t use Carrion Luggage. Lol. Another absolutely banger video, love it man. 🔥
in the tests that included vulture aid, did you buy VA on the same round? in some cases you may have started gain salvage earlier than others and would affect the stats. also, most runs wont have vulture aid from the start, so should you have only counted the rounds after you bought it? rounds 1 to 4 (ish) will also have the same salvage gain, so you should just take the total and start from when the "variable" kicks in
Great point! I put the round in the sheet. However it was all within ring 4-6. Very, very similar every single game!
why wouldn’t you just do this on directed mode? eliminates all those other variables that make things inconsistent and saves you A TON of work
Something that I noticed since the first black ops is that, if you are using a controller, you can kinda aim bot the zombies to their head (this feature it is not in PC, which in turn makes the perk useless in that port, that is the reason why it is cheaper in the PC versions), back in the day this didnt make a whole lot of difference for how the perk was implemented in specific maps which in turn made them more questionable as there are different weapons in their respective boxes.
So, the thing is that you can just keep spamming the left trigger in your controller to auto aim to the head of the zombies. Does this work better than just aiming high? A bit yeah, obviously depends a lot from what type of gun you're using as some may require more "skill?" To auto aim correctly, as the sniper, you just gotta see the cross in your aim, and that would be a perfect shot, if you do it before or a bit after, you will still hit the target but not in the place where you were aiming at.
It is not that complicated, and it is a little consistent to do, and it is somewhat fun to keep using your left trigger while you hold down the right trigger, a fun change to keep in mind while using deadshot in any game actually.
So, with that knowledge you can squeeze even more this augment of Vulture Aid, and it does make a difference, however there's a problem, and that is something you say in the video and that is AAT's, Lethal equipment and even traps to which destroy that salvage gain, but still doable.
Still, I highly suggest using this augment solely for camo grinding as it will make everything easier, and you shouldn't be using anything else rather than your own weapon that you want to get nebula on.
Thank you for your efforts and your obvious acumen in this affair. Much appreciated
This works best on Controller/consoles because of Dead shot giving you Aim bot.
So glad you made this, 10 mins before this video dropped I switched over to picky eater lol
i need a “best augments for everything” meaning for all perks, ammo mods, and field upgrades
Got my spreadsheet fix in! Ty for the hard work.
Given how hard it is to earn salvage, anything that helps even a little is good. It's not the first perk I buy but it is something buy after I've packed and got Jug, Quick Revive and Speed Cola.
im wondering if deadshot as your first perk and vulture aid as your second perk would make a good difference because of the headshot aim assist on controller.
@doughnuts Is there any way to figure out why the SVD is currently the only weapon that can 1 shot armored and heavy zombies and still grant a critical kill? I love the AMR so much but when I am only concerned with continuing to up my crit to kill ratio the SVD will still win out for me. HOWEVER, I've found its great to just run both, use the SVD early on (since the AMR is so powerful early on and 1 shots armored zombies without granting a crit kill) and switch to the AMR in higher rounds when it takes multiple rounds to kill armored and heavies.
This is one of those perks and augments designed to work well with one to two other perks. For instance this works well when you have deadshot as well. It's not useful unless it's an augment with perkoholic in my personal opinion
I use smell of death and carrion luggage for it to be more like the original perk while still getting tons of drops and smell of death saved me so many times when I am close to death
since im on controller, i get almost 90% headshots depending on the gun im using so i think this perk is much more beneficial to me than those on M&K. Overall nice to know its about a 30% increase.
Playing a game with a suppressor and deadshot and vulture aid and actually use your weps instead of the swords, I promise you you WILL notice a difference it’s kinda insane
Vultureaid + Deadshot + controller= infinity fun and salvage
I knew the answer to rather i would use this before i clicked but i had to come see your insane testing!
paused at 4:49 to guess that vulture aid's carrion effect is on a curve by round, lets see if future video doughnuts comes to the same.
If you use directed mode on liberty falls you can stand on the counter in bank and test the same round over and over for ten rounds and get more reliable headshots
Would directed mode be better for these types of tests? In my mind it would help reduce the human error by allowing you to hone in accuracy while being able to save/quit to try different augments
@doughnuts tip to possibly reduce human error in your tests... You should use the newish glitch on citadelle with infinite spawning zombies as your testing ground. Using the lion sword boon (that you shoot the lights for). And killing zombies in the jail cells below instead of finishing the boon. I'm sure you've seen the glitch. 😂 but they all run in a straight line infinitely.
Vulture is definitely not particularly useful, especially in low rounds where you might expect it to shine. It's base effect is pointless as you have to dig out of the essence deficit of buying it 10 essence at a time, and the benefit derived from increasing gun rarity from salvage a little bit faster isn't nearly as clutch as using the essence cost wasted on Vulture to instead pack or buy a more useful soda sooner.
Instead of getting you powered up in the early levels as I think most expect Vulture's value to be, I think it's value may more so come into play in high rounds when you don't have anything better to spend essence on anyway and faster salvage may allow for the crafting of a killstreak sooner. Likewise, at high rounds there may be more value in taking advantage of other Vulture augment benefits such as charging field upgrades faster.
I've hit the point of BO6 where I just slap on the attachments that make guns look cool. carrion luggage is is my substitute to surpressors
What were the p-values between the mean salvage gains?
I’ve seen the the augment on that I can get two salvage drops from one zombie with head shots when normally I get one
Thanks for the info very useful thanks for taking the time and effort out of your day for us your the best love your videos hope your having a great holiday can't wait To see what the New Year has in store for the game an too watch more of your videos.. I'm always staying beautiful here :)
can you do this test but with essence gained? to see how much more essence you get with vulture aid
Dead shot daiquiri should have been factored as the devs are expecting players to utilize it so a more accurate real game experience unfortunately isn’t expressed here (maybe a few lower rounds ) bet where most kills happen are higher rounds and would be utilizing DEAD SHOT DAIQUIRI!!
Great data though hope you can see my point and integrate dsd data thanks and keep up the quality work!🎉
Does anyone know if the chf barrel on the LR7.72 pack a punched increases splash damage when shooting at the ground?
Just based on feel from reading it, I would think that carrion luggage is great for long term but nowhere near as good as picky eater in the short term. I personally buy VA with picky eater as my first perk when I run CDM, saves 700 salvage on 2 molotovs early game which is nice because I always complete all 4 incantations (and traps) before round 10 so that I can have the boss fight open on round 14-15
Honestly i personally still prefer that upgrade for crit salvage WITH a suppressor cause tbh you should be focusing crits as a player anyway, you get the increased damage off deadshot, with that upgrade increased salvage. (And on controller deadshot helps the aim assist target zombies heads, its not 100% locked on heads but its enough to make a large difference. And pc wise i personally dont find it hard focusing on heads but thats different for everyone.
Agreed. The augment helps me focus on getting critical kills which amplifies my avg dps significantly and makes me a more efficient and effective player overall.
The fact that the suppressor and augment combined provides you with more salvage than the sum of both supports this. Although I'm not sure how exactly the modifiers stack with one another to produce the difference.
its impresive what you do just to show how good or bad smth is
I'm almost done with the headshots for all weapons and deadshot was a big deal on this way, especially with the bonus damage at Zombies with full health.
What i hate about Vulture Aid is the amount of time the drop stay on the floor. It's so much shorter than the regular drops. I have trained zombies in a circle around a room and had the scrap and bonjs point despawn while I was a foot from them.
I like how people say “thankfully someone who shows real stats and doesn’t just say trust me” he’s literally showing you numbers with no proof behind it whatsoever 😂
Do you want me to upload all 12 hours of gameplay 🤣
@ I would like to see the result at the end of matches and some proof over baseless numbers. But you don’t need to do anything, you already got people hooked on believing you’re actually researching these topics lol.
Probably because I'm actually researching these topics 🤣
Please do a test with lethals and scorestreaks and field upgrades. i notice alot of salvage drops from bombs
Plot twist... you can't even pick up Salvage without the Augment that allows you to pick up Salvage from further away. So how much Salvage actually dropped vs how much you collected?
I think salvage per kill makes more sense than kills per salvage
He REALLLLLYYY likes spreadsheets