Got a quick question. Is it possible to get Bullet Counted Reload to work without adding Tactical Reload? I have a huge 1200 mods mod list with countless weapons built specifically wihtout TR in mind. Really wouldn't want to restructure all my weapon mods with a myriad of patches in order for TR to work.
So firstly, BCR works on its' own, TR is used to let the game decide which animation to be used when reloading in full or half empty, even without TR, BCR would work. However, you will be stuck with only the empty reload BCR animation, and the "return to idle" animation will not play because this is an animation event from TR included to support BCR. Second, we now have a way better compatibility patch for animation behavior frameworks, it's called merged root behavior on nexus and I highly recommend it even if you don't use TR, it merges every common behavior framework that could potentially conflict, load it last in your load order and it solves problems like magic
@@broodahood Thank you very much for the info. I already have merged root behavior installed.Bullet Counted Reload does work fine in my list, I was asking specifically for this mod, since I read something about it being a requirement for the patch listed for Bullet Counted Reload. :)
I was under the impression that you do 5 individual rounds. That stripper clip reload was so satisfying.
The best Kar98K mod on the nexus, appreciate the reload update ^.^
Dope as hell!
Beautiful
Awesome. Do you have any plans to make a 3rd person BCR?
If the patcher decides to, I'll be focusing on my current projects
Banger
What is the name for the clothing mod at 0:11 ?
www.nexusmods.com/fallout4/mods/73270
Got a quick question. Is it possible to get Bullet Counted Reload to work without adding Tactical Reload? I have a huge 1200 mods mod list with countless weapons built specifically wihtout TR in mind. Really wouldn't want to restructure all my weapon mods with a myriad of patches in order for TR to work.
So firstly, BCR works on its' own, TR is used to let the game decide which animation to be used when reloading in full or half empty, even without TR, BCR would work. However, you will be stuck with only the empty reload BCR animation, and the "return to idle" animation will not play because this is an animation event from TR included to support BCR.
Second, we now have a way better compatibility patch for animation behavior frameworks, it's called merged root behavior on nexus and I highly recommend it even if you don't use TR, it merges every common behavior framework that could potentially conflict, load it last in your load order and it solves problems like magic
@@broodahood Thank you very much for the info. I already have merged root behavior installed.Bullet Counted Reload does work fine in my list, I was asking specifically for this mod, since I read something about it being a requirement for the patch listed for Bullet Counted Reload. :)
Is this on console?
Yes for base mod, no for BCR update
what enb is that?
reactor
hey man just buy stalker dont try to recreate it in fallout
Nate, no one asked for ur opinion💀
@ sorry my name is not Nate that’s the protagonists name