Unreal Engine 5.4 - Motion Matching Dynamic Additive Layering (Part 4.1)

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  • Опубликовано: 8 сен 2024
  • Just a Small Oversight I had to make sure no one missed
    Part 1: • Unreal Engine 5.4 - Mo...
    Part 1.5 (Explains why this part is Optional): • Unreal Engine 5.4 - Mo...
    Part 2 (Optional): • Unreal Engine 5.4 - Mo...
    Part 3 (Aim Offset): • Unreal Engine 5.4 - Mo...
    Part 4 (Pistol Setup): • Unreal Engine 5.4 - Mo...
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Комментарии • 34

  • @nevfelemrecicek
    @nevfelemrecicek 2 месяца назад +1

    king

  • @todddurholt2666
    @todddurholt2666 2 месяца назад +1

    Thank you, please keep doing what you are doing

  • @Daymenion
    @Daymenion 2 месяца назад +2

    hey, this series is really great man, there was almost no resource on this subject in such detail until you made these videos. I wonder if you can add something for melee kombat to this tutorial series, for example, weapon master's katana animations or any sword animations.

    • @unrealdevop
      @unrealdevop  2 месяца назад

      Yeah I may eventually get around to that but I need to at least cover rifles first.

  • @DustanChutte
    @DustanChutte 2 месяца назад +1

    cant wait for the two handed setup

  • @unrealdevop
    @unrealdevop  2 месяца назад +1

    So while running the pistol comes really close to the face but it actually never goes through....but what we may want to do is actually either go with a different pose, or have a modified AimOffset that dynamically moves the arms in different way depending on where he is looking so that when running and pivoting it won't get too close to the face.
    We will do something about that in a later video.
    Also I did notice that odd interpolation at the end. I didn't see it except in the video but I'll try to recreate it.

  • @leoking3495
    @leoking3495 2 месяца назад +1

    ❤❤❤❤❤❤❤❤❤❤❤❤

  • @MarquesInteractive
    @MarquesInteractive 2 месяца назад

    Amazing! I would like to know how to add an option to activate or deactivate the animation of carrying the weapon.

    • @dustanschutte8724
      @dustanschutte8724 2 месяца назад

      Use blend pose by bool where you have the aim animation. Then. In your character bp using the bool set it to a key or whatever you want and then it should work.

    • @MarquesInteractive
      @MarquesInteractive 2 месяца назад

      @@dustanschutte8724 @dustanschutte8724 Thank you so much for the tip! It worked perfectly. I appreciate you sharing your knowledge!

    • @dustanschutte8724
      @dustanschutte8724 2 месяца назад +1

      @@MarquesInteractive fantastic. Glad it's working. Good luck with your project. 👍

    • @MarquesInteractive
      @MarquesInteractive 2 месяца назад +1

      @@dustanschutte8724 Thanks a lot! I'll keep working hard on the project. I really appreciate your help and support!

  • @jawadboutahar7552
    @jawadboutahar7552 2 месяца назад

    Are you currently planning to develop animations for crouching movements and melee combat sequences ?

    • @unrealdevop
      @unrealdevop  2 месяца назад

      They will release crouching in the next update so I'm not really concerned about fixing stuff that will be fixed in the next update, such as crouching or replication. However, in terms of what I'm adding here if it's necessary then I will show how to replicate that.

    • @javideas
      @javideas 2 месяца назад

      I made crouching just creating a branch to a group of nodes in the control rig, setting the rotations and positions of different bones in realtime. This is triggered only when crouching is activated, which alsoI activate and deactivate relative to traversal movement.

  • @lite9215
    @lite9215 2 месяца назад +1

    Can you even use the camera in the first person perspective? When the player stands and does not move, the view can be backwards

    • @unrealdevop
      @unrealdevop  2 месяца назад +1

      The camera is setup to be third person but it can be modified to be first person with some work. There is a lot to consider when trying to make a third person setup first person though.

    • @lite9215
      @lite9215 2 месяца назад

      I tried a lot and modified it, but I couldn't. Can you do it and make a video or guide for someone who can do that?

    • @dustanschutte8724
      @dustanschutte8724 2 месяца назад +1

      ​​@@lite9215hey I did it. If you don't mind waiting until tomorrow I'll take a look at how I did mine. And come back and let you know. it's nothing crazy but it works well.
      Are you using the uefn bp or one of the retargeted ones?

    • @lite9215
      @lite9215 2 месяца назад

      @@dustanschutte8724 Oh thanks. I use retargeted

    • @lite9215
      @lite9215 2 месяца назад

      @@dustanschutte8724 I'm new to making games so I'm not very good. Especially since I don't know much about blueprint programming