Natural Movement AI Smoothing v.1.2 | Unreal Engine 5

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  • Опубликовано: 20 окт 2024
  • Usage in GASP, ALS, Lyra, Epic's Chaos Vehicles, and custom projects.
    Showcase product, 30% off for a limited period of time.
    Marketplace Link: www.unrealengi...
    In this video we showcase integration of "Natural Movement" with several and different projects.
    Special Thanks to Tobias from Cromlech Studio for sharing their footage.
    The shortest path isn't always the best. With this Plug & Play component, give your agent's movements a more natural pace, avoiding the robotic motions of default pathfinding.
    Features:
    Smooth & Stylize Default Nav Path
    Plug&Play
    Various Customization Settings
    Non Destructive (Additive to Default Move To)
    Context Steering for dynamic obstacles
    v.1.1
    Dynamic Direction Interpolation basesd on Current|Desired Direction (higher angle faster interpolation)
    Dynamic Throttle based on Current|Desired Direction (Higher angle lower throttle)
    v.1.2
    Custom Direction Input: Enable integration to other movement system based on directional inputs
    Auto Manage Feed: Disable to send natural smoothing behavior to other movement systems.
    Docs: docs.google.co...
    Discord: / discord
    Demo: drive.google.c...
    #gaming #multiplayer #unrealengine #openworld #survival #videogames #mmo #gamedev #npc #firstperson #thirdperson #ue5 #advanced #locomotion #GameplayAnimationSample #GASP #ALS #Lyra #motionmatching

Комментарии • 14

  • @Tarrum
    @Tarrum 2 месяца назад +2

    At 1:00, the dog goes into a smooth left/right transition with its body whenever it turns. Is this something the plugin can help with? I'm trying to get my dog to move more realistically, I bought the animations but not sure all that's necessary. Thanks!

    • @GameRequests
      @GameRequests  2 месяца назад +3

      Hi, yes, this is achieved by the mix between the smoothed movement produced by the plugin and the turning animations (which include head rotation) which emphasises the natural turn effect. You can control the power by lowering the `alignment stiffness` to the path we expose in our asset.

  • @DANILOV3D
    @DANILOV3D 2 месяца назад +1

    Very cool, bought today, I think it will come in handy in the future, especially since it is not very expensive. I am a beginner developer, now I am studying animations, I want to make an ordinary zombie that could rotate in place, follow the main character with his head and torso and could overcome small obstacles like boxes and climb over them, can you recommend an animation system that is not so complicated and also flexible that will satisfy these requests? I would be very grateful for your advice.

    • @GameRequests
      @GameRequests  2 месяца назад

      Hi, hope you'll find this asset useful.
      I am not sure about an asset that fulfills your requirements. I can tell you that we are planning to lauch a series of npcs ready to use in any project. One of the first is going to be about zombies so feel free to subscribe or join our discord to be updated

  • @fbi555
    @fbi555 2 месяца назад

    This looks great. I've spend some time to get my wolf ai to move and turn more smoothly. It was hard and is still not that good. This seems to be the thing I definitly need. So it is a way for AI to navigate with nav meshes, right? It will not influence my custom behaviour? How does it behave when I manuelly set rotation of the pawn? For exampem I would use the system and the wolf would face the player and attacks

    • @GameRequests
      @GameRequests  2 месяца назад +1

      Hi, to answer your questions:
      1. it requires nav mesh to find a path to the goal, the system works on top of unreal's pathfinding system
      2. This is a movement system and does not influence your AI behavior in any way.
      3. This system does not influence nor set rotations in any way, so its up to your own code or configuration how the agent rotates.

  • @sunfix991
    @sunfix991 2 месяца назад +1

    can this ai be integrated to another normal basic default ai like just sense enemy agroo attack? also does this ai come with the strafing?

    • @GameRequests
      @GameRequests  2 месяца назад +1

      Hi, this is not an AI system. It's a movement system that is additive to AIs that use nav path.

  • @AidanCadogan
    @AidanCadogan 2 месяца назад

    Nice, this is context maps with steering behaviours right?

    • @GameRequests
      @GameRequests  2 месяца назад

      Hi, this is a steering based movement system additive to default nav movement. It also makes use of a context wheel of directions helping the agent to pick a more appropiate direction

  • @MiguelSotoBaez
    @MiguelSotoBaez 2 месяца назад

    This have replicated animations?

    • @GameRequests
      @GameRequests  2 месяца назад +1

      Hi, this is a server-sided movement system, it doesn't require any sort of replication by itself.

  • @LoongKinGame
    @LoongKinGame 2 месяца назад

    What is the Cromlech Studio project?

    • @GameRequests
      @GameRequests  2 месяца назад

      Hi, it's a game project of one of the buyers of this asset and he let me use part of the footage after he added our component.