I needed verification to make sure I was running combat correctly when a character was firing a ranged weapon when an enemy was within 5 ft. This video was extremely helpful and answered my question! Thank you Fred!
Great so far! Taking it slow with regards to rulings and what not. Our 3rd game session is tonight... I'll be improving again, so should be quite the adventure. :) Three of the Five characters have Long Bows, so getting the answer to the disadvantage within 5ft ruling was fantastic.
Mate your explanation videos are clean, simple and accurate! - the board IS REALLY HELPFULL to understand the mechanics of the calcs! You got a now subs... Really good to use you companion as well for the examples huauhahuau
*Girl stabs Fred and he falls down* DM: Alright, your shortsword manages to find purchase and he falls to the ground like a wad of crumpled paper. Girl: "Cool! I loot the body!"
Hello, not sure if you're still answering questions here, but can you talk about how firing at an enemy that is engaged in melee with one of your party members? How do you determine the risk of hitting the party member vs. the enemy?
The core rules don't include friendly fire, that would be a house rule. If you have to fire past an ally of medium size at an enemy of medium size, the enemies AC increases by 2. Everything else is to hard to explain in comments.
Now I have a pre-made sheet with me and for long bow it says "*You can shoot your longbow 150 feet or up to 600 feet with disadvantage on the attack roll", But I noticed it did not say anything about shooting under 150 feet so, would my person be incapability of doing so or can I shoot under that listed range of 150 feet.
You can shoot 5 to 150 feet with your longbow, with no penalty to your attack roll. If an enemy is within melee range (0 feet) while you use the longbow you have disadvantage on the attack roll. If you shoot an enemy 151 to 600 feet away you have disadvantage on the attack roll. Hope that helps.
I get its for game balance but I don't think having ranged weapons be at disadvantage under range makes sense. Your telling me that someone who can hit targets with a shortbow at 80feet somehow struggles against targets at 40feet?
@@rhysjonsmusic I think it represent the difficulty of hitting a foe as they are slashing at you. You cant block or your bow may be cleaved so you have to dodge while aiming. Rember a round is six second so most action is simultaneous. That guy isnt sitting there he has either hit you or almost hit you.
Shooting one inch past your "normal" range cuts your chance to hit in half?!? That makes absolutely no sense what-so-ever. And I know that mathematically it isn't exactly half, but it is close enough. It should be like -5 for every 10 feet past your "normal" range or something like that.
I play D&D all the time I RUN a D&D game. I have 4 players that are quite happy. The minuses for further distance make alot more sense than an immediate halving of accuracy. It gets abit harder and then abit harder and so on the further away you shoot. Makes perfect sense to me. You could over-complicate it by taking into account wind conditions and such but that is overkill. Of course it is a game, meant to be fun and is not really realistic. One just needs to find the right balance between realism, fantasy and fun.
But it is way easier to just have one modifier apply to decrease your hit rather than calculating every step of the way. If you or your players want to change that, the book encourages you to do that. But this edition tries to simplify stuff
It's four years later and this is still one of the most clear, concise and informative ranged attack videos out there.
Thank you.
@@HowtoRPG No, this newbie DM thanks you!
@@jenumba Live stream Dungeons and Dragons 5E core mechanics Tutorial in two week :)
Very helpful and informative for a noobie player like myself. Keep doing what you're doing.
I'll keep make the videos if people watch them. Glad I could help again.
I needed verification to make sure I was running combat correctly when a character was firing a ranged weapon when an enemy was within 5 ft. This video was extremely helpful and answered my question! Thank you Fred!
Wally D.M. No problem Wally. How is your 5e game going?
Great so far! Taking it slow with regards to rulings and what not. Our 3rd game session is tonight... I'll be improving again, so should be quite the adventure. :)
Three of the Five characters have Long Bows, so getting the answer to the disadvantage within 5ft ruling was fantastic.
Glad I could help.
Well as a first time D&D 5E player with a half Elf ranger, THIS tutorial is absolute gold!
Cheers, and thanks!
That is great news.
Mate your explanation videos are clean, simple and accurate! - the board IS REALLY HELPFULL to understand the mechanics of the calcs! You got a now subs... Really good to use you companion as well for the examples huauhahuau
Thanks Jorge. Glad you liked the video.
*Girl stabs Fred and he falls down*
DM: Alright, your shortsword manages to find purchase and he falls to the ground like a wad of crumpled paper.
Girl: "Cool! I loot the body!"
+imlaughing2death That's about right.
Great info. Has been a subject of great debate at my table lately. Thanks for the clarification.
You are welcome. I hope the debates settle down.
This is very transparent and helpful. Thank you!
You are welcome.
I wish I found this video last night as one of my player’s characters is a 1st level wizard and has only spells and is new as am I
I am glad you liked the video. There are 5E Rules classes coming to the channel as live streams in the future.
Hello, not sure if you're still answering questions here, but can you talk about how firing at an enemy that is engaged in melee with one of your party members? How do you determine the risk of hitting the party member vs. the enemy?
The core rules don't include friendly fire, that would be a house rule. If you have to fire past an ally of medium size at an enemy of medium size, the enemies AC increases by 2. Everything else is to hard to explain in comments.
Great video.
Thank you 😊
A handy tutorial. Thanks!
You are most welcome.
Thanks for the tips.
Glad I could help.
very very helpful thank you!
Glad it was helpful :)
amazing content
Thank you :)
I think Rose is LN, cause she was pretty lenient with you! Pokey-pokey!
lol
thanks! very informative! Quick question: What accent do you have? East-australian?
You are welcome. New Zealand Accent.
Nice Vid man
Thank you.
3:45 - what size are those dice? are they good to play with?
Not really, they know over the miniatures.
Haha 😆 this is brilliant 🤩
Now I have a pre-made sheet with me and for long bow it says "*You can shoot your longbow 150 feet or up to 600 feet with disadvantage on the attack roll", But I noticed it did not say anything about shooting under 150 feet so, would my person be incapability of doing so or can I shoot under that listed range of 150 feet.
You can shoot 5 to 150 feet with your longbow, with no penalty to your attack roll. If an enemy is within melee range (0 feet) while you use the longbow you have disadvantage on the attack roll. If you shoot an enemy 151 to 600 feet away you have disadvantage on the attack roll. Hope that helps.
Is it ever possible to have advantage using an attacck with a bow?
Yes.
What's the difference between s longbow vs a shortbow in the game? Like if you're proficient in both, is there any reason to ever use a shortbow?
One is long range, the other is not. Use a longbow.
@@HowtoRPG I think the longbow is considered heavy, so small size characters would have disadvantage with it.
Isn’t one a martial weapon and one a simple weapon ?
Dude it feels like a college class... where do I sign up?
lol
I can see why WotC have you as your countries rep with them, youmake things so easy to understand!
Not the case anymore.
Their loss Fred
@@dford4014 I was a d&d adventurers league local coordinator. Not really the same thing. I resigned my position.
For a spell attack do I add a modifier to the damage?
It depends on the spell.
So, how do ranged attacks work with thrown weapons?
Sounds like another video.
Does high ground give you advantage or disadvantage
That is up to the Dungeon Master.
@@HowtoRPG ok thanks
Dont you round up in favour of the players? Fire 3 find 2?
Round down, it's part of the core rules.
I get its for game balance but I don't think having ranged weapons be at disadvantage under range makes sense.
Your telling me that someone who can hit targets with a shortbow at 80feet somehow struggles against targets at 40feet?
No, I didn't say that.
@@HowtoRPG I didn't mean you, I was pointing out that the shortbows range would imply that
@@rhysjonsmusic I think it represent the difficulty of hitting a foe as they are slashing at you. You cant block or your bow may be cleaved so you have to dodge while aiming. Rember a round is six second so most action is simultaneous. That guy isnt sitting there he has either hit you or almost hit you.
Up to three attacks with one action in a round? A round is six seconds, right? That’s ridiculous.
Archer's at close range with a short bow may have achieved this historical. It's just a game.
Bows should be based on strength with crossbows being dex.
change my mind.
Not going to bother. Do what you want.
How to D&D Aww despite my bait comment, I was kinda hoping for a serious assessment based on real usage XD
Clip thumbnail... *You're
:)
While you're correcting it, a comma after surprise helps too.
;)
Shooting one inch past your "normal" range cuts your chance to hit in half?!? That makes absolutely no sense what-so-ever. And I know that mathematically it isn't exactly half, but it is close enough. It should be like -5 for every 10 feet past your "normal" range or something like that.
It's a game, and -5 makes just as little sense. If you want realism, then D&D is not for you, it's a fantasy game.
I play D&D all the time I RUN a D&D game. I have 4 players that are quite happy. The minuses for further distance make alot more sense than an immediate halving of accuracy. It gets abit harder and then abit harder and so on the further away you shoot. Makes perfect sense to me. You could over-complicate it by taking into account wind conditions and such but that is overkill. Of course it is a game, meant to be fun and is not really realistic. One just needs to find the right balance between realism, fantasy and fun.
But it is way easier to just have one modifier apply to decrease your hit rather than calculating every step of the way. If you or your players want to change that, the book encourages you to do that. But this edition tries to simplify stuff