Concord Fails Completely - Inside Games
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- Опубликовано: 19 сен 2024
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Hosted by:
Lawrence: / sirlarr | Bruce: / brucegreene
Edited by: ShooklynTV: linktr.ee/Shoo...
Written by: Lawrence Sonntag & Brian Gaar: / briangaar
Sources --
[PlayStation Blog] An important update on Concord - blog.playstati...
[IGN] Concord Is Estimated to Have Sold Only 25,000 Units. Here’s Why Analysts Think It Failed - www.ign.com/ar...
[SteamDB] Concord - steamdb.info/a...
[IGN] Warner Bros. Says the Failure of Suicide Squad Kill the Justice League Contributed to a $200 Million Hit to Revenue - www.ign.com/ar...
[Eurogamer] Rocksteady hit by layoffs after Suicide Squad: Kill the Justice League underperforms - www.eurogamer....
[The Verge] Cyberpunk 2077 has sold more than 13 million copies, despite launch disaster and refunds - www.theverge.c...
[Game Developer] Helldivers 2 and Dead Island 2 support studio Toadman Interactive confirms layoffs - www.gamedevelo...
[Polygon] Sony, with Bungie’s help, to launch ‘more than 10 live-service games’ by 2026 - www.polygon.co...
[Polygon] Sony’s plan for 12 live-service PlayStation games by 2026 just got cut in half - www.polygon.co...
[Game Developer] Naughty Dog cancels its multiplayer spinoff of The Last of Us - www.gamedevelo...
[Bloomberg] ‘Last of Us’ Multiplayer Video Game Faces Setbacks at Sony - www.bloomberg....
[Game Developer] Bungie devs imply CEO drove studio off a cliff while chasing growth - www.gamedevelo...
[CNET] Sony Shuts Down Shooter Game Concord After Just 2 Weeks - www.cnet.com/t...
[IGN] Concord Is Suddenly Getting Pulled Offline With Sony Promising Full Refunds - www.ign.com/ar...
[Sony Interactive Entertainment] Sony Interactive Entertainment to Acquire Firewalk Studios from ProbablyMonsters Inc - sonyinteractiv...
[Bloomberg] Why PlayStation Fans Are Cheering CEO’s Departure - www.bloomberg....
[DFC Intelligence] Sony Acquires Video Game Studio - www.dfcint.com...
[Zip Recruiter] Game Developer Salary in Seattle, WA - www.ziprecruit...
[Kotaku] How Much Does It Cost To Make A Big Video Game? - kotaku.com/how...
[LA Times] Many Video Games Designers Travel Rags-to-Riches-to-Rags Journey - www.latimes.co...
[reddit, r/gaming] Price-breakdown of a SNES-cartridge - / pricebreakdown_of_a_sn...
[Metro] How the 1983 video game crash offers a warning for today’s world - metro.co.uk/20...
[Visual Capitalist] www.visualcapi...
[X, Dexerto] x.com/Dexerto/...
[ebay] Playstation 5 Concord Physical Copy🔌Pulled From Shelves🔌RARE SEALED US PRESALE - www.ebay.com/i...
Music -
Switch It Up - Silent Partner • Switch It Up - Silent ...
Get Back - Silent Partner • Get Back - Silent Part...
Funk Down - MK2 • Funk Down - MK2 (No Co...
That limited controller they made is now not only wireless, but also Concordless
they cut the concord?
its also very popular and sold out everywhere
Badum tsss
Take a bow 👏🏻
Ahahahhahahah
ET was more an omen and less THE cause of the ‘83 Crash. There was an overall lack of quality control in the young and lucrative North American industry at the time. ET was more of the earliest rushed game with lacking quality control that burnt consumers.
Blaming it all on ET was wild.
Yeah, the crash was already in motion when ET came out. There was a different mindset back then about video games since they were thought of as toys. "What do you mean you need a new Atari? You have an Atari." Cheap knockoff slop flooded the market. It was as if all of the Chinese rom emulators on Temu were sold at Gamestop today. Because ET was a hugely successful movie and Atari was the biggest home console publisher the established media focused on it since it was easy to explain to viewer over 20.
Back then cereal companies and soda companies were putting out games 😂 So there was tons of garbage games.
I agree. I think a fairer comparison would have been of all “live service” games, even with clown math caveats.
ET was the last straw, but Atari’s hideous Pac-Man port deserves some credit.
8 years ago was 2016. The Switch hadn't released yet. Let that sink in people. When this game was conceived Fortnite hadn't even released. But here's my overall question. How did this frankly pedestrian looking Hero shooter take 8 years to make? There's not 8 years of content in this game. ffs Baldur's Gate 3 took less time to develop. They should have released this years ago on Early Access for Free. And built an audience over time.
Because it wasn't in development for 8 years. It was in the pre-planning/concept stage for the first 4 years and active development for about the next 4 years or so.
I don’t remember hearing about this game being stuck in development hell but the story sounds like a game that was stuck in development hell and they finally just pushed it out the door.
Simple answer was it didn't, it was in production for 4 years and was first thought up of 8 years ago. Starfield wasn't in production since the 90's when Todd Howard first thought it up and wrote some notes down for example.
@@LordLOC Firewalk was basically set up to actively develop it. Which was 6 years ago
This game has the feel of something that's been heavily tampered with during development. I'm willing to bet the devs kept getting told to change things by trend chasing higher upside, and we ended up with this... thing made of 50 layers of changes that don't work together
8 years development is the thing that stumps me the most about all of this. Rockstar released GTAV in 2013 and Red Dead 2 in 2018 only five years later. Assuming a lot of pre-production on RDR2 was done when GTAV launched, it still only took R* 5 years to produce the masterpiece that Red Dead 2 is. Baldure's Gate 3 was made in half the time Firewalk needed to make a bland Overwatch clone with a handful of maps? That can't be right, they haven't worked on this fully for 8 years. At some point this project had to be paused and picked up again. IF they actually worked full-time for 8 years on this incompetence is the only plausible explanation.
Rockstar had two studios working simultaneously. Rockstar North for GTA and Rockstar San Diego for Red Dead. They absolutely did not make Red Dead 2 in 5 years. They were working on that right after they finished the first. 8 years for Concord? Worse games took longer to make.
Considering that Firewalk games, the dev behind Concord, didn't even form until 2018 (6 years ago), I don't know why people keep repeating this "8 years" nonsense.
@@IfYouSeekCaveman It was in the concept stages for about 8 years, in active development for 4 years, which no one seems to mention. 8 years sounds worse, so they go with that usually.
What nobody seems to mention is this game was audited by Bungie when Factions got cancelled: Concord passed the Bungie test. There must be a shit storm brewing at Sony HQ, Nobody had the foresight to see this would fail?
The game wasn't in development for 8 years. Firewalk didn't exists until 6 years ago. An idea in an email chain isn't development time. 8 years sounds absurd because it is.
This was just a recipe of disaster.
-8 Years of production
-100-200m
-just follow the trend but not understanding why it was a trend
-people are already saying this is not going to end well
-$40
-it has more employees than players after launch
Then it goes on to sell 25k copies
Time to keep your expectations low for Marathon.
My expectations for Marathon have always been lower than the Marianas Trench.
indeed
@@orijimi I don't think it will be a success as sony will hope because they're taking an old, story driven franchise and reworking it to be a live-service extraction shooter.
Marathon will flop hard.
@@TheRico725 Same for Fairgames: a game about anti-capitalism that needs capitalism to be successful.
What sucks is that at the end of the day the wrong people will be the ones eating shit, the game sucks yea, but the people involved who made the worst decisions which killed this game will sadly "Fail upwards" as someone else said previously.
When the game is good, it's because of the devs, when the games are bad it's because of the execs, aint that something.
Devs are people too that can be dogshit at their job, I'm a developer myself, although a web developer (js, nodejs, mongodb).
And just like any other job, if they fuck up bad enough, they will lose their livelihood.
I mean, fuck, -199m? I couldn't even accomplish that if I straight up deleted our production database
@@TheFABIOCOOLthank you for pointing that out. The gaming industry is full of developers that shouldn't be developing games. Too many of them are actually just activists that know how to code. The gaming industry has gotten too big, too bloated, and it's getting impossible to get return on investments. It's unfortunate, but the gaming industry needs a massive downsize and reset.
Yeah I dont get the hand wringing over the devs I see in the comments alot. Were they not already paid these last 8 years for their work? Do they get paid extra depending on the success of the title? (I could see how a success would give the same team of devs more opportunity to make more stuff but still) I say this as someone who is pro worker across all fields not just tech/internet but warehouse and factory. A shitty product was put forth and rejected. System working as intended which seems to be a rare thing anymore so of course people would celebrate it. Least thats how I see it.
@@TheFABIOCOOL I am not saying that it would be the devs specifically, it is very obvious that they did not know what they were doing. I was just referencing those that worked on the game that had nothing to do with with the choices made. I am sure there are people in that studio who did their best and got paid for the past 8 years working on a game they might of known it would be a giant piece of shit when it was released. Like QA for example, artist who produced the designs that were asked of them, VA's that gave it their all to bring these malformed characters some kind of life, etc.
They are at risk of losing their current job with this studio or any potential future work due to this game now having a stigma attached to it.
Apologies if I did not word it correctly in my comment, sometimes words don't translate well from brain to keyboard.
@@metpach "Just activists who know how to code"
You need to stop watching the Critical Drinker and those "woke ragebait" channels, my dude. Okay, so a fat black chick was in the game and you don't like that, it's not the grand conspiracy you think it is, it's a marketing strategy, not some individual dev.
I do feel bad for everyone that worked hard on the game but when I saw the news my immediate first thought was “this will make for a good inside games video “
This was my first thought too! IsG was who I was most excited to hear from on this.
Saammeee lol
Yo I thought the same thing.
why? They made a bad game. Why would you feel bad for them? It's literally their fault. Their bad work couldn't find an audience. Simple.
@@Ultradockerit's really not that simple
It's impossible to chase a trend when it takes 8 years to make a game.
Big F in chat for the devs who pleaded management to _not_ make this game and will be the ones to get fired .
Concord really fell into a Vicious Circle
oof
Gravedancing on an obvious cash grab with no soul from one of the biggest companies in the industry and mourning for anyone laid off due to the fallout aren't mutually exclusive sentiments; the soulless nature of the cash grab would be at fault for the layoffs, so I see it more as being glad that kind of behavior in the market is punished and frustrated that the rich people who lead these companies care more about potential profits than they do about their current employees.
Yes, this.
the devs kinda deserve it though, they're not blameless for being tone deaf, any good worker would of left beforehand and now those that actually want a good product are are free when layoffs happens
Concord literally just looks like a reskinned Destiny 2 PvP lmao
That's what i keep saying! It is nothing like overwatch other than being a hero game.
I heard destiny's pvp is good, maybe thats what they were aiming for
@@zaikolebolsh5724 eeeeehhhhh it can certainly be good fun at least. as far as the quality goes, that's what can be frustrating about it.
@@zaikolebolsh5724 Where on earth did you hear that XD
Lol destiny is trash.
Concord was made in an age where 5 year olds can download the unity launcher, follow years of tutorials online and start making games. There are years of games, ideas, and lessons throughout gaming that concord could have learned from. To say that concord isn't a worse flop than ET which was made in 5 weeks by a single developer in 1982 is insulting to the industry. A triple A game shutting down in just 2 weeks is so laughably insane.
A genre that is so stacked with competitors like Overwatch, Fortnite and Marvel all with better brand recognition. It's one of the only ones that costs money and the trailer didn't show anything unique. It was doomed to fail. Sony really thought that they were too big to not need to put effort in and the Sony branding would sell it but you can't do that in gaming unless you have a userbase that has no other choice, like EA Sports players.
even if it had brand bias it still would flop
it was soulless and competition means nothing if it was unique
just a game made for no one with a lot of budget behind it
Concord is still the biggest video game flop. The ripple effects that in the game market as a whole it or ET cause or may cause is irrelevant to that fact.
yes we are talking about 1 game lost not revenue of all games together
Yeah really ET was the straw that broke the camels back. Most of the licenced games coming out had the same type of development timeline as ET. People just saying it was ET that cause it is just not the truth. The whole game development industry was burning at the time. Concord was definitely the bigger flop
Keep in mind for the Bellevue pay stat at 7:00 that everyone from Microsoft, Nintendo, the Pokémon company, Bungie and Valve also operate there, which may account for that average salary looking as high as it is. I don’t know the internal numbers for the Concord team though obviously
Weve reached a point in gaming where a crash like ET is never going to happen again. Its no longer viewed as a fad and with that in mind I think Concord is biggest flop in gaming history since ET and will probably continue to be for far longer.
Just found out this week that Bruce and Lawrence had revived Inside Gaming as Inside Games.
Really great to see this, guys - best slice of gaming journalism, best guys.
This week???? Damn bro.
Does anyone else hear Suicide Squad laughing in the background?
No, cause we're sill laughing at Suicide Squad as well.
no cause a failed business product is still a failed business product.
I feel like Concord was more fun than Drake of the 99 Dragons. Ive been frustrated with that game for 20 years
The lights above Lawrence's fireplace make it look like he has a health bar
i think its not just service games that were tired of its also arena/hero shooters theyre all just the same but reskinned to a degree
"its not that bad" yeah like its like 200 mil not that bad
People are saying that this is the biggest failure in video game history while completely ignoring the fact that _The Day Before_ and _The Culling II_ existed.
Atari manufactured more ET cartridges than Atari consoles in existence. So executives either didn’t know how to look up the number of consoles they sold or they were anticipating people buying more than one copy 🤦🏻♂️
I think the writing was on the wall and they were just aiming for their bonus metrics before it all inevitably came down.
Dont blame ET, Et sold about 2.6 million copies... Concord sold 25,000 copies. There is no upside for this POS.
Plus side is the friends we made along the way 🎉
This might be the first AAA title where the man hours that went into making the game outweigh the cumulative hours spent ever playing the game. Someone smarter than me should check the math on that.
I really do think there’s SOMETHING there with concord. The characters looked cool in the animated intro trailers, but then the in-game renders just look like $20 cosplays. I think this is something that people underestimate about Overwatch characters. They always look exactly the same across all mediums.
I will never understand why when a studio makes a live service game they always take a vacation when the game launches. I understand they’ve worked for years but launch is literally the most crucial time for them to actually be in the studio. Either take your vacations before launch or wait a few weeks post launch in case the game and community catch fire which they always do with live service/online multiplayer.
Because tech workers despite what some "a day in the life of" videos would suggest, get put through a grinder, are expected to work overtime unpaid consistently, to have any chance to hit deadlines which are just not realistic, are expected to take the blame when anything goes wrong for upper management decisions, and do not get the large pay increases many assume they do when a product they work on succeeds, rather they are often shown the door as they are not needed during the now preproduction phase of the next project. I have worked in tech and it is one of the worst industries I have had the displeasure of being in.
Imo concord doesn’t add anything unique other than their attempt to make a weekly narrative element into it which no one wanted it. Also the games as service market is extremely saturated and risky. On top of that, uninspired characters design which doesn’t excite people to invest in them and audacity to ask for $40.
My biggest surprise is how they couldn’t see this flopping
I really hope that Sony can salvage this project and turn it around instead of that tax writeoff
I truly believe Concord may have started as a great idea and people had hope, but halfway through they pulled a Duke Nukem Forever and decided the game was going to fail and that they should pump as much money as they could into it so they can write it off and some extra Research and Development move.
1. They charged for a game that is surrounded by plenty free games.
2. They started getting mouthy and angering people on purpose.
3. They knew if they gave it for free it may have got enough cosmetic sales, they would have to keep it going for a few months even after games like Marvel Rivals would come and hurt their player base.
ruclips.net/video/ZCKKJtBV414/видео.html sums it up the studio issues
@@marcusclark1339 I don't believe in twitter gossip, and when it comes to cash business comes first and no high up executive is playing with a bunch of whinny employees. It's all about their stock market position and getting more money.
Sony 's and Firewalk Studios' Concord for PlayStation 5 and PC finally launched on 23 August after eight years in the making and a cost of $100m. Two weeks later, the first-person shooter is being taken offline due to poor sales, and Firewalk Studios will issue refunds to those customers that did buy the game
ET didn’t cause the game crash. It was the canary in the coal mine. Concord will play a similar role in the upcoming game “crash” (substantial reduction in AAA projects over next 5 years or so).
I’m excited to have this conversation again when the Marathon dud releases.
I think it's really weird that they charged money instead of making it free to play and featuring it on the ps store like ubisofts xdefiant
This all happened so fast, it's like whiplash. I look forward to an update maybe in the future if we're able to gleam more information on this saga.
My heart goes out to any and everyone who worked on this project. I couldn't imagine working on something for 8 years just for it to suffer.. 💔
And everyone said Sony couldn't release a Redfall...
Well, as bland as this game was it was at least technically sound. Redfall was held together with chewing gum and scotch tape at launch, despite all the delays. Plus Redfall felt more tragic because it came from a studio renowned for quality single player games.
Guys, guys, guys, they are b9th terrible let's just agree on that
If you can't get in a match due to no players, then it's not technically sound
@@alicannonfodderfun8596 No we won't agree on that. Concord wasn't for me, but was competently put together. Redfall was not. I do not want to compare a game that didn't work with a game that works extremely well.
@@Boggy102 That makes zero sense. Popularity does not equal technically sound. If valve suddenly went bankrupt and cs2 servers went offline meaning not players could play, would it suddenly have become a technically bad game because of that. No it wouldn't. Check your logic and please try thinking.
My brother and I both said the same thing about the game when it came out. It loos like it HAD a edgy probably cell shaded art style (you can kinda see it in the designs) and a good game hook at ONE point, but it looks washed out and soul sucked by a board meeting.
To be honest, i had no idea what Concord even was until the announcement that it was being completely shut down. I assumed it was like 10 years old, not 2 weeks.
This is more evidence how boneheaded was RUclips’s decision of removing dislike views from a video. Concord’s trailer had a crazy dislike ratio and Sony didn’t see this as an omen that people had little interest for this game, and the character design had these Ugly Sonic vibes, except with Ugly Sonic, the producers listened to the feedback and readjusted before the movie came out.
The devs where very aware of the reception to the trailers, but so late in development, beyond delaying it a year or more when there marketing expenses where likely already paid for given the game was absolutely ready to ship, it made little sense to delay it. Worst case scenario is you give it a chance and if it fails like it has, you refund everyone and do a tax write off. The costs involved where already sunk costs, hence not launching it wouldn't change the equation.
But remember what they took from us to put out this POS. As a die hard Last of Us Factions fan knowing I won’t see Factions 2 because Sony wanted to pump more funding into live service game models kills me on the inside. Could you imagine the hype if they’d released the game mode in tandem with the HBO show? Look what Fallouts Prime series did for 76. Idk I’m just exasperated at this point and yapping at the wind
They're going to write that shit off, close the studio and pretend like none of it ever happened.
Overwatch 1 was also released at $40 retail and was lauded by the entire industry for years and earned the 2016 TGA Game of the Year award. The issues here are that the entire industry has shifted to the F2P model for sustainability and players are now fatigued from a decade of increasingly monetized live service MOBAs/hero shooters trying to clone OW’s success without the benefit of Blizzard’s (at least once) esteemed design caliber.
I’m glad i didnt comment “what about anthem” cuz you got it right at the buzzer! I havent seen it mentioned until now so thanks for making me not feel crazy Lawrence!
6 years ago, this game would have been a fresh addition to the genre. I wonder if it was originally planned to be a hero shooter or if that was an executive decision
Apparently with ET they printed more copies of the game than they had Atari 2600's sold.
In America. ET affected only America. It paved the way for a little known Japanese company called Nintendo to rewrite the book on games. Concord was a global release. Won’t crash the global industry but just like ET: This will end up in textbooks.
I actually really hope concord isn't dead for the fact that I really digged their character dealing and would like to see a fleshout world where all of thia character love and interact and where factions fight and compete with each other and so om
So sad to see all this effort from talented artists and developers be squandered by the lethal yet completely unavoidable combo of corporate greed and lack of insight
What I think the industry as a whole needs to remember is that I don't owe them my money, I work hard for it and have limited expendable income. So for me to part with my money you have to make something that appeals to me or I will keep my cash.
Top 3 Bellevue games: Ghoat of Tsushima, Half Life Alyx, and Concord. So proud of my hometown
The PROMISED Factions, but spent 230 million on making and taking back concord. No accountability.
1. $40 for a games as a service PVP hero shooter in an oversaturated market with much better games that are F2P
2. Really high time to kill granting good teams the ability to easily steamroll their opponents. I experienced this personally in Bleeding Edge. Every match was a blowout whether I won or lost. NEVER had a close game.
Let’s not forget few things here:
- having a confirmed job and working for 8 years earning above minimum wage doing something you enjoy (looking at the process of it, regardless of the end result) is not bad.
- 200mil loss when looked at as an individual element or target is bad but in grand scheme of Sony it’s a drop in the ocean.
The development of Concord reminds me of the saying "Generals always prepare to fight the last war." This game may have worked if it came out in 2018 or 2019.
I've gotta admit, despite having never had any interest in the game, that controller actually looks pretty dope.
Still disappointed I never got one of the Ragnarok or Spider-Man 2 controllers, honestly.
Honestly just a good video over all. Seriously. No one HAS to do things the right way so it's cool to see when it happens consistently.
I wonder what that fake professor team leader is doing right now
I loved the game. Sad to see it end.
I think it would have a better chance if they gave us something Overwatch 2 failed to deliver: a story-driven campaign mode. Not vignettes, playable co-op campaign missions where the characters get a chance to be characters!
World War 3 was actually a fun game, was reanimated two times and died 3 times. It just happens
I'd like to know how much Sony paid for that Secret Level slot for Concord. I know that shit ain't cheap and I doubt Amazon footed the bill for Sony to promote Concord. And with it coming out in December I have to imagine a good amount of the work is already done, probably too late to just refund the episode at this point (tho if they did it'd be legendary, the forbidden level).
It's good this crashed and burned, and I don't feel bad at all. Sony and Firewalk did it to themselves, and the catastrophic failure that this game was sends a message. Is it a message they will understand? Probably not! So we just sit back and wait for the next one to crash and burn, and Sony already has one lined up for us. Fairgame$, or as some are taking to calling it, Concord 2. Get your gravedancing shoes ready. Also Bruce, why would we say "I can't believe they laid off everybody" about Firewalk? If that happens, it would be one of the only warranted studio closures we've seen in the last three years. I can't believe Tango Gameworks was shut down. THAT is a studio that didn't deserve it. They didn't make a $200+ million dollar game that sold 10,000 copies.
13:50
Thank you Lawrence finally someone said it. I am so sick of video game companies shoving live service games down our throats because they want us to just give them endless money all the while the developers lose their jobs when these games fail.
I wish the live service model never a thing, imagine how many single players we could have gotten over the years.
I’ve missed the “Clown Math” sections
Oh my lord 8 years of development to kill it in 2 weeks lmfao what a tremendous waste of time and money
My only problem with entire thing, is that a flop this big came from a game that was competently made and not entirely broken on release, which is more than can be said for a lot of games that didn't flop this hard
Idk.. ET atleast made money to pay for stuff, concord spent all the money to develop and made a big fat $0 since everyone is getting refunds.
I always thought that the color pallet of pastels contributed to the lack lust reaction to the game. Nothing pops out at you and grabs your attention and make you go "that's interesting, a want to check that out", all the color are washed out. Maybe it just me.
"That was not the plan." - Concord Lady from the advertisement
Concord must have been really missed the mark if it gets shut down in less than 2 weeks.
The way i think of it isnt that its the "biggest" game flop, but that its the "biggest game" flop. By that i mean, the amount of time, money, advertising etc. Concord, IMO was a good F2P AA game, that sony threw some shiny PS$ wax on it to AAA it up, and then bought into their own hype that it would sell copies with a pricetag, and rake in microtransactions. It goes back to OG of stories..... Anthem. People bought it cause they were interested, and then just werent satisfied with what their money bought them. Same for Suicide Squad, Gotham Knights, Wolfenstein:Youngbloods and on and on. Poeple were interested enough to try them. Concord just didnt intrigue people enough to try it as show by the open beta numbers. Great episode. Like the ET current day money part with the clown math
Crazy idea: take those assets and bring in a small indie team to make a single player game and start introducing people to this world. Add some new different characters and then introduce a free multiplayer mode and keep improving it along the way based on user feedback- you know, like how games used to be made
I think in order for to “crash” an entire industry would require a loss in trust in publishers, I could foresee that happening with AAA games but it would be hard, not impossible, sometimes it feels like it could happen sooner rather than later
I recall multiplayer only games coming out in the past that weren't as popular as the big games either, but those at least kept it's niche. For example, there's still people playing this multiplayer shooter called "Shadowrun" not the crpg games, but the one from 2007. It came out just before Halo 3 so it didn't have much attention, but it was actually the first Windows game to be crossplay enabled with Xbox players. It was neat, it felt like a cross between Halo, and Counter Strike for me, with each race being able to buy weapons and powers. While not as popular, there would still be recorded tournaments of the competetive scene. There's still discord servers getting people togther online to play. Guess it was just a different time before games like Concord...
I'm waiting to hear about folks mailing yellow spray painted metallic trashcans to Sony as a return. :D
One thing I love about IG is that they break down all the math for dum dums like myself. Plus I get the feeling of being a gaming intellectual with doing none of the work. Stay nerdy guys!
A game that was transparently designed to be PS's next big IP, rather than something interesting on its own.
Astro bot released on the day concord dies. With the refunds Sony might as well be like take your money back and buy this instead
Pretty good trade in for those who are looking forward to Astro Bot lmao.
Come on guys, give concord a chance. It might take a couole years but this could totally be the first domino in an impeding game crash. Just give it 5 years
I really don't want anyone to lose their jobs, but know this flop is going to cause layoffs. This game really seemed to launch without a market: with games as a service fatigue, and 5 years too late with a games market oversaturated with hero shooters. Even re-tooled I'm not sure what Concord brings to the table. Thanks guys as always with your great analysis and realistic yet tempered attitudes towards your roles as games journalists.
If a game fails this hard they need to fire from the c-suite first.
they might have started 8yrs ago, but a lot of small adjustments could've been made in the last 1-2 yrs that could've saved the game, like making is free to play.
You missed another huge gaming fail, The Stadia. This felt almost exactly the same, you could see it failing from miles away.
They could have left if for a full month, you never know, it might have perked up...
I heard in a lot of videos about a video game crash, but come on guys, that's just tech in general that hired more that they need to because they thought that the growth caused by the pandemic in 2020 will last forever and now the market is just adjusting to what it really is.
Who said that this was going to wreck the entire gaming industry?
I never thought I'd live to see a faster and bigger fall from grace than Anthem, but here we are, not even that long after Anthem flopped and Concord easily beat it in every metric of failure.
If only they made For Honor 2. It's an established IP that's "hero" based and has the gameplay and interest to distinguish itself from the pack...which makes it worth being more than free to play :P
Live service games dying faster and faster with each game. People just get tired of the same formula. This is a lesson for the Corpos; let the devs make the game, not your ego.
Concord is a tax write off lol
I think it was originally supposed to be a team game pve, 5 or 6 strong well thought out characters, and the rest are whatever. The levels weren't meant to be played the way they are, and the servers could barely handle pvp without stutters.
Concord employees certainly aren't busy playing any new games with this time off 😬😬
Even my dad stuck around longer than concord
Bring back awesome multiplayer games like Socom, resistance, killzone & uncharted!!!
It kind of looks decent but the market is likely just too saturated. I'm guessing they're planning to rerelease it as a free to play game with a tweaked monetization model.
The rearrest Platinum trophy on PSN