MHR Sunbreak - Courage Hammer VS Strengh Hammer on Nargacuga
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- Опубликовано: 24 авг 2024
- Which is the best between Courage and Strengh Hammer on Nargacuga ? Let's find out
This run was made before TU4
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Which is the best between Courage and Strengh Hammer on Nargacuga ? Let's find out
Mod used : Lowest HP pool, Fixed spawn
Music : • Battle! Hoenn Gym Lead...
#MHRise #sunbreak #hammer
0:22 poor guy did not deserve to be slapped like that 😂
Yes it did 😂
@@strikerali2160 Ong
Yes, yes he did, he deserves 100000x more than that
@@jamestdfmyah I agree! Everyone get over there and beat his ass!
Good job Iry and Pierrot 💪 it's an original run 👍 happy hunting ! ⚔️
Thanks!
Pas mal l’idée de test de chacun d’un côté en présentant les builds, sa change GG à vous
Merci beaucoup 😁
The fact that courage hammer beat STR hammer in an adrenaline run [before TU4] speaks volumes about how much stronger courage hammer is than strength atm.
Very nice I will definitely be trying this set
Très bonne vidéo GG les gars, Belle synchro de piège !!
Ahah t'as remarqué les pieges synchro lets go
I prefer strength because the combos feel like it has that bonk feeling. But the DPS is really lagging behind courage.
I love how iry smacked the pig first and ignored it in the beginning😂😂😂
I love how Strength VS Courage is literally just Raw Attack VS Element
Kinda yeah lol
@@TripleCartTeam They really need to keep Courage Hammer for future games, so in other words; Switch Skills need to be adopted for all future MH games!
@@deinonychus1948 i hope they just keep it as a feature while moving on from wirebugs
@@deinonychus1948 I doubt that. They get locked within the game as usual & try something new with the future games. That's the only thing that keeps this series fresh. New ways to hunt. Silkbind & switch skills ruined the MH experience imo. Monsters weren't scary anymore. @microwave4359
@@LumenPsycho While you are entitled to your own opinion; I believe that Switch Skills need to return in some capactity, not because they make the game easier; but because they provide a new way to play a certain weapon and some weapons can have entire builds centered around a specific Switch Skill
You mention how the Switch Skills will get left in the dust, but think about it this way; when Palico's were added way back in the day, they kept them going forward... they added mounting in MH4 and it's been with us in some capacity ever since... and layered armour was added either in World or MHGU/XX and it seems like it ain't going anywhere soon!
The point is, Capcom will see Switch Skills as an experient, an idea... and we note that the vast majority of fans loved it, and it doesn't really cost them much to port the Switch Skills to future MH games
Now, moving onto the whole "Monsters aren't scary anymore" thing; it is technically true... but not because Rise has made them less scary... but because we are more competent hunters now
Back in World for example, Anjanath used to scare me, it was one of my earliest walls in those early days of being a monster hunter... fast forward to my most recent save file of MHW and suddenly Anjanath is just another brick in the wall for me, because I'm a better hunter now... same with Diablos, they simply don't scare me anymore (note that this is also the same save file in which I soloed Fatalis on my very first try... which further empathises my point)
in fact, Monster Hunter is one of the few game where you could genuinely throw any monster at me and I'll stand my ground regardless of how tough and/or scary it is
There are very few games in which I am this confident in my abilities and so I'll have to refute your claim that the monsters aren't scary anymore
They haven't gotten less scary, you're simply a better hunter than you were in the past
How about a no impact crater time? cause strenght hammer just felt like impact crater spam instead of actual strenght gameplay, I wonder how the times would be, pure courage vs pure strength
Both using impact burst of course, cause it's good
Without impact crater, on a short run like this one strengh would be way slower
This is insane to see man. I just beat the campaign as hammer and I’m not where near as good lmao. Ohh also what does tranquilizing boss do before trap??
The effect of tranq bombs last a few seconds after use, so you can put tranqs before the trap, then when the monster get in the trap, he will be instantly captured (if he IS low enough ofc)
J'avoue, le défonçage de bullfango en début de run m'a fait marrer.
Il l'a bien mérité
wow thats creative!
strength is stronger but god damn man i just love strength play style, that's why i main hammer in the first place.....haa yaa
Is the difference between the two just the charged combos?
No that's the difference between strengh and courage, but it change the whole gameplay
How do i change strengh hammer to courage hammer?
Press a (switch control) while you are charging
@@UshuNeo thx
Hammer 💪
I haven't played rise in ages, but how are some hits nowadays hitting multiple times?
Depending on courage charge's level, hits can have multiple hits. Also impact burst give one extra hit on every charge moove
What’s the point of Tranquing after setting the trap?
Tranq effect lingers for a while after being used so if you bring the monster to low enough health, while in a trap, after being tranqd, it'll still be captured
@@slothpalms8124awesome thanks. Pro move I just learned
🗿👌
If I wanna use element I'll just stick with dual blades.