D&D (5e): Passive Checks
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- Опубликовано: 20 авг 2024
- This video explains what, how and when to use passive checks, in the game of Dungeons and Dragons. Half a dozen examples are provided.
Passive Checks, Sage advice website.
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Very helpful! Straight to the point and uncomplicated.
Thanks. Glad it helped.
Passive checks were the only thing I wasn't getting a grasp of but this video is very straightforward and informative. Thanks!
Glad it was helpful :)
I have not seen a single one of these videos with a dislike. There is a reason. They're amazing.
Thanks. RUclips has removed the dislike counter.
Passive Chicks!
I hope you are referring to little chickens. :)
One of the best accents evah! Informative and entertaining.
Thanks :)
lewl "passive steath" xD !nailed it
Thanks.
Wow this was incredibly helpful! Thanks so much!
You are welcome. Enjoy your Dungeons and Dragons.
great series. please keep up the good work 😄
+Alex Brown Thanks. I just noticed that the forging document example, suggests using a passive Investigation check and not a passive Intelligence check. Ops.
Ok, I've literally just gotten into DnD, watching folk play, all that. But what I want to know is how exactly can you tell if the end number is high enough for the action to take effect as it were. Like if after I summed everything up and ended up with a 14, how do I know if that's big enough or not..?
Two questions. Are you the Dungeon Master or Player? Can you give me a specific situation to answer? I am more than willing to help.
I am trying to get into d and d and got the 5th edition starter set. I have the same question on if it succeeds or not. I am the DM. Do you decide yourself if you are the dungeon master?
Adrian SH The dungeon master should be setting a DC for each skill/ability check that matches the relative difficulty. This can be difficult for new DM's to determine but there are guides in the DMG of how to set the DC
Usually it is the DM that decides based on the difficulty of the task. For example you use your perception skill in an attempt to see beyond a ravine. The DM decides the AC or difficulty of the task. 5=easy 10= medium 15=hard 20= extremely hard
Steath, mega Steath. Great video btw
A passive chick is a lady that does not care if you kiss her on the cheek. An active chick will kiss you back.
I think you will find that both will slap you.
This is a specific question about rolling over and over again. I've been DMing for 10 years and I've flip flopped, usually with editions, between whether something is doable over time with enough effort and if perhaps it's just simply impossible for the character at this time.
Let's say a rogue wants to pick a lock and the DC on the Lock is 25 and they have a modifier of +7. If the player takes his passive of 17 it's not high enough but if he rolls over and over again it's possible for him, in time, to roll an 18 or higher. At what point do I deem the lock unpickable, the door unbreakable, the portcullis unliftable, etc OR should I consider anything less than an actual 20 roll something that can be completed eventually if the players can safely wait for a long enough period of time and continue trying? This is something that I've struggled with over the years as a DM and can't seem to find a solution that I like, any input from your side might help me out :)
+Ralph Clark Hi Ralph. I had planned to do an advanced Dice Roll Check video in the future. I would suggest the following. If there is a chance for failure, then a d20 roll needs to be made by the player or DM, because there's a consequence for success or failure. If the PC is not rushed, under threat or stressed but has limited time to perform a task multiple times, that they have not consequence for failing other than they are unable to succeed in a time frame of 1 minute, use a passive check. Why do this, because something might happen and then active checks might be required if combat occurs or some other event. If the PC is not rushed, under stress, threatened and there is no consequence for failure other than they have to try again, add 20 to the modifier. If the result is enough to succeed, they do (no dice rolling). I hope that helps.
One way of handling the lockpicking situation could be to raise the DC on each failure. As soon as the lock's DC becomes 1 higher than 20 + skill modifier, say the lock has been broken, a piece of metal is now stuck in it etc. and can't be tinkered with anymore.
The way i do it, is you only get to make one dice roll, and that determines the quality of the event. So if your barbarian rolled a 2 to open that door, evidently, that door is either locked, barred, or jammed to the degree that even the barbarian can't open it. Because if you DONT do it this way, then your wizard says fuck it, ill make a strength check with my -2. Natural 20. Wizard kicks the door in. That makes no sense, and the only way to make it make sense is to say, well, the barbarian was uh, distracted! Yeah! That's it! Nah, it's more fun if you let one dice roll determine the quality of the event, and you make that cannon. It might not be what you expected, but its whats happening. Now, that said, the wizard could then say, ok, ill just break the door down, with a fireball. Door can't make a dex save so..You succeed. You obliterate the door. Or, if the door is meant to be heavy, then roll damage against object based on the doors material makeup.
That said. I myself am not sure when to apply passive checks, I mean, I have a character with +11 stealth. So, his passive check is more than 20. Another of my characters has a passive perception of 24. At what point do I just say, well, im always able to hide, and i see everything. So evidently its a matter of active searching vs baseline. So, I guess an example might be, if you were a crafter with +10 to craft, and you wanted to make a simple item, you'd just succeed with a passive 20. But if you wanted to forge a rare sword, you'd still have to roll, reason being, that perhaps, that "Passive 20" might only pertain to basic acts, not heroic acts. So, knocking down a wall vs kicking in a door, one might be an automatic success if you have passive 15 strength, but one might require you to beat a dc15 strength check. It seems its up to DM interpretation.
i have a question, do Pasive Checks use the Skill points or the Ability modifiers?
ive been looking on the internet but cant seem to find an answer to that
Passive Perception = Perception skill modifier + 10
@@HowtoRPG thanks :3
I still do not understand why Lost Mines Campaing show Goblins with 9 score passive perception, if they have +2 Dex Modifier.. shouldnt it be 12 instead?
@@karlaarguedas3035 because player characters are not created the same as monsters.
@@karlaarguedas3035 Perception is a wisdom check, not a dex check, goblins have a -1 wis mod
alright i have a question. Ive heard from basically everyone that advantage is rolling 2 dice and taking the best of the two, and disadvantage is rolling two and taking the weakest. recently ive been seeing people saying you add 5 to the roll... so which one is it?
Kevin Lavoie You follow the video I made. You only add 5 for advantage or subtract 5 for disadvantages if a passive check is involved (the DM does this as its their mechanic to use). Passive checks do not have any dice rolling. Check my Passive check video.
I see. what youre saying is that there is a difference between active advantage and passive advantage?
Kevin Lavoie Yes. Active checks with advantage require a dice roll. Passive checks that involve no dice rolling get a bonus of plus 5.
thanks for the clear up!!!
Anyone else see that it says "Passive Steath", not "Passive Stealth" as it should.
TL1271 Its an error that has been pointed out before.
Just making sure
Thank you!
You are most welcome.
When would one apply a passive stealth check?
Never. There are only 3 passives: insight, perception, investigation.
@@xdrkcldx How is investigation passive? Isn't it something you need to actively do? Insight and perception I get, but investigation?
All skills can be passive. The Dungeon Master uses it when they want too.
Sorry but you misspelled "stealth"
+Inferno Ng Ops, missed the 'l'.
Yeah...
Yeah, how can you live with that???
I can, if you can.
Let's use a full example.
I gave up on this video.
You have a passive perception total score of 15.
That's pretty good.
The DM would need to roll a 15 or higher for you not to notice what is happening.
In this example, an NPC is trying to sneak by you. A stealth check.
The DM adds all modifers to the NPC ability check first.
If the DM rolled a 6 the NPC would trip over something everyone would notice and the party would be alerted.
If they rolled a 14 the DM could state that you and maybe another party members barley heard something from around the corner.
If they rolled a 15, then the bad guy would barely get by
If the DM rolled a 20, the NPC got by with ease.
Steath
Passive checks are so pointless.
You don't have to use them. They do have a purpose.